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Who REALLY won the SF6 Season 2 update?

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Broski

Broski

Ай бұрын

Thanks to CatCammy and AlietteFaye for the stats and graphs.
Full S2 AKI breakdown here: • The season 2 A.K.I cha...
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Пікірлер: 353
@elijahoneill5228
@elijahoneill5228 Ай бұрын
Nobody is talking about Kimberlys biggest buff which is whenever she does level 3 it's even more jarring to hear the music change now that we have the jukebox
@LeDanc
@LeDanc Ай бұрын
When i eventually go back to kim i will use way less of her Lv3 bc of that Me jamming to ken/cammy's theme then hot ninja girl: no youre not
@meatwadisgod
@meatwadisgod Ай бұрын
Does it seriously overwrite the custom music to play her level 3 theme instead? Ugh. I don't think I've fought a Kimberly since the patch.
@LeDanc
@LeDanc Ай бұрын
@meatwadisgod yes it does and for the rest of the match that annoying fake funk shit
@Raxyz_0
@Raxyz_0 Ай бұрын
Fr, I wish we could disable that. I hate that music with a burning passion, lmao.
@corinfgc
@corinfgc Ай бұрын
Bwahahaha
@PotofGlue
@PotofGlue Ай бұрын
Akuma exists now, I'd say that's probably the biggest buff
@megapussi
@megapussi Ай бұрын
going from literally unplayable to literally playable is massive for his viability
@BIaziken2
@BIaziken2 Ай бұрын
He went from being unplayable to very good.
@21Handguns
@21Handguns Ай бұрын
How nice of Capcom to buff Akuma after seeing how nobody played him for the past year
@lsv2136
@lsv2136 Ай бұрын
Hiding Akuma as the number 1 legend ranked character was very good content, content man. I hope you're content with this content.
@Antidoxy
@Antidoxy Ай бұрын
I'm pro tent, not con tent.
@Unserioussam328
@Unserioussam328 Ай бұрын
will you cut that out
@heyitsmort7744
@heyitsmort7744 Ай бұрын
I know I am
@Mega1UpMan
@Mega1UpMan Ай бұрын
Capybara with boxing gloves pretty goated in season 2 ngl
@GreyMASTA
@GreyMASTA Ай бұрын
Gief drags you down into the burnout state then beats you with experience.
@emperormegaman3856
@emperormegaman3856 Ай бұрын
One day. One day, the capybara in the intro will punch. I know it.
@Kasaaz
@Kasaaz Ай бұрын
The first Gief I saw in a Tournament match after the patch was at Combo Breaker. The first thing he did was hit the Tundra Storm against a Juri. Being that confident ... he had to be buffed.
@mehbanette9762
@mehbanette9762 Ай бұрын
The real winner is Ed no question, that crouching LP change really shot him up to top 5 status
@RyuFromStreets440
@RyuFromStreets440 Ай бұрын
I wish this was the case.
@pretzels7437
@pretzels7437 Ай бұрын
Top 5??? He's top 1, he's so good they insisted that his jab that constantly misses needed to stay that way because a better jab would make you see 8 Ed's at evo finals
@Switcheroo4542
@Switcheroo4542 Ай бұрын
To be fair...it's very nice to no longer die to drive impacts because you did a crouching jab
@cj_ocean
@cj_ocean Ай бұрын
*cries in german
@patrickcang8154
@patrickcang8154 Ай бұрын
Ed need to be strong, because he is the hardest character, need more time to practice
@galtar862
@galtar862 Ай бұрын
Another potential mitigating factor, which ties in with the legacy character status, is that he’s a character that has historically been much easier to play effectively than to beat (air fireball, dflip,) so the consistent counter strategies for these tactics have likely just not had time to develop. Much easier to throw an air fireball than to DP one every time.
@WoWisdeadtome
@WoWisdeadtome Ай бұрын
I actually think the air fireballs are weak in this version because they dissipate if you hit Akuma and he is in PC state until he fully recovers. As a result you can poke at him as he lands with low(ish) profile attacks and frequently get a punish (fairly consistently with cr. MK). I play Guile and I've landed cr. MK (PC), H. Flash Kick and Cr. HK (PC) > D+F HK xx H. Flash Kick, L Level 1 to get some pretty substantial damage for free from reasonably long range against a landing Akuma. I haven't tested but I bet a lot of cr. MK xx Drive rush options should hit him hard, even DI can work. You just have to ignore the fireball and remember that when you hit him it disappears, so even if it is pixels away when your move becomes active it won't trade. Don't block it unless it's meaty or something. That being said, this does go out the window against the OD version and I'm pretty sure Akuma is top 1 anyway and doesn't actually need the air fireball to get there. The rest of his kit, particularly his ground fireball, is out of control. My opinion on the air fireballs might change if Akuma players start using it lower to the ground or otherwise adjusting, but for now they're frequently just handing me free damage on them when they use it.
