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In this video, we're going to learn how to play Dune Imperium: Uprising! If you have any comments or questions, please do not hesitate to post them in the KZfaq comments below, ensuring you abide by our Code of Conduct: watchitplayed.tv/code-of-conduct.
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00:00 - Introduction
01:03 - Setup
07:38 - Game Play Overview
07:57 - Phase: Round Start
08:18 - Running Out Of Cards
08:33 - Phase: Player Turns
08:45 - Agent Turns
09:20 - Using Agent Icons
10:23 - Additional Agent Costs
10:50 - Gaining Benefits
11:43 - Leader Abilities
12:29 - Recruiting Troops
13:13 - Combat Spaces
14:40 - Troop Summary
15:35 - Resource Symbols
15:40 - Effects With Costs
15:47 - Intrigue Cards
16:41 - Gaining Your Swordmaster
17:20 - Trashing Effects
18:20 - Recalling Agents
18:35 - Take Intrigue
18:50 - Faction Influence Tracks
20:13 - Gaining Victory Points
20:33 - Faction Influence Continued
21:06 - Taking Allegiances From Others
22:45 - Influence Requirements
23:10 - Maker Hook Markers
23:33 - Gaining Sandworms
24:10 - Conflict Card Names
24:56 - The Shield Wall
26:38 - The High Council
27:15 - CHOAM Symbols
27:35 - Placing Spies
28:08 - Spy Agent Icons
28:28 - Spy Benefits
29:47 - Running Out Of Spies
30:19 - Reveal Turns
30:58 - Gaining And Using Persuasion
31:46 - Purchase Benefits
32:36 - Acquiring Cards
32:49 - Setting Your Strength
34:10 - Phase: Combat
35:15 - Resolving The Conflict
35:53 - Ties In Strength
36:53 - Sandworm Benefits
37:31 - Collecting Conflict Cards
38:55 - Control Flags
39:58 - Finalizing The Conflict
40:18 - Phase: Makers
40:50 - Phase: Recall
41:22 - Ending The Game
41:39 - Determining The Winner
42:26 - Solo & Two Player Rules (location in rulebook)
42:37 - CHOAM Module
42:46 - CHOAM Module - Setup
43:44 - CHOAM Module - Gaining Contracts
44:22 - CHOAM Module - Completing Contracts
46:12 - Six Player Mode (location in rulebook)
46:28 - Mixing In Previous Expansions
46:40 - Conclusion
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