IMPORTANT: The result is based on the graphics aspect as everything else is a preference (Unity vs Unreal Engine). Yo I hope you enjoyed, tell me your opinion about the intro. (It took me 2 hours lol) What is your best game engine?
@user-in3kh5ht1bАй бұрын
Man i can't use unreal because my pc is weak what can i do
@peanut3438Ай бұрын
I loved the intro! It’s very funny :D
@chankulovski5 ай бұрын
C++ is faster than Blueprints, YES.... BUT ... if you create a full game only with Blueprints that are Optimized Blueprints, you WILL NOT have performance issues ! I'm so tired of people saying that you will have performance issues with a game fully made in Blueprints. Did those people created a full game with Blueprints AND C++ so they can say that? I guess not. Well, I DID created many games in Blueprints and I DO NOT have performance issues ... If you are programming with OPTIMIZED Blueprints ( you must not use CASTING, EVENT TICK, DELAY etc ), then your game will be nice and smooth...
@MinterEvergreen5 ай бұрын
I am an aspiring game developer, I work in Unreal and I was told many times that Blueprints are good for small indie games, but if you want to make a big indie game you should use C++ cuz it's a must have, is that true?
@Rix1Dev5 ай бұрын
Nope, like what the guy said, but most devs find it hard to optimize blueprints that's why...@@MinterEvergreen
@Rix1Dev5 ай бұрын
Yup, you are right, but it's hard to optimize blueprints, that's why everyone is saying that.
@dobrx61995 ай бұрын
@@Rix1DevIt's not actually that hard, it's just that tutorials almost always show horribly unoptimized ways of doing things because it's slightly faster and easier to understand that way. For example most tutorials will just use casts instead of blueprint interfaces for everything because they're too lazy to do it the right way
@johnpekkala69415 ай бұрын
Also I saw a comparison between PIE ( play in engine )vs built game performance of BP vs C++ and apparently when Unreal builds your game as a free standing entity / ready to ship it makes optimisations during the build process that makes the performance difference between BP and C++ indistinguishable .
@EwyBoy5 ай бұрын
This is a great videos but unfortunately, I struggle with motion sickness due to the camera shake effect, making it hard for me to enjoy your video fully.
@Rix1Dev5 ай бұрын
Feedback appreciated.
@VerekEdits3 ай бұрын
@@Rix1Dev But it looks cool 😅
@raposojogadorgf87612 ай бұрын
Gen Alpha ADHD stuff. Just tone it down so it doesn't bother sensitive eyes without having to fully remove it. Balance is always the answer.
@pedrosouza52704 ай бұрын
After spending 2 years building a game in unity and half of the time was waiting for compile, even using 2d, different assemblies, reusable code and the best practices i decided to move on. Too much trouble, different versions, etc… Its just not fun, it hurts, its slow, not worth it anymore.
@MehmetSarkd4 ай бұрын
An actual comparison that doesn't say "depends" thx
@Snapper-gaming5 ай бұрын
Tbh, i feel like the point of Unity having more tutorials is simply flawed. Just 2 years ago I tried to use unity again, and I went to youtube to watch tutorials on how to make a simple 2D game. Truth to be told, the tutorial was 5 months old and already outdated, something that I had no clue could happen as a new Unity user, and I know for a fact, that I am not the only one who have tried to follow a Unity tutorial just to get stuck because the workflow on doing the same stuff, keeps changing. I can't say it won't be the same for godot later on, but at least for now. When you look for a tutorial on godot, it will probably work. Even if the tutorial is for 3.x, the syntax of some code is probably a little different. But the overall workflow will probably be the same.
@Rix1Dev5 ай бұрын
Thanks for the information. Is googling to know the differences between old tutorials and the current versions works? Like in Unreal engine, they might change a few nodes and a few things in the interface, so once you know that, you can follow Unreal 4 tutorials and google the differences to apply to Unreal 5.
@Snapper-gaming5 ай бұрын
@@Rix1Dev i havent tried Unity in a long time, but i remember i did figure it out back then. My point is more so that as a complete beginner, things like this makes it very hard to utilize a tutorial. More tutorials is not equals that its easier to learn.
@flamart97035 ай бұрын
@@Snapper-gamingThat's why beginner should start from basics, not just from random tutorials from the net. Of course everyone strive to make his (first) game fast, but that's not the right way if game development will be a long term hobby or carеer.