@joejardine4489
@joejardine4489 Ай бұрын
@@WoWisdeadtomefor once, gief actually has some of the best tools with his lariat being fireball invincible, air grab outranging the fireball and level one being fully invincible
@Batistadx4
@Batistadx4 Ай бұрын
Yep, akuma is very much the "so many options and so fast that you have an insane mental stack, but if you guess right once or twice, it's over" character, especially now with his command grab and all of his flip options be safe on block (also only one of his pokes being unsafe, but only against crouching opponents). He's pretty remarkably well balanced at least IMO, and doesn't feel absurd the way things like Strive Chaos were, he probably just needs some small tweaks either to his damage output or how safe his pressure is and he'll be "fine". Again, just goes to show how good the SF6 balance team is doing, where a new character comes out and is immediately considered top 5 if not top 1, but his pain points are numbers and can be easily remedied with a patch after a few weeks of adjusting.
@SkarjOS
@SkarjOS Ай бұрын
It's worth mentioning that Akuma is also just an extremely popular character, which contributes to being all over high ranked and tournaments. He's definitely strong and probably top 5, but idt he's #1 like the data suggests, at least for now.
@hellzofwar
@hellzofwar Ай бұрын
12:57 Just wanted to point out that the Ryu hurtbox you presented was from the Beta. The current hurtbox does not look like that anymore. Akuma's is still better but the difference isn't as huge as what was presented
@sshuckle
@sshuckle Ай бұрын
I can't believe the Ryu player base would stoop so low to deceive people like that. Gonna need some Akuma buffs as reparations for this
@whizthesugoi
@whizthesugoi Ай бұрын
I do feel like, although with absolutely no evidence to back it up, that Akuma is currently just converging the player base of all the other shotos, so the chart should look like a lot of the other shotos disappeared
@Scorvy
@Scorvy Ай бұрын
Its like actual ecology, Akuma is the top predator of shoto's so his numbers increase and other shotos are his prey but Akuma is prey for Zangief so zangief numbers get even higher (along side his buffs) and so on
@Manganization
@Manganization Ай бұрын
Akuma is not prey for Zangief. Akuma players are being careless. They literally do not have to approach at all and Akuma's fireballs are extremely difficult to punish. Akuma doesn't even have a hurtbox by his hands when throwing out fireballs! ​@Scorvy
@HydraGR
@HydraGR Ай бұрын
Doesn't Akuma have a really good winrate against Zangief even above 1700? I really don't see how a character with the neutral Akuma has loses to Gief just because he can anti-air the air fireballs lmao.
@Scorvy
@Scorvy Ай бұрын
​@@Manganization You are right, that matchup is probably gonna become harder and harder as time goes on but in the beginning when people were getting used to akuma and the changes it was pretty fun and easy to roll over Akuma players as gief (around d3 rank) because they got no clue how to stop momentum with a new character.
@Scorvy
@Scorvy Ай бұрын
​@@HydraGRMaybe, I sadly did the mistake of commenting from only my point of view and when it comes to high master or pro players it could be a harder matchup. Most of my opinions were from me rolling over akuma players who were not the best players
@GreenBro11
@GreenBro11 Ай бұрын
Having just gone into ranked with Zangief for the first time ever in season 2, I found out that people play so scared against this dude. I main Kimberly and it’s so hard to get space fishing for a medium kick to start her corner game, but as Gief people just walk back all match and corner themselves. I placed plat never having played Zangief! It was crazy how easy it was.
@Batistadx4
@Batistadx4 Ай бұрын
Ironically, Broski got Gief to challenger and said the same thing - he was way more scared of players that just rushed him down without caring about mistakes. To be fair though, that's just how Gief is right now - it's a bit better to play super patient and cautious, because he's not nearly as scary when youre cornered as, say, a Dee Jay or Luke.
