What is STALL and why is it so HATED?

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BKC

BKC

16 күн бұрын

Patreon: / pokemonbkc
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#pokemonshowdown #pokemon #competitivepokemon #stall

Пікірлер: 270
@BKCplaysPokemon
@BKCplaysPokemon 15 күн бұрын
I really like those comments that begin with "I haven't watched the video but"
@vanochristian7639
@vanochristian7639 15 күн бұрын
I haven’t watched the video but stall sucks.
@ostint912
@ostint912 15 күн бұрын
Can you break down Blunders infamous loss against last mon toxapex?
@torch-eh7ti
@torch-eh7ti 15 күн бұрын
Then why havent you liked vanochristian7639's comment, which clearly says ,,I haven't watched the video but (...)" This, although on the surface seeming like a simple statement with no goal to harm, is a lie told to the Commenters to keep them engaging. We're onto you, *B*urger *K*ing *C*hili and we won't let this behavior slide.
@kkim5000
@kkim5000 15 күн бұрын
i haven't watched the video, but blunder is the greatest youtuber of all time and nothing he says will change my opinion.
@iminmisery437
@iminmisery437 15 күн бұрын
@@ostint912No need, Kanye already did.
@johanericsson7309
@johanericsson7309 14 күн бұрын
Stall hatred comes from being a teenager who had to forfeit a stall matchup because dinner is ready.
@RedBloodedMale777
@RedBloodedMale777 14 күн бұрын
This, getting haxed turn 100+, and having a 3 min attention span are the only valid reasons to hate it
@drewswoods
@drewswoods 14 күн бұрын
I had a game were I was making choices in a reasonable amount of time against a stall player and it went to over turn 100 and all of a sudden had ten seconds left to make a choice. That surprised me, threw me into a panic, and I lost because my moves got sloppy. I was pissed for losing for such a stupid reason and stopped playing for several months.
@kvltofsobek90
@kvltofsobek90 14 күн бұрын
​@@RedBloodedMale777I guess because its not like a competitive pokemon player has anything better to do with their time
@RedBloodedMale777
@RedBloodedMale777 14 күн бұрын
@@kvltofsobek90 huh
@MenwithHill
@MenwithHill 15 күн бұрын
Stall is when the opponent makes progress and I don't.
@lancesmith8298
@lancesmith8298 15 күн бұрын
You jest, but I got called a dirty stall user once in Gen 8 by. Some asshole who was playing basically the same stall team but with one sweeper. “My brother in Christ, we are both scum”
@Dragostorm21
@Dragostorm21 14 күн бұрын
​@@lancesmith8298hopefully they were being ironic, or maybe they were scared of coming out as a stall player. Being stallphobic is rough
@usernametaken017
@usernametaken017 14 күн бұрын
​@@Dragostorm21Stallphobia is a real problem in today's society. Thank God 🙏
@LotusTheWise
@LotusTheWise 14 күн бұрын
Spoken like a prophet
@lilianmesmo
@lilianmesmo 15 күн бұрын
I haven't watched the video yet but wasn't it Finchinator that was caught on camera making out with Toxapex?
@D461Sage
@D461Sage 13 күн бұрын
More like ToxaPECKS AMIRITE?!
@RazorusR3X777
@RazorusR3X777 15 күн бұрын
I haven't watched the video yet, but....why did Finchinator commit such war crimes with Big Stall!?
@lancesmith8298
@lancesmith8298 15 күн бұрын
Meanwhile the current state of Gen 9 OU is people pretty much reinventing the punji spike
@larseunic
@larseunic 14 күн бұрын
8 pp recovery/boil and hasard hell... Offensive threats coupled with tera... I miss stall dude.
@DGFTardin
@DGFTardin 15 күн бұрын
I'm at 00:01 and I haven't heard any good arguments in favor of stall.
@honjon666
@honjon666 14 күн бұрын
"The reason stall is used is because it's good." I'm afraid I must disagree, single occupancy restrooms are objectively superior.
@klodpraisor
@klodpraisor 15 күн бұрын
i paused at 0:00 to leave you a positive comment
@fayestra2486
@fayestra2486 14 күн бұрын
I tend to think of stall like that one quote about the stonecutter, where it looks like no progress is being made for hundreds of hits of the hammer, until at the very end when the payoff is the stone splitting cleanly in half on the final blow. All about little advantages being built up over time.
@boop53
@boop53 14 күн бұрын
stall is when the agency is up 5 to 1
@Cthulhunoms
@Cthulhunoms 14 күн бұрын
Agency agency agency!
@ramonpena872
@ramonpena872 14 күн бұрын
Dude, my hate for stall is a lot more simple than you make it out to be. I come home after work, I hop on OU around the 1500s, I just want to play a fun match or two. But then im forced into a 30 minute grind where I have to condition my opponent for 20 turns to get a single double switch on the Dondozo. I dont fucking care for all that, I just want to play a casual pokemon game that doesnt last 30 minutes
@Richard-ec8xy
@Richard-ec8xy 12 күн бұрын
Life hack play national Dex and use taunt mega gyarados and 6-0 stall in 10 turns
@the_blahhh
@the_blahhh 14 күн бұрын
Stall plays an important role in the metagame clock. As offense teams try to one up each other, they tend to drop wallbreakers and stallbreakers, and run more short term scarfers, revenge killers, hazard setters, and swepers without any longevity. And when that goes too far, stall teams can clean house and keep that offense arms race in check. Obviously, its a bit of a oversimplified view, but it still has a similar effect.
@fulltimeslackerii8229
@fulltimeslackerii8229 14 күн бұрын
I’ve always found stall to be the sign of a bad meta. If I can just slap the 6 bulky mons together and wall most or heck even half of the offensive meta then there’s a problem.
