Unreal Engine Lighting Tutorial | Global Illumination & CPU Lightmass

  Рет қаралды 20,322

VR Division

VR Division

Күн бұрын

Welcome to a new Unreal Engine tutorial series! In this first episode we are going to learn the basics of the CPU Lightmass, dive deep into it's many different options, explore what they do, and learn how to debug our lighting. (I will provide a link to download the screenshots with stamps and more information soon)
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TimeStamps:
00:00 - Hello!
00:34 - What is GI
01:21 - Highlights of each system
02:45 - Diffuse Interreflection
05:31 - Getting Started & Project Setup
08:50 - Sponsored Segment
09:11 - Num Indirect Light Bounces
12:46 - Static Lighting Level Scale
16:16 - Indirect Lighting Quality
19:26 - Indirect Lighting Smoothness
21:25 - Environment Color
23:05 - Ambient Occlusion
23:05 - Using a Skylight and HDRI
29:17 - Final Settings (sort of)
31:20 - Wrapping Up
32:05 - Support us!
#unrealengine #UnreaLightingAcademy #LightingTutorial

Пікірлер: 44
@VRDivision
@VRDivision 3 жыл бұрын
Join us on Discord +1000 creative souls! discord.gg/9CDyDPb Support ya boi making more videos and save 60% of the masterclass before 31 May. gum.co/uearchviz
@ssd3d
@ssd3d 3 жыл бұрын
Sir, please can you make a detailed video on baked lighting? with any random scene or Archviz scene would be very gratefull. No RTX , only baked lighting >>scratch to production. So that artists like me can also helped.. and Would be very kind bcoz sir ....Not everyone has rtx gpu thank you .
@HeavensDisciplesGames
@HeavensDisciplesGames 11 ай бұрын
2:14 LOL. That pop-up window. Dynamic lighting is the way to go for me.
@paapaai033
@paapaai033 3 жыл бұрын
Very useful video. the best part is "are you staying hydrated ?" my hands automatically went to the water bottle.
@MonkeyTrade
@MonkeyTrade 2 жыл бұрын
This is what I was looking for for a long time. A simple tutorial with high quality basic ways
@VRDivision
@VRDivision Жыл бұрын
Thank you soo much! I'm glad you found it useful!
@randallcromer66
@randallcromer66 3 жыл бұрын
Nothing is as important as good lighting effects because it sits the stage for everything else in a space. I've noticed that the unreal engine has some of the best tools for creating the most realistic environments. If only they could find tunes the memory use for easier coding. Because as it is now the memory overhead is way to high to be useful in the kind if games that I've been working on. So it's either I have to use the unreal engine lighting system sparsely or I have to write specific code to do what I want to do. Maybe with Unreal 5 it will improve. Thanks for the video and for the information.
@baranwalabhineet
@baranwalabhineet 3 жыл бұрын
Any particular reason for an elaborate tutorial on CPU lightmass when GPU lightmass is wonderful
@DustyAnimations
@DustyAnimations 2 жыл бұрын
Light mass settings from world outliner, this was due to be told in the very beginning. Good tutorial btw.
@ahmadnour7449
@ahmadnour7449 3 жыл бұрын
fantastic man , I have been waiting for a content like this
@emmanueltafur2596
@emmanueltafur2596 2 жыл бұрын
Thanks a lot. Really articulate and clear tutorial. Keep up the great work.
@petrsehnal7990
@petrsehnal7990 3 жыл бұрын
Great video! Thanks for explanation. Helps.
@legendofpersia
@legendofpersia 15 күн бұрын
great tutorial!!
@ariondigital8518
@ariondigital8518 3 жыл бұрын
Super helpful, thank you!
@hardcorerick8514
@hardcorerick8514 Жыл бұрын
Thanks this is so awesome - it's cool to see you getting 'Lumen like' effects even in UE 4.27 because of your understanding of all the lighting properties - also that CTRL+1 trick is so damn useful XD
@annadoynikova2050
@annadoynikova2050 Жыл бұрын
