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What are the worst unique techs in AoE2?

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Spirit Of The Law

Spirit Of The Law

Күн бұрын

Пікірлер: 916
@Bloodark124
@Bloodark124 3 жыл бұрын
How many thought immediately in their head: “Atheism”
@albinlindvall6165
@albinlindvall6165 3 жыл бұрын
111, my exact thought.
@giantotter319
@giantotter319 3 жыл бұрын
I thought paper money first tbh
@rexuchiha2310
@rexuchiha2310 3 жыл бұрын
I was thinking same because it's totally useless in conquest games.
@kevinfogle7929
@kevinfogle7929 3 жыл бұрын
I think we all did.....
@PeterWhittam
@PeterWhittam 3 жыл бұрын
Immediately 11
@iftachilfalach284
@iftachilfalach284 3 жыл бұрын
Sotl : "the closest tech of being useless is.., atheism" God : is a win for me
@andoreh4021
@andoreh4021 3 жыл бұрын
Silk road IS actually useless on 1v1, tho...
@M0rdFustang
@M0rdFustang 3 жыл бұрын
@@andoreh4021 not if you trade with your enemy 😌
@Vordikk
@Vordikk 3 ай бұрын
@@M0rdFustang could've been useful if deleting units/buildings was not a thing.
@mehmetbahadryildirim3206
@mehmetbahadryildirim3206 3 жыл бұрын
"hey guys, spirit of the law here" is a phrase that calms me down every single time i open a sotl video 11
@OmegaNovaB
@OmegaNovaB 3 жыл бұрын
The second I understood the 11 at the end there, I 11’ed very hard
@pragadeeshwar923
@pragadeeshwar923 3 жыл бұрын
111¹1
@Just_a-guy
@Just_a-guy 3 жыл бұрын
I after all thia Timestill hear "spirit of la hire"
@unyosalvaje3493
@unyosalvaje3493 3 жыл бұрын
@@OmegaNovaB can you tell me the truth in front of my eyes and reveal the meaning of eleven?
@OmegaNovaB
@OmegaNovaB 3 жыл бұрын
@@unyosalvaje3493 the in game chat when u type 11 the game auto laughs
@Jackty89
@Jackty89 3 жыл бұрын
+2 range on bombard cannon, think about it this way, you're not losing a castlle, the enemy is losing one
@hunterchapman9356
@hunterchapman9356 3 жыл бұрын
Ah I remember when I first started playing AoE2. I would give all my villagers breaks from working cause I felt bad for them
@dominikmagnus
@dominikmagnus 3 жыл бұрын
weird, I remember as a kid I would tend to overwork my villagers and plow through all exhaustible resources on the map before winning... same thing happened in warcraft 2, AoE and AoE2.
@hunterchapman9356
@hunterchapman9356 3 жыл бұрын
@@dominikmagnus that’s what I do now lol. They don’t work they don’t live basically
@3rdfriend
@3rdfriend 3 жыл бұрын
I tried to get women work on the fields, bushes and sheep. while men needed to hunt, chop trees and dig for gold :D
@liamdell6319
@liamdell6319 3 жыл бұрын
@@3rdfriend Now we know that the only difference between Male and Female villagers is that the Males have slightly less frames in their attack animation, making them attack faster.
@volition142
@volition142 3 жыл бұрын
@@liamdell6319 their frame delay is lower meaning they attack first but at the same rate.
@RealFreshDuke
@RealFreshDuke 3 жыл бұрын
TC extra range as a free civ bonus... Did you ever hear the tragedy of Teutons in Age of Kings? I thought not. It's not a story the DE players would tell you.
@SergioGarridoPaco
@SergioGarridoPaco 3 жыл бұрын
Death star tc rush lmao double sw reference
@nlb137
@nlb137 3 жыл бұрын
If it was a +2 castle +3 imp it wouldn't be a problem. You could probably make it 1/2/3 feudual/castle/imp and not be a problem, but castle would be safer.
@biofriik
@biofriik 3 жыл бұрын
"They could actually... use that bonus to rush in the Dark Age?"
@gabrielblacklock3921
@gabrielblacklock3921 3 жыл бұрын
@@biofriik Is it possible to learn this build order?
@ignis488
@ignis488 3 жыл бұрын
@@gabrielblacklock3921 not from a DE player
@hansoverhage
@hansoverhage 3 жыл бұрын
Love how Huns have two "useless" Unique techs, still top tier.
@DefendTheCode
@DefendTheCode 3 жыл бұрын
Huns are fundamentally broken.
@thecspot1387
@thecspot1387 3 жыл бұрын
Instead of that garbage tech where you dont lose houses, you just dont need them lol
@acuarionohyogaable
@acuarionohyogaable 3 жыл бұрын
Tarkans created in stables are ready faster if you have a frank ally
@akshayherur6963
@akshayherur6963 11 күн бұрын
True. Cav archers, Paladins, Trebs. Great civ bonus.
@T-West
@T-West 3 жыл бұрын
Atheism is useful, just not for all of us fellow math nerds who see the SotL videos. Cutting the cost of Spies in half means instead of checking the tooltip and dividing the cost by 200 to figure out how many Villagers your opponent has, you only need to divide by 100, which is a bit easier.
@jimtim1144
@jimtim1144 3 жыл бұрын
I see a man of culture as well. *tips fedora*
@ryanborn7026
@ryanborn7026 3 жыл бұрын
And for certain monk-laden campaign runs ;)
@Janovich
@Janovich 3 жыл бұрын
really? just divide by 100 first then by 2 lol lets say cost is 16200 gold. 16200/100 = 162 162/2 = 81 villagers
@Wyagra
@Wyagra 3 жыл бұрын
@@Janovich how the fek did you get 4! upvotes for such an redudant commentary
@dave-topic9609
@dave-topic9609 2 жыл бұрын
@@Janovich hah, Nerd
@tirex3673
@tirex3673 3 жыл бұрын
3:38 we had that as a free civ bonus for Teutons in AoK, turns out, making you town center outrange the enemies town center in dark age is a bad idea
@Tpoleful
@Tpoleful 3 жыл бұрын
The unbeatable Teutonic douche. Thank god I didn't have access to multiplayer in those days.
@renzoraschioni3886
@renzoraschioni3886 3 жыл бұрын
Someone should make a video that listes all differences between age of kings and now
@galliman123
@galliman123 3 жыл бұрын
*flashback to bombard towers dealing melee damage*
@kevintrang3007
@kevintrang3007 3 жыл бұрын
Camel ships.
@QWERTY-gp8fd
@QWERTY-gp8fd 3 жыл бұрын
@St. Haborym there is like only 3 ways to counter BT. Y u complaining
@leonciesla5456
@leonciesla5456 3 жыл бұрын
Big brain arena play: Grab nomad and delete all your houses so you have a more open floorplan great for partying and hosting guests
@Thundermikeee
@Thundermikeee 3 жыл бұрын
hol'up: FOREST NOTHING .
@garretgang8349
@garretgang8349 3 жыл бұрын
@@Thundermikeee But you have to get to castle age first.