@Weavileiscool
@Weavileiscool 14 күн бұрын
@@fulltimeslackerii8229if it’s everywhere I agree but if it’s solid but niche that’s when it’s healthy
@tecul1
@tecul1 14 күн бұрын
don't reply to then seriously
@alexbrittonfilms
@alexbrittonfilms 15 күн бұрын
BKC loading these "stall videos" when all I want to do is leave my comment as quickly as possible
@dumass804
@dumass804 15 күн бұрын
Stall is probably hated because you need a gameplan on how to dismantle the opponents defensive core, which isn't needed as much in balance/HO where the focus isn't as much on defensive play. I remember when i first started playing i hated stall because i hadn't even learned that game planning and win cons were a thing, i just liked to click the big damage button to kill things in front of me with epic predictions and powerful attacks (which I'm sure many can relate to) so when i played against stall, i was annoyed that my dragonite wasn't sweeping on turn 20 like other games It usually takes a lot longer to break a stall core, which takes a lot more foresight and experience and actively taking part in a battle plan, which is why stall can be enjoyable to watch at a high level for experienced players, because they understand game planning to such an extent that it seems like second nature
@thepunisher6674
@thepunisher6674 15 күн бұрын
Stall is bad because I’m bad at facing it so therefore it’s cheating and unfair
@outis2493
@outis2493 15 күн бұрын
what a battle takes more than 30 secs to finish? this is a waste of time, completly ignoring the fact that nobody has time for x matchen only for x insert timeframe. ok you play less battles but lets be honest stall teams rely on predictions, ho not so much.
@smob0
@smob0 14 күн бұрын
There is a concept I learned in magic the gathering, but it applies to many strategy games and I'm pretty sure pokemon. The concept is, if two strategies are roughly equal in power, and the players are equal in ability, the slower strategy is usually more powerful. You tend to have to trade off power and speed when building a deck or pokemon team. However, the faster strategy can win if it defeats the opponent before they can get started, or can cause the slow strategy to fail with early pressure. This causes a rock-paper-scissors dynamic. Massivly over simplifying, medium beats fast, slow beats medium, fast beats slow. In a mirror match, its often a good idea to slow down, since going faster is often harder in practice than slowing down.
@catandfishfc
@catandfishfc 14 күн бұрын
Watching this on 0.5 speed so I have extra time to analyse every point
@Cobalt957
@Cobalt957 14 күн бұрын
Make sure to pause the video inbetween aswell
@Jin-lp5lt
@Jin-lp5lt 14 күн бұрын
The best way to describe the hate toward them was summarized really well by a fighting game player describing how he hated winning with a campy character. He said it felt more like he was winning through his opponents getting annoyed and slipping up 99% of the time than he was actually outplaying people with his own skill. It feels like a very dishonest and gimmicky way to play games through that perspective imo
@Loris71734
@Loris71734 14 күн бұрын
I feel like part of the reason people hate stall is you usually realize when you’re gonna lose to stall and just get outlasted but then (if you don’t forfeit) it still takes a long time to actually play out and you are just going through the motions until you get worn down. It’s kinda like losing a game of monopoly where you realize there’s nothing you can do but the game still goes on for half an hour
@artemail6744
@artemail6744 14 күн бұрын
This is the biggest thing for me. When offense has set up its win, there are a few turns left and it's over, when stall has set up its win you're like "well if I get a freeze or if I get a bunch of crits maybe I can pull this around" and that doesn't happen and you just lose really slowly and it's very frustrating.
@saturnage7554
@saturnage7554 14 күн бұрын
everyone gangster until their opponent pulls out the 30 mins late -> peer pressured into playing -> triple stall team
@ElceePlaysCiv
@ElceePlaysCiv 15 күн бұрын
22:07 the way we refer to bulky things as fat has always cracked me up, always weird to read about people talking about good a pokemon is in the "fat mirror" etc
@lancesmith8298
@lancesmith8298 15 күн бұрын
Colonel, I’m trying to get past the Kommo-o, but it’s dummy thicc, and the clang of its asscheeks keeps sweeping my team
@lancesmith8298
@lancesmith8298 14 күн бұрын
KZfaq is so cowardly for instantly removing my Colonel copypasta about Kommo-o’s clanging cheeks
@bladedasher
@bladedasher 14 күн бұрын
Even funnier when you consider snorlax, who IS fat
@thegoldengoat2560
@thegoldengoat2560 14 күн бұрын
When you realize you can't win and you just watch your team, slowly die off for the next 100 turns
@lancesmith8298
@lancesmith8298 14 күн бұрын
If you realize you can’t win no matter what, just concede. If you’re not lying about your odds of winning in that scenario, then this is the most optimal play. Or you could, like, try to claw your way out, maybe even learn the matchup
@thegoldengoat2560
@thegoldengoat2560 14 күн бұрын
@@lancesmith8298 always got to play for the choke. No matter how soul crushing
@fulltimeslackerii8229
@fulltimeslackerii8229 14 күн бұрын
@@lancesmith8298the match up is: do I have taunt and a way to kill their unaware mon so my setup sweeper can win? No? Okay guess I gotta get crazy crits
@lancesmith8298
@lancesmith8298 14 күн бұрын
@@fulltimeslackerii8229 I mean, if you want genuine answers, the questions you need to ask yourself against stall are: 0. Am I even playing to win in the first place? No amount of competitive advice will answer this for you, and no competitive advice will teach you how to have fun as you see fit. My first thought upon Gen 9 release was “it’d be really funny to run Cyclizar Screens HO”, and that playstyle was never going to stay legal. If you’re not in it just for the prestige of winning, play your favorites, not to the meta. Or pick something that sparks joy. 1. Did I pack a wallbreaker? Choice item beefcakes are pretty much your main way past Unaware in general, especially if they have the right coverage (for example, Grassy Glide into Quag, Earthquake into Clod, [good Grass special move] for Dondozo, Iron Head for Clefable, and so on). This is precisely what they’re there for. 2. What Pokemon do I have that can go long if need be? Dragonite is a sweeper, yes, but Multiscale can take the edge off of stray hits, and Roost exists. So many random Mons get Pressure, and recovery moves have even less PP than before, so you can reasonably get something paralyzed and switch it into Roost/Heal Bell/Defog/U-turn/other status moves, wasting their resources. 3. How much of their team can I kill with one sweep? Sometimes you have threats like Manaphy that are terrifying without an Unaware mon on deck, and sometimes you just have a good type advantage to work with. 4. What’s the most threatening Pokémon on the team, and how do I kill it? Killing it isn’t the hard part so much as the double switches and mind games it might take to get their best Pokemon into a position you can threaten it in. You have so many turns to learn your opponent’s autopilot. 5. Can I accept the fact my team simply loses to some stall teams? Hey, game’s random sometimes, and even if it weren’t, ladder isn’t the tournament experience. You might as well play it out to see what to do in the future.
