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Unity Thinks You're A Sucker

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StayAtHomeDev

StayAtHomeDev

Күн бұрын

Пікірлер: 331
@stayathomedev
@stayathomedev 11 ай бұрын
twitter.com/StayAtHomeDev/status/1702439987692622173 Post on Twitter with the hashtag: #NOUNITYWITHFEES And express your frustrations with this decision to let Unity know that this is NOT OK.
@eridadues
@eridadues 11 ай бұрын
Im a godot developer but actually i sad because people `maybe` lost a jobs Or lose their beloved software for making games, also Some games may have been lost or abandoned or bankrupt, do you think this a good thing or bad thing?
@IPlumpton
@IPlumpton 11 ай бұрын
Blender is an excellent example of how open source can grow to rival industry-standard software.
@GoStudyBro-xr1jq
@GoStudyBro-xr1jq 11 ай бұрын
Godot is called as blender of game engines
@Alucard_Seven
@Alucard_Seven 11 ай бұрын
@@GoStudyBro-xr1jq and its planning to get more funding to improve. When there 3D matures a bit more ill switch to it from unreal.
@GoStudyBro-xr1jq
@GoStudyBro-xr1jq 11 ай бұрын
@@Alucard_Seven cool btw if u wanna try making 2d games u can use godot
@arjix8738
@arjix8738 11 ай бұрын
@@GoStudyBro-xr1jq blender has a game engine btw
@softwarelivre2389
@softwarelivre2389 11 ай бұрын
​@@arjix8738Blender had a Game Engine until 2.79, it was removed in 2.8
@_gamma.
@_gamma. 11 ай бұрын
I think the worst part to me is the gaslighting. One day they said they would be charging for reinstalls, and the very next the edited the answer to try to say they wouldn’t and that charging for reinstalls was never in the spirit of the program. At that point it’s just a lie with corporate words, I’ve lost all trust in the company.
@stayathomedev
@stayathomedev 11 ай бұрын
Great example...It literally said every install in their FAQ...the FAQ question was for that purpose...then they "regrouped". Nothing stopping them from changing it back.
@robertluong3024
@robertluong3024 11 ай бұрын
It's not even about the terms they cite. You have to trust their proprietary algorithm that it knows how to count reinstalls or gamepass installs. For all we know, they don't!
@kusog3
@kusog3 11 ай бұрын
@@robertluong3024 the fact that they change their terms as if changing diaper IS a big issue. No publisher is gonna take a risk of using a software where its license terms can change at the flip of a coin because they said so and because of "backlash".
@kvuut3593
@kvuut3593 11 ай бұрын
Wait what? They've changed that quietly? You're right, thats really bad. Why should anybody trust unity from now on?
@delqyrus2619
@delqyrus2619 11 ай бұрын
Okay, i have read it in a completely other manner from the first day on. Maybe because i didn't just read the shortened FAQ? If you look at their reasoning, the fee actually somehow makes sense. Because it actually isn't about installs or reinstalls - it is about downloads of their framework(which has to be done for basically every install). They didn't make clear, how they handle reinstalls or even stuff like install-spam/botting from the beginning. That was bad communication and they clarified that.(somehow) That's good communication. If you did a mistake you have to fix that. The actual problem is: Unity is a bad designed piece of software. And instead of improving it, for example by shipping the framework with the game and let the game developer/publisher handle the traffic problem or something, they complain about their designed traffic problem and let the game devs pay for it. They also didn't think that through - no matter which algorithms they use, no matter wich methods, there will be people which abuse this. And the third problem is: Unity is so popular for the single reason, that somehow some indie devs thought it is good. And they made a huge amount of games with it. The fee pricing on the other hand is highly in favor of big companies. While small indie-devs pay $0,20, big games in some cases as less as $0,005.(While you have to pay higher other prices)
@user-rx3xl7zn1u
@user-rx3xl7zn1u 11 ай бұрын
Even if Unity walks it back this time, there’s no guarantee they will next time.
@BrassFocks
@BrassFocks 11 ай бұрын
They've destroyed the trust forever. No one will see them the same now. They're not only shot themselves in the foot, but blown the entire leg off
@ookami5329
@ookami5329 11 ай бұрын
they have to walk it back and then fire the CEO
@Alucard_Seven
@Alucard_Seven 11 ай бұрын
@@ookami5329 He should really be black listed from running any game studio, engine company. He just ruins anything he is involved with. He just a business man not a developer
@ookami5329
@ookami5329 11 ай бұрын
@@Alucard_Seven 100% agreed
@Iaourn
@Iaourn 11 ай бұрын
@@ookami5329I'm personally not in a world where employees can fire their own CEO unfortunately. No matter how creed and stupid he his
@LANMEE2
@LANMEE2 11 ай бұрын
Man I have 2 years of exp as a unity dev for a small studio, released multiple games, after that job I worked for 6 years as a java backend developer and I'm still on that job. For the last half of the year I've been working on my own game in unity in my spare time, the plan was to have the prototype version until the end of the year. I just wanna say that I love Unity as a tool, but with these recent changes I decided that I will definetly invest the time to make that prototype version in Godot and see how it feels! EDIT: Also you've got a sub my guy!
@Crompwell
@Crompwell 11 ай бұрын
What people aren't talking about is that Unity's primary money maker is no longer smaller indie games. They are diversifying their income based on AI, visualization, and other non-game applications. Their CEO is previously from EA and has low opinions of their user base who are not monetizing games made with their engine in predatory ways. This is sort of obvious when you think about how "mobile-centric" this new licensing and install-based fee scheme was handled. They likely have connections with big AAA game studios and other large non-game viz companies and do special licensing with them. This move could easily have been about destabilizing the indie dev market in favor of their bigger clients... in order to lower competition between small indie devs and large companies that want to sell you $70+ games, collect and sell data, train AI, use predatory advertising and payment schemes, etc. That's where their allegiances lie, in the big $$$.
