Were They Right?.. An Ultrakill Review

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Schwingy

Schwingy

Күн бұрын

Here's my 2024 review of Ultrakill in early access. I go over everything I could think of like the story, level design, weapons and mods, enemies, difficulties, boss fights and even music and visuals. Enjoy.
My Main Channel:
/ @schwingygaming
Timestamps:
0:00 - What is Ultrakill?
2:01 - START GAME
5:25 - Biggest Concern
7:30 - Story
9:50 - Weapons Arsenal
14:28 - Style Meter
15:43 - Annoying Enemies
18:16 - Epic Bosses
22:07 - Level Design
23:38 - Difficulty and Accessibility
24:16 - The Hunt for P-Ranks
26:01 - Secrets and Unlockables
27:26 - Movement Tech
28:25 - Sandbox and Cybergrind
29:35 - Modding Scene
30:14 - Visuals and Audio
#ultrakill #fps #gaming

Пікірлер: 494
@Cahrssomething
@Cahrssomething 14 күн бұрын
Wait where are your subscribers
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Yes.
@Cahrssomething
@Cahrssomething 14 күн бұрын
@@SchwingyPOV erm I think you are alien ⏧
@CursedSFMS
@CursedSFMS 13 күн бұрын
@@Cahrssomething tf is that
@Cahrssomething
@Cahrssomething 13 күн бұрын
@@CursedSFMS ⏧
@CursedSFMS
@CursedSFMS 13 күн бұрын
@@Cahrssomething AHHHH
@sentv7401
@sentv7401 14 күн бұрын
The Ultrakill devs are actually currently working on revamping the early layers to stay in sync with later ones
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Yesss this is what I wanna hear!
@Phosphotosy
@Phosphotosy 13 күн бұрын
There's also the code rewrite! It's gonna take a while, but it'll most likely be quite necessary for what they wanna do with Fraud and Treachery!
@crabking7616
@crabking7616 11 күн бұрын
@@SchwingyPOVHakita just posted a video of the remade version of 0-4 and it looks so beautiful
@SchwingyPOV
@SchwingyPOV 10 күн бұрын
Yup I saw, looks vastly improved!
@camydaboss
@camydaboss 9 күн бұрын
​@SchwingyPOV also, I'm sure you know this but the entire game was made only by Hakita. There is only one dev and he made all of the music and sfx and stuff
@Spiderella3959
@Spiderella3959 14 күн бұрын
The older levels are, in fact, getting a graphical revamp along with a code re-write to improve performance across the board! The level design, however, will remain unchanged
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Well a graphical update is still an upgrade! We'll take it.
@dragondust5023
@dragondust5023 14 күн бұрын
@@SchwingyPOV hakita said that he didn't like the music he made for the prologue levels too, so those might also be rehauled
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
@@dragondust5023 Oh wow interesting, I actually kinda like the music for it but hey, it's his game!
@gabusdeux
@gabusdeux 2 күн бұрын
​@@SchwingyPOVI think the first layer works thematically and lore-wise, it's layer zero since you're not actually in he'll yet, you're in the remnant factories made by humans to harness hell before they were wiped out, thus the tight corners, deathtrap machinery, etc.
@jamesThebulbmin
@jamesThebulbmin 15 күн бұрын
4:17 schinhy caught actually opening the door on 1-4
@SchwingyPOV
@SchwingyPOV 15 күн бұрын
That was one of those spots that I spent 20 minutes on trying to figure out what the hell I was missing lol. Then I found out about the shortcut...
@witherstorm-kx9lj
@witherstorm-kx9lj 7 күн бұрын
@@SchwingyPOV on the plus side, you found the challenge early on
@genericre
@genericre 5 күн бұрын
@@SchwingyPOVthere are actually 3 skulls to find, breaking the window isn’t required.
@berrybeat
@berrybeat 2 күн бұрын
@@genericre theres is actually 4
@beimanuel942
@beimanuel942 Күн бұрын
​@@berrybeat one in the boarded off room, one behind the pushable bookshelf, one behind the gabriel mural, and one under the dining room floorboards
@aidenmb7932
@aidenmb7932 15 күн бұрын
Honestly i never really thought of how the Prologue could be seen that way since i didnt go in blind so that was a nice introspective
@SchwingyPOV
@SchwingyPOV 15 күн бұрын
Yeah I mean I'm not gonna claim that everyone who plays the game for the first time will feel the same way I did about it, but I figured I would mention my experience! Replaying the levels for P-ranks was simple enough since the enemies are straightforward and with the whole arsenal unlocked, it's really easy to get through.
@CursedSFMS
@CursedSFMS 14 күн бұрын
17:48 you can have different arms binded to different keys like Feedbacker to F and Knuckleblaster to G
@ZedDevStuff
@ZedDevStuff 8 күн бұрын
Or your extra mouse buttons if you have those.
@internetwizard4922
@internetwizard4922 6 күн бұрын
That's exactly what I did, revolutionized my gameplay.
