Рет қаралды 20,322
Welcome to a new Unreal Engine tutorial series! In this first episode we are going to learn the basics of the CPU Lightmass, dive deep into it's many different options, explore what they do, and learn how to debug our lighting. (I will provide a link to download the screenshots with stamps and more information soon)
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TimeStamps:
00:00 - Hello!
00:34 - What is GI
01:21 - Highlights of each system
02:45 - Diffuse Interreflection
05:31 - Getting Started & Project Setup
08:50 - Sponsored Segment
09:11 - Num Indirect Light Bounces
12:46 - Static Lighting Level Scale
16:16 - Indirect Lighting Quality
19:26 - Indirect Lighting Smoothness
21:25 - Environment Color
23:05 - Ambient Occlusion
23:05 - Using a Skylight and HDRI
29:17 - Final Settings (sort of)
31:20 - Wrapping Up
32:05 - Support us!
#unrealengine #UnreaLightingAcademy #LightingTutorial