Unreal Engine Blueprint Fundamentals | Class #1 Workbook

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Ask A Dev

Ask A Dev

Күн бұрын

Continuing The Visual Scripting Crash Course Series!
In this unreal engine blueprint tutorial, We're continuing from where we left off in Class 1 and showing you how to build a house using visual scripting. Learn step-by-step as we demonstrate the process of creating an exact replica of a template house in blueprint.
This series is about breaking down all of the essential blueprint building blocks for understanding visual scripting in Unreal Engine. Join us as we build our visual scripting foundational knowledge and level up with each class.
0:00 Intro
0:41 Context
2:15 Template House
14:52 Rebuild With Visual Scripts
32:51 Wrap Up
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🌟 This tutorial strives to offers insights, advice, and techniques for creating with Unreal Engine and Blueprints. Don't miss this chance to level up 🚀 your development skills, get your burning questions 🤔 answered, and connect with our supportive community! 🌐
#ue5 #beginner #tutorial #unreal #UnrealEngine5 #course #free #3d #game #UnrealEngine #Blueprint #GameDevelopment #VisualScripting

Пікірлер: 150
@bryanh208
@bryanh208 4 күн бұрын
I've been looking for the Blender Guru of Unreal Engine. I think you might be that guy. Thank you for making a quality course! The fact that you explain in detail, even the little things, makes all the difference in being able to grasp everything.
@livinfreestyle6727
@livinfreestyle6727 4 күн бұрын
Oh, I'm not a blender guru by any means. If you joint the discord though we do have various people who are knowledgeable esp Brad from the dojo
@bryanh208
@bryanh208 4 күн бұрын
@livinfreestyle6727 i wasnt saying youre a blender guru lol. blender guru is a YT channel that does an excellent job at teaching fundamentals for blender. You're doing an excellent job of teaching UE5 fundamentals. I've been looking for someone who has a similar teaching style to him is what I was trying to say
@livinfreestyle6727
@livinfreestyle6727 4 күн бұрын
@@bryanh208 Ah...thanks for letting me know!
@Avvi_911
@Avvi_911 20 күн бұрын
Um just watching videos like 2 to 3 times to make sure that i will make my own game quickly 😊❤❤
@livinfreestyle6727
@livinfreestyle6727 20 күн бұрын
You can do it!
@OLucasQueJoga
@OLucasQueJoga 3 ай бұрын
Insanely underrated channel and course! I can’t believe you’re giving that for free!
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
Glad you dig it
@richardisworthless
@richardisworthless 4 ай бұрын
What I really appreciate about these lessons is that I'm actually learning why I'm doing things now. The other tutorials that I've done are very much, "Copy what I do." Also the repetition is important to beat it into my head. Thanks.
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
It's good to know the speed and reps help, it is a challenge to not make it so you all are bored out of your minds. Thanks for dropping comments
@michaeletzel4877
@michaeletzel4877 2 ай бұрын
This is exactly why I chose to subscribe, and I rarely subscribe to any channel. In about 1.5 hours I've learned what previously took me a week by watching those other "tutorials".
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
@@michaeletzel4877 Glad you are finding the stuff helpful. As always, as you progress, let me know the types of questions or feedback you have so we can make sure we fill in any gaps. Thanks for the sub and taking time to drop comments
@whwall
@whwall 2 ай бұрын
I was ready to quit Unreal Engine until taking class 1 and class 1 workbook. Thank you. Brilliant.😀
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Never surrender!!! I'm glad this style has helped out. If you have thoughts/questions along they way join the discord or drop them in the comments
@Thepremierguy
@Thepremierguy 13 күн бұрын
As someone who has worked in the industry for 10 years but never before used visual scripting, this is so helpfull and amazing, thanks for this
@livinfreestyle6727
@livinfreestyle6727 13 күн бұрын
You're welcome and welcome to the channel!
@eddesjardins489
@eddesjardins489 Күн бұрын
Hey AAD, love the course! It means a lot to me and you have amazing pedagogical skills.
