What Happens when Half-Life 2 Updates TOO FAST

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Pinsplash

Pinsplash

Жыл бұрын

Пікірлер: 884
@Pinsplash
@Pinsplash Жыл бұрын
too slow: kzfaq.info/get/bejne/md-JnpyZuqrImmw.html
@binkbunkspiggleworm
@binkbunkspiggleworm Жыл бұрын
just watched
@dadutchboy2
@dadutchboy2 Жыл бұрын
engineer gaming
@Floppa_TAG_brother_
@Floppa_TAG_brother_ Жыл бұрын
Oh my goodness crazy stuff
@Capiosus
@Capiosus 6 ай бұрын
make a source engine mod that makes all the props way too bouncy like this and play hl2 with it
@Diabhork
@Diabhork 5 ай бұрын
I wonder what would happen if you tried something like this in GTA V. With speedrunners having uncapped FPS, the effects I've seen range from missions instafailing to ladders becoming catapults
@Grimmers
@Grimmers Жыл бұрын
So it pretty much turns the game into a public Gmod server.
@NoahGooder
@NoahGooder Жыл бұрын
that was my thoughts exactly expecially with the ragdoll physics.
@TheGlassMan
@TheGlassMan Жыл бұрын
I mean, its the same game engine so there's no surprise here
@BungieStudios
@BungieStudios Жыл бұрын
I like how the physics are more lifelike in some parts and beyond broken in others.
@mcarpen89
@mcarpen89 Жыл бұрын
My favorite part was when you caused a chain reaction with the crossbow and just sat on the other side of wall and watched everyone get crushed by super bouncy file cabinets
@privatepessleneck
@privatepessleneck Жыл бұрын
Gmod animation moment.
@landtechnik4k
@landtechnik4k Жыл бұрын
it was the monitor
@sillyfella2009
@sillyfella2009 10 ай бұрын
oppenheimer reference
@squasherdown
@squasherdown 4 күн бұрын
aperture science new invention: repulsive filing cabinet!
@colinhuber5903
@colinhuber5903 Жыл бұрын
The way the second pistol flies straight to Gordon is wonderful!
@TheGodOfGematria
@TheGodOfGematria 6 күн бұрын
it's hard being the one free man
@erikpng
@erikpng 2 күн бұрын
He's The One (Free Man).
@noahfessenden6478
@noahfessenden6478 13 сағат бұрын
The Force is strong with the Freeman!
@TheGodOfGematria
@TheGodOfGematria 13 сағат бұрын
@@erikpng Gordon "The One Free Man" Freeman (Canon)
@JackFoxtrotEDM
@JackFoxtrotEDM Жыл бұрын
I like how ragdolls are fine. I saw the beginning like “Oh nothing happens, neat”, then the dropped pistol starts bouncing around and I’m like “oh no…”
@thelvadam2884
@thelvadam2884 Жыл бұрын
no u mean " OHH fuck yeah , lets fucking go !"
@travisdickens4304
@travisdickens4304 Жыл бұрын
@@KeksimusMaximus of course they aren’t, you just don’t see it until later into the video; keeping the false sense of security.
@dovahkiin2108
@dovahkiin2108 Жыл бұрын
So?
@exaltedb
@exaltedb Жыл бұрын
3:40 would like to beg to differ
@randigo9992
@randigo9992 Жыл бұрын
The first guy that died cause of metrocops is animated, he's corpse is kinda like in idle animation, so he's NOT a ragdoll
@Eira_
@Eira_ Жыл бұрын
half life 2 but glados spilled repulsion gel everywhere
@AbsnormalCoolest
@AbsnormalCoolest 6 ай бұрын
how did she spill it
@Hugh_Mannn
@Hugh_Mannn 6 ай бұрын
@@AbsnormalCoolestCombine found her super-secret supply
@alicorn3924
@alicorn3924 Күн бұрын
​@@Hugh_Mannn no!!!! they got here blue stuff!!
@simtexa
@simtexa Жыл бұрын
I love how everything becomes infinitely much more terrifying, ranging from mere shovels, all the way to violently bouncing and spinning knife blades that shatter all the wood in the room to a million violently bouncing and spinning splinters. And turrets are even more immortal than before, and will now aggressively bounce around the map.