@Buzerio
@Buzerio Ай бұрын
Another potential mitigating factor with Akuma's Legend placement is the sheer popularity of the character. He's being played way more than any other DLC character was on launch and there's been a ton of people (including top players) that have been saying they're just waiting for Akuma to be their main since SF6's launch. He's been by far the most popular character since the patch so it's not super surprising there's a lot of him even at Legend rank. That said, it's hard to argue that he's not a top tier character
@TenjinZekken
@TenjinZekken Ай бұрын
I think the nature of SF6 is a big part of why Akuma is so strong. Akuma has a million options, which is fine in a lower damage SF because you get to see more interact ions and adapt to each option or combination of options. However, in SF6, you could easily go a whole BO3 without even seeing all of Akumas options. His damage being higher than everyone else's just makes games even faster for him, so opponents have even less time when he represents a new option. How damage being higher than everyone else's does alot to offset his health deficit, as his higher damage means he and his opponent will have the same amount of touches to kill each other. That makes any non Akuma mirror just a normal season one match, Akuma with Season 1 damage, and everyone with season 2 damage against a squishier character, except Akuma gets more options than even the best season 1 characters.
@ArtieOfAstora
@ArtieOfAstora Ай бұрын
My ears won the season 2 update because I can finally listen to Alpha 3 and 3rd strike music instead of Home Depot theme songs
@erno6155
@erno6155 Ай бұрын
Bro my biggest wish is that with the terry/Mai dlc We can get some capcom vs snk music.
@Catslug
@Catslug Ай бұрын
The secret winner is secretly rashid cuz he got basically no nerfs
@Calhasnopals
@Calhasnopals Ай бұрын
I’m in James Chen’s camp that, at this point in the games lifespan, having a DP is pretty much necessary to being TOP-top tier, but it’s very nice to see a character like A.K.I flourish. I think she’s in about as good a place as we can ask for without hurling a true reversal on her
@HellecticMojo
@HellecticMojo Ай бұрын
Which is why I'm so buttmad about lack of anti air buffs around the cast
@Kasaaz
@Kasaaz Ай бұрын
AKI's crouch medium kick is so nice. There's just normals, or even specials like Vega Light Spin Edge in V, in fighting games that hit late in their active frames and such and it just always feels good to me. Something about getting just a few more frames to think is wonderful.
@danielmccoy8440
@danielmccoy8440 Ай бұрын
He's also new so he still has the new character + legacy character syndrome so it makes sense that people are playing him
@ComputerFace24
@ComputerFace24 Ай бұрын
This was a great video, thanks for the content brother
@microwave302
@microwave302 Ай бұрын
I've just accepted that Akuma either blows you up or you blow him up. And I play Manon. Landing a 5 medal CA on that demon makes a huge difference compared to others.
@SecondCitySavior6969
@SecondCitySavior6969 Ай бұрын
Manons grab is like a nuke to Akuma starting from medal 3
@microwave302
@microwave302 Ай бұрын
@@SecondCitySavior6969 and if it's on punish counter... Whoa Nelly.....
@bazangulon6791
@bazangulon6791 Ай бұрын
Akuma is shaping up to top one and at the very least he’s infested ranked like crazy
@Unserioussam328
@Unserioussam328 Ай бұрын
the gief changes are so slobberingly good. the drive gauge damage is absolutely insane. it's what he needed, I think. make people feel scared to block but also make them scared to not block. headbutt easily confirms into 3mp lariat. then there's the backthrow change (universal apparently?) which now puts you at *perfect* light spd range. you can't contest spd if he backthrows you. you gotta jump or backdash. it feels SO good. Lariat is still lariat but now it feels like a god honest trade-off worth taking. drive gauge mangling and horrifying strike/throw but really lacking anti airs.
@megapussi
@megapussi Ай бұрын
the real winner is the community by having fun playing the videogame :)
@necromancer0616
@necromancer0616 Ай бұрын
KInda funny that Ed just completley got dropped as soon as Akuma dropped.