@Snapper-gaming5 ай бұрын
@@flamart9703 i agree, but tell that to people who just realised they want to be the next big Indie dev lol
@flamart97035 ай бұрын
@@Snapper-gaming Dreams are usually bigger than abilities and possibilities. :)
@ertagon5 ай бұрын
I don''t particularly like Godot, but the "Road to Vostok" is looking pretty good in it.
@Rix1Dev5 ай бұрын
It was first developed in unity, they gained experience that allowed them to implement it in godot.
@ertagon5 ай бұрын
@@Rix1Dev Dunno about that. Seems like a bit of an assumption that the experience was the key factor.
@natan_amorim_moraes5 ай бұрын
The dev did say in a recent devlog that he has been making games and teaching how to make games for more than 10 years.
@fantomas17705 ай бұрын
@@natan_amorim_moraes ok, and? if anything, it only proves that it's not about the engine, it's about the skill issue
@natan_amorim_moraes5 ай бұрын
@@fantomas1770 I don't know what you mean when talking about "skill issue" I don't know if you are talking about the RTV dev, this video creator, Unity or Godot... Anyway, I will expand a bit more on my comment The dev said he has been developing and teaching how to develop for 10 years on a KZfaq Video, but he also has a great blog, he talks about the differences between Godot and Unity, he even said he misses some things in Godot that Unity has out of the box, he said that he is Using GD Script and not C# now, and said that working with shaders on Godot is very similar to Unity, it's a great read I recommend it for everyone who cares.
@peanut3438Ай бұрын
Great quality video! I really like your breakdowns, they were nice and concise! I came here via the youtube search because I recently learned about the unity controversy. I think I’ll learn more about Godot! Thanks for making this helpful video!
@freeuc1532Ай бұрын
i want an answer i have 4050 16 gb ram i7 13 gen can i use unreal for big open world projects??
@flamart97035 ай бұрын
So far I've used only Unity and can't make objective comparison, but from my experience it's more important what someone is capable to do with the engine, not what the engine is capable of. So, what to say... I was about to switch to Unreal when Unity install fee drama happened, but Unreal seems harder to me as solo dev, and as a cg artist pre-made high quality settings of the engine doesn't tempt me, so was happy when they waive the fee. Unity feels comfortable to me because I have some C# experience and for me using logic with code is more versatile, fun and give me more freedom to do custom things than arranging puzzles with blueprints. Godot... i like it because it doesn't charge even rich people. :)
@odo4323 ай бұрын
Unreal needs to fix up their editor performance. There is huge amount of lag when navigating the menus etc. About 0.5s between the cursor hovering over an item and the item actually highlighting. It's incredibly annoying.
@king_and_country4 ай бұрын
+1 for the HolyC reference :D
@messengercreator5 ай бұрын
bruh u search road to Vostok and Badrdo and Sonic full color ultimate made by Godot
@yt_n-c0de-r5 ай бұрын
He's already decided on his favorite and is biased (as everyone is, so such supposedly "objective" comparisons are useless)
@madrainbow32812 ай бұрын
I tried Road to Vostok, it looks like Arma 2. No post effects, just barebones textured models with static lighting and basic shadows. I'm not saying it's awful, just looks like something from mid 2000s
@Caydos3 ай бұрын
I would choose UE any day over others. C++ is much more complicated than C# but once you start to grasp it you realize that it's just better. And the fact that the blueprints work phenomenally puts UE even higher on the comparison shaft.
@danielluko76353 ай бұрын
did you make a games? Your message is nothing if you don't have any experience. Better Better bla bla bla, it's just marketing style
@M-Aisuru3 ай бұрын
Ok.@@danielluko7635
@Vegan_Kebab_In_My_Hand5 күн бұрын
Clarification - Godot turorials are poor - this doesn't mean they're low in quality. It means they're lesser in quantity. Saying this because some people may misinterpet it.
@urdadtai5 ай бұрын
OKAY ALL JOKES ASIDE... DUDE YOU ARE FUCKING UNDERRATED
@Rix1Dev5 ай бұрын
Thx Man! It really motivates me to keep going :)
@Free_ranker5 ай бұрын
I was never in the camp of dunking on other game engines just because prefer Godot. I have tried Unity before and find Godot less confusing to learn as a beginner, also I like its open-source nature. While in technical terms Unity and Unreal are both more advanced than Godot, I think that with time the gap between them will shrink significantly. Plus the community is verry supportive and helpful.
