Video Game Megastructures That Make You Feel Temporary

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Daryl Talks Games

Daryl Talks Games

Күн бұрын

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I might have discovered a new obsession… Space Elevators, Dyson Spheres, Hanging Cities, there are so many larger than life megastructures in games and other media that have captivated me recently. But among all of that wonder… There is something haunting and dreadful about them. A truth hidden in their concept that chills me to my bones. Let’s talk about it.
Thumbnail art by Mikko Kinnunen - www.artstation.com/mikkoart
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DTG Intro motion graphic by Icaro, if you’d like to hire him for a Twitch overlay/motion design just like this one, hit him up here! ▶ / icarogabriel17
Toward the Heavens (0:00)
Boot.dev could be your future! (3:28)
The Lost Beauty of Building (5:05)
Attempts at Realism (9:12)
A Place to Call Home (15:41)
The Cost (25:00)
Acceptance and Hope (32:24)
You've been a lovely audience, xoxo (35:11)
▶Games Shown
Stellar Blade (2024)
Mass Effect (2007)
Xenoblade Chronicles 2 (2018)
Ace Combat 7: Skies Unknown (2019)
Dead Space 2 (2011)
Satisfactory (2019)
Destiny 2 (2017)
Dyson Sphere Program (2021)
Knights of the Old Republic II (2004)
Final Fantasy XIII (2009)
NieR:Automata (2017)
Final Fantasy XIV (always lmao)
Citizen Sleeper (2022)
BioShock Infinite (2013)
Sonic Colors (2010)
Final Fantasy VII Remake (2020)
Halo 3: ODST (2009)
▶Movies/TV/Anime Shown
Niel Blevins’ Megastructures Encyclopedia: www.neilblevins.com/books/mega...
Star Wars Episode V The Empire Strikes Back (1980)
Star Wars Episode VI Return of the Jedi (1983)
Castle in the Sky (1986)
Alien: Isolation (2014)
Deliver us the Moon (2018)
Interstellar (2014)
Foundation (2021)
Mobile Suit Gundam: The Origin (2015)
Cowboy Bebop (1998)
Gunbuster (1988)
Star Trek: The Next Generation (1987)
RocketMan (1997)
2001: A Space Odyssey (1968)
Mardock Scramble: The First Compression (2010)
Neon Genesis Evangelion (1995)
Don't Look Up (2021)
Up (2009)
Blame! (2003)
A Ghost Story (2017)
▶Media/Clips/Considerations:
• Orbital Megastructures
▶Music Sources (in Order):
Stellar Blade OST - Flooded Commercial Sector
Outer Wilds: Echoes of the Eye OST - A Dream of Home
YU-NO (PC-98) OST - 1-20 - Activation (Crisis)
Dyson Sphere Program OST - Phlogistic
Stellaris OST - Infinite Being
Stellaris OST - In Search of Life
eightiesheadachetape - what we did in the desert
/ eightiesheadachetape
spoti.fi/3LNoh7z
apple.co/39B6zXj
Mewmore - Kalos Power Plant (Pokémon X & Y Remix)
13 Sentinels : Aegis Rim OST - Just Because
There Came an Echo OST - Sass Effect
Track: Dark Cyber Tech (No Copyright Music) by MokkaMusic / Spectrum
• Dark Cyber Tech (No Co...
Music provided by "MokkaMusic" channel and inaudio.org
13 Sentinels Aegis Rim OST - Ennui Vibes
S.T.A.L.K.E.R. OST - MoozE S.A.D.
Xenoblade Chronicles 2 OST - A Faint Hope
Stellar Blade OST - Passenger Lift
Stellaris OST - Dark Minds
Sid Acharya - Falling Through The Hourglass (Slowed + Reverb)
• Sid Acharya - Falling ...
Tenno - Overgrown
Dyson Sphere Program OST - Realm
Super Mario Galaxy OST - Family
▶Research Sources
The Kármán Line: Where space begins
www.astronomy.com/space-explo...
Space Debris 101
aerospace.org/article/space-d....
Interview: Knights of Sidonia Mangaka Tsutomu Nihei
www.animenewsnetwork.com/inte...
Lessons from the Japanese Miracle: Building the Foundations for a New Growth Paradigm
www.nippon.com/en/in-depth/a0...
The Japanese Economic Miracle
econreview.studentorg.berkele...
Tokyo Tower of Babel: World’s Tallest Building Ever Planned
malevus.com/tokyo-tower-of-ba...
Clouds Architecture Office
cloudsao.com
ONE OF A KIND: THE KOWLOON WALLED CITY THROUGH THE EYES OF PHOTOGRAPHER GREG GIRARD
zolimacitymag.com/one-of-a-ki...

Пікірлер: 1 300
@DarylTalksGames
@DarylTalksGames Ай бұрын
Click here: sponsr.is/bootdev_daryltalksgames and use my code DARYLTALKSGAMES to get 25% off your first payment for boot.dev! That’s 25% your first month or your first year, depending on the subscription you choose. What Megastructure did I miss? What is your favorite example? Let me know below!
@user-dv4hv7zx9k
@user-dv4hv7zx9k Ай бұрын
"Armored Core VI: Fires of Rubicon" and "NaissanceE" have some of my favorite recent examples of existential, near-megalophobic architecture.
@emi_300
@emi_300 Ай бұрын
The megastructure that really resonates with me the most are the towering supercomputers of rain world. These giant computaional cities are at the epicenter of the game's story, and exploring them as a small, insignificant being really hammers home the wonder of something much, much bigger than you. But the thing they do best is show you how it feels when structures like these decay. The death of these opressing, overempowering gods makes up the crux of this game's fantastic story, ESPECIALLY in the DLC. Exploring these great structures at the different times in their lives and seeing their gradual decay and death is something that will mark me for the rest of my life, and really makes this game such a joy to play.
@mattermonkey5204
@mattermonkey5204 Ай бұрын
NaissanceE is a game (free on steam) in which you get to explore a megastructure. It's particularly relevant to this video since it is quite overtly inspired by Blame!
@antiklausprime
@antiklausprime Ай бұрын
Bleak Faith's Omnistructure was the first thing I thought about, when reading the video-title. it was heavily inspired by "Blame!". one of the weirdest and most fascinating structures / game-world in a video-game.
@overloader7900
@overloader7900 Ай бұрын
Starsector hypershunts, space rangers 2 terron, rainworld obviously, things one builds in Oxygen Not Included (!!), Portal 2 Aperture Science complexes
@kusono7076
@kusono7076 Ай бұрын
bro i was like "eh its just architecture can't be that interesting" and now 36 minutes later im contemplating my existence and inevitable death
@jacemoran1190
@jacemoran1190 Ай бұрын
I am a studying architect and it also got me feeling that way.
@sparetheearthlings
@sparetheearthlings Ай бұрын
For real. I was not ready for this level of oof while eating my microwave burritos.
@GeZz.
@GeZz. Ай бұрын
it is natural dying my friend, once you accept that, everything become clear like water
@izanagisora
@izanagisora 15 күн бұрын
😅I dont want to die I want to be an immortal human
@izanagisora
@izanagisora 14 күн бұрын
@@shoobzy3431 Will Becoming immortal witnessing the advances of technology , exploration of space etc
@FormerlyDuck
@FormerlyDuck Ай бұрын
The undercity of Coruscant is terrifying. Typically in Star Wars, the further away you get from Coruscant, the more uncivilized and crime-ridden the galaxy gets. Yet on Coruscant itself, the further down you go, the closer you get to the actual surface and humanity's original home, you see the same thing. What on the surface is a beautiful, luxurious city, is a metal hell of anarchy and filth. Many residents of the lower levels never see the sky, and long for a day they can ride up the elevator just once and experience the sun on their face. The very lowest levels are all but forgotten, and nobody knows if anything even lives down there. There could be entire nations down there, in the darkness, completely unknown to the galactic government above.
@monad_tcp
@monad_tcp Ай бұрын
Its like us living in the luxury on the west while everything we consume is made by slaves in China. Its not science fiction, its both our future and our present, also our past. Can humanity ever be free from having to work, we create machines to do our work, then we are free, but we're still slaving away the machines, something has to do the work.
@fluxdr1ve143
@fluxdr1ve143 Ай бұрын
This is why I want a game set in Coruscant. There are so many levels in Coruscant. They call it a ecumenopolis where its a metropolis expanded to a whole city. There was one game, Star Wars 1313. But it never materialized. That in my opinion is the dream game.
@mvrk4044
@mvrk4044 Ай бұрын
I always thought it would be incredible to play a game where you're an unknown bounty hunter scavenging the ruins of a later-day, post-films, post-most of (if not all) of our known Star Wars media. very few people are living in the city as something went wrong/is wrong on the planet, causing it to become more and more unlivable -- whole fragments of the planet are going dark and the remaining population thinks its an ecological crisis causing parts of the city-planet to blink out of contact, but its actually because fragments of the planet itself are cracking and sinking into the planet's core. and yet, nobody knows about the cult existing in the planet's guts... until the player starts literally digging deeper (note I at first had written "until the player goes down" -- not optimal) into the depths of the surface city and blah blah blahs. as the game progresses you learn no, there isnt something wrong in the core, nor did the force abandon *Coruscant * in specific, nor did anything else go wrong "by accident" per se. what is happening is that there's a sith cult who have unearthed new texts that will give them a shortcut to power through the ritual force-digestion of the planet. if they can feed the entire planet to whatever they're chatting with down there, it promises them the power to do the same trick at will to any planet, anywhere, on demand (with practice). and also, its not the force they're in communion with, its (somehow) Palpatine who has been to the realm of the dead and stopped at the gift-shoppe on his way out and thought of a sick new dance he wants to teach you, or something. it doesn't matter, none of this matters. the part about the planet's crust breaking apart in front of the player in actual real-time is entirely possible now on a technical level. just massive islands of city heaving up and then crashing down -- it gives me bonerz imagining the possibilities
@soccerandtrack10
@soccerandtrack10 Ай бұрын
The star wars city planet sounds like a hive city, and mixes it with my idea of a litteral ice berg= its vitrue signalling at the top= but if you go under the ice= theres a huge building underneath, and it gets worse the more you go down. =nazis made it=(the vitrue signalling above the ice.), pun=😘when nazis fall from buildings onto the ice,theyre metaphysicall snowflakes,not just metaphoricoll 1s...
