Рет қаралды 33,034
"Get out, trespasser!"
Chases him for half an hour and captures him anyway.
I have to wonder if the idea to intentionally give Wario harder microgames is intentional at this point. His stage always seems to be severely neutered by how frequent the boss stages are. This was no exception, probably the 2nd hardest 100+ so far after Orbulon. Similar deal, a lot of microgames you can easily die to with the only saving grace being that you can predict with higher accuracy than usual, with each speed section having 4 microgames each.
Performance was incredibly unexpected in this one. I got kinda nervous early on with the early deaths and prioritised getting back to max lives, but Locomotion kept destroying me and whenever it didn't I'd die to something else. Kept going like that for a long time and by some miracle I actually made it. I feel like I put everything together towards the end... except for practising that one Scan pattern only to lose the one time it happened in the run lol.
Idk why but my Locomotion performance was abysmal in this run. Usually it's kinda scary but nothing too noteworthy, but I mistimed it almost every time I got it, killing me maybe more than all other microgames combined in this run?
But inversely I think I only lost the Pour one once? That used to kill me a ton and I didn't exactly have a hard plan going in, just sorta hoped I could pass the execution test. Idk how I got it so often but I'll take it.
Boss is a neat intro to the game. Definitely feels similar to Smooth Moves, having a more epic feel even if it's a straight-forward boss fight. I only died to this once ever on my first playthrough, so I don't actually know how strict the timing is on the... everything. So I don't really know how much danger I was really in at any point, but I really did give it my all near the end because I figured I had to be edging closer to being too slow to react. It feels like the boss has patterns to the attacks but like there's also some randomness to the order...? Not really sure, but yeah p neat boss stage.
Fun stage, even if it's kinda stressful with a lot of very wonky microgames. Bell one I swear just straight up doesn't work, though. Feels like it can only register multiple rings so fast and it asks you to be faster than what the game can handle (which reminds me of a certain other infamous microgame from Smooth Moves). Hope that's not the case, but yeah feels janky.