@SuperS0ul
@SuperS0ul 14 күн бұрын
Since you asked, here's a few ways to use the rocket launcher: Freezeframe is one of the best mobility tool in the game, and is essential for high wave cybergrind gameplay. You mentionned being able to ride the rockets, but with the proper technique and a bit of practise there is a way to mount the rockets instantly (known as a "quickmount"). Oh yeah and you can rocket jump too, wouldn't be a proper rocket launcher if you couldn't! A rocket that hits a falling enemy will produce a stronger and bigger red explosion, it's very satisfying, I love using the shockwave to launch enemies and then shooting one of them in the air to obliterate them. Alternatively, freezing your rockets will cause them to glow about a second later, in this state they will always produce a red explosion when unfrozen. You can use this to set up big damage on stationary targets, or just stick a magnet in them and watch the rockets fly right into them (yes magnets attract rockets) The srs variation (cannonball) is really good against Cerberi and Inssurectionists. Rocket launchers in general do a lot more damage against cerberi, if you hit them with the cannonball and then punch it back at them they will die, if you do it quickly you can basically instakill them. Hitting an Inssurectionist with a cannonball will make them fall on the ground, allowing you to do whatever you want to them for a short while (i'd recommend using the red rocket variation to cover it in oil and then to set it on fire with the overheat nailgun for big damage). Guttertanks use rockets. They're the same as your rockets. I'll let you figure this one out if you haven't already.
@SchwingyPOV
@SchwingyPOV 13 күн бұрын
Thanks for the extensive breakdown! It will come in handy! The only part I knew was the cannonballs and cerberi thing but yeah, it's all helpful information.
@panagiotismagos3649
@panagiotismagos3649 10 күн бұрын
​@@SchwingyPOV The cannonball-punch the same cannonball again combo also one shots virtues, sentrys (very usefull in P-2) and in general is a very good way to chunk an enemy down.
@CrabO2
@CrabO2 14 күн бұрын
18:30 knuckleblaster shield break + feedbacker parry + feedbacker parry easy dealing with guttermen without using weapons
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Crazy, I had no idea you could parry the melee hits!
@theorganizer27
@theorganizer27 9 күн бұрын
@@SchwingyPOVyellow flashes indicate you can parry them if your close enough if you hadn’t caught on to that
@BexaG
@BexaG 8 күн бұрын
@@theorganizer27 unless it's brutal. Then they are enraged after shield crash or parry, and if they're enraged, you can't parry them
@elzeban
@elzeban 7 күн бұрын
@@BexaG But until then it is a useful tip.
@BexaG
@BexaG 7 күн бұрын
@@elzeban yes, it is
@LeRealMilk
@LeRealMilk 15 күн бұрын
Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change.
@potatorat2508
@potatorat2508 13 күн бұрын
spare change?
@theorganizer27
@theorganizer27 9 күн бұрын
punch change?
@waffles245
@waffles245 9 күн бұрын
MACHINE, PUT THE COINS AWAY
@joshjo9405
@joshjo9405 7 күн бұрын
"Shooting a coin isn't a martial art." -Gabriel Ultrakill
@doog462
@doog462 14 күн бұрын
MACHINE, I HAVE TAKEN A SELFIE WITH THE FUNNY ROCK
@duartesantos9766
@duartesantos9766 15 күн бұрын
"The fastest paced first person shooter ever to exist". Wait till he hears about Mullet Madjack
@SchwingyPOV
@SchwingyPOV 15 күн бұрын
Steam recommended that one to me, it's good??
@duartesantos9766
@duartesantos9766 15 күн бұрын
@@SchwingyPOV If you like arcade games, it's a big Yes
@duartesantos9766
@duartesantos9766 15 күн бұрын
@@SchwingyPOV I only have two complaints about it: it's short but it's on purpose so it's replayable and can be very easy (but there are 2 difficulties that make it more challenging). Also it has a demo on Steam but it's outdated
@batarnakdekosse1312
@batarnakdekosse1312 14 күн бұрын
It's a POST-VOID ripoff but it's still good
@ZeallustImmortal
@ZeallustImmortal 4 күн бұрын
​@@SchwingyPOVits so good
@daktotathecolossus7404
@daktotathecolossus7404 14 күн бұрын
Cool vid! Few things: Idk if this was specifically referring to the puzzle section in 1-4 but the comment about needing to find a obscure entrance is kinda misled. The footage with the window shooting is a shortcut, the intended way is to collect the skulls which the book in the level tells you where they are. Just fyi Also maybe this is old but they added keybinds for each variation(though it goes like a keybind for var 1 2 and 3 not specific variations) And theres binding for seperate arms so you dont need to swap between them
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Yeah it was the 1-4 and I was actually referring to the finding the skulls themselves as being obscure! I mean.. under planks under the table?? Really? Lol. I found out about that window shortcut when I got tired of trying to find them and watched a KZfaq video ofthe level.
@doog462
@doog462 14 күн бұрын
“Ultrakill is like sex, but angrier, And sexier” -midnight
@cIIII91r_
@cIIII91r_ 11 күн бұрын
Ultrakill is sex
@peeteee
@peeteee 3 күн бұрын
so sex, but sexier.
@alguem292
@alguem292 14 күн бұрын
holy shit i thought you had hundreds of thousands of subs, great quality
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Wow thank you for the kind words! Maybe one day!
@sukigdwastaken
@sukigdwastaken 2 күн бұрын
If you’re curious, the secrets and challenges actually do unlock things. - Secrets unlock weapon colours in the terminal if you’re too broke to buy the customizable one (with points, not money, ofc). - Completing a level’s challenge (or just completing the level, if it has no challenge) unlocks its songs for you to play in the cybergrind.
