Importing Real World Locations Into Unreal Engine 4 - Beginners Tutorial UE4

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Virtus Learning Hub

Virtus Learning Hub

Күн бұрын

In this video we take a look at how we can take real world terrain data to generate a terrain that is 1:1 scale and bring it into Unreal Engine 4. We show you the process of using Open Topography to extract data then convert it using L3DT.
L3DT:
bit.ly/2hbOWyW
Open Topography
bit.ly/2zmgOuZ
Companion Guide
bit.ly/2zGOdkj
Companion Guide Written by: Anhatthezoo
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Пікірлер: 517
@calaranisordo5709
@calaranisordo5709 4 жыл бұрын
Certain features in this tutorial no longer work as of 2020. the free version of L3 cannot resize the heightfield beyond a cap that is around 2048. You do have to pay for the full version to do this and likely other steps in the tutorial. Upvote this so everybody knows.
@poopydoop4781
@poopydoop4781 4 жыл бұрын
just get the trial
@DodaGarcia
@DodaGarcia 3 жыл бұрын
Honest question, not being snarky: why would anyone want to do this? I legitimately don't get it. If it's just to simulate a real natural environment, those operate on the same fractal logic that is trivial to generate procedurally. If it's to use a real world environment, how does a topographic map accomplish that? It's not like elevations and plains look that different without the cities, vegetation and other factors that make them identifiable. I don't want to be a dick to this particular video because I don't know what was available back in 2017, but these days there are free addons that will download the entire geometry and texture for a region from Google Maps into a scene. I've only used it in Blender, where it's intuitive enough anyway, but I'm sure there must be something similar for Unreal where the community is so much more development-driven. But again, maybe I'm just missing what's supposed to be the usefulness of this process.
@BallSniffer-ls6dg
@BallSniffer-ls6dg 2 жыл бұрын
@@DodaGarcia just paint trees and grass n stuff
@AverageDev
@AverageDev 3 жыл бұрын
i always get CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@andygardner7553
@andygardner7553 3 жыл бұрын
Me too.
@AverageDev
@AverageDev 3 жыл бұрын
@@andygardner7553 it's better we do something else rather than waiting for this ..it's always down
@pedroehler
@pedroehler 3 жыл бұрын
Hello, guys! I'm getting an error when I try to import my heightfield, can someone help me?: CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@ScottBrady06
@ScottBrady06 6 жыл бұрын
6:19 “Raised evelata... uh, raised... (laughs) raised evolu... I’m not even gonna... elevation. Yea, it’s got raised evelation.” That’s cracked me up 😭😂
@raydlee.mobile
@raydlee.mobile 5 жыл бұрын
At 4:49, don't forget to remind viewers that the free version only allows sizes up to 2049, and you're using the pro version.
@phil2415
@phil2415 2 жыл бұрын
Why on earth did he specify 8192 in the first place? I'm sure there's a reason, but without explaining it just sounds like a completely arbitrary number!
@gabrielepardi5178
@gabrielepardi5178 2 жыл бұрын
@@phil2415 8192 is the max resolution allowed (suggested) for landscape bu Epic in ue4
@marcelolanger1896
@marcelolanger1896 Жыл бұрын
@@phil2415 That's the max resolution scale for Unreal Engine height maps, that's the limited side for map generating process from Unreal. To add more than that, you'll need to generate more Height Maps from the side areas.
@marcelolanger1896
@marcelolanger1896 Жыл бұрын
Then you just have to add them at you project, and move them to their own placements.
@bra1ns205
@bra1ns205 3 жыл бұрын
Hello can someone tell why i got this massege??? CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@lobo5212
@lobo5212 6 жыл бұрын
hoowwww dudee i been trying and i cant merge the black image with the map i just ccant passs through do u know any other way to import real world location to unreal ??'
@joshuasilva7322
@joshuasilva7322 3 жыл бұрын
Hey Virtus, I am getting an Unsupported Compression Error when I import it to L3DT. Any Help will be greatly appreciated!!