@Thundermikeee
@Thundermikeee 3 жыл бұрын
@@garretgang8349 well if you have anything on forest nothing its time to get to castle. and yeah huns are vastly superior when it comes to space management, im just trying here xD
@jeffsquires1717
@jeffsquires1717 3 жыл бұрын
lol the times i get that tech are usually on a black forest map that's bad or i got walled into a tight space and need land for farms/stables/etc. and it feels amazing deleting all your houses at once
@qwesx
@qwesx 3 жыл бұрын
Big brain play: Build houses instead of walls, never run out of stone! Who cares if the enemy destroys them, just build like five layers.
@RiceWarrior34
@RiceWarrior34 3 жыл бұрын
For the Mongols tech, I tend to use houses as early walls, but that makes them vulnerable to be taken down when things heat up in castle age and I need stronger walls. Nomads makes sure I don't need to rush to rebuild houses and get housed at a time when the pressure is on.
@youcanthandlethetruth5433
@youcanthandlethetruth5433 3 жыл бұрын
Wp
@sebastianrebazalarosa3634
@sebastianrebazalarosa3634 Жыл бұрын
Big brain plays
@sirgodua
@sirgodua 3 жыл бұрын
My guess is that Atheism was included mostly for the last Attila campaign scenario where every enemy feels like Wonders are the way to go.
@jeffery_tang
@jeffery_tang 3 жыл бұрын
artillery is a must pick if you go for lots of bombard towers and bombard cannons, it's a staple in black forest
@gtheavyy8543
@gtheavyy8543 3 жыл бұрын
Black forest games are so different that they would need a balance sheet of their own. They favor booming, choke-point play and ranged units so much that I consider it equally different from arabia as some full water maps are. I guess not picking it in BF would be same as not picking Malay's Harbor tech in a water map. Then again, you can't argue that it's a tad bit expensive... 500G and 450S is definitely enough that you should think twice before investing
@OlafJorigson
@OlafJorigson 3 жыл бұрын
Well, as he mentioned, there are no "bad" techs since every one of them can be extremely useful depending on the situation. Paper Money can be a life saver in long games.
@mchad6779
@mchad6779 3 жыл бұрын
I would still rather have siege engineers though. +1 range to everything, and more damage to buildings, qnd its cheaper. Not bad, but worse than the generic option
@rafsan1578
@rafsan1578 3 жыл бұрын
Not black forest, it works in every map.
@TheGloriousLobsterEmperor
@TheGloriousLobsterEmperor 3 жыл бұрын
3:37 I'm sure you know this but in the base game it actually *was* a free civ bonus. Although it was +5 range and +2 attack, and it was so unbelievably broken that lobbies used to say "No Teutons" since deleting your TC and putting it sorta near your opponent's was the most effective way to end the early game.
@onikoneko
@onikoneko 3 жыл бұрын
Watching a lot of high-level games, I can see the value of Nomads. Getting housed in the middle of an opponent's big push into your base can be the difference between still managing to churn out enough cheap defense despite losing houses to push them out, and just dying because you can't even train anyone anymore. Not to mention, it lets you use houses as a viable cheap wall/wall reinforcement with no risk of getting housed during a big assault.
@Gammelmann
@Gammelmann 3 жыл бұрын
Tarkans are underrated, and the Marauder tech as well IMO. Tarkans chew through buildings so fast compared to Knights, and they also compliment CA better than Knights, as they can tank much more arrow fire.
@suddenllybah
@suddenllybah 3 жыл бұрын
I also feel like complaining about Stables Tarkans building slower is silly. It is a hell of a lot easier to spam stables than castles, due to costing only 175 wood and 50 seconds of build time
@davidvalderrey9385
@davidvalderrey9385 3 жыл бұрын
I agree, perhaps you don't research It in every game, but a surprise raid with tarkans from a bunch of sneaky stables behind the enemy's base can do a lot of damage pretty fast
@Jacks_Suffocating_Nihilism
@Jacks_Suffocating_Nihilism 3 жыл бұрын
They are like rams that can kill villagers and flee from military. Amazing unit.
@Endless-fire
@Endless-fire 2 жыл бұрын
Think of them not as cavalry, but as siege.
@PriyabrataHalder
@PriyabrataHalder 3 жыл бұрын
I usually like huns as i hit castle age, research marauders, build 4 stables in this time, and go for a quick tarkan rush. they are so good at destroying buildings that i just focus on tcs to damage as much production as possible.
@noradrenalin8062
@noradrenalin8062 3 жыл бұрын
Haven't watched yet but if "Atheism" isn't number one I'll eat a treb.
@europeanpatriot8031
@europeanpatriot8031 3 жыл бұрын
Just like in real life
@MrShadowThief
@MrShadowThief 3 жыл бұрын
It's useful in the campaigns.
@seizan88
@seizan88 3 жыл бұрын
Now I really want to see someone eat a treb.... and other bets maybe?
@M0rdFustang
@M0rdFustang 3 жыл бұрын
@@MrShadowThief I'm about to do the hun campaign now so I can use 😁
@212mochaman
@212mochaman 3 жыл бұрын
Atheism's pretty useful against goths if you're petrified of 3 hidden fwd barracks or anything like that
@MajorTomFisher
@MajorTomFisher 3 жыл бұрын
Ironic how one of the few uses for the atheism tech is the pacifist speedruns that TWest does using lots of monks.
@martijn9568
@martijn9568 3 жыл бұрын
And the last scenario of the Atilla the Hun campaign.
@kyallokytty
@kyallokytty 3 жыл бұрын
@@martijn9568 thats the one mj tomfisher is refering to
@lorrdy7640
@lorrdy7640 3 жыл бұрын
I searched for this comment! :D
@liamdell6319
@liamdell6319 3 жыл бұрын
@@kyallokytty It's also useful on non-pacifist playthroughs of that scenario.
@martijn9568
@martijn9568 3 жыл бұрын
@@kyallokytty Except that doing pacifist runs isn't a requirement to get use out of the tech.
@santiagocorley3277
@santiagocorley3277 3 жыл бұрын
The lithuanians tech really saves me while being raided to death. I found it quite usefull, the extra range of the TC sometimes even means that two TCs will range the same units.
@unimportantcommenter4356
@unimportantcommenter4356 3 жыл бұрын
Its pretty common to push an attack in castle age, and even more common to have a mango vs TC situation, so I think this bonus is a blessing.
@daisychain5125
@daisychain5125 3 жыл бұрын
@@unimportantcommenter4356 The counter to a mangonel push is already a castle, and you need a castle to get the tech. That makes it a bit redundant. It's decent to prevent raids, but actually not that useful vs a mangonel push given the investment of building a castle in the first place (which is generally hard, a mangonel push comes in very early castle age if it's relevant). Guard Towers also do the job fine.
@MrAbgeBrandt
@MrAbgeBrandt 3 жыл бұрын
You mean "will reach"? "to range" means something entirely different.
@daisychain5125
@daisychain5125 3 жыл бұрын
@@MrAbgeBrandt To range is used to mean to reach in AoE and in any videogame. Ranging an unit means being able to hit it.
