Unreal Engine 4 - Groom Wind Tutorial - UE4.26 Hair and Wind

  Рет қаралды 34,149

Marvel Master

Marvel Master

Күн бұрын

Since the Unreal Engine Groom system is not effected by wind actors I build a workaround to make wind work...(kinda)
In this video I show you how to do this.
Basic UE4 Groom tutorial:
• NEW Dynamic Hair Tutor...
ProjectFile:
drive.google.com/file/d/1POYY...
My Discord:
/ discord
Timescodes
00:00 - Introduction
00:21 - Import and attach Groom asset
02:08 - Create a Wind Solver
10:00 - Optional Additional tweaks
15:53 - Outro
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Пікірлер: 91
@Nikita-ko1sy
@Nikita-ko1sy 7 күн бұрын
thank you! I just tested it in UE5.4 with a metahuman and its default hair and it works as intended
@Lusiogenic
@Lusiogenic 3 жыл бұрын
The mannequin has never looked this attractive. :)
@MODEST500
@MODEST500 2 жыл бұрын
🤣🤣🤣🤣
@alalmalal
@alalmalal 2 жыл бұрын
Fabio
@TheIcemanModdeler
@TheIcemanModdeler 2 жыл бұрын
Added wind to my character's hair, works great, thanks.
@michael_mc_donald
@michael_mc_donald 2 жыл бұрын
Incredibly useful, thank you!
@JanSeliv1
@JanSeliv1 3 жыл бұрын
It's amazing!
@plo173
@plo173 2 жыл бұрын
Intro* Me, oh my goodness Pantene hair! Gorgeous
@phloxie
@phloxie 2 жыл бұрын
Thank you for that tutorial!
@kulverse.
@kulverse. 8 ай бұрын
Really helpful , thanks a lot
@signofra125
@signofra125 2 ай бұрын
thank you my hero
@gulagwarlord
@gulagwarlord 3 жыл бұрын
Works great, thanks! You can use Random Range Vector in the Niagara system if you don't want to draw the curve.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Not sure if random vector is too jittery
@JIN-TECH
@JIN-TECH 3 жыл бұрын
Thanks man!
@HuanLeVuong
@HuanLeVuong 3 жыл бұрын
You're the best!
@viridian_calx
@viridian_calx 8 ай бұрын
thank you
@Insectula
@Insectula 3 жыл бұрын
Nice.
@Djonsing
@Djonsing 15 минут бұрын
*On UE5.4 when I change the parameters, it starts to react to changes only after a complete project reboot*
@Djonsing
@Djonsing Жыл бұрын
1000 likes!
@darianagreen9082
@darianagreen9082 3 жыл бұрын
This tutorial saved my life!! This is soo well explained and working just fine!!! BIG THANK YOU!!! I need realistic hair for cinematics and it really changes the scene, so real! I was wondering, if I add wind to the scene, so then I can change strength of the wind directly in the details tab, right? Or its better to do it through the groom asset blueprint? I also have problem with collisions on the back, no problem with face and arms, but from the back the long hair penetrates the character back as it walks, even with very mild wind. Could you please explain what can be done and how to make custom collisions for the groom! Please, help!
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Nice to hear that. If we got access to a wind actors values and the grooms emitter via blueprint it would be much easier but afaik its not implemented, maybe will someday. Collision is often a problem and i am not sure if it is implemented properly. You can edit the collision in the physicsasset of your character. And research has shown that sometimes collision works better when you start your scene in tpose, means any animation or animbp disabled/disconnected. And then manually activated/assigned after begin
@mechwolf9078
@mechwolf9078 2 жыл бұрын
Thanks for video. Tell me please, is it possible to extend the time line more than 5?
@frellinghazmot4443
@frellinghazmot4443 Жыл бұрын
I'm using 5.1 and the eye icons are missing from the curve tab in the WindGroomSpringSystem. At the 8:30 minute mark after I apply all the settings the custom wind system doesn't preview when I compile and save. What am I doing wrong?
@CortVermin
@CortVermin 3 жыл бұрын
Make Hair Great again! ;) good job
@vrai_
@vrai_ 2 жыл бұрын
how to replace groom physic simulation with wind only?
@kakochka1
@kakochka1 Жыл бұрын
Great tutorial! I have a question though. If I need a non-loopable burst of wind, how should I approach it? I created a WindPhysics as you've shown with a LoopedAge emitter for the base Z-wind animation. But at a certain time in animation, I want a burst of an X-wind. My initial thought was to create a dupe of the first WindPhysics node (with proper renaming), add it on top of a simple wind, and animate it. But then, if added on top of each other one that is higher in stack is stop working. And I'm not sure what emitter should I choose. Any tip would be appreciated!) Thanks!