@orangeblanket7181
@orangeblanket7181 3 күн бұрын
You should have thousands of subs! great quality, timestamps, great editing, spending time on the game, AND YOU'RE FUNNY????
@hifty7779
@hifty7779 14 күн бұрын
A bit of a tip for mindflairs if they have the drill(tm) in them, they cannot teleport at all! Go nuts
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Ohhhhh, I think I hardly ever used the drill! There you go. Sleeping on it.
@ectoplasm4413
@ectoplasm4413 8 күн бұрын
@@SchwingyPOV you can punch the drill with the feedbacker to do all its damage at once. So if you time it correctly, you can essentially double its damage
@Knightgaming396
@Knightgaming396 7 күн бұрын
@@SchwingyPOV (as a addon to the comment above) when you punch the drill it's relaunched. This does enough damage to kill malicious faces. Pairs of enemys like sentries, malicious faces, and virtues will be demolished easily by the drill. Some enemys like Cerberuses might have to have you punch it multiple times between them. The screwdriver is a very powerful tool and weapon. (It also can summon lightning in 5-2 and 5-4.)
@baronvonbork2856
@baronvonbork2856 2 күн бұрын
Some explanation on the nature of the prologue levels: They are supposed to take place in the Mouth of Hell, not Hell itself, basically it is a refinery where resources extracted from Hell are refined and sent to be used on the surface. That’s why there are crushers and grinders. Though it is not really obvious. The redesign however is going to be imporving on things so it is a little less subtle about that fact. Considering most players play through these five levels without knowing much about the game or its lore.
@TheManDude
@TheManDude 4 күн бұрын
18:00 The main strat for the Gutterman is to stick close to him after his shield breaks and shotgun swap in its face. Most people don’t know this, but if you time your shotgun blast with a melee attack, it can parry it, lead to even more damage and a stun.
@petpuffin2059
@petpuffin2059 8 күн бұрын
20:27 a good tip to kill that boss is if you use the red rail cannon and shoot a core from the shotgun it will kill most of the flesh things
@MetalRamen44
@MetalRamen44 14 күн бұрын
NOW THIS IS A CHANNEL WORTHY OF GOD'S SUBSCRIPTION!
@MistressNebula
@MistressNebula 5 күн бұрын
To deal with guttermen: i suggest using the individual arm button keybinds (yes they are a thing that exists, you're gonna love it) and using the knuckleblaster to deal with the shields, then getting close and parrying them with the feedbacker every once in a while to reset their tracking.
@greencircle2063
@greencircle2063 11 күн бұрын
Was watching this and looked down ONLY 951 SUBSCRIBERS?? BRO THIS IS SOME PEAK SHIT YOU DESERVE MORE
@SchwingyPOV
@SchwingyPOV 11 күн бұрын
Thanks greencircle, U R PEAK.
@baldrickthesphereofamusement
@baldrickthesphereofamusement 6 күн бұрын
Because of punch decay (punches getting slower as you parry more), using the rocket launcher while shotgun-swapping / projectile boosting basically allows you to keep doing consistent mid-range explosive damage. Normally I projectile boost twice and then switch to the rocket launcher, then repeat. The SRS is also great because its alt fire deals high damage, especially if you parry it back into an enemy after it bounces off. Hope this helps!
@gamecavalier3230
@gamecavalier3230 14 күн бұрын
18:01 Once the Gutterman's shield is broken, they will start using a parriable punch if you're in melee range, which stuns them for a sizeable duration if you land the parry.
@emeraldhawk5148
@emeraldhawk5148 2 күн бұрын
19:35 Gianni the voice actor for Gaberial is definitely one of my favorite VAs he constantly does memes and has excellent voice range and sometimes when doing meme content you kinda have to force him to take your money so you can pay him for his work
@Harrenders
@Harrenders 3 күн бұрын
where the hell are your subscribers at???? tis quality deserves 1M
@Lystr0saur
@Lystr0saur 6 күн бұрын
Hakita is currently revamping the early layers with the lead 3d artist, this includes lust and limbo. It seems really cool from what I've seen so far
@Geekomorph
@Geekomorph 15 күн бұрын
Now I think about it, the whole argument between doom and ultrakill is stupid. I used to be made fun of for playing doom not ultrakill and that made me hate ultrakill, but now I think about it, if doomslayer and V1 met, they would just hunt demons together. I think the 2 communities should be more like them. Edit: stop telling me what would actually happen if they met, the point of my comment isn't to talk about th fictional world, but to talk about the real world, and how the communities shouldn't argue about the game, but understand that their games do have people that don't enjoy it, some made more money, some are lower quality. It doesn't matter, if you enjoy something but don't enjoy the other, don't criticise people for liking that thing, listen to what they have to say and share your opinion on what you think of the game. Edit: the furry thing was just a joke. I've deleted it to settle arguments
@Thy_Punishment_Is_OOF
@Thy_Punishment_Is_OOF 14 күн бұрын
Ok(this guy's unedited comment was him saying that doom is better)
@Geekomorph
@Geekomorph 14 күн бұрын
@Thy_Punishment_Is_OOF It's just my opinion tho. Are you having a good day?