@tecul1
@tecul1 14 күн бұрын
they don't
@FeeN0mene
@FeeN0mene 14 күн бұрын
Honeslty, I think that everyone need to play stall at least a bit because it helps being a better player. From my perspective, playing stall isn't very fun, but I feel like I learn more with this archetype.
@magicball3201
@magicball3201 14 күн бұрын
As someone who plays control in card games, which are similar to Stall in pokemon, it has a good place and shouldn't be looked down upon as "bad" or "a waste of time". On the other hand, youre holding the tournament up, we cant go to round 2 until you finish, and have been waiting for 20 minutes. Because of the luck inherit to pokemon (crits, scald burns, etc), its hard to be sure youre in in a losing position and playing is truly a waste of time. Feels bad to concede even if its inevitable ill lose, because what if...
@subtodicerat8305
@subtodicerat8305 15 күн бұрын
stall teams are so hated that when i discuss about it i have to instead call them "defensive" teams
@outis2493
@outis2493 15 күн бұрын
i mostly play gen 3 because gen 2 stalling is not stalling but lets be honest: one side think the match should en at turn 15 the other side thinks nah and i dont see the problem because the game or sites like showdown make it clear what rules exist before you can press play.
@subtodicerat8305
@subtodicerat8305 14 күн бұрын
@@outis2493 i play gen 3 ou because no one is queing actual teams in gen 2
@EclipseonPMD
@EclipseonPMD 15 күн бұрын
I haven't watched the video but I have. I did watch the video.
@clarkkent1616
@clarkkent1616 14 күн бұрын
stall is when my +4 skiploom cant ohko corviknight 😡
@noblue72
@noblue72 14 күн бұрын
My biggest issues are with the later gen regen stall teams. They pack multiple regen users, an unaware clef, etc. and creates a very low skill team. In many matchups, they can afford multiple misplays with no loss to their odds of winning due to the survivability of the regen core since they can heal and switch at the same time. And then in the mirror match, you might get these long drawn out more skillful matches but more often you get matches where optimal play is a skill free infinite switch off from both players, creating hundreds of consequence free turns or no difference in outcomes from suboptimal play since the mon they switch to and from don't matter as long as they are switching regen mons. But people will defend this era because one time in tournament a guy realized he and his opponent were in a multiturn loop where he could win in x iterations of it and a simple math problem won the game and something that appeared to be an infinite turn tie to the crowd watching was actually won at team preview.
@WellToastedBagel
@WellToastedBagel 15 күн бұрын
As a novice/mid ladder team builder, beating a meta stall team was always much more satisfying than beating a HO/Offensive team of the same relevance. This seems to be the case to me because even on stall teams damage is the name of the game, so accounting for offensive Pokemon feels like a given when building a team. Stall though, that has always felt like the deciding factor behind what is and isn't a good team. Stall teams already trying to constrict the main OU meta, so anything that is a bit off from that felt like it got PP stalled/Toxiced to death. So when I did beat stall with my own team, I knew I was mostly on the right track with how my team is structured, making the victory that much more triumphant than if I did it with a team passed to me. Even with a team that wasn't mine, beating offensive teams is always less satisfying. In a blurb, to me HO is to Stall as the Appetizer is to the Main Dish.
@chromethug
@chromethug 15 күн бұрын
your videos kinda give me the vibe of sitting in a lecture but the professor is super cool and you enjoy going to that class and im saying this as a uni student on their last semester that hates school. i started truly getting into competitive pokemon in gen 4 and 5 era so hearing about the earlier meta games is pretty cool and really helps change the way i look at certain Pokemon a lot. (the draft league boom/resurgence right now is also helping that)
@Izuhra
@Izuhra 15 күн бұрын
Yeah bkc is a pokemon professor
@ryanborn7026
@ryanborn7026 14 күн бұрын
it won't surprise you to learn BKC is an academic
@TheHero136
@TheHero136 15 күн бұрын
I think it’s worth acknowledging that it is in fact okay to dislike a game being 10 turns or less on the grounds it isn’t engaging. But then again, it could also be said that watching a 100 turn plus game isn’t always engaging either. There should be variety in the lengths of games. Sometimes they are faster and sometimes they are longer. At the end of the day it is preference on where you lean.
@theimpersonator7086
@theimpersonator7086 15 күн бұрын
There's def a balance between HO 6-0 sweep and Clef Regenrator Balance with HDB. Anyway, for singles, I think while not every game needs to be short, games should feel snappy. Thus, I am not a fan of Regenrator, HDB, and think Hazards are necessary to keep a good pace for games in singles.
@internetguy7319
@internetguy7319 15 күн бұрын
You're right The difference is the Clef HDB Regen is cool because players have to feel each other out until eventually the teams fall apart with good maneuvering.​@@theimpersonator7086
@lancesmith8298
@lancesmith8298 15 күн бұрын
@@theimpersonator7086Honestly, if I had to build competitive Pokemon from scratch, knowing what we know now (this isn’t even too much of a hypothetical, pet mods are really interesting me rn), I’d throw out hazards and hazard removal entirely, in favor of making switching always cost health. If the point of hazards is to punish switching, then doesn’t that put the problem on switching as a flawed mechanic in need of balancing, and not the hazards themselves? And if it’s not switching’s fault, is losing a quarter of a healthbar plus Toxic a fair trade for keeping switching as it is?