@livinfreestyle6727
@livinfreestyle6727 Күн бұрын
I had to look that word up! Thanks for watching and dropping comment
@lucianodaluz5414
@lucianodaluz5414 Жыл бұрын
Hello Kevin. Thanks for doing this. Let´s learn this thing!
@JanasZoro
@JanasZoro 2 ай бұрын
These tutorials are brilliant, thank you so much. Finally someone who explains stuff step by step.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Thanks for the feedback and glad you are finding the tutorials helpful
@mahshad9207
@mahshad9207 2 ай бұрын
One of the best courses on youtube. I watched many tutorials but you are the second one actually teaching how to do things. The others just teach only a specific project and after it finishes you only know to make the same project.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
That's amazing to hear and thanks for dropping feedbak!
@saadalizaheer4880
@saadalizaheer4880 2 ай бұрын
Not to mention that sometimes by then end u only know how to copy paste the same project, most of them dont even explain what does what
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
@@saadalizaheer4880 😎
@BenDrechsel
@BenDrechsel Ай бұрын
Incredibly helpful format, thanks so much!
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
No problem.
@ayaakiosawa0
@ayaakiosawa0 7 ай бұрын
Love this course, really appreciate you putting these up!
@livinfreestyle6727
@livinfreestyle6727 7 ай бұрын
Glad you like it. Thanks for watching and let me know as you go if there are gaps or other vids that would be helpful
@noiseworks
@noiseworks Ай бұрын
i really love your approach to teaching this
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Glad to hear that!
@jennychou9196
@jennychou9196 Ай бұрын
Hey Kevin, thanks for the useful tutorial! One extra tip is that you can type tab when keying the value of Location/Rotation/Scale. In that way you don't have to click every value one by one. It could save you some time!
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Thanks for sharing the tip!
@NicolasRoy-vm8ez
@NicolasRoy-vm8ez 4 ай бұрын
Love how you explain everything you do; allows to follow most steps only by listening so you dont have to alt+tab endlessly!
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
Thank you for watching and I'm glad the style resonates for you.
@gavinxu1622
@gavinxu1622 2 ай бұрын
Really good tutorials to cover how static mesh component works in Blueprint scripting language and a nice example to demonstrate the whole process of building the complex with multiple static meshes :)
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Glad you think so
@legotimebombshorts4231
@legotimebombshorts4231 4 ай бұрын
Another video completed. I really like these because it gets us out of the mode of just watching and actually thinking. Even though it isnt crazy, I though to add a delay node before each piece to watch it build actively in the world. Simple but yet cool. Thanks for the great video once again. On to the next.
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
At your pace, I'm going to need to make videos faster. Delay is definitely a fun idea. Thanks for checking it out and commenting
@robertomachado7581
@robertomachado7581 Ай бұрын
Finally I'm getting a picture of what this Blueprint stuff means. Your overall approach and teaching skills are awesome! A million thanks! ...I hope in the future you'll show us how the Blueprints relate to character animation in the Sequencer. This is really a mystery to me. Thanks again!
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
You're welcome! We do have a bunch of Anim Blueprint stuff. We may need to put some more sequencer stuff on the list of tutorials. Thanks for watching!
@yuc5609
@yuc5609 5 ай бұрын
Excellent content, the professor explains absolutely everything, which is very rare. I hope there are other videos, I can't wait to watch them all.
@livinfreestyle6727
@livinfreestyle6727 5 ай бұрын
There are more videos! Also don't forget to check out the live section. We do a lot of our tutorials live. Thanks for taking time to drop comments!
@teresablake188
@teresablake188 Ай бұрын
I'm feeling so excited and empowered to learn Visual Scripting - what a fantastic Tutorial series for artists and anyone not from a programing background.