@djdomain
@djdomain 11 ай бұрын
"Their CEO is previously from EA" says it all really
@travisweedon1234
@travisweedon1234 11 ай бұрын
Why would Unity want to focus on the AAA market at the expense of their indies in light of the developments of the Unreal Engine? They would be crushed. They are not competitive in this space, never have been, never will be. This conspiracy theory also implies a high degree of thought behind the decision. They don't even know at this point how they are going to manage this system with regards to pirated software. They clearly had not thought this through properly whatsoever. "Never attribute to malice that which is adequately explained by stupidity."
@LDiCesare
@LDiCesare 11 ай бұрын
One thing however is that a part of their income is the Unity Store, and that is going to collapse completely.
@JustVoylin
@JustVoylin 11 ай бұрын
Honestly, this does not only break the trust for people using Unity, this shows what "for profit" companies can do with their powers which makes people trust those companies less in general. The reason why so many people suddenly look at engines like Godot is because of the open source aspect. Not in the way like "I can contribute to the code" or "I want to extent upon the source code", but the main reason why people look at Godot is because things like these can not happen and if Godot would stop to exist, code is still available so you don't lose your entire project and other people would probably take over the Godot project if that would ever happen. Basically open source provides more security and financial stability because you know what you'll be paying in 10, 20, 30 years from now.
@gokudomatic
@gokudomatic 11 ай бұрын
True. Too bad it took that kind of tragic event to make people's mind.
@dreamhollow
@dreamhollow 11 ай бұрын
Unfortunately for them, the "warning shot" seems to have scattered most of their userbase. I've never seen so many Twitter accounts proclaim that they were actively looking into switching to Godot in such a short time.
@MrXrayez
@MrXrayez 10 ай бұрын
Most are Godot followers themselves trying to lure in unsuspecting Unity users.
@-starrysunrise-2908
@-starrysunrise-2908 11 ай бұрын
And remember, Godot is not the only open source game engine!
@stayathomedev
@stayathomedev 11 ай бұрын
Absolutely! Check the list in the description
@Ebani
@Ebani 11 ай бұрын
Sadly Godot is also ran by shitty ppl, so much potential wasted
@KingKrouch
@KingKrouch 11 ай бұрын
Stride is also an engine that isn’t listed, but I feel like in terms of features and performance, it’s a bit behind Godot at the moment. I’m hoping Facepunch does get Valve’s blessing to license S&Box (Source 2 with C# support) to developers to make standalone games. That would be really cool to see.
@mat_max
@mat_max 11 ай бұрын
​@@KingKrouchbut stride is super similar to unity so it has that going on for it for unity devs looking for alternatives
@__Rizzler__
@__Rizzler__ 11 ай бұрын
Defold engine
@vala-games
@vala-games 11 ай бұрын
It's truly sad what Unity has begun, I'm learning game dev as a hobby but I'm thinking of dropping unity even if their changes don't affect me
@lethn2929
@lethn2929 11 ай бұрын
Even if you think it will never affect you, if you were ever lucky enough for your game to go viral, they would fuck you over hard, so it's a good idea to stay away. Plus, with how much frankly corporate espionage is going on with these companies who's to say as well they won't stat poking around at your projects and looking for stuff to steal? All sorts could happen with this level of spying.
@kurtruk2028
@kurtruk2028 11 ай бұрын
it said games made at least 2 years ago would also be charged there no coming back from that.
@vala-games
@vala-games 11 ай бұрын
@@kurtruk2028 that's a poor decision from Unity, the trust is already shattered
@nicholaslarson3778
@nicholaslarson3778 11 ай бұрын
I am abandoning over year of development work in Unity to transition to a new engine, even though I have years of experience in Unit6 and just hours in Unreal. I wouldn't come back o to Unity even if they paid me (because they would just bill me for more than they paid me. It is a joke, referencing how shifty they are...).
@aryavatan
@aryavatan 11 ай бұрын
You should, if you're not already deep into Unity, I don't see any reason why anyone should get into it now. Godot and Unreal are fantastic options.
@FlameForgedSoul
@FlameForgedSoul 11 ай бұрын
We would argue that the hiring of John Riccitelo was the warning shot. This is the man who seriously floated the idea of making _reloading_ in an *FPS* a _microtransaction_ #knowyourenemy
@juliangutierrez3734
@juliangutierrez3734 11 ай бұрын
Already testing out Godot, its mad intimidating but I'll make it work. To all the Unity devs out there, we got this, this is our passion, and our flame will not be snuffed.
@saveborg1091
@saveborg1091 11 ай бұрын
it's the same thing, just take your time and you will achieve way better modular stuff with godot.
@maxiluaces505
@maxiluaces505 11 ай бұрын
This is a tip for you coming in as a game developer: Godot is very strong in the 2D area but weak in 3D. Unreal is very strong in the 3D area but weak in 2D. And last,O3DE is a future strong game engine open source in 3D. (Update 23.10 arrives octuber 9)
@gokudomatic
@gokudomatic 11 ай бұрын
And here's my tip. Unreal is extremely strong in the 3D area but very heavy and difficult to maneuver. Godot is still at an improving stage of 3D, though it's not anymore at a PS3 level, but it's very light and easy. Dunno about O3DE, so I won't comment it. In conclusion, unless you're making a big realistic 3D game, Godot is still an option.
@chigstardan7285
@chigstardan7285 11 ай бұрын
Sonic colors ultimate was made with Godot😊
@jonathangrant480
@jonathangrant480 11 ай бұрын
For an engine named unity, they did a great job at dividing they're userbase.
