Why Did SLI Die?

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META PCs

META PCs

Ай бұрын

The Truth About NVIDIA SLI! In this in-depth video, we explore the rise and fall of NVIDIA SLI and, to a lesser extent, AMD Crossfire. These once-revolutionary technologies promised unparalleled gaming performance but faced numerous challenges that led to their decline. From compatibility issues to diminishing returns, we uncover the reasons behind the struggles and ultimate downfall of these multi-GPU setups.
Join us as we delve into the history, impact, and future implications of SLI and Crossfire in the world of graphics cards. Whether you're a gaming enthusiast or a tech aficionado, this video provides valuable insights into the evolution of GPU technology. Don't miss out on this comprehensive analysis that highlights the lessons learned and what to expect next in the ever-changing landscape of PC gaming hardware.
#nvidia #videocard #gpu

Пікірлер: 430
@FlamingTX
@FlamingTX 28 күн бұрын
To sum it all up 1. AI 2. The more you buy, the more you save
@ultrapredatorr
@ultrapredatorr 27 күн бұрын
Preach brotha
@Aerobrake
@Aerobrake 27 күн бұрын
The more you buy, the more you save
@jovee6155
@jovee6155 16 күн бұрын
3. The market isn't there
@PantsCranks
@PantsCranks 14 күн бұрын
0:09 into the video, let me stop you there as SLI died because of: Money, and Greed first and only first, this dictated the turn of events that subdued and pretty much killed "SLI"... SLI options and or similar features to the common man posed a potential when GPU upgrades would normally be warranted, to have the PC Gamer (instead of buying a new shiny mid-tier $800 dollar GPU) have another option. What about doubling your V ram? Doing so would be also, half to a quarter the price of that shiny shiny new GPU if that is, the current one possessed by said GAMER cost about the equivalent of that new shiny shiny Nvidia wants to force or throw, maybe slam? down our throats. SLI was this option for us mere mortals, that little connector (never used by most) that came with your GPU back in the day, allowed you to utilize SLI on compatible motherboards (most had this feature OR crossfire AMD). The subsequent move then by Nvidia was too, ice this feature, as only reserved for higher end cards first, then by, replace said feature with their "new improved" Nvidia Link. This also was an over-priced monstrosity of an item that now one would need to also acquire separately (in most cases). The plan now was moving this feature too only the highest end top tier consumer card (by that I mean 1 card only) available at the time being the RTX 3090. They, Nvidia, was already against the clock as AMD and Gen 5 PCIE was about to establish itself for the mainstream. Gen 3 and prior PCIE channels (where you slot in GPU) were in past, not, fast enough to (basically) effectively use SLI feature AND the requirements for the SLI adapter or NV LINK adapter was needed that synced and made this feature possible (basic explanation). But with the cat out of the bag and Intel to soon follow, Gen 5 PCIE allows very easily, for, all current GPU's (including the 40 90 that needs max gen 4 lanes for full functionality) the necessary speed between GPUs to enable these linked states and subsequentially ALL that POWER for mere mortals to ponder and acquire, while Nvidia would be counting less mullah in turn going towards their wallets... Also, the narrative driven was that those (past titles) games ("not much support it anymore."...) did not develop and allowed for the SLI feature set (for who's actual benefit and influence I have you ponder?) to be utilized anymore... People? Please. So now after 0:09 seconds into this video I apologize for what I have transpired on all of you but with that said if you got this far into my comment then now kiddies you know the truth! Shamelessly after reflection of my own actions, consider going down a rabbit hole with us and check out my new tech channel, linked to my handle here (shamelessly of course!) @phantomtec while just another tech phantom myself, Peace. P.S I hope for the love of all things tech that "META PCs" did this truth justice and is not another one of those shills we at phantomtec call ironically "just phantom tech here" (you know? more BS...) no hard feelings...
@fatherv6922
@fatherv6922 8 күн бұрын
The more you buy, the more you save
@e2-woah939
@e2-woah939 27 күн бұрын
Lots of people were buying gtx 970s and getting great performance. Nvidia didn’t want others buying used gpus cheap and not buying newer cards.
@FantomMisfit
@FantomMisfit 26 күн бұрын
Yes I think that's part of it too.
@Trikipum
@Trikipum 15 күн бұрын
Native multigpu support is a thing since dx12. You can even mix diferent brands and models there. They simply phased it out when it made no sense anymore
@luckythewolf2856
@luckythewolf2856 24 күн бұрын
The GTX 1060 never supported SLI. The GTX 1070 and up supported it.
@36KACRE
@36KACRE 12 күн бұрын
I have 1080 , its goated rn
@RmX.
@RmX. 12 күн бұрын
@@36KACRE I threw 1080 to trash this week because it runs like crap in 2024
@arghyaprotimhalder5592
@arghyaprotimhalder5592 10 күн бұрын
​@@RmX.WTH you could have sell it bro every enthusiastic person love it .
@blaspemy5398
@blaspemy5398 10 күн бұрын
@@36KACRE I love my 1080 ti so much
@36KACRE
@36KACRE 10 күн бұрын
@@blaspemy5398 Yes I love it too
@arenzricodexd4409
@arenzricodexd4409 28 күн бұрын
former SLI user here. the thing that kill SLI is definitely the software. more specifically game engine. nvidia can improve SLI with things like NVlink but it is useless when game engine developer keep introducing tech that working against tech used in multi GPU like AFR. honestly i don't think nvidia remove SLI from consumer in favor of things like AI. after a decade of pushing multi GPU game developer have no interest to support multi GPU in their game engine (they do the opposite when it comes to CPU). the effort to support SLI in games is not cheap. ex nvidia engineer said in the past almost 50% of driver team work was to make sure SLI work in all existing games despite the amount of SLI user only account for small amount of nvidia user.
