Unreal Concepts - Blueprint Only Video Settings Menu ( UE4 )

  Рет қаралды 17,858

Mathew Wadstein Tutorials

Mathew Wadstein Tutorials

7 жыл бұрын

We will be showing the concept of a reusable Blueprint Only menu that we can use to change our games Video Settings. This will adjust our Scalability Settings using the Game User Settings nodes added in 4.11 and give the player control over the look and performance of your game.
The source files are completely free to use in your project without any need for attribution or anything else. Feel free to use it as you wish.
Source Files: github.com/MWadstein/wtf-hdi-...

Пікірлер: 60
@sharkeyboy123
@sharkeyboy123 7 жыл бұрын
Sir, this is amazing work. I peak my cap to you.
@nand3kudasai
@nand3kudasai Жыл бұрын
This is so awesome! You just saved me so much time to bootstrap this feature on my game. Thanks a lot! btw i love your channel, been watching for a long time.
@glinnyfelicitas7812
@glinnyfelicitas7812 6 жыл бұрын
You sir have my praise :D hopefully i can learn alot here! Thanks for the free files i will manipulate them into my own thing!
@DoctorORBiT
@DoctorORBiT 6 жыл бұрын
Thank you sooo much for doing this! I had it working 90%, except that my resolution and window settings didn't seem to get saved properly. I'm testing your stuff out now, hope it works! :) (P.S. Look for "Package Man" on GameJolt in the next couple of days, most likely tomorrow! ;) )
@DoctorORBiT
@DoctorORBiT 6 жыл бұрын
I still have the same issue unfortunately. Whenever I set it to fullscreen and a resolution lower than my desktop and then quit and relaunch the game, it turns into this weird window mode (with proper resolution) but borderless (not fullscreen windowed). It's just a tinier window without borders. I've tested this in a new project, so I don't know where the issue is :(
@DoctorORBiT
@DoctorORBiT 6 жыл бұрын
So I think I found the problem, when closing and relaunching the game, even after saving it in fullscreen mode (not borderless) it launches into borderless window mode, even when using my native desktop resolution of 1920x1080. I've created a question thingy answers.unrealengine.com/questions/807925/packaged-game-always-starts-in-borderless-window-m.html
@escorpianoyqueee
@escorpianoyqueee 5 жыл бұрын
you rock pal, I like so much your videos, thanks for the file im trying to add it now
@escorpianoyqueee
@escorpianoyqueee 5 жыл бұрын
and it totally works as expected, with minor reference errors, perhaps because of newest engine versions. I could kiss you.
@marko.simunovic
@marko.simunovic 4 жыл бұрын
Hey there! Thanks for your awesome videos!
@rockorsario
@rockorsario 7 жыл бұрын
Hi! thank you so much for your tutorials, very helpful!! I have a problem: the blueprint CompleteExample.uasset is in the folder but doesn't show in the editor. And when I open the project it says "Failed to load map! BlankMap.umap appears to be an asset file. I'm using 4.13
@NeoxEntertainment
@NeoxEntertainment 5 жыл бұрын
Thank you very much for this Video !
@nathanallen7543
@nathanallen7543 5 жыл бұрын
you are the best =)
@marko.simunovic
@marko.simunovic 4 жыл бұрын
Thanks again for this marvel it's been such a huge help in my project can't imagine doing this on my own. But a question and it has been bugging me for a couple of days - on active settings, and on auto-detect, apply and cancel buttons I don't have a texture like you do with the yellow outline, I just have a broken image that I can't seem to find to replace. My question is - is there a way to change the texture of the marked buttons at once? I can't seem to find the node responsible for giving them the image for the currently active options.
@internetthief9955
@internetthief9955 3 жыл бұрын
Im with the same problem
@martialarts9739
@martialarts9739 5 жыл бұрын
Mathew Wadstein how to save graphics settings and apply them in the game? That is, the transition maps.
@BeavPlays
@BeavPlays 4 жыл бұрын
This is amazing. Do you have any patreon or similar? I'd like your next coffee to be on me. Thanks a bunch!
@officialteomusic
@officialteomusic 4 жыл бұрын
Hello! How do I make the overall quality option for the previous/next arrow buttons? Can you do a tutorial on that? Thank you so much and have a great day, sir!
@Art_911
@Art_911 7 жыл бұрын
Awesome! BUt... ok which items/files/uassets am I looking for in github? BTW Congrats on the shoutout in todays UE4 Live stream
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
James S github.com/MWadstein/wtf-hdi-files/blob/master/Content/Examples/WTF/Settings/WTF-Settings-CompleteExample.uasset that's the link;)
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
James S after putting it into your project you need to replace some nodes (toggle pause) with some that you need for example create widget (pause) or sth like that