@MarvelMaster
@MarvelMaster Жыл бұрын
not sure if you can drive niagara with blueprint already if so you could activatw it on demand probably
@jbach
@jbach Жыл бұрын
This is fantastic! Is there any way to achieve more random variation per hair strand?
@MarvelMaster
@MarvelMaster Жыл бұрын
maybe make multiple grooms on head
@7_of_1
@7_of_1 2 жыл бұрын
Thanks, just watched it and am going to try it out. Am using 4.27 now, are they any changes to know about before I start? Also, are any parameters exposed for cinematics as I’m not doing games but just cinematic. Thanks.
@MarvelMaster
@MarvelMaster 2 жыл бұрын
Haven't checked since the video.
@SK-hj1xh
@SK-hj1xh 3 жыл бұрын
Hi. I use this wind effect in my cinematic sequenser and render out using movie render Queue with antialiasing setting 64 and my hair groom assets with this physics are twitching. If 32 sample it twitches twice slowly. but if I apply only 1 sample it works well. How can I fixing setup my hair physics for cinematic
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Didnt even know there was antialiasing^^
@andrecaetano329
@andrecaetano329 3 жыл бұрын
Hello. do you know how you can control the vector variable through blueprint? I can't access the custom solver on the blueprint. if i was using a niagara system at the level it would be no problem. thanks in advance
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Not implemented unfortunately
@davinsaputra3341
@davinsaputra3341 3 жыл бұрын
do you know how to fix twitching physics when rendering using movie render queue? I did everything you said but it still twitches
@MarvelMaster
@MarvelMaster 3 жыл бұрын
When does it twitch
@AleRender
@AleRender 2 жыл бұрын
thanks for the tutorial. In Unreal 5 I do not see the tab to choose Curves in win groom physysc ...
@MarvelMaster
@MarvelMaster 2 жыл бұрын
Not sure if groom is supported In ue5
@AleRender
@AleRender 2 жыл бұрын
@@MarvelMaster Yes. I just migrated those 2 groom settings that you create to the UE5 and it works perfectly on the same model
@MarvelMaster
@MarvelMaster 2 жыл бұрын
@@AleRender cool
@fromfareast3070
@fromfareast3070 3 жыл бұрын
I have a question. How to fix the hair/fur UV in the UE4? I have fur of animal imported but the UV is all messed up.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
AFAIK only root uv works for coloring the hair... Blender does not support to export these... The official documentation describes how to do it with custom code in Maya.
@xbandpixels
@xbandpixels 3 жыл бұрын
If you using tools other than maya .. this root uv won't work . For non root uv support The uv maps are projected spherically by default in ue4.. I tried xgen too it didn't work well although texture fitted properly I had trouble with fur being very less in number.. . so splitting the groom into parts and repainting them spherical projection while checking in ue4 .. it's tedious process but gets the job done until ue4 gets updated.
@deedyago
@deedyago 3 ай бұрын
is there some changes to the wind simulation in unreal?? it just feels wrooong to manualy setup wind pattern...
@MarvelMaster
@MarvelMaster 3 ай бұрын
wind did not have influence on hair... not sure if with new updates it would work
@UnderfundedScientist
@UnderfundedScientist 3 жыл бұрын
Keep up the great work If your willing I've got an 80 second clip of the game I'm developing that I would truly appreciate any feedback on
@_Anton_Semenov_
@_Anton_Semenov_ 2 жыл бұрын
Is there any way to change direction interactively? I don't see any available "cast" functions in niagara assets to set vector value.
@MarvelMaster
@MarvelMaster 2 жыл бұрын
Unfortunately there are no exposed functions for this :(
@_Anton_Semenov_
@_Anton_Semenov_ 2 жыл бұрын
@@MarvelMaster So sad.
@MarvelMaster
@MarvelMaster 2 жыл бұрын
@@_Anton_Semenov_ somebody should setup a feature request
@JonCG
@JonCG Жыл бұрын
did you guys try on 5.1 or 5.2?
@MarvelMaster
@MarvelMaster Жыл бұрын
no
@brianstark1906
@brianstark1906 3 жыл бұрын
How do you change the direction of the wind?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
The curve editor has 3 curves, x y z for each direction
@brianstark1906
@brianstark1906 3 жыл бұрын
@@MarvelMaster oh, duh. Thank you!
@unrealana326
@unrealana326 2 жыл бұрын
Hello my friend How can I upload more Hair for characters
@MarvelMaster
