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Unreal Engine 5 Tutorial : Texture Repetition or Texture Tiling is a pretty common thing that you come across When you are building your Landscape in Unreal Engine and it makes your landscape looks bad.
In this UE5 Tutorial, We are going to discuss all why (the reasons) and all methods to remove/avoid/hide repeating Tiling of Megascans textures and How to Add natural variations to them in Unreal Engine 5.
This is part 0 of an upcoming tutorial video series on creating Photo realistic landscape.
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(Gaea Users can get Texture and Satmaps from their landscape)
Resources:
drive.google.com/drive/folder...
Perlin and Micro Variation Texture: You can get them from Starter Content.
New to Gaea?
Learn how to create your first landscape in Gaea with the beginner tutorial series - • Gaea 1.3 Beginner Tuto...
0:00 Landscape Material with Megascans
3:26 Distance Blending
5:40 Camera Depth Offset
7:57 Introduction To Material Functions
12:00 Fixing Material Function Errors
15:50 Sorting Input/Outputs
17:30 Why Use Material Functions?
18:44 Custom Distance Blending(Faster)
22:40 Blending Two Textures
25:19 Blend Alpha
30:00 Micro Variation
34:57 Macro Variation(Natural Look)
39:32 Color Atlas
41:12 Final Show-off