@soccerandtrack10
@soccerandtrack10 Ай бұрын
​@@mvrk4044the game sounds cool too,i would want to watch or play it=if i knew half of the comnent when it was on youtube=i would watch like 5 videos=or =to short videos for how long it is. My ice berg is ment to be a game too. =the 1st 1 is inspired by let it die/mixed with the fair part and is extremelly😆😆dark...
@DarthBiomech
@DarthBiomech Ай бұрын
The best part of Blame! is the moment when the main character wanders into a huge open space, and an annotation on the page says that it's the room _Jupiter_ was used to be in. As in, _the planet._ The City of Blame! is so much worse than just being a mere uninspired planetary-scale building, it's an entire solar system filled up to the brim with endless corridors, rooms and utility closets, build with no sense, rhyth, function or even purpose, because the humans are long gone and the building robots just continue at random.
@ironship8898
@ironship8898 Ай бұрын
I was really hoping someone would mention the Jupiter room
@jelyse14
@jelyse14 Ай бұрын
oh wow, that's entirely different!
@gray7035
@gray7035 Ай бұрын
Not to forget that humans had no part in the majority of the construction. Builder bots, left unattended and unmaintained for millennia have gone senile and expand the city now that their masters no longer can tell them to cease. The City has been expanding for what could be millions of years. The humans that inhabit the different strata of the City are genetically and dymorphically distinct from each other so much so that there are meters of height difference between one *species* of human and another. Two humans in Blame from different levels of the City might not even recognize each other as human
@lozg8887
@lozg8887 16 күн бұрын
Where are the robots supposed to have got the material to make that? I can't even conceive of how much volume it would take or how many other solar systems' worth of planetary material they would have had to have flown out to, broken down and transported back to ours. We're not talking generations, we're talking aeons.
@DarthBiomech
@DarthBiomech 16 күн бұрын
@@lozg8887 IIRC it is implied they take it straight from alternative dimensions or something like this. The setting have a lot of batshit insane tech, else the whole thing would collapse into a black hole.
@deftoned2
@deftoned2 Ай бұрын
I’m a civil engineer, so seeing infrastructure in games that actually looks structurally sound, constructable (soneone could actually build it), and appears functional is very cool to me. Anyone can draw up a massive structure, but when you see aspects of actual civil design (trusses, load bearing columns, soil anchors, erosion control, etc) it really adds to it.
@KragV
@KragV Ай бұрын
Have you played INFRA? For a civil engineer it's akin to a horror game.
@michaczarnocki181
@michaczarnocki181 5 күн бұрын
Very true. In fact becoming an engineer i realise that "beauty" of technological things are alway about practicality. If a ship is practical, then its beautiful to me. Haha
@Kingkent1207
@Kingkent1207 Ай бұрын
This may sound weird but I’m not afraid of dark futures like that depicted in Blame!, because I have faith in birds, and rats, and bugs. If the world became only cities a lot of animals would go extinct, but not all of them. Do you know that in very urban areas there is a type of squirrel that has evolved to have black fur, so that people driving cars can more easily see it and it doesn’t get run over as much. Life finds a way, because surviving is the definition of what life does. Even in giant megastructures life would find a way that humans could never have planned for.
@DarylTalksGames
@DarylTalksGames Ай бұрын
That's a hell of a point! My mind shudders to imagine what Ecumenopolis rats would look like knowing how big New York rats are lmao
@ctrl_x1770
@ctrl_x1770 Ай бұрын
If humans can survive the monstrosities of _Blame!,_ then 100% them cockroaches can as well. Which is good news, because insects are great sources of protein.
@kote444
@kote444 Ай бұрын
You might like Rain World then. Very much a 'nature moves on' type of game.
@montespaul
@montespaul Ай бұрын
I think we hope that "Nature finds a way" to comfort ourselves into the belief that we aren't the true villians. Maybe cockroaches will survive our scourge, but I wonder if we ought to be acting as if perhaps they won't. Maybe our behavior here will leave Earth a sterile rock. I appreciate the hope, though
@nanashi7779
@nanashi7779 Ай бұрын
Where did you get this black squirrel thing from?
@ghatastrophe5444
@ghatastrophe5444 Ай бұрын
Rainworld to me is the definitive superstructure game, the ecosystem that flourished in the desolate machinery makes everything seem so enormous, while playing the game you learn that every little crevice and pipe is the home of a dozen or so creatures, so when you see the scale of the world with thousands of components not only does it make these structures seem endless, but it also makes you feel like a simple rodent, crawling at random gods.
@pheonstar23
@pheonstar23 Ай бұрын
I really wanted him to talk about rain world too
@Shadow987y
@Shadow987y Ай бұрын
I came here to mention rainworld as well. While the megastructure in question may not have fit as neatly with the themes brought up in this video, it's probably the best example of actually exploring a megastructure in gaming. Without going into too much spoilers, there is a megastructure in rainworld which is so large that you explore several different parts of it throughout distinct biomes. The sheer size of this megastructure also explains why an entirely seperate region of the game is perpetually in darkness (because it's under the shadow of the megastructure). And on a final note there is a crucial game mechanic that is influenced by this megastructure (though revealing that would be major spoilers). I know it's one of the games you ended up writing off from your backlog @DarylTalksGames but if you (or anyone) are reading this and want to feel what it's like to explore one of these megastructures then you owe it to yourself to play Rain World.
@jm56585
@jm56585 Ай бұрын
I was genuine awestruck hearing Stargazer for the first time there
@ghatastrophe5444
@ghatastrophe5444 Ай бұрын
@@jm56585 thats the moment slugcat became Heisenberg
@Fwoggye
@Fwoggye Ай бұрын
Climbing to the top of The Wall to reach 5 pebbles really cemented the feeling of wandering around a mega structure. In fact, and perhaps ironically, Rainworld is probably the closest one would get to living in a mega-structure world like Blame!
@aaronko3480
@aaronko3480 Ай бұрын
The existential question that confounds all philosophers for ages to come. “Does it have an Arby’s”?
@guilhermevasconcelos252
@guilhermevasconcelos252 Ай бұрын
There's one more megastructure that had me in awe ever since I was a kid: the "moon" from Disney's Treasure Planet. Particularly the way it is shot, closing in from a distant scene of a gaze at the sky and slowly showing a moon made out of buildings, streets and people boarding ships. It's breathtaking to watch the first time and still refreshing nowadays. I miss that kind of animation.
@kyro8581
@kyro8581 Ай бұрын
This is maybe not quite a megastructure, but the massive, sprawling structure of Aperture Laboratories in Portal 2 always got me. Falling all the way down to what felt like the centre of the earth, seeunf the massive caverns filled with gigantic metal spheres, each one given exact measurements, everything felt so real and so horrific. The main imagery that sticks with me to this fay is the last thing you do before you make it into "Wheatley Laboratories", you have opened the gate, ascended up an elevator and theres just one staircase leading you up to the next area. All that surrounds you is spring scaffolds, each is at least 20 metres wide and 10 metres tall, and they all hold up a metal plate. And those scaffolds don't end in any direction. You know this is just one area of the undefinable modern Aperture Labs, but there is STILL no end. Then you walk up the ladder and that scale is once again hidden by walls, doors, and elevators.
@itsapplepai
@itsapplepai Ай бұрын
I was thinking of the same thing! Portal 2 has such a unique atmosphere this way.
@CombustibleLemon77
@CombustibleLemon77 Ай бұрын
wow, you have phrased that beautifully... i've always loved the endless-ness of Aperture, especially the bottom parts. like, when you fall, looking up and seeing the giant pillars holding up the rest of the facility, being at the BOTTOM of the bottomless pits... it's just breathtaking. in Portal Revolution there is a giant tower that goes from the absolute bottom of the facility all the way up to the surface. and that area you mentioned of the in-between place, right after you open the giant vault, with the chainlink fences around it... seriously underrated area; i remember exploring it in noclip quite a few times... and then there's the part, i think the main menu scene for one of the chapters, where it's right before you get into a funnel, you can see out over the facility and being illuminated by this yellow light, all the test chambers and everything. you can also see that kinda thing from the very first area, the relaxation vault container ride, if you look up you see all the relaxation vaults just sprawling into the distance... everywhere.
@Appletank8
@Appletank8 12 күн бұрын
It also makes you wonder WTF Aperture was getting their money from if they could afford to build a mile deep Mega Facility.
@iantaakalla8180
@iantaakalla8180 5 күн бұрын
1950s Aperture must have had a Too Big To Fail mindset around it if it can make its own testing chambers that are seemingly infinite.
@NeostormXLMAX
@NeostormXLMAX 4 күн бұрын
It kinda makes me feel like blame! Megastructures
@pyprem
@pyprem Ай бұрын
I love the world of Stray because it's a (moderately sized) megastructure, its former inhabitants are long gone and it's somewhat derelict. But also robots are now living there and have built a home in that place.
@overloader7900
@overloader7900 Ай бұрын
the term people seem to have agreed on for planetary-scale megastructures is 'kilostructures'
@tormi.545
@tormi.545 Ай бұрын
I also absolutely love the environment in Stray, i think its my favorite out of any work of art ever
@bison3854
@bison3854 Ай бұрын
a lot of the setting was inspired by kowloon walled city!
@ArtOfSoulburn
@ArtOfSoulburn Ай бұрын
Hey Daryl! Thanks for mentioning my Megastructure book, I really appreciate it!
