Love the game, and the harlequins! Warsurge is so fun for making all these whacky matchups. One thing to remember, you don't remove models immediately after each attack, only after the attack phase is done - unless they are shot by perks that state models are removed immediately. This means those dead models can also attack back if they haven't attacked yet; conversely if they are killed by weapons that remove models immediately, they can't attack back.
@hobbyhomies4 ай бұрын
Thanks for the tips homie! Helpful comments like yours will help us produce better, and more rules accurate battle reports!
@reginadea28214 ай бұрын
@@hobbyhomies All good! It took us a long while to get all the rules too. They're deceptively similar to 40k when there's actually enough small differences to significantly change things. Excited for that rematch!
@shugyosha4 ай бұрын
The steady top down camera is great for an overview but it would be cool to accasionally see some close ups of the table and miniatures.
@danroberts0074 ай бұрын
100%. Churcy's gotta get in there with the "battle cam"
@hobbyhomies4 ай бұрын
At the moment we run a live edit with 4 stationary cameras into an interface, but we're lacking an input for a fifth roaming camera unfortunately. We plan to add shots between turns but we're doing our best to keep editing down to a minimum!
@danroberts0074 ай бұрын
@@hobbyhomies you’ve certainly got your hands full while shooting live, so it wasn’t a serious request but it would be nice. Don’t sweat it, though!
@oniswdbs4 ай бұрын
Would love to see a side by side of turn 1 in 40k, OPR, and Warsurge.
@hobbyhomies4 ай бұрын
I like this! Great idea!
@cm608544 ай бұрын
I don't know if you guys have worked this out since this game, but you can use ranged weapons in melee, unless they have the unwieldy perk
@hobbyhomies4 ай бұрын
Thanks homie! I've just added unwieldy to all of my muskets. Maybe I'll need to add some flintlock pistols also
@holypilgrim84974 ай бұрын
Great video! Always want to see more Warsurge! Quick note about 6's around 30:00: if you need a 6 on your Attack Dice and you get a -1 modifier, it would become a 6/2, which means you need to roll a 6 followed by a 2+. So 6's do not auto hit in Warsurge. Modifiers to Attack Dice can never be better than 2+ or worse than 6/6/6. Also, just in general for the Attack Sequence: a player selects one unit to use any of its weapons (can be all of them and on separate targets). Once they are done with that unit, the next player picks a unit to attack with any of that unit's weapons.
@hobbyhomies4 ай бұрын
Cheers! We'll be bringing you more Warsurge very soon! Thank you for the tips. We're still fumbling our way through the rules at the moment, but will definitely take some notes here! Thanks for watching!
@holypilgrim84974 ай бұрын
@hobbyhomies haha, no worries! My group fumbles, too. It's a lot to read. When you guys pulled out the 5 sheets of keywords, we thought "that's it?" Loving the content! You guys are doing great, especially for a first match without somebody guiding you guys. Can't wait to see the rematch, haha
@tomkadin3 ай бұрын
Sooo this game is like 40k but with an army builder and alternate activations? Seems nice! I only knew One page rules. I must admit I dont like the power defense chart but I get why is there. I think this game is more hospitable to people liking 40k.
@hobbyhomies3 ай бұрын
Hey homie! Yeah, the chart takes a little getting used to, but the rest of the game can be as close to 40k as you like, which is great for those gamers who are making the change and want to ease into something else! Thanks for watching!
@yurefaarias124 ай бұрын
warsurge rules them all!!!!
@Sonintendy4 ай бұрын
You guys should post the copy-paste codes for your rosters on the app in the description so we can all see what’s being played.
@hobbyhomies4 ай бұрын
Great idea! I'll get those codes and reply to your comment, and begin doing that moving forward. Thanks for watching!
@cm608544 ай бұрын
Will you guys be dropping the codes for your lists on the discord?
@danroberts0074 ай бұрын
I'm only 60 seconds into this video. LOL. OMG, great opening.
@hobbyhomies4 ай бұрын
Cheers homie! Glad you enjoyed!
@ikarian83184 ай бұрын
Actually you can fire the field gun into, within or out of a melee, with the appropriate penalty to the attack roll. A battle or heavy weapon can fire to a target you are locked with on a minus of -1 or -2 respectively. If you fire from or into a melee you are at -1 to the attack roll. Unless you have unwieldy. There is also a perk to disengage from melee. Warsurge is a huge game with incredible customization possibilities....go on, maybe with one or two less beers...😅🥳
@ikarian83184 ай бұрын
Remember also that casualties are removed at the end of the attack phase so you can still attack with fallen models (of course if you haven't attacked with them yet)...
@hobbyhomies4 ай бұрын
Hey homie! Thank you so much for the tips! This game was very much a learning experience and we'll be sure to remember these for our next one!
@Gw2Zoke4 ай бұрын
Is there anyway to shoot and charge? One Page Rules really suffers when it comes to trying to use hybrid shooting/melee units to get that super elite feel
@hobbyhomies4 ай бұрын
I think if you're after something that can shoot and then charge, you'll need to have an assault weapon and then during the dash phase you can move into base contact. Unless there are perks that allow you to, I'm not sure! Thanks for watching
@Caranamon4 ай бұрын
@@hobbyhomies , with the "Advanced Playstyle" you are not fixed with the regular phases, but you decide what actions you want to give your units. Up to two. AND you can later chose the same unit again in the same round, but with increased comand-point cost. With that, depending on the situation on the battlefield, you can "run - shoot - run - fight" or whatever, if you want to. In the same round, but not in the same activation, so the opponent(s) get to activate somewhere between that too.
@Caranamon4 ай бұрын
An easier way to do that, in all three available playstyles, would be seperate ranged and melee weapons and giving the ranged weapon the perk "Moving Strike". The unit can move and shoot during that movement, using up its attack with that weapon before actual combat. Then continue to move into melee and fight with the melee weapon in the combat phase/action as normal.
@Gw2Zoke4 ай бұрын
@@Caranamon it seems assault ranged weapons don’t differ a penalty to fire when in melee with something? Unless I misread, so seems I can just give my guys assault weapons and then just either charge or shoot as desired pretty easily, not as cool as move shoot charge per say, but effectively the same result of making a unit that is elite and able to fight at ranged and melee
@Caranamon4 ай бұрын
@@Gw2Zoke , yes, that would be the easiest way. But every unit with ranged and melee weapons could do that. If you want to have an elite unit (without just increasing power and/or attacks), a perk like "Fast" or "Moving Strike" would allow you to remove casualties BEFORE they clash together in the melee - so these models can't attack in return. Because in the regular combat phase the casualties are removed at the end of that phase.