@hansonkerman7286
@hansonkerman7286 Жыл бұрын
car
@RHans621
@RHans621 Жыл бұрын
car
@Iskolya.
@Iskolya. Жыл бұрын
car
@CEO_Of_Racism_2023
@CEO_Of_Racism_2023 Жыл бұрын
car
@RudestRuins_aka_TheNuclearNUKE
@RudestRuins_aka_TheNuclearNUKE 10 ай бұрын
car
@advancedmicrodevices3868
@advancedmicrodevices3868 Жыл бұрын
The usp bouncing around then to the player is golden
@soda415.5
@soda415.5 Жыл бұрын
Intel CPU doesn’t do that
@captain1334
@captain1334 Жыл бұрын
@@soda415.5 no Intel cpu go boom when hl2 is at 400 tickrate
@soda415.5
@soda415.5 Жыл бұрын
@@captain1334 I didn’t asked that your Celeron can’t run hl2 nicely
@thelvadam2884
@thelvadam2884 Жыл бұрын
Bro there is no USP in Half-Life 2 xD
@captain1334
@captain1334 Жыл бұрын
@@soda415.5 I don’t use a celeron I use a amd Ryzen 9 7950x so go and throw your Pentium D(isaster) in the trash
@henryfreeman1256
@henryfreeman1256 Жыл бұрын
Never knew Gordon learned how to use telekinesis in MIT
@korvo9936
@korvo9936 Жыл бұрын
He's indeed a Highly Trained Profesional!
@VarenRoth
@VarenRoth Жыл бұрын
How'd you think picking up cans worked?
@callumkristofer7793
@callumkristofer7793 Жыл бұрын
@@korvo9936 he doesn't need to hear all that!
@Durwagon
@Durwagon Жыл бұрын
He's got a degree in theoretical physics! Like the physics that are theoretically going on here.
@gamejunk1e
@gamejunk1e Жыл бұрын
He has a theoretical degree in physics
@arjunlagoon2015
@arjunlagoon2015 Жыл бұрын
So I think what's happening is that the high tick rate makes the physics velocity calculator thing occur too much. So when you lifted the tire with the crate each tick it adds a certain velocity to also move it up. But because the tick rate is so high it added that certain velocity *way* too much in like a second so it went flying.
@disk0__
@disk0__ Жыл бұрын
I'm pretty sure physics simulation is scaled/proportioned to tickrate, but I can't tell if it A) doesn't, or B) the simulation (read: the faster approximations of physics aspects actually used) break down as the tick rate departs expected ranges.
@owenkegg5608
@owenkegg5608 Жыл бұрын
Maybe. Usually when physics engines are accelerating something they multiply the acceleration/ velocity by the time the last frame took to complete in seconds so everything scales properly no matter what
@Zack_Wester
@Zack_Wester Жыл бұрын
@@disk0__ could be worse could be a case of some part of the physics simulation is scaled/proportioned to the tickrate (also part of the Frame rate) and some is not. Iknow there was a few games that ran fine in 30 and 60 FPS but if you set the FPS cap to 120 and ran it from that Physic would break in some cases because some physic calculation was done at 30/60 times a sec and some would end up been done 120 times a sec. and that would just break.
@FenekkuKitsune
@FenekkuKitsune Жыл бұрын
You’re partially correct. In the source engine, whenever a physics object touches any other object that it cannot pass through, it is pushed away. It is not stopped, no, it is pushed. So for example, if you take a box and drop it on the ground, the box doesn’t actually stop as soon as it hits the ground, instead it slightly clips into the ground and gets pushed back out, making it seem like it stopped. On low tick rates, this would make the object either sink, or bounce weirdly as the object isn’t being pushed away instantly most of the time. However, on high tick rates, the check for whether the object is clipping happens too much, causing it to, well… go absolutely ape shit. You can actually see this occurring even on default tick rate, depending on certain conditions. If you’ve ever seen a physics object in a source game slightly dip into the floor or another object, that’s the push failing to occur (this will generally be caused by a performance dip, or something else). The only objects that don’t follow this rule in the source engine are: entities and ragdolls (technically ragdolls are entities)
@Mandragara
@Mandragara Жыл бұрын
​@@disk0__ Numerical simulations are not stable under all step sizes\tick rates. Pretty general statement but I'm sure that's to blame here
@voytec448
@voytec448 Жыл бұрын
0:38 gordon had the gravity gloves
@Chipmunkboy
@Chipmunkboy Жыл бұрын
Jumped at him like Mario jumping at a Goomba
@Iregular07
@Iregular07 Жыл бұрын
Looks like ultrakill
@G-Cole-01
@G-Cole-01 5 ай бұрын
yoink
@theworldsmostgiantDr
@theworldsmostgiantDr Жыл бұрын
0:50 "I never thought I'd see a Resonance Cascade, let alone create one."