@notaras1985
@notaras1985 26 күн бұрын
This. But AI loads still need it
@adamtajhassam9188
@adamtajhassam9188 26 күн бұрын
@@notaras1985 100% agreed these companies just dont care
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
No Nvidia did take it away on purpose There's an Extreme over clocker(venturi) who found that Nvidia was specifically blocking it in software when it could've been working on specific games that it should've been working on (RTX 2060 in S.L.I because of mGPU) . The game is Dues Ex Mankind Divided. It has mGPu support but the way Nvidia wanted mGPU to work with their cards was that only with S.L.I specific cards. the absolute worst thing that ever happened for S.L.I was the completely & utter lie that Mutiple card caused "mirco-stutter". We've gotten plenty of games already that only ever use a single card & still stutter or have micro-stutter in them on DX12 By only using a single card. In 2023 there were at least 14 Triple A games that all released with bad stuttering or micro stuttering. It's time Reviewers actually ate crow because they're ones who pushed for this single card crap that is now costing the consumer cards to be in the $1,000to $2,500. That Ex-Nvidia Engineer is lair, all they did was make sure flags from DX9,DX10,DX11 to DX12 that were in the drive, it's not even that hard to do. AMD is currently doing it right now for mGPU for all their RDNA line this goes from RX 5000 series up though RX 7000 series. you can still use two cards on all AMD RDNA line up, you only lose Rebar because it's pointless for dual GPU. Complete bull crap about it costing too much; cards right now as in RTX cards all cost twice as much as GTX cards of the same tier used to cost that supported S.L.I. Don't even say D.L.S.S is superior either to S.L.I D.LS.S is not ran on the GPU in your computer first, D.L.S.S isn't free either it cost money to use an A.I machine for which Nvidia uses to process that correctly. That is ran by Nvidia first & then it implemented into the drivers by a driver team along with them implementing D.L.S.S into the game itself. Which is far more than what S.L.I ever needed. it is some what on the base level exactly the same, while having even more time consuming as how S.L.I was with the drivers. People need to understand that & stop praising this D.L.S.S as some kind savior. It isn't, in fact it's also made developers lazy to the point where it's become a crutch for running poorly written/coded games.
@arenzricodexd4409
@arenzricodexd4409 16 күн бұрын
@@kevinerbs2778 1) DX12 mGPU is implemented by game developer not graphic drivers like CF of SLI. it is up to developer which card they want to enable mGPU support. nvidia have nothing to do with it when DX12 mGPU did not work in games. because the support is completely done inside the game. for example Ashes of singularity allows AMD Fury X to work with nvidia 980Ti in DX12 mGPU because the implementation are done by game developer to allow both card work in mGPU. nothing nvidia can do to stop it. nvidia can block SLI from working but not DX12 mGPU since implementation are done by game developer natively inside the game. 2) you're talking about different issue. the stutter we see post multi GPU era are game engine issue. for example in UE case we saw it become more common with UE4. when UE3 still very popular and used in many games we did not see this kind issue. 3) just enabling SLI is easy. in the past if the game does not support SLI or SLI official support was late people can enable it themselves using tools like nvidia inspector. the hard part is to make sure it can scale as high as possible and to ensure stability in games. what's the point going multi GPU if you can only get 40% more performance or the game keep crashing or have visual artifact? i still remember game like Dragon Age Inquisition have artifacts when running on my 660 SLI. it completely gone when i run the game on single GPU only. as for AMD so called mGPU support: did you see any gamer end up buying two radeon card and make them work in recent games? 4) the effort to support all the issues caused by multi GPU does not worth it when the userbase is extremely small. initially the idea behind multi GPU is to encourage gamer to buy more than one GPU for a single system. after more than a decade pushing SLI/CF not even 50% of gamer world wide entertain that idea. in the end it comes to this: multi GPU need gamer to spend money to buy more GPU while upscaling like DLSS will let gamer keep their single GPU a bit while longer. 5) DLSS might be more expensive cost wise for nvidia to do but it become a marketing point for people to buy their GPU over competition. with DLSS being supported from low end to high end all gamer that buy nvidia GPU can benefit from it. multi GPU? only people with such setup can benefit from it. 6) this kind of thing are not specific to DLSS only. when 8th gen console have massive memory upgrade over 7th gen developer also use that as a reason not to optimized their VRAM/RAM usage in games as well as pointed by John Carmack a few years ago.
@kevinerbs2778
@kevinerbs2778 16 күн бұрын
@@arenzricodexd4409your whole comment is nothing but hot air & misinformation.
@nikke2404
@nikke2404 26 күн бұрын
Actually, RDR2 was released in the fall of 2018, not 2017...
@Pasi123
@Pasi123 16 күн бұрын
October 2018 for PS4 and Xbone. It didn't come out for PC until November 2019
@squirrelsinjacket1804
@squirrelsinjacket1804 3 күн бұрын
Seems like it could have been a PS5 only game. Game is still one of the best looking out there.
@killabyte7397
@killabyte7397 2 күн бұрын
It was actually 2016
@vcbgorillatag
@vcbgorillatag 2 күн бұрын
@@killabyte7397rdr2 was not 2016 it released in 2018 it was in development for like 8 years
@killabyte7397
@killabyte7397 Күн бұрын
@@vcbgorillatag look it up
@stefanwalsh8034
@stefanwalsh8034 25 күн бұрын
I had 2, HD 5850's to crossfire BATTLEFIELD 3 back in the day. What a time to be alive.
@The_Twisted_Monk
@The_Twisted_Monk 25 күн бұрын
SLI truly died because of money... You said it "It was becoming more a budget option". They wanted people to get off the older GPUs and spend more money for the newer stuff. The longer they kept SLI alive, the longer people would want to stay on their older GPUs. I think AMD threw a wrench into their plans when they made FSR and Upscaling for everyone. hahaha
@SlyNine
@SlyNine 27 күн бұрын
They do explain why. It's deferred rendering techniques that rely on the previous frame to render the next frame. With SLI the previous frames buffer is on the other card. Because the rendering technique used was AFR. This is how implicit multi gpu modes worked. The devs had the option of using explicit multi GPU modes, but only one or two games did. So Nvidia gave up on the feature.
@exoticspeedefy7916
@exoticspeedefy7916 26 күн бұрын
An so now we will have MCM GPU which is sort of the same, two GPU on one Die
@MLWJ1993
@MLWJ1993 3 күн бұрын
​@exoticspeedefy7916 A vast difference with MCM GPU's is that they're identified as 1 single GPU, leaving anything that happens there up to the hardware manufacturer. With SLi it's all in software where the hardware manufacturer no longer has the required amount of control over what happens since Dx12, Vulkan, etc. give away that control from the GPU driver to the (game) developer to potentially push for better hardware utilisation.
@Idk-Anymore4
@Idk-Anymore4 29 күн бұрын
If NVIDIA keeps on pulling these actually good features from their gpus AMD and Intel will be sure to catch up.
@jai_the_guy.