@Lil_Fr0sty
@Lil_Fr0sty Ай бұрын
I dont think its a coincidence that damage was nearly universally decreased on the same patch Akuma came out lol
@WoWisdeadtome
@WoWisdeadtome Ай бұрын
I find Akuma's air fireball to be less oppressive than a lot of other versions of Akuma (it may even be bad) mostly due to the fact that it dissipates if you hit Akuma. I've been able to actually punish a lot of air fireballs with lower profile moves like Guile cr. MK or Sweep despite the fireball being pixels away because it will vanish. I've even won rounds on sweep target combo > flash kick > level 1. Akuma's old air fireballs were not so risky. That being said Akuma is top 1 in my early opinion. His ground game is insane and his fireball speed is nuts. I play Guile and it's noticeably faster than my HP booms. Comparison below: Prior to Akuma's release I was convinced that Guile wins every conventional fireball (not JP) war in the game. Some are tricky, like Ryu with Denjin charge, some are very tricky like Dee Jay's H air slasher, but Guile wins them all assuming no "trump card" ODs or supers. I've heard people say Dee Jay beats Guile, but I will explain how this is incorrect. Against Dee Jay I have to spam L sonic blade into HP boom and as I do that the fireball clashes slowly move closer to Dee Jay until I get enough space to use H sonic blade into HP boom at which point I start throwing 3 hits of projectile into Dee Jay to his 2 hits back and it only gets worse for Dee Jay from there. If I misjudge the distance on the first attempt at H sonic blade I might get hit due to the long start up but at least in concept Guile should always win. Dee Jay's longer recovery also means even if he has enough charge he physically can not fire them off fast enough to win as the projectile clashes approach him. I'm not sure this is true of Akuma and the reason is frequently overlooked: projectile speed. Because you are limited by the system (with few exceptions) to only having one projectile on screen at a time Akuma's fireball speed and fast recovery means he can actually fire off more fireballs due to them clashing sooner and farther from him to cancel even my H sonic blade into boom without backing up (often the first hits my blade before I can even release it due to long start up on H sonic blade and the incredible projectile speed). To top it all off because there's no hurtbox on Akuma's hands he can be very late on the last one and still not get counter hit out of the startup. Then Akuma can very easily charge his fireballs to counter my multi-hit options and I even lose. If I can't use projectiles to force opponent's to come to me as Guile then I have to go in and up close Akuma's tools are way better than mine. In short the Akuma match feels very bad for me, it might have replaced JP as Guile's worst match and, if not, it's definitely his second worst (though I haven't played against a JP post S2 patch since everyone is playing Akuma). The other shotos have some good options but Ken (and Luke) generally felt like a 5:5 at worst and in S1 at least I felt Guile beats Ryu.
@cltmck
@cltmck Ай бұрын
Probably the biggest thing I noticed with this patch aside from Ryu now being good was Gief's meter damage. Was wondering why I was always close to burning out like 10 seconds into rounds.
@roronoa1243
@roronoa1243 Ай бұрын
Low health is not a way to balance a character when he does enough damage and has enough tools to make you die even faster than he does
@spitfiremanlizerd
@spitfiremanlizerd Ай бұрын
low HP has literally never balanced Akuma it's been a minor weakness even in games like 3s where some characters can get full on touch of death combos on him. This time Akuma doesn't even have a low Stun bar... maybe make him take more drive gauge to compensate? It's better just to turn him down a little. I think the fireball is probably okay, but damage should be brought down a bit... maybe adjust some things like air fireball a little.
@CrystalMang0
@CrystalMang0 Ай бұрын
Bro he's balanced. His low health is a big deal in this big damage game. He has weaknesses to
@JS-zz9lg
@JS-zz9lg Ай бұрын
This was prophesied in all the S1 tier lists, we joked he was top 1, now look at us (I am playing him too)
@han3wmanwukong125
@han3wmanwukong125 Ай бұрын
Gief i saw coming a mile away right during the lcq exhibition.
@Aggrofool
@Aggrofool Ай бұрын
Two of the Akuma's in Dreamhack Dallas chart were secondary (e.g. MenaRD). They barely used the character and switched back to their mains like Blanka.
@salihninja
@salihninja Ай бұрын
10:59 woah there someone likes NL
@BonesAnalises
@BonesAnalises Ай бұрын
Obviously, I'm the biggest winner with the jukebox.
@KingOfDarknessAndEvil
@KingOfDarknessAndEvil Ай бұрын
Jukebox fans when tbe Kimberly player walks in:
@Tpenny
@Tpenny Ай бұрын
@@KingOfDarknessAndEvil”fuck”
@XamistS
@XamistS Ай бұрын
The Street Fighter website has frame data in it's character pages now so you can just look there if you want :D. There seems to some discrepancies between the site you used and what's on their website though. Akuma fireball says 0 oH whereas fullmeter said -1oH
@SoI_Badguy
@SoI_Badguy Ай бұрын
Akuma's fireball is obnoxious af
@Davaroni
@Davaroni Ай бұрын
Someone beat me with an Akuma fireblall/anti-air strategy yesterday. I feel like I’ve been sent to the SF2 days.
@CervantesPR1
@CervantesPR1 Ай бұрын
Be glad you take no chip damage.
@HatsonFGC
@HatsonFGC Ай бұрын
@ 12:45 Showing the hitbox comparisons is best, of course. Akuma privilege, etc. Although if you were to scroll down on those FAT pages to the notes, I've already detailed exactly how the hurtboxes on shoto fireballs are, which mentions this difference as well. Just wanted to throw that out there for those that aren't aware and might be reading this. I'm pretty sure 95% of FAT users don't read my notes, despite them taking up a lot of time to do compared to the other data fields. Although we do want to just have hitboxes built into FAT. That's a future plan, if we can ever figure out a good and compact way of achieving it for PC and Android/iOS.