@MZONE3D
@MZONE3D 5 жыл бұрын
Note: if you are using this tutorial in 2019, the L3DT software standard edition only converts to 2049 x 2049 not 8192
@h20falcon59
@h20falcon59 5 жыл бұрын
so is therea work around??
@grdicobo2858
@grdicobo2858 5 жыл бұрын
@@h20falcon59 Yes, use trial version of L3DT, it is free for 90 days and supports all pro features.
@daveg4417
@daveg4417 4 жыл бұрын
The better workaround is to not use L3DT at all, use TerreSculptor instead. It's free for the full version and supports way more features.
@seanc2893
@seanc2893 4 жыл бұрын
@@daveg4417 will it work with OpenTopography?
@daveg4417
@daveg4417 4 жыл бұрын
@@seanc2893 - TerreSculptor can currently import the following DEM formats: ASC, BIL, BT, FLT, HGT, and GeoTiff. So it will work with that site if you choose one of those formats for the data.
@sama-mb6xq
@sama-mb6xq 6 жыл бұрын
Hi! Amazing tutorial, I got everything to work! But I have 1 problem you need to help me with! I did all the steps and saved everything. But when i reload/restarded the level/project i made, the landscape is gone. It seems like all the landscape squares is packed in separate levels. What should i do? Can i somehow merge all levels together or something? Please help! (I can't open it)
@ronpreen
@ronpreen 6 жыл бұрын
@Virtus Learning Hub When i try to change the aspect ratio in L3DT, it says the maximum is lower than what you suggested. #Help plz
@GloriaAlMetalRN
@GloriaAlMetalRN 4 жыл бұрын
one question bro, what is the limit of Kilometers in Unreal? can i put an entire country o just less territory? thank you so much for your help
@MarjoleinvanVliet
@MarjoleinvanVliet 3 жыл бұрын
hi there. As soon as I click "OK" at 10:08, I somehow keep on receiving L3DTio_FI::LoadMapFile error - Unsupported bits/pixel from my event logger. Whatsup?
@cookingandjava7574
@cookingandjava7574 6 жыл бұрын
"The level of detail in here is just absolutely astonishing!"
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
LOL I know I could nOT believe he said that -o_0,,what the hell was he ON.
@ethanwasme4307
@ethanwasme4307 4 жыл бұрын
Not so bad if you use a better DEM set ALOS 30m i.gyazo.com/1e930320aa60958a8e7b72a63816ad38.jpg Can get crazy resolutions like 8-5m done with LiDar in some places if you can hunt it down
@GloriaAlMetalRN
@GloriaAlMetalRN 4 жыл бұрын
whith this method include a city houses buildings?? o is only the landscape the map? thank you so much
@God0fTime
@God0fTime 4 жыл бұрын
@@ethanwasme4307 how do you get the lidardata from a national park in canada?
@GloriaAlMetalRN
@GloriaAlMetalRN 4 жыл бұрын
this proyect is only the map ? or include the city too? and has to be small map cause a big the machine freeze, i have window 8 and my unreal ask me update the AMD Grafic Card to 19, but 19 is for window 10 thanks for the help somebody cause im new in this tutorial.
@FreakSheepVODS
@FreakSheepVODS 3 жыл бұрын
great everytime you import a map like this in the LTD3 pro CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@WadelDee
@WadelDee 4 жыл бұрын
Is there a way to automate this? I would like to be able to write a program that can tell me if a specific point on the earth is either on land or on water, with really good precision. Or, even better, whether a rectangle on earth is mostly covered in water or mostly covered in land.
@mmmatic1
@mmmatic1 6 жыл бұрын
Hi, pretty interesting video, but what if I was to create smaller environment lets say like 2.5km x 2.5km (small village and hills around). I have checked and opentopology doesn't really provide high quality heightmaps for small areas.
@terrablader
@terrablader 3 жыл бұрын
How does the level tiling work? Does it load each tile separate like zones? As you play?
@BenJamin-mq8eb
@BenJamin-mq8eb 5 жыл бұрын
Do you know how to migrate landscapes from one project to another? doesn't seem to work like with a usual mesh.