@Felunya
@Felunya 7 күн бұрын
Hey there :) I would love to buy a physical copy of the book (just not a fan of pdf's) but it's sold out on the site he linked, I assume it was limited print, and I'm out of luck, or is there another place it could be purchased?
@ArtOfSoulburn
@ArtOfSoulburn 6 күн бұрын
@@FelunyaI’m talking to the printer right now about adding some extra prints since it sold out. Check back in a week and if all goes well there will be some extra! And thanks for your interest!
@Felunya
@Felunya 6 күн бұрын
@@ArtOfSoulburn Will do!! Thank you! :) I only had a faint hope that it might be possible to get a copy, super happy!
@bluesmcgroove
@bluesmcgroove Ай бұрын
I love how this video is about megastructures and the vastness of us as humans, but the most touching/meaningful moments in the video for me were the small human moments like the "what is land" quote or the summary of Ghost Story
@demdelthepoet8885
@demdelthepoet8885 Ай бұрын
Definitely had me feeling sentimental. I want to go watch Ghost Story now
@PedricCuf
@PedricCuf Ай бұрын
@@demdelthepoet8885 It's absolutely worth a watch, but you need to make certain you're in the mood for it. There's a lot of sitting and staring. One of my favorite movies of recent years.
@Er404ChannelNotFound
@Er404ChannelNotFound Ай бұрын
Armored Core 6's Rubicon is fascinating on every level.
@linah1998
@linah1998 Ай бұрын
honestly! Your mech is gigantic but once you roam around in the different levels, the model shrinks down significantly, putting into perspective how insanely big the structures around you really are
@draghettis6524
@draghettis6524 Ай бұрын
There's a whole video specifically about the scale of it all. And also a bunch of much smaller ones, comparing it with more familiar things, like porting ACVI maps into Elden Ring ( as an example, the Xylem is big enough that it goes beyond render distance, and that you can literally put the entirety of the Lands Between on its ring )
@Er404ChannelNotFound
@Er404ChannelNotFound Ай бұрын
@@draghettis6524 ik abt Zullie's vids, I'm moreso talking about the more emotional weight hinging on these mega structures and the wonderful presentation FromSoft put together for them, rather than the scale on a technical level. They're VERY impressive and monumental.
@leithaziz2716
@leithaziz2716 Ай бұрын
Those final levels in that game are really impressive in emphasising scale. But I think my biggest hype moment was fighting the Ice Worm and having Rusty shoot off a laser beam from so far away.
@MelancholicSeraph
@MelancholicSeraph Ай бұрын
@@leithaziz2716 wasn't a laser... It was an electromagnetic *cannon.* Emphasis on *Cannon.*
@skubo
@skubo Ай бұрын
I think a great way to get perspective on these megastructures is taking a close look at skycrapers. I remember visiting London back in 2014 and standing right in front of one of the skyscrapers and looking up. On pictures they always look so... normal I guess, but standing there, knowing how big I am and how high this tower goes just feels so unreal. I'd also like to mention a favorite example of a megastructure in gaming for me, though I guess it's not that big compared to many of the examples in the video, it just stuck with me since I've known about it since I was a kid: The Haven City Palace in Jak 2. You wander around the city, completing mission on foot or on a vehicle, for quite a while, often with a view of the massive palace, until you get to actually climb one of the support cables in a later mission. You ride the elevator and once you are up and walking on that massive cable, you take a peek at the city below. The slums, the harbor, the bazaar and the gardens suddenly seem so tiny, you can barely recognize the layout from that high up. Even the massive wall of the city, which was always blocking the view of the outside, suddenly becomes small. You are even able to see past it slightly. I loved it and still do, that mission has a special place in my heart for sure. Anyways, great video. The effort really shows and I also really hope it gets a lot of traction, lord knows you've earned it!
@DarylTalksGames
@DarylTalksGames Ай бұрын
I'd love to make a video on the difference between giant things in person vs in pictures. We visit the mountains like twice a year and I'm always flabbergasted when I get there at just how... no game or picture or VR can ever quite replicate the scale you feel in person. When your eyes suddenly capture the true depth and distance of your surroundings it's very humbling haha. So yeah, I completely hear where you're coming from. I haven't seen the Haven City Palace before but that sounds incredible! Thanks so much Skubo :)
@henrikhumle7255
@henrikhumle7255 Ай бұрын
I vividly remember getting out of an airport in Barcelona and seeing mountains on the horizon for the first time. Of course I knew what mountains looked like and I was almost 20 years old at the time, but actually seeing them out there in person was just so... different. It's one of the key memories I took home with me from that trip. That, and getting my wallet stolen by someone who looked like a mirror image of one of my friends from home while drunk at a bar.
@wonder_platypus8337
@wonder_platypus8337 Ай бұрын
I do not enjoy cities for this reason. That sense of scale immediately translates into fear in my brain. Don't know what kind of irrational fear that is but it's not fun.
@valettashepard909
@valettashepard909 Ай бұрын
I still revisit Jak II to this day to take in that view. Something about it captivated me when i was younger, and it still does. I think part of it is that you spend so much time in those trench-like streets. The tower from Destiny doesn’t have that same feeling for me, for that reason. Both are pretty skyboxes, but one’s got the “i’ve been in that specific canal there, that’s where i hid the police cruiser i stole!” While the other dosn’t have that recontextualization
@skubo
@skubo Ай бұрын
@@valettashepard909 I guess playing the Jak games as a kid has that kind of effect on people who enjoyed the games. I've never played Destiny but I totally know what you mean!
@Dakta96
@Dakta96 Ай бұрын
Hi Daryl, small correction, gravity doesn't get "a little lazy" above 100km of altitude, around the ISS, the gravity is actually around 90% the one on the surface. The difference is that because the ISS is moving very fast it remains in free fall and therefore you don't experience gravity as you and the station are falling at the same speed in the same direction. Both are linked.
@MichaelGrundler
@MichaelGrundler Ай бұрын
I've been searching for this comment and if it didn't exist I would have made it myself. I just want to add that the Kármán line is roughly the altitude where the atmosphere gets so thin that it's theoretically no longer possible for an airplane to generate enough lift to stay in the air (or something very similar). At least that was the historical definition, today it's basically just a convention.
@Loeffellux
@Loeffellux Ай бұрын
Another small correction: the manga Blame! Is actually pronounced Blam (like with long a we in "father")
@GallowayJesse
@GallowayJesse 18 күн бұрын
Sounds "a little" lazy to me.
@nukl3argam3r38
@nukl3argam3r38 14 күн бұрын
@@MichaelGrundler Wasn't the Definition that, above the Karman Line, a Plane would have to Fly faster than the Orbital Velocity at that Height to generate enough Lift to stay at that Height?
@vihtormch7512
@vihtormch7512 3 күн бұрын
He has a very bad understanding of space maneuvering and orbital construction TBH.
@pup_hime
@pup_hime Ай бұрын
my favourite tidbit from Blame! is there's a giant empty chamber that's where Jupiter used to be before the builders harvested it for resources until it was gone. This isn't a plot point, this is just a thing that happens. It's not even explicitly stated iirc.
@Kokally
@Kokally Ай бұрын
Humans have built megastructures before, we just don't recognize them as such. Think of road network infrastructure that spans continents or sprawling internet cables which connect the planet. We even create megastructures unintentionally, the The Great Pacific Garbage Patch for example, which is twice the size of Texas; or Earth Orbital Debris Field, which envelops the planet and contains 10,000 tons of man-made detritus. Most megastructures are built out of a very specific humanitarian need, or as a consequence of those needs.
@HopperDragon
@HopperDragon Ай бұрын
Small nitpick, the garbage patch and debris field aren't really structures. The garbage patch is that big, but it's not like a landmass you can stand on, the huge majority of it is "just" regions of the ocean that have much higher densities of micro plastics and beads and the like. Similarly, the debris field is a loose scattering of stuff. 10,000 tons isn't actually that much material to stretch across the entire planet in orbit.
@Kokally
@Kokally Ай бұрын
@@HopperDragonThat's a good point, but structures aren't defined as always being a contiguous object; they just need to share a common arrangement and relationship. A Dyson Swarm of many parts, rather than a Dyson Sphere, would still be considered a structure. Expanded onto a galactic scale, galaxies themselves are also considered structures, and are themselves parts of structures of superclusters, which are then part of galactic filament structures. It's structures all the way down!
@Nykandros
@Nykandros Ай бұрын
Megastructures are more often built as statements of power, grandiosity & splendor than out of "humanitarian needs"; IE. The Colosseum, Great Pyramids of Giza, Circus Maximus, Baths of Caracalla, Versailles in its prime etc. The works of Étienne-Louis Boullée illustrate this central theme of grandiosity & awe which are core to megastructures. They are as much an aesthetic statement as they are a practicality, if not more-so.
@fungisrock8955
@fungisrock8955 Ай бұрын
I believe there is an oil well or something that's extremely tall but most of it is underwater and underground so you can't tell.
@SahasaV
@SahasaV Ай бұрын
@@Nykandros I'll counter your examples with the great wall of china, the basilica cistern, the aquaducts of rome, etc. Perhaps it is that massive essential structures are in fact more numerous than more "boastful" structures, but are simply not often noticed exactly because they usually aren't boastful or eye-catching.
@Skaatje
@Skaatje Ай бұрын
<a href="#" class="seekto" data-time="349">05:49</a> Doggy was like *"what the fuck dude?"* 😂
@GeonamicWarrior
@GeonamicWarrior Ай бұрын
I couldn't stop laughing at this moment! Thanks for timestamping it.
@onepiece190993
@onepiece190993 Ай бұрын
I thought the same lol
@captainalieth
@captainalieth Ай бұрын
I appreciate just enough of the interstellar soundtrack to make it recognizable but not enough to be picked up lol.