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
That's so awesome to hear. Thx for dropping the feedback and watching
@bittenzombie3454
@bittenzombie3454 4 ай бұрын
these lessons are amazing , i actually feel like im learning , cant wait to continue ,also i added a delay between each mesh so i could watch the house be built in front of me lol
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
Lego did the same thing! Well done. Thanks for watching and taking time to drop comments
@DegensWaffleHouse
@DegensWaffleHouse Ай бұрын
This was exactly what i was looking for. Thank you so much. Like Subscribe everytime...
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Thanks for the sub
@erichorton1440
@erichorton1440 7 ай бұрын
Very cool. Just leaving this comment to say thanks and also to help with the algorithm so more people can see it.
@livinfreestyle6727
@livinfreestyle6727 7 ай бұрын
Thanks for doing so! and checking out the vid :)
@BluewatersBlackSails
@BluewatersBlackSails 6 ай бұрын
Dude.... You are awesome. Thank you for doing these.
@livinfreestyle6727
@livinfreestyle6727 6 ай бұрын
Glad you like them. Thanks for watching and the feedback. Helps me think I should keep going!
@DJEAKE
@DJEAKE 3 ай бұрын
Thanks for the videos they are very informative
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
Having fun is the best part. Glad the videos are helpful
@anujpartihar
@anujpartihar Жыл бұрын
Looking forward to this course :) good luck and i hope you keep on teaching good sir
@livinfreestyle6727
@livinfreestyle6727 Жыл бұрын
As long as you all find the stuff helpful, I'll keep on. Thanks for the feedback!
@kashif_animates
@kashif_animates 5 ай бұрын
Thanks for doing this.
@livinfreestyle6727
@livinfreestyle6727 5 ай бұрын
No worries!
@eriksunnyside
@eriksunnyside 10 ай бұрын
I have watched countless tutorials about the blueprint visual scripting system in UE and nothing ever sticks but here i'm actually learning things and it sticks and it's fun.
@livinfreestyle6727
@livinfreestyle6727 10 ай бұрын
Awesome to hear. Let us know types of things you would like to learn either in comments, discord etc
@sanjidachowdhuryratri1477
@sanjidachowdhuryratri1477 Ай бұрын
Very usefull. I was confused about blueprint stuffs. And facing too much problem for not having clear concept. Thanks buddy. Now i'm learning how it actually works.
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
You’re welcome and glad you’ve kicked off the leanings.
@user-hi4lf6mk7m
@user-hi4lf6mk7m Ай бұрын
This is just an amazing experience! I really want to dedicate one game to my old characters, who have a special place in my heart. I'm also spending a lot of time every day working on Unreal Engine stuff. I've learned quite a bit about making a 2D game on the Unreal Engine, but when I get to Blueprints, my brain just shuts down and I can't take in the information. A lot of the tutorial creators do things in a "just do it" kind of way, and that's not helpful. There's too much low-quality information out there, and I started to think, "is gamedev really my thing?" But then I happened upon your channel and, after just the second tutorial, my enthusiasm was back! You take the time to explain every click and do so in a way that's easy to understand, so I was able to get excited again. When you finally start to understand a topic you've been lost in for so long, it's such a great feeling. Thank you for sharing your expertise with us so generously. Thanks to you, I believe I can make my own game and make it a quality one!
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
You're very welcome. If you have ideas or find gaps, feel free to drop feedback or comments and don't forget the questions forum in discord
@graham8624
@graham8624 Ай бұрын
Thank you, Mr. Miyagi
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
There's one I haven't thought of in a long time. You're welcome
@julrai3780
@julrai3780 22 күн бұрын
Great Video
@livinfreestyle6727
@livinfreestyle6727 21 күн бұрын
Glad you liked it
@Barudez
@Barudez Жыл бұрын
This helped alot!
@livinfreestyle6727
@livinfreestyle6727 Жыл бұрын
Great to hear
@tayorain6554
@tayorain6554 Ай бұрын
subscribed thanks for your help please continue to make videos
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Thanks for the sub! more vids each week, so still working on it.
