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Hello People, for these past months I've been working on rewriting my game engine from SCRATCH, Everything shown here has been re-coded from scratch and is a completely different thing from the old devlogs.
So far, the features i got working are:
- C# Scripting
- Hot reloading on C# Scripting
- Shadow Mapping
- Skeletal Animations (It's a little broken on some parts but if it isn't animated correctly its mostly solved by going in blender, importing the model and then just exporting it)
- Windows & Linux Builds
- Game builds
Currently the feautres I'll be working on are:
- Custom shaders
- C# Fields
- Mouse Picking
- Bloom
Github Link: github.com/Vau...