@mathewunknown8266
@mathewunknown8266 2 күн бұрын
honestly fk him for that audio jump
@calebcopeland6425
@calebcopeland6425 Ай бұрын
I feel like the sheer scale of the BLAME! mega-structure isn't properly conveyed in this. At one point he gets on an elevator and the computer on-board tells him he will arrive at his destination in 33 DAYS, he encounters a room that is revealed to be the size of Jupiter, I don't recall is its actually stated but it's implied that the structure has fully enveloped the solar system and is perpetually being built further and further out by automatons with nobody left to give them orders. In fact the entire premise of BLAME! is Killy (the MC) searching for someone still carrying the net terminal gene so the robots can be brought back under human control, though it is unclear whether such a person even exists for Killy to find
@THICCTHICCTHICC
@THICCTHICCTHICC 14 күн бұрын
There's quite a few panels in Blame! That say decades have passed since the previous thing of note too. The story spans literally thousands of years because he has to travel from earth out past Saturn on foot
@boobah5643
@boobah5643 12 күн бұрын
What are they building the structure out of? Do they have FTL and are hauling solar systems to build with? And how do they deal with the heat?
@gargarmikejaphett.3840
@gargarmikejaphett.3840 9 күн бұрын
The City is relatively spherical up to around Jupiter's orbit, but the overall structure eventually becomes more irregular and tendril-like as you go further away. If I'm not wrong, the "tendrils" go as far as the Oort Cloud.
@cuthalion4281
@cuthalion4281 3 күн бұрын
@@THICCTHICCTHICC After the month-long elevator ride reveal, there is a casual 250-year flashback to a character who is introduced in the present at the end of the elevator.
@RazzleTheRed1
@RazzleTheRed1 Ай бұрын
Shoutouts to the Vascular plant from Armored Core 6, a giant funnel sticking out of the side of the planet meant to suck up all the coral energy from within the planet's core. Zullie The Witch made a really good video showcasing it's scale.
@deftwhistle
@deftwhistle Ай бұрын
I would like to add rain world to this list you basically explore a natural environment that grew out of a long abandoned but still functioning megastructure that's essentially a big computer, so massive it uses entire lakes as cooling
@Amalgemotion
@Amalgemotion 14 күн бұрын
Oh definitely! Same vibes as a lot of these, too, where the original inhabitants are gone and we're exploring the massive skeletons of their homes. Sorry for waxing poetic a bit below, I just really love what Rain World does with scale amd understanding. The world is _meant_ to be beyond our character's comprehension, and it's beautifully conveyed. There's this awe-inspiring moment where... well, you've been climbing for a while. Probably hours, on your first run. Up and up and all you see is sky and wall and more wall. The rain has been ever-present, overwhelming, deadly, looming... and here you realize it's gone. You are so high up, you are above the clouds. Then you go *inside* the structure and realize it is a single massive, computer that you've been scaling. You start to wonder, for what _possible_ purpose would anyone build a computer that big? ...And then you come out again on top. You see the view from there. And there's a city. In the distance, but not on the horizon - *built on top of that structure*. A supercomputer so large a metropolis fits on it. ...And if you went up that way, by then you'd also have already talked to someone who adds another layer to that sense of awe. Two layers, really. First: You aren't just above the rain. This _behemoth_ is the _source_ of that rain. Indirectly, it has probably killed you by drowning many, many times by now. It does not care. Second: That city-bearing superstructure? It is very much alive. You are a tiny, tiny rodent who spent the last few hours scaling and crawling about in a thinking being to whom you are about as large and significant as gut bacteria. _And some people, somewhere, _*_built_*_ it._ "Ant on a keyboard" is I guess what I'd call that feeling. .... Like, geez, a player can say, "I think I'll go talk to [a certain NPC]" and make that climb to "get" to him... but you're _already there_. As soon as you touch that wall, you're there. The puppet is a puppet. You are talking, also, to The Wall, and The Underhang, and the incomprehensible and beautiful music and neurons and light that is the General Systems Bus. You have been living in its shadow and dying to its deluge. From any comprehensible scale of perspective, you may as well have just climbed a god. ........a god who is a downright _bastard_, at that
@joshualin5476
@joshualin5476 Ай бұрын
The free indie game Naissancee also has this feel I think. The entire game (heavily inspired by Blame!) Is basically you walking through different levels of a massive megastructure/city and it captures that feeling of being a minute speck in the middle of eternity
@sterlinghuntington6109
@sterlinghuntington6109 Ай бұрын
This game is an incredible experience! Free and only takes a few hours
@DarylTalksGames
@DarylTalksGames Ай бұрын
I’ll definitely be playing that 👀
@joshualin5476
@joshualin5476 Ай бұрын
@@DarylTalksGames I imagine you like watching video essays about video games as well; here's one by Jacob Geller about Naissancee and it's architecture kzfaq.info/get/bejne/kNGmadWHyLGvl2w.htmlsi=p9bcs8Ii8XKVyXBr
@GabrielLANSALOT-CARON
@GabrielLANSALOT-CARON Ай бұрын
Added to the steam library, thanks for the game
@Soul-Burn
@Soul-Burn Ай бұрын
I was surprised not seeing it mentioned, so I'm glad it's here in the comments and that Daryl saw this comment. It starts out weird, unnatural, inhuman, and gets weirder as you go on. Do take your time to explore.
@finaldusk1821
@finaldusk1821 Ай бұрын
There's another beautifully tragic layer to the truly absurd megastructures, that not only will we never see them, but the people who start building them will never see them finished. A dyson sphere, even for a VERY advanced civilisation, could easily take several generations of dedication and unimpeded work to complete. What would the first generation of architects, engineers, and supply teams think of this marvel, one even their grandkids may not see finished? A complete megastructure that required many generations of coordinated and uninterrupted or at least unsabotaged work to complete, is not just a wonder of ingenuity and resourcefulness, but a wonder of collaboration across generations. Some might take so long to complete, that the society that drafted the initial plans would be completely unrecognisable and alien to the society living in the finished product. That, I think, is as haunting as it is enchanting.
@ignacydrozdowicz8107
@ignacydrozdowicz8107 Ай бұрын
This already happened with buildings like medieval cathedrals, some of which were being built for over hundred years and went through several generations on constructors and architects. In some ways those cathedrals are megastructures of medieval era and they are still impressive hundred years later. Building them with technology so limited compared to now was truly an insane achievement
@tbotalpha8133
@tbotalpha8133 21 күн бұрын
On the other hand, I find it hard to imagine that a society capable of building a Dyson Sphere wouldn't also have developed some means of extending the lifespan of its people, possibly into perpetuity. Such that the people who start building a Dyson Sphere would live long enough to see it completed.
@LineOfThy
@LineOfThy 15 күн бұрын
​@@tbotalpha8133 unfortunately technology doesn't work like that. Advancements in one field do not equate advancements in another. Case in point, we have tiny supercomputers that can do millions of calculations in an instant. Fifty years ago, would you believe that we could do THAT but still not reliably reach mars?
@shinigamisenpai3303
@shinigamisenpai3303 15 күн бұрын
@@LineOfThy You see the scale is much more different. The difference between a civilization actively building Dyson Sphere, and Modern humans, is similar to the difference between Modern Humans and Ancient Egypt/Mesopotamia etc. Like, can you believe that if tens of thousands of years ago we started thinking and working on life extension, and still haven't made progress, even though we(at that point in time) are currently building a Dyson sphere(which means the solar system is heavily industrialized). Also, technology does scale like that. If we have people so far out from home working and being healthy, that means we have made an incredible amount of progress in medical science, robotics would have also improved to such an extent, that some form of smart nanobot medicine could be a reality, we would have access to orbital manufacturing at unthinkable scales(we're only starting to even begin stuff like this). So, yes, Technology does work like that. Also, your example sounds a bit erroneous. We can reach Mars, and we can reach it way more reliably than like the 60s.
@LineOfThy
@LineOfThy 14 күн бұрын
@@shinigamisenpai3303 We don't even know if nanobots can exist, much less the possibility of manufacturing them. That level of molecular control is way beyond the technological possibility of dyson spheres.
@kanite5567
@kanite5567 Ай бұрын
Rain World has this but in 2D and it's so well done. After finding out about the megastructure you realize that many of the game's locations that you traveled through were actually parts of it and the environment, it's ecosystems and thus the gameplay are greatly affected by it's existence. Then the DLC expanded upon it exponentially. Rain World is such an amazing game
@vincent_4044
@vincent_4044 Ай бұрын
BLAME! is the definition of MEGASTRUCTURES. Its world always creeps me out and makes me feel existentially minuscule.
@swalscha
@swalscha Ай бұрын
You should already feel that way simply by existing in this universe. But I understand you completely, as a physicist I wonder as much about what the future will bring and how humans will continue their ascension to higher scales as I cherish every walks in forest I can do.
@fungisrock8955
@fungisrock8955 Ай бұрын
I also recommend reading BioMega, at the end there is something you will like.
@DED_C
@DED_C Ай бұрын
Only Daryl can make me and my wife tear up thinking about architecture (and the existentialism of a life that lives beyond us, but mainly the architecture)
@azamii32
@azamii32 Ай бұрын
I think my favorite thing about Blame! Is all the empty space. There are tight hallways that look almost organic, but there are also city sized spaces in between them, with skyscraper hight drops to an unseen floor. It shows how big the structure is, that they could be so careless with space or that most likely this is where two structures became one is awe inspiring. Blame! Is a masterpiece.
@fungisrock8955
@fungisrock8955 Ай бұрын
Not to mention the chamber that is literally the size of Jupiter, which basically confirms that most of the solar system had been swallowed up by the city.