@raposojogadorgf87612 ай бұрын
If you haven't mastered all 3 of them, you have no place in saying anything. Individual opinions of beginners are overrated, we should hear what masters say more often. You don't even understand what the gap between them really is and how much time, money and effort is required to shrink that gap. You're clearly uninformed about Godot's inner team and it's lack of skilled programmers.
@Free_ranker2 ай бұрын
@@raposojogadorgf8761 I do gamedev as a hobby and as such I have limited time, so definitely not enough to master all 3 engines. Believe though when I say this, I do understand the difference in their capabilities is huge. Right now Godot has no place being compared to Unity and Unreal, especially with its 3D capabilities. That being said if everyone had the same approach as you to open-source software we would never have amazing things like Blender or Krita for artists who cannot afford expensive software licenses. The more people are interested in the engine and the more developers use it, the more developed and polished it will become. So don't talk down to saying "If you haven't mastered all 3 of them, you have no place in saying anything", because I have just as much right to comment as you have to disagree with me. You want to tell me that YOU have MASTERED all 3 of them? I don't think so, and EVEN if you did it doesn't change the fact that Godot is currently one of the best truly free and open source alternatives to mainstream game engines out there. Enabling people to make games on even low end hardware and with limited budgets.
@raposojogadorgf87612 ай бұрын
@@Free_ranker There it is, another hobbyist. Stay in your hobbyist bubble if you want but do not bring industry standard talk if you're not pursuing industry standard. Do you even know what my approach to open-source software is? You naively believe that just because Godot is labelled as open-source it's comparable to projects like Blender and Krita. Just no, Godot has a shady as heck corrupt team operating behind the scenes, full of controversies. Everything goes to hell when you start comparing stuff that's uncomparable. Godot isn't an open source alternative to mainstream game engines, there are industry standard tools and there are hobbyist playtools. Guess which category Godot is at currently? Can it get to another level some day? Definitely. Is it ready for being compared to industry standard? Absolutely not. Are there compelling reasons to believe the gap between Godot and Industry Standard will shrink significantly? Yes you if you ignore the current corruption going on behind Godot's leadership. While not a master I'm a long time "Jack of All Trades" user of many software. They're all mere tools for my usage. They either serve my purposes or they don't. There's no need to defend or bring tools up or down, learn to objectively analyze their current capabilities instead of attaching emotional value to them.
@snark5675 күн бұрын
@@raposojogadorgf8761 Beginner opinions also matter. If an engine is difficult to use, it really isn't worth it for a beginner. Also industry standard doesn't mean it's good. A lot of things are industry standard because it would take too much time, effort and money to change the pipeline. "While not a master I'm a long time "Jack of All Trades" user of many software." Not a master eh? Well then: "If you haven't mastered all 3 of them, you have no place in saying anything."
@Nitbandier5 ай бұрын
2:34 That video is for when godot was version 3 Nows godot default graphics is much better Unlike unity that takes years to implement simple features that must of them just stay as promises for ever, godot is an open source popular engine that is rapidly being updated + its free and no stupid owners Unreal is the king at AAA games but in the general use engines category Godot is better Also in the video he said he haven't used godot and just have read the Old news/reviews Edit : but yes godot is less beginner friendly so if your a beginner i would say for 2d go for gameMaker studio 2 and for 3d still godot cus as a beginner you still not gonna go anywhere beyond the common tool wise need Sry for bad eng btw
@Rix1Dev5 ай бұрын
yes, I used Godot long time ago, not the newest version.
@sean72214 ай бұрын
You should give the Godot 4 version a go. You will be surprised
@l.halawani4 ай бұрын
Pretty cool vides + sub :)
@vdragoon34445 ай бұрын
We all know scratch beats everything all at once, truly one of the engines of all times!
@Rix1Dev5 ай бұрын
Agree
@joshua427774 ай бұрын
In my case I chose unreal engine because I like its pricing model, I get graphics that are good enough for me FAST. And I have just enough c++ experience that I can thrive in a BP and C++ hybrid
@user-cg7dp5mz9q2 күн бұрын
Unity Godot 4 unreal engine 😮
@user-cg7dp5mz9q2 күн бұрын
Unity ❤ Godot 4
@CurryQuest5 ай бұрын
Unity is my choice due to my potato PC 🥔 and dislike of GDscript in Godot 😕
@not_kelbaz5 ай бұрын
GDScript is not the only language supported in Godot. You can also code in C#, C, C++. And with GDExtension, you can basically use any language like JavaScript or Rust.