@jono_owa
@jono_owa 7 жыл бұрын
I'm missing a material or texture!
@escorpianoyqueee
@escorpianoyqueee 5 жыл бұрын
@@jono_owa for buttons? don't mind those, select the button, go to Appearance, then reset whole appearance, that will turn it back to default.
@MrAviMetallica
@MrAviMetallica 6 жыл бұрын
Thanks for the tutorial, appreciate the time and effort you put into them! I just have one issue I'm trying to solve. When I run as a standalone game, change my settings and apply them. Everything works fine and the settings change. However when I run again in standalone, the settings revert to default found in the GameUserSettings.ini (btw I'm talking about Scalability settings like sg.ShadowQuality etc). It seems that the "ApplySettings" node isn't persistent and saving to disk. The settings in GameUserSettings.ini aren't changing after save. Is there a fix for this or does this just happen when running as standalone?
@mayorathfoglaltvolt
@mayorathfoglaltvolt 4 жыл бұрын
I know this is an old comment, but I'm in the same shoes right now. Did you found a sollution for the problem?
@paulownsall94
@paulownsall94 5 жыл бұрын
My view distance toggles are working but not seeing the view distance change on setting chouce
@FlynnRingrose
@FlynnRingrose 4 жыл бұрын
This is great. Thank you for providing it. What's the leading advice on how to handle the errors around the missing TogglePauseMenu function?
@deegierke
@deegierke 4 жыл бұрын
Did you by any chance figure out how to handle this issue?
@marko.simunovic
@marko.simunovic 4 жыл бұрын
@@deegierke I just removed it completely and set the settings on my main menu as a separate option.
@shawnbecker1026
@shawnbecker1026 6 жыл бұрын
Hi thanks for the info in your videos im learning a lot :) I was wondering how i could change the custom quality settings check boxes to be Combo Boxes?
@MathewWadsteinTutorials
@MathewWadsteinTutorials 6 жыл бұрын
You can change them to be anything you want. I was copying the Paragon menu system for my example but if you look at Unreal Tournament for example they use Combo Boxes.
@shawnbecker1026
@shawnbecker1026 6 жыл бұрын
Thanks for the quick reply :) I have tried to convert one of the settings in your menu to a combo box with little success :( I'm new to blueprints and like tinkering with examples to try to learn it.
@hultaji
@hultaji 5 жыл бұрын
Hi Mathew. You work is awesome and i love I don't need to script it by myself! Implemented it in my project and tested on build. Going from Epic to High works fine, but if I'm trying to go from Epic to Low/Medium or from Low/Medium to Epic I have this info: i.imgur.com/wZnbqqZ.png and it crashes. Second start after crash is working, so if I choosed Low before crash settings are on Low, but... is there any way I can prevent if from crashing?
@pauldrobnyy2289
@pauldrobnyy2289 7 жыл бұрын
why no the video settings in the source code?
@MathewWadsteinTutorials
@MathewWadsteinTutorials 7 жыл бұрын
The video settings should be in the WTF -> Settings folder. You can use the WTF-Settings-CompleteExample Blueprint file.
@pauldrobnyy2289
@pauldrobnyy2289 7 жыл бұрын
thank you )
@pauldrobnyy2289
@pauldrobnyy2289 7 жыл бұрын
Why not saved settings?Where the configuration file is stored?
@pauldrobnyy2289
@pauldrobnyy2289 7 жыл бұрын
My project requires a file early "DefaultEngine" and your project requires "DefaultEngine" file for normal operation, as string any together ?
@pauldrobnyy2289
@pauldrobnyy2289 7 жыл бұрын
My project requires a file early "DefaultEngine" and your project requires "DefaultEngine" file for normal operation, as string any together ?
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
which branch do I have to head to toe download this ?^^
@MathewWadsteinTutorials
@MathewWadsteinTutorials 7 жыл бұрын
github.com/MWadstein/wtf-hdi-files is where the entire project is located. This example is under WTF -> Settings -> Complete Example
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
can i useit for my game ? any chance? by giving you credits f.ex.?
@MathewWadsteinTutorials
@MathewWadsteinTutorials 7 жыл бұрын
Anyone can use this for any reason they want without any credits. The source is public and use anywhere and there should be nothing with any copyright inside the project or any examples.
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
Mathew Wadstein thank you man ^^
@luisschmitz3245
@luisschmitz3245 7 жыл бұрын
Mathew Wadstein that's awesome ^^
@ethanwasme4307
@ethanwasme4307 Ай бұрын
5:10
@HanomaIDU
@HanomaIDU 7 жыл бұрын
Why can´t I choose 1080p?
@HanomaIDU
@HanomaIDU 7 жыл бұрын
Ok I fixed it by myself
@OAXPxo
@OAXPxo 6 жыл бұрын
How?
@internetthief9955
@internetthief9955 3 жыл бұрын
@@OAXPxo HOW?
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