@stupakoopa_3987
@stupakoopa_3987 Жыл бұрын
"You can't stop me!" "Oh, I know. But he can" _400 tickrate pistol from hell_
@SuperShadow
@SuperShadow Жыл бұрын
0:16 A liberated gun eventually finds its new caretaker
@daiganmonceaux7347
@daiganmonceaux7347 5 ай бұрын
Did you just write a haiku about half life 2 physics? Damn
@PekaCheeki
@PekaCheeki Жыл бұрын
Wow, I can't believe we discovered real physics in 2003 and valve forgot to enable them in launch options
@Genjinas
@Genjinas Жыл бұрын
seniukai visai gerai suki klipukus, užskaitau, kažkada iš manęs parūkysim
@PekaCheeki
@PekaCheeki Жыл бұрын
@@Genjinas ka lol as dont lietuvis
@Genjinas
@Genjinas Жыл бұрын
@@PekaCheeki nevirink vogtų katalizatorių, žinau kad su Vladislovu į tą pačią mokyklą ėjai
@PekaCheeki
@PekaCheeki Жыл бұрын
@@Genjinas vladislovu?!! tokio nepazystu bet gal ir ejau i ta pacia
@MaximG.
@MaximG. Жыл бұрын
3:05 - I'm genuinely surprised this didn't end with splat+flatline
@Stresenbear
@Stresenbear Жыл бұрын
4:09 insert free bird guitar solo here
@ekanshsubba1211
@ekanshsubba1211 Жыл бұрын
Okay
@SkylorBeck
@SkylorBeck Жыл бұрын
I legit thought my speakers weren't working for the first 11 seconds of this video.
@Solutra
@Solutra Жыл бұрын
10 seconds
@Pinsplash
@Pinsplash Жыл бұрын
10 and a half seconds
@curlybrace314
@curlybrace314 Жыл бұрын
Cars spinning in tight barrel rolls made me laugh so dang hard
@cac_deadlyrang
@cac_deadlyrang Жыл бұрын
Like, I thought the most ridiculous thing I could see a vehicle unintentionally doing in video games was Shazza harnessing the energy of the Spin with her Fourbie in TY 2, but now I’ve seen *_true chaos._* Why yes, that is a JoJo reference. Sue me.
@cactisiusninja
@cactisiusninja Жыл бұрын
0:21 gordon use the force to catch the pistol
@schniemand
@schniemand Жыл бұрын
"sorry doc" _fucking kills him_ 3:57
@erykdoors
@erykdoors Жыл бұрын
Low tick rate: vehicle bounces High tick rate: EVERYTHING BOUNCES
@BalthazarB2
@BalthazarB2 Жыл бұрын
Basicaly what we see is Gordon's true inner state of mind after going through several traumatic evenrs and becoming a mute psychopath.
@NoahGooder
@NoahGooder Жыл бұрын
you forgot the possible narcotics abuse.
@progfox
@progfox Жыл бұрын
nice pfp
@pepsimanv7883
@pepsimanv7883 Жыл бұрын
@@NoahGooder *"MORPHINE ADMINISTERED"*
@NoahGooder
@NoahGooder Жыл бұрын
@@pepsimanv7883 exactly lol
@BalthazarB2
@BalthazarB2 Жыл бұрын
@@progfox Thanks.
@vlauxa
@vlauxa Жыл бұрын
I like that the gun got exponentially faster each time it touched something
@maynard_neon1039
@maynard_neon1039 Жыл бұрын
2:01 "container please do something funny" "container wake up" "container?" :(
@Wheagg
@Wheagg Жыл бұрын
6:50 local scientist gets beat to death by a shovel
@N_the_man
@N_the_man 6 ай бұрын
That's something that sounds like it's straight out of portal 2.
