☁️ Want to get Blender clouds into

  Рет қаралды 82,299

Unity

Unity

10 ай бұрын

Download the free URP VFX cookbook to get 12 recipes for creating popular effects: on.unity.com/3E2wRhc

Пікірлер: 72
@SmilingRob
@SmilingRob 9 ай бұрын
This is really helpful, and simplifies the steps to make shaded clouds in a spritesheet. But it makes me wonder what Unity would do if KZfaq charged $0.01 for every person that likes this clip.
@Toast583
@Toast583 9 ай бұрын
wait what is this whole unity drama about? are they charging ppl 0.01$? cuz that really doesn't sound that bad
@Caden_Burleson
@Caden_Burleson 10 ай бұрын
Aye finally Unity is making content for It's users.
@01dom
@01dom 9 ай бұрын
this did not age well
@capsey_
@capsey_ 9 ай бұрын
​@@01dom i guess these videos cost 20 cents each
@Caden_Burleson
@Caden_Burleson 9 ай бұрын
Ahaha true dat! @@01dom
@THE_Game_Mental
@THE_Game_Mental 9 ай бұрын
Not when you charging us a fortune to use you 😂
@rmt3589
@rmt3589 9 ай бұрын
IKR! Still useful, just export to Godot instead.
@samuelhedrick356
@samuelhedrick356 10 ай бұрын
Unity giving blender tutorials
@leightontreharne9134
@leightontreharne9134 9 ай бұрын
Final step pay us 20p per cloud
@lafeuille9582
@lafeuille9582 9 ай бұрын
0.15 $ by cloud of course.
@ashenr1der
@ashenr1der 9 ай бұрын
$0.20 per cloud for most people :((((((
@NaviYT
@NaviYT 10 ай бұрын
We need more of this Unity. Great video!
@renatocann5142
@renatocann5142 10 ай бұрын
Had no idea Bridge could load files into PS layers like that, pretty neat
@Jaeun2986
@Jaeun2986 10 ай бұрын
Why did I just watch this. I literally needed this last week. oh my god.
@nappin_zz
@nappin_zz 10 ай бұрын
I'm loving these new quick tutorials you guys are posting, very cool and useful!
@edin.
@edin. 10 ай бұрын
Whoever came up with step 4 is a genius
@theflano23
@theflano23 10 ай бұрын
Exactly, wasn’t expecting them to render it as cross sections and stitch them together in the game
@gui205
@gui205 6 ай бұрын
In step 4 you have to animate your camera along a path to slice your clouds into layer and to got one layer per frame. The idea is to convert the sprite sheet to a volume so the shader will do the exact same things but in reverse to reconstruct your clouds layer by layer.
@bunchiralOfficial
@bunchiralOfficial 9 ай бұрын
Are you paying KZfaq 20c per view?
@DevDunkStudio
@DevDunkStudio 10 ай бұрын
Eyy nice video!
@user-hd8ru4eb8d
@user-hd8ru4eb8d 9 ай бұрын
Are you paying 20c per view to youtube?
@yesimdev149
@yesimdev149 10 ай бұрын
When u want what u want without searching 😉
@Skel150
@Skel150 9 ай бұрын
Nah everyone needs tutorials for other game engines rn 😂
@ConstantineTvalashvili
@ConstantineTvalashvili 9 ай бұрын
Most complex tutorial in shorts 🎉
@INeatFreak
@INeatFreak 10 ай бұрын
Awesome, I've been thinking about making baked clouds for a while. I wonder how performant jt is compared to the noise based real-time solution :/
@INeatFreak
@INeatFreak 10 ай бұрын
ahh nevermind, I've missed that it uses real-time raymarching so it wouldn't be that performant.
@herlantmajor5883
@herlantmajor5883 10 ай бұрын
Tbh ray matching can be performant specially when you sample a 3D texture instead of computing a noise
@INeatFreak
@INeatFreak 10 ай бұрын
​@@herlantmajor5883I wonder if it's possible to use the baked volumetric lighting technique they've used for smokes in VFX graph videos, baked 6 directional lighting i think it was called.
@INeatFreak
@INeatFreak 10 ай бұрын
@@herlantmajor5883 I have just tested the performance, it highly depends on how much pixels it covers on the screen. // With default settings: 64 samples, 0.02 stepSize, 16 LightSamples No Clouds: ~270 FPS Cloud covering ~20% of screen: 60 FPS Cloud covering half of screen: 20 FPS Cloud covering full screen: 10 FPS I've reduced the quality as much as I can without losing the shape: // With low settings: 32 samples, 0.025 stepSize, 2 LightSamples No Clouds: ~270 FPS Cloud covering ~20% of screen: 250 FPS Cloud covering half of screen: 186 FPS Cloud covering full screen: 146 FPS (But it looks terrible) This is just single cloud they've provided with the URP Cookbok sample (same as in video). This is not an viable solution, it's even worse than the HDRP clouds. Also keep in mind that this doesn't work well with Camera's clipping plane, even if I reduce it to the lowest point 0.01, there's still clipping at the corners when you're too close to the clouds. So, it's not viable for flying games either.