@gingercoleslaw615
@gingercoleslaw615 Ай бұрын
I knew number 1 was akuma because he was in the thumbnail.
@kewpuh3338
@kewpuh3338 Ай бұрын
not related to the subject matter really but i've gotta say that you are probably the best sf6 content creator on youtube right now thumbs up smile emoji
@chinad34th
@chinad34th Ай бұрын
I fell on that chart mixup with hidden Akuma HAHAHAHA nice
@markmessi9020
@markmessi9020 Ай бұрын
Before watching the video I'm gonna say Aki. Her outfit 3 is incredible and shes so hard to play against now. It's definitely Aki. Now let me get my popcorn and watch the vid
@doorhandle2540
@doorhandle2540 Ай бұрын
Broski will the Aki guide be coming out anytime soon? 👀
@armo-bb-
@armo-bb- Ай бұрын
Been a gief main on day 1 and it's funny seeing everyone fearing the gief lmao as they should :3
@HakumeiTenshi
@HakumeiTenshi Ай бұрын
You also have to add, that Akuma being a new character is an unfamiliar matchup, and also with Akuma being one of the most popular characters in SF it could be that really good players are picking Akuma for fun.
@DayFul
@DayFul Ай бұрын
Lily did really well in the patch getting two reliable defensive options while getting a few smaller buffs to her buttons that reinforced her gameplan. Medium windstock leaving her +2 up close helps her snowball a lot better and the jab buff improves her frame traps.
@blakeross9245
@blakeross9245 Ай бұрын
Is there a single character that wouldn’t trade any move in their kit for Akuma’ air fireball? It’s the hardest to answer move in the game and requires you to spend bar to attempt to answer (often at a very hard timing execution) or simply lose the interaction by having to move backwards or take the plus frame and resulting mixup. My win rate against Akuma comes down to “does my opponent understand how broken air fireball is”. Obviously it’s at least partially a skill issue on my end but it’s also the only move in the game I’ve ever felt I know is about to happen at a specific timing, and not been able to punish consistently.
@jamesw5713
@jamesw5713 Ай бұрын
Mr pay-to-win poster child, SF6 Akuma.
@skizzofreniq5957
@skizzofreniq5957 Ай бұрын
Unlike SF4 and SF5, SF6 doesn't have a stun bar. Akuma was made ro be low hp low stun. The OD bar is the same for all so overall his balance is messed up a bit cause he technically takes less damage due to jo threath of big stun damage
@DemiDarkoYT
@DemiDarkoYT Ай бұрын
Who were the biggest LOSERS of the Season 2 update, if any?
@LeebeeLink
@LeebeeLink Ай бұрын
not only did Gouki/Akuma take Ryu's better frame data on fireballs, he also took the extra damage (700 vs 600). this was the opposite in SFV!! (and the damage in SF4 too). it really feels like he encroaches on both Ryu and Ken's niches in SF6, I expected them to go in more of an Oni direction with him this time...
@workoutfanatic7873
@workoutfanatic7873 Ай бұрын
AKI and Ken (downplayers), and Ryu with his insane dmg and pressure F. HP. I jabbed an Akuma out of a Raging Demon yesterday, it was hilarious - I try to upload it some time 🤣. Thanks for all the quality content Broski! You gonna win a major with AKI, i just know it! 🎉🎉🎉
@workoutfanatic7873
@workoutfanatic7873 Ай бұрын
And Ken actually got buffed, run DP via cr. Forward. Gief is #1 on CFN. Lily, Manon and AKI are all top 5 in CFN, most JP players.
@workoutfanatic7873
@workoutfanatic7873 Ай бұрын
Akuma just isn’t “cool” to me like he was in USF4, and not as fun to play, since you can’t cancel into teleport, can’t Kara demon, etc. Also his aesthetics are displeasing. When I think “cool characters” - I like Ken, Manon and Jamie’s And hell yes Akuma is overtuned. St. RH plus on block, just spam it. Always his turn, always counter hit. I know I can DI it, but I don’t like throwing DIs outside of corner.
@OP10thNakama
@OP10thNakama Ай бұрын
Akuma is only slightly over tuned imo. He doesn't need a lot of nerfs but introducing hit boxes in areas that other shotos have would be a nice change. As with everyone else changing the scaling of his ex-palm strike among other moves would make him in line with other characters.
@U2befantom
@U2befantom Ай бұрын
I mean, is anybody surprised that Akuma; a character that's been top tier in every game he's been featured in, is top tier in SF6? Akuma went to Tekken and was still OP 😂
@Guess_Again
@Guess_Again Ай бұрын
I have a question for Gief mains. How did it feel switching to another character that wasn't a grappler? .