@jai_the_guy. 29 күн бұрын
AMD already has, but Crypto miners and AI companies have increased Nvidia's market share
@arenzricodexd4409
@arenzricodexd4409 28 күн бұрын
catch up? AMD kill CF support on their card much earlier than nvidia. nvidia still support SLI until 20 series. AMD last card that have CF support was Vega. and even back then AMD no longer put priority on it to the point polaris actually have better CF support than Vega which is AMD high end GPU at the time.
@MrBlackdragon1230
@MrBlackdragon1230 28 күн бұрын
@@jai_the_guy. LMAO!
@SlyNine
@SlyNine 27 күн бұрын
Nvidia killed SLI for the same reason ATI killed Crossfire. AFR rendering was not compatible with deferred rendering techniques. The previous frame's buffer is on the other card. The game uses that frame to help with rendering. Devs had the option to use explicit multiple GPU modes for both and didn't do so.
@ZackSNetwork
@ZackSNetwork 25 күн бұрын
@@jai_the_guy.AMD has not caught up with anything on the GPU side they suck.
@stefensmith9522
@stefensmith9522 27 күн бұрын
I miss SLI. I was running SLI in every setup I've had since the 8800gtx era.
@METAPCs
@METAPCs 27 күн бұрын
Wow I bet you have a lot of experience to share! Very rad 🫡
@regisegek4675
@regisegek4675 21 күн бұрын
@@METAPCs PX 8600 GT
@billchildress9756
@billchildress9756 20 күн бұрын
I have 2 8800 GTS cards in SLI on a XFX 680i Board. What you had was the ultimate setup!
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
I love my S.L.I system, there's like over 1,000 Games that support it.
@JerryNeddler
@JerryNeddler 13 күн бұрын
I love SLI
@doriansanchez1961
@doriansanchez1961 27 күн бұрын
Cutting the BS Nvidia wants you to buy high end GPU and not a old one that they won't profit off of.
@arenzricodexd4409
@arenzricodexd4409 27 күн бұрын
The idea behind multi gpu is to encourage people to buy more gpu.
@doriansanchez1961
@doriansanchez1961 27 күн бұрын
@@arenzricodexd4409 nope that was what they were hoping for so Towne the end only high end GPU had sli. But most people instead of buying a new GPU would buy a used one to add to their PC. Therefore no new GPU where being sold. With the release of the Titan Nvidia learned that people would pay twice as much for a GPU so the invention of the 90 series came about and the end of SLI was born.
@arenzricodexd4409
@arenzricodexd4409 27 күн бұрын
@@doriansanchez1961 when i was still active on hardware forum years ago the talk about getting used card for cheap later on does not really fly in reality. In the end most of us conclude that if you want to go multi gpu do it from the get go. Even if you want to do it later do not do it much later than mid cycle of the series. Because back it is known that there will be people hunting for their second card later. So brand new gpu end up retaining it's original MSRP while on the used market people know the value of that second card for some so they were sold at higher price. In some cases rather than going with SLI/CF and deal with the quirk of such system it better to get next gen GPU.
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
@@doriansanchez1961 even worse is that people can't see that D.L.S.S needs more than what S.L.I needed. D.L.S.S has to implemented directly into the game then it has to get updated from NVidia's A.I machines Next the driver implementations have to go out with the new drivers that include the game. Last the card has to support that version of D.L.S.S Meanwhile S.L.I only need a driver implementation & two S.L.I enable cards. =_=
@FantomMisfit
@FantomMisfit 26 күн бұрын
I think SLI hurt their sales so thats why they ended it. You could buy 2 4080 Supers for what you could buy a 4090 for
@ZackSNetwork
@ZackSNetwork 25 күн бұрын
Exactly, I still remember back in 2016 I bought a Titan Xp for 4k gaming. A person I knew said why didn’t you just do a 1080 SLI. More money, more power, less consistency in performance.
@betag24cn
@betag24cn 24 күн бұрын
it was killed because driver never worked as expected, and two gpus together only gave you like 50% extra performance boost, but you paid for two gpus, a expensive motherboard, the sli bridge and a expensive psu, it was not the best idea
@AndyU96
@AndyU96 18 күн бұрын
Agreed. If the product stack had the prices scaling linearly with the performances of the cards, then they wouldnt be losing any money through SLI. But since they scale the prices of their cards exponentially with respect to performance, what you just said ends up being the case.
@AndyU96
@AndyU96 18 күн бұрын
@@betag24cn Surely if enough research was thrown at it, it could have been improved to the point where the performance boost is near 90%
@betag24cn
@betag24cn 17 күн бұрын
@@AndyU96 i doubt it, engines do not split loads, programs barely split between cpus, it was not meant to be
@NKO_8188
@NKO_8188 25 күн бұрын
Nvidia wants you to upgrade to every gen they have, that's why sli is dead
@ChairmanMeow1
@ChairmanMeow1 7 күн бұрын
I worked at a Gamestop back in the day and the store manager had a triple SLI with 480's in his home PC. Same guy also owned both a neo geo AND a turbo grafx. Dude was my idol as a teenager lol. Those were the days!
@SpaceyMonkey75
@SpaceyMonkey75 11 күн бұрын
How about being able to use a lesser card as a dedicated physx card? That was cool too.
@SAVikingSA
@SAVikingSA 2 күн бұрын
I had three 970's in my rig and I dedicated one to PhysX wherever I could. A dedicated PhysX card is why I went with three GPU's, but sadly, like everything SLI, it was underutilized. I was over 100fps @ 1440p in 2016's Doom, it didn't really optimize for SLI, but that PhysX card was like a supercharger.
@mraltoid19
@mraltoid19 27 күн бұрын
I think AMD could do well if they market "Crossfire" with RDNA4...since they are mid-level cards anyway....AMD can market (RDNA4) 2x Radeon RX-9700XT for 2x $550 will get you better than RTX-5090 performance for $500 less. Then they can do the same with the Radeon RX-9600XT, and provide sell those cards (which have 7700XT class performance) for $299 each, and let you crossfire them later for RX-7900XTX+-Class performance.
@arenzricodexd4409
@arenzricodexd4409 26 күн бұрын
AMD have more and a decade crossfire experience with past product. They ditch it because it is not worth pursuing.
@AsmodeusExx
@AsmodeusExx 24 күн бұрын
Will be back...
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
you can already use two cards with all of AMD's RDNA type line up cards from RX 5,000 series through RX 7,000 series. You can enable mGPU in the control panel of their software. You just lose "Rebar" when you do.
