Layered Materials for Environments | Unreal Fest Europe 2019 | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Developer YAGER switched to Unreal Engine 4 very early on when working to create awesome looking vehicles for Dead Island 2. While the benefits of a material function based texturing process were realized, they were not finalized.
In this presentation by Senior Environment Artist Matthew Brady, you'll learn how switching to the (experimental) layered materials for environment assets on The Cycle has given YAGER the benefits associated with material functions in an easier-to-use interface. Creativity, speed, optimization and opportunity have all flourished using the system.
Learn more about Unreal Engine at www.unrealengine.com

Пікірлер: 23
@remon563
@remon563 4 жыл бұрын
this is finally implemented in the latest build!
@Suthriel
@Suthriel 5 жыл бұрын
Is there any chance to get a closer look at the Dreadnought cloaking blueprint segment? :) I just love how the ships cloak in Dreadnought.
@Yarogor
@Yarogor 5 жыл бұрын
Trying to implement this method in my project. Damn it`s cool! Buggy as hell too ) Project crushing every time I change something in parameters.
@burrowofsouls
@burrowofsouls 5 жыл бұрын
The Cycle
@zeon3d755
@zeon3d755 3 жыл бұрын
You know how to add weightmaps for layers in UE4.26?
@KamyCrazyWB
@KamyCrazyWB 5 жыл бұрын
Wasn't the development on experimental layered materials canceled/stopped?
@KenmoreChalfant
@KenmoreChalfant 5 жыл бұрын
Where did you see that? AFAIK it is still planned to be worked on, it's just been a really low priority.
@llbermingham5271
@llbermingham5271 5 жыл бұрын
@@KenmoreChalfant See this forum post for details, it appears to have been "shelved" for the time being. forums.unrealengine.com/development-discussion/rendering/1414193-shelved-material-layering-feedback-for-4-19/page13
@KamyCrazyWB
@KamyCrazyWB 5 жыл бұрын
@@KenmoreChalfant Unreal Forum "the Material Layering feature is being put on hold indefinitely. While we hope to revisit and expand its capabilities, no further updates will be coming at this time. "
@decorix
@decorix 5 жыл бұрын
Thats what I also thought.
@doop00
@doop00 5 жыл бұрын
@@KamyCrazyWB Thanks for saving me the time on this video so I can watch something else from the event :)
@Gorion103
@Gorion103 2 жыл бұрын
Why in RGB packed map roughness in is R instead of G? G have one bit better compression in DXT1/5, and roughness is more important
@cedric7751
@cedric7751 2 жыл бұрын
I think it's because substance painter, for some unknown reason packs the roughness in the red channel and the metalness in the green channel. It always irks me to see the metalness in the green channel
@coffeediction
@coffeediction 2 жыл бұрын
@@cedric7751 But you can always switch that in the preset.
@waltage
@waltage 2 жыл бұрын
your layered materials cannot update instances after change of master material. in the fall of 2021!
@JiggywattArt
@JiggywattArt 3 жыл бұрын
4.25 user here. Anyone know if this is still the preferred workflow for layered materials?
@waltage
@waltage 2 жыл бұрын
wait 10 years
@andyoaryoga7861
@andyoaryoga7861 2 жыл бұрын
I bet his middle name is Eren
@jsemfotomodelka
@jsemfotomodelka 5 жыл бұрын
I don't understand why you showing something, tha do you dont want to support anymore...
@waltage
@waltage 2 жыл бұрын
they wasting money of company
@yanhu
@yanhu 5 жыл бұрын
His example looks like ten years ago, that is why Yager studio going worse and DeadIsland2 canceled.
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