@MarvelMaster 2 жыл бұрын
Upload to where?
@SurferXGhost1293
@SurferXGhost1293 Жыл бұрын
What about gravity? How can I make it so that if the character turns his head looking down, his hair falls forward as it should?
@MarvelMaster
@MarvelMaster Жыл бұрын
enable physics?
@SurferXGhost1293
@SurferXGhost1293 Жыл бұрын
@@MarvelMaster Yes but it only has a wiggle movement. I need it to have gravity, like the metahuman's hair
@SurferXGhost1293
@SurferXGhost1293 Жыл бұрын
@@MarvelMaster Something like this video kzfaq.info/get/bejne/f7RoacZ4yZyZinU.html
@MarvelMaster
@MarvelMaster Жыл бұрын
@@SurferXGhost1293 all groom has gravity usualy or does your hair float?
@SurferXGhost1293
@SurferXGhost1293 Жыл бұрын
@@MarvelMaster No float but just have a wiggle. If the character turns his head looking down, the hair does not fall as it should. I need it to work just like the video in the link that I shared
@SK-hj1xh
@SK-hj1xh 3 жыл бұрын
Hi. How about created more detailed collisions for groom systems?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Hm Inknow what you mean and I also did some experimenting with this a while ago and figured some neat things out. But anyways even is the collision was very solid... It broke on fast movements.
@Jmdee
@Jmdee 3 жыл бұрын
@@MarvelMaster Great video..thanks. Have you got any tips to share to solve the collisions? I'm using UE for cinemography and the strands passing through meshes are a real problem. I've been messing about for hours and can't figure it out...any advice would be great. Thanks.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@Jmdee only tip i can give is start in tpose without any animation(bp) and activate animations/animation bp after groom has been initialized... Also look at the strand settings and try increase tip colllision size
@Jmdee
@Jmdee 3 жыл бұрын
@@MarvelMaster Thank you...I'll revisit strand tip collision size. Glad I'm not missing something obvious!
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@Jmdee also hide groom at start and unhide after animbp or animation is initialized seems to produce better results
@gensoustudio6270
@gensoustudio6270 2 жыл бұрын
how much does this hair affect performance?
@MarvelMaster
@MarvelMaster 2 жыл бұрын
Depends on how much hair you use but it's quite heavy I think
@wahyusopian9383
@wahyusopian9383 3 жыл бұрын
this groom good for game?i mean in game may have more than 1 human character
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Hm, if you tweak and create the groom with performance in mind and take care of not having to many groom assets on screen at the same time i think its possible
@traveldiary4540
@traveldiary4540 3 жыл бұрын
can it be done in 4.25.4?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
I think so but the attachment workflow might be different
@ddskec772
@ddskec772 3 жыл бұрын
Open this project and Fatal error .The project cannot be started. [File:Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp][Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') No problem for other projects. I think it's probably because the performance of the graphic board is low. My environment is Win10 i9(9900K) GeForce GT 710
@MarvelMaster
@MarvelMaster 3 жыл бұрын
But you did extract it before right?
@ddskec772
@ddskec772 3 жыл бұрын
@@MarvelMaster What to extract?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@ddskec772 the zip file... But could indeed be the gpu
@ddskec772
@ddskec772 3 жыл бұрын
@@MarvelMaster Yes. I downloaded the HairWindTutorial project file from the summary section of this video
@ddskec772
@ddskec772 3 жыл бұрын
@@MarvelMaster I changed the graphics board from GT 710 to RTX 2060 and it worked fine
@user-ue5ez8lp5i
@user-ue5ez8lp5i 2 жыл бұрын
I can’t download your file. It’s showing like “download ~60 mb?” I press ok and then it downloading only few bites Can you upload one more time pls?
@MarvelMaster
@MarvelMaster 2 жыл бұрын
have you tried another browser or vpn?
@jonathanxdoe
@jonathanxdoe 3 жыл бұрын
Unreal master race?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
¯\_(ツ)_/¯
@ericdrob
@ericdrob 11 ай бұрын
If you're following along and it makes your character bald, keep going and it will fix
@SpyFr
@SpyFr 3 жыл бұрын
La tronche 😅
@Danny2k34
@Danny2k34 3 жыл бұрын
I thought this was Trump's hair from the thumbnail lmaoo
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