@GnarGnar9000
@GnarGnar9000 6 жыл бұрын
at 17:56, in my version, i only have one Terrain thing on my list despite how I'd selected many of them in the folder like you did. I've tried it twice now and I've got nothing. I thought maybe it was cus I never exported it as a tiled map in L3DT but you didn't either?! so.. i'm lost
@Mew-mu6ev
@Mew-mu6ev 6 жыл бұрын
Is it possible to add realistic buildings like? Or would you have buy that in the market place
@MinusZer0813
@MinusZer0813 6 жыл бұрын
So i must be missing a Step here after i get my Map from Open Topography and import it to LTD3 It come Out Very Low Res and cant Be used. Any Clue what i am doing wrong.
@TheeRyanBrice
@TheeRyanBrice 6 жыл бұрын
The same issue im having right now, the rendering of the height map looks too pixelated, therfore, Im not able to use it
@Kyaroru_KYO
@Kyaroru_KYO 3 жыл бұрын
Hey man, great tutorial! It's always great to see other's tips and tricks on how to do one job, so forget the people online in the comments talking trash. No one's perfect and I learned a new method here, so keep up the good work and thank you for your efforts!
@Kyaroru_KYO
@Kyaroru_KYO 3 жыл бұрын
Also to the assholes who think it's alright to talk shit because they're behind a screen, y'all can go fuck yourselves. Y'all get the general idea, if you don't like it, move on. don't be a little prick lmfao.
@AdelaideBen1
@AdelaideBen1 4 жыл бұрын
Thank you for making this before - I know this is now very old - but in case anyone is still using this as a reference, the scaling is wrong... my advice is that jumping on Google Earth takes little time - if you're going to use a real world location, check what it actually looks like (hint: it's not a pin-cushion of craggy rocks). Also, be careful when converting units - UE4 operates on a 1 unit = 1 cm basis,... so approximately 30 units = 1 foot. Best bet is always to give your created landscape a sense check to see if it looks about right (if you actually want it to be realistic). If you 're actually looking at some sort of extreme world, then this scaling works. Also see below comments on how to simplify this process using RAW.
@RanjithKizhakkey
@RanjithKizhakkey 3 жыл бұрын
Any thoughts on how to apply the texture map also from google satellite image ?
@majki74
@majki74 6 жыл бұрын
"This little island called Cape something" is 56 km long. LOL
@gylsonlopez5925
@gylsonlopez5925 4 жыл бұрын
its Cabo Verde
@DodaGarcia
@DodaGarcia 3 жыл бұрын
@Thickok 45 Thank you for translating into miles, everyone was very confused about whether 56km was a lot or not
@proflooney
@proflooney 2 жыл бұрын
so guys in 4.27 I making an open world. I have my persistant and all my sub levels made and placed. however in the 0,0 I added my heightmap but it doesnt give me the option to add a heightmap to my other sub levels. when I click on the sublevel make it current, goto landscape it is like thers already a landscape actor there and give me sculpting options but none for creating a landscape ?
@SeriAutumn
@SeriAutumn 5 жыл бұрын
Thanks a lot man! This really helped
@Qwiggalo
@Qwiggalo 6 жыл бұрын
Can we use anything other than L3DT to get the same results? Terragen, World Machine, etc?
@benday5602
@benday5602 5 жыл бұрын
pretty annoyed that this did not work looks like im going to have to do it the old school way, thanks for your tut though @Virtus as always very well presented and explained!
@DakuAkuma
@DakuAkuma 5 жыл бұрын
I just wanted to say how much I love your videos. In just a few days of going through them I have been able to learn how to use this engine fairly well and after your conditions tutorial I have now made a extremely detailed stamina system and player controller for my game. Thank you for these.
@nicklithas6052
@nicklithas6052 6 жыл бұрын
When i export the files i do the same as you but after that i have a rar file that cannot be opened, can you help me?
@Qwiggalo
@Qwiggalo 6 жыл бұрын
Why divide by 8 when it gives you the KM and Unreal units = meters?