@MrAbgeBrandt
@MrAbgeBrandt 3 жыл бұрын
www.merriam-webster.com/dictionary/range There's no mention of meaning the same as "reach". The usage of range for which sounds awfully stupid anyway. Same goes for other dictionaries, the link is just an example.
@shangri-la-la-la
@shangri-la-la-la 3 жыл бұрын
Honestly they could buff the Hun's Atheism by making it increase resistance to conversion on top of the wonder/relic victories and it would not brake the game given how rarely monks seems to be used in imperial age.
@MrAsaqe
@MrAsaqe 3 жыл бұрын
This makes their cav line utterly unstoppable, on top of the Tarkans casual ability to burn down monasteries and buildings
@shangri-la-la-la
@shangri-la-la-la 3 жыл бұрын
I rarely see more than like 3 or 4 monks being used. They are most commonly used in castle age to counteract a few knights and to get relics. This will not remove the unique tech from being generally a joke but it will be less of a joke while also fitting the name of the tech.
@Tpoleful
@Tpoleful 3 жыл бұрын
I'd rather have some sort of buff for Tarkans as a second tech. Maybe a small attack bonus vs archers or a speed boost to make them as fast as light cav. Basically something that would specialize them to be picked over the knight line. Huns should still prefer Paladins in most situations though.
@shangri-la-la-la
@shangri-la-la-la 3 жыл бұрын
@@Tpoleful The Huns don't really need a buff. Hence making a basically worthless tech only useful in extremely rare situations.
@kampfer91
@kampfer91 3 жыл бұрын
@@MrAsaqe Gotta stick to real life ya know ;)
@raulfernandez57
@raulfernandez57 3 жыл бұрын
Heh, Paper Money sounds good on paper.
@eccentrichorse11
@eccentrichorse11 3 жыл бұрын
I think the nomads tech(the one that stops destroyed houses from decreasing the pop cap is handy just to clear up your base. You can basically delete all your houses to make room for other stuff, or to stop them from slowing down trade carts. Still not that amazing, but something to point out. Love your vids, cheers
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts 3 жыл бұрын
Houses work well as an extra wall, to not have to use them is useful but to be able to build them then lose them to just doesn't do much. I would normally prefer to have houses to use as walls than not.
@CG-eh6oe
@CG-eh6oe 3 жыл бұрын
Why would i ever want to delete my houses? They are free walls. Maybe usefull if you play forrest nothing or on some Black Forrest generations, but apart from that?
@ljss6805
@ljss6805 3 жыл бұрын
@@CG-eh6oe Makes tons of sense in BF team games where they slow down trade and take up space you can use better for eco or even military. Also, the fact that you don't lose pop space when a house is lost doesn't mean you have to delete them if you're using them as walls.
@aguynamedsquid3474
@aguynamedsquid3474 3 жыл бұрын
As someone who's playing mongols almost exclusively atm, I grab Nomads when I have a decent number of forward houses or housewalls. It prevents me from getting housed as they go down and allows me to focus on making military for a counterattack, rather than having to get a vil to not only keep up the house production for a growing military but another to make up what I lost.
@HolyKhaaaaan
@HolyKhaaaaan 3 жыл бұрын
That's more or less the reason I think nomads is a good technology. It's mostly to prevent getting housed from slowing down your production. It's not there to try and rescue and already lost game, but to preserve the resource of population so you don't lose.
@Tpoleful
@Tpoleful 3 жыл бұрын
I still think it should also apply to Castles and Town centers. It would be a small improvement to the least useful unique tech. (I don't count Atheism as a useful tech)
@neildutoit5177
@neildutoit5177 3 жыл бұрын
House wall in your opponent. If it fails, you loose nothing.
@zachariastsampasidis8880
@zachariastsampasidis8880 3 жыл бұрын
@@Tpoleful Atheism is actually proportionally a lot more useful even in conquest. It's just the scenario that it's truly viable is exceedingly rare. Special exception to weird maps like wolf hill though arguably you use the gold to buy resources at the market and field more units with less villagers rather than just stockpile tons of gold
@Tpoleful
@Tpoleful 3 жыл бұрын
@@zachariastsampasidis8880 Dude, the only time spies is viable is when you have a stubborn opponent who already lost but refusing to give up. If you can stockpile 10k gold in the heat of battle in any map, you probably should've won long ago. Lets not kid ourselves here. It's main use is in standard game mode which is not the default game mode as the og devs expected.
@DaCrump
@DaCrump 3 жыл бұрын
Paper Money has "a lot of value on paper" ha, I see what you did there. Take my like you magnificent bastard!
@MaxYoung-Maxinfet
@MaxYoung-Maxinfet 3 жыл бұрын
I feel like you could do a whole category for water techs since a lot of the time it is like having no tech in that age.
@tkzsfen
@tkzsfen 3 жыл бұрын
In the Great Pantheon of Uselessness there is still nothing standing higher than the Incas team bonus. We will never know how many people have sighed after experiencing its "impact" on the game.
@rainbowevil
@rainbowevil 3 жыл бұрын
For anyone wondering (like me) their team bonus is building farms 50% faster... 11
@daisychain5125
@daisychain5125 3 жыл бұрын
Actually a team bonus actively hurting me because I always forget about it and finish my first farms before Horse Collar completes. Usually you click Horse Collar then create the farms and they finish after the research. Because of stoopid bonus they finish before. So tilting.
@suddenllybah
@suddenllybah 3 жыл бұрын
@@daisychain5125 oh yeah, throwing off by like 2-3 seconds is not great.
@daisychain5125
@daisychain5125 3 жыл бұрын
@@suddenllybah Yes, I think it costed me hundreds of wood in the midgame in several game. As any civ bonus it changes the build order, but this one feels so irrelevant I always forget about it. And I have to actively think "wait, let's spend 10 secs waiting before placing my farms" which really does not feel like a bonus.
@paulgoodman1620
@paulgoodman1620 3 жыл бұрын
Actually doing the math it comes to a bit more than 3 food of villager time saved for each farm you build. Not huge but not nothing over the course of a whole game where building 100+ farms is pretty reasonable, multiplied out over each player on the team.
@ibrahinalvarez5429
@ibrahinalvarez5429 3 жыл бұрын
Huns. That's all
@AlphaRebel
@AlphaRebel 3 жыл бұрын
when the huns were released it wasnt uncommon to play standard victory and not conquest.
@icarian553
@icarian553 3 жыл бұрын
I disagree with hill forts. It's very useful tech against raiding in general. Not just against mangonel/onager push. Town centers cover a larger area giving better protection for villagers and if enemy units are just trying to pass by, you can get even an extra shot or two against them. I see it also picked a lot in pro games.
@SIGNOR-G
@SIGNOR-G 3 жыл бұрын
Yeah i think this tech is even better than tigui
@michaeltaylor8698
@michaeltaylor8698 3 жыл бұрын
Uploaded 15 seconds ago. I'm guessing Cuman Mercenaries is going to be on the list. Edit: I was right. I hate the idea of techs that have a 1 time use.
@petersavonato4918
@petersavonato4918 3 жыл бұрын
I'm afraid you'll hate the two new civs then...