@Mo-tf8cs
@Mo-tf8cs 14 күн бұрын
thanks man
@livinfreestyle6727
@livinfreestyle6727 14 күн бұрын
no problem
@Elnaz_Heydari_22
@Elnaz_Heydari_22 14 күн бұрын
Thanks very much … ✌🏻✌🏻✌🏻✌🏻
@livinfreestyle6727
@livinfreestyle6727 13 күн бұрын
appreciate you helping out the algo!
@bestpetzone
@bestpetzone 2 ай бұрын
THE HERO WE DON'T DESERVE
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
thx for the watch
@MrBoxingcrazysal
@MrBoxingcrazysal 22 күн бұрын
Sometimes it's the little things that can save you hours on your workload. Having me click on the item, press the icon that opens it up in the content browser is a game changer for me. I kept having to spend to looking for certain things for far too long because I would lose track of it, started utilizing the Favorites folder to narrow it down, but ultimately your method is superior to everything else.
@livinfreestyle6727
@livinfreestyle6727 22 күн бұрын
absolutely. Hotkeys and workflow tips are HUGE especially when we spend so much time doing these things. Thanks for dropping the comment
@MrBoxingcrazysal
@MrBoxingcrazysal 22 күн бұрын
@livinfreestyle6727 No! Thank you for giving us a bridge to be able to cross into the realm of Unreal Engine in such a clear and precise manner. I have watched several different channels trying to find that person who I can connect with their teaching style in a way that I can get the most out of what's being presented and your channel is by far the best at this. The fact that you aren't 100K+ subscribers is criminal.
@livinfreestyle6727
@livinfreestyle6727 22 күн бұрын
@@MrBoxingcrazysal I appreciate the vote of support and glad the style resonates!
@soma78
@soma78 2 ай бұрын
Really good. The entire series is just top notch. Question : can you do a vertex snap ? i.e. snapping an object onto another object's edges/ corners ?
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
I have not tried it but seemingly yes: dev.epicgames.com/documentation/en-us/unreal-engine/actor-snapping-in-unreal-engine
@marcotosoni8184
@marcotosoni8184 2 ай бұрын
I am happy to have an house!
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Woot woot.
@mohammedmzhar8808
@mohammedmzhar8808 6 ай бұрын
keep going
@livinfreestyle6727
@livinfreestyle6727 6 ай бұрын
That is the plan. Thanks for the encouragement!
@drakouzdrowiciel9237
@drakouzdrowiciel9237 3 ай бұрын
thx ;)
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
You're welcome!
@ez6314
@ez6314 5 ай бұрын
Great Video! Can't want to say "I know kung fu" after finishing all your videos.
@livinfreestyle6727
@livinfreestyle6727 5 ай бұрын
I'm so glad that somebody got that! This totally made me smile
@MagistrTheOne
@MagistrTheOne 2 ай бұрын
thx
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
U R welcome!
@bigbasbeardegummiland2756
@bigbasbeardegummiland2756 9 ай бұрын
Thank you Mr. Miyagi 🙏
@livinfreestyle6727
@livinfreestyle6727 9 ай бұрын
What a blast from the past "Mr Miyagi"....thanks for watching!