@ArtrexAnimations
@ArtrexAnimations 10 ай бұрын
That's pretty neat.
@Daeniak57
@Daeniak57 10 ай бұрын
Love it
@CodingWithUnity
@CodingWithUnity 10 ай бұрын
never heard someone read out URP instead of saying u.r.p. Cool video tho! Super useful info
@JMM57
@JMM57 10 ай бұрын
thats pretty cool... does doing this make the cloud more optimized?
@HomeMech
@HomeMech 10 ай бұрын
It isn't possible to bring Blender volumes into Unity unfortunately, but if you render slices like this you can. The ray marching shader in the URP book gives you control over the optimization in Unity. ☁️💙☁️
@JMM57
@JMM57 10 ай бұрын
thats awesome thanks for the clear up!
@triplezgames3882
@triplezgames3882 10 ай бұрын
​@@JMM57This definitely seems a lot more performant than having an actual cloud object with density
@phineas9809
@phineas9809 9 ай бұрын
rip unity
@JM-dc5rn
@JM-dc5rn 9 ай бұрын
KZfaq should charge you 20c for every view you get on this video.
@drakeerv
@drakeerv 10 ай бұрын
Cool
@rathodketan5551
@rathodketan5551 10 ай бұрын
super 🎉
@alllovemark
@alllovemark 9 ай бұрын
Everyone please Uninstall unity. There's far better options out there now especially since they got super greedy. Leave the dumpster before its on fire is the move.
@humanbeing8681
@humanbeing8681 9 ай бұрын
shut up
@DmytroMomotov
@DmytroMomotov 10 ай бұрын
It can also be done with Embergen or Houdini
@thehumbleonion5280
@thehumbleonion5280 9 ай бұрын
Could you do one for godot? thanks
@aussiecomrade5972
@aussiecomrade5972 10 ай бұрын
How about unity just add some clouds to urp toolkit.
@jamaalsineke2405
@jamaalsineke2405 10 ай бұрын
Does this work in Unreal?
@Gazeveil
@Gazeveil 8 ай бұрын
20 cents per frame
@lubaka8269
@lubaka8269 10 ай бұрын
When a Unity tutorial is actually a Blender tutorial. Honestly better to implement a system of sorts which does this automatically inside of Unity, instead of forcing users to use an entirely different software.
@AbyssalSoda
@AbyssalSoda 10 ай бұрын
Game engines work differently than simulators, it's possible to make a dedicated system but common, Unity hasn't even updated their terrible text tool in almost a decade 💀
@n0o0b090lv
@n0o0b090lv 9 ай бұрын
Sory man unity is dying
@yeahitsme3209
@yeahitsme3209 10 ай бұрын
Is this for urp?
@HomeMech
@HomeMech 10 ай бұрын
Yup!
@mikepriva6471
@mikepriva6471 10 ай бұрын
Why dont just use unitys particle System?
@HomeMech
@HomeMech 10 ай бұрын
You can make a cloud or vapor in the shape of any model with this 3D texture workflow. The particle system is still best for most effects--you can use the camera clipping technique shown here to generate your own particle system textures or flipbooks.
@spikebor
@spikebor 10 ай бұрын
I don't have Photoshop
@HomeMech
@HomeMech 10 ай бұрын
You can probably find a sprite sheet generator script for GIMP. It looks like GIMP can also import images as layers, so no need for Photoshop 🙂
@spikebor
@spikebor 10 ай бұрын
@@HomeMech thanks bro
@driver3899
@driver3899 Ай бұрын
Has anyone actually tried this?
@CaseyFrazAnimations
@CaseyFrazAnimations 10 ай бұрын
Why am I watching this. I dont use any of this
@prateekpanwar646
@prateekpanwar646 10 ай бұрын
KZfaq is telling you to use
@tbg10101
@tbg10101 10 ай бұрын
Could we get a blender volume importer instead of having to go through all these steps?
@HomeMech
@HomeMech 10 ай бұрын
Entirely different system unfortunately
@tbg10101
@tbg10101 10 ай бұрын
@@HomeMech But the importer could be an automation of the steps shown in the video.
@rossfreakes3164
@rossfreakes3164 9 ай бұрын
Unity has broken out trust. No thanks.
@useruser510uu
@useruser510uu 8 ай бұрын
Unreal has broken my hard drive. No thanks.
@ShadoeVRPC
@ShadoeVRPC 10 ай бұрын
Unreal is better
@FrozenSlug
@FrozenSlug 9 ай бұрын
Move away from unity. Trust is broken.
@useruser510uu
@useruser510uu 8 ай бұрын
I had bad experience with Godot and Unreal. Wouldn't recommend those either.
@DM-gq4or
@DM-gq4or 10 ай бұрын
Terrible!
@scottjohnnyhelgemoaune2951
@scottjohnnyhelgemoaune2951 9 ай бұрын
Cool
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