Unity VFX Graph:Disturbed Image Particles

  Рет қаралды 8,027

Eric Wang_VFX Artist

Eric Wang_VFX Artist

Жыл бұрын

Unity VFX Graph:Disturbed Image Particles
Version:2021.2.17f1
Subscribe: / @ericwang0110
If you become a paid member of my Patreon, you can download the completed results here and my other effects files:
/ wangray
Only buy this effect:raywang4.gumroad.com/l/wzdfe?...
Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp...
Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804...
如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案):
/ wangray
單純購買此效果:raywang4.gumroad.com/l/wzdfe?...
購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp...
Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unitypar...
Join as a member of this channel,Support me to continue creating:
/ @ericwang0110
Job about game fx can contact me :wangray0110@gmail.com
如果你有任何關於遊戲FX的工作 - 請隨時與我聯繫:wangray0110@gmail.com
#unity #particles #VFX #unitytutorials #vfxgraph #unityparticle #disturbing

Пікірлер: 19
@EricWang0110
@EricWang0110 Жыл бұрын
Version:2021.2.17f1 If you become a paid member of my Patreon, you can download the completed results here and my other effects files: www.patreon.com/wangray Only buy this effect:raywang4.gumroad.com/l/wzdfe?layout=profile Buy Unity_GameVFX Collection:raywang4.gumroad.com/l/httuzp?layout=profile Unity Particle system course - Beginner To Intermediate:www.wingfox.com/s/9333_114804_35466 如果您訂閱了我的Patreon頁面,那麼您可以在此處下載完成的效果以及我其他的特效檔案(包含貼圖 材質球與Prefab檔案): www.patreon.com/wangray 單純購買此效果:raywang4.gumroad.com/l/wzdfe?layout=profile 購買Unity_GameVFX 特效合集:raywang4.gumroad.com/l/httuzp?layout=profile Unity遊戲特效教學與實例製作(Particle System) - 從基礎到中級:www.udemy.com/course/unityparticle-system/?referralCode=16686B9F0B33886A60E9
@ZitongWu-jr7bi
@ZitongWu-jr7bi 6 ай бұрын
Thank you so much for sharing the knowledge!
@danielzuleta319
@danielzuleta319 Жыл бұрын
It's beautiful, thank you for creating these videos!!
@nameno7032
@nameno7032 Жыл бұрын
beautiful, keep up the good work
@Moon_Moon2
@Moon_Moon2 9 ай бұрын
Nice !
@dimatsyutsyura5167
@dimatsyutsyura5167 Жыл бұрын
Thanks
@greedymonkey3731
@greedymonkey3731 Жыл бұрын
Cool~~😍
@sebastienduchossoy3142
@sebastienduchossoy3142 Ай бұрын
It's really beautiful, thank a lot for creating this tutorial !! i have a question, when i create the remap node, i can change the input to vector 3, but next, i can't change oldRangeMin, oldRangeMax, newRangeMin and newRangeMax to vector 3. Have you ever get this issue ? and do you know how can i activate the Vector3 option for these values ?
@ssojyeti2
@ssojyeti2 10 ай бұрын
Awesome tutorial. One thing I don't understand is the use of lerp. How does the value differ between the Get Turbulence node and the Turbulence node?
@rotomon666
@rotomon666 Жыл бұрын
Awesome effect! Can I ask, you use SampleTexture2D's "w" with Alpha to filter out unwanted particles, which resulted in many particles existing but not visible. I used "w" with Multiply Lifetime node, and got the same effect, with only wanted particles, but since I only learn VFX Graph right now, I don't know if its really better to do it that way (from perfomance perspective), what are your thoughts on that?
@EricWang0110
@EricWang0110 Жыл бұрын
According to my understanding, as long as it is not drawn (not displayed), it will have little impact on performance, but your attempt is also very good. I think it should be able to reduce some resources. In fact, for VFX Graph that uses GPU computing , more than hundreds of thousands of particles are trivial, but it still depends on what device you want to put the effect on, I am still learning too, I hope it can help you
@Mamori3D
@Mamori3D Жыл бұрын
damn mate, this is nice...but no matter what I do the texture input is not being read or doesnt affect the position and shape of the emitter
@EricWang0110
@EricWang0110 Жыл бұрын
You can check whether there is any option that is not set correctly, whether the version of UNITY is the same as mine, and the picture only shows the part of ALPHA, so it is a picture with a transparent background, I hope it can help you
@pavanvenkat9182
@pavanvenkat9182 Жыл бұрын
can we apply this to a sprite animation of butterfly for example , so that the effect will be applied on a moving object ?
@EricWang0110
@EricWang0110 Жыл бұрын
I think it is possible, as long as the sprite pictures are passed in one by one in order, but I have not tried it, and I will share it if I have a chance to try it in the future
@krisa1711
@krisa1711 Жыл бұрын
Your cat must be very cute wwwwwwww 3:05
@EricWang0110
@EricWang0110 Жыл бұрын
I didn't even notice that a bunch of noise was recorded ~ haha! Yes~She is cute , If you want to see her: kzfaq.info/get/bejne/iqp2dtGEuMi9p30.html
@ihorpopov2197
@ihorpopov2197 5 ай бұрын
is it possible to do with urp? or hdrp only?
@EricWang0110
@EricWang0110 5 ай бұрын
It can also be used in the URP environment. You can export the VFX files separately and then import them into the URP project, and they will work normally.
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