Warcraft 3 TFT - Castle Fight EU #18

  Рет қаралды 2,216

Vidya Only

Vidya Only

3 жыл бұрын

1080p, no additional commentary or music.

Пікірлер: 13
@lesley8256
@lesley8256 3 жыл бұрын
Welcome back, Castle Fight.
@Weigazod
@Weigazod 3 жыл бұрын
For the 2nd game, you almost got it. If only you don't build glaive thrower. Unlike other siege units, this one has no splash damage. The bounce attack only works if it hits the target. If the units with high evasion evade glaive thrower's initial attack, it does no damage. Basically you waste ton of gold for a unit that contribute less than 1% of your team damage.
@luciojaimes4827
@luciojaimes4827 3 жыл бұрын
So what unit should he have produced instead of glaive?
@Weigazod
@Weigazod 3 жыл бұрын
@@luciojaimes4827 ​ Huntress, Druid. Huntress multi arrows still work even if her primary attack miss which the bounce attack of Glaive thrower couldn't. That's not to mention the secondary arrows are 100% accurate, they will not miss. Druid locks down many dangerous ground units such as the firelord, preventing them from triggering their split and firebreath passive. Druids deal with ground while Huntress can deter air if enemies decide to went for it.
@inrakie1009
@inrakie1009 3 жыл бұрын
@@Weigazod Tbh, given what his allies built in round 2 and looking at the races, he would have lost the match no matter what he does. With a single worker the impact you have over the game is pretty low.
@Weigazod
@Weigazod 3 жыл бұрын
@@inrakie1009 His teammates (be it by chance or intentional) have built units belong to the melee range. Goblin did golem, shredder, gunner, tank while naga went for murlock and siren. These units are not really tanky units but they can somewhat create distraction for the ranger line. With such makeshift melee line, druid and huntress can contribute to his team more than Glaive thrower. It's true that it is unlikely he could win. It does not make sense to not try improving your win chance.
@patg108
@patg108 Жыл бұрын
the bigger issue is no magnataur, that's arguably top tier non legendary melee due to stun. Its plenty capable of answering most of elemental's units (save for air and maybe rock, arguably lightning). Its stuns allow it to get a lot of damage in quick and for others to hit without getting damage back from the stunned unit. Also Angry Hirmurtha would of been a good addition. 3 hit aoe with freeze chance to back it up to help hold and push the front. Night Elf should go for Amazon. It can stall vs water and is big aoe for night elf race. Perhaps a few Mountain giants and definitely bears, possibly a couple spiders too for assisting in tanking I can see some glaive but i'd only really push them seeing sorcs mass up or other unarmored units. You were still fighting a uphill battle no matter what in round #2 For #1 elemental would go for linker for mass healing (after that the only viable use of cheese for elemental is Master of Elements) #2 High elf would back it up with Double Golden Shrine (eventually) That only makes linker more effective as some of the units coming back will be elemental. #3 Corrupt's annihilater is a big melee threat plus strong aoe. #3.5 corrupt's back line is very strong with incubus and infernal machine (infernal machine is very hard to beat despite the range disadvantage) #4 If the game were to last long Wizard mass is also a nasty threat (fortunately for east the Legendary dryad is stronger 1 on 1 as its aura stacks) Basically you would have to play it just right. Night elf would also have to have some avenging spirits for frontline tanking mixed in. Nature should do Mass Dryads to answer infernal machine/seige. And also provide support with Gnolls. I've seen them overpower mass incubus before (not easily though and not by much, probably due to their range advantage) Nature should mass Legendary dryad (the aura stacks up and with several can become near invincible) Furblog should be mixed in with dryads (to answer heavy armor units and those with mana) Night elf should play wilderness early (to make everything tankier), and later on silver glades (for aoe heals) In addition to the other units used properly. As far as Fairy i use that early and when the field is massing up and i need wood) Glaives i'd only really use when on the push or trying to destroy a tower or if the units are basically stalling vs the opponents waves. North's problem was not using significant frost queens and magnataurs (frost queens would provide aoe and mana generation), and more Ice trolls to help hold the line (earlier on) could help too. IF those factors were managed properly you could of won and even if not you would of lasted much longer (quite possibly to stalling out)
@TheAlmightyGream
@TheAlmightyGream 3 жыл бұрын
Road to 10k subs
@Raecrisos
@Raecrisos 3 жыл бұрын
Friend, want to ask what server you are playing on. I want to play back Warcraft 3 custom games instead of reforge crap
@thanhson6401
@thanhson6401 3 жыл бұрын
Why don't build 434 for power plant? Is op meme
@Weigazod
@Weigazod 3 жыл бұрын
This reminds me that the one who put elemental and nature into the map is not the original creator. It feels so stupid to have those poorly made race in the game.
@inrakie1009
@inrakie1009 3 жыл бұрын
I would arguably agree with Elementals not being a good fit balance wise with the rest of the game, but i wouldn't know why nature is against anybodies taste.
@user-jn1px7rp3h
@user-jn1px7rp3h 2 жыл бұрын
@@inrakie1009 coz nature is shitty race.
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