@Romulus00001
@Romulus00001 6 жыл бұрын
...not to mention the distance was in miles, not kilometers. 35 miles is ~56.5 KM... so umm... no idea :D
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
prob. why its BLOCKY--I hope so anyway as I wouldn't mind at all using this method for more realism.
@unrealenvironments-speedle782
@unrealenvironments-speedle782 6 жыл бұрын
really interesting! i will try to use this :)
@jaspervandijk27
@jaspervandijk27 6 жыл бұрын
i even found you here XD
@notscammeronyt
@notscammeronyt 5 жыл бұрын
OMG
@humanbeing9140
@humanbeing9140 5 жыл бұрын
@@notscammeronyt .
@teebeeoee
@teebeeoee 4 жыл бұрын
Just awesome! Thanks for the tut!
@captainricco2777
@captainricco2777 6 жыл бұрын
Hello. Yes it was extremely complicated. And, I don't think I'll give it a try just yet. Can't I just generate the same work by using a packaged asset on the store? Some kind of terrain maker?
@OmkarJagdaley
@OmkarJagdaley 3 жыл бұрын
CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed L3DT Keeps throwing this at me!!!!
@amrut_sonu7822
@amrut_sonu7822 3 жыл бұрын
same with me too!
@liridonfejzullahu1873
@liridonfejzullahu1873 3 жыл бұрын
@@amrut_sonu7822 same with me :(
@ogradus
@ogradus 3 жыл бұрын
At 4:35 why did you enter 8192? Does it matter on the side of map that you have or? Thank you!
@mrcodmac3200
@mrcodmac3200 5 жыл бұрын
Hey if i want to do the same of you but i need the road and buildings it is possible ? Thanks you a lot
@reecebrauer7289
@reecebrauer7289 4 жыл бұрын
This process is far too lengthy and unnecessary. Here is the far simpler version with the same result in a quarter of the time: 1) Import heightmap into L3DT 2) Resize heightfield (4092 for me but may vary based on how big you want yours) 3) Export as RAW file 4) Open Unreal and click on the landscape tab 5) Select Import height map and select your RAW file 6) Change the settings to what you need (Z controls height of imported heightmap) 7) Get on with making your game :)
@clebo99
@clebo99 4 жыл бұрын
I need to try this. Any good areas that I should test?
@daveg4417
@daveg4417 4 жыл бұрын
4092 is NOT a recommended UE4 Landscape size. 4033 is. docs.unrealengine.com/en-US/Engine/Landscape/TechnicalGuide/index.html 4092 isn't even a valid Landscape dimension, 4093 is the closest valid size providing 31 Quads 2 Sections 2 Components, and it is no where near optimized. So your Landscape will be padded out from your dimensions anyway. I wouldn't use RAW either, it's way easier to use 16-bit PNG. RAW always assumes equal width/length unless you provide an ASCII header file. And it is way easier just to use the free TerreSculptor software to work with Digital Elevation Models and UE3. TerreSculptor supports more than 100 file formats and supports Unreal Engine directly. kzfaq.info/love/_8MqFatjX_L7QqfuZpyHJg
@IamNeighborlee
@IamNeighborlee 4 жыл бұрын
@@daveg4417 Terresculptor has tiled output ?Anyway the website is very sparse don't trust it, OP just use l3DT which is well known PRO software with tiled output.
@IamNeighborlee
@IamNeighborlee 4 жыл бұрын
@@daveg4417 its notthat big a deal, I use 5101 and I've experienced zero issues!! Can you CITE issues with ue4 and raw ? why would they offer raw if its that bad ?