@andrewszombie
@andrewszombie 26 күн бұрын
3:45 imagine being this forum poster & seeing your comment from a decade ago in this video 😂
@stevens1041
@stevens1041 26 күн бұрын
I always heard about it, but could never justify the cost to myself. Never got to experience it, sadly. Thanks for covering it.
@METAPCs
@METAPCs 26 күн бұрын
It was a difficult cost to justify for sure! Thanks for watching. Appreciate it
@Brodda-Syd
@Brodda-Syd 16 күн бұрын
It doubled the frame-rate in the Crysis series, Battlefield series and Sniper series. I loved it.
@GregOver
@GregOver 29 күн бұрын
Yung Gravy and Shania Twain just dropped a song about White Claw. 202wtf is going on.
@METAPCs
@METAPCs 28 күн бұрын
Oh no
@Bludgeta9001
@Bludgeta9001 26 күн бұрын
Could you imagine 2 rtx 4090s working together?!
@user-tq4rt2fj9l
@user-tq4rt2fj9l 26 күн бұрын
💣
@arenzricodexd4409
@arenzricodexd4409 26 күн бұрын
Cpu bottleneck will be an issue even at 4k.
@BarnOwl-dx8vg
@BarnOwl-dx8vg 26 күн бұрын
The plugs would melt
@Brodda-Syd
@Brodda-Syd 16 күн бұрын
RASSSS-FIRE
@Pasi123
@Pasi123 16 күн бұрын
​@@arenzricodexd4409 Probably not that much at native 4K in graphically intensive games. In TPU review the RTX 4090 + i9-13900K got 45 FPS in Alan Wake 2 at native 4K with RT on, 67 FPS with DLSS Quality, 77 FPS DLSS Balanced, 87 FPS DLSS Performance, 106 FPS DLSS Ultra Performance.
@Viscupelo
@Viscupelo 2 күн бұрын
I remember strapping two 570s together, and then to my horror finding out what microstuttering was.
@Anima_moxhya
@Anima_moxhya 27 күн бұрын
SLI evolved into THe Linking Chip that is now used in Cloud GPUs now 2 48 gb GPU are 96 GB VRAM and the high speed data transfer between the Servers
@Tribudo
@Tribudo 27 күн бұрын
I remember seeing a video where a guy used crossfire with a custom driver to do combined graphics between an A series apu and a low end graphics card.
@rangersmith4652
@rangersmith4652 27 күн бұрын
Years ago I ran a dual 980Ti SLI setup, and before that I ran a dual R9-290 Crossfire setup. Both added a ton of power draw and heat. Neither scaled worth a hoot in FFXIV, which was the only game I cared about. Still is, pretty much. Now that any decent mid-range GPU is more than enough for FFXIV, I have zero interest in dealing with the added complexity of a dual-GPU setup.
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
That game has terrible game engine built around it.
@rangersmith4652
@rangersmith4652 17 күн бұрын
@@kevinerbs2778 It's old, yes. Terrible is a very subjective thing.
@SpoonyOrbit
@SpoonyOrbit 21 күн бұрын
AI upscaling and frame generation makes more sense now
@WhiskeyInspekta
@WhiskeyInspekta 27 күн бұрын
I had 2 780ti’s in SLI for years. I want to say till 2020. But like you said many new game I tried always had some issue with SLI. I ended up upgrading to a 5700XT then. 7900XT.
@Kuli24000
@Kuli24000 3 күн бұрын
780ti sli was pretty killer powerful. I tried it for a bit too. The 3gb vram was a definite downer though.
@charcoalmoth
@charcoalmoth 25 күн бұрын
Honestly this is AMD and Intel's opportunity to implement a new and improved version of this software on their gpu's and actually push its use because they arent going blow for blow with NVIDIA in the single gpu market why not try and hit them in the multi gpu set up market especially with their more budget friendly cards.
@AsmodeusExx
@AsmodeusExx 24 күн бұрын
Will be a.good idea 4 intel invest in sli... will.boost their gpu at.nice budget... i think will we return to sli in few time... cause is more cheaper than invest in ultra expensive tech like nvidia
@jerm70
@jerm70 7 күн бұрын
You can't get blood from a stone. If Nvidia can't convince people to support multiple GPUs you aren't seeing that happen from AMD and Intel.
@xBINARYGODx
@xBINARYGODx 15 күн бұрын
You could set AFR for any "unsupported" game and get AT LEAST a ~50% uplift from having the second card.
@TewaAya
@TewaAya 28 күн бұрын
Still useful for 3d rendering, 3090 is the last nvlink/multi gpu compatible sku though.
@arenzricodexd4409
@arenzricodexd4409 28 күн бұрын
for non gaming task you can always multi GPU. even mixing the architecture. the benefit of Nvlink on the consumer grade card was those it allows for combined VRAM thing. it is the reason why nvidia take away nvlink from 4090.
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
@@arenzricodexd4409 There were issues with the RTX 4090 in CUDA programs that supported multiple cards, I read a lot complaining about the issues by independent developers in forums.
@DenverStarkey
@DenverStarkey 27 күн бұрын
what you mean by "bought by an up and coming" ..... Nvidia was already an 800lb gorllia in the industry when the bought 3dfx. they were already on Geforce 2 and working on pushing out geforce 3 when they bought 3dfx. they already had a 80+% market share at that time ... they had already got "up". that said i think SLI died because Nvidia doesn't want consumers to spend just $300-400 bucks per card (600-800$ total) and be able to beat out a 2000 dollar card doing so. they don't want you to be able to do that and even come in just under the $2000dollars they want you to buy the $2000 dollar card or the single card that come under it at $1000-1200 dollars. thbat's why SLI died and why they won't be bringing it back. it was only getting better and they sure as shit didn't want some one to pass up buying the $1500 3090 and just get 2 3070's for 500 bucks less.
@METAPCs
@METAPCs 27 күн бұрын
Sometimes my dry sarcasm doesn’t play well 😅
@arenzricodexd4409
@arenzricodexd4409 27 күн бұрын
AFAIK nvidia 80% market share only happen recently. Even when AMD released 5700XT to the market back in 2019 nvidia market still at 70%.
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
That lower cards beating higher cards also happened with AMD. The HD 5,000 seriesIs when it happened . There were benchmarks of "Trifire HD 5670" in crossfire-x beating two HD 5870 in Crossfire.