@azamii32
@azamii32 Ай бұрын
@@fungisrock8955 god I need to re read it
@beensjamin
@beensjamin Ай бұрын
I’ll go for the obvious one. The Halo rings are a great example of the splendor of fictional megastructures. Every single time I boot up a Halo game and see the see the ring in the skybox, I get chills. There’s something so magical in the implementation that Bungie nailed as early as CE. I think the Citadel from Half-Life gets a close second, especially in Alyx, where Valve gives you as long as you want right at the start to adjust to their VR environment design.
@ADMNtek
@ADMNtek Ай бұрын
so much of the Forerunner stuff is just mind-bending. Halo is already huge but compared to Installation 00 it's tiny. another one that got me was Titanfall 2 where at some point i came into an underground facility stretching on for kilometres and I wondered what is this place I ended up following a manufacturing line that builds entire city blocks and when it finally became clear what this entire facility was for I just shook my head it was lunacy.
@SpartanNat
@SpartanNat 16 күн бұрын
@@ADMNtekEven then the Ark is nothing compared to Sarcophagus, a shield world 1 AU in diameter and so large the Forerunners never finished it by the time the Flood arrived. But then Forerunner tech comes into play that this 1 AU Dyson sphere fit in a 23cm sphere at the center of a slightly-larger-than-Earth sized artificial planet.
@Apickleman
@Apickleman 16 күн бұрын
I think that high charity in halo 2 anniversary is a better example of a megastructure that makes you take a moment to awe at.
@sideburngthepeacebringer27
@sideburngthepeacebringer27 3 күн бұрын
Installation 00 is just the smaller​ Lesser Ark, the Greater Ark is much bigger@@ADMNtek
@ADMNtek
@ADMNtek 2 күн бұрын
@@sideburngthepeacebringer27 I know but somehow those didn't wow me like seeing the new delta also rising from below.
@EquesTofu
@EquesTofu Ай бұрын
Fun fact, in a 0G environment, if both you and the object are moving along the same vector, in your perspective both are stationary. Not to mention the near zero resistance in that environment would not produce the effect of traveling at high speeds as it would on earth. Its Einstein's elevator thought experiement, but just that you have a massive satellite inside with you xD
@CraigJudd
@CraigJudd Ай бұрын
Yeah, I was going to say, it's all about relativity. Goggling at building things while at orbital speeds is kind of like being amazed that you can build skyscrapers on the equator while the Earth is spinning at 1000 mph and also orbiting the Sun at 67,000 mph!
@smc9207
@smc9207 Ай бұрын
I thought you can do that without 0G, you can do this on Earth too. As long as you are not accelerating then you cannot feel the effect of high speed.
@CraigJudd
@CraigJudd Ай бұрын
@@smc9207 for sure, you experience no motion relative to a vehicle such as a train or plane if it's travelling at a constant speed in a straight line. But as EquesTofu mentioned, travelling at high speed in an atmosphere or in contact with the ground leaves you open to interference from turbulence and friction, or from the acceleration experienced while cornering. And if you're not in a contained vehicle, then wind resistance is going to be a problem!
@fungisrock8955
@fungisrock8955 Ай бұрын
​@@CraigJuddI think it's the fact that to get anything up to say, the ISS, you have to reach and match its speed, while also not dropping anything lest it fly around and smack a hole through what you're building. Sure in deep space in the middle of nowhere you'd have no frame of reference beyond your own so speed wouldn't necessarily matter, but in orbit gravity is still at play thus its acceleration still matters.
@Adam-cq2yo
@Adam-cq2yo Ай бұрын
We're already in Einstein's elevator. We're spinning on Earth, which is orbiting our star, which is orbiting our galactic center, which is _also_ flying through space. If you were suddenly stuck in the same spot relative to the center of the universe, you'd be yanked away from Earth faster than you can say "oops."
@oneunknown8226
@oneunknown8226 Ай бұрын
Your description of Ghost Story reminds me of a picture book I read a lot as a child - 'The Little House', it's similar in themes with a small home being swallowed by a city over time as the world moves on without it, but told from the house's perspective instead. It does have a happy ending, where it gets moved back out to the countryside, but I always wondered as a kid if that wasn't just the start of another cycle.
@chux4w
@chux4w Ай бұрын
It reminded me of The Giving Tree. I hated that book as a kid, it's so sad. The kid plays with the tree every day, but then grows up and is more interested in girls, work, family, whatever, but every time he comes back the tree wants to play with his friend because the tree hasn't aged. The kid takes and takes and takes from the tree, who just wants to relive the good times, but he never can.
@SteveAkaDarktimes
@SteveAkaDarktimes 20 күн бұрын
@@chux4w values dissonance. the story has been rightfully critiqued as "the taking man". and offers insight how nature was viewed before: inexhaustable and to serve mankind.
@xanathar8659
@xanathar8659 Ай бұрын
I recently played a game called Bleak Faith: Forsaken. The game didn't do super well on release on account of being rather clunky and janky and unpolished, but I had been looking forward to it for so long that I pushed through until I was able to get used to it, and the 3 dev team that's been making it has been adding improvements constantly and making it far better than it was on launch. That aside, the game is heavily inspired by Blame!, specifically the imagery. And there was something so special about wandering through this colossal space. Seeing the imagery in Blame! Is one thing, but actually controlling the act of wandering was something entirely different. At one point, I found a monorail with nothing on it and no way to call for a train or anything, so I started walking across it. It reached out over an abyss below and an abyss above, the sight of steel in the distance the only thing to tell me that I was still moving. I spent several minutes walking across this monorail until eventually I reached a space with skyscrapers and cars, that were completely abandoned. The monorail kept going but was blocked by a broken down train, and the cityscape I was in was completely ruined and empty. There wasn't even an item or reward for my making this journey. But instead of being disappointed by the lack of reward, I was just in awe. The game wasn't perfect and had many flaws, but there were still moments like this, where my wandering was so endless and yet completely fruitless, that really hit the mark of what this game was meant to accomplish. In later parts of the game, you can be walking in what looks like a sort of Nier Automata city ruins type landscape, but if you looked down at a crack in the ground there was nothing below, and if you looked up, it was just an abyss, but through the fog in the far distance, occasionally you could see some giant structure that was moving, it was bone chilling to imagine what it might be. And the last moment from playing this game I wanted to highlight was one many people complained about on launch. I was exploring an area that was rich with structures and enemies and whatnot, it was super dense and felt populated, with many structures stretching up into the sky. I came across an elevator with no markings or anything, and I stepped on it to bring me up or maybe down. The elevator started moving upwards and I sat in that closed off space for a few minutes, which is a long time to sit in a videogame elevator (hence many people's complaints). The thing is, the elevator was moving fast, and when it finally reached the top, I was standing at the top of a massive tower, looking around me there was absolutely nothing but the abyss, and other towers of similar height. Some connected by bridges, others had to be jumped to. In any other game, jumping between towers in the sky would be a normal feat, because if I fell I'd get a quick death animation and respawn to try it again. And while the same thing would happen here, I was terrified to jump out over that void. The looooong elevator ride had conveyed to me just how high up I was, and just how long I would fall for. Many people complained that the elevator was too long, but I believe that it lead me to experience the most vertigo I've ever felt in a game, where I was already feeling so much dread. I highly recommend this game, despite its issues it has some of the greatest world design, environment art (all of that done by 1 single guy btw!), and exploration ever. Not to mention they've made several improvements since release.
@PoisonWaterLily3
@PoisonWaterLily3 6 күн бұрын
Blame!, Kowloon, and Midgar are all huge inspirations for my work-in-progress project Urban Jungle. The idea of a world where humans have created an ecumenopolis so expansive that it becomes alien and uninhabitable to humans, only for it to be reclaimed by nature and force us to live and survive in a hostile world that we built for ourselves... it's beautiful and haunting and it drives me every day to share that vision.
@seanaugagnon6383
@seanaugagnon6383 Ай бұрын
Darryl is low key becoming a sci Fi nerd
@punishedvenomsnake716
@punishedvenomsnake716 Ай бұрын
That thumbnail is so perfect. I was literally about to start playing Mass Effect Legendary Edition as this was uploaded.
@safesafari4806
@safesafari4806 Ай бұрын
theres a page turn in blame where hundreds of years pass, and its just the main character travelling a small section of the mega structure. That's how insanely large the megacity is in blame
@alessio5670
@alessio5670 Ай бұрын
I love the superstructures in armored core VI, it's such an incredible world and the sense of scale truly makes you speechless, if you haven't I really suggest checking it out!
@pioneer2330
@pioneer2330 Ай бұрын
Just started the video and your obsession is so validating to me. I have always been star struck in awe with fictional megastructures for as long as I can remember. Put a bright big smile on my face to hear someone else express this as well.
@peeta7420
@peeta7420 Ай бұрын
Hatey jokes aside, I can tell you worked super hard on this video. The extra subtleties in your narration, all the outside media you sourced, and just the sheer length. Excellent job, it’s a banger
@cobaph
@cobaph Ай бұрын
Armored Core, and other mech games, explore this idea too, as they usually end up using mechs to build even taller, bigger structures. You could also check out the Wandering Earth movies!
@CallumBrownA
@CallumBrownA Ай бұрын
I love the way you can eloquently describe these feelings I've had for years and never quite clocked.
@AlanYoung-nr6sg
@AlanYoung-nr6sg Ай бұрын
You have no idea how many times I play these videos in the background during work. Your narration is so soothing and always leaving a sentimental note despite the darkest of stories
@tarkus7033
@tarkus7033 Ай бұрын
Great video! The existential feelings i got when you talked about "A ghost story", combined with the topic of megastructures really reminded me of the manga "Girls' Last Tour". It's about two girls wandering a massive megacity. It's a fairly slow, more laid back manga/show, but it touches on some of the things you bring up in the video. It's a very good manga that I can't recommend enough.
@eosborne6495
@eosborne6495 3 күн бұрын
I love how Outer Wilds manages to be adorably miniaturized but still captures the vibe of impossibly large superstructures. The way that game toys with your sense of scale is so unique.