@nickbusch7860
@nickbusch7860 2 ай бұрын
Kevin I am way late to the party but dude im in love with your channel. Stayed up till 2am watching your tutorials. As others have said, your approach is exactly what I need to get a grasp on Blueprints. I do have a question and wonder if this is just a pipe dream. I eventually want to learn to build a combat system for a gladiator game that uses physics as in when i hit your arm with a sword, your arm gets cut in the spot I hit. If I hit your leg with a blunt weapon you could limp depending on that contact amount, ect ect. Using something a bit more realistic rather then the more aracadey feel most gladiator games do. I assume there is a reason most games dont do it this way and wonder your thoughts.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Welcome to the channel! I dont think you are late at all. As far as your question. I definitely think you can achieve this and as far as why games may not do this, there are a fair few. it's a lot of work. Think about it, if you can get hit anywhere and that changes how the character moves, left limp, right limp, no leg, etc. That's a lot of assets to generate to make it possible. BUT you can even see in some of the Lyra demos for example the ability to hit the character and show damage in specific spots. Another thing is also gameplay. The things you are describing are a ton of work and make the game feel more real/grounded/cool whatever the word is, but won't matter if the gameplay isn't fun. So.....why don't more games do what you're describing. Could be a lot of things. Budget, hardware constraints (think about trying to do a networked game that communicates all the specific hit data and states to all the other clients), and many more I'm sure I'm not thinking of...that said, you can totally do it and learn a lot of cool stuff along the way
@agronacilius4584
@agronacilius4584 9 күн бұрын
Legend
@livinfreestyle6727
@livinfreestyle6727 8 күн бұрын
Thanks for watching!
@davidshapirofitnessmotivat8994
@davidshapirofitnessmotivat8994 29 күн бұрын
very grateful for the professional course, tell me, if I have several blocks in my wall, how best to do this, through an array
@livinfreestyle6727
@livinfreestyle6727 29 күн бұрын
what do you mean by "blocks in the wall" Also keep in mind. This is a simple example in order to help you wrap your head around visual scripting. If you were going to actually build a house for a game for example you would probably just model it or assemble it using artistic workflows. So don't get too lost in the house, just use it to help understand the visual scripting basics.
@davidshapirofitnessmotivat8994
@davidshapirofitnessmotivat8994 29 күн бұрын
@@livinfreestyle6727 I’m just modeling a game level in this way, and I need to assemble a wall of bricks in the same way as you showed, so I know whether it’s worth making vulevels using a procedural method like in this video, or just modeling?
@livinfreestyle6727
@livinfreestyle6727 28 күн бұрын
@@davidshapirofitnessmotivat8994 IT can be both. A lot of it comes down to what is easier. Some of the teams I've worked on use things like Houdini to create procedural tools that can be used to make any sized wall of different types of bricks for example. But it could also juust be a cube with a texture. So it depends
@aren-joebizdikian5236
@aren-joebizdikian5236 3 ай бұрын
Hey Kevin, thanks for the course. Just a quick question though, which of the two methods would you consider to require more computing power? Thanks a lot
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
You mean for building a house? We're not even worried about computing power for these fundamentals, but in general there is nothing about adding static meshes etc that I would be worried about unless you were building thousands of houses
@theshockbro
@theshockbro 2 ай бұрын
Hi Kev, I have just bumped on your channel and I have to say I absolutely love it! I'm 36 y.o. dad, that decided to attend game dev University course (full time 3 years), and through my first year that just finished, I have done and learned fair few different things in UE, but it was pretty annoying to be honest, as every way of learning was different due to various sources. I have to say that your way of teaching is absolutely amazing for beginners, and I'm gutted I didn't come across your channel sooner! Anyway, I'm on a mission to improve my skills and knowledge over the summer so here I am, following your course :) Bonus question for you, how comes that you work in UE as technical artist working in Riot, since Riot uses Unity as far as I know? Q#2 Since I feel like technical artist would be my call, as I love all the aspects of game making (modelling, coding, engine works), what would you recommend as a way to practice and imrpove my skills and knowledge as fast as possible? I'm hoping to be as close as possible to job ready after my 3rd year in uni. (not sure if I'd go for Masters) Thank you very much and keep up an amazing work you're doing!
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
Glad to hear the vids are helpful. If you do a search for Riot and engine you will find pretty quickly that Valorant uses Unreal for example. As far as how to improve fast. A lot of it is just time and context. If you have the opportunity to help out on small game teams etc, jump at those or try and build your own. I'd also say think about what type of tech art. Pipeline, character, render/lighting, materials will help as well. There are roles for generalists, but it will help you focus if you have a particular passion
@theshockbro
@theshockbro 2 ай бұрын
@livinfreestyle6727 I didn't know Valorant used UE, I was sure it was Unity, even when I played it, it felt like game made in Unity for some reason xD I'm having a plan now between 2 years to imp4ove my knowledge, one way is following your course and then going through one book that I have. Then I'll set small scoped project to work on, that will serve as learning curve and something I can expand my knowledge on. Hopefully all this will narrow down what I'd like to do in future.
