New AI-driven gameplay experiences powered by Unity Sentis | Unite 2023

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Unity

Unity

7 ай бұрын

Interested in AI for games? Want to see how it can transform gaming experiences on user devices? In this video we share real-life examples of this game-changing technology in action. Learn how our solution for neural network models on end-user devices can bring dynamic, living worlds alive like never before.
Speakers:
Bill Cullen, Principal Product Manager, Unity
Alex Ribard, Staff Machine Learning Developer, Unity
David Schwarz, Head of Research and Development, Tripp
Unlock success for your game, however you define it:
on.unity.com/3N54T9w
#unity #ai #unitysentis

Пікірлер: 32
@mattpen7966
@mattpen7966 7 ай бұрын
great examples, excited to see what games leverage Sentis in the future
@juliannth559
@juliannth559 7 ай бұрын
🤗
@sonicunleshed
@sonicunleshed 7 ай бұрын
🤗
@danielmatsuismola
@danielmatsuismola 7 ай бұрын
🤗
@knightoftheblood1841
@knightoftheblood1841 7 ай бұрын
26:54 Imagine playing Subnautica with virtual breath
@GiantsOnTheHorizon
@GiantsOnTheHorizon 7 ай бұрын
Will Unity have a cloud training solution for ML/Sentis? It would be nice to have something more seamless than the current options that require a ridiculous process of configuration and troubleshooting that seems to change every few months.
@DeathFromAboveGames
@DeathFromAboveGames 7 ай бұрын
How do we train our model? Is there a tutorial?
@ahmadjames151
@ahmadjames151 7 ай бұрын
😢 need to make the price high😂
@Bloodlinedev
@Bloodlinedev 7 ай бұрын
4 minutes in and I'm sold. No clue what this will be used for in your average game, maybe speech generation or npc behavioujr, but whatever it will be - if this thing is easily usable like other build in modules people will find uses (and probably lots) for it. Esp. in small, more experimental indie games. Go Unity!
@FainTMako
@FainTMako 6 ай бұрын
I want to sell you some stuff.
@DeathFromAboveGames
@DeathFromAboveGames 7 ай бұрын
This is the greatest thing I’ve seen in any game engine ever. I’m totally using this.
@legoguy217
@legoguy217 7 ай бұрын
I'm not convinced an ML model meant to simulate Boids is any better than making your own modified version of Boids. They said they went with an ML model because Boids lack "flexibility and efficiency to include interactive gameplay". What does that even mean? Of course you wouldn't just drop an algorithm in and hope it does everything for you. You take it and change it to fit your needs. It just seems like such an overkill solution, almost like they did it just to flex it on stage.
@thFaust
@thFaust 7 ай бұрын
I agree. A properly modified boids algorithm would use less compute, data, everything.. the only advantage of ML boids may be less engineering work. The robo taxi example on the other hand is a valid use case in my opinion. I was glad to see that in there and I think future video games will include similar systems. :D
@kodaxmax
@kodaxmax 7 ай бұрын
That was only one example for the sake of demonstration, most devs have some understanding of boids and will easily comprehend the visual along with the dudes explanation. Some complex custom AI would require alot more explanation and wouldn't be immeditely recognizable. It would be difficult to display and explain a complicated solution that would benfit more from ML.
@thFaust
@thFaust 7 ай бұрын
​@@kodaxmax Yeah, but there is kind of a problem with it being an example. People could think "so this is an efficient way to do boids, see, they have optimized it here to run in a vr game!" and I don't think it is. Maybe with more boid constraints/rules it would become more and more viable.. As for better examples, see the robot taxi, no one has ever done something like that with non-ML methods.
@kodaxmax
@kodaxmax 7 ай бұрын
@@thFaust Again it's just an example, using a mechanic/system that was a proof of concept. Like are you expecting them to pull up benchmarking software and race a team of devs against an ML agent to see who creates the better boids? I don't really get what you want out of this. It's just to vissually illustrate how it works and potential use cases. Making boids more efficent obviously isn't the primary or only thing it can do, thats juts silly. i can only find self driving car aticles with that query. But vehicle navigation has been done manually since some of the earliest games. GTA and sim city being an obvious example.
@FainTMako
@FainTMako 7 ай бұрын
They went ai boids because they thought it would be more computationally efficient to run a ai evaluation every frame. This is laughable and its really dishonest. Imagine being a new game developer and thinking that this is a good idea. Poison.
@FainTMako
@FainTMako 7 ай бұрын
If you need AI to handle your ~30 boid flock, you got bigger problems on your hands homie.
@daslolo
@daslolo 6 ай бұрын
Was about to say just tgat. Compute shader for 30 boids = lol, esp when Jo Ante was showing tens of thousands boids using burst 5 years ago.
@daslolo
@daslolo 6 ай бұрын
no training in sentis = no cookie
@MasiraIsCool
@MasiraIsCool 7 ай бұрын
bruh lets unsubscribe i just trans to ue5, unity can u make blueprint like ue5 cuz i wanna do 2d games xd
@StefanLopuszanski
@StefanLopuszanski 7 ай бұрын
Unity has visual scripting. Not as well developed as UE but still there. Might want to research this stuff as it is pretty easy to find...
@TeurastajaNexus
@TeurastajaNexus 7 ай бұрын
Learn to script instead and stop crying :D
@nonstopper
@nonstopper 7 ай бұрын
Are you 5 years old?
@TeurastajaNexus
@TeurastajaNexus 7 ай бұрын
@@nonstopper Probably is
@knightoftheblood1841
@knightoftheblood1841 7 ай бұрын
blueprint just for n00bs
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