Unreal Engine 5.4 - My Fav Features!

  Рет қаралды 8,103

BoroCG

BoroCG

Күн бұрын

If you like my horror game development process, you can support it on my Patreon page: / borodante
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Chapters:
00:00 - Introduction
00:43 - Performance
03:09 - Displacement
10:53 - Light Channels
15:22 - New Features
17:01 - Project Migration
20:13 - More New Features
28:32 - Conclusion
Music: A Love Waltz - Justnormal.mp3

Пікірлер: 33
@averagejoe9261
@averagejoe9261 25 күн бұрын
I can't wait to see new walking animations for john
@chelo111
@chelo111 25 күн бұрын
dope video broddy, hey how did you down scale the temporal sample count in game???? is the a short cut?
@BoroCG
@BoroCG 25 күн бұрын
There's a screen percentage console command, you can assign keyboard keys to different numbers in the level blueprint
@ethanwasme4307
@ethanwasme4307 24 күн бұрын
instead of using the specular channel to pass through displacement info, try using the opacity mask instead since it's uncompressed
@IstyManame
@IstyManame 25 күн бұрын
How do you convert a project with plugins if disabling them means breaking something? Ofc i can enable them later but some logic and assets are already broken at this point, do i do everything related to plugins from scratch every time?
@BoroCG
@BoroCG 25 күн бұрын
Plugins are the main reason people wait before upgrading. Devs gotta get those plugins ready first
@peterallely5417
@peterallely5417 23 күн бұрын
I want to know (talking about the Marvel clip showcasing displacement) - is that a landscape or a mesh that they’re showing? It looks like they’re layering things, like the depressions of the tyre tracks, how are they achieving that?? Like are the tyre tracks a masked decal type thing that can also displace??
@topraktunca1829
@topraktunca1829 21 күн бұрын
probably its a landscape that has layers and they used landscape painting but I am not sure
@peterallely5417
@peterallely5417 21 күн бұрын
@@topraktunca1829 yeah I don’t think you’d get tracks that narrow and detailed out of the landscape painting brushes though right? Usually landscape painting is limited to blocky vertex-style painting, not fine strokes
@robertadams3925
@robertadams3925 25 күн бұрын
What laptop are you using that runs unreal like this? Guess it never clicked before, but have you been working entirely off a laptop this whole time??
@BoroCG
@BoroCG 25 күн бұрын
Yep I only have my trusty laptop, it's ROG Zephyrus M16 (2022) with 3080Ti and Core i9 Gen 12
@IrocZIV
@IrocZIV 24 күн бұрын
I know when I was working with displacement for a very large scene I had to have image maps that were 32bit to get enough data to avoid stepping.
@NANI_47
@NANI_47 25 күн бұрын
Something that was not clear to me or i missed did you use 5.4 or 5.4.1
@BoroCG
@BoroCG 25 күн бұрын
I believe it was still 5.4, I recorded like a week ago. They released 5.4.1 real fast
@NANI_47
@NANI_47 25 күн бұрын
@@BoroCG Yeah haha never seen epic releases a patch so fast! Thank you for the answer!
@plasid2
@plasid2 25 күн бұрын
what a big step to future to play game maked UE5 you must change setting to 240p or lower
@Cloudfaces
@Cloudfaces 25 күн бұрын
that lofi loop
@AkitaAbroad
@AkitaAbroad 23 күн бұрын
To fix stutter; disable TCP messaging, UDP messaging, and Studio Telemetry plugins
@BoroCG
@BoroCG 22 күн бұрын
Thanks for reminding about these, but just as in previous version of UE, it didn't make a difference in my project
@now_ever
@now_ever 24 күн бұрын
There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your. Should be useful. (Named "Nanite for Artists | GDC 2024"). P.S. (If YT don't like links in comments, I just dublicate my comment without link) It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible. P.S. Hope it'll help you
@BoroCG
@BoroCG 24 күн бұрын
Yeah thank you I watched that video a bit, haven't had the time to finish it though
@peterallely5417
@peterallely5417 23 күн бұрын
@@BoroCGthat video was kinda whack imo, like they sold nanite as a solution to LOD, but that video basically ends in the dude working around nanite by using LODs..
@now_ever
@now_ever 23 күн бұрын
@@peterallely5417 agree. I hope this will change in next versions, to use Nanite with no fallbacks on old systems.
@peterallely5417
@peterallely5417 23 күн бұрын
@@now_ever not wanting to be ungrateful for the progress their making, it’s really clever and the tech is really useful in some scenarios, but yeah definitely keen to see nanite and lumen fully realised. And also their planned overhaul of the landscape system! But yeah that was a weird talk I thought, though.
@now_ever
@now_ever 23 күн бұрын
@@peterallely5417 indeed
@JonasBuechnerArt
@JonasBuechnerArt 20 күн бұрын
This is all really interesting, but I kinda miss overpain..
@now_ever
@now_ever 24 күн бұрын
There is new video on UE channel about Nanite and how to use it properly. There is an example with really dense forest, kinda similar to your. Should be useful. (Named "Nanite for Artists | GDC 2024" or by link: kzfaq.info/get/bejne/m9WojMaWqcyvdYE.html ). It's kinda shame, that at some point they recomend to use billboard. But I think it still great to have possibility to choose between Nanite and LODs to get as smooth experience as possible.
@VirtualRook
@VirtualRook 25 күн бұрын
im just so bummed that right now VR is broken in 5.4 ... but hopefully it gets resolved soon.
@MonsterJuiced
@MonsterJuiced 25 күн бұрын
wait what? How please tell me how it's broken because I haven't noticed it yet
@ezequielsanchez5722
@ezequielsanchez5722 25 күн бұрын
Miss the drawing times. This channel was one of mu fav of drawing. Tell me if you are not drawing anymore.
@KingdomTerrahearts
@KingdomTerrahearts 25 күн бұрын
He does draw when he is designing characters and locations, but that's it
@hpraarts
@hpraarts 25 күн бұрын
this channel used to be one of the places i learn how to draw
@JonasBuechnerArt
@JonasBuechnerArt 20 күн бұрын
​@@hpraartssame
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