@daveg4417
@daveg4417 4 жыл бұрын
@neighbor lee Yes, TerreSculptor has tiled output. See the Feature List page www.demenzunmedia.com/home/tsfeatures/ TerreSculptor has been around for more than a decade. It is developed by a UE3/UE4 Licensee and engine consultant. It has more than 50,000 downloads and copies in use. It is very trusted software. What a silly comment. What is it going to burn up your computer? If you want to do things the hard way with L3DT then go ahead. Here is the TerreSculptor KZfaq channel kzfaq.info/love/_8MqFatjX_L7QqfuZpyHJg Here is the TerreSculptor Facebook page facebook.com/DemenzunMedia/
@byteparrot
@byteparrot 6 жыл бұрын
We are currently developing a free & open source plugin that simplifies this process - It also downloads the right OSM data and puts it on top - It should be finished very soon :D
@VirtusEdu
@VirtusEdu 6 жыл бұрын
+byteparrot Sounds great, hit me up with an email when it's finished!
@wasabi2103
@wasabi2103 6 жыл бұрын
Any new information?
@wimblesoft
@wimblesoft 6 жыл бұрын
Any news about that? :)
@Tavitooo
@Tavitooo 6 жыл бұрын
So and any news?
@Patinno
@Patinno 6 жыл бұрын
How is your progress
@crazyAlexander23
@crazyAlexander23 6 жыл бұрын
can i get hight map of Iceland? there is no red thing on it and i get this message "ERROR! The bounding box contains no data."
@chiliphrosting9059
@chiliphrosting9059 5 жыл бұрын
Absolutely amazing!
@__foo__
@__foo__ 5 жыл бұрын
Is there an alternative program similar to L3DT ???? The site for the purchase of the software is under maintenance, the standard version does not let me change the resolution of heightlevel and the page to download the PRO version of the program for free is providing the wrong activation keys because the server is in maintenance...
@mcihanaydemir
@mcihanaydemir 3 жыл бұрын
I hated this sowfware. We need alternatives.
@shayneoneill4680
@shayneoneill4680 2 жыл бұрын
Hello Great video, Quick question when exporting overlapped files why is tile size 2017??
@mattw940
@mattw940 5 жыл бұрын
great tutorial...nuts the height map is literaly 12 pixels (4 pixels wide by 3 pixels high), it looks like as the area i am trying to get (a place where family used to live) is no more than a few hundred meters in total, which seems to be way too small for this to work. I am still looking but have yet to find a any way to get Accurate height data of sufficient detail for an area that small.
@327legoman
@327legoman 5 жыл бұрын
Hmm. The biggest issue with this, is that the rest of the entire landscape layer continues on a flat plane at the Z=0, meaning that it's impossible to lower it any further and so adding any sort of sea seems impossible. How would you get around this and have a gradual increase of depth at the shoreline instead of just a flat plane?
@CProton69
@CProton69 6 жыл бұрын
L3dt just constantly errors cannot proceed to do anything.
@MarjoleinvanVliet
@MarjoleinvanVliet 3 жыл бұрын
same here
@MontChevalier
@MontChevalier 5 жыл бұрын
Man, I'm having trouble with this. Can I get any help?
@brandenlucarelli
@brandenlucarelli 5 жыл бұрын
Whenever I import a heightmap it loads way off in the distance. What am I doing wrong?
@JR-rp7vr
@JR-rp7vr 6 жыл бұрын
You didn't explain why you used 2017 as tile size at 12:05 of this video. Please help! Thanks!
@BoyOfTheFuture4987
@BoyOfTheFuture4987 5 жыл бұрын
this is the recommended landscape size of ue4 ( check here for more - api.unrealengine.com/udk/Three/LandscapeCreating.html#Recommended+Landscape+Sizes )
@MrZyprez
@MrZyprez 4 жыл бұрын
@@BoyOfTheFuture4987 udk?
@mikeue4729
@mikeue4729 6 жыл бұрын
how do you move the terrain in ue4 ? it's imported but it's like very far away from the center of the editor ...
@bornewill
@bornewill 6 жыл бұрын
Thanks for the tutorial. When I import tiles in UE4, the cinematic renderer gets stuck, can you please help in this regard?
@bornewill
@bornewill 6 жыл бұрын
The problem start when we click Enable World Composition checkbox to import tiles.