Thank you so much for your tutorials! always interesting
@VRDivision
@VRDivision Жыл бұрын
Thank you so much Anna!!! Let me know if there are more topics you are interested in learning in unreal ^___^
@nkariuz9926
@nkariuz9926 3 жыл бұрын
Another cracking tutorial 👌
@charles3dart683
@charles3dart683 2 жыл бұрын
You should have more views. Your explanation is awesome
@artalchemist3174
@artalchemist3174 2 жыл бұрын
Great video
@cuchoolivares6515
@cuchoolivares6515 3 жыл бұрын
Great video as usual my friend. One question. Any ideas in how to improve exterior landscape (with grass and trees) cinematic renderings? I come from c4d octane and I can't get any decent results in ue4...
@ue4arch
@ue4arch 3 жыл бұрын
Nice brother!
@VRDivision
@VRDivision 3 жыл бұрын
woww!! I'm honored brother thank you ❤❤
@anasasfor4256
@anasasfor4256 3 жыл бұрын
Creative 👌, thanx
@VRDivision
@VRDivision 3 жыл бұрын
Thank you! Cheers!
@repositorytutorial3d50
@repositorytutorial3d50 2 жыл бұрын
Hi! thanks for your great tutorials! I'm trying to bake lights in UE5 but lumen does not support baking, do you think there is a way to bake lights in UE5?
@leotsui1231
@leotsui1231 Жыл бұрын
Anyone has an issue static spot light doesnt work (like turned off)? I tried different setting under Global illumination suc has "none" and "lumen" but the issue still unsolved, very frustrated why such a core lighting function is not working in such a powerful software....
@JamesBrett2008
@JamesBrett2008 3 жыл бұрын
If someone wanted to learn unreal lighting core principles starting today should they watch UE4 videos or only 5 now?
@rajsalagre5443
@rajsalagre5443 3 жыл бұрын
Great Tutorial! I have a question for you. Now that the GPU Lightmass is also available, which one you would recommend to use CPU or GPU Lightmass? Which one you use personally?
@victorudosen4754
@victorudosen4754 Ай бұрын
CPU LIGHTMASS IS MILES AHEAD WHEN IIT COMES TO DETAIL AND ACCURACY IN EVERY ASPECT
@Malachism
@Malachism Жыл бұрын
Is it possible to mix HDRI skies with a Directional Light? I'd like to see the actual sun and blooming sunrays from the Directional Light and also benefit from the beuatiful HDRI sky images.
@VRDivision
@VRDivision Жыл бұрын
Yes, that's possible! you can just change the cubemap on the skylight, use the HDRI you want, and place the Directional Light whereever you like
@jorgemendesalves527
@jorgemendesalves527 Жыл бұрын
Can you share the 3d max file?
@user-qi7mc2wk1j
@user-qi7mc2wk1j 3 жыл бұрын
Up Good
@khadijamshalah4242
@khadijamshalah4242 3 жыл бұрын
Up
@harshitpenamata2682
@harshitpenamata2682 2 жыл бұрын
everything is good when its white or grey material but when the textures are dark , its a whole new scene
@VRDivision
@VRDivision 2 жыл бұрын
That's right, sometimes it's recommnded to bake your scene with a grey mat then change the colors of the textures to dark after the light bake!
@harshitpenamata2682
@harshitpenamata2682 2 жыл бұрын
@@VRDivision I mean , when the mat is white/grey , the AO , shadows and GI look amazing , but when i change the materials , it doesnt look the same. So is it better to bake the light with my original textures and tweak accordingly ??
@archcast5550
@archcast5550 2 жыл бұрын
me watching this with my old GPU..... and with tears decides to go back to r.lightpropagation =1 technique.
@VRDivision
@VRDivision 2 жыл бұрын
I know the feels bro I know the feels! You can still achieve a lot with CPU lightmass ♥️ lemme know if you need any guidance!
@xiadisun8715
@xiadisun8715 3 жыл бұрын
Wondering what cpu you were using? It was so fast~
@VRDivision
@VRDivision 3 жыл бұрын
It's ryzen 1800x , it was also super fast because lightmap rez is super low :3
@user-qi7mc2wk1j
@user-qi7mc2wk1j 3 жыл бұрын
Up Good
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