@Sodacacik
@Sodacacik 3 жыл бұрын
@@petersavonato4918 yeah looks lame
@Alias_Anybody
@Alias_Anybody 3 жыл бұрын
Interestingly, in AoE3 high level players usually prefer shipments of military units/ressources RIGHT NOW over long time passive effects/upgrades because you may already be finished when those accumulate enough value.
@michaeltaylor8698
@michaeltaylor8698 3 жыл бұрын
@@petersavonato4918 Oh I do. I'll give them a chance when they come out but I still don't like that out of so many possibilities for new civs they decided to go with Sicilians and Burgundians... And their bonuses seem more like Age 3 than Age 2 bonuses to me.
@michaeltaylor8698
@michaeltaylor8698 3 жыл бұрын
@@Alias_Anybody Because Age 3 plays much faster than 2. If games in Age 3 were 45 minutes or more on average people would take permanent cards over 1 time use cards. I only play Age 3 with friends where we have a 30 minute treaty. None of us bother with the one time unit cards as a result
@Thescott16
@Thescott16 3 жыл бұрын
My Hun opponent: Me, and my Aztec battle-Monks: _Checkmate, Atheist._
@The_Room_2_Doggys_Revenge
@The_Room_2_Doggys_Revenge 3 жыл бұрын
I just realize the Italians are the discount civ, all their civ bonuses and silk road are discounts
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 3 жыл бұрын
Merchant of Venice, everyone. Oh wait, it's supposed to be Venezia. Don't want no angry skater ice boi coming after me, lol.
@leonardorivelorivelo9253
@leonardorivelorivelo9253 3 жыл бұрын
@@joshuagabrielcatindig7607 Was that a Jojo reference?
@joshuagabrielcatindig7607
@joshuagabrielcatindig7607 3 жыл бұрын
@@leonardorivelorivelo9253 I suppose, along with a Fire Emblem one.
@BJ-vl2vz
@BJ-vl2vz 3 жыл бұрын
I think the fan favourite Yeomen was also on Spirit's hit-list due to its insane cost in castle age
@ryanborn7026
@ryanborn7026 3 жыл бұрын
I was surprised he didn't have it too
@shangri-la-la-la
@shangri-la-la-la 3 жыл бұрын
The cost is high but it does provide something actually useful so not actually bad per say.
@AgeofNoob
@AgeofNoob 3 жыл бұрын
Ah, yes. Atheism. You never get tired of making it on bad lists, do you? 11
@thekingofspoons1027
@thekingofspoons1027 3 жыл бұрын
if strategy games have taught us anything, it's to always go for the easiest target
@kampfer91
@kampfer91 3 жыл бұрын
Well Hun is pretty strong and broken , so may be that tech balanced them out so no one have to spend extra resources to research it .
@AgeofNoob
@AgeofNoob 3 жыл бұрын
@@kampfer91 Huns are fine the way they are tbh, I don't think they need a change :)
@LumosX
@LumosX 3 жыл бұрын
based thread
@M0rdFustang
@M0rdFustang 3 жыл бұрын
@@streetspete 😂
@Adam-fs4sx
@Adam-fs4sx 3 жыл бұрын
I'd bet Berserkergang and Thalassocracy are two of the three not included. Berserkergang costs a lot to just improve regeneration of one type of unit, most of which will either survive or die in a fight regardless of the extra 0.33 HP/sec bonus. Thalassocracy is arguably even worse: if your docks are within range of enemy ships in castle age, it's probably because you've lost the water fight already, and new arrow-tickle harbours aren't going to make a difference.
@jimtim1144
@jimtim1144 3 жыл бұрын
The hp regen is not good but it aint bad either. Tbh is hard to rate its value due to it maybe saving countless units or maybe it not saving many. Still if I was going to spam them I would pick it up. Honestly the berbers version may be for more units but the effect is so much worse might aswell save the cost and time and just make one monk. As for the harbor tech it has its uses it aint for water supremacy but you can trick ships to fight under them giving you the advantage but I think the tech is more used as a cheaper casual defense than tower spamming a shoreline for protecting fishing ships and trade cogs. Yeah not the most useful and it probs deserved to be on this list but it has its moments.
@acentialpapd9418
@acentialpapd9418 3 жыл бұрын
Bro apparently you never used thalassocracy aggressively. Imagine having a wood cost resilient tower. In maps such as islands it fucking rocks.
@NotThatGuyJD
@NotThatGuyJD 3 жыл бұрын
Thalassocracy is super useful in maps where water isn't that "wide". It can also be used offensively, forcing a couple harbours up just before/during a big engagement helps quite a bit also makes you less likely to be completely removed from water as your harbours are much harder to take out.
@HermesGO3
@HermesGO3 3 жыл бұрын
Whaaaat ? Hill fort is the BEST tech in the game. I can't count the number of mango rushs I countered with it. Those hoang tears were delicious.
@daisychain5125
@daisychain5125 3 жыл бұрын
You can make a castle during a mangonel rush? The whole point is it's supposed to hit you before you collected stone. Otherwise the best way to counter it is to delete farms and put a castle near the TC, no matter the civ.
@HermesGO3
@HermesGO3 3 жыл бұрын
@@daisychain5125 When my gameplan is to boom with lithuanians I just go heavy on stone late feudal age so I can get a castle up fast if needed (with some market abuse when they're rly fast). If they change their plan it's not lost and I go 4 Tc boom and then castle when pressure arrives. With my castle and Hill fort + bodkin they just can't do anything to my eco (especially if they go archers). I out boom them, get army, trade with theirs, they don't have eco to reproduce, I do, dead.
@daisychain5125
@daisychain5125 3 жыл бұрын
@@HermesGO3 In theory, that only works if the opponent poorly scouts and poorly executes his own build order (so what I'm saying is that it works if you're better, so you could win with another strat). You'll always be later to a FC if you go on stone and/or have less military so you should be vulnerable to an early pressure if he executes properly. As every all-in strat, if he's late to it he'll fall behind but it's like people doing a scoutrush at minute 15 or a drush when the opponent is already fully walled and feudal: that's just them misexecuting. If you sit back in base mining stone you'll have 3-4 villagers having no purpose besides collecting stone for a theoretical attack so you should have less of other ressources and be later to castle age/be overwhelmed in feudal. Investing into stone in a fast castle is generally only good if your castle gets you value for sure to compensate for the villagers mining, so generally a castle drop (which is super cheesy above low elo) or a super strong unique unit in early castle age (Burmese and Spanish). And then again, any civ can counter a Hoang rush by just putting a castle or having guard towers by the time mangonels start eating TC, the tech does not make the difference here. If Hoang wins games when everyone knows what he'll do it's because his build order and market abuse is absolutely top-tier so he starts mangonel-pushing you around minute 16 before you can have enough stone for a castle. And as I said, Castles or Guard Towers are probably good enough. I think it's easier to defend a Hoang rush as Spanish, Teutons or especially Koreans than as Lithuanians with that tech.