@Thy_Punishment_Is_OOF
@Thy_Punishment_Is_OOF 14 күн бұрын
@@Geekomorph I understand that it's your opinion.
@professional_shitter
@professional_shitter 14 күн бұрын
better companion than Samuel
@doog462
@doog462 14 күн бұрын
Completely agree I dont think doom and ultrakill are similar enough for one to be considered “better” than the other I like and dislike things about both games and play both when i can
@gamerdoggo6435
@gamerdoggo6435 3 күн бұрын
What if the Cyber grind was freaky and was called the freakgrind
@AngryMax
@AngryMax 18 сағат бұрын
thatd be wild
@BLACK_TEMPLAR253
@BLACK_TEMPLAR253 5 сағат бұрын
that would be quite freaky
@Fibblejoe
@Fibblejoe 6 сағат бұрын
"No memorable lines besides the ones bosses yell at you" wait until bro finds the books in violence, one of which is LITERAL poetry.
@sanseggman7289
@sanseggman7289 15 күн бұрын
wow the second this thing show i see it, youtibe knows i love ultrakill :]
@SchwingyPOV
@SchwingyPOV 15 күн бұрын
KZfaq knows all of us way too well now lol
@V2Itself
@V2Itself 14 күн бұрын
Really good video. Ultrakill is my favorite game ever so its always awesome to see people try it out for the first time and fall in love with it.
@levibruner7553
@levibruner7553 7 күн бұрын
Some ULTRAKILL tips: 1. You can bind the arms to different keys instead of swapping them 2. Guttertank punches can be parried after you break the shield, this resets their tracking speed. Also, hitscan weapons detonate rockets and core ejects so that what was happening there 3. Try to parry everything (except blue flash attacks and hitscan attacks). You'll be surprised at how many things can be parried, especially if they are yellow 4. Soldiers are immune to normal explosions unless they are airborne. Launch them into the air or try another weapon 6. Shoot the core eject grenade with a malicious cannon (red railcannon) beam. You will not be disappointed, it comes in clutch for flesh prison and large rooms in general
@blazingtornado1
@blazingtornado1 12 сағат бұрын
Pro tip on flesh prison The bar underneath his health dictates when he'll try to heal, it runs out faster when you damage him. (You probably know this already) But, when he spins and launches blue orbs, he can't stop and heal until he finishes regardless of that bar. If you get a good cycle he may do it when he's low health, unload on him because you've got like 10 seconds before he can actually heal. Also learn how to shotgun swap. Once I learned both flesh prison became mostly trivial unless his AI decides to do everything but the blue attack
@celestialknight7271
@celestialknight7271 14 сағат бұрын
18:00 i found that after you break their shield, you can just stay up-close and personal with them making them try to punch you. However, you can parry these punches, which staggers them so you can just bully them at close range. Btw some knowledge that i slept on: doing a parry heals you to your current max hp.
@ikcikor3670
@ikcikor3670 Күн бұрын
I completely agree about Prelude, it could use an overhaul. About Red arm: You can unbind melee and then instead bind arm-specific keybinds only. I personally have blue arm on F and red on C, it made it way easier to get used to using it more often
@darkmega97
@darkmega97 9 күн бұрын
Small tip, you can actually bind the knuckleblaster to it's own key so you don't have to switch between the two arms
@extrathings3981
@extrathings3981 10 күн бұрын
Tip for Guttermen: You can bind the two individual melee arms to different keys. If you have those little side buttons on your mouse, I would bind each of the fists to these two buttons. This makes it super easy and manageable to switch between arms quickly. There's even a few funny bugs with this feature that allows you to punch terminals.
@catWithFunkyFace
@catWithFunkyFace 9 күн бұрын
btw the shop song is called “Take Care” and it’s an instrumental loop of the song “Were You Foolin’” by the Russ Morgan Orchestra. it’s such a good song and I listen to it all the time also Hakita is working on a remade version of the Prelude, as well as Layer 1
@jeff9760
@jeff9760 8 күн бұрын
Btw the tech you were missing that made flesh prison so hard is the knuckleblaster explosion knocks the homing eyeballs away, making that move a bit of a meme
@SchwingyPOV
@SchwingyPOV 8 күн бұрын
OOhhh you're the first person to mention that, interesting! Thanks.
@jeff9760
@jeff9760 7 күн бұрын
@@SchwingyPOV Np, you're gonna want to know that if you do end up taking on p-2 with its mindflayer spam that use the same projectiles.
@user-qd4kt7ze3o
@user-qd4kt7ze3o Күн бұрын
If there's one thing im noticing in your gameplay (except missing out on weapon techs like nuking which makes flesh prison much more feasible) is the lack of parrying. It's in the game for a reason. You reflect the enemy's damage with some slight extra, making it amazing for dealing quick and easy damage, it restores your dashes making it easier to disengage and stay quick on your feet, and most importantly, it heals you up completely (or until the grayed out part of your health bar if youre still suffering from hard damage). It enables you to be significantly more aggressive in your combat and makes you feel incomparably more badass. A lot of the enemy attacks are actually parryable, even things like minos' punch, and almost all projectiles are parryable. This means enemies like gabriel become close to trivial if you get the timing for their projectiles down, and taking on large groups becomes more feasible with the quick healing. Other than that, you should read up on the wiki for each of the weapons, almost all of them have their specific uses, for example: -you can oneshot maurices with the red revolver alt fire -you can oneshot cerberi with the green rocket launcher's alt fire + parry -the fire from the red rocket launcher causes enemies to take extra damage -electric damage from the red nailgun/sawgun is enhanced if you magnets are nearby/the enemy is pierced by nails -red railgun can be used to make nukes -green shotgun's overcharge explosion damage can be dodged by dashing, making it possible to oneshot virtues by getting up close and so on, all of the weapons have their utility and corresponding weapon techs, I have P ranked the whole game (safe for p-2 tho im not that far) on brutal and I have still yet to master all of them in my gameplay showing how much there is to learn. It's a high skill cap game and the higher your skill is the more enjoyable it becomes.