@Viandemoisie
@Viandemoisie Ай бұрын
I'm so glad you mentioned Blame! It's a great manga, and I was thinking about it while watching the beginning of the video :) One thing that people don't often mention about the manga though, there is a scene in I don't remember which volume, where our protagonist comes upon structures being actively built. In this world, there is still active machinery building more and more structures. Why? For whom? We see maybe a few hundred, maybe a few thousands living people throughout the immensity of the mechanical word depicted in the manga, and yet giant machines are building more, building still, building, building, building. This is one of the most fascinating aspect of the book for me. Machines programmed to build ever more, because we need to keep building, even if there are no longer people who need those new structures. And this has seemingly been going on for a looong time. Are those the same machines that were when humanity was at its most populous? Are the machines still following the original building plans, or are they following new, or corrupted plans? Some of these structures are clearly not fit for human society. Enormous walkways next to bottomless pits with no rail are a huge safety risk for people. But they're not building for people anymore. Right? Fascinating book, I highly recommend it.
@MrLightlike78
@MrLightlike78 Ай бұрын
Stellar Blade and that ascent up the orbit elevator actually got me looking into space videos, type 1 civilizations, and exo planets. Something about this game really sparked my curiosity and then this video comes out...LETS FREAKIN GO! Great content as always SIr Daryl- stay chadley my dude.
@Myzelfa
@Myzelfa Ай бұрын
So glad you brought up Blame. That manga is haunting in its beauty and terrifying in its presentation of an artificial world that has outgrown humanity. I've always been fond of megastructures. A very obscure one that I love is called Gearworld, it's a series of art pieces and a fictional blog by Ursula Vernon (and recently a choose-your-own-adventure series on Tumblr), depicting an ancient labyrinth of concrete and gears with no apparent purpose, inhabited by strange beings who keep their goals to themselves.
@BRSxIgnition
@BRSxIgnition Ай бұрын
Honestly - I went into this video not expecting much, just looking to fill time while I had my morning coffee. But your conclusion at the end left me silent and thinking. It's such an amazing way of looking at the - usually very philosophical and not very physical - 'hope for the future' that is often needed to continue living in this day and age. It's no longer some meme about the indomitable human spirit or the wish to leave the world a bit happier or better for others - but the knowledge that, inevitably, the world _will_ move on without us, and it will be bigger and brighter than we could ever experience in our own lifetimes. Thanks for putting this together - great video as always.
@osasob007
@osasob007 Ай бұрын
[Just a rant] For some reason, the game superliminal has been on my mind for quite a while now , playing is was very therapeutic. finishing the game, I had a very cold and calm feeling, and the urge to scream, wiggle my hands, say something and at the same time the inability to make out words in my brain , the urge to get something out of me while absolutely nothing forming , your videos keeps putting me in the same spot, the feeling is both good and infuriating and sad Thank you for your efforts daryl
@darkcharizard52
@darkcharizard52 Ай бұрын
The megastructures in Armored Core 6 always blew me away. Very cool backdrop of a world that used to be, but is no more, only to be fought over for scraps by warring factions from another star system….
@fungisrock8955
@fungisrock8955 Ай бұрын
It gives the same vibes as abandoned Appalachian coal mines just on an absolutely massive scale. A huge boom and an import of tons of mining equipment, money flowing in, and then suddenly everybody ups and leaves when there's no more money to be made. Then you have a bunch of rusted mining equipment and abandoned structures with nobody around.
@IrideaeSnowbloom
@IrideaeSnowbloom Ай бұрын
My favourite (fictional) megastructure is Babylon 5. Five miles long, 2,500,000 tons of spinning metal, holds about 250,000, located in neutral territory. A shining beacon in space. All alone in the night. And our last best hope for peace.
@Fnafikepic
@Fnafikepic 9 күн бұрын
I unironically jumped with joy the moment you've mentioned Stellaris and Alderson Disk which were the only two reasons I opened this video. I am so happy :)
@gavintrout
@gavintrout Ай бұрын
I’ve had this EXACT existential crisis watching Game of Thrones and House of the Dragon. GOT takes place two centuries after HOTD, and it really got me thinking about permanence, legacy, and how much a space can change in the span of generations. Will Westeros ever get an Arby’s? Who’s to say.
@brentsacks
@brentsacks Ай бұрын
This comment wins KZfaq for today. Pack it in, y’all
@DarylTalksGames
@DarylTalksGames Ай бұрын
Well idk about an Arby's, but there MUST be a Starbucks based on that cup on the table in the last season of GOT 😂
@brentsacks
@brentsacks Ай бұрын
@@DarylTalksGames 😂
@greenhydra10
@greenhydra10 Ай бұрын
When will public education be established? When will a maintained road system be implemented? How will these things affect the trout population? All of these questions and more will be answered... never.
@agroed
@agroed Ай бұрын
The most depressing thing about this video is that even after all this time passes, all this technological innovation and progress comes to pass, the flow of time stretching on until we don't even know what land is anymore, and Arby's will still be revolting.
@julianfarnam6246
@julianfarnam6246 3 күн бұрын
but- but... they have the meat!
@jocylinfrancis930
@jocylinfrancis930 Ай бұрын
Oh- so, if you’re interested in the duality of megastructures, wonder and loss, then I recommend Girls’ Last Tour. It’s a slice of life manga set in the copse of a megacity. It also has a sort of . . . Inverse? The author’s next work is called Shimeji Simulation and is set in, well, a simulation. It’s quite fun as well.
@M2607d
@M2607d 13 күн бұрын
i love the potatoes
@Athazagoraphobia365
@Athazagoraphobia365 Ай бұрын
Man, I just finished watching the video, and this one thing has been on my mind ever since I discovered Daryl Talks Games back during Covid. Daryl just has a way with words. This man can make me feel emotions in ways no other thing ever can. Not music. Not movies. Not games. Nothing. The way he can put such complex thoughts into words almost seems inhuman. If this man was a poet a good two hundred years ago people would be looking back on his works, confidently proclaiming him to be one of the smartest minds to ever grace the planet. It is out of this world how he can make people feel such otherworldly emotions with nothing more than words and video game backdrops. And the craziest part is that it’s not just this video. Far from it. Nearly every video has a conclusion that summarizes such complex emotions with mere words. It honestly really motivates me whenever I watch a video of his cause the emotions I feel by the end are always so otherworldly. I don’t even care that he doesn’t post super consistently. With how well his scripts are I’m shocked he can even put out more than one video a year. These scripts read as something that the smartest minds took months meticulously crafting. This man deserves way more recognition for that in my opinion. TLDR: If I were to bet on one person from all of history being able to describe colors to a blind person, I’d pick Daryl in a heartbeat.
@LighthoofDryden
@LighthoofDryden Ай бұрын
A Daryl video appears in my notifs and suddenly I’m watching. There’s no thought process in between
@kastanimates
@kastanimates Ай бұрын
Megastructures are absolutely fascinating and I think it's also interesting to note that a lot of this awe is particularly attached to vertical megastructures. Like... a horizontal megastructure that fills the horizon is impressive, but one could also consider suburbia by that definition, a network of houses, roads and underground utilities stretching beyond the horizon. It's staggering when you think about every piece, but it doesn't generate the same immediate awe as when you put verticality into it. Things that go *up* can be seen, can be appreciated in their scale so much more, and the higher they go, the more they defy gravity, the more boundless they seem. Coruscant is a great example of this combined because it's not just vertical, stretching up into the original planet's atmosphere, it covers the *entire* planet. It's a megalith housing quadrillions. You can live your whole lives in an area of thirty square kilometers, with a massive city pressing down on you. I also want to shout-out Rain World, as it's also a game that thrives on scale. Whether it's all that looms backgrounds or getting lost in the iterator's superstructure - climbing around on their surface like a bacteria on skin - the iterators are things that alter the environment so fundamentally so as to give the game it's name, things last for so long the mind can't even fathom it. It's a game that, by design, makes it very clear you are passing through a world that exists without you. And there are these moments where the world just yawns beneath you, but at the same time you come back to the crowded rooms bustling with life that persist despite the iterator's impact. (It's a good game and I think you'd enjoy it, if not playing, then watching.) Fantastic video, thanks for sharing!
@Shadow987y
@Shadow987y Ай бұрын
Seconding your recommendation to watch a playthrough of Rain World if the gameplay doesn't click. Rain World is a game I knew I would love due to the setting and art direction but when I played it at launch I couldn't grasp the controls / main gameplay loop. That being said it always stuck in my mind (especially due to the hauntingly beautiful intro music). Eventually after about 5 years I came across Jimmy McGee's video called 'A guided tour of Rain World' and I watched the whole thing in its entirety. I was really blown away by what this game was / set out to do so I finally knuckled down, learned how to comfortably control slugcat and embraced the gameplay loop of exploring a hostile ecosystem. Now that I've beaten the game it's got a special place in my heart for its incredible vision and how it executed those ideas in a game format.
@boo5860
@boo5860 Ай бұрын
bro keeps finding new and unique ways to make me cry
@MercilessMe
@MercilessMe 9 күн бұрын
that moment towards the end where you damn near pull us to tears only to create an organic laugh man you're writing is phenomenal.
@B1aQQ
@B1aQQ 12 күн бұрын
Blame is not about humanity overreaching with their construction. It's about their construction slipping away from them. They lose control and the builders just keep on going without sense or reason for who knows how long. The megastructure is a result of a drive without will and thought.
@mikedelgrande5296
@mikedelgrande5296 Ай бұрын
Stellar Blade was a fantastic game. It was like the devs specifically made a game that players asked for down to the last detail. An awesome female protagonist, engaging combat, amazing OST, tons of customization, over 50 outfits that you earn IN GAME, NO micro transactions, regular updates, a boss rush mode, a fun and interesting world to explore, great level design. The list goes on and on. An absolutely phenomenal game, 10/10
@themagician6205
@themagician6205 Ай бұрын
The way you play with visuals, your tone and the background music is so good, I cant put it in words What a great video!