@gravity_mxk5663
@gravity_mxk5663 11 ай бұрын
I disagree, I think the unified the entire game dev community against them 😂 🤣😅😭 I’m so sad rn
@jonathangrant480
@jonathangrant480 11 ай бұрын
@@gravity_mxk5663 same😔🙏
@callyral
@callyral 11 ай бұрын
hello i think you meant to type "their" instead of "they're"
@IamSH1VA
@IamSH1VA 11 ай бұрын
I think they *successfully United people against them* 😂😂😂
@Saberwaisen
@Saberwaisen 11 ай бұрын
Godot for 2D and Unreal for 3D(until O3DE matures), F Unity
@MrFrogBog
@MrFrogBog 11 ай бұрын
100% this
@tan9187
@tan9187 11 ай бұрын
Time to switch to godot everyone
@nicholaslarson3778
@nicholaslarson3778 11 ай бұрын
Maybe, but Unreal is still on the table too.
@TheIronicRaven
@TheIronicRaven 11 ай бұрын
Already started switching yesterday 😁
@Mark-vr7pt
@Mark-vr7pt 11 ай бұрын
@@TheIronicRaven same, though I thought about unreal, but I don't need realistic graphics and I need potato compatible results so Godot it is:)
@TheIronicRaven
@TheIronicRaven 11 ай бұрын
@Mark-vr7pt pretty much the exact same reasons for me haha. I need something that runs on low end hardware, and I'm not making a game with complicated physics or next Gen graphics. Godot fits in perfectly! Also, Godot can run on your phone! It's pretty much impossible to do anything substantial with it, but the fact that it works is pretty cool 😁
@NextWorldVR
@NextWorldVR 11 ай бұрын
​@nicholaslarson3778 Unreal Engine _is_ the Table, and the Room and the House. Godot is a dining room chair.
@nicholaslarson3778
@nicholaslarson3778 11 ай бұрын
Honestly, some of us who are severely impacted by this change appreciate the opportunity to grieve with videos like this. Obviously there are limits and we don't need to see this sort of thing for months to come, but watching it helps get over the disbelief and helps us feel a sense of support in this situation. For many this is not really impactful; for others it instantly undoes months or years of education and hard work. For others, this destroys their business and puts them at risk of not being able to support themselves and their dependents. It creates an aura of uncertainty for projects deep in development or already released. People could owe more money than they have made. If it doesn't effect you, then great. You can easily ignore videos like this, but those of us who nave been impacted can appreciate the feeling that we are not alone.
@william421
@william421 11 ай бұрын
It is absolutely fucking chaos that they are able to retroactively start charging games that have already been released under the old system. How does that even work? That's like if I bought a hammer, built a house with it, then the hammer company wanted to charge me a fee for every time the door is opened. I feel like from the videos I've seen on this, this really is not discussed enough. Even if Unity walks it back 100%, you can not continue to use the engine. They will try again and they will succeed. It might be a better deal, but it will slowly creep back up to the same level or worse.
@firerunnew
@firerunnew 11 ай бұрын
Welcome to Godot, I jumped from Unity a year ago, and I don’t regret it!
@CHADALAK1
@CHADALAK1 11 ай бұрын
I think at the end of the day, Unity is still going to stick with the exact model, but possibly more watered down, then back to the original pricing that is right now. Unity as a company is not gonna back away from this if they put the time and money into executing it. Unity has dug their own grave right now. Just depends on how shallow the grave goes
@NuttachaiTipprasert
@NuttachaiTipprasert 11 ай бұрын
I'm baffling to see some people still protecting Unity just because "it won't affect him". Does that mean the company can have a free pass to ruin other people's lives as long as it doesn't concern them? That's a sickening mentality, TBH. People are totally missing to point. It's NOT the fee that generated a backlash. It's HOW they implemented it. Retroactively applying a new ToS upon the already shipped game is unethical at best; and scummy at worst. And without transparency on how they collect the installation data, it might land some devs in a legal problem that's beyond their control. I don't understand why Unity advocates never saw this. It's not like game devs are stinky and don't want to pay them money. No one complained about Epic's 5% royalties and that already proved my point. Better yet, UE has more complete tools most of which need to be purchased separately from Unity Asset Store; with FULL source codes, even. I'm gonna stick to Unreal and Godot from this point onward while looking for other alternatives, just in case. In case anyone wants to try Unity-like open-source engines, Stride and Flax might be good choices to start.
@ivideogameboss
@ivideogameboss 11 ай бұрын
Can you please make a video tutorial on how to deploy a game made in Godot to iOS and Android. That’s what’s holding a lot of people back using unity to switch to Godot. There no videos that show this. I would switch to Godot if someone can show this in detail
@cikame
@cikame 11 ай бұрын
They didn't think about their customers at all with this decision, they didn't think about the art either, it spares no thought for preservation, legacy, supporting small developers or the future, they didn't ask for opinions before doing it, they just did it, with no thought or remorse. If i was willing to sacrifice my life to make video games and they do walk this back, i would not want to take that chance with Unity ever again.
@herbf2700
@herbf2700 11 ай бұрын
I'm an asset store developer. I make creatures and environments. Its hard to (sniffle) believe that the really cool and high quality asset I'm just about to release wont sell at all because Unity chased off all the game devs.
@dreamcatforgotten8435
@dreamcatforgotten8435 11 ай бұрын
If you're making 3D models, why not become an Asset store developer for other markets (?) I think most of your work will transfer over to other engines. The only nuanced things might be animations (maybe).
@antoniogorisek
@antoniogorisek 11 ай бұрын
I can't explain to you how we feel. I am a Unity developer for over a decade, and this has mentally drained me. I've been using Unity since I was twelve, created hundreds of games, taught at the university, led projects for companies, and dedicated my whole life to it, only to now be contemplating whether it's better to choose Unreal or Godot. I'm in a pretty tricky situation, and I can't imagine what it's like for others with twice as much experience.
@deathpax
@deathpax 11 ай бұрын
Several board members, including the CEO sold a bunch of shares before this announcement. They knew exactly what they were doing.