@lilpoetat
@lilpoetat Ай бұрын
Thanks 🎉
@EAprima
@EAprima Ай бұрын
THANK YOU! Broski said exactly what I've been saying. And people been saying that I don't know what I am talking about and I am a scrub. No, Broski is saying the same thing. Right now, Akuma is TOO OP. If you lose using Akuma it's only because the person that beaten you had a better understanding of the CORE game at that moment. The problem with Akuma is once you know how to properly use him you'll find that many of his enders are WAY too safe. He has cover shields for cover sheilds, he can treat operating form the edge of sweep range no different as operating on close up which shuts down quite a number of character especially Ryu. He has tools for absolutely every thing for all situations, and the number of options he has are pretty absurd. He even more or less has Ryu's SF2 tatsu, which is a move that should have been given to Ryu in the Balance patch (Capcom must give Ryu his Super SF2 air tatsu because the current one is atrocious, and they must give him his SF2 Turbo DP and ground Tatsu properties, which will help him considerably). Akuma also has Luke's S1 2MP, which beats quite a number of players when challenged. I said it before Broski uploaded this video and I'll say it again.... Akuma is the S2 of S1 Luke and the stats prove it. Anyway. Let's see as the weeks' progress but if I were Capcom, I'd try to work further on balancing the game to get all characters equal as each other as much as possible. I would be headstrong on not to repeat the tiers that has been long-standing since S1. Let's all battles be determined on the experience, knowledge and skills of the player, not heavily based on the tiers of the characters. Do that and include actual High, Med and Low definitions and we'll have a more beautiful game. Thanks again, Broski.
@HypnoGenX
@HypnoGenX Ай бұрын
Out of curiosity, has Capcom used the term 'season 2' themselves? I keep seeing people throw that around, but I thought the new season didn't start until the season pass became available.
@avimtcg2152
@avimtcg2152 Ай бұрын
Capcom called it the year 1 patch
@numa2k147
@numa2k147 Ай бұрын
Season 2 will begin when character's are announced (the banners are already in game) this is the year 1 patch as stated above.
@Switcheroo4542
@Switcheroo4542 Ай бұрын
It's so frustrating to hear people call it season 2, real pet peeve stuff
@sinisterrain2079
@sinisterrain2079 Ай бұрын
Venomous fang going through the Rashid level 2, is that new? Saved my bum a couple time already!
@marcelojavierzayassisa7389
@marcelojavierzayassisa7389 Ай бұрын
Is a hotfix possible? Or we'll suffer for 6 to 12 months?
@Gabriel-to8uo
@Gabriel-to8uo Ай бұрын
broski quoting northernlion was not on my bingo card today
@tomix4694
@tomix4694 Ай бұрын
I hope that thanks to the voting pool we get Sagat, Mika, Q and Dudley
@kader1034
@kader1034 Ай бұрын
Who is the 1st worst mU of akuma ?
@laffy7204
@laffy7204 Ай бұрын
The biggest nerf to Ryu is adding Akuma
@cahl1337
@cahl1337 Ай бұрын
the akuma representation is also doubled up because a lot of people switched back to their mains when they lost one set with akuma
@CHex.
@CHex. Ай бұрын
Exactly 20 min, 1/60 random chance. Is it though?
@R4V3NU5
@R4V3NU5 Ай бұрын
How many Akumas are in top 8 in both major tournaments? also 9k hp 🙂
@Bladieblah
@Bladieblah Ай бұрын
Completely agree. What we saw was two top players trying Akuma out, losing, and switching back to their main. Tokido ended up winning BAM with Ken, and for Punk it was too late and he also lost the second game with Cammy to Higuchi in winners. Mena supposedly had Akuma ready as a back up character, but also didn't bother trying him out. The representation stats include Punks Akuma that only played one game and lost one game. It could very well be all three were secondaries and there wasn't a single solo Akuma main in top 24. And as you said, none in top 8 and none in 9th either. Broski is clever, he needs to deflect attention away from Aki and find a scapegoat. Akuma is so popular right now he's the perfect scapegoat, he has a rep to be always top tier, so people easily blame their losses against Akuma on Akuma being overtuned
@dontgetgrabbed
@dontgetgrabbed Ай бұрын
I’m not good enough to gauge whether he’s the best but he’s gotta be the most popular, which may influence his placement. Like 75% of my matches lately are against Akuma
@Midian1991
@Midian1991 Ай бұрын
Hey Broski why don't you do 5HK after a 5MP Drive Rush Cancel? I see you go straight to 5MK, but you can fit a 5HK in there and then do 5MK, 5MP! It's a nice chunk of damage :)
@MuiltiLightRider
@MuiltiLightRider Ай бұрын
Let Akuma live! (I'm an Akuma player btw)
@PillzmansFox
@PillzmansFox Ай бұрын
Well whenever a new character comes out there are a bunch of people who do road to master's, and since akuma is a legacy character some people may go even further, especially if they already play a shoto.
