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In this Unreal Engine 5 tutorial we'll get to creation of the landscape material using the heightmap from episode 1 and weightmaps from episode 2. I'll show the whole process, including importing the textures, setting up the master layer function, individual layers, wetness and colorization functions. I will also show the process of creating auto material for the case where there are no premade weightmaps. I will aslo touch the subject of correctly applying the image as the base texture of the landscape.
You can download the heightmap and weightmaps I used for this project for free from my Gumroad:
tinyredkite.gumroad.com/l/lid...
Or you can download the landscape with materials from Unreal Marketplace: www.unrealengine.com/marketpl...
Part 1: Heightmap is here: • Houdini Tutorial - Lid...
Part 2: Weightmaps is here: • Houdini Tutorial - Lid...
Chapters:
00:00 Getting back to imported heightmap (from part 1)
02:47 Landscape master material
07:00 Landscape layer material function
12:56 Note on textures
18:00 Landscape layer master function
31:38 Specular correction
35:40 Distance blend
37:22 Setting up blending layers
42:08 Finally appliying material on the landcsape
47:04 Importing weightmaps
52:00 World aligned landscape layers
1:05:44 Look at the landscape material instance
1:13:24 Wetness function
1:21:58 Colorize function (and curves)
1:33:45 Landscape grass
1:45:27 Auto material setup
2:16:15 Using the image of the landscape for the base texture