@ExacoMvm
@ExacoMvm 6 жыл бұрын
You clearly fkd up something with the units :D
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
I think so too , no way its that small, and no way you're walking on any of that ;0-
@racerx1777
@racerx1777 4 жыл бұрын
yeah he measures 35 miles in google maps. it is not kilometers
@proflooney
@proflooney 3 жыл бұрын
the software gives errors every time I try to import the data file
@jamiinesbitt4680
@jamiinesbitt4680 6 жыл бұрын
Thank you Virtus!
@niranjpdas2849
@niranjpdas2849 6 жыл бұрын
Can I make a film with this unreal engine..just like 3ds Max and compositing with after effects??
@nhatnguyenanh8092
@nhatnguyenanh8092 3 жыл бұрын
can you help me when i loading map in to d3lt it said CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed How can i fix this pls help me
@osha6957
@osha6957 6 жыл бұрын
how do you make it so you can use it in a game? I've tried level streaming but it just wouldn't work.
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
It will work as long as all squares are the same , then if you need more just search utube for ue4 world composition and you'll be fine. Takes getting used to, but easy after that.
@TheSpidermycron
@TheSpidermycron 5 жыл бұрын
thanks for great course , the software crash at step of minute 8:26 when i i try to apply hight , any idea ?
@hermelin12
@hermelin12 4 жыл бұрын
anyone got an idea, crashes for me at that point as well
@playaahhd46
@playaahhd46 3 жыл бұрын
This isn't working for me. When i download the .tiff from opentopography i get a small 16kb all black image, and when i import it into terreSculptor it's just a flat all black area. Adjusting the properties does nothing.
@dgloom
@dgloom 6 жыл бұрын
Is this possible with an inland location such as a small village?
@gaeten7499
@gaeten7499 6 жыл бұрын
Does it work with unity
@3Daver
@3Daver 4 жыл бұрын
Why not use DEM data like we've been using for 15 years? And you can go to tangrams.github.io/heightmapper/ export your heightmap, take it into World Creator 2 or World Machine or directly into UE4 and work from there - it's faster, easier and gets more clean results.
@AsloOfficial
@AsloOfficial 4 жыл бұрын
What was that line from "INCEPTION" About never create something from real world..????
@belazargaming4
@belazargaming4 6 жыл бұрын
i followed you video to the spoken word but when i went to load the terrain files it did not load in im using 4.18.2 version of unreal engine is there anything different that must be done for it?
@sama-mb6xq
@sama-mb6xq 6 жыл бұрын
Hi did you solve it?
@montaviews644
@montaviews644 6 жыл бұрын
good to know, thx :) i will never use it but its rlly interesting
@alanalmeida6882
@alanalmeida6882 6 жыл бұрын
i just deleted viewport that thing from which we can view mesh can camera plz help what do i do
@maks3173
@maks3173 5 жыл бұрын
thats santiago island in cape verde. Im capeverdean and i was looking for a tutorial to do the exat thing with my island (santo antão). looked like you did something wrong with the scale because santiago is not that rocky.
@maicomcoelholopes9032
@maicomcoelholopes9032 6 жыл бұрын
pra mim não funcionou a imagem que recebo é toda preta e em 45x33 me ajuda :(
@astralman77
@astralman77 2 жыл бұрын
another video you mention description links and i see none of them not sure whats up with that.
@bra5081
@bra5081 6 жыл бұрын
I think the heightmap should be cropped to be square before anything else. Unreal can handle non square textures but it makes things easier for the workflow to have the same size on x and y on the terrain.
@geekgeneration
@geekgeneration 5 жыл бұрын
thats why he merged the height map data with the black square to make it 1x1 scale
@terrablader
@terrablader 3 жыл бұрын
Would google earth import through blender be just as good as opentopohraphy?