@xeteorblaze5 ай бұрын
Godot can use Rust,python,c++, c#
@simonlow02105 ай бұрын
Godot is the actual potato PC choice. The godot engine is even on mobile devices.
@hogandromgool20625 ай бұрын
@@simonlow0210 Dude's comment actually shows he's never used anything but unity. The thing is a PC killer lmao.
@HiNick_o29 күн бұрын
@@simonlow0210 yeah i made a simple game with godot mobile and it works
@user-yw2sk3jl7g20 күн бұрын
UNITY IS STILL THE BEST. Great video though.
@badidev5 ай бұрын
the bro is understimating godot ( it's 3d capabilities are illimited ) and 2d too
@raposojogadorgf87612 ай бұрын
Why are you hearting idiotic joke comments like this? You're gonna make him think he's right.
@seth-blank5 ай бұрын
Flax Engine
@yt_n-c0de-r5 ай бұрын
The Best is the one you use and know and fits the task. So, I depends! Such comparisons are rather pointless. And you kinda contradict yourself... Also: it's subjective what people like and want to make. (As you said around 3:00, it depends on YOU)
@Rix1Dev5 ай бұрын
Yup, that's why I said in the pinned comment " The result is based on the graphics aspect as everything else is a preference"
@yt_n-c0de-r5 ай бұрын
@@Rix1DevI read that in the description and heard it in the video, too. So I got the point. Don't worry. Then again, I never needed the advice to begin with. There was no danger for me here. Having to pin a comment to warn people of the subjective nature is exactly what I was trying to highlight. If such measures are needed, harm may already be done, and the video didn't deliver objectively enough... despite it's unspoken claims (as per nature of comparison videos and why people watch them). I'm sorry I tried to make any point here. It's your channel after all, and you do you regardless.
@MrTutiplengoАй бұрын
I would say that Unity is no longer an option unless you are looking to get a job in an already established studio that uses it. The company is changing too much too quickly, and they've already proven that it's not always in the best interests of the developers. Also, learning an engine because it uses this or that language is pointless. The APIs you will use are unique to each engine and none of it is transferrable to non gaming projects, or even to other engines, apart from some general concepts. Also, please stop saying that visual scripting is equivalent to "no coding". The thought processes are the same. You still define variables, loops and conditional statements. You still need to master programming logic. Thinking that visual scripting will somehow save you from this is incorrect.
@vast6344 ай бұрын
The result you will get in 3D graphics depends primarily on the skill of the user. Unskilled users will have the best results in Unreal, because it comes with better defaults. But all 3 engines can make good looking 3D. Even Godot. With Unreal likely having the upper hand (given visuals and performance) in really complex 3D games made by a professional team.
@odo4323 ай бұрын
Godot doesn't even have denoised soft shadows. The edges of the shadows are heavily dithered. And the shadows are very low resolution. You have to go into settings and jack up the resolution to 16k for it to look nice. The SSAO, SDFGI and Bloom are also terrible. And the post-process effects fade at distance even if you try to tweak them to appear over large distances. I have spent countless hours over the past few weeks tweaking Godot to try and make it look nice. The best I could make Godot look is still worse quality than Unity with the default URP post-process effects enabled. Which is worse than the default Unreal post-process effects. So, Godot is quite bad by comparison when it comes to 3D visual effects. I found both Flax and Stride to be a lot better than Godot. And Flax is relatively new and made mostly by one person.
@vast6343 ай бұрын
@@odo432 Even Cyberpunk uses dithered shadows. So there is a reason why some engines use it that way. It solves certain problems that non-dithered shadows have. And in general you can adjust the distances where the cascaded shadows appear. There are 4 shadow "cameras" that can have their area adjusted. And also let the cascades blend between each other. Its pretty much the same how Unity is using cascaded shadows. You have to manually adjust the distances depending on your level, and at what distances you require a high resolution. In Unity I had banding problems with SSAO in large levels that require a high range for camera near and far planes. Not so in Godot. SSAO is post processing, so there is no distance limit. SDFGI is a realtime GI solution that Unity does not even have. In Unity you still need to have light probes to be set and bake the lightdata. Fine in static levels, not so good in large open worlds or procedurally created levels. Again, SDFGI is adjustable. More cascades will cover larger distances. Higher resolution will allow better detail near the player. It requires tweaking to fit for the specific level, such that the probes appear in a good position. And things like walls should not be too thin to prevent light leaking. But at least its there as an option next to voxels and lightmaps. A huge bonus if you want a GI solution for large open world maps with bright outside landscape and dark building interiors. Unity has no comparable solution to that. In general, you can technically add any post processing effect you like via shaders. (Wich requires knowledge how to write them). But the out of the box post processing is solid enough to make it look good for an Indy level game.