@daisychain5125
@daisychain5125 3 жыл бұрын
To elaborate: Spanish has faster builders, tend to go on stone and still get value from it and Conqs are probably the best units in early castle age vs mangonels/monks/knights (and probably overall). Teutons can garrison more, their knights resist conversion and have extra armor to dive in and kill the mangonels/monks and their farms are cheaper to relocate if you lose the front of your TC. Koreans have faster mining of stone and free guard towers to obliterate mangonels. All of those are passive bonuses and more useful than Hill Forts to defend against Hoang pushes. So if you say that's the main use of the tech and it's outclassed by passive bonuses that have plenty of other uses I find it really underwhelming.
@HermesGO3
@HermesGO3 3 жыл бұрын
@@daisychain5125 As I said I go on stone late feudal, meaning when I'm almost ready to go up, I pool villagers from food, which I won't need immediatly or from wood if I have too much. So I don't damage my castle time as much as you say. I talked about hoang rush but I pulled off this against really any matchup if my map allows it and most of the time I decide to go for it if my scout rush did ok damage (usually does, power of the 18 pop BO). A castle drop dosen't stop a mango push, it just redirects it somwhere else most of the time. Seen Hoang do it plenty of times, seen my opponent try it sometimes. Building your castle in front of your TC is often a nighmare cause the enemy mango does reckt your villagers. Even if you get it up, it costs a lot of idle time and often a lot dead villagers. Once again, hill forts allow you ti build your castle anywhere else it's safe and usefull and then just push back mangos with your TC. There are of course ways to counter this strat but it worked pretty well when I was playing at 1200elo and I can still pull it out from time to time at 1400+ now. I also saw some pros try it (mostly Viper) and they did ok. It's a valid strat, quite unique to this civ, and very funny when the opponent can't do anything to your eco and you get to build a big army to erase his (reminds me of old days low elo games).
@hyperN1337
@hyperN1337 2 жыл бұрын
Personally I'd slot Greek Fire for the Byzantines somewhere on the list as well. The cost feels a bit steep for +1 range to what is basically a melee boat, is a UT for just one unit, and requires you to be in a situation where you are both making a lot of fire ships for a long period of time instead of galleons, and demands it being a water map with boat play to begin with.
@soko-ban
@soko-ban 3 жыл бұрын
9:08 my guesses are Mahouts, Andean Sling and, if you're familiar with the accuracy issue, probably either Greek Fire or Shatagni, otherwise maybe Royal Heirs
@FortuneTellher
@FortuneTellher 3 жыл бұрын
those are actually all really great examples of underpowered techs. I was thinking Warwulf myself.
@soko-ban
@soko-ban 3 жыл бұрын
@@FortuneTellher I'm not sure about low to mid level play, but being able to reliably win Treb wars is no joke, so I wouldn't say the tech is bad or underpowered, just that Britons don't really need it to be great
@erensozen791
@erensozen791 2 жыл бұрын
@@FortuneTellher warwolf is one of the best techs in the game no kidding
@liamdell6319
@liamdell6319 3 жыл бұрын
Marauders is actually really good for Battle Royal mode since you don't need to try and capture a castle, just capture a stable.
@Calebgoblin
@Calebgoblin 3 жыл бұрын
Since Spirit basically rearranges my whole brain with every video, I didn't even try to make my own guess
@shigerufan1
@shigerufan1 3 жыл бұрын
The Mongol tech works for when you like to build your houses on choke points.
@morgs5118
@morgs5118 3 жыл бұрын
Or house wall but by that time stone walls are more viable
@zayedulalam460
@zayedulalam460 3 жыл бұрын
"Civilizations with poor unique techs don't need them to be improved." *shows hun and vietnamese gameplay*
@Alche_mist
@Alche_mist 3 жыл бұрын
Huns and Slavs (although Druzhina can be very powerful) are the poster children of not needing the unique tech AND having a niche unique unit while still being very powerful. The same can be said about the Byzantines (Guess Greek Fire is one of the three non-mentioned techs), although the general wisdom puts them below the Slavs and Huns.
@zachariastsampasidis8880
@zachariastsampasidis8880 3 жыл бұрын
@@Alche_mist Slavs have very powerful around options with the sole exception of archery which is fine. A great team bonus, a great eco bonus, a full cavalry and siege techtree (mostly, yes paladin and bbc is missing but they are mitigated considerably) and probably one of the best civs to go siege onager in 1v1 due to the discount. The problem with orthodoxy is that monks have inherently low hp; if it was buffed to also increase monk hp a bit more and perhaps a small price reduction it would be a serious contender Hillforts also allows for amazing harass and trolling even at a high level, and Greek fire is also decent to great to any map that includes water
@IschmarVI
@IschmarVI 3 жыл бұрын
Imo the biggest problem with Nomads is that it has a respectable research time which more or less prevents you from researching it reactively. If it had like 10 seconds research time or something, it would definitely have its moments when say, a horde of hungry rams starts battering down your houses. But the way it is now, once the tech is through there are no houses left anyways ...
@alexanderkorsunsky2792
@alexanderkorsunsky2792 3 жыл бұрын
Stuff I never researched because I felt there were more pressing matters, but never thought about why. I think he hits the nail on the head.
@lolwalullalullol912
@lolwalullalullol912 3 жыл бұрын
Unpopular opinion: Shatagni is really crappy. Increasing range of hand cannons is almost useless. Its inaccuracy increases over distance. No use increasing its range.
@ashenronin7410
@ashenronin7410 3 жыл бұрын
Besides, hand cannons are nearly useless
@duongnhdn
@duongnhdn Жыл бұрын
@@ashenronin7410 Really? I always think they are the best solution for Goths flood.
@ashenronin7410
@ashenronin7410 Жыл бұрын
@@duongnhdn oh yes i think they are good too. But you need to mass a ton for them to be so good, i believe. Very expensive yet very fragile. I prefer to counter with stronger champions
@josephbrandenburg4373
@josephbrandenburg4373 Жыл бұрын
@@ashenronin7410 i think HC's got a round of buffs around the time of Dawn of the Dukes
@Avinash_Lincoln
@Avinash_Lincoln 3 жыл бұрын
A civ can be strong in many ways Indians: the only sin we commited was being strong on team games and you guys just nerfed us to ground😭😭😭. Edit: wow thanks for the likes guys, Also This is what I commented originally " Second then, I bet Aethism is here". Good luck people.
@europeanpatriot8031
@europeanpatriot8031 3 жыл бұрын
Just like in real life
@Avinash_Lincoln
@Avinash_Lincoln 3 жыл бұрын
@@europeanpatriot8031 what do you mean brother?
@nostalgicdouchebag1912
@nostalgicdouchebag1912 3 жыл бұрын
@@Avinash_Lincoln y'know the with the British conquest and all... AOE2 is historically accurate once again lmao with nerfing Indians till they became the worst 1v1 Arabia civ.