@KingCoffeePenguin
@KingCoffeePenguin 2 ай бұрын
Have you found anyway to copy and paste transform properties within blueprints?
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
It depends on where you men, but you cand definitely copy paste stuff from the details transforms and there is a hot key u can see if you mouse over the transform you want to copy
@aditya_divatee
@aditya_divatee Ай бұрын
btw we can move with left key and wasd key like game
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
you mean you want to change the mapping?
@aditya_divatee
@aditya_divatee Ай бұрын
@@livinfreestyle6727 nah I just telling people if u want to move around in 3d workspace u can right click and press w,a,s,d key to navigate pan zoom etc etc like playing game and watching ur kind Ness still replying ur old videos comments my heart melts I can't to anything but u get my subscribe and like to all ur series' videos. ( Btw I have an idea of an amezing game but I am 3d modeller that's why here to learn blueprint properly to make full game )
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
@@aditya_divatee Ah, I see. Thanks for helping out and for the sub!
@michaelluo5619
@michaelluo5619 Ай бұрын
@20:53 why is it relative location there instead of another one?
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
Generally all transforms are relative to something. Usually the objects parent. That is referred to as the relative transform. When you are setting the transform and depending on the node you can often specify if the values are in in World Space or Local space and also if an object is parented to the world, then the local or relative transform is the same as the world transform. Hope that helps
@michaelluo5619
@michaelluo5619 Ай бұрын
Thanks so much for the quick reply!
@andrewdunlap3464
@andrewdunlap3464 4 ай бұрын
I've followed along with the video but when I got to the roof section my roof ends up way below the floor. Its like my locations aren't matching even though they are exactly the same from house template to my house. any idea what's causing it?
@livinfreestyle6727
@livinfreestyle6727 4 ай бұрын
Is it possible you are using a different mesh than the one you built it by hand with? Also another thing to check is if you had a different parenting setup. The roof parented to the wall would have different values then if it was just parented to the Root
@Grexsis
@Grexsis 12 күн бұрын
Is there a c++ version of this? :o
@livinfreestyle6727
@livinfreestyle6727 12 күн бұрын
We have the visual scripting version and are about 1/2 way through a python version, no c++ at this time
@muhammadusmanbutt4897
@muhammadusmanbutt4897 13 күн бұрын
So, if we build a house using a Blueprint, and we build another house directly in our project's scene by dragging and dropping the cube shapes. Would there be any difference in them? And which way would be preferred?
@livinfreestyle6727
@livinfreestyle6727 12 күн бұрын
As a blueprint you can make a change to the blueprint and it will affect ALL houses. If you drop one in and duplicate it you would have to fix each one if you want to change just one. So BP is reusable and editable in cool ways. That said, for actual level layout, its a mix of BPs and just "making the house" depending on what you are building.
@muhammadusmanbutt4897
@muhammadusmanbutt4897 12 күн бұрын
So it's basically like a prefab as in unity?