@paprika2736
@paprika2736 11 ай бұрын
This is not only about Unity. But also about every other service software (MS Office, Photoshop, and so on): As soon as Unity gets away with it, other companies will follow this example! Everyone is watching this now! Not just gamers, developers, but every other company too!
@outkastagc
@outkastagc 11 ай бұрын
I'm curious how many AAA companies would be willing to deal with that kind of fee structure, it's just so bad.
@RngGm
@RngGm 11 ай бұрын
Ever since the unity fees, my entire KZfaq page became filled with godot tutorials
@chhatrapatikumar
@chhatrapatikumar 11 ай бұрын
Hmm, learning unity for months but now seeing people having years of experience & expertise in unity moving to either Godot or ue5 is heartbreaking but that's okay, I will learn either Godot or ue5..
@twilightthepony
@twilightthepony 11 ай бұрын
I just watch Callum Upton's video on this. He's a Unreal dev, but still raised a great question: If Unity is tracking installs, isn't that against GDPR / CPPA? Because for stuff like this you'd need to opt in, or at least have a chance to opt out. If the company is tracking that without the consent... That raises so many issues and problems, including, but not limited to: Security.
@michaeltyers7336
@michaeltyers7336 11 ай бұрын
I've been using Unity for 9 years but I've never actually shipped a game (largely due to my games exploding in scope to well beyond what a single person could completely in a lifetime). I've worked on a variety of projects for varying lengths of time whilst working jobs in other industries. I've only spent about $100 on Unity market assets. With that in mind, I can walk away from Unity and it's not a huge issue for me. Yeah, Ive wasted a lot if time learning to use Unity but I've also learned a lot about writing clean, efficient code, designing games that are fun to play, and establishing work flows that make good use of my time. That being said, I'm going to go one step further. I'm not just going to stop using Unity, but I'm going to stop buying games that utilise the Unity engine, if they began development after 14/09/23.
@kellowattentertainment
@kellowattentertainment 11 ай бұрын
To be fair, Unity has always been trying to self-destruct. They are finally succeeding.
@wallyz603
@wallyz603 11 ай бұрын
I am switching to Godot, I am worried about the login requirement for Unity and potential malware to track game installs. Even without fees there were too many red flags for me, but I am early in my project.
@HeathTheCoder
@HeathTheCoder 11 ай бұрын
Luckily I started with Godot but I almost started with Unity. I see now that it was a good choice.
@mmadbomm
@mmadbomm 11 ай бұрын
I tried Unity a long time ago and absolutely hated it because I primarily care about 2D, as soon as I realized how much better Godot was for 2D there was no going back
@HeathTheCoder
@HeathTheCoder 11 ай бұрын
@@mmadbomm Good Choice :)
@flarigrar7114
@flarigrar7114 11 ай бұрын
Even if they announce and promise that they wouldn't do this again, I'm never using Unity again; even though it would never effect me
@sqwert654
@sqwert654 11 ай бұрын
Godot looks good. I have a a bit of work to change over but so angry about this , but my motivation is through the roof, just to make a point. My game is 4 player Mahjong 10k lines but its mostly game logic , so its just about changing the UI/UX
@ticketforlife2103
@ticketforlife2103 11 ай бұрын
I love majiong!!!
@Exaris79
@Exaris79 11 ай бұрын
Glad that I switched to Artificial Intelligence college program over a month ago. Most likely the features that got integrated into Unity might also jump ship to other game engines like Godot.
@CrossCoderDev
@CrossCoderDev 11 ай бұрын
This is the best take of the issue that I’ve seen all day. You just earned a subscriber.
@forgeflarion8362
@forgeflarion8362 11 ай бұрын
Could you make a tutorial on how to change the Godot engine and submit improvements please? I have no idea where to start.
@stayathomedev
@stayathomedev 11 ай бұрын
Check out this: docs.godotengine.org/en/stable/contributing/ways_to_contribute.html
@unfa00
@unfa00 11 ай бұрын
This is a dangerous precedent not only for Unity but for the entire creative software market. All the CEOs are watching and wondering if they can pull stuff like this and get away with it. If Unity gets away with even a 100x smaller runtime fee, next year you'll see Tesla charging users for opening the door, Apply charging for taking pictures, Adobe charging for publishing your work made with their tools, COD charging you for reloads, etc etc. This is incredibly dangerous not just in game development, and not just about money - all games made with Unity are now going to be spyware (even more so, because they already use these surveillance tools in their ad stuff). They must reverse this 100% or everyone's gonna pay dearly in the future.
@tonymorgan602
@tonymorgan602 11 ай бұрын
Awesome work as always. Clear, concise, credible. Anyone new, or recently new to game development should absolutely take your advice and run away from Unity. However, I'd also add that there may be a bigger reason to run away from Unity. Success and experience in making games with Unity will make you a good game maker in Unity. Success and experience in making games in Unreal, Godot and some other engines will make you a good game maker regardless of tool. I would argue that there is too much in Unity that is either Unity specific or so constrained by the Unity workflow that it limits you when adapting to other tools. Why is this important? As a developer, you will never use just the one tool for the rest of your career. It just wont happen. Using Unreal or Godot will give you a little bit more control, understanding and appreciation of the fundamentals, elements that you'll much more readily apply and use in other tools. I would say this applies to all levels of capabilty, from beginner to expert. Of course, for as long as you are in the Unity bubble, this is not a problem and you'll be safe... For as long as Unity allows you to be profitable...
@D-Ogi
@D-Ogi 11 ай бұрын
Great and valid observations! Thanks a lot!
@stayathomedev
@stayathomedev 11 ай бұрын
It's just soooo bad. Can't believe they let the announcement out like they did.