@SniperOnSunday
@SniperOnSunday 5 күн бұрын
Same universe​@@N_the_man
@limeflake4192
@limeflake4192 Жыл бұрын
When you allow the entropy of the Source Engine to become a weapon by itself
@CptDoot
@CptDoot Жыл бұрын
0:36 sick pistol kickflip into gordon
@hhbkawaii
@hhbkawaii Жыл бұрын
5:53 car roll
@bishalgurung4356
@bishalgurung4356 Жыл бұрын
"We don't go to Ravenholm." The physics is screwed.
@fandyus4125
@fandyus4125 Жыл бұрын
0:57 the way it just hits him in the head and he disappears is hysterical
@St-bh5oz
@St-bh5oz Ай бұрын
Everything about this clip is hysterical
@lastguest
@lastguest Жыл бұрын
"WE DON'T GO TO RAVENHOLM" [Crashing sounds, and then explosion]
@name1914
@name1914 Жыл бұрын
4:57 anyone else hear the brain aneurysm meme?
@Kalinskiya
@Kalinskiya Жыл бұрын
6:24 imagine Portal turret flying like that LMAO.
@audiovisualcringe
@audiovisualcringe Жыл бұрын
the combine turret and the aperture turret are reskins of each other so playing portal on a high tick rate would let the same thing happen
@frogtape4305
@frogtape4305 Жыл бұрын
7:07 Holy shit!! 400 tick activates channel memberships?!
@hereelabs
@hereelabs Жыл бұрын
This is the gordon freeman lsd trip of all time
@Beardtung
@Beardtung Жыл бұрын
this is scarier than any source horror mod I’ve ever seen
@HomerGumther
@HomerGumther Жыл бұрын
Physics object: hey, how much momentum do i have? Tick rate: YES
@andreaszetterstrom7418
@andreaszetterstrom7418 Жыл бұрын
It's what I've always expected. Half-life physics is controlled by demons which are bound to the objects by the tickrate command. By using 200 you essentially release them upon this world and undo the thousands of hours valves demon hunters have spent catching and binding them to the objects.
@jakedill1304
@jakedill1304 Жыл бұрын
I feel like this is a lore friendly glitch
@invalid_user_handle
@invalid_user_handle Жыл бұрын
I imagine the physics engine's code was tuned to function with lower tick rates, and as such it's overcompensating _way_ too much with collision forces at higher ones.
@xDShot9000
@xDShot9000 Жыл бұрын
Interesting how does Volt handles that
@D0Samp
@D0Samp Жыл бұрын
For all the engine similarities, I wonder what happens to Portal. If nothing else, we will have very smooth airboats.
@LavenderJJ_
@LavenderJJ_ Жыл бұрын
You'd have to try so hard to catch your companion cube
@Citiesinmotionplayer
@Citiesinmotionplayer Жыл бұрын
@@LavenderJJ_ or beat the game without it, which is possible
@D0Samp
@D0Samp Жыл бұрын
Initial experience: I was repeatedly knocked to death by the clipboard and radio flying around the chamber. 10/10
@caav56
@caav56 Жыл бұрын
@@D0Samp Are we sure it's not just a parallel universe where Cave was even more unhinged?
@RAFMnBgaming
@RAFMnBgaming Жыл бұрын
given what seems to be going on with gravity, i can imagine some puzzles being way more exploitable and others becoming impossible, but with the speed cap it might mantain some degree of stability.
@-0rbital-
@-0rbital- Жыл бұрын
Bouncy!!! 😃 3:40 - Ground Control to Major Zomb.
@ConfirmedZer0
@ConfirmedZer0 Жыл бұрын
Half Life 2 but everything is covered in Aperture Science Repulsion Gel™️
@SATXSXRIProd
@SATXSXRIProd Жыл бұрын
0:26 - breakcore producers be like
@OmegatorTheCelestial
@OmegatorTheCelestial 6 ай бұрын
Dude come on, I have the same idea
@SATXSXRIProd
@SATXSXRIProd 6 ай бұрын
@@OmegatorTheCelestial 😄😄😄
@MrLyosea
@MrLyosea Жыл бұрын
3:54 That actually looks like the game is telling you that :D
@reyconsolaV
@reyconsolaV Жыл бұрын
This is a small detail but I really like how you made the text appear with the same animation as in game 3:52 also same font ❤
@Spartan_Tanner
@Spartan_Tanner Жыл бұрын
0:58 it's like one of those GMOD videos in which a prop is possessed and starts murdering everyone and the way he just looks at the player before getting bonked on the head by a Monitor is comedy.