@theimpersonator7086
@theimpersonator7086 14 күн бұрын
@@lancesmith8298 If hazards were to be removed, then yeah Pivot moves, Regenerator, some mons stats would def have to be nerfed or removed to keep games for having a good pace/flow to them.
@Dave_Chrome
@Dave_Chrome 14 күн бұрын
​@@lancesmith8298 Switching is not a flawed mechanic whatsoever. It's the single most important core feature of Pokemon that makes it fun to play competitively, and on it's own it's a genius way to turn rock-paper-scissors into a positional offense/defense tug of war ("do I use a move to bring the opposing team closer to fainting, or give up a turn for better positioning?"). In doubles format it's less important because what you have out on the field is already a complex position (double the mons, double the rocks papers and scissors out) and aggro control through direct protection like Protect/Detect, redirection like Rage Powder/Follow Me, and other supplementary moves like Ally Switch take the place of switching for the most part. 100% of the time, it is ALWAYS mechanics that abuse switching by removing it's inherent cost that arguably cause issues. Regenerator is switching, and using a recovery move. U-Turn is switching, and using an attack. Magic Guard is switching, and using Safeguard/getting a turn of Leftovers over Sand, etc. Hazard gameplay is one of the most effective ways to fight back against switch abuse (most switch abusers, obviously not Magic Guard). I don't understand why you would want to see hazards removed entirely. They add a layer of depth to the game beyond attacks, boosts, and status. Because the core of competitive Pokemon is positioning, and switching is how positioning is achieved, why wouldn't you want to have methods in your game of making switching more interesting? The tug of war is more even more deep with hazard gameplay, on top of clicking attacks, boosts, or status, you can choose to "give up" a turn like with switching, but instead it makes the future of the game slightly more advantageous to you (or in other words, you slightly nerf switching for the opponent). And with hazard removal, you can undo that advantage with giving up one of your turns (Defog and old Rapid Spin aren't real attacks/"boosts" on their own). I think just adding an HP nerf on switching is a wholly worse decision. You are removing depth from the game, and depending on the gen, could just ruin the flow of the game entirely (in GSC for instance maybe the game wouldn't be ruined, though it's still just a worse version of what single layer Spikes and Rapid Spin already add to the game). And also, you technically do lose HP every switch, because the opponent gets the opportunity to get a free attack in. It's just more interesting this way because free turning given off switching can be used for more than just immediate damage. In my opinion, all that would need to be done with Stealth Rocks is just to remove the type effectiveness of it and lock it to being 12.5% damage regardless of levitation or Flying typing. Pokemon is already chock full of asymmetrical type balancing... but in most cases Stealth Rock pushes it a bit far. Volcarona is one of the only examples of Stealth Rock tyoe effectiveness being healthy since it's a goddamn monster and this is a unique Achilles Heel for it. But boots kinda ruined that...
@newdonkshitty
@newdonkshitty 15 күн бұрын
I haven't watched the video yet but what are your thoughts on the classic Hong Kong martial arts comedy film; Kung Fu Hustle?
@BKCplaysPokemon
@BKCplaysPokemon 15 күн бұрын
amazing! love shaolin soccer as well
@evilcow666
@evilcow666 15 күн бұрын
I still to this day dont know what any of the team archetypes actually are. After watching this, i still dont know. Is tss stall? What's bulky offense? Wouldn't that just be balance? Is dragmag hyper offense?
@BKCplaysPokemon
@BKCplaysPokemon 15 күн бұрын
I want to make videos about team styles actually
@MenwithHill
@MenwithHill 15 күн бұрын
@@BKCplaysPokemon I would love to see that, cause once you have experience it becomes very vibes based and hard to describe.
@sajanramanathan
@sajanramanathan 15 күн бұрын
Pinkacross also has a really good video on team styles! He mostly plays gen 9 but it’s a really good summary of the different archetypes
@marcelomelo9977
@marcelomelo9977 15 күн бұрын
I'm no expert in ADV but i think TSS, isn't tied to an archetype, you can make it both offensive and defensive teams using TSS as your win con
@lancesmith8298
@lancesmith8298 15 күн бұрын
TSS is a gameplan in Gen 3, and not the actual archetype. There’s a lot of Mons that are big dumb walls that work for TTS, but they’re not required to be TTS. It’s as much of an archetype as VolTurn is. Bulky offense is different from balance based on move choices (I think, trying to position something as “balanced” is stupid hard to define regardless of game). A BO team might have a recovery move or two, and picks Mons that can tank a couple hits to swing back harder. Meanwhile, Balance teams tend to have 50/50 splits between hard hitters and defensive pivots, and also between solid damage moves and utility moves. And yes. Kind of an upsettingly good HO style of team, actually; usually those are pretty frail and die off as new meta threats get established or solved, but there’s pretty much no universe where somebody isn’t running a Steel type to fight Dragon moves
@PaskanTurahdus
@PaskanTurahdus 14 күн бұрын
BKC lately your videos have had some garbage recordings of the battles themselves. If you want to make sure that's not the case, you can try to download the replays as a standalone html and play them from your local directory so there's no animation latency etc. Thanks for a really good video regardless.
