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Unreal Engine 4 Guide - Mesh generation

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Tefel - Astro Colony

Tefel - Astro Colony

Күн бұрын

This short guide explains how to generate meshes in Unreal Engine 4.
NEXT Procedural Pyramid - • Unreal Engine 4 Guide ...
PREVIOUS Crouching mode - • Unreal Engine 4 Guide ...
TefelDev website: tefeldev.com/
Discord channel: discordapp.com...
Twitter: / tefeldev
Please share your thoughts and if you have any request about future tutorials and guides!

Пікірлер: 64
@danieles6684
@danieles6684 2 жыл бұрын
I tried watching the official 1+ hour epic video on this and this was far more useful. Thank you!
@MasterOfTheChainsaw
@MasterOfTheChainsaw 5 жыл бұрын
Holy shit this is the most quick and concise tutorial on a subject I've ever seen I think, you're really wasting no time in getting to the point but it's still clear enough to be easily understandable. So many video tutorials tend to be slow and feel unprepared, so it's refreshing to see one like yours that suffer from none of those issues. Great job and thank you!
@UnrealTefel
@UnrealTefel 5 жыл бұрын
Hah, you should definitely check other videos. ;) Some people are complaining about the speed, so I am trying to slow down a little ;)
@emmittkyrie2965
@emmittkyrie2965 3 жыл бұрын
pro trick : you can watch series at kaldroStream. Been using them for watching loads of movies during the lockdown.
@melvinreuben19
@melvinreuben19 3 жыл бұрын
@Emmitt Kyrie Definitely, I've been watching on kaldroStream for since november myself :D
@nicotristan6119
@nicotristan6119 3 жыл бұрын
@Emmitt Kyrie definitely, I have been watching on Kaldrostream for years myself :)
@calvinnathaniel2403
@calvinnathaniel2403 3 жыл бұрын
@Emmitt Kyrie yup, I have been watching on kaldroStream for years myself :)
@antoinedevldn
@antoinedevldn 5 жыл бұрын
Thanks a lot for creating this: Straight to the point, A+++ content.
@vireyehome4060
@vireyehome4060 4 жыл бұрын
I really like how much information u're putting in short time.
@silverreiljan144
@silverreiljan144 3 жыл бұрын
omg been looking for this for AGES! Why is it not included anywhere????! THANK YOU!!!!
@Max_Stupa
@Max_Stupa Жыл бұрын
Dude, so much appreciate for your explanations!
@user-od4wm5cj6g
@user-od4wm5cj6g Жыл бұрын
Thank you so much! Great video!
@bkm1104
@bkm1104 2 жыл бұрын
simple but strong tutorial! thanks
@UnrealTefel
@UnrealTefel 8 жыл бұрын
Here You can find another guide about generating more complicated shapes: kzfaq.info/get/bejne/gcqYrbx7nN3IoWw.html
@corsair-chimera
@corsair-chimera Жыл бұрын
Thank you so much, man!
@Jake-co7rt
@Jake-co7rt 3 жыл бұрын
Thanks for doing these. I would love to know more about generating meshes this way. Can you recommend any sources?
@evgenijdenisov
@evgenijdenisov Жыл бұрын
Is this how customizable character faces or spore-like creatures are made? Or there is a more suitable tool for that?
@jobvanwijngaarden
@jobvanwijngaarden 8 жыл бұрын
Fast and helpfull, Thank you for a great tutorial!
@FPChris
@FPChris 11 ай бұрын
Cool. Very useful. Can you export fbx at runtime ?
@paulchen9145
@paulchen9145 Жыл бұрын
Is it possible to set a material specifically for only one mesh section?
@UnrealTefel
@UnrealTefel Жыл бұрын
There is only one material applied to the mesh, but you can have different section data for each section. This way you can have different textues, params for each section. You can check how grass cube looks here - top texture is different then side texture: kzfaq.info/get/bejne/jb56qpSh2N2wgoE.html
@marcthenarc868
@marcthenarc868 7 жыл бұрын
Thank you for this tutorial.
@chansarinyamas7672
@chansarinyamas7672 6 жыл бұрын
Great tutorial - it was exactly what i was looking for! Can you use this with a ForLoop to create n non-adjoined quads? I'm trying that, but I only appear to get 1 quad. It appears that there is an Section Index input which can probably be used to create the quads, but they would be sub-elements of the same mesh, no? I was hoping to create separate meshes using this method and a ForLoop - can this be done? Thanks for sharing the knowledge!
@KamskiStudio
@KamskiStudio 6 жыл бұрын
Dzięki, przydało się!
@obiwansouza6873
@obiwansouza6873 5 жыл бұрын
amazing tut dude, is it possible to make something like a quad tree using this? i want to make a huge plane with agressive lod for a ocean sistem, thx.
@cantthinkofaname925
@cantthinkofaname925 3 жыл бұрын
Can this method be used in real time for example a game called Spore has a creature creator where the body mesh can be grabbed, scaled and generated with more spine (mesh)?
@jubbaday
@jubbaday 2 жыл бұрын
Is this also way to generate meshes realtime?
@UnrealTefel
@UnrealTefel 2 жыл бұрын
Yes, this is for runtime generation. You can check my minecraft series, where I am generating each block face using this method.
@thomas435able
@thomas435able 6 жыл бұрын
Can you use this to MAKE something procedural? Like instead of using the initial "procedural mesh" as a target, could you use an FBX mesh character and then use these blueprints to turn that character INTO a procedural mesh, thus allowing it to be procedurally sliced? 🤔