@livinfreestyle6727
@livinfreestyle6727 12 күн бұрын
@@muhammadusmanbutt4897 In some ways. You can also create groups in Unreal too. Its been so long I can't remember how robust prefabs are, but I think they have some simliar benefits
@soma78
@soma78 2 ай бұрын
min. 19:35 in UE 5.x, there is no "Set Static Mesh" component. What's the closest to that ? We've got: 1. Set Niagara Static Mesh Component 2. Set Niagara Static Mesh DI Instance Index 3. Set Niagara Static Mesh Directly
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
I think I have done a version of this in almost every 5.x unreal. I just confirmed with the prop tool in 5.4 as well. Can you copy paste this into your blueprint? blueprintue.com/blueprint/5vusg638/ if so, then can you drag straight from Add Static Mesh Component and also create your own Set Static Mesh...if so...I wonder if you in your case you accidentally added some other add Static Mesh Component (like for VFX or something)
@soma78
@soma78 2 ай бұрын
@@livinfreestyle6727 omg, how does it work ? Copy/ pasting from web directly into the UE Blueprint. This is next level magic. Thanks a lot, bro.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
@@soma78 This is actually a really cool thing about unreal Blueprints. You can copy and paste into NOTEPAD!!! The copy from notepad back into another blueprint for example. This was just the easiest way to send it to you
@mohamedel-gazzar5818
@mohamedel-gazzar5818 3 ай бұрын
why would I want to make a house with an event graph vs when I would want to build it by "hand"?
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
You can make whatever you like, the overall point is to learn Visual Scripting. So this just gives you something as a focus point for learning that many people can relate to
@EdwinRodriguez-ox1zm
@EdwinRodriguez-ox1zm Ай бұрын
I wonder why it is not the opposite way. Why don't we first set the static mesh and then use the add static mesh node? In my mind, it makes more sense to set as many static meshes as we want, and then add the ones that we need. I feel like I'm failing to see something very fundamental about the logic of the system. It seems like entities must exist before they can be modified. One of the possible modifications is to define the type of such mesh, like a cube or material. right? So, it is like all that it could be precedes all that it actually is. Meaning, that the definition of a static mesh comes before any actual static mesh exists. This is highly philosophical. Because is like, everything that could ever be exists before anything actually is. In my perspective, the add of creation comes before adding it to the world. But here is different, first, we have everything that something could be, then we collapse it into what it is.
@livinfreestyle6727
@livinfreestyle6727 Ай бұрын
OK Socrates, my head hurts a little on this one. I'll give it a shot though. The static mesh is just the visual element of the component. So we need the component that we can add the visual too.....otherwise it would just go to the world?
@mohamedel-gazzar5818
@mohamedel-gazzar5818 3 ай бұрын
The roof never appeared for me. I used the ramp mesh but what i got was just a plane. I used the "Use browser asset" function but it did not work
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
When you say it did not appear do you mean it didn't appear in the drop down list or when you spawned it? Did you start from a third person project in Unreal 5?
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
also is there a chance you have set your scale on the 'Z' access to something super tiny so it looks like a plane cuz it's squashed
@mohamedel-gazzar5818
@mohamedel-gazzar5818 3 ай бұрын
@@livinfreestyle6727 it appears as a vertical flat panel and not a 3D ramp
@livinfreestyle6727
@livinfreestyle6727 3 ай бұрын
what are the scale values you are using? You may want to hop on the discord. It will be easier to lend a hand
@mohamedel-gazzar5818
@mohamedel-gazzar5818 3 ай бұрын
@@livinfreestyle6727 you were right. For the scale values I was using .08 . thank you for the advice. Also can you link the discord? Thanks
@Makafreestyla
@Makafreestyla 10 ай бұрын
my wall have the same xyz parameters but looks different
@livinfreestyle6727
@livinfreestyle6727 10 ай бұрын
Which cube did you start with? There are multiple cubes that have different sizes, but overall it doesn't matter as long as you scale it to put it in place to look like a wall
@bryanh208
@bryanh208 4 күн бұрын
I just ran into the same issue. I double-checked which cube I was using and accidentally selected one that was much bigger
@13Septem13
@13Septem13 15 күн бұрын
lol how can you do this with serious face?
@livinfreestyle6727
@livinfreestyle6727 15 күн бұрын
I have "Resting Serious Face"
@apapataco
@apapataco 2 ай бұрын
Honestly, had a ton of fun building my house, or should I say, BP_MyHouse. Thank you for making these videos.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
You're welcome! Glad it was fun.
@livinfreestyle6727
@livinfreestyle6727 2 ай бұрын
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