@Diabeetus88
@Diabeetus88 6 күн бұрын
Gabriel's first fight gets a lot easier once you start to learn his parry windows. Have fun in P-2 when you get there!
@Urani_um
@Urani_um 14 күн бұрын
Damn this video is Really aw3some for someone with 831 subs ! You definetly deserve thousands of subs! You should definetly try to unlock P2 too
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Thank you! I'll chip away at those p-ranks!
@mrfiredragon613
@mrfiredragon613 14 күн бұрын
Your videos are awesome but your thumbnails are next level. Good stuff. Keep up the good work!😁
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Hahaha thanks!
@astrob4t
@astrob4t 7 күн бұрын
he is remaking the prelude and limbo and from what we have seen so far it is amazing, although it does amplify your critiques even more, it gives the prelude it's own theme, which it doesn't currently have, and Limbo is just gonna look better and have more obviously fake trees
@astrob4t
@astrob4t 7 күн бұрын
also you can bind a seperate punch to the feedbacker and knuckleblaster if you want
@mooedr
@mooedr Күн бұрын
Great video man. Would love to see you review Cruelty Squad :)
@levibruner7553
@levibruner7553 7 күн бұрын
The prelude is getting a visual overhaul and it looks amazing. As for the level design, it is simple and claustrophobic because the game is trying to teach you basic movement early on. You can't just walk and shoot, throw in jumps and dashes strategically to avoid the enemies.
@Dylberto_
@Dylberto_ 8 күн бұрын
Hakita is redoing the first levels visually (also it is part of the lore that they look the way they do)
@melifaro9917
@melifaro9917 12 күн бұрын
12:03 rockets actually useful for literally everything, but the most common things are racket riding (which can be perform midair and grants you very fast and controllable movement), whiplashing the enemies and shot them immediately, which gives you a bigger and red explosion (red explosions gives you more damage and also they can hit the soldiers), instakill combos with s.r.s. cannon, which allows you to instakill cerbs, virtues and sentries, and also firestrater is incredible quickswap weapon which just boost your overall dps a bit and also can be used for movement. Also freezeframe rockets widely used for doing rocket traps in speedruns, when you know where the enemy will spawn
@natkill2435
@natkill2435 14 күн бұрын
18:01 the easier way is to actely get close to them yes i know it sounds weird but if you do they will perform a Millay attack that is realy easy to parry , so you can take advantage of that ; D
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Madness
@404Foundnt
@404Foundnt 12 күн бұрын
Pro tip: after you break the gutterman's shield you can parry its melee attacks so try a more aggressive playstyle to beat them easier. oh yeah and by the way you can set keybinds for punching with specific arms in settings. I'd maybe recommend using the knuckleblaster switch key as the knuckleblaster punch key and keeping the default punch key as the feedbacker punch key
@lgmrszd
@lgmrszd 10 сағат бұрын
17:48 luckily, it is possible to set separate keys for Feedbacker and Knuckleblaster, I've been using latter much more often after setting separate key for it and F for just the Feedbacker.
@neojarikbelicanec5403
@neojarikbelicanec5403 11 күн бұрын
I really agree with the criticism he gives because hes not afraid to say something negative while not saying stuff that stops the fun and flow of the game like under the mayo and his criticism being the style meter and the lack ammo, but otherwise amazing video, and i always love when someone talks about my favorite game
@brandynstahler5266
@brandynstahler5266 3 күн бұрын
Hakita is currently in the process of revamping the prologue and i believe he plans on redoing limbo as well
@kamiwriterleonardo6345
@kamiwriterleonardo6345 5 сағат бұрын
So... Lore. Most of Ultrakill's lore is given to you via the books and enemy descriptions in the Terminal. I believe the game assumes you read the new enemy entries every time you finish a level, so you have a clearer idea of what's going on.
@brain-WAV
@brain-WAV 4 күн бұрын
Hakita is going back to previous levels to revamp the quality to be on-par with later levels, so that's nice
@blightedrascal7618
@blightedrascal7618 6 күн бұрын
There's actually also custom levels with custom enemies, music, level design, tilesets, mechanics, etc.! But it's still in it's infancy and will likely be replaced by the official game's level editor when (or if) that comes out.
@TheLazyWitch
@TheLazyWitch 2 күн бұрын
little tip for the mindflayers you can use the green railcannon to make them stop teleporting
@BigBoyCarp
@BigBoyCarp 4 күн бұрын
You're kinda right about the prolouge. It was made back when hakita was a solo dev and he actually is remastering it right now!
