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In this tutorial you will learn how to use inverse kinematics (IK) to create foot placement in unreal engine 4. We will use the Power IK plugin to add inverse kinematics (IK) to our character's feet.
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Timestamps ►
00:00 Introduction
00:42 What is IK (Inverse Kinematics)
02:22 Using IK for Foot Placement in UE4
02:47 Theory and Summary
03:08 Using Power IK Plugin in UE4
03:42 Adding IK to the Third Person Character (Mannequin)
03:58 Animation Blueprint
04:48 Adding the Power IK Ground Node
05:54 Setting up Feet Bones for IK
07:33 Custom Trace Channel for IK Raycast
08:46 IK Settings
09:16 Outro
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