@InitialGSB
@InitialGSB Ай бұрын
One day I'll figure out the stand lk timing, it's so hard for a scrub lol.
@TenjinZekken
@TenjinZekken Ай бұрын
Remember when doing these light links, opt for hitting a bit early. There's a buffer that's like 4 frames or some shit, but while people understand this when they think about it, alot of people don't implicitly understand that the buffer only helps when you hit a button early, and does nothing for you when you hit a button late. Buffers allow leniancy for early hits so while learning the timing, you can get it more consistent making sure you're never late instead of going for perfect timing.
@thuroria7631
@thuroria7631 Ай бұрын
You don't have to time it, you can just mash LK.
@fieryonion6343
@fieryonion6343 Ай бұрын
I love the gief mirror
@HakaishinCat
@HakaishinCat Ай бұрын
My honest guess would be somewhere in the middle, I think they fully intend Akuma to be strong and he is a very popular character with a lot of legacy and shoto skill that transfers over. Those are probably the main reasons for the high representation in master rank. I think hes strong but as S2 develops will not seem as overwhelming as people get used to the counter play and arent losing to the cheese stuff which probably happens a ton in ranked
@sargassosea3432
@sargassosea3432 Ай бұрын
Another two stats I'd be interested in are player population numbers and win rates categorized by rank. It could be that there are 10 times as many people playing Akuma right now, since his trailer was so dope, which would ultimately lead to more Akumas in Legend rank just through sheer volume. For example what if hypothetically speaking the average win rate of legend rank Akumas are 50% but there's 10 times fewer Zangiefs but the ones that exist are just bolstering their representation in Legend rank with higher win rates. Especially if compared to previous season's win rates it could be a strong argument for who the biggest "winner" was. Like maybe top players on average were winning with Aki 40% of the time in Season 1 and now are like 60% whereas Luke could be from 99% to 95% (obviously just joking but you get my point)
@zhaf
@zhaf Ай бұрын
Wait so Japan putting gief in S++ tier is not just them being high? Season of Snake Eyez?
@misuvittupaa8068
@misuvittupaa8068 Ай бұрын
I love the way aki walks
@604ckur
@604ckur Ай бұрын
I’m really glad a pro/strong player said it. The SFV Luke comparison is also very apt. It often feels impossible to fight Akuma as Luke because he’s just doing everything the same but better. (Obviously it’s not impossible, I just mean that you can feel that way at times when you just get outdone in every interaction).
@bigbangbot-SuperSqank
@bigbangbot-SuperSqank Ай бұрын
Akuma comes out overtuned in a new game? (Shocked Pikachu face)
@Harlec
@Harlec Ай бұрын
His loyal fans are pleased.
@marcelojavierzayassisa7389
@marcelojavierzayassisa7389 Ай бұрын
Yo, forgot to mention that his fireball besides recovery and hitbox. His fireball travels even faster than ryu and guile!
@Tahldon-kun
@Tahldon-kun Ай бұрын
I actually don't mind Akuma the way he is... but I am a Zangief main lol. That being said, this video was quite informative and entertaining. Thank you, Broski.
@zodrac516
@zodrac516 Ай бұрын
Akuma's fireballs also deal 700 damage, instead of the standard 600 damage
@El-Burrito
@El-Burrito Ай бұрын
I had stopped playing SF6 for a long while and my Gief was like silver 3. I come back and easily take him to gold 5 (and I'm not done yet). I don't think that's a coincidence. I guess your video is more focused on high level play, but even at low levels his buffs are really felt.
@kye4216
@kye4216 Ай бұрын
You can’t really judge based on low level’s because the win streaks are so dramatic. You can win 5/10 matches but if you win all 5 in a row you will gain rank massively despite losing the same amount of games.
@LuxExemplify
@LuxExemplify Ай бұрын
10:57 the unexpected NL always hits right
@ivaerz4977
@ivaerz4977 Ай бұрын
did you see the Oro leaks
@789tridente
@789tridente Ай бұрын
is this fr? you got a link? :O
@merlinthetuna
@merlinthetuna Ай бұрын
15:18 Re: explosiveness, I wonder whether that will stabilize into being good or bad for Akuma by making it a game of benchmarks. The more the game centers around "play footsies, get a 3.5k combo if you win"... well, 2 of those is 7k damage and 3 of those is 10.5k damage, so Akuma takes as many touches to kill as anyone else. Obviously this is super simplified but it does seem like seemingly minor adjustments could throw him straight into the dumpster depending on which side of the thresholds he lands on.