@Adam-Guy
@Adam-Guy 15 күн бұрын
I haven't watched the video, but stall is a play style usable in competitive Pokemon singles where a player uses high defense Pokemon to outlast the opponent
@chemingwithsp00k51
@chemingwithsp00k51 12 күн бұрын
I am only speaking of the gen 7 ladder experience, but I think it's valid to be annoyed by stall in OU but not in something like Ubers. Now I think competitively, stall is a completely valid option but if I want to load a fun team with a banded sleep talk last resort komala I know that if the stall player plays the matchup correctly, then I'm lost. Now that's fine a 1800 elo stall player, if they prove that they understand my options are limited, I'm happy to forfeit in under 20 turns. However, when stall at 1500 makes a bad play, like switch in a gliscor on turn 5, escaping a 30% lava plume burn chance with heatran, that's really annoying, particularly, when I find out the chansey is rocks, softboil, seismic toss, toxic. I'll never complain about stall in gen 7 ubers because that stall can at least force progress with toxic, and even sableye can force things out with fake out pressure on a toxic'd pokemon. At the same time, in gen7ou a stall will face gliscor pex sometimes, and the stall player can't really force progress except getting rid of 24 defogs. But that really isn't the ladder experience, and so I think it's fine to dislike stall in some metas like gen7ou and be fine with it in gen7ubers. But this is really just from a ladder perspective, this has nothing to do with the competitive experience. In other words, a stall player being rewarded for bad plays can happen in gen7ou, but it can't really happen to the same extent in another meta like gen7ubers. Obviously, when mega medicham ice punches you on a hurricane dodge from torn, then that's tough as well, but at least I didn't spend 50 turns positioning with the limited options I gave myself while trying to have fun. Sincerely, Medicham hater (torn is a fraud in gen7)
@odysseasparask7147
@odysseasparask7147 14 күн бұрын
The character assassination for HO players wasn't really necessary. Some people like to roll like every meta is DPP LC
@calvinnguyen1870
@calvinnguyen1870 14 күн бұрын
5:40 here’s a good way to phrase it: If you truly want to come out of a game saying “I won because I was better,” you don’t want games decided by one turn of dumb luck/one small mistake. This is why a lot of competitions are Bo3; even the best players have bad turns, bad games, bad luck, etc. but you can’t get unlucky for 200 turns in a row. The longer the game, the more likely that the better player won.
@aethermax4695
@aethermax4695 15 күн бұрын
This is probably unpopular but I enjoy stallier games because there is a very heavy emphasis on maneuvering. It's nice to see BKC say the same thing. I enjoyed playing semi stall throughout Gen 7 BH, bulky offenses and stall in gen 7 OU, and now Superman in ADV. When I queue stall, I'm not thinking about making my opponent suffer a long game, I'm exploiting their lust for fast pace and lack of longevity (but then queue against opposing stall pain). Honestly the joy of maneuvering is probably why I enjoy Fire Emblem too, and slower games of chess. Stall for me isn't about switching to walls, but about switching into a bulky Pokemon that also exerts offensive pressure on my opponent, while not being at a defensive disadvantage. Having to constantly apply pressure is a huge part of the fun, and it's part of why I dropped gen 9. I know it's my fault for not learning the generation well, but having games decided by single turns is infuriating to me. Of course, this is not to say you can't get good games in gen 9, but it is really hard to get into gen 9 because there is so much more to learn to avoid losing in a single turn. Also yes, I had to watch the entire video after being called out for wanting to write a comment straight away.
@SteveScapesYT
@SteveScapesYT 15 күн бұрын
I haven't watched the video yet but as a DPP current genner, it can't be stall unless it is Hippowdon, Blissey, Skarm, Tentacruel, Celebi, Rotom-A exactly. Thank you.
@BKCplaysPokemon
@BKCplaysPokemon 15 күн бұрын
SPIRITOMB, you mean! but I appreciate the spirit
@SteveScapesYT
@SteveScapesYT 13 күн бұрын
@magicball3201
@magicball3201 14 күн бұрын
Stall is walking to a game of connect four and finding out your playing chess. Longer, more thought provoking, and if tou havent studied toure in for a rough time
@ShinyTillDawn
@ShinyTillDawn 15 күн бұрын
The stall haters be forgetting that Scald still exists in Gen 5 OU
@Dave_Chrome
@Dave_Chrome 14 күн бұрын
I understand hating Stall. Stall is exhausting to play against. Games go long, and given how good Stall teams have a myriad of ways to cripple your Pokemon, it makes the majority of the already large amount of turns stressful. Avoiding a burn on Weavile for 200 turns? Managing the hazards when your hazard control might not have a recovery move and theirs do? Good lord. Another reason why Stall is hateable, is because it forces good teambuilding. THIS IS NOT A BAD THING LOL, but generally, it is easier to forget to account for Stall matchup when teambuilding. Taunt, Trick+Scarf, cleric pokemon, they are lesser auto-includes than just throwing together a core that rips through offense or a singular wall you have in mind, or a defensive core that stands up to premier offensive threats. Putting together a truly good team means you need a deep understanding of the metagame, and... Everybody has weaker attention spans. We just do. If competitive Pokemon somehow existed a 1000, even 100 years ago, I don't think anyone would complain about long games. It's just the way things are. But... Stall is inherently good for existing in Pokemon. It's gameplay is fully legitimate, you can beat Stall with a good team (and standing up to multiple team styles is the mark of a well built team), and Stall can beat you if they play consistently over the course of a game. AKA, being rewarded for consistency. Wishing Stall to just not exist is the same as wanting the game to be less deep.
@mighark54
@mighark54 14 күн бұрын
I think the main reason why stall is hated is that it's frustrating to see your progress being denied or erased, and stall is the team style that prioritizes denying progress over making progress the most. I don't like facing stall because I like clicking buttons without thinking much, but I don't hate stall players because if my playstyle is garbage into stall, it's my fault, not theirs.
@ByrneBaby
@ByrneBaby 14 күн бұрын
TBF, the title is a question and people have opinions on the subject, so naturally people are gonna respond THEN watch speaking of which, I mainly don't like stall because it feels like it stifles my creativity in the team builder and undermines the time spent building synergy and cool teams. But I also like playing against it cause it's a chance to slow down and really pick apart my decision making.