@fen4554
@fen4554 Жыл бұрын
*barnacle:* I swear this never happens to me. *spits you out, dejected*
@heatherkirk7657
@heatherkirk7657 Жыл бұрын
10/10 the way it's meant to be played tickrate 1000
@UnknownCleric2420
@UnknownCleric2420 Жыл бұрын
6:08 Can't believe Valve stole the grenade mechanics from Doom 3 smdh my damn head
@OrigiNope
@OrigiNope Жыл бұрын
I love how those pistols both just boomeranged back to him
@theRedGman
@theRedGman Жыл бұрын
2:57 when the teacher leaves class for 2 nanoseconds
@huss2891
@huss2891 Жыл бұрын
Lol
@FriendlyKat
@FriendlyKat Жыл бұрын
The turret going ham absolutely broke me. LOL
@AverageMichaelJordans
@AverageMichaelJordans Жыл бұрын
Man, gordon is a pro at catching those flying pistols!
@Kapomafioso
@Kapomafioso Жыл бұрын
6:13 that looks like more than just a minor fracture :))
@squidiskool
@squidiskool Жыл бұрын
Who is the ruler never gonna look!
@nicogeek7528
@nicogeek7528 Жыл бұрын
6:27 There is something so weirdly epic in the way that turret spined
@bigmanbimbus
@bigmanbimbus Жыл бұрын
the exaggerated swagger of a combine turret
@CanularRadio
@CanularRadio Жыл бұрын
Agreed
@scientificthesis
@scientificthesis Жыл бұрын
*spun btw
@jesseromo7646
@jesseromo7646 Жыл бұрын
6:20 The crazy flying turret on crack was perfect. Made something dangerous far worse. 😆
@KrazyDavLP
@KrazyDavLP Жыл бұрын
hmmm, i want to use this in VR
@NoahGooder
@NoahGooder Жыл бұрын
from personal expirence airboat vr is PAIN.
@cherrybutterflyproductions6795
@cherrybutterflyproductions6795 Жыл бұрын
Some of my earliest memories of gaming are messing with HL2's physics settings. Setting the gravity to -1 was my favorite. Everything just gently floating inexorably off into the void...
@garfthefatcat
@garfthefatcat 7 ай бұрын
I love how because of the tickrate the props and weapons have the ability to *kill combines.*
@supersonicbros23
@supersonicbros23 Жыл бұрын
Seeing that car flail around reminds me, did you know you can control the cars with the console? After manually turning it on and releasing the handbrake with ent_fire the console, type in throttle 5000 and watch it enter the penal zone.
@JackFoxtrotEDM
@JackFoxtrotEDM Жыл бұрын
Oh shit? How do you do vehicle stuff like that, is there documentation?
@Wheagg
@Wheagg Жыл бұрын
Oh fr?
@Pacca64
@Pacca64 Жыл бұрын
Yeah, it's a cool feature. Fun fact, actually; portal 2 has some base source entities that are related to HL2 entities, and one of them is a generic vehicle. The original player based controls are completely broken, but the IO based controls still kinda work. Ended up just barely restoring the jeep in Portal 2, was really neat.
@NoahGooder
@NoahGooder Жыл бұрын
I bet that will crash the game
@travisdickens4304
@travisdickens4304 Жыл бұрын
@@Pacca64 you can spawn airboats in portal 2 without sv_cheats on.
@vypergaming117
@vypergaming117 Жыл бұрын
Imagine your just doing your morning routine, eating your breakfast and this shit happens "woops dropped my spo- OH JESUS FUCKING CRI-"
@yvettemspainter7258
@yvettemspainter7258 Жыл бұрын
no one is talking about the fact that the jeep LITERALLY started doing cartwheels
@NoahGooder
@NoahGooder Жыл бұрын
tbh with everything else in the video it was just a minor note.
@minichaz89
@minichaz89 Жыл бұрын
I love this, you could just layer DeSinc's voice over the top and the Chaos would be seemless.