@UnrealTefel
@UnrealTefel 6 жыл бұрын
That's what more or less I am doing in the next video: kzfaq.info/get/bejne/gcqYrbx7nN3IoWw.html You can also ready read StaticMesh data after is imported.
@VideosbyAhmed
@VideosbyAhmed 7 жыл бұрын
Super helpful. Quick question though: In order to follow your process i needed to convert the initial actor into a blueprint, yet i didn't see you do that in your process. Am I missing something? Thanks!
@user-np1hh3pt7y
@user-np1hh3pt7y 5 жыл бұрын
Добрый день, а скажите , если вы знаете, - как сделать такой тиррейн как в игре Spintires, что бы можно было деформировать тиррейн? оставлять след от колеса или , скажем вырыть яму в тиррейне? Это можно как сделать в этом движке? Good afternoon, but tell me, if you know how to make such a tirraine as in the game Spintires, so that you can deform the tirraine? leave a mark on the wheel or, say, dig a hole in the tirrain? This can be done in this engine?
@randomrandom450
@randomrandom450 3 жыл бұрын
Thanks a lot
@Z_Z.t
@Z_Z.t 4 жыл бұрын
Thanks!
@TheSobakapppoe
@TheSobakapppoe 4 жыл бұрын
Where is a vector normal data in your generated mesh?
@TheSobakapppoe
@TheSobakapppoe 4 жыл бұрын
default is not correct
@alexi2706
@alexi2706 5 жыл бұрын
Hi! Nice simple tutorial you have there. I was wondering how could you subdivide that mesh?!
@UnrealTefel
@UnrealTefel 5 жыл бұрын
You just create more triangles, if you want a cube you need to create 6 sides - minimum 12 triangles. So to divide rectangle into half you need to provide additional coords between and triangle indexes. Simple like that.
@javi392
@javi392 5 жыл бұрын
How would you make a cube?
@minidreschi2
@minidreschi2 7 жыл бұрын
Just one question, it i faster-more optimized than a loaded mesh?
@danguafer
@danguafer 7 жыл бұрын
Generating meshes procedurally is usually slower than loading a mesh from a file. But once it's in memory, there is no difference at all.
@minidreschi2
@minidreschi2 7 жыл бұрын
Then, what's the point? :D The only advantage of this i can imagine is that u can manipulate inside the game, but im sure there are other methods for it
@idegogame181
@idegogame181 4 жыл бұрын
@@minidreschi2 The point is to procedurally generate meshes. If you want a randomized or custom-built mesh, you can't pre-create it without generating triangles based off of vertices, etc.
@gomidasodabasioglu
@gomidasodabasioglu 6 жыл бұрын
how we create UV for generated mesh ?
@UnrealTefel
@UnrealTefel 6 жыл бұрын
You can define UVs - map them however you want
@Tapsin
@Tapsin 8 жыл бұрын
hi, i was wondering... can you modify that mesh in game like in maya or max? with gizmos or something great videos btw
@UnrealTefel
@UnrealTefel 8 жыл бұрын
+Tapsin Hi. Yes we can read all data from 3ds max or maya Funny that You ask about that. Beucase I have already recorded it. I will upload it in next 16h. I decided to upload something in every 24h.
@Tapsin
@Tapsin 8 жыл бұрын
***** yes i know.. but if i want to build an in-game modeling system similar to third party software like those... eg: build a custom wall with mouse control. Of course using that procedural node :D that was my question. Thanks for your quick reply. Greetings :D
@UnrealTefel
@UnrealTefel 8 жыл бұрын
Tapsin I don't see any reason why You shouldn't be able to do this. You can add editor transform tool after selecting single vertex to make this easier to use. You can already move/rotate/scale verticies so it's just one click to make this work in Your build game. Then You can think about functionality to add new points to Your 3d model etc. Good luck!
@Tapsin
@Tapsin 8 жыл бұрын
***** thank you very much! that is so useful
@UnrealTefel
@UnrealTefel 8 жыл бұрын
+Tapsin I uploaded next video about procedural mesh generation, enjoy.
@rogermichou8654
@rogermichou8654 6 жыл бұрын
you seem to have hungarian accent. Are you Hungarian ?
@UnrealTefel
@UnrealTefel 6 жыл бұрын
haha why everyone is talking about my accent :D I am Polish ;)
@rogermichou8654
@rogermichou8654 6 жыл бұрын
ok thanks mate
@tapedtothewall
@tapedtothewall 7 жыл бұрын
why why why why why
@UnrealTefel
@UnrealTefel 7 жыл бұрын
Why what? :D
@tapedtothewall
@tapedtothewall 7 жыл бұрын
why why
@xlmncopq
@xlmncopq 6 жыл бұрын
thank you for the tutorial, unreal is so terrible for programmers and devs who like having big control of the engine. terrible api and all code is mostly blueprint
@UnrealTefel
@UnrealTefel 6 жыл бұрын
Yeah that's right! You're welcome!
@fn_main
@fn_main 5 жыл бұрын
@@MrBorderdown Lol most AAA game companies have their own engine
@AA-co9vi
@AA-co9vi 5 жыл бұрын
@@MrBorderdown Lolllllll
@tehf00n
@tehf00n 5 жыл бұрын
This is the most confusing statement on KZfaq. I've used Unreal for many years and find it simpler than others. Maybe you are you just missing something.
@subject8332
@subject8332 4 жыл бұрын
Well, you have the source code, so you are free to write a better api :P
@aurecana5233
@aurecana5233 7 жыл бұрын
Thanks !
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