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...for gameplay has been achieved.
My voxel engine (written in Rust using the Bevy game engine), has finally a core gameplay loop implemented!
Sponsor: Quadratic - The Data Science Spreadsheet
Check out the project on Github: github.com/qua...
View open jobs here: careers.quadra...
Whilst I've previously only programmed voxel engine technologies like
hot reloadable rust code, ambient occlusion, block texturing, mesh generation, multithreading etc... I'm now shifting focus to gameplay development.
In this devlog, I go into detail how I implement game AI and spells.
The AI library I'm using is a Bevy plugin called big-brain. The spell system is completely self made, which I might release in the future once it's stable.
My discord group:
/ discord
Want to support me?
Patreon: / tantandev
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources (The tech I'm using)!
bevy game engine: bevyengine.org/
game_stat: github.com/Tan...
physics (3D and 2D): github.com/dim...
inspector ui (runtime tweaking): github.com/jak...
hot reloading using dlls/so files: docs.rs/dlopen...
benchmarking: github.com/bhe...
world generation: my own custom implementation is not open source at the moment.
other rust libraries, that I recommend:
game engine: github.com/not...
Graphics rendering api: wgpu.rs/
multithreading: github.com/zes...
profiling: crates.io/crat..., using Optick feature
#tantan #gamedev #voxelgame