@LazloSoot
@LazloSoot Ай бұрын
This is exactly why I loved the environments and structures of Armored Core 6. Every structure was so ridiculously massive and imposing that I'd always ask myself "how did they build that?!" and "how much did this cost?!"
@daerwyn
@daerwyn Ай бұрын
My hunch is that any civilization that still has Arby's is not one capable of completing these types of megastructures
@Flameo326
@Flameo326 Ай бұрын
This reminds me of a Fanfic I read recently. The fic was based on Medieval times with the corresponding technology. No Electricity, no radio, no guns or skyscrapers, just swords and magic and stone buildings. However the cast eventually end up fighting these bad guys which are much more technologically advanced. Despite this, the technology they encounter is quite limited, they don't even encounter guns, just giant mechs, which they barely have the means to defeat. Eventually, the cast fight those bad guys and win, allowing them to discover what those villains had been working on, a portal to another time, aka Time Travel. By an accident of one of their allies, they go through that portal and at first, everything seems normal. It seems like they are in a large empty cavern (really a warehouse for those Mechs they fought). They go through a doorway, exploring this new area... and promptly experience existential dread... because the sky doesn't exist... because the ground is upside down above them. The characters literally fall to the ground and clutch the grass expecting themselves to fly down to the ground above them, despite there being ground below. In fact, they try and warn additional allies from coming through because of how horrifying the experience is for them, and most of them promptly stumble back into the warehouse where they puke and have a mental breakdown. The scene was written in a way where even I didn't know what was going on at first because the character's couldn't rationalize the scope they were experiencing. It was only when 1 character pointed out that the ground in the distance was not Hills, but CURVED that I realized they were on a Ringworld, a megastructure functioning as both a planet and a spaceship. I think the scene accurately portrays the majesty and dread that Megastructures like those provoke, how incredibly fascinating and equally horrifying a concept.
@fungisrock8955
@fungisrock8955 Ай бұрын
That reminds me of the Slags in Fallout. They were basically a race of humans living underground after the nuclear war, and were able to stay there for a long time since they were self sustaining. Eventually though they struggled with overpopulation so they had to go above ground to start a farm. When they went above ground they had a similar experience to the characters you talked about, they feared falling into the sky and were just simply mortified by the scope of the world. They ended up only going out at night because it was better on their eyes which had been adapted for the darkness of underground, and only sent the few who were brave enough to stand the sensation of possibly falling upward.
@cheesus7584
@cheesus7584 9 күн бұрын
I require the name of this fic for acquisition! Lol.
@BasementMinions
@BasementMinions Ай бұрын
Man I'm so happy you had so much fun making this because it really bled through and I had a fantastic time watching this. :)
@trystanratcliffe8338
@trystanratcliffe8338 Ай бұрын
Really enjoy how you bring together such mixed media threads here - manga, film, and video games, melded with a little reality. Fab stuff, and love the A Ghost Story representation!
@Phoenixv6897
@Phoenixv6897 Ай бұрын
Great Video, I'm definitely going to look into Stellar Blade after this, as well as watching Ghost Story. I will say Rain World incorporates superstructures pretty well. If you have the time, it would be nice to take a look back. It's a slow burn, but really gets going mid-late game once you figure out the game. The game is like Outer Wilds if there wasn't Nomai text to read, and you figured everything out through experimentation. The ecosystem is a lot more complex than the predator-prey dynamic that you can differentiate with observation, that the tutorial doesn't explain because the game trusts the player to figure those aspects out and learn on their own. This kind of turns into an issue for players on a time crunch. This is why reviewers (especially in 2016 with all the other games coming out like BotW) rushed the game for 6 hours, only stayed in the starting area gave the game a mediocre review, where general player review are a lot higher when you can take your time to learn, you actual go through faster. It's a lot like piloting the ship in Outer Wilds, it will be clucky and confusing at first, but once you figure out small things like using back thrusters halfway between your target, you won't crash. Honestly up to you to decide, just explaining why it was a bit unfortunate to play in a backlog challenge like last year when a lot of the games themes and philosophy shows up half way through. And also because I'd be explaining spoilers to the game relating to your video. Once you get to Shaded Citadel / Exterior and you realize that everything you were in is parts of a giant superstructure that goes all the way up past the clouds, and seeing the cycle end without any rain was so bizarre and amazing, the sunset and night cycle you never get to see at that moment is so nice. Then when you get inside Five Pebbles and see that what you climbed was actually a giant supercomputer with dozens of rooms dedicated to just specific operations for Five Pebbles and the soft drone of synthetics as you get closer to his chamber that grows in intensity with LED's lighting up the entire background is so incredible. The rooms are 4-6 screens sometimes with just empty space the slugcat is so small compared. The area you leave from it also something that amazes me: a city caked with a meter of dust, no other creatures up there but you, and then... looking out you see dozens of more structures in the distance, the same ones as the one you took hours just to climb up. The Downpour DLC also reminds me of Ghost Story in terms that each campaign takes place nearly decades from each other showing how the building of superstructures impacted the environment, and what happens centuries out from the base game.
@takiyeet6946
@takiyeet6946 Ай бұрын
Been a while since I've watched anything about Rainworld lore (I am checking the wiki though, also big spoilers), but there are massive metal partially organic sapient supercomputers called Iterators in Rain World, and it is implied that the water vapor produced by these machines are what causes the heavy rain that can literally kill you. The ancient civilization that made these supercomputers built cities on top of these Iterators, probably because they couldn't exactly live with the rain. These Iterators were built to figure out how to escape the cycle of rebirth. The ancient civilization found a way anyways by using something called void fluid, however some ended up becoming these permanently non existing yet also alive entities at the same time called Echoes. In the campaign in the Downpour DLC that takes place at the end of Downpour's timeline, you can encounter an Echo by Frigid Coast which directly connects to the wreck of one Iterator. What's interesting though is part of the dialogue. "I toiled away until my final breath. As did many of us, through countless generations. | Research, shipments, architecture, computation, politics, worship, revolutions! | All for a heap of rusted metal steeped in a puddle of frozen water." Another of these Echoes isn't near an Iterator who states "Something still draws me here. Even after all this time. | The weather is so different now, but the fields... | I do not need eyes to know that the grasses still sway gently in the winds." (Outer Wilds spoilers) In Outer Wilds: Echoes Of The Eye an unnamed alien race has slides depicting them tearing apart resources from their own planet to build a massive space ship. The greenery and clear sky turn murky and brown, you see them tear down their houses and the trees. They end up creating a simulation which you can go into, and it is clearly meant to be a replica of their home planet. Even still, you can see one watching a slideshow of their home planet. The contrast between both of these examples is that unlike "A Ghost Story", what once was isn't torn down once the people who once used or lived in that place move out, but by the hands of the people who lived there. And in both cases, clearly at least a few of people who did so yearn for their old homes. (Ultrakill spoilers) I don't have a neat way to tie it in but in Ultrakill, there are the partially solar and blood powered Earthmovers made during the great war that people had to live on due to the Earthmovers making what little on the Earth's surface that was still habitable uninhabitable and people had to live on the Earthmovers. The one that you face has a book you can find with some very interesting dialogue ultrakill.fandom.com/wiki/7-4:_...LIKE_ANTENNAS_TO_HEAVEN#Unique_Passage .
@dragonmaster1500
@dragonmaster1500 Ай бұрын
Daryl, I love your content, you have this way of describing things that makes them feel both so ethereal yet so real. I just wish that I didn't end up feeling super depressed every time I watch one of them. That was a beautiful ending this time though. I wish there were more people who would talk about Megastructures and things like you did here.
@narcissusfemboy
@narcissusfemboy Ай бұрын
I'll never stop loving the way you look at games and media in general. You give me such a bliss in indulging in details
@july_fish
@july_fish Ай бұрын
I half expected dams to be mentioned for real-life megastructures. They don't have mesmerizing views compared to tall buildings but it always surprises me when I know the amount of water they hold. I also think about the Large Hadron Collider (LHC) by CERN just because I'm a nerd.
@theslicerofbread481
@theslicerofbread481 Ай бұрын
The Stellaris mod mentioned is Gigastructural Engineering, one of the best mods for Stellaris in my opinion, very in depth and provides so many awesome ideas and bring so many others to life, really expands the game and provides great endgame options (and crisises).
@benni4202
@benni4202 Ай бұрын
This is your best one yet. I am a writer and the worldbuilding aspect of this, combined with you phenomenal writing really did it for me. thank you so much for all the time you spent on this. It was well worth it!
@lukaevens5329
@lukaevens5329 Ай бұрын
I was so excited when I saw this upload, because I’ve been obsessed with megastructures, and I really enjoyed how in depth you went with the concept. You even made me more interested, so now I have some resources to go and find.
@shiroganetsuki9634
@shiroganetsuki9634 Ай бұрын
Not quite the Analemma Tower, but Battle Angel Alita had something similar with its Jeru-Salem structure - basically a barbell held in place by equally gravitational pull and centrifugal force. I loved the concept (especially since almost nobody on earth knew about it). My personal favorite is BLAME! though. If you haven't, read NOiSE; it's the prequel to BLAME! and tells how the Megastructure came to be.
@Mortablunt
@Mortablunt 20 күн бұрын
What’s that about? The tower was very cool, you know until it slams into a mountain or whatever! And just imagine having to clear air traffic around it! Doesn’t sound too bad doesn’t sound too hard to stay out of the way of some thing hundreds of miles long up until you realize it’s moving at about 20,000 miles an hour!
@haldir108
@haldir108 Ай бұрын
As always, the best big structurre in games is from Metal Gear Rising. In the bad guy HQ, The internal express elevator will take many many minutes to reach not even the top of the building. Inside one of the floors, there's a multi-stories tall pagoda.