@siriussev3900
@siriussev3900 8 күн бұрын
On the critique of the prelude's level design, I'd have to disagree. IMO the confined spaces of the prelude force you to learn to use your maneuverability to evade attacks and get used to the pace of combat early on before you are eventually granted more freedom to move in the later layers. Starting off with wider, more open spaces would encourage newer, weaker players to keep a good deal of distance from enemies and would thus slow the growth of their movement skills. Also i'm glad i'm not the only one who mistankingly believed that blue projectiles weren't parryable at first.
@homesiclebreadslice8632
@homesiclebreadslice8632 2 күн бұрын
i disagree things like "if the machines sought blood, he would give it freely... and with such fury, even metal will bleed.", and the entire "death stains the auditorium" sequence gives me chills
@Insert6character4name.
@Insert6character4name. 11 күн бұрын
I feel the need to mention that you can parry guttermen's melee attacks if their shield is broken, they stop using their guns while doing that attack and a little bit after parrying it, and it does a lot of damage.
@ivanthenerd
@ivanthenerd 3 күн бұрын
"The flesh prison is the hardest one of the 2 to beat" Oh my sweet summer child you do not know how P-2 goes.
@evilrymon
@evilrymon 2 күн бұрын
Rocket launcher in casual play is not very necessary, but fun to use, especially as a follow-up weapon, easy to use to add into combos, especially with it's quick draw time, swapping between shotgun proboosts and the rocket launcher causes big damage, and anything that launches enemies in the air can be used in tandom with the rocket launcher to cause bigger explosions, and bigger damage. Additionally, whiplashing and rocket launching in quick succession garuntees a red explosion, which is extremely useful. It's great for combat but definitely not as needed as the other weapons, however, you can get EXTREMELY good at rocket riding, to the point where many people, myself included, can initiate a rocket ride in less than a second, anywhere, when airborne, in the direction where the player is facing. This makes it one of the best - if not THE best - way to move around a level quickly where ultra-long distances do not need to be travelled (SSJs work better in those cases).
@randomname8066
@randomname8066 Күн бұрын
If you're having trouble with swaping arms you can set seperate keybindings for the different arms, for me i have my feedbacker bound to my f key and my knuckleblaster to one of the buttons on the side of my mouse, this lets you use the arm you want without having to swap
@catarianepeta
@catarianepeta 14 күн бұрын
Hakita’s doing a facelift for Limbo, so Prelude may in fact get some sort of redo visually. Mechanically though, i’m not sure.
@atazgd
@atazgd 11 күн бұрын
The marksman can ricoshot *every single hitscan projectile*. this includes the Ferryman's lightning, Maurice's lasers, and Guttertank's miniguns.
@SchwingyPOV
@SchwingyPOV 11 күн бұрын
But that's madness....
@wrydfell3932
@wrydfell3932 8 күн бұрын
Gutterman minigun is hitscan? I assume you mean gutterman not guttertank since the tanks use rocket launchers
@evanhartman8602
@evanhartman8602 Күн бұрын
6:43 Hakita did post a video recently showing a overhaul of the prelude, and one for layer one before that.
@ubmunique
@ubmunique 8 күн бұрын
you can now set different weapon variations to separate keys in the controls! (but, you can't set keys to specific weapon variations [e.g. the sharpshooter revolver or overpump shotgun)
@sambits9125
@sambits9125 9 күн бұрын
you can set seperate keybinds for the knuckleblaster and feedbacker. i have mine set to f for feedbacker and g for knuckleblaster. i also learned this during my second playthough of the game which was fist only.
@godofsoup5805
@godofsoup5805 4 күн бұрын
late tip: the countdown for flesh prison healing ends much quicker if you prioritise it instead of the eyeballs
@Kkbleeblob
@Kkbleeblob 14 күн бұрын
dealing with guttermen becomes MUCH easier when you learn to parry them; when yin break their shield, their close range punch becomes parryable, which resets their tracking.
@EMan-xj5cz
@EMan-xj5cz 12 күн бұрын
17:49 you can actually bind each arm to a button instead of switching
@MTL-Matty
@MTL-Matty 11 күн бұрын
sick vid buddy
@m72j32
@m72j32 7 күн бұрын
Hakita is currently working on what I am affectionately calling “The Facelift Update” he seems to be going through the levels and revamping the feel and style of them. I’m very excited for it.
@SchwingyPOV
@SchwingyPOV 7 күн бұрын
Yeah I knew he was redoing Limbo, but didn't know prelude was on the table too (looks really nice though)!
@Piokoxer
@Piokoxer 6 күн бұрын
17:45 IIRC they recently added separate keybinds for the 2 arms you can use instead of swapping between them
@TyWyer
@TyWyer 9 күн бұрын
This is a video that i watched on ULTRAKILL Also tip: you can bind different buttons to different fists eg E for Knuckleblaster
@aeyrswallace9794
@aeyrswallace9794 9 күн бұрын
18:04 in the options menu you can set the arms to different keys and to deal with the gutter man use red arm and then parry the now yellow mele attacks using the blue arm. Still a good video. (=
@smolderingwing
@smolderingwing 7 күн бұрын
the thing i like most about this game is that learning the tech feels so good and satisfying and the game absolutely rewards you for it because the whole point is using the tools youre given to their absolute extremes. so many of the guns have so much to do with each other and theyre not single purpose, no matter how niche they might seem
@SchwingyPOV
@SchwingyPOV 7 күн бұрын
100% I think that may be the best part in terms of replayability. Without all the cool tech, there'd be a lot less to improve and learn and there'd be a lot less incentive to go and play through the levels again. Sure, you may still be motivated by getting p-ranks and challenges or harder difficulties, but would you really care if it wasn't fun?