@Mixxium
@Mixxium 15 күн бұрын
I haven't watched the video, but thank you Kevin for making such wonderful videos for us, and being here in general. I find that your insights on Pokemon can lead to wider implications on maybe even improving our daily lives. Thank you for the work you do, and stay hydrated my friend, from one Kevin to another.
@MrIdonneva
@MrIdonneva 14 күн бұрын
I feel like stall is only bad when regenerator is in play. Being able to nullify progress without a lot of consequences for misplays is pretty unhealthy and "boring" in my opinion. I like playing stall in ubers tiers because with all the heavy hitters you are only a couple misplays away from crumbling completely and all of your mons being OHKO'd.
@justauser_
@justauser_ 5 күн бұрын
I haven't watched the videos yet but blink twice if finchinator is holding you captive ( by using a pex )
@tysondennis1016
@tysondennis1016 2 күн бұрын
The reason why stall is hated is because a prolonged battle can get tedious and annoying, especially against someone who is used to fast-paced battles.
@Brassrain0su
@Brassrain0su 14 күн бұрын
more moves in pokemon games deal damage than not ergo stall is not what god intended us to do!! stall is hated because it's not fun when something exists solely to interrupt your gameplan you want to realize. for the same reason control decks are disliked in card games - you have this nice pile of cards only for opponent to say "no" to whatever you do on your turn because that's their gameplan
@fulltimeslackerii8229
@fulltimeslackerii8229 14 күн бұрын
Definition of stall: a team where the a ton if not most of the damage comes from passive damage
@mmsnorby
@mmsnorby 14 күн бұрын
The pokemon baseball comparison made my day
@bobforeman8924
@bobforeman8924 15 күн бұрын
Early on in my team building I would do quote unquote stall teams, but it happened naturally without me trying because I was just trying to have an answer for everyone in The meta
@SonGoku-hd6ro
@SonGoku-hd6ro 4 күн бұрын
I don't remember stall being hated back in the Netbattle days. I think you touched on the real reasons why it's hated: people wanna get battles with over with ASAP for the sake of climbing the Showdown ladder. Older sims didn't have a ladder so there was less incentive to speed up battles.
@tuberialolicon-tanuki6533
@tuberialolicon-tanuki6533 14 күн бұрын
Many competitive games can reach states were one side has pretty much lost, but the formal end of the game will only come after an agonizing process, and giving up is technically a bad choice cause the opponent could choke or you have some resource that maybe could give you an out. Those game states are hated in pretty much every game, and vitriol against the players that use those strategies as well as against the institutions that can change the game, are an universally observable response. IMO Pokémon and stall have it wa(aaaaaaaaa)y better than games like yugioh and magic, since evenly matched players and teams will still have an interactive and competitive game even if stall is present, but sadly even in that ideal scenario the crawl of death will eventually come. In the before mentioned games, sometimes your opponent resolving a single card can make half or more of your deck unplayable. Most often i don't think it's as black and white as you liking or don't liking the game, everyone has their own tastes and expectations about the game, and in my experience even if don't dislike stall i can tell using it and playing against it is a distinctly different experience (i'm a god of vocabulary). Players have to eventually mature, recognize the misalignment between their wants and the reality of the game, and find their own ways to cope with it without lashing out to the first scapegoat they find suitable. If you're not alone in your frustrations and there is something that can be done to change the game, more power to you, get political, change the system, start your own enthusiast organization, the sky is the limit. That being said, players going mad at the first hint of a defensive move really are playing the wrong game.
@Dave_Chrome
@Dave_Chrome 14 күн бұрын
I haven't watched the video but BKC really likes those comments apparently. Keep up the good content dude!! I love your videos
@hansoskar1911
@hansoskar1911 14 күн бұрын
The thing about Stall is that it puts way more on the other player. The floor of just switching into your counter every turn is just pretty high whil the other person need to create offensive momentum. The real skilltest is when you need to weight long term vs shortterm benefits of the moves you make and Stall is designed to suck the momentum out of the game and make a whole dimension not matter one bit. not say stall isnt skillintensive when you try to get trapped in a vortex or need to play around a designed stallbreaker but thse are by definition rare.
@InsertFunnyThingHere
@InsertFunnyThingHere 15 күн бұрын
Some people hated stall because as you could see, the agency was up 5-1
@krzysztofprucnal1820
@krzysztofprucnal1820 15 күн бұрын
BBL Blunder got exposed
@metalmariomega
@metalmariomega 14 күн бұрын
Longer games give you more time to scout out an opponent's tactics. Bulk is nice to have in that regard, and even if you don't make Stall your main play style, playing a game with it to see how an opponent reacts could be an interesting way to open a series against them to try to read their behavior in what many perceive to be a tricky situation.
@LotusTheWise
@LotusTheWise 14 күн бұрын
I feel that stall is very demanding mentally. I think it takes away from the skill expression and makes it a mental warfare, which i just really dont like. Im totally biased tho, so keep that in mind: i hate stall.
@dream_weaver6207
@dream_weaver6207 14 күн бұрын
I haven't watched the video, but I think at least some of the hate comes from the fact that stall games tend to be very similar and auto pilot heavy. I mean, if your stall team forces you to make lots of predictions, its probably not very good. Edit: I watched it now
@Matt-uv7ji
@Matt-uv7ji 14 күн бұрын
Hey BKC, what are your thoughts on why the BDSP metagame didn't overtake the DPP metagame ? I know a lot of people were disappointed with the games themselves, but I really enjoyed the meta game -- it's the DPP roster (so no later gen mon power creep) with some updated movesets and with 8th gen battle mechanics (para/burn/sleep changes, intro of fairy to make dragon less oppressive, weather changes, etc..) I didn't get into competetive battling until recently so maybe i'm missing a perspective by no participating in the DPP scene. Anyway, I enjoy watching your videos and learning about the older meta games so i can try applying those tactics in BDSP :)
@Dave_Chrome
@Dave_Chrome 14 күн бұрын
I liked BDSP a lot too, I was sad to see the metagame go. Even though DPP OU is my fav tier, I do like hidden abilities and seeing mons like Sheer Force Feraligatr being a legitimate threat made BDSP so fun I'm still salty over the Gengar ban
@afvpegknight
@afvpegknight 12 күн бұрын
Stall exists in the official games wifi battles too. You never can escape stall.