@kartiksaraf4676
@kartiksaraf4676 3 жыл бұрын
@@nostalgicdouchebag1912 AOE2 period is uptill 1500-1600 at most. British conquest was in ~1700-1800
@nostalgicdouchebag1912
@nostalgicdouchebag1912 3 жыл бұрын
@@kartiksaraf4676 I don't think you get the joke my friend
@ninnoofthelastunicorn2693
@ninnoofthelastunicorn2693 3 жыл бұрын
Man, I wish we had one of you for every game out there. Relaxed, math based, with a injection of humor videos. I'd love to see how you'd approach a game like Total Warhammer
@Limrasson
@Limrasson 3 жыл бұрын
Actually I think the range upgrades are all very good, since they extend the coverage of the defensive building. So potentially you need less towers/castles to control an area or with the TC, you can have more buildings/farms protected by it.
@Hennu_TRM
@Hennu_TRM 3 жыл бұрын
I think greek fire is pretty underwhelming. It doesn't feel like the fire ships perform that much better. Also if you're in a water fight it's usually better to put your res into ships than to build a castle.
@francescosantelli1888
@francescosantelli1888 3 жыл бұрын
Portuguese Carrack: don't see how can be better in castle age to add extra armor to ships instead of having 3-4 more ships (very situational in my opinion) Shatagni (indians) and greek fire (byz): more range but less accuracy...too expensive for what you get, rarely worthy the investment Ethiopians royal heirs: already created pretty fast, not a great added value Berbers maghrabi camels: just personal experience, I don't see a great advantage in battle, I think they should slightly increase the regeneration rate to make it worthy
@starcraft2own
@starcraft2own 3 жыл бұрын
Some of these i don't agree on at all. Extra armor on water fights can be a huge advantage. It's the same concept as why you pick up armor for knights instead of just making more knights. If your ships take 12 shots to take down while the enemy only needs 10 shots, (Portugese has 10% extra ship hp too) then it can snowball incredibly fast and you can win even against someone with more ships. And fireship range makes them viable even in late castle age up to imperial, i agree you might not want fireships but that extra range makes them go from situational to fairly strong. It also allows you to win fire vs fire super easy. It's not a tech to underestimate if you use it right. The berber tech is not a battle tech, just like how unupgraded bezerks aren't meant to regen in battle either. You will get your advantage the second battle, the third battle and so on. I think the tech is a must have if you go camel units for sure, i always get it.
@deedarfan8559
@deedarfan8559 3 жыл бұрын
Carrack +1 armor greatly decrease enemy fire ship damage, easy to understand.
@alexanderren1097
@alexanderren1097 Жыл бұрын
Mongol's Nomad tech is useful for making a smaller and more efficient base. You build a bunch of houses, then self destruct them, rebuild in the same place self destruct again, and repeat until you max out you population limit and then destroy them again and build something else there like military buildings. This way you can build either an overall smaller base so you don't need to build as big of a wall around it or you can build the same size base as you normally would just with more room for additional military buildings instead of having houses taking up the space
@davidnoahperkins
@davidnoahperkins 3 жыл бұрын
I haven’t played AoE in years but I saw your “New Farming Meta” video come across my feed some months ago and I can’t stop watching your videos
@helaba2957
@helaba2957 3 жыл бұрын
Mathematically speaking, Atheism is the best tech, since it saves you 15,000 gold!
@joaquincarrascosa91
@joaquincarrascosa91 3 жыл бұрын
I think artillery is a good tech in post-imperial, it´s expensive but allows you to outrange other cannons and siege onagers, it can pay for itself.
@jimtim1144
@jimtim1144 3 жыл бұрын
Also it gives bombards more time to shoot things making them get off more shots. Which is helpful due to them being slow shooters. Still wish they did melle dmg instead so they could one shot rams which I think they should.
@ad3z10
@ad3z10 3 жыл бұрын
In high level games, sure, but in 800-1200 games like he's rating most people aren't going to properly micromanage their BBC in Post Imp to make use of it.
@darkdill
@darkdill 3 жыл бұрын
Ways to change the various bad UT's. - Paper Money: Change it to provide a permanent trickle of gold instead of a big gold packet. - Cuman Mercenaries: Change it to provide you and your allies with a free Elite Kipchak every X seconds. - Madrasah: Remove, add it to the Saracens as a baseline civ bonus, replace with something new.
@thomasfplm
@thomasfplm 3 жыл бұрын
Cumman mercenaries: allies can create Kipchaks with the same techs as yours (paying their normal costs).
@zachariastsampasidis8880
@zachariastsampasidis8880 3 жыл бұрын
@@thomasfplm This sounds broken. Many civs have limited archery and cavalry options or very suboptimal for reasons. Granted they would still lack bracer and stuff but giving siege onager civs kipchaks sounds broken. In fact any civ that doesnt have a good cav archer benefits a lot potentially, while alsobeing unplayable for 1v1. I guess the cuman player still gets 10 free kipchaks instantly when the tech finishes or something
@thomasfplm
@thomasfplm 3 жыл бұрын
@@zachariastsampasidis8880, what if the other players Kipchaks were unupgraded and got no upgrades, and/or were more expensive?
@zachariastsampasidis8880
@zachariastsampasidis8880 3 жыл бұрын
@@thomasfplm I think cuman mercenaries is fine. No need to reinvent the wheel or make everything a simple stat increase
@d3athblad3
@d3athblad3 3 жыл бұрын
Marauder shouldn't be a candidate here. As a Huns player, you'll anyways build a lot of stables, at least 8-10 in Imp. With this tech, you can suddenly create a ton of siege-cavs that will clean up opponents' bases!
@europeanpatriot8031
@europeanpatriot8031 3 жыл бұрын
Spirit of the LockPickingLawyer
@PablitoAndCo
@PablitoAndCo 3 жыл бұрын
Before watching: Silk road is going to be pretty high up on the list. 7:35 : There it is, I knew it would appear.
@josephcote8634
@josephcote8634 3 жыл бұрын
Nomad allows you to delete your houses after you reach your limit to have more space for econ and military buildings. This could work in an arena game where your opponent has boomed into the rest of the map.
@bruderpastaklo4314
@bruderpastaklo4314 3 жыл бұрын
and then there is me ....a person that usually researchs all techs available because it triggers me to see unresearched techs in my buildings
@no1ofconsequence936
@no1ofconsequence936 3 жыл бұрын
In games against the AI, when I was rushed or otherwise took a beating, I would sometimes end up moving my base around so that they couldn't defeat me. That Mongol tech sounds like it'd be rather useful towards that end, but then again, I've become a better player since then, in no small part to this channel, and rarely am I in that situation. Still something to keep in mind, I suppose.
@semi59o
@semi59o 3 жыл бұрын
I don’t think u understand how to use “the Great Wall” and “nomad” well. The Great Wall is more for tower/bombard tower rush. It’s especially useful in team games for the Chinese to spawn bombard towers in the field fight. Nomad is not saving the houses from being destroyed by enemies, a little redundancy can do that, as most enemies don’t have interest in ur houses. It’s a tech that u are able to delete ur houses on ur own to save spaces for farms and production buildings. For example, in arena, ur base can be full of houses and u r being pressured. Researching nomad can give u precious space to farm and mass ur hussars.
@Hamanuna
@Hamanuna 3 жыл бұрын
Thanks to the last update, The Artillery tech is really worth it, so which tech would fill their spot?