@gitanshkumar4113
@gitanshkumar4113 3 жыл бұрын
Getting CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed please help
@jakehartnoll6625
@jakehartnoll6625 5 жыл бұрын
where did output.srtm come from i never had it randomly pop up? coz in the video it just randomly appears in ur folders
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
Its in the 'download' you get from the site, but honestly unless I'm wrong, this topo does not have 30M points, has 90 which is nOT going to be walkable, 30 barely is, meaning too blocky, you'd have to add smoothing or something but then you loose accuracy. ie: " Shuttle Radar Topography Mission (SRTM GL3) Global 90m " < what he's using, NOT GOOD at all, doable, but not if you want some form of walkable content, just not happening. Try this instead www.eorc.jaxa.jp/ALOS/en/aw3d30/ < as seen THIS is 30 meters, much better. This is not meant to demean OP's kind offering, just a heads up, something I've known just recently myself, so paying it fwd ;0-0
@samson2342
@samson2342 6 жыл бұрын
i tried this but when i import it into l3dt its not the whole map and its pixilated.
@diddleyshinyhunter
@diddleyshinyhunter 3 жыл бұрын
Same :(
@DXClashing
@DXClashing 5 жыл бұрын
Then how to select india / srilanka without touching non-red area ?
@vihangagunasekara9617
@vihangagunasekara9617 4 жыл бұрын
OCT Benchmarks Hooooly shit! I live in Sri Lanka and just encountered this. That’s probably 1 in a million.
@DXClashing
@DXClashing 4 жыл бұрын
gahata gahak moratuwe hambena seen eka thama :v gg
@vihangagunasekara9617
@vihangagunasekara9617 4 жыл бұрын
Eka Nam aththa.
@DodaGarcia
@DodaGarcia 3 жыл бұрын
So... not location texture, just topography that might as well be based on random noise? What's the point exactly?
@reeceytaylor
@reeceytaylor 6 жыл бұрын
would this work with urban areas (like NYC as an example) or is it just for places with elements such as cliffs and mountains
@VirtusEdu
@VirtusEdu 6 жыл бұрын
Reece Taylor This will only generate terrain information, it won't take buildings etc into consideration.
@reeceytaylor
@reeceytaylor 6 жыл бұрын
Virtus Learning Hub / Creative Tutorials that is a shame, is there a way to do this (or similar) with buildings
@mrconcept
@mrconcept 3 жыл бұрын
Anyone know why i always get this error importing? CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@chrisdave5320
@chrisdave5320 2 жыл бұрын
I was able to find a workaround for this. I opened the tif image in GIMP (or you can use Photoshop) then exported as another tif but removed the LZW compression. After this it imported correctly in L3DT.
@TinyWorlds
@TinyWorlds 6 жыл бұрын
Seems like they limited the size of the heightmap in L3DT Standard. Now you can only do up to 2k instead of 8k in the free version.
@98joetucci
@98joetucci 5 жыл бұрын
I cannot export as 2017 from L3DT it says tile is larger then width? what should I do
@RETARDMOBILE
@RETARDMOBILE 5 жыл бұрын
get the pro trial for 90 days, its free on their site. the results arent the best though tbh, might find a different tutorial because this one has a ton of mistakes
@maicomcoelholopes9032
@maicomcoelholopes9032 6 жыл бұрын
para mim não funcionou, sempre recebo uma imagem toda preta e com baixa resoluçao :(
@retorique
@retorique 3 жыл бұрын
With all the enhancements to Landscape and Importing workflows in Unreal, is all of this necessary as of 2021? Honest question, I'm just learning about landscaping in UE4.
@VirtusEdu
@VirtusEdu 3 жыл бұрын
Hey Leo, Evan here! I haven’t dived into newer versions of Unreal’s landscaping, but I imagine there’s a handful of parts you’ll still need to do outside of the engine. For example, Sadly you can’t use the engine to get the world location so it needs to be external with some of the extra steps
@ThirstyThursten
@ThirstyThursten 2 жыл бұрын
@@VirtusEdu Yeah, so I'm also diving into Unreal right now, I found that OpenTopography doesn't have the whole world's height location anymore.. I wanted to try and import Yosemite Valley, but that data is not available (only partially) the site changed So as far as I know now " only select anything in the red lines" is super limited now. Can you confirm that? Or maybe I'm missing some settings or checkboxes? :)
@DaWhiteRotard
@DaWhiteRotard 5 жыл бұрын
Might there be a way to soften the terrain? Your example looks good but not suitable if you want to populate it with buildings and what not.