@raposojogadorgf87612 ай бұрын
No one cares about unskilled users, all respect for beginners but in this specific context they don't matter. We want to see what masters professionals can do with each tool, only they can tell which are the most performant tools that get the job done effectively.
@k0cc4255 ай бұрын
I don't think C# is faster than Blueprints. Although it doesn't actually matter all that much - most games indies are looking to make are not that perfomance-demanding. Blueprints get translated into C++ and compiled as C++, there should be only minor performance implications from using BP vs C++. With that, I do find them a bit clunky for any remotely complex functionality and would much rater have my stuff in C++, but that, too, is preference.
@RoyalOaklok4 ай бұрын
Unity is a very popular engine, thanks to which it is used by Rust, Genshin Impact, Sky Children of the Light, League of Legend, and many more on Unity.
@danielluko76353 ай бұрын
Blueprints faster than clear code C#? What....
@user-cg7dp5mz9q3 күн бұрын
Help me unity oh my 😢 godot 4
@user-cg7dp5mz9q2 күн бұрын
Godot 4 blender 🎉 player
@sniper_senpai175 ай бұрын
Unreal is best in my opinion and I like your accent 😅☺️
@Rix1Dev5 ай бұрын
Thx😅
@keithprice19504 ай бұрын
I think Unreal is great but it just seems like overkill for me as a hobbyist.
@ilhanilhanDev5 ай бұрын
Godot the best , but in this community null tutorials especially video tutorials
@pedrosouza52704 ай бұрын
Switched from unity to godot. Im never going back.
@132magnet5 ай бұрын
Godreality is best
@user-cg7dp5mz9q2 күн бұрын
C++ or c#
@user-cg7dp5mz9q2 күн бұрын
Unity 😂 unreal engine 4 😮 godot 4
@user-cg7dp5mz9q2 күн бұрын
What I mean!
@HurricaneSA5 ай бұрын
Heresy! You can't discuss 2D and not talk about Defold. It is by far the easiest, most fleshed out, most powerful 2D game engine available. And yes, it uses Lua but is that really worse than GDScript? At least you can use Lua in some other engines too. Or to make mods. Useful, see?
@artmanstudios70375 ай бұрын
Roblox!
@ScriptedWave5 ай бұрын
I think the question you mean to ask is more along the lines of what is the most capable game engine, in reality no game engine can be the best with no doubt. The most capable game engine is unity, as it has the most features and is generally decent at most things. But Godot and unreal might be less capable of certain things, but what they are capable of tend to be better put together.
@Rix1Dev5 ай бұрын
Agree, but why unity is the most capable engine? its not unreal? would like to know.
@Sycro115 ай бұрын
@@Rix1Dev blueprints are quite limited in what they can do and c++ is too complicated for a lot of people to do. Your target audience here is indie devs, and there are countless reasons why unreal is not a good engine for them. It is good for larger studios 1. Min Requirements to run unreal 2. Min Requirements for games made in unreal are generally higher 3. File size is much larger, making it less suitable for people looking for a fun cheap small game. 4. No export to html in unreal these are just a few reasons, i could think of much more
@ScriptedWave5 ай бұрын
@@Rix1Dev i guess cause you can make pretty much any kind of game in it with the tools it provides. Unlike unreal that cant do 2d but has really good 3d capability. Its just that unity has the most solid base as of now.
@NuovaStarGaming3 ай бұрын
u forgot a very important point, If anyone wants to use unreal engine 5, Ur pc needs to be a beast build, U cant really run the game engine on low end pcs or either pcs with 1060 Nvidia graphics card, It might run for couple of mins or hours even but then the most annoying thing will happen, The engine will crash, and honestly tht is just frustrating as hell. Just saying if ur pc is low end, then u should use Godot engine or unity n make simple ps1 style graphics game or 2d. Saying this from experience of using all 3 engines lol
@Rix1Dev3 ай бұрын
Yup, said all that in the previous (What is the best game engine) video, as you said, it's an important point.