@baconchickenforty-two9208
@baconchickenforty-two9208 Ай бұрын
plus raiden gets on it after already sprinting along the outside almost to the top of the building lmao
@mantisman3396
@mantisman3396 5 күн бұрын
amazing video, I really enjoyed the philosophical concepts you went into. there's lots of videos about superstructures but this has by far been my favorite one. I don't even have to watch another one of your videos to know I'm subscribing lmao
@user-vi4zw6zu4c
@user-vi4zw6zu4c Ай бұрын
Amazing video. I’ve been obsessed with similar things as discussed in this video. As someone from a small town in Eeastern Europe, I’m not used to seeing big complex buildings. But from when I was 1 up to 4 years old, I lived in Shenzhen, China with my parents. The look and feel of that city with hundreds of skysrapers captivated my kid mind. Ever since then, I’ve been amazed and drawn to the idea megastructures
@brentsacks
@brentsacks Ай бұрын
Gonna need you to share some of that talent with the class here, Daryl. Also, that megastructure book looks dope af!!
@DarylTalksGames
@DarylTalksGames Ай бұрын
Can't recommend it enough! They have a digital version available too which really helped with making this
@brentsacks
@brentsacks Ай бұрын
@@DarylTalksGames 👀
@janosd4nuke
@janosd4nuke Ай бұрын
Let's turn it back from sci-fi to ancient times: Prince of Persia The Sands of Time: climbing the Tower of Dawn. That was my first experience in this vein. And they doubled down in The Two Thrones with THE Tower of Babel.
@Frosttymofo92
@Frosttymofo92 Ай бұрын
Blame! is so good. The size of the "city" is on such a different scale it's litterally impossible to imagine. It's super cool to see Blame! being talked about, it doesn't have nearly the following it deserves.
@copyright7
@copyright7 Ай бұрын
When I watched Cowboy Bebop I thought about how cool some aspects of megastructures seem (like the upside down cities built in a huge ring of grass, these look absolutely insane) but didn't think that much about it, this video was so thoughtful and well written congrats fot the work 🙌 Also the hopeful perspective in the last was beautiful damn
@cantonnierbethcepourlavhy6343
@cantonnierbethcepourlavhy6343 Ай бұрын
That tower in the beginning is definitely inspired by Zalem from Gunnm !
@justnate01
@justnate01 Ай бұрын
so many "places that take chunks of your life to explore" and so little life!
@fatyoshi696
@fatyoshi696 Ай бұрын
One megastructure that I think encapsulates all of this perfectly are the earthmovers in ultrakill, which are gargantuan war robots of which a single one is enough to level entire cities. As more and more earthmovers were deployed to fight in the war the entire planet started to become uninhabitable, forcing people to start building cities on top of the earthmovers themselves to survive, and it was this that made everyone realize how they had gone way too far
@ramonaflowers5052
@ramonaflowers5052 Ай бұрын
Thanks for an amazing video! The first megastructure I learned of was Larry Niven's Ringworld. The idea that there could be something artificial that would have taken the entire mass of a solar system to create captured my imagination. All the continents of the Earth would be a series of tiny island on something that huge. I'm so glad movies, books, and games allow us to experience megastructures that we won't ever be able to experience in person. I think you really captures the mix of emotions that they bring out in people, and why they fascinate us.♥
@zaphodthefoolonthehill7380
@zaphodthefoolonthehill7380 Ай бұрын
this channel is going places
@pepitothefrogito7372
@pepitothefrogito7372 Ай бұрын
"WHY AREN'T PEOPLE ASTOUNDED BY THIS?" Well, i have 100 hours in KSP.
@pedroscoponi4905
@pedroscoponi4905 Ай бұрын
I would like to vaguely gesture at House of Leaves for something which does technically count as a megastructure and fascinates me greatly. I don't think it would've worked for this video but - it's there! I would also like to point out something that is tangential to the video but still worth the mention: we do not currently have an overpopulation problem, only a resource distribution one!
@clanime3486
@clanime3486 Ай бұрын
Another banger video once again! I love the feeling of sublime, when it feels like my existence is too small to even compare to huge towering structures and environment. I thought I can only get this feeling from standing on top of a mountain, or looking at the view of an endless night sky in pitch black darkness. You now put the idea of megastructures in my mind, and I feel an obsession about to bubble up. Thank you for dunking me head first into a new endless abyss of researching this topic and grappling the science around these structures
@Ent7aryy
@Ent7aryy Ай бұрын
Can someone tell in what video did Daryl talked about whalefall?
@TheOrian34
@TheOrian34 Ай бұрын
I think the biggest issue I have with megastructures is the logistical nightmare you justly mentioned. Going further, Ecumenopolis is quite impossible due to the resources needed, you cannot cover the surface of the planet with more resources than we can even access from said planet. And the more resources you grab from space, the bigger said planet becomes, requiring more resources in turn. There is also a scale where structures just stop working, the moment when science catches back and says no, it's not feasible. Fantasy most often stays fantasy. And at the same time, there are things we simply can't imagine yet, we didn't get flying cars, but we have magnetic trains and the internet, arguably more magical.
@SahasaV
@SahasaV Ай бұрын
I don't think you understand how large planets are, and how thin our slice of it is. Our ~40km deep crust is only about 1% of earth's mass. We are limited, only by how deep we can dig, and how high we can reach.
@TheOrian34
@TheOrian34 Ай бұрын
@@SahasaV I do understand, that doesn't really matter for what I said.
@julianfarnam6246
@julianfarnam6246 3 күн бұрын
It may not look like a car but if you think about it a helicopter is basically a flying car. Smaller aircraft designed to transport around 2-6 people, doesn't need a runway to take off or land, very tight turning circle.
@LokheeNyx
@LokheeNyx Ай бұрын
Oh my god you just introduced me to a new emotion of nostalgia, existential dread, melancholy and solace by that end ghost film- Amazing, incredible video and I want you to know that if it’s enough to us viewers if you had fun and a real passion because it really shines through :))
@sadoilem-_7938
@sadoilem-_7938 Ай бұрын
Man, this channel gotta be the best discovery of the last 2 years, after a year and something more, you entered officially in my god tier channel. Every video is just...so fucking interesting, I missed a channel like that, thank you very much, you are very inspirational even just for the creativity. Wow
@UltravioletNomad
@UltravioletNomad Ай бұрын
Spoilers for Stellar Blade... and the Horizon series The fact that the man that owned and financed that massive sky elevator is still alive and affecting the world is fucking haunting to me, but not in the way that I feel like was intentional by the devs... or maybe I'm wrong, maybe all the soda cans with NFTs, the anachronistic architecture in what's supposed to be an advanced city for androids, and Raphael's entire creed is supposed to be a hollow commentary. The scope of that tower alone is daunting and terrifying, but they lead to a orbiting space colony that likely MORE ridiculous, and there used to be more, but yet another testament to Raphael's hubris destroyed all of them, Mother Sphere. And even still, the infestation and rot consuming the elevator is ALSO Raphael, his bid to restore humanity corrupted all of us... and yet despite its supposed failure it still came out with him being the prime subject, THE human that would survive with his humanity intact and THE human who would ascend to humanity's next stage of evolution after fusing with androeidos... If Raphael is supposed to be a grim reflection of all of humanity I don't want him... because he feels more like hes constantly TRYING to insert himself as the icon of humanity, or at least its savior, and dooming us every time. I WANT him to be an icon of hubris, he is not humanity, HE is Ozymandias, but he refuses to die. But the game... it really doesn't feel like its criticizing him, it doesn't feel like it understands the weight of who this character they made is and what he has done... it really wants us to accept him as Adam and it really wants us to accept that he's the solution. Its why I question the intention and direction of the game. Its not like Horizon, which portrays a beautiful caricature of a vicious entrepreneur and accelerationist, who despite actively dooming the world, refuses to let someone else become a savior and nearly dooms us again, and when given the respite to die in piece in his tomb, decides he's not satisfied not seeing the end, and desperately tried to make himself immortal so that he can greet the new humanity as a god... See Adam already IS basically a god, the boss fight with him all but confirms it, and the fact that Eve seems to be unchanged should she fuse with him indicates he wants to be human, and he wants to be mortal... its... honestly it really muddies the already surface level allegory of Adam and Eve the game tries to portray. But still, in Horizon Ted Farro is an obstacle to progress, his aggressive self insertion leads to turmoil and Aloy uses a mix of cunning and scifi birthright to overcome the mess he'd created. But Eve... well Eve is just an ant on the side of Raphael's massive, compensating tower... she's led around on a string by him the entire game, she rarely questions information given to her and doesn't dig deeper, and in the end the best choice is to side with him. Its funny, because there was all this debate about if the character design was sexist before anything was known about the actual character. But after playing the game, its not the costumes that bum me out, its that any sense of autonomy Eve might have felt like she had gets crushed by the end... and like regardless if that's intentional commentary or they just seriously thought Adam was a more redeeming character, it really just validates my opinion that the stellar art design of the game, pieces that are all amazing on their own, don't really come together in a compelling way the same as Neir, Horizon, or Xenoblade. That all being said, that entire level, including the area leading up to the elevator, is THE high point of the game for me. And that's because at this point, despite Eve and Lily just weirdly still not getting that Naytibas were the original humans, we as the viewer understand that both the egregious technology AND the corruption consuming it are the same thing. And man is it just... freaking effective.
@koreandersim
@koreandersim Ай бұрын
Made in abyss
@diamondrust4719
@diamondrust4719 Ай бұрын
This ended far from where I expected it would and yet I can see and understand how we got there. Well done.
@speeve1366
@speeve1366 11 күн бұрын
This video was beautiful, in every layer and level. From concepts tangling in the sky to metal choked corridors spanning distance in meters to eons, it was a heartbeat amidst the engineering.
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