@soldier6321
@soldier6321 6 күн бұрын
5:30 the prologue is being remade (or remastered) btw
@ridhonuhannad
@ridhonuhannad 3 күн бұрын
Gotta love how streetcleaners are considered "demons" When in reality, a fckin Machine category.
@reformedorthodoxmunmanquara
@reformedorthodoxmunmanquara 14 күн бұрын
Bro uses slab marksman! Awesome! 6:46 Also I believe he is at least changing up the look of the early levels. I know he’s updating Limbo’s look at least. 17:45 You can bind the Knuckleblaster to a different button to mitigate the problem of switching to it mid-combat.
@signout932
@signout932 14 күн бұрын
in case no one pointed it out you can bind your knuckle blaster to it's own key, you do not need to swap fist
@SchwingyPOV
@SchwingyPOV 14 күн бұрын
Yep everyone is telling me that hahaha. Big L on my part.
@43aceman
@43aceman 8 күн бұрын
tip for gutterman getting up close to him after his shield breaks makes him try to melee you, which you can parry for loads of damage
@waffles245
@waffles245 9 күн бұрын
once you learn it, shotgun swapping becomes your best friend. and it's not super difficult either. You shoot, quickly swap to another shotgun variant, shoot again, and repeat. There's a small window that you can swap variants in that cancels the reload animation. Also, dashing gives you i-frames on startup, so make of that what you will.
@Joefax
@Joefax 6 сағат бұрын
you should probably set separate binds for each arm, also minos prime is significantly harder because if you parry the blue projectiles from the flesh prison and then dash immediately after you won't take much damage and will end up killing the flesh prison really quickly.
@ThatFunnyToasterGirl
@ThatFunnyToasterGirl 14 күн бұрын
from 400 subs, to 800 subs, and its because of the ultrakill video, damn
@lamthaiphuc4510
@lamthaiphuc4510 3 күн бұрын
7:15 caught bro not parrying the Maurice
@Railblitz
@Railblitz Күн бұрын
5:49 the remastered one of the prelude levels so congrats
@gladoseon4117
@gladoseon4117 3 күн бұрын
12:04 in my opinion, the rockets themselves are not the focus. Instead, you’re going to want to focus on the secondary fire modes of the rocket launchers. Freezeframe: good for doing setup while waiting for a boss to become shootable, especially the Cerberi in 0-5, Leviathan in 5-4, and The Corpse Of King Minos in 2-4. SRS cannon: best used against specific enemies for quick kills. You can also shoot the cannonball like a Core Eject, so it’s particularly good against situations where a strong enemy is surrounded by weaker enemies, like that one Cerberus with the filth in 1-3. It can also be used to 2-shot Cerberi, since it deals double damage to them and Malicious Faces. Also nice to have against Hideous Masses. Definitely the best overall out of the rocket launchers. Firestarter: if the oil is ignited while underwater, it explodes, so it’s best used where enemies are at least partially underwater. That mostly boils down to 5-1, the second half of 5-3, and the blood tree at the end of 7-3.
@awaiitc
@awaiitc 9 күн бұрын
Hakita is working on revamping the prelude and some of act 1, you can see some previews on his channel.
@Frizou
@Frizou 6 күн бұрын
Watching the 100th review video about the game I've been playing for the past 2 years is always refreshing :) Well... I hope you don't mind reading all of this too much. Joke aside I really appreciate this video in particular, your input on the game as a whole is extremely interesting and I greatly enjoyed hearing your opinion on the game, after nearly 1400 hours on this, it becomes quite hard to have a new viewpoint on this game anymore. I very much appreciate distancing Doom from Ultrakill right off the bat because those two are compared in a way that completely baffles me. They have fundamentally different objectives in their design and gameplay which makes comparing them pointless at best, and downright damaging at worst. Using one as a reference point for the other is not a bad thing but outright comparison just makes it worse for the both of them. One thing that did confuse me was your complaint about the game's puzzles, which seems very odd to me because I cannot recall any point being confusing ever, with possibly the exception of 7-1 and even then it's not really too bad. Perhaps your were talking about secrets/optional content like 1-4's glass pane for the challenge or the soul orbs scattered all across the levels? If you can expand on that with examples I'd be very grateful because I would really like to know what you meant by that. Luckily Hakita and Victoria are hard at work at revisiting and overhauling the Limbo layer and the Prelude, and many expect that Gluttony and Lust will also get the same treatment, although that has not been officially confirmed. In the meantime PITR and Heckteck are rewriting a *lot* of the game's code to make it more sustainable and, according to Hakita in the UKDS, allow for something in the Fraud layer... Although I did see you were told so by other comments, but I thought it would be important to bring more information on the subject. I will add that your suggestion of individual binds for specific weapon variantions is planned! Heckteck wants to implement this feature once they are able to remake the weapons' code because it is currently not possible with the architecture of the source code. As for the Rocket Launcher, it does admittedly come a bit late into the game and that does drag it down a bit, but once you start playing a lot of Cyber Grind, that's when you realize the true power of that weapon. The real star of the show is the instaride techniques, those allow you to ride a rocket from anywhere in the air no matter your speed or direction. You can look up some guides and practice it for a bit, then you cannot stop using those. Another common usage is to just use it as a combo filler, between each shotgun projectile boost you can insert a rocket due to its very shot drawtime. The alternate fire for the S.R.S. and