@Ocarinist_Drew
@Ocarinist_Drew 14 күн бұрын
Whenever I am dipping my toes into a new meta, first thing I usually do is build (or steal) a Stall team. I find that they allow me to quickly scout the meta (see what different mons can do and gauge the meta's top threats) while also giving me some "free" wins as I rely entirely on fundamentals. In other words, I like Stall because it is generally a less risky playstyle that places less emphasis on individual turns and more emphasis on patience, fundamentals, and macro/long-term thinking. (Incidentally, my favorite meta is Gen 2 OU for that same reason, though I prefer offensive teams in that meta.) Obviously I put quotations around "free" for a reason though. I'm not trying to imply that playing Stall is easy. I think patience and stamina are important skills that Gen 1/Gen 2 players (who are very usued to 150+ turn games) usually have in spades while newer gen players can get impatient and sloppy once you get past like 80 turns.
@OneMoreDesu
@OneMoreDesu 15 күн бұрын
I haven't watched the video but I think hamburgers and cheeseburgers work well with fries.
@brennantmi5063
@brennantmi5063 14 күн бұрын
As a stall apologist I think the reason stall generates a lot of its animosity is without a good understanding of the meta they can be very opaque why you lost. Anyone can see that they lost because Volcarona got a free quiver dance. It can be a lot harder to figure out why your pokemon flailed uselessly wile being worn down. All types of tactics have knowledge checks, people learn very quickly that six mons with basic attacking moves loose to sash smash Cloyster, but it is pretty clear you need more utility to stop that. How do you break tri regenerator +hazard spam? That is a lot more complex to break and it is much easier to blame the game than blame the player. That said there are two things that put me off from stall. One, the turn counts stall creates basically guarantee crits will happen and the nickle and dime nature gameplan + defensive core needs all members alive leads to frustration for me. Two, 48pp Recover is a sin that causes god to weep.
@RocketPropelledMexican
@RocketPropelledMexican 15 күн бұрын
Yeah some new players / casuals often confuse balance with stall as well which is pretty funny
@ThorTwentyFour
@ThorTwentyFour 14 күн бұрын
I was on team 'I just dont like long games' but your argument on that convinced me to think another way
@anon3631
@anon3631 11 күн бұрын
**Poke ball sound effect** Alomomola, clean up this lobby.
@the_blahhh
@the_blahhh 14 күн бұрын
I just wish there were more time controls on Showdown. I like blitz chess; i'd like an equivalent for Pokemon.
@JohnHunterPlayerr
@JohnHunterPlayerr 15 күн бұрын
Stall is where in letsgo. You get a ahead by one against the Mewtwo mew melmetal mega aero and you run that sweet sweet battle timer down. Mmm
@mogalixir
@mogalixir 14 күн бұрын
People hate stall in Pokemon for the same reason they hate 10 minute lines in Yugioh. If they don’t draw the out in their opening hand they are forced into a situation where the options are concede or not have fun.
@HundoRaichu
@HundoRaichu 8 күн бұрын
There is no in between with stall, in many battles. what i mean is, either you win very easily(just to clarify, easy does not necessarily mean quickly) or you lose very badly. it ends up being extremely unfulfilling, whether you win or lose. stall is good yes, not hard to see why people run it. but its also not generally not too skillful. Is it possible to have good games with stall? IF your opponents team is competent AND IF they know how to play the game decently, THEN, if those TWO conditions are met, then yes maybe you might have a "Good game" while using or facing off against stall. So is stall inherently boring? Its honestly hard for me to say no, but i think the answer is no. because it doesnt have to be boring. but it generally is. Just seeing a stall team always feels like your opponent is there PURELY FOR TROLLING PURPOSES, even if they are not. BKC or anyone else, feel free to argue. i am open, im not a stall tard (obviously) nor am i some blind stall hater, and i havent really lost to stall all that much throughout my years of playing before i took a break. (**so much i wanted to say but hard forcing myself to cut out or condense this**)
@lordinfernape4753
@lordinfernape4753 14 күн бұрын
"The reason why I want it to be over as quick as possible is because on ladder, if a battle takes me an hour, even if I won it, I couldve won like 5 battles and ranked h8gher but because the opponent is running stall I spend an hour minutes on a battle that will give me little at best and decrease my ELO at worst. I wanna be able to rank in a moderate pace" I think this is the reasoning, I mean sometimes you just wanna play a quick battle while waiting for someone to pick u up and then u go against a team that takes a million years to beat and now u have to be in the car playing. Idk, too specific of a scenario, but its reasonable imo I would say that some people exagerate a little bit when they cant handle a 100 turn battle, ig thats why GSC is so underrated But hey if u ask me, 200 turns is when it starts to get a lil annoying cuz maybe I had planned to stop playing at a certain time but I couodnt cuz the battle lasted longer than usual
@porygon-q2619
@porygon-q2619 14 күн бұрын
A lot of players, I think, like to click big buttons and watch number go down and stall is the least conducive to that. It's a shame because slow methodical games are actually really fun
@Sanninsuplex
@Sanninsuplex 14 күн бұрын
Would it be so bad if when the enemies switches out and your Pokemon uses protect it, the move works, instead of failing. Doubleing on an obvious protect should give you momentum, not give the enemy 12%
@zacharyserrano3243
@zacharyserrano3243 14 күн бұрын
I think the reason stall gets hate from people is cuz they want to continue laddering at a fast pace and they see stall as something that impedes that fast paced progression and the only way they can avoid the time loss of playing a game against stall is to forfeit which is counter intuitive because they want to also gain elo at a fast pace.