@arenzricodexd4409
@arenzricodexd4409 17 күн бұрын
@@kevinerbs2778 maybe in benchmark like 3dmark but many games rarely ever work beyond 2 cards. And even if they work the gain over two cards are very small.
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
@@arenzricodexd4409 No they were tested in games, like GTA IV & a few others. I can find article cause it well known tech website. They weren't actually faster in 3Dmark bench for some reason. yet all the games show a 10-40% increase over the two HD 5870
@Ivan-pr7ku
@Ivan-pr7ku 27 күн бұрын
Frame Generation tech pretty much supplanted SLI (and CrossFire) functionality -- it produces more frames with the same or worse input lag, plus few image artifacts for a change, but at the low cost of one GPU in the system. Multi-GPU is still an option in DX12 and other APIs, but now it's all up to the game developers to implement and use it.
@TheMaztercom
@TheMaztercom 24 күн бұрын
You forgett that SLI didnt downgrade your visual fidelity, remember that DLSS is just lkw resolution scaled
@max.racing
@max.racing 21 күн бұрын
but what if we combine Frame Generation with the power of a SLI system? Unlimited fps hack
@kevinerbs2778
@kevinerbs2778 17 күн бұрын
Frame generation can't even touch S.L.I The Witcher 3 supports both & I get 170fps on DX11 with two RTX 2080 ti's in S.L.I Meanwhile the RTX 4090 in DX 12 can't even past 110 fps with D.L.S.S & Frame generation enable. This game is actually terrible in DX12 with RT because it lacks a lot of proper code calling because the engine was ported over from their DX11 game engine & not built from the ground up for DX12. A single RTX 2080 ti in 4K with everything maxed out including RT gets 32fps.
@HaDe_Twins
@HaDe_Twins 7 күн бұрын
No need to roast my first ever game like that😢 3:41
@maarkusssssss
@maarkusssssss 8 күн бұрын
So can i use sli on mw3 2023?
@gamerstewart1660
@gamerstewart1660 27 күн бұрын
Amd and nvidia should have just made a driver special for multi gpu use. Making all gpus in the setup into 1 virtual gpu so games can treat it that way and the driver splits the workload between the gpus😮‍💨
@arenzricodexd4409
@arenzricodexd4409 26 күн бұрын
That is what SLI and crossfire is. Games most often did not aware about there is two GPU inside the system. Most of the "magic" are done by the drivers.
@sargonsblackgrandfather2072
@sargonsblackgrandfather2072 24 күн бұрын
Shame about SLI, I used to be a top tier card like a 80 series then after a few years when it was showing its age I’d buy another one second hand and be back on top again
@Eneeki
@Eneeki 7 күн бұрын
As a 3D artist, I have a different perspective. This was forced to make 3D render farms and small 3D studio's buy the A6000 Ada's at ridiculous cost if you needed the extra Vram. 2017 was right about the time 3D art because mainstream and financially viable for smaller studio's and artists. My perspective comes from a conversation with a sales rep when I was looking into buying a6000's for my blender workstation. I think SLI for games was an afterthought and the real focus was 3D render farms and special effect studios.
@tek_lynx4225
@tek_lynx4225 4 күн бұрын
3dfx did not fail from decline. It was doing insanely well when it failed and was the top end. What happened is they took on to much at once and went bankrupt. They tried to make their own cards from start to finish cutting out the board partners and had to deal with the costs that goes with doing that, instead of just selling their chips to the board partners and having them deal with pcb costs packaging and logistics when they weren't ready for it. Even today NVIDIA and AMD only do limited amounts compared to their board partners.
@MelioUmbraBelmont
@MelioUmbraBelmont 25 күн бұрын
It's easy blame devs when YOUR documentation SUCKs. "Kill" the tec is just a excuse to force people to go high end. Think I am wrong? Now we got: - PCI E GEN 5 (crossfire needed gen3 x4 without any bridge) -M$oft Direct Acess Memory for the card decompress textures and from the storage device without passing by the CPU - HAGS (Hardware accelerated graphcs scheduling) -Resible Bar (read/access more then 256mb)
@leeebbrell9
@leeebbrell9 22 күн бұрын
I remember the voodoo cards, and yes I would dream of SLI even upto 20 series. Some game ran slower with it enabled
@amdintelxsniperx
@amdintelxsniperx 22 күн бұрын
nvlink is still going on in the server space . it basically doubles vram and turns two gpus into 1
@Personalinfo404
@Personalinfo404 27 күн бұрын
my first gaming pc was an intel 2600k and 2 gtx 660ti in SLI
@METAPCs
@METAPCs 27 күн бұрын
Nice! That’s a pretty rad first gaming PC.
@arenzricodexd4409
@arenzricodexd4409 27 күн бұрын
Wow almost similar to mine back then. 2500K with 660SLI.
@EveryGameGuru
@EveryGameGuru 22 күн бұрын
😭 SLi (and crossfire) was amazing. Sadly my 3090s are the last SLi rig, for now 😭 and it's not even compatible with DX11 games. For that, I still have my dual 2080Ti system
@andreabriganti1226
@andreabriganti1226 28 күн бұрын
Now more than ever we need SLI/Crossfire. Or something that could help with ray tracing, especially when it comes to AMD GPU.
@DenverStarkey
@DenverStarkey 27 күн бұрын
yeah imagine using one card to render the polys and textures while the other card handles just the RT. you'd have 4k 60+ FPS with path tracing easy and cheap then. stead of having to buy a 2000 dollar 4090.
@MelioUmbraBelmont
@MelioUmbraBelmont 25 күн бұрын
Thats my point in many discusions, like Phys X, Just buy a card to accelerate it.
@DenverStarkey
@DenverStarkey 24 күн бұрын
@@MelioUmbraBelmont well that was the original idea .. like physX Nvidia aquired RTX via buying out a company that was developing it for a stand alone card. except that company never got their card to market before getting bought , while physX did see market first. this is one instance where Nvidia really hurt the market with their buy out. as the standalone RT card was aimign to get 1440p RT at 60Fps jsut on it's first gen. instead the tech got bolted on nivida's video cards and as we know the first RTX video cards couldnt acheive 1440p @ 60FPS with RT on. hell most of the second and 3rd gen RTX video cards still can't achieve this. and forget 4k unless you got a 4080 or 4090 at 1000 bucks and 1700 bucks.
