Рет қаралды 58
In this video I create a morphing asset for DAZ Studio: a skater ramp. Using Blender for the creation of the mesh and the UV-mapping I explain what I did and show all the pitfalls I stepped in.
00:00 - Intro
00:21 - Motivation
01:31 - Creating The Base Shape
05:52 - Symmetrical Edtiting
08:35 - Setting my Object's Origin Point
10:11 - Symmetry With The Mirror Modifier
15:26 - Texturing The Object
19:04 - Fixing The UV Map
22:06 - Updating the UV Map in DAZ Studio
23:47 - Improving The Edges With a Bevel
27:52 - Creating The Morphs
31:55 - Multiple UV-Maps For Various Morphs
32:57 - Multiple Surfaces Instead of Multiple UV-Sets
35:01 - Using The New Prop