@numbcoldhands3614
@numbcoldhands3614 14 күн бұрын
WHO CONCEIVED THE IDEA OF STALL IT'S THE WORST STYLE EVER AND I CAN'T GET OUT OF THE GODDAMN 1600S IN DPP OU WITHOUT FACING A SINGLE GODDAMN STALL TEAM
@WooperTrooper4
@WooperTrooper4 9 күн бұрын
one time in early SV my opp kept throwing attacks that did 30% to my garganacle while I kept clicking recover while it died slowly to salt cure. He raged at me for using stall... lol. Like bro just cuz you cant kill me doesnt mean im stalling
@melanie735
@melanie735 14 күн бұрын
I was trying to leave a witty comment quickly but i was being Sub Protect stalled by this video, let me tell you something Kevin, my close friend Ryan Gosling didn't appreciate such boring tactics!
@kumamarru5492
@kumamarru5492 14 күн бұрын
Stall teams are like zoners in fighting games. They're annoying, but it's a valid playstyle that takes more skill to execute than most people think.
@Charlie-zl9yx
@Charlie-zl9yx 14 күн бұрын
Imo as a stall player it feels the worst its been in a while. I mainly think there are few reasons for this. One because of tera any mon can become a decent wall breaker( the instant 1.5x damage). Ogerpon wellspring is insane into stall it can solo alot of stall teams. And i think gholdengo making hazard removal so difficult that alot of stall teams rely on boots spam to be able to function which makes it get incredibly punished by knock off. I think as the meta develops and maybe we have some innovation in gen9 stall teams we could see stall get better but at the moment its pretty bad
@RedBloodedMale777
@RedBloodedMale777 14 күн бұрын
Issue with stall in gen9 is that there’s only like 1-2 viable teams everyone spams. It takes a single google search to find most stall players team paste and then there is a massive disadvantage
@joshuaturner4602
@joshuaturner4602 14 күн бұрын
It sounds like some people like winning and dont care so much for pokemom, more short games = more chances to win. Winning against stall feels bad because you could have won 3 HO matches in the same timeframe. Losing against stall feels even worse to these people for the same reason.
@Nako3
@Nako3 11 сағат бұрын
Thanks for the pizza recipe!
@eyeviewer7298
@eyeviewer7298 14 күн бұрын
I remember this one dude who was using shell armor kingler with iron defense + amnesia + rest + iron claw. It was impossible to beat. I wasn't playing stall to be exact but I just endured with my skarm until they forfeit at turn 138. I told them it was banned to force infinite battles but idk what happened there.
@kennethxu1789
@kennethxu1789 12 күн бұрын
The best comparison between games that I can make for stall is super smash brothers melee. People hated jigglypuff, who was a slower, “lamer” playstyle of taking advantages of misplays. Fox, falco and falcon were fast paced combo menaces that were “cool”. Stall can be aggressive. Jiggs can be aggressive. But losing to both is a result of making mistakes. It lowers the chance factor, the reads, the moments, and spreads it out across the game.
@Blacturne859
@Blacturne859 10 күн бұрын
I havent watched the video but this is a really good video. Glad i watched.
@swapper5684
@swapper5684 14 күн бұрын
I haven’t watched the video but this guy is really brave for admitting he loves stall
@Luna-Lux
@Luna-Lux 14 күн бұрын
Stall is just lame because every turn is an additional chance for a random crit or freeze to just instantly decide the game Stall team matches often are decided by just one RNG hit and then the match is over and it's zero skill to just spam ice beam blissey until it rolls the 10% freeze
@liaw330
@liaw330 14 күн бұрын
if patience is a virtue then why is stall demonised
@dragoknighte48
@dragoknighte48 14 күн бұрын
People have an inherent dislike of "lame" gameplay styles across genres of games. There's similar hatred of control decks in tcgs (or stun if you play yugioh) and of zoners in fighting games. The biggest haters generally have never tried these styles to see that it's a lot harder than it looks.
@kumamarru5492
@kumamarru5492 14 күн бұрын
The short game only crowd are a lot like "AI artists". Both completely neglect to enjoy the process in favor of lazer focusing in on the results.
@Ari.1460
@Ari.1460 15 күн бұрын
i havent watched the video yet but the fitness gram pacer test is a
@charlesbyrd2452
@charlesbyrd2452 14 күн бұрын
"it's like the music just used Protect!" -Gex
@criscesc
@criscesc 13 күн бұрын
I hate stall a lot, that's why I always run an antistall mon or core so I instawin against teams I don't want to face
@Weavileiscool
@Weavileiscool 14 күн бұрын
This channel has the best comment section ever
@breadpope0358
@breadpope0358 14 күн бұрын
Stall is so painful that its the one bkc video I got too bored to watch after just 2 minutes
@willjoyce5013
@willjoyce5013 14 күн бұрын
I'm ok with Stall or other compositions. People hating on legitimate strategies is silly, if it's too strong it'll get bans and if not it's lega It's not on the opponent to entertain you or use your time well. That's on each individual involved to worry about themselves and anything from there's a bonus Someone getting upset at slower strategies just sound impatient
@steadystackin7250
@steadystackin7250 15 күн бұрын
We need more moves like psychic noise. Stall is annoying because of the limited options for counter play.
@somebodyuknow2507
@somebodyuknow2507 14 күн бұрын
Stall has the most options for counter play lol. Aside from there being tons of slow wallbreakers that stall really hates to see, there’s also stallbreakers like taunt substitute users, and even without dedicated mons at all a well built offensive team can win by good play and applying constant pressure via knock off, hazards, and predictions
@Nuvizzle
@Nuvizzle 11 күн бұрын
If you hate Stall you have to also love Doubles being the official competitive format since it's the most fast paced.
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