VR Physics Body in Unreal 5.1 (snapshot)

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OscarVR

OscarVR

Жыл бұрын

Hey, it's been a while!
That's because I've been learning C++ and the new Unreal Engine 5.1!
The entire VR system I've shown in previous videos has been scrapped and I'm rebuilding it from the ground up in C++, taking a lot of time to revise and improve it along the way.
The fullbody system is much more streamlined now, and I'm excited to continue my work.
Thank you for all the comments on previous videos, they've been an amazing source of motivation and I'm so happy to see other people interested in this system!
UNREAL 5.1
5.1 offers a ton of great features for VR, and paired with programming, I've been hard at work exploring all the options this combo gives!
- Nanite and Lumen for VR (works in a hacky sort of way)
- Much improved physics (there is no grab logic in this video, just pure collision goodness!)
- Fleshed out control rigs with tons of new features
FUTURE
This is a short snippet - I'm uploading a longer clip soon once I've completed the grab mechanic and figured out the 5.1 enhanced input system.
See you all soon!

Пікірлер: 26
@andrewstephenson9868
@andrewstephenson9868 Жыл бұрын
This is amazing, hope you're thinking of releasing this at some point
@robertadams3925
@robertadams3925 Жыл бұрын
Would pay for patreon access just to see this tutorial between C++ and unreal.
@ThrillDaWill
@ThrillDaWill 7 ай бұрын
You keep popping in my recommendations and I keep watching your videos so I might as well subscribe 😅
@peterallely5417
@peterallely5417 Жыл бұрын
Love following this work, dude. Hope you’re encouraged
@Duckamoly
@Duckamoly Жыл бұрын
Looking really good
@angjxr
@angjxr Жыл бұрын
Amazing work! Keep it up!
@comebackguy8892
@comebackguy8892 Жыл бұрын
Most impressive.
@timyan_who.
@timyan_who. Жыл бұрын
damn nice, congrats
@fourtoads6243
@fourtoads6243 Жыл бұрын
very nice bro!!!!
@soup587
@soup587 Жыл бұрын
i'd love to see something like boneworks/lab in unreal
@khalhorik
@khalhorik Жыл бұрын
There is already a product like that for UE4 on the marketplace. I don't remember the name but it should not be hard to find.
@mojtabasaebi6096
@mojtabasaebi6096 Жыл бұрын
gj man gl
@SfantuSS
@SfantuSS Жыл бұрын
what u did here looks better than some polished games.
@mpalenque
@mpalenque Жыл бұрын
-Throws the donut bravo! bravo!
@BladistVR
@BladistVR 4 ай бұрын
could you make a a tutorial on this?
@CoffinCovenGames
@CoffinCovenGames 16 күн бұрын
tutorial?
@mikekara2811
@mikekara2811 Жыл бұрын
for grabbing add VR handles, it would look a lot better.
@oscar_vrdev
@oscar_vrdev Жыл бұрын
This demonstration doesn't have any grabbing logic or physical interaction beyond pure collision - the next update will show a system that uses physics constraints
@pudarrr
@pudarrr Жыл бұрын
Would there be a tutorial?
@SfantuSS
@SfantuSS Жыл бұрын
@XMLstudios make a tutorial on this then.
@boudikarout8618
@boudikarout8618 Жыл бұрын
Gg
@JackedDelta
@JackedDelta 9 ай бұрын
would u be able to help me with this please i can give u my info
@johndsdevblogs
@johndsdevblogs Жыл бұрын
What would happen if you put both of your hands inside it and then moved them apart?
@oscar_vrdev
@oscar_vrdev Жыл бұрын
If you use enough force they will clip through each other - this is to prevent 'snagging' and is also just the way physics works in UE5. Generally I'd like to have as little clipping as possible but it seems to mostly lie with the engine itself.
@NextWorldVR
@NextWorldVR Жыл бұрын
​@Oscar Whitkin If you switch to the 'use complex as simple' collision preset that should cut a lot of clipping (perhaps all)...
@Nisa-3D
@Nisa-3D Жыл бұрын
Physics and unreal are not together, y grapcis and light are amazing but what about improve the Physics a little more? thats why every unreal game give that feeling "oh its made on unreal" (negative)
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