@kizunadragon9
@kizunadragon9 22 күн бұрын
An SLI like setup where one card renders the game and the other handles just ray tracing would be lit
@MelioUmbraBelmont
@MelioUmbraBelmont 22 күн бұрын
@@kizunadragon9 it's possible to do, a Brazilian Channel made a UE4 demo using AMD cards, It was in the release of the RT when Nvidia said that was only possible with their hardware. I remember something about a guy who make RTGI on Reshade in Resident Evil remake and Bioshock, its possible to render different layers/chuncks/shaders based on normal maps Fresnel in parallel then combine all in the final frame like in Zelda BotW
@pstm53
@pstm53 28 күн бұрын
this video is criminally underrated
@dannyyristenpatt614
@dannyyristenpatt614 26 күн бұрын
I built my last SLI rig back in 2012 using two GTX 660 Ti's and it was awesome until mid-2014 when titles like Watch Dogs, Wolfenstein: TNO and the Evil Within started releasing with non-existent or broken SLI support. Things didn't improve that following year with games like Assassins Creed: Unity and Batman: Arkham Knight both forcing me to physically remove my second card from the system because simply disabling SLI wasn't cutting it. Things haven't gotten much better until GTA V surprisingly launched with excellent SLI support and my 660 Ti's were useful for another 6 month's until I eventually switched to a GTX 980 Ti.
@MrGivmedew
@MrGivmedew 7 күн бұрын
I had (2) Vodoo 2 12MB cards and a Fusion AGP. That erra was fun!
@richm77
@richm77 6 күн бұрын
my first SLI setup was with 2 1080 ti's on an x99 platform. man the good ole days
@mr.electronx9036
@mr.electronx9036 8 күн бұрын
Friend of mine, had 2x GTX 980's...year later i purchased the GTX 1080 and showed him the gpu performance. He was shocked. I never forget his face lol
@RareFXChrisC
@RareFXChrisC 16 күн бұрын
SLI started in the 3dfx video accelerator cards.
@rossmclaughlin7158
@rossmclaughlin7158 22 күн бұрын
I had 2 hd 7970 and move/ upgrade to the 980 was rather lackluster at the time given what 4 or 5 years I had between upgrading to be noticing that games largely played similarly to the way they did is a bit of a disappointment to say the least that's like some one today building a pc to highest spec they can afford and upgrading to second highest end GPU available in 2029 to see little to no improvement but this honestly happened.
@OctagonalSquare
@OctagonalSquare 2 күн бұрын
running mismatched cards in one system with different screens plugged into each has kind of become the more common multi-GPU system setup. That way you can offload lower priority tasks to a weaker GPU and keep your stronger one dedicated to the game. And I think this became common enough that people just didn’t care for SLI
@0wl999
@0wl999 6 күн бұрын
Any time a company kills something good, it's all about the money. Either they don't want something cutting into their profits, or they have something else that will bring in more dough.😮
@patrickprafke4894
@patrickprafke4894 Сағат бұрын
I looked into this pre pandemic. What i found is the leed engineer kept getting into it with tge CEO. Thr msi. Sticking point is Nvidia wanted to start charging a LOT more for a single card. And sli somehow wasn't going to let them because people could just buy older cards and not buy new ones. And they couldn't produce enough. So, they fired him. And with the 20 series, prices took a huge jump and the started phrasing them out.
@sparkeyjames
@sparkeyjames 4 күн бұрын
I ran two Nvidia 660's. Saved me from having to spend big bucks on a new card. At the time most card makers included the SLI bridge with their cards if it was capable. Then one 660 blew up and I finally upgraded to a 1070.
@LBXZero
@LBXZero 5 күн бұрын
Driver-based multi-GPU is highly possible without the troubles of AFR. Nvidia wanted multi-GPU to die because they had a point where a pair of RTX xx70 cards would match the RTX xx90 card at 60% of the price. Not anymore, especially with the RTX 40 series pricing. All of the glitches and stutter were a part of how AFR worked. AFR gave the marketable results, but Screen Splitting methods resolved the AFR problems. Screen Splitting methods had trouble with load balancing, but there are methods around it, if people would put the effort to build them.
@kizzmiaz
@kizzmiaz 24 күн бұрын
I ran 2 Kepler era (gtx7xx I think) Titan X in sli to run games at 4k and they struggled. That cheap 4k monitor wasn't that cheap after all lol.
@mainsource8030
@mainsource8030 21 күн бұрын
its criminal that the moment they started charging 80 dollars for an nvlink bridge and made sli bridges unusable is the same time they stopped supporting sli. i bought 2 x 2080ti and the80 dollar bridge only to find out the setup was useless
@Oomlie
@Oomlie 22 күн бұрын
NVLink wasn't introduced to the consumer cards until the 20 series, not sure why you said 10 series & NVLink on the consumer side was basically SLI it didnt operate like the workstation version and pool resources
@darkphotographer
@darkphotographer 7 күн бұрын
sli is grate , i buy a 970 when the 10 seri came out , for 200euro , and second one few years after for 100 , run them in sli , and still have them today , work just fine ,
@shadowr2d2
@shadowr2d2 24 күн бұрын
Thank you for posting this video 🎥🍿🍺🇺🇸. You have a new subscriber 🎉. Keep up the great 👍 work 🎉.
@sleepyspartan1367
@sleepyspartan1367 Күн бұрын
Another issue which LTT proved was that for all the performance benefits you got, it was really necessary when compared to single GPUs systems. Now that's to say that if this was done today it wouldn't be worth it but at the time it just was really needed
@AdraserPL
@AdraserPL 23 күн бұрын
No matter now if only 1 is soo much expensive i cant affort it 😂
@ReRy09
@ReRy09 26 күн бұрын
Just imagine dual or even triple 4090 builds combined as one
@stephenmolinski6837
@stephenmolinski6837 19 күн бұрын
I just want to drop down here in the comments and say that I think this technology would be very useful in VR graphic handling. Wish it would be adopted.
@ZaidShariff-et3sm
@ZaidShariff-et3sm 11 күн бұрын
Amd should bring back a better crossfire. Since they gonna focus more on budget and midrange cards and two midrange cards beating a top Nvidia card would be cool to see 😂
@gamesushi
@gamesushi 16 күн бұрын
I had two Radeon 7970s and it only worked well in like 2 games lol.
