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In this video we discuss how to properly deal with coordinate frames that are both rotated and translated from one another. We develop a homogeneous transformation matrix which combines a standard rotation matrix with a translation. This matrix can be used to relate the pose of a system in one frame to the pose in the other frame.
Topics and Timestamps:
0:00 - Introduction
1:24 - Development of homogeneous transformation in 2D
27:08 - Example
41:15 - Composite/successive transformations
59:35 - Extension to 3D
Lecture notes and code can be downloaded from github.com/clum/KZfaq/tree/...
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