@789tridente
@789tridente Ай бұрын
with mayor adjustments he will just be around +A. He is one of those characters like Cammy or Chun that because of their kit they will always be *at least* lurking the top 10
@mappybc6097
@mappybc6097 Ай бұрын
It may take the same amount of touches, but it definitely doesn't take the same amount of resources. Marisa can legit two touch him using only a lv1. She would need her CA to do the same to Gief.
@HellecticMojo
@HellecticMojo Ай бұрын
Can confim being Ryu refugee into Akuma. His fireball game is just too strong
@lockevalentine997
@lockevalentine997 Ай бұрын
Oh you can get even more damage off of that Akuma heavy punch buffer lol. I was leaving it a while ago and he can get over 4k meterless and over 6 if he wants to spend super. That's with no extra drive gauge other than EX adamant btw.
@puffyloverjuan4011
@puffyloverjuan4011 Ай бұрын
I just like to imagine they made him super strong cause of the lore 😂
@darkmanex1485
@darkmanex1485 Ай бұрын
I was going to disagree with you because Ryu also chunks drive gauge now, but it's more significant for Zangief since he's a grappler
@yacobo4397
@yacobo4397 Ай бұрын
A couple of disagreements despite me thinking Akuma is very strong: 1. He has unreliable single button anti airs and a few stubby normals, which are flaws other than the low health 2. Single tournament results arent the best metric. CEO 2023 had like 4-5 Juris in top 8 counting people using her as a secondary. After that shes never had results this insane. Its possible Akuma could get the same or better results but its also possible theyll stabilize.
@eliholland1365
@eliholland1365 Ай бұрын
Imma quote fchamp on this: "Fair and balanced." "Plays like a Marvel 3 character."
@ThePersonWhoAsked69420
@ThePersonWhoAsked69420 17 күн бұрын
Akuma’s air fireball might genuinely be the most unga bunga special move in Street Fighter history, you just throw it out and 70% of characters can’t do shit about it.
@milkman6685
@milkman6685 Ай бұрын
would lowering akumas health further make any difference?
@megapussi
@megapussi Ай бұрын
i mean yeah obviously, if he had 1 hp he would be pretty bad. the better question is by how much should you lower it and would such a change actually make the game more fun
@jasonslade6259
@jasonslade6259 Ай бұрын
It could eventually but I'd argue its a pretty lazy way to balance a character, and it rarely works. Like season 1 Gief wasn't top tier just because he had the most health, and Seth was top tier for a long time in SF4 despite having the worst health pool of any SF character ever (relative to the rest of the cast).
@Bladieblah
@Bladieblah Ай бұрын
​@@jasonslade6259 Balancing good tools/neutral with low health is a fundamentally different case than balancing bad tools/neutral with high health. SF4 Seth had some ridiculous stuff (inescapable ultra or chip to death by booms, a ridiculous Dhalsim air normal they had straight up remove for balance) they had to hard patch out to bring him down. Akuma doesn't have anything like that. I don't agree it's always lazy to balance with health. Lots of other games balance with health differentials like MK. Even the assists you pick change the health value iirc.
@malacara1335
@malacara1335 Ай бұрын
New patch Grappler is doing good? No way.
@jayro792
@jayro792 Ай бұрын
Going by the thumbnail is it a Teletubby, Barney, Big Bird or Mr Blobby 😂
@spman2099
@spman2099 Ай бұрын
My first impression was not that Akuma was crazy strong, but I haven't spent much time playing with or against him. I felt like his normals were a little stubby? Once again, what do I know? We'll see how things evolve. However, I do hope he keeps that glass cannon archetype. If he is overtuned, don't make his stuff worse, just take another 1000 HP from him.
@VideoGameMantis
@VideoGameMantis Ай бұрын
I gotta admit, despite the 9k health he seems slightly less squishy than a character like Chipp from Guilty Gear. I wonder if his kit would be able to carry him if his health was that low.
@kccts44
@kccts44 Ай бұрын
"If you think this is downplay" Lol bro already knows what hes doing. Snitched on yourself
@puxtbuck6731
@puxtbuck6731 Ай бұрын
I don’t think you can really argue that Aki’s buffs are better than Gief or Akuma. Most of her buffs were to fix moves that didn’t really work fully. I hate this character too
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