@DominusIniquitatis
@DominusIniquitatis 11 ай бұрын
5:40 _Exactly_ my thoughts when I see another "B-But Godot can't do X and Y!" First, try it today. Chances are thing you were looking for is improved already. Second, it's open source. You're free to help out instead of spending time on writing a comment. Third, what, 3D is lacking? Oh, so that's why I see so many games with AAA-level graphics on Steam. /s Not to mention it's not really true. Top level? No. Good enough? Yes.
@n0rice4u39
@n0rice4u39 11 ай бұрын
I’ve used multiple game engines and I think people fear the learning curves of changing engines. Could you make a video about how the skills translate since you used to use unreal?
@ZeoWorks
@ZeoWorks 11 ай бұрын
My biggest worry with godot is reverse engineering. It's already possible to decompile entire godot games back into godot projects within the engine... including scripts, models, audio & other resources. I understand reverse engineering will always be an issue, however the fact that scripts can be extracted back into native format worries me for multiplayer gaming.
@fxcallowkids4344
@fxcallowkids4344 11 ай бұрын
hi, in godot 3 you can already encrypt scripts, and in godot 4 you can even encrypt all files, which makes reverse engineering very difficult to do, and I think to make a "fair" multiplayer game, Isn't it better not to trust the client and only do all the important things on the server?
@ZeoWorks
@ZeoWorks 11 ай бұрын
@@fxcallowkids4344 Hi there, do you have a sample or reference in regards to the file encryption (specifically for scripts?).
@fxcallowkids4344
@fxcallowkids4344 11 ай бұрын
@@ZeoWorks it seem ... i cant share a link, ucan search for `godot compiling with encryption key` , from official godot documentation, you can find all instruction from compiling to exporting in there, its 'kinda' straing forward, fast, and easy to follow, but if you have any problem, u can ask again
@maranr
@maranr 11 ай бұрын
Here's hoping that all the asset makers for Unity will now make them specifically for Godot. Could be really good for the prospect of an asset store for Godot.
@digiross7199
@digiross7199 11 ай бұрын
I had heard that Godot was working on an official asset store, not the "library" they have now. Is this true? if so, any idea when?
@takarahayashi4124
@takarahayashi4124 11 ай бұрын
I started looking at Godot and it looks super user friendly, I might play around with it.
@Cretaal
@Cretaal 11 ай бұрын
Not gonna lie, moment I saw the news the response was "nuke it from orbit, it's the only way to be sure" and even left all the assets behind. I'll start over and rely on my newfound design skills (I made my 3D mascot!!!)
@GraveUypo
@GraveUypo 11 ай бұрын
pretty soon you'll be able to generate your own 3D assets without much effort using either 3D scans or simply with AI.
@someotherzachguy
@someotherzachguy 11 ай бұрын
gamefromscratch mentioned they've had this in the works for a few months as unity changed TOS earlier this year to include the price change with 2023 version. and something about it's all executive decisions as there have been death threats from within the company along with resignations. they also have 'quietly' given some games the option to have the new fees waived by changing over to unity's ads monetization system
@noiJadisCailleach
@noiJadisCailleach 11 ай бұрын
To those on the fence for an open source game engine, look at Linux and where it is today. All because Linux is open source and an Open Ecosystem. Guess what? People are working hard right now to make Godot an Open Ecosystem itself! Yeah, man. I'm sticking with Godot.
@vincentdemers6066
@vincentdemers6066 11 ай бұрын
I'm working on a VR game in Unity. Just working out the gameplay. I have a backpack inventory, melee weapon and gun in a sandbox level I test stuff. I had tried to replicate that in Godot 3.5 a while ago and had problems. I retried this week and got further with 4. Would you recommend to me trying to convert my project over and continue? Or maybe some other engine for VR? I don't require fancy graphics as this is PS2 era inspired.
@stayathomedev
@stayathomedev 11 ай бұрын
Check out for Godot: youtube.com/@BastiaanOlij?si=Yx0aWBZQKCobpeV- I actually did VR in Unreal before. I enjoyed it though you have to optimize the nice stuff.
@vincentdemers6066
@vincentdemers6066 11 ай бұрын
@@stayathomedev Thanks I'll check that out. For whatever reason, I never enjoyed working in Unreal. Probably UDK left a bad impression, workflow with Blender was basically non existent. Ideally Godot would be the solution for me, I like what it's providing but I'm so used to how Unity works it feels weird when something isn't working as I would think.
@JonHuhnMedical
@JonHuhnMedical 11 ай бұрын
I'd love to hear input from Ex-unity users who have learned Godot inside and out, and compare the two. I'm ready to switch, but Unity has so many matured tools (and many that are lacking, I know!), and I'm wondering if Godot is truly production ready. Especially for VR deployment to the Quest.
@ShiroCh_ID
@ShiroCh_ID 11 ай бұрын
not yet, or so i heard, engine is capable but tools to make things easier isnt ready yet
@MrXrayez
@MrXrayez 10 ай бұрын
Godot is not production-ready. I know what I'm talking about since I'm a co-author of Godot. I recommend sticking with Unity if you've had years of experience in it, Godot won't be able to compete with Unity at all due to its nature, especially when the lead developer of Godot himself said that they are not here to compete with either Unity or Unreal.
@TheAntox007
@TheAntox007 11 ай бұрын
Literally just made a bachelors thesis on how to make a 3D video game for beginners, and even tho i work as a front end programer i found it fun to make a game, but will switch to godot because of this
@Ebani
@Ebani 11 ай бұрын
Not that different from Godot's top brass though so kinda pointless imo. Any link for said thesis?
@TheAntox007
@TheAntox007 11 ай бұрын
@@Ebani not yet, and its in croatian so idk if that helps you 😅
@nicholaslarson3778
@nicholaslarson3778 11 ай бұрын
Good on you,
@mmadbomm
@mmadbomm 11 ай бұрын
@@Ebani What on earth are you talking about. lol
@GraveUypo
@GraveUypo 11 ай бұрын
@@Ebani godot is free and open source. it's literally the polar opposite of this. what kind of mushroom are you on?