@TheArklyte
@TheArklyte 3 жыл бұрын
Cuman Mercenaries can be useful if you find 3 other psychos to play full 4Cuman team with you;)
@integralinsanity1641
@integralinsanity1641 3 жыл бұрын
Big brain
@potatoesstarch2376
@potatoesstarch2376 3 жыл бұрын
I would argue that silk roads is the best tech for 1v1 trading as you will be losing many trade carts.
@fgfgfgfgt
@fgfgfgfgt 3 жыл бұрын
Yes when u use trade carts like siege ram
@pinyi2582
@pinyi2582 3 жыл бұрын
Shatagni/Royal Heirs/Mahouts/Eupseong/Greek Fire. they should be on the list
@saulzebovitz7899
@saulzebovitz7899 3 жыл бұрын
Agreed... I play Ethiopians all the time. Royal heirs would be a lot better and I'd get it more, if shotels weren't already so fast to be created.
@clefspeareiii1710
@clefspeareiii1710 3 жыл бұрын
“Greek Fire” - What, you mean you don’t like out-ranging enemy fire ships for a whole half a second, and also having just as long to avoid dying to demo ships??? Yeah... it’s really only good for raiding those buildings placed *slightly* out of reach for normal fire ships (Also the 3x/9x/256x tech mods make it **really** derpy XD)
@Spiz103
@Spiz103 3 жыл бұрын
I've had fun with Mongols using Nomads on Forest Nothing. If you rush a Castle up it really makes it easier to get up a huge villager count quickly.
@maxmustsleep
@maxmustsleep 3 жыл бұрын
i sometimes use mognol's nomad to save space in team games since they do take up an area that could be used for faming. it also helps with better pathfinding for trade carts
@gustavosanches3454
@gustavosanches3454 3 жыл бұрын
I havent played AOE2 since I was a kid... why do I keep watching his videos?
@calebcouch2597
@calebcouch2597 3 жыл бұрын
Hop back on the train brother, the game is more popular than ever, and you could basically run it on a toaster
@Trasseurxd
@Trasseurxd 3 жыл бұрын
The mistake isnt watching the videos my lost son. The mistake is abandoning the grounds of age of emprires for such a long time. You are always welcome to come back and settle down again. You are always welcome in the family.
@jimtim1144
@jimtim1144 3 жыл бұрын
Gustavo my honorable grandson. You must once again play this great game! The game has so much to offer and has hundreds of hours of campaign!
@fruitenantcolonel9207
@fruitenantcolonel9207 3 жыл бұрын
I think Microsoft is trying to tell is something by making atheism the most useless tech. What's up with that bill?
@filosofodosgames8550
@filosofodosgames8550 3 жыл бұрын
if Atilla was alive today, Bill would be a major target for plundering!!!
@doctordarkness100
@doctordarkness100 3 жыл бұрын
Bill has become one with the machine. He is god now. The faithless ones shall perish
@ljss6805
@ljss6805 3 жыл бұрын
I agree on most, but Mongols' NOMADS is an awesome tech. I disagree with the analysis of that paying for itself only when you're already losing the game. Houses take up tons of space that you can spend on military or eco buildings and that can make your trade more effective. Nomad is a great tech.
@Gannon2145
@Gannon2145 3 жыл бұрын
I haven't played this game in like 15+ years but I can't stop watching these
@rytsty4302
@rytsty4302 3 жыл бұрын
7:23 that was a good one
@captainkirk265
@captainkirk265 3 жыл бұрын
Imagine playing a standard game mode 8 player free for all on where everyone's playing as Huns and everyone researches atheism. You've built a wonder. You will win in 2 weeks. Me: Luckily for me, I have no life.
@febrip.a1119
@febrip.a1119 3 жыл бұрын
Lol
@kaihus
@kaihus 3 жыл бұрын
Nomads tech can also be very useful on very tight and clumped up maps like nomad or soccotra, if you need more space for farms and buildings. You can just delete all your houses afterwards
@mythology2467
@mythology2467 3 жыл бұрын
Nomads is great when you're pressed for space, you can use your whole arena base for farms and useful buildings. I think the other techs were shatagni because HC naturally suck, chratras since b. Eles have so much hp already, Greek fire since you're not exactly heavy micro fire ships.
@gmwdim
@gmwdim 3 жыл бұрын
Boiling oil for the Persians used to be pretty bad, until DE changed it.
@BryanLikesCandy
@BryanLikesCandy 3 жыл бұрын
What was that one again? I'm old and my brain can't keep up sometimes!
@gmwdim
@gmwdim 3 жыл бұрын
It made castles do more damage to rams. However the extra damage wasn’t enough to stop rams from destroying castles. Especially since you would need murder holes as well to make it even remotely useful, which is a further resource investment for pretty minimal benefit.
@kyallokytty
@kyallokytty 3 жыл бұрын
How did DE change it?
@BryanLikesCandy
@BryanLikesCandy 3 жыл бұрын
@@kyallokytty replaced it with Kamandaran.
@kevintrang3007
@kevintrang3007 3 жыл бұрын
@@BryanLikesCandy That explains why I've never heard of trash archers before
@avideogamemaster
@avideogamemaster 3 жыл бұрын
The Korean tech that increases the speed of the turtle ships. Not only water maps are rare, turtle ships are fairly expensive and slow. Having to pay more for just 15% more speed is a bit much. I'm glad they replaced the tech in the newest patch.
@faultier3215
@faultier3215 3 жыл бұрын
Silk Road is such an extremely usefull tech! just remember to research it when you start building markets in the corner and it will save you 2000 wood and 1000 gold for 40 trade carts! Also, at this point of a game you are often low on gold, so you will be able to afford more trade cards faster, meaning your trade profit will be much bigger at an earlier point in the game
@EdwardNavu
@EdwardNavu 3 жыл бұрын
I got an eToro ad in between the topic of Saracen Madrasah (Monk hedge) and Burgundian civ bonus (Knight hedge). Interesting.
@pieterpretorius9743
@pieterpretorius9743 3 жыл бұрын
One-time techs are the dumbest ones imo. It just doesn't feel like a technology.
@najarvis
@najarvis 3 жыл бұрын
I would disagree with the comment on Paper Money that "if you don't use it right away it is wasted." It is still a net 500 gold increase that you didn't have to collect, regardless if you spend it now or in 2 hours that's still 500 gold you wouldn't have had otherwise (7:29).
@codyirwin5508
@codyirwin5508 3 жыл бұрын
Remember 500 gold in early castle is alot different than 500 gold mid imperial.
@najarvis
@najarvis 3 жыл бұрын
@@codyirwin5508 True, but again it is still an extra 500 gold you didn't have otherwise. That's enough for almost 7 knights. SOTL has shown that even a few extra numbers can have huge effects.
@Nonex44
@Nonex44 3 жыл бұрын
Can you do best and worst team bonuses if you haven't already? Great stuff by the way!
@ALFversusDONGATO
@ALFversusDONGATO 3 жыл бұрын
Zealotry for Saracens has a very interesting effect (+30 HP for Camels), but it's too expensive to use at 750F 700G. In most cases, you're better off just creating 12 Camel Riders or 9 Mamelukes for that cost
@ShadowOfCicero
@ShadowOfCicero 3 жыл бұрын
You know what Nomads would be useful for: Forest Nothing.