@bikerboy3k
@bikerboy3k 3 жыл бұрын
Only get : CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@lauragarciaardura847
@lauragarciaardura847 3 жыл бұрын
Muchas gracias!
@StevenMB1313
@StevenMB1313 4 жыл бұрын
Can´t even resize the heightmap to anything above 2017x2017 :(
@arslantariq89
@arslantariq89 4 жыл бұрын
You need L3DT Pro for anything above that
@Deathend
@Deathend 4 жыл бұрын
@@arslantariq89 It's no longer free.
@charliebrownau
@charliebrownau 6 жыл бұрын
Interesting thanks
@darthtrader1027
@darthtrader1027 4 жыл бұрын
Can you use City engine and import the 3D city into unreal to be your level or world?
@darthtrader1027
@darthtrader1027 4 жыл бұрын
Disregard, I'm not spending $2,000 a year...
@RedRowGT
@RedRowGT 6 жыл бұрын
Where are you? Why 1 week not uploading?
@youabcable
@youabcable 2 жыл бұрын
Maybe the project change other compresion. I tried your tutorial and result CL3DTio_TIFF::LoadMapFile error: - unsupported compression mode CMapGroup::HF_ImportFromFile error: - call to LoadMapFile failed
@rebootinteractive
@rebootinteractive Жыл бұрын
Have you figured out a fix for this?
@AIG26
@AIG26 6 жыл бұрын
So, i`m at 5:03 where the resize stuff is happening. BUT, you are using the PRO version of this software and for free download (wich is not in your link, you have to click some and find) we are using the Standard edition. And by that the resizing feature is limited to 2049 x 2049, so you should specify that in your tutorial. There are some beginner users (as the title says) that doesn`t know this...
@UnrealogyTutorials
@UnrealogyTutorials 5 жыл бұрын
Can we import a whole city in this?
@theRPGmaster
@theRPGmaster 6 жыл бұрын
"Raised evelation" :D
@Audhumbla005
@Audhumbla005 4 жыл бұрын
"Yeah, raised elevation. That's right! Raised evelation... "
@michaelsccofield9142
@michaelsccofield9142 5 жыл бұрын
what do i have to study if i wanna work on this kind of projects (excuse my english)?
@romainst8499
@romainst8499 5 жыл бұрын
Video games and Animation, where do you come from ?
@romainst8499
@romainst8499 5 жыл бұрын
But you have to take attention on what you want to specialize yourself, and go in the right school, there is a lot of shitty video games high school.
@metaturnal
@metaturnal 4 жыл бұрын
Pro version is no longer free. Free version does not allow me to do what you showed us. Pro version is under maintenance. Only Pro trial version available. Requested Trial activation code requested. Not received. =(
@proflooney
@proflooney 4 жыл бұрын
i cant get l3dt to download it sent me the login and password for downloading the porog but it just goofs up wont accept or download
@theperson278
@theperson278 4 жыл бұрын
use TerreSculptor its better
@VirtusEdu
@VirtusEdu 6 жыл бұрын
Here we show you how to generate terrain for real world locations into UE4!
@MashySob
@MashySob 6 жыл бұрын
Virtus Learning Hub / Creative Tutorials can i use this to import my school?!
@VirtusEdu
@VirtusEdu 6 жыл бұрын
+MashySob It only works with terrain, it won't do buildings, people etc 🙃
@MashySob
@MashySob 6 жыл бұрын
Virtus Learning Hub / Creative Tutorials oh. Oh well. Thanks for replying!
@alanalmeida6882
@alanalmeida6882 6 жыл бұрын
i just deleted viewport that thing from which we can view mesh can camera plz help what do i do
@connormoorerocks
@connormoorerocks 6 жыл бұрын
Great news you can! all you gotta do is add your schools size info in to google earth and then you export the buildings from that in to 3dsmax or blender or something like that, then export them to get the correct file formats for unreal then import them to unreal as static meshs and you're done, search youtube there are some good tutorials on this subject I believe
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