@amaulana090
@amaulana090 11 ай бұрын
Curious, what are the engines shown on the thumbnail? I recognize Gamemaker, Godot and Unreal (wait, Unreal does require fees eventually, don't they?), but I don't recognize the rest
@GraveUypo
@GraveUypo 11 ай бұрын
unreal has fair and predictable fees though. they have a fixed 5% revenue collection after you make your first million. and it only starts charging AFTER 1 million, which means if you make 2 millions, it only charges 50k, not 100k
@amaulana090
@amaulana090 11 ай бұрын
@@GraveUypo that... doesn't sound very profitable for them ngl. I'll bet they'll implement some more pricey schemes in the future.
@azudevcr
@azudevcr 11 ай бұрын
All the books and online courses that I bought… all those nights from 12 midnight to 9am…. No one will give me that time back to me. However, I am the kind of person who loves to see the glass half full… I am moving to a more reliable engine/company and I know that a lot of the things that I learned in Unity will help me in Godot(and Unreal). It’s a bit confusing but I love this too much and feel ready for the new challenges ahead!!
@usamaarif136
@usamaarif136 11 ай бұрын
If unity cant reverse its discussion then we are looking for unreal or others engine but its take time and big effort to shift on other options
@TheCoolAngel007
@TheCoolAngel007 11 ай бұрын
maybe also include monogame in your list, even though it's a more like a framework and not an engine.
@krishnabatheja2618
@krishnabatheja2618 11 ай бұрын
Thanks dude , it had been a week sice i was using unity(just started gamedev) , i think i will try gaddot now
@shinonkagura1476
@shinonkagura1476 11 ай бұрын
For me Unity died 2/3 days ago. Our whole Staff change the Engine.
@Lilrock2033
@Lilrock2033 11 ай бұрын
What really hurts is that I have all these Unity assets that I have been working on getting for years just for Unity to screw things up. As a hobbyist, I have a bunch of Synty Studios assets I purchased from Unity Asset Store and wanted to know how to import those Unity Assets into Unreal or Godot. Is there an easy way to import it over to Unreal or Godot along with the character skins and animations? If there isn't a video, I would love to see someone like you to give us a detailed way on how to do that.
@hendersonandre1
@hendersonandre1 11 ай бұрын
I always loved unity back in the day. I would religiously purchase a license each year but once they went public. I stop and I slowly have been losing love for unity. They only thing that keeps me coming back is that it supports so many different platforms but that may not hold me any longer.
@YouTubsel
@YouTubsel 11 ай бұрын
Remember that this also can very much set a precedent for other companies. This is a line where seriously no partial walk back should be accepted. This crosses a very, very dangerous line for the future. If Unity gets away with this even just partially then this will set an example for others. And it also will if they have to backpedal 100% or even just lose a lot of their product and market share. I really feel for all of the people invested in a project too far in development to abandon right now. And also for the developers at unity who did not have anything to do with the decision or even tried to stop it and may now lose their job over it. This is a terrible situation for everybody involved and I sincerely hope that whoever made the decision will take their hat and leave and never ruin another company the same ways they did with unity.
@makingtechfriendly
@makingtechfriendly 11 ай бұрын
I have hated the way Unity works. I just used it because I didn't realize there were open source engine
@derelicts9503
@derelicts9503 11 ай бұрын
Love how direct this video is. I've literally started my game dev journey 1 month ago with Unity and then this happened. Blender is the most amazing piece of software I have ever seen. I think Godot might become another. The decision to abandon Unity has been made, now its only a question of using C++ or C#.
@Ebani
@Ebani 11 ай бұрын
So glad i chose UE4 over Unity, time proved me right.
@nicholaslarson3778
@nicholaslarson3778 11 ай бұрын
It did indeed.
@containedhurricane
@containedhurricane 11 ай бұрын
We have seen it happened to Adobe, Autodesk and Unity. It will only be a matter of time before Epic Games start to capitalize on their win against Unity and other big 3D game engine companies, by increasing their prices in the future. Remember about their drama in the 2000s where Epic was deliberately withholding features and support for UE third party licensees so that Epic's first party games would look and run better? Another notable wrongdoing was their intentional breach of contract with Apple refusing to pay the stipulated percentage for in-app purchases in Fortnite. When Apple retaliated by removing Fortnite, Epic Games was quick to release a video trying to manipulate and agitate their Fortnite user base to exert pressure on Apple
@Ebani
@Ebani 11 ай бұрын
@@containedhurricane Yeah but unlike Unity Epic already makes a killing with Fortnite so they have a bigger leeway, still it is true that for anybody planning to make a living as a developer they should definitely work on their own engines.
@DaBrain2578
@DaBrain2578 11 ай бұрын
There is no going back. No serious developer will trust Unity ever again...
@DEADEYESTUDIO
@DEADEYESTUDIO 11 ай бұрын
lmao i feel like i've gone through the stages of grief for what to do cuz of this and i'm at the stage where i've accepted this and i'm ready to try godot and see if it works for me and i'm kind of excited to try it out. it'll be interested recreated the game i was working on . i'd try unreal but im on my potato back up laptop but oh well
@meatsmoke
@meatsmoke 11 ай бұрын
Started working on a game 6 months ago. Sucks to restart, but it's not as bad as it could have been.
@KarazolaX
@KarazolaX 11 ай бұрын
Unity is doing this to get microsoft to buy them out. They'd either have to remove hundreds of their games off of gamepass, or buy them out to stop this change. There's potentially hundreds of unity games at risk on gamepass that would trigger install fees. This is their real plan.