@DivineCerinian
@DivineCerinian Жыл бұрын
I didn't know i needed this until I saw this comment
@dasantihero2827
@dasantihero2827 Жыл бұрын
That turret bouncing at the end had me rolling
@blindfoldedmissile
@blindfoldedmissile Жыл бұрын
3:18 got my heartrate up
@birkobird
@birkobird Жыл бұрын
10/10 would melt any 2004 graphics card
@ihatehandlestheyareannoying
@ihatehandlestheyareannoying Жыл бұрын
The guns were bouncy (and possibly also sentient) was HILARIOUS. And can someone explain why at least one of vehicles always goes completely nuts?
@Noromdiputs
@Noromdiputs Жыл бұрын
I remember in one of pine splash's other videos he said player vehicles have a flag that makes them land right side up, and there's a special exception so the car can land upside down in sandtraps when it's dropped. Maybe it's just the physics trying to nudge it right side up and going haywire?
@Magnymbus
@Magnymbus Жыл бұрын
This, children, is why we multiply everything by "DeltaTime".
@nolram
@nolram Жыл бұрын
Most calculations do seem to be deltaTimed - just certain contact modifications and velocity applications not
@BaronPraxis8492
@BaronPraxis8492 Жыл бұрын
I like how the first thing you hear in Ravenholm is a distant explosion.
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
A bunch of shit breaking, THEN an explosion to cap it off.
@supersp9450
@supersp9450 Жыл бұрын
I wonder how amusing this is in the episodes.
@NoahGooder
@NoahGooder Жыл бұрын
expecially with all the loose props and explosions and such.
@kitasan_onegai
@kitasan_onegai Жыл бұрын
All i found while playing with high (acceptable) tickrate of 100 that it can break some part of the scripted event and softlock the game, example the undue alarm chapter in ep1 where you on an elevator with alyx to goes down to the core, the stop at the stalker section doesnt work even you put energy balk in the reactor thingy, the stalker simply does not spawn and the elalevator stuck in place.
@fchudii5678
@fchudii5678 Жыл бұрын
Finally, Aperture Science blug gel in Half-Life
@stukatang
@stukatang Жыл бұрын
I feel like having the tick rate at 400 turns HL2 into Portal or Garry's Mod which is super hilarious
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius Жыл бұрын
The turrets look like they're panicking from all the bouncing around lol.
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius Жыл бұрын
@@doggobind Well if my life is nothing and serves no purpose, I have nothing to lose! The pfp stays!
@thelvadam2884
@thelvadam2884 Жыл бұрын
@@doggobind whats the context of all this statements ? sorry i seem to be missing something...
@NoahGooder
@NoahGooder Жыл бұрын
I mean wouldnt you be panicing?
@ComradeCovert
@ComradeCovert Жыл бұрын
ok the turrets flying around causing nonstop absolute mayhem was too much lol
@jesuschrist194
@jesuschrist194 Жыл бұрын
Absolute golden relaxation video, I love the half life games and source engine feel. 100/10!
@sciguy4297
@sciguy4297 Жыл бұрын
This is really interesting behavior from the game engine. The fact that ragdolls appear fine has thrown me for a loop... My first thought is that when you tell the physics engine to run far faster than normal the individual steps it has to calculate start to shrink drastically along with any associated numbers (velocities, prop positions, map geometry). These floating point values are all likely 32bit numbers and have a limit on there resolution. As they shrink that resolution dose too which throws off the accuracy of all of the physics calculations too the point that collisions that should be canceling velocity start to add it instead (that's where you get the super bouncy props from).
@FenekkuKitsune
@FenekkuKitsune Жыл бұрын
It’s actually to do with how the engine handles objects touching each other iirc. Basically the objects touching each other aren’t a hard “don’t go in this” thing. Instead, objects resist each other like magnets, but slightly clip into each other leading forces to push them out making it seem like they’re stopped. But the high tick rate causes them to push too much, leading to, well… chaos. Also, entities (including ragdolls) are exempt from that kind of physics simulation (it’s why you can’t pick up ragdolls or do a lot of other physics-based things with them)
@EmptyMag
@EmptyMag Жыл бұрын
The buggy had my in tears
@VorpalStorm
@VorpalStorm Жыл бұрын
That bouncy pistol catch was sick as hell.
@metalgear6531
@metalgear6531 Жыл бұрын
2:47 I love how the dropship just.... stops dead in the air. Like "Well NOW what?"