@clefspeareiii1710
@clefspeareiii1710 3 жыл бұрын
I mean, assuming you start in post-castle/ imperial age in your Forrest Nothing games...
@ljss6805
@ljss6805 3 жыл бұрын
And BF in post imp; makes for better trade and more aggressive military and eco buildings.
@lucaa.6406
@lucaa.6406 3 жыл бұрын
Artillery is a very good tech in close maps.
@uzairahmed4832
@uzairahmed4832 3 жыл бұрын
"... You know which one I mean" I was hoping that he'll diss on the saracens again
@rasmustagu
@rasmustagu 3 жыл бұрын
"Hey guys, Spirit of The Law here" I hear as I binge the 23rd video in a row.. today.
@Digibullet32
@Digibullet32 3 жыл бұрын
3:20 .... alll i wante din this video was 1 of those catapults to die to those arrows... :( never saw it :(
@Just_a-guy
@Just_a-guy 3 жыл бұрын
10 trade cart and silk road pay for itself. That can u lost in one raid. especially when u lost gold income and have to replace. And it is team game so being slow isnt that big of a deal. I consider it very good and relatively cheap for imp
@fkk1002
@fkk1002 3 жыл бұрын
Yeah, it's a sick bonus in team games. Silk Road should not have been mentioned in the video.
@Hawklaxx
@Hawklaxx 3 жыл бұрын
The problem is that it is entirely useless in 1v1. Tbf I do agree that it is actually a pretty strong tech for team games but I’d say for over half the games played it is useless.
@Just_a-guy
@Just_a-guy 3 жыл бұрын
@@Hawklaxx all water bonus are usless on lots of map :/ But i wont say that Carrack is bad. And most shocking thing about it is the fact that SoTL said lately that teamgames often ends when trade is destroyed. So cheap tech that helps rebuild it should be one of the best :D
@Hawklaxx
@Hawklaxx 3 жыл бұрын
@@Just_a-guy that is a good point, see I don’t really disagree tbh. Just trynna explain what I think spirits thought process is.
@luisdizon2486
@luisdizon2486 3 жыл бұрын
The one time one of my Hun teammates used Atheism was also the one time the opponents actually went for a wonder victory. They still won though.
@digppa25
@digppa25 3 жыл бұрын
Ok mostly agree, except for artillery. Artillery gets bbt to 13 range which matches the range of bbc with siege engineers, so basically you can micro them and never get your towers taken down by bbc. It also gets your bbc to 14 range which means you can stay closer to your line when taking down trebs. Its a must have for for any team game where i have turks, and any 1v1 turk mirror. More situational when you are turks 1v1, but very few 1v1 games get to the imperial unique tech anyway.
@Bannanafighter
@Bannanafighter 3 жыл бұрын
artillery guy here! request it to be taken off the list!!
@harishsundar3409
@harishsundar3409 3 жыл бұрын
Turks don't have siege engineers, so it is basically just a +1 to bombard cannons and it is at the cost of a castle to produce janissaries out of
@rovsea-3761
@rovsea-3761 3 жыл бұрын
Concur, I'd argue that for turks +2 range on bombard cannons is often worth the cost of a castle, especially in a team game.
@zachariastsampasidis8880
@zachariastsampasidis8880 3 жыл бұрын
@@harishsundar3409 Yeah it feels retarded to have turks missing siege engineers. Trebs have insane range, Tatars have hill bonus and they still got a +2 range while also having siege engineers. I get that bombards produce faster and instantly from Turks (chemistry free) and even have higher hp but they are THE designated gunpowder civ and they have gutted skirms pikes and mango lines
@Sodacacik
@Sodacacik 3 жыл бұрын
Just make it possible to trade between two of your own markets. EASY MODE
@louiskeen9164
@louiskeen9164 3 жыл бұрын
BRINNNGG BAAAACKKK THE INTROOOOOOOOOOOO
@OriginalMasterChafa
@OriginalMasterChafa 3 жыл бұрын
I immediately thought of Greek Fire from the Byzantines, which gives fire ships +1 range. It is not bad IF the map has a substantial amount of water AND the enemy makes ships...
@caglaralaca
@caglaralaca 3 жыл бұрын
Actually you are right.. Because... Greek Fire increases Fire ship range by +1 but at the same time it reduces Fire Ship's %100 acc to 80 (iirc) It should be fixed asap.
@OriginalMasterChafa
@OriginalMasterChafa 3 жыл бұрын
@@caglaralaca omg that sucks
@CG-eh6oe
@CG-eh6oe 3 жыл бұрын
@@caglaralaca Actually, fires have a 0% accuracy. They miss every shot. But their dispersion is pretty low, so they hit anyway as ships are rather big - they just hit another pixxel, but who cares. But if you increase the range, the dispersion increases as well, making it possible to miss for real.
@oyuyuy
@oyuyuy 3 жыл бұрын
I must say that I disagree with the balancing aspect. In my opinion, everything should be at least situational, otherwise there's no point of having it in the game. I don't mind if once strategy is favored 80-20 over another, but if it's 99-1 it's kind of silly I think.
@Septimus_ii
@Septimus_ii 3 жыл бұрын
Yeah, I would prefer that every civ had a good balance of civ bonuses, unique units and unique teches
@jimtim1144
@jimtim1144 3 жыл бұрын
Well I would tend to agree but simply stating this is the easy part. What would be the change you would have? How much would this new tech cost? What value does this proposed new tech bring? That is more to the point than just saying that the tech itself needs to change. What is your proposed change? I personally think they should just have Atheism as is so keep the cheaper spies/treason but they should get rid of the whole wonder thing and replace it with all units resist conversion. Kinda like the Teutonic team bonus.
@Alche_mist
@Alche_mist 3 жыл бұрын
But everything IS at least situational. But some things (like the Hun unique techs or some of the Monastery techs such as the Herbal Medicine) are useful in other game modes than the Multiplayer Conquest. Which is completely fine.
@MushroomCloudGaming
@MushroomCloudGaming 3 жыл бұрын
I honestly don't think any tech should cost stone, especially Turk Artillery.
@jimtim1144
@jimtim1144 3 жыл бұрын
Yeah stone cost is rough BUT If you are doing the tech you are probably collecting more stone than the average player. So you probs can afford it. And it makes tower pushing god tier as turks so I would say its worth it. I would say its worth the one castle you lost for it.
@MushroomCloudGaming
@MushroomCloudGaming 3 жыл бұрын
@@jimtim1144 Yes absolutely. I love the turks and I love their overpowered bombard tower :)
@01ehlert
@01ehlert 3 жыл бұрын
Andean sling (no minimum range on skirms and slings), bearded axe (+1 throwing axemen range) (when do you see axes not as a meme), Timurid seige craft (flaming camels and +2 on trenbs) and maybe iron clad (+melee on seige).
@sethp6210
@sethp6210 3 жыл бұрын
I like to use Nomads to be able to delete all the houses in my base to have more room for farms and military production, still not super useful but definitely makes more sense when you use it like that
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