@digitalspecter
@digitalspecter 11 ай бұрын
Don't build your skills/livelihood on top of platforms that are owned by others. Look how many products and platforms have crapped on their users just make quick buck. That's like building on a rented plot. If you don't have a long contract that guarantees that the terms won't shift under you .. don't do it. Use proper open source or stuff you've built yourself.
@bolow
@bolow 11 ай бұрын
Even though I'm not a game developer, I always avoid vendor lock-in, I'm learning Godot and will avoid others who prioritise money over their developer community.
@paul1979uk2000
@paul1979uk2000 11 ай бұрын
With the right funding and resources, Godot could be the Blender of game engines, and Unity might have got the ball rolling on that to make it happen. Regardless of what Unity does now, trust will have gone that even if they roll back on this, it's probably too little too late for most. There's Unreal Engine 5, the problem is that it's closed source and becoming too dominant in the industry, who is to say that 10 years from now Epic can't do the same thing? Epic are putting themselves in a powerful position with how dominant UE5 is becoming and that could backfire on the ones that adopted it. The truth is, there needs to be an open source engine, maybe a lot of publishers and developers can pool resources together to make it happen, the foundations with something like Godot is already there, all it needs is a lot more investment and resources to make it a lot better for what's needed in the industry. But I do know one thing, if I was a developer and I got burnt by Unity, there's no way I would go to another closed engine like UE5, only to potentially get burnt years down the line, at least with open source engines, you have full control and this can never happen. At the end of the day, any of the for-profit companies can do this, and they have more leverage to do it if they become dominant like UE5 is becoming, would you really want to switch from Unity to UE5, only for Epic to pull the same BS 5 or 10 years from now?
@vast634
@vast634 11 ай бұрын
one more alternative: KZfaqr "TheCherno" also works actively on a Unity like engine called Hazel .
@regularboi2526
@regularboi2526 11 ай бұрын
Can you please turn up your microphone sensitivity, my speakers are at 80% and the voice is low comparatively
@MarcosCodas
@MarcosCodas 11 ай бұрын
Thank you for the GDevelop shoutout!
@gomolemomolefhi8929
@gomolemomolefhi8929 11 ай бұрын
working to create a 3d game with godot coming from unity. Any tips and heads up?
@fragmentalstew
@fragmentalstew 11 ай бұрын
I've never heard anyone pronounce Godot like that.
@araujorm
@araujorm 11 ай бұрын
So John Riccitiello (Unity's CEO) sells a lot of his company shares and, after a week or so, his company divulges pricing changes that are cleary meant for making that same company look bad. Surely stock price dropped because of that. I wonder if those shares were bought again meanwhile, before they say that after all "it doesn't affect reinstalls"? I'm no legal expert buy I suspect that guy is committing a few crimes (and getting richer) with this move.
@timafehall5191
@timafehall5191 11 ай бұрын
This is also a cool fact, usually when you translate company names from Latin to English it's something satanic but godot Latin to English is just "Enjoy". That's legit
@avp2501
@avp2501 11 ай бұрын
I've walked. I moved from Unreal to Unity because I wasn't happy with epic and now I'm not happy with Unity. I've played around with Godot and even though it's not feature perfect it can do what I want it to do and I'm guaranteed to not be screwed over by greed. I wish I was skilled enough to help improve Godot myself instead of relying on everyone else. If I'm lucky maybe enough skilled Devs will migrate over from Unity.
@koromau3854
@koromau3854 11 ай бұрын
At the very least we can actively bug report!
@Therian13
@Therian13 11 ай бұрын
Flax or Stride are kind of similiar to Unity. You could give them a try.
@avp2501
@avp2501 11 ай бұрын
@@Therian13 I may look into those but I think I may go down the open source route. All the companies seem to be the same, once they get momentum they turn scummy.
@voidphilosopher2321
@voidphilosopher2321 11 ай бұрын
I think that Unity might be trying the old sim city trick where you increased the taxes by 50% then reduced it by 40%, so everybody still happy but you get them sweet 10% tax increase. So a couple of days later they're gonna say that they listened to the consumers and instead of fees they just add 10% royalty cut.
@hawkgamedev
@hawkgamedev 11 ай бұрын
Great video, super down to earth advice. Keep up the great work you are doing!
@ookami5329
@ookami5329 11 ай бұрын
The only thing that can save Unity is a complete backtrack, and firing that joke of a CEO, with a full apology. (also I hope he goes to jail for insider trading, but I'm fuzzy on the laws about this)
@beebot510
@beebot510 11 ай бұрын
John Riccitiello, or any Unity stakeholder, would also be able to buy the games based on Unity, and reinstall the games a gazillion times = $$$
@tm---
@tm--- 11 ай бұрын
I have one and only question - Can we use C# in Godot and create anything, that gdscript is capable! Is C# well integrated in Godot like gdscript?
@stayathomedev
@stayathomedev 11 ай бұрын
docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html godotengine.org/article/whats-new-in-csharp-for-godot-4-0/
@gokudomatic
@gokudomatic 11 ай бұрын
In terms of features, C# cannot do at 100% what GDScript does. Only at 99%. For instance, you can't use vectors in C# the same way as in GDScript, which can manipulate them with the math operators (+-/*). And accessing a node can't be done with the $ shortcut. Aside from that C# can call every method accessible to GDScript. However! C#, while it's fast by itself, has a performance penalty when it calls methods from the engine or from a gdscript, because there's a conversion between C# and the engine. It's usually not noticeable, but if your C# code makes a lot of calls to nodes and the engine, the performance might drop. You have to accept that some parts of your code will be better in GDScript. Consider that language like the glue between components. About integration, that is rather easy to explain. Godot IDE gives all tools for GDScript, with even a profiler. But about C#, it is minimal. Usually, people use their own IDE for C#, where they compile their code too. VSCode, for instance, can be connected to Godot and even start the project from there. There's of course a debugger too, though it's not as integrated as the debugger for GDScript.
