Use Your Own Character with the New Game Animation Sample in Unreal Engine 5.4

  Рет қаралды 3,301

Nicolas Noseda

Nicolas Noseda

Күн бұрын

Hello ! New video on how to use your own character with runtime retarget with the new Game Animation Sample with Motion Matching and 500 + animations !
It's very easy to do :)
Let me know if you need help ;)
Go check this :
- Discord : / discord
- Unreal Video about the Sample Project (it's 2h34 but all of it is worth it !) : • Game Animation Sample ...
Chapters :
0:00 : Intro
0:50 : Get the Sample Project In the Launcher
1:20 : How does the Game Animation Sample Project Work
3:50 : Import our Own Character
4:14 : Creation of the IK Rig for the Bunny
5:40 : Creation of the IK Retargeter for the Bunny
6:59 : Create the Blueprint for our Bunny
9:54 : Runtime Retarget Result
10:58 : Outro

Пікірлер: 35
@NicolasNosedaDev
@NicolasNosedaDev 17 күн бұрын
Dont forget to check the discord server let me know if you have any issue
@MrOfficialMetaverse
@MrOfficialMetaverse 6 күн бұрын
chaaaaamp its been blowing my mind thank you lets talk this weekend
@IamSH1VA
@IamSH1VA 8 күн бұрын
this ~10 min video saved hours... thanks
@NicolasNosedaDev
@NicolasNosedaDev 8 күн бұрын
Glad it helped
@Everyday_P.M_SIX
@Everyday_P.M_SIX 5 күн бұрын
당신은 저의 구원자입니다!!!!!! 다른 채널의 영상으로 시도했을때는 실패했지만, 당신의 영상을 보고 시도하니 한번에 성공했습니다. 정말 감사합니다. ♥︎
@Delusion-gamedev
@Delusion-gamedev 15 күн бұрын
Excellent tutorial bro thanks
@mohamedalmala
@mohamedalmala 10 күн бұрын
Great work my friend, I hope the quality reaches Uncharted 4 one day
@NicolasNosedaDev
@NicolasNosedaDev 9 күн бұрын
I hope so too
@brolydz5400
@brolydz5400 13 күн бұрын
Mec de tous les tuto que j'ai vu t'es le seul qui a marché pour moi. Tous les autres, soit unreal crashait, soit mon perso restait en t-pose, rien n'allait. Merci beaucoup t'es un vrai boss
@NicolasNosedaDev
@NicolasNosedaDev 13 күн бұрын
De rien 😁
@gskratch
@gskratch 12 күн бұрын
Merci pour le tuto, je vais tester ça! C’est cool de voir le full process
@NicolasNosedaDev
@NicolasNosedaDev 12 күн бұрын
Avec plaisir 😁
@LuxHack
@LuxHack 16 күн бұрын
très bien
@Tenchinu
@Tenchinu 6 күн бұрын
it works!!!! mine is a cat tho would LOVE an exploitation on how this system works. For now, this is cool to see your character moving, but to actually implement it you would need to put it in your own BP, and that could mean making the whole system from scratch. Any plans on diving in and making a tut on it? :)
@NicolasNosedaDev
@NicolasNosedaDev 5 күн бұрын
nice :D its planned, I will make a tutorial on how to use Motion Matching
@jonathanhars7067
@jonathanhars7067 14 күн бұрын
Superbe vidéo !! I'm not sure but i tried to migrate the motion matching content to my project and it only worked when i enable some plug-in -Motion trajectory -Pose search -Motion warping -animation warping -chooser -animation locomotion library deformer graph hopefully this help !
@NicolasNosedaDev
@NicolasNosedaDev 14 күн бұрын
I just tried it and it works ! 😯 Thanks ! I will make a second part to the video to show how to make it work.
@jonathanhars7067
@jonathanhars7067 14 күн бұрын
@@NicolasNosedaDev i didn’t found it myself tho, i learned it from a video of « Gorka games », don’t want to appropriate myself the credit !
@luckycogstudios
@luckycogstudios 16 күн бұрын
Le' Bunny!
@dirtcreature3d
@dirtcreature3d 16 күн бұрын
how do you move the setup to a different project file? thanks for the video!
@NicolasNosedaDev
@NicolasNosedaDev 16 күн бұрын
As I said in the video there is a bug when we try to migrate the character to another project :/ We will have to wait until Unreal fix that, I will let you know if I found a way to make it work on another project
@ramixsabeh
@ramixsabeh 17 күн бұрын
Is it possible to use these animations for film in Movie Render Queue? How can I do it ?
@NicolasNosedaDev
@NicolasNosedaDev 17 күн бұрын
Unfortunately I don't know, I never used the Movie Render Queue. All of the animation assets are available in the project so I think you can use them. When you will place the actor in the scene you will need to place the animation on the CharacterMesh (the parent, UEFN Mesh) and it should be retargeting on the child mesh like the bunny. But I'm not good with Sequencer so I'm not sure :/
@RandallOviedo
@RandallOviedo 15 күн бұрын
Hola Nicolas, ayer migre al personaje a mi proyecto y casi todo funcionó, lo único que no funcionó es cuando el personaje debía hacer "climb" y "vault".
@NicolasNosedaDev
@NicolasNosedaDev 14 күн бұрын
Hello, I will make another video to show how to migrate and how to use the climb and vault ;)
@zeon3d755
@zeon3d755 17 күн бұрын
It doesn't work in new map
@NicolasNosedaDev
@NicolasNosedaDev 16 күн бұрын
I just tried it and it works, just make sure to use the GameMode : GM_Sandbox. You can change it in the project settings (maps and mode) and change the default GameMode from "GameModeBase" to "GM_Sandbox'".
@mickaell8714
@mickaell8714 16 сағат бұрын
There is a big problem with this approach. If you ever try to use sockets you will realize that it is not going to be accurate. Let me explain. You give your rabbit a carrot sword, he holds it in his right hand. Which mesh do you attach it from? The UEFN? Not possible, because the world location of the hand is different, so you have to attach it on the rabbit's hand, but there's a problem, your animations run on UEFN... something simple like a pose would be fine, but for a complex animation you will run into issues like "Carrot is rotated slightly too much to the left, despite looking perfect in an animation overview".
@NicolasNosedaDev
@NicolasNosedaDev 5 сағат бұрын
Yes you got a good point there, this approach only work if you keep the animation as they are like for a game jam where you need a cool locomotion but no weapon attach and no fancy stuff, for an actual game I would retarget all the animation that I want and recreate the motion matching on my own character to not use the runtime retarget. But I think if your character is exactly the same size as the uefn it should be working to put the socket on the uefn and attach the sword there only if all the Bones and mesh are the same size but with a arm smaller or bigger it would not work
@itzDrizzyyyman
@itzDrizzyyyman 13 күн бұрын
its not using your own character.........
@NicolasNosedaDev
@NicolasNosedaDev 13 күн бұрын
It is as im using my own character with the assets
@itzDrizzyyyman
@itzDrizzyyyman 13 күн бұрын
@@NicolasNosedaDev this is not how to do it!
@NicolasNosedaDev
@NicolasNosedaDev 13 күн бұрын
@@itzDrizzyyyman do to what ? 😅
@gskratch
@gskratch 12 күн бұрын
@@itzDrizzyyymanvery constructive! Thanks wise Man
@FFTVYoutube
@FFTVYoutube 12 сағат бұрын
LoL how? 😂
⬅️🤔➡️
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