@aisolutionsindia7138
@aisolutionsindia7138 15 күн бұрын
nvlink was deprecated simply because amd gave up on crossfire first, for nvidia sli was just a checkbox to be ticked against the competitor - this has been something they would have liked to do earlier but were forced to keep up the charade
@alejandrobadia4835
@alejandrobadia4835 4 күн бұрын
I had an APU and the dedicated gpu version in a "Hybrid crossfire" setup. Loved it. Had to sell the system because took too many years to have dx12 games and not many games were properly supported. Learned a lot back then about computers and drivers :V I've seen recently a Chinese guy who got Nvidia and AMD experiment and it was amazing, a 3070 and a 6600, or something like that
@pavelstoikov3780
@pavelstoikov3780 17 күн бұрын
oh boy on old days my frend have 2x980ti this pc was monster
@shadowarez1337
@shadowarez1337 8 күн бұрын
Wasnt DX12 supposed to offer sli features so it wasnt put on the devs to support it.
@MLWJ1993
@MLWJ1993 3 күн бұрын
Dx12 & Vulkan put almost all the burden on the developer. Dx11 & earlier, most of the control was in the hardware manufacturers hands through the GPU driver.
@shadowarez1337
@shadowarez1337 2 күн бұрын
@@MLWJ1993 hmmm thought DX12 was touted as a far more friendly option guess I'd read that wrong.
@MLWJ1993
@MLWJ1993 2 күн бұрын
@shadowarez1337 It is, sort of. You'll get great results capable of surpassing Dx11 & below on the same hardware. However, it's quite the disaster if you mess it up too. Can't really have it all I suppose.
@shadowarez1337
@shadowarez1337 2 күн бұрын
@@MLWJ1993 ahh 1 step forward 2 steps back kinda deal
@V1CT1MIZED
@V1CT1MIZED 3 күн бұрын
The last cards I used SLI with, was the 8800 GTX. Good times.
@chengong388
@chengong388 14 күн бұрын
Nobody is getting to the real reason, which is economical. You see back then most people did not buy the top end graphics card, let alone two of them, there simply didn’t exist this economic class of people who could afford ultra high end graphics card, but there were a few outliers. So what you do is simply give them a shitty software that allows the use of two cards, so you can sell two cards to the whales. It just didn’t make economical sense to fab a huge GPU for the 1% PC gamers. Where as today, any forum or discord server has a bunch of guys with 4090, the gamer kids of the past are now working and have money to throw at GPUs, plus there’s a market for ultra high end professional graphics for AI and other compute, so now it makes economic sense to just take one of those huge compute cards you’re making anyway, and turn it into super high end gaming card. Technology is also a factor of course, most people don’t know SLI does not pool your VRAM, having two cards with 1GB each in SLI, you still have just 1GB, which was a big problem during the transition over to 4K,, there’s no point having so much GPU power when you are getting huge stutters because you don’t have enough VRAM to render the resolution you want. SLI also works very similarly to frame gen, it doubles your frame rate but it increases input delay, because you aren’t rendering frames faster, you’re rendering two frames on two cards. So today the only difference between SLI and frame gen, is the interlaced frames will be perfectly rendered instead of AI interpolated, good luck seeing the difference.
@TKSubDude
@TKSubDude 10 күн бұрын
NVlink for 60 class cards would be something that they should consider. 500$ each for two cards plus the bridge and it wouldn't infringe on their high end "AI" systems. It won't be as powerful as a 80 or 90 class card but it will give gamers something that will be fun to play with.
@NerothLoD
@NerothLoD 2 күн бұрын
Used to have a Radeon 4870X2 and later an HD5970. Both worked really well overall. There were some cases of microstuttering in certain games, but often I could just disable one of the GPUs or adjust some settings that would more or less resolve the issue. Overall I'm happy with what I got, although I realise a lot of people had tons of issues with these Crossfire cards.
@thelaughingmanofficial
@thelaughingmanofficial 13 сағат бұрын
Because DirectX 12 and 12a can do Multi-GPU without needing external API calls. But most games don't have Multi-GPU enabled, except "Ashes of the Singularity" and maybe a few other games. Yes you can still do Multi-GPU, but the game needs to be running either DirectX 12 or 12a or Vulkan with Multi-GPU support enabled in the game. If the game doesn't support it, well you're out of luck.
@phantomtec
@phantomtec 14 күн бұрын
0:09 into the video, let me stop you there as SLI died because of: Money, and Greed first and only first, this dictated the turn of events that subdued and pretty much killed "SLI"... SLI options and or similar features to the common man posed a potential when GPU upgrades would normally be warranted, to have the PC Gamer (instead of buying a new shiny mid-tier $800 dollar GPU) have another option. What about doubling your V ram? Doing so would be also, half to a quarter the price of that shiny shiny new GPU if that is, the current one possessed by said GAMER cost about the equivalent of that new shiny shiny Nvidia wants to force or throw, maybe slam? Down our throats. SLI was this option for us mere mortals, that little connector (never used by most) that came with your GPU back in the day, allowed you to utilize SLI on compatible motherboards (most had this feature OR crossfire AMD). The subsequent move then by Nvidia was too, ice this feature, as only reserved for higher end cards first, then by, replace said feature with their "new improved" Nvidia Link. This also was an over-priced monstrosity of an item that now one would need to also acquire separately (in most cases). The plan now was moving this feature too only the highest end top tier consumer card (by that I mean 1 card only) available at the time being the RTX 3090. They, Nvidia, was already against the clock as AMD and Gen 5 PCIE was about to establish itself for the mainstream. Gen 3 and prior PCIE channels (where you slot in GPU) were in the past, not, fast enough to (basically) effectively use SLI feature AND the requirements for the SLI adapter or NV LINK adapter was needed that synced and made this feature possible (basic explanation). But with the cat out of the bag and Intel to soon follow, Gen 5 PCIE allows very easily, for, all current GPU's (including the 40 90 that needs max gen 4 lanes for full functionality) the necessary speed between GPUs to enable these linked states and subsequentially ALL that POWER for mere mortals to ponder and acquire, while Nvidia would be counting less mullah in turn going towards their wallets... Also, the narrative driven was that those (past titles) games ("not much support it anymore."...) did not develop and allowed for the SLI feature set (for whose actual benefit and influence I have you ponder?) to be utilized anymore... People? Please. So now after 0:09 seconds into this video I apologize for what I have transpired on all of you but with that said if you got this far into my comment then now kiddies you know the truth! Shamelessly after reflection of my own actions, consider going down a rabbit hole with us and check out my new tech channel, linked to my handle here (shamelessly of course!) @phantomtec while just another tech phantom myself, Peace. P.S I hope for the love of all things tech that "META PCs" did this truth justice and is not another one of those shills we at phantomtec call ironically "just phantom tech here" (you know? more BS...) no hard feelings...