@tm---
@tm--- 11 ай бұрын
@@gokudomatic Thanks 👍
@maddog9213
@maddog9213 11 ай бұрын
what if we make an open source runtime and just patch out the unity runtime in older games and movie to a new engine
@latronix-omnigenus
@latronix-omnigenus 11 ай бұрын
Not to play the devil's advocate here, but why is everyone so confused and surprised by this? If you use commercial software you will always be at the mercy of their licensing agreements or potential changes. There's hardly any "ethical" (if any) software company, that's why we have the Free Software and Open Source movements. Objectively, this has been blown out of proportion. If your game sells for $9.99 and you you use Unity Free/Plus and you have a revenue over $200K, the $0.20 fee per new install (not for re-installs) roughly translates to a 2% royalty. For Unreal Engine it's actually a 5% (although it's once you hit $1M but it is lifetime and Unity is per year) royalty. The downside is that with Unity even though they don't charge the fee for re-installs, they do per device, so if you have a creative user that has 10 computers and he buys your game on Steam and installs it on his 10 computers, then it's $2.00 for you which in the previous case would be around a 20% royalty, ouch. So, that policy definitely needs to change. Ideally they would charge about a 1.5% royalty on revenue over $500K for instance, and [maybe?] that would probably be much fairer for all. For anyone fully invested in Unity it shouldn't be much issue, in any case if you foresee large revenues you should have some budget for your project, some of that would be better spent acquiring Unity Pro and lowering the royalty fees. But still take in consideration that you actually pay around 15% - 30% (most cases) royalties to the marketplaces (Steam, Epic, Google Play, App Store, etc). So, they probably see it that since they are providing you an enterprise quality game engine that what they are charging is peanuts (in their point of view). In any case I would love for everyone to adopt Godot 4 which is an amazing engine and games like Cassette Beasts and Sonic Colors Ultimate have been made on it. If we support Godot, create content for it, create assets for it, extensions for it, etc., we can grow its community to rival Unity and Unreal Engine. I've been using Unreal Engine 5 for a bit since I come from a C++ background, but once I tried Godot 4 and saw how lovely it is and how everything is so well organized in scenes and nodes and how lovely and intuitive GDScript is I don't want to go back to UE5 🤣.
@prestigemultimediagroup6436
@prestigemultimediagroup6436 11 ай бұрын
Something else to consider we are effectively being forced to force our users to install shit that is tracking and reporting installs and god knows what else to a third party without our users consent... This not only is a horrid pricing model BUT also forces the install of software we cannot vouch for because we dont have access to the source code... theres no telling how far this invasiveness for the end user goes or will go will they use the runtime to auto install adware or monitor other metrics of any game installed... so forth... this is utterly disgusting
@stayathomedev
@stayathomedev 11 ай бұрын
Another great point. Bad all around
@gr8b8m85
@gr8b8m85 11 ай бұрын
The only thing Unity is good for now is rapid prototyping a 3D game. For everything else, Godot wins. If you actually learn to program, you can add tons of libraries to it too.
@megalodogge
@megalodogge 11 ай бұрын
Thank you for your fair stand, that deserves a like, share and sub 👍
@lawrencedoliveiro9104
@lawrencedoliveiro9104 11 ай бұрын
Why are people so upset? If you don’t like the product, switch to something else. These complaints just smack of people who would rather spew out a lot of noise than make an effective decision with their lives.
@GraveUypo
@GraveUypo 11 ай бұрын
imagine you spent 10 years of your life learning and investing in this engine, just so some scummy bastard comes out of nowhere and says he's retroactively entitled to the fruits of YOUR labor. i mean, you... can't even be serious, why am i answering this? this is just dumb
@zhulikkulik
@zhulikkulik 11 ай бұрын
The fee applies retroactively to any released product. This goes directly against what Unity said a few years ago when they officially stated that ToS changes shouldn't affect games that are already released. This is also malware and violation of privacy. Some stupid .exe file will now track my computer specs, the country I live in, which games I install and god knows what else. All without my consent.
@_felipe_patino_
@_felipe_patino_ 11 ай бұрын
Unfollow Unity as form of protest
@BrandyDerg
@BrandyDerg 11 ай бұрын
Unity has pulled the greediest stunt I've ever seen in gaming history. I truly cannot think of anything worse. Maybe FIFA microtransactions are more profitable, maybe lootboxes are more outright greedy, but this is just MALICIOUS and evil. Absolutely ghoulish behaviour aimed directly at screwing people out of their honest living.
@antongrekov7710
@antongrekov7710 11 ай бұрын
"Godot is the future" but developers are in the present and they can't wait months for a promise. 'Yay open source, crowdsourcing!' whatever crap you are talking won't make godot a viable choice for a lot of people
@chhatrapatikumar
@chhatrapatikumar 11 ай бұрын
PEOPLE with years of experience in unity leaving is heartbreaking, but yes adapting new things is also good... Unity is full of Yt tutorial, asset store, and big community, but seeing people moving to either ue5 or godot seems like unity will godown ! Godot have a great chance to prove it and become a blender in terms of game engine ... I'm learning unity for months, but now thinking to learn either godot or ue5...
@Fantino502
@Fantino502 11 ай бұрын
They don't think... They BELIEVE it.
@b-side3682
@b-side3682 11 ай бұрын
Corporate must learn, these "warning shots" are not without consequences. Trust is broken forever.
@GraveUypo
@GraveUypo 11 ай бұрын
this will never become an industry standard. even if ALL game engines do it, what will happen is that people will stop licensing engines and just go back to making their own. it's that simple. but that won't happen to begin with, since there will always be someone willing to give the people what they need. unity just served their space in this industry to godot in a silver platter. i would develop games in the quake 3 engine before i touch unity at this point.
@southbranch
@southbranch 11 ай бұрын
#NOUNITYWITHFEES indeed
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