@raposojogadorgf87612 ай бұрын
Excellent video, unfortunately mots of your viewers are immature low attention spanned hobbyists, they didn't even bother reading the description or understood purpose of the video. Even after you explicitly said "compared to each other, not the best for you". It's really bothersome to see all these hobbyist beginners talking like they're an authority on the matter while ignoring the professional industry workers opinions. We need more channels and videos focused on serious professionals, everything is so beginner/hobbyist focused nowadays.
@HyperDragonXD4 ай бұрын
Using unity unreal is way too laggy
@danielluko76353 ай бұрын
For me UE really sucks because Blueprints uses only in UE, but C# uses in a lot ways (Backend, Other game engines), for me Unity is the best of the best ever, but i know UE and C++. I don't like C++ and UE API for it, it looks like trash for indie developers because it needs for triple AAAA projects. And C++ sucks really, it's old, but C++ with UE API is a hell..
@user-cg7dp5mz9q2 күн бұрын
Godot 4 😅 c+ c#
@BabyGreedTheHedgehog_MegaLifeF2 ай бұрын
6:12 LOL ha ha ha
@iamcookie11702 ай бұрын
graphics ≠ realism
@yogitasuryawanshi21294 ай бұрын
unreal engine is the best no argument
@RoyalOaklok4 ай бұрын
Unity is a very popular engine, thanks to which it is used by Rust, Genshin Impact, Sky Children of the Light, League of Legend, and many more on Unity.
@deeptakshaw51284 ай бұрын
fortnight, Valorant, The Matrix Awakens, The Witcher(upcoming), Hellblade, Forspoken and also The Hollywood vfx entered the chat !!
@user-cg7dp5mz9q2 күн бұрын
Unity🥇🏆🎖
@hogandromgool20625 ай бұрын
So this video is VERY biased. It's very clear you've never used Godot 4 which is a COMPLETELY different beast than 3.5. 3.5 in unusable for 3D I agree, completely unusable Godot 4 on the other hand happens to work out of the box with 3D and with Nvidia joining the team it's only gotten 10x better since December. There's no "Under the hood" tweaking needed to have most of the tools required to make a full game. A lot of the people using Godot 4 are also aware that it's an "In progress" engine so any of the parts that are missing will be filled relatively soon. There's currently over 800 commercial products using Godot 4 for 3D and that number will just continue to grow. A lot of the "Issues" or missing features aren't actually missing, they're just done differently, named differently and function slightly differently which causes some people that come from other engines to look for names of features and not see then, which drives them to conclude that it's just not there and they never bother looking further into it. Godot isn't trying to copy other engines like unreal. They're trying to reformat the way engines work to make it easier for the end user. This means a lot of features get renamed or the way they function is changed slightly. The only issue Godot 3D has issues with currently is global illumination, not saying it isn't capable of it BUT it is slower than both aforementioned engines.
@DreamerGamersАй бұрын
Godot problems are rough edges and bugs on basic things that cost an incredible amount of hours to figure out or band aid yourself. I really love the engine but I think I will make my game using Unreal, Godot will only get better in the meanwhile. :)
@Vegan_Kebab_In_My_Hand5 күн бұрын
@@DreamerGamers Every engine has bugs, but what I think is the most important factor when choosing an engine is: what are you making and how do you want to make it. Most solo devs won't use a fraction of the features Unity and Unreal offer. In that instance, those extra features turn into bloat. But if your scope is large as a team of developers is even as a solo dev and you think you'll benefit from a larger feature set down the line, then by all means, Unity and Unreal are great choices.
@FrAubrey5 ай бұрын
We all know roblox studio is the best game engine
@aprixal5 ай бұрын
Hell no🤣
@Rix1Dev5 ай бұрын
🤣
@rachelwindsor8503 ай бұрын
This video is basically useless, because it parrots misinformation that is literally years out of date. It's like you wrote the script based on comments on Quora or something. Godot 4 can produce amazing 3D graphics and is plenty optimized for it as well. Even Godot 3 does 3D just fine, as demonstrated by games such as Cruelty Squad.
@Chineization2 ай бұрын
Godot's 3d graphic quality compared to Unity? Unreal? Really?