@FenekkuKitsune
@FenekkuKitsune Жыл бұрын
Broken trigger. It wants to go to a specific position and drop the APC. But the APC is gone. So it derps. You can do it legit at the lighthouse, if you destroy one of the troop carriers the drop ship derps and just starts doing loops trying to figure out where it’s supposed to go next.
@metalgear6531
@metalgear6531 Жыл бұрын
@@FenekkuKitsune I was mostly just goofing, but that's a really cool piece of information too! Had a feeling it had something to do with breaking the script. Makes me just imagine the dropship turning around and going "Gordon, what the HELL!? Now we need to re-shoot this scene AND get a new deployment pod!"
@MrMurdoom
@MrMurdoom Жыл бұрын
**I roll a nat 20** DM: Okay, describe what happens. What happens:
@xXYannuschXx
@xXYannuschXx Жыл бұрын
0:56 that shotgun combine must have been using HAAAX
@fen4554
@fen4554 Жыл бұрын
Vortigon was confused by instructions, installed Gau8 avenger cannon on boat.
@DatSun.
@DatSun. Жыл бұрын
goofy physics will never not be funny
@ghost_ship_supreme
@ghost_ship_supreme Жыл бұрын
Some of these prop physics are really cool! Especially the water physics.
@Nico_Nilla
@Nico_Nilla Жыл бұрын
This entire video has me smiling so much! It's just so funny 🤣🤣
@HafJaf
@HafJaf Жыл бұрын
0:30 man, this breakcore fire 🔥🔥🔥
@VaciliNikoMavich
@VaciliNikoMavich Жыл бұрын
That moment with the car rolling in one place and the turret flipping around the room was great xD
@Littlefighter1911
@Littlefighter1911 Жыл бұрын
0:52 That combine stares at you like in some horror game, then just gets yeeted away by some box.
@jakedill1304
@jakedill1304 Жыл бұрын
Can't you adjust the the physics updates independently? I wonder if you could like find a balance where you get the hyper smoothness but it's like everything's out of sync cuz obviously it is.. but I wonder if you could bring it back into sync? At the higher rates...
@tristenarctician6910
@tristenarctician6910 Жыл бұрын
By default, -tickrate is at 66. In his low tickrate video, it was 11. This time, it's set to 400, not a multiple of 11
@frozenheartedgiant8330
@frozenheartedgiant8330 Жыл бұрын
@@tristenarctician6910 So 440 would work better?
@kitasan_onegai
@kitasan_onegai Жыл бұрын
While the gameplay remain the same, higher tickrate break some part of the game and soft lock you. I tried playing with 100 tickrate (cs source high tickrate standard) in episode one, the elavator section with alyx did not work correctly, when revert back to 66 it worked flawlessly.
@tristenarctician6910
@tristenarctician6910 Жыл бұрын
@@frozenheartedgiant8330 maybe, though I tested a 500 tickrate game and it appeared to an amplified version of tickrate 400
@lullebulle2
@lullebulle2 Жыл бұрын
When i saw those planks 10s in to the vid, i couldnt wait for the spinning blade drones :O
@tapist3482
@tapist3482 Жыл бұрын
I love how the machine gun on the boat became a point defense cannon.
@TyphoonBlast
@TyphoonBlast Жыл бұрын
The combine getting whacked with the PC monitor really bringing back the doctor hax vibes
@FastmineNOR
@FastmineNOR Жыл бұрын
It's 2022 and we are still finding more ways to enjoy HL2
@Nacalal
@Nacalal Жыл бұрын
I think the borked physics comes from the ticrate not being a multiple of 66. I recall a similar issue with goldsrc and not having your framerate capped to a multiple of 60 where the ropes in OpFor would bug out so bad that the player character would get stuck, and loading a save from a map with a rope on it would cause the game to crash.
@_TheDoctor
@_TheDoctor Жыл бұрын
The turret sounds like its panicking as it bounces around lol
@theunholyadventurer2376
@theunholyadventurer2376 6 ай бұрын
the guns flying around and eventually being caught is so badass
@domi3821
@domi3821 Жыл бұрын
Omfg the ravenholm blade is perfect
@aren3325
@aren3325 Жыл бұрын
4:11 btw similar effects can happen when u try to use the blue gravity gun on the buggy
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