Firestarter are also essential in some people's playstyle due to their crowd control capabilities and the fact that they completely SHRED Insurrectionists. I can't believe you bullied my man the Gutterman though best enemy ever :( I really recommend *not* using the Rocket Launcher for them because they make the rockets explode with their hitscans (just like you can, fyi if you weren't aware, though it's very rarely something you'll use) In general constantly parrying them with the feedbacker after breaking their shield is the most efficient way to deal with them, but you can also go further away and spam shotgun projectile boosts into their face. In general the game actually has a very good story but it does its best to not shove it down every player's throat any chance it gets. I really like how it's also not like games such as Hollow Knight where the lore is extremely cryptic and sparse. Here you have the entire lore inside of the Terminals and a few bits here and there in some levels. I do want to point out that they aren't all demons, each enemy is either a Husk (just means a sinner basically), a Machine, a Demon, or an Angel. There also is the "???" categorisation and Prime Souls but those aren't really important in this context. But honestly I can't blame anyone for not caring about the story after buying a game called ULTRAKILL where you shoot stuff at mach 10 at all times and that is always over the top. By the way, I do want to let you know there are two remaining alternate weapons you haven't found, one is in 4-4, and the other is in 7-2, enjoy finding them! --- Spoilers for those two: 4-4 Has the nailgun alt, you need to go in the room with the half-way closed door, and whiplash the skull found in the room through the gap. Then, you can shoot the water using your electric [blue] railcannon. This will open a passage 7-2 has three slabs like Limbo, but here you need to find these timed yellow hookpoints and do the parkour *very* fast to get through a secret passage. Most of the time you'll miss the timing but you can spot the passage closing, giving you a hint on where it is. Next up, when you're done with three of these slabs, you need to go on the roof of the church and find a hole in it. Here you can find a secret book in the coffin of a Gutterman if you want. The weapon will be there. For more detail the wiki has more information on this, if you can't figure out some part. --- As for mods, I greatly recommend installing the mod "Angry Level Loader". It has a bunch of custom, community-made levels and some of them are an absolute blast! The modding scene for the game is currently not really good and I think that generally this is about the only interesting part. In general the catalogue is filled with both amateur creations and completely mindblowing levels (Where the Streets Have No Name is a highlight of what Gluttony could have been in my mind.) And finally, I just wanted to let you know that you could not have possibly started playing at a better point in the game's development. The game has never been this polished and enjoyable. Most notably we, Cyber Grind players, got the "Back to the Cyber Grind" update which brought absolutely miserable radiant enemies which made the game so much worse for a very long time. And with the addition off the full arsenal (minus the yellow arm), you have a practically complete and balanced experience from the start which I could only have dreamed of, although it's still fun to follow the game's development and see those improvement come.
@SchwingyPOV
@SchwingyPOV 5 күн бұрын
Hey! Thanks for the detailed response, I'll respond to what I can. For the puzzles, it was definitely the "finding the skulls" in 1-4 that got me the most. Not the glass pane that acts as a skip but genuinely just looking for the skulls. I spent close to 20 minutes looking around having only found one and then decided to look up a video of it due to frustration and that's where I saw that you can skip the whole thing. I've since found all 3 in later replays of the level. Another level that gave me similar trouble was I believe 4-3, the one with the torch in the dark pyramid. I got lost and it took me a sad amount of time to realize I can pick up the torch (that's on me though I suppose). Anywho, like I said, these were small complaints I had. Once you figure out the solution once, you'll never struggle with it again. As for the other alternate weapons, I know they're there, I just didn't get around to them in time for the video (had to write the script at some point...) I will check out the angry level loader, sounds pretty expansive!
@Norski_13
@Norski_13 8 күн бұрын
For your biggest concern, Hakita is currently revamping the prelude layer.
@gavitronv7246
@gavitronv7246 8 күн бұрын
5:24 it was the very first layer, so I can see why you don't like all that much, since they didn't have much experience with level design.(btw its prelude)
@boi2192
@boi2192 Күн бұрын
14:07 if u bind variations to scroll than u can switch between them much faster than u would with regular keybinds. It takes some getting used to, but it is just objectivaly faster.
@Cl-2048
@Cl-2048 7 күн бұрын
the guttermen are exploding your explosives, also getting close is a good idea since once you break their shield you can whiplash to them and parry their punches(plus since their tracking resets they they try to punch you thats a good way to get em off you) they're not that bad, the hardest enemy in my opinion is probably the guttertank
@juice4607
@juice4607 5 сағат бұрын
also the burger skybox is peak for the cybergrind
@Acefdiamonds
@Acefdiamonds 4 күн бұрын
Tip for gutterman Breaking their shield makes their punch parryable AND Breaking their sheild counts as a perry
@dormortop
@dormortop 13 күн бұрын
I read that Hakita dislikes the Prelude music but idk if he's said anything about the levels themselves, but I'd have to imagine he feels the same way
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