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Well, this is it--the final set of Microgames in WarioWare: Smooth Moves. As is the tradition for WarioWare games, this final stage is the second one to feature Wario, and the cutscene that precedes it was designed to tell you that you're at the end of the game now (and, of course, the cutscene that supersedes it does too). But whereas the first two WarioWare games had you meet Wario in person (as opposed to the beginning, where you merely see him through electronic devices), and the next two had Wario assuming Wario-Man (the superzero you might have seen in Super Smash Bros. Brawl), this one features Tiny Wario.
Tiny Wario was borne from Penny's motorcycle (see "The Invent-Off (2)"). She gives it as a gift to Wario, and Wario naturally enjoys it when someone gives something to him for free and takes it for a ride. Unfortunately, it has a side effect: It turns Wario into a multitude of Tiny Warios, who have a craving for strawberries. And thus begins our Microgames.
Keeping with Wario stage tradition, Wario is featured in every Microgame here in some way. After all, the idea is that Wario made these, and he's egotistical enough to make every microgame a self-insertion Microgame. The technique here is called "All Good," which means every stance seen before is put to use in this one. In addition, the boss stage shows up after a whopping 19 Microgames, by far the largest in this game. And the boss stage, "Wii Dancing," is the hardest one in the game and demands a strong sense of rhythm out of you.