@dragonsystems5973
@dragonsystems5973 27 күн бұрын
I think you are a bit off on your time scale... actual usability of SLI, specifically game support was dying as of like late Keppler. Yeah, its true, there where a few cherry picked examples that thrived on SLI, but ive tried it on newer games that state they support it, and generally it does nothing, or even less than nothing... i love me some crysis as much as the next guy, but thats almost all it was good for, Crysis was the Cyberpunk of its day. I have a GTX 690 on hand right now, and even in games from its era it is very unwieldy
@Wushu-viking
@Wushu-viking 5 күн бұрын
A correction here. . The GTX 10xx cards did not use NVlink, but High Bandwidth SLI. NVlink was a Quadro developed interface, and was also awailable on the RTX 2080 and 2080Ti GPUs. It is way better than SLI, because it can also link the memory, utilizing all the VRAM from both cards. It's sad that it has been taken away from mainstream, and never got real gaming support. But I'm sure Nvidia did not want 2x2080Ti (with 22GB) besting a 3090Ti, which it could with perfect scaling. :)
@ronhaworth5808
@ronhaworth5808 12 күн бұрын
The problem with SLI for me was every time I considered adding a second card later to boost performance a new generation GPU came out that could do it with a single card.
@n8spL8
@n8spL8 27 күн бұрын
i had dual 6800 ultras w/ my fx-55. quadish 4870x2's w an fx-60. it's nice to just run one card nowadays.
@nocturnal0072
@nocturnal0072 26 күн бұрын
Crossfire with variable refresh was amazing, but came too late. IMO.
@nikushim6665
@nikushim6665 3 күн бұрын
I had a few quad SLI workstations (mostly used for VM's and running the CUDA SDK in linux), i think the last was a 780 x4 build. Main issue with SLI was vary few games actually utilized it. No one wanted to waste development runway to optimize a game around it when it was a vary vary tiny section of the market share (except for those directly sponsored by NVDA to use it for marketing and even then was usually halfassed)
@tristman8413
@tristman8413 22 күн бұрын
I remember having 2 gts 320s in sli years ago and one of the first core 2 duo cpu 😂 man how things have improved since then
@leendfreya1487
@leendfreya1487 8 күн бұрын
i wonder if amd ryzen failed during launch will intel i9 exist now
@BreezzersGaming
@BreezzersGaming 5 күн бұрын
I had a 3090 SLI set up, 600mil of Rad and it was still more heat than anything I ever imagined, 700w each, 1500w total power draw
@sananatheskenana4578
@sananatheskenana4578 7 күн бұрын
the green gpu in the thumbnail looks like the monster logo
@leeebbrell9
@leeebbrell9 22 күн бұрын
Vr and SLI had a cool option if devs utilised it, one gpu per eye basically, but lazy devs never used or did it correctly
@Kyuubi2009
@Kyuubi2009 5 күн бұрын
I remember running dual 970's back in 2014.. and it was amazing if the the developers actually used it 🤷🏿‍♂️
@mariandecker3942
@mariandecker3942 10 күн бұрын
Remember Guys You we're able to crossfire your APU with an GPU lol
@terrabyteonetb1628
@terrabyteonetb1628 27 күн бұрын
Game dev kill support for it.......if a game does not use sli, it wasted money
@SonyJimable
@SonyJimable 6 күн бұрын
Technically the vendors are already presenting new single chip designs that are in fact chiplets with cross chip communications to create monolithic GPU's. The problem is not bandwidth as this can be increased as needed. Forget about Micro-Stuttering, Latency etc... Backside Power Delivery is a technology process that free up even more space for connectivity and reduce costs & complexity, so the only issue holding back NVidia and AMD from offering SLI scaling is simply greed.
@RmX.
@RmX. 12 күн бұрын
Imagine the power needed to run triple 4090, you'd need own power plant at home
@Roundhead75
@Roundhead75 10 күн бұрын
I used to have sli systems but it's up to game devs to support it and the frame time spikes sucked big time , I think that's what killed it .
@vulcan4d
@vulcan4d 11 күн бұрын
When it died I went ITX and never looked back. SLI was awesome though. The more you buy the more you save, maybe Nvidia would get you a deal now if you bought more GPUs....right....right?
@KoudZ
@KoudZ 6 күн бұрын
The SLI worked flawlessly with 3DfX voodoo cards. But somewhere in the line, nVidia just opted to fuck it up... as every technology with potencial.
@gsestream
@gsestream 23 күн бұрын
it did not, it was phased out of consumer products
@joonasvahasalo6635
@joonasvahasalo6635 25 күн бұрын
Becouse you cant fit 2 graphics cards in the same case anymore ?
@Brodda-Syd
@Brodda-Syd 16 күн бұрын
Depends on the case. My Silverstone Raven RV02 can only fit a Founders 4090 with about 2mm to spare.
@Nahan_Boker94
@Nahan_Boker94 2 күн бұрын
From my perspective: 1. The trend to make technology much smaller, compact yet powerful. Especially for general markets. People today build PC like less cable, smaller parts, less complicated, and also more lightweight materials. Thats why mini ITX market exist and mostly used in office and casuals. Especially nowadays people living in smaller spaces. 2. Power & Cost, while 2 midrange GPU is cost less than just one powerful GPU, its cost more in bills, maintenances, and other parts. Forcing you to buy specifics mobo, bigger PSU wattage, bigger case, better cooling but expensive, etc. Not ideal for casuals/people with budget, which contribute much more to GPU markets than few people that can afford/need to buy SLI GPUs and other specific parts. 3. The development of softwares/games itself not needing SLI. Since this combinations usually used by tech influencers, miners and machine learning/AI which is much smaller market than people buy single GPU. And I rarely hear/see any general games or software needed/actually have features benefited by SLI config. Maybe back then there is few but not nowadays. So bcs SLI is not that popular compared to Single GPU. 4. AMD giving up Crossfire and NVIDIA eventually dropped support or any development of it few years ago I think. No competitors and market for it. Why invest more? But I do hope they bring it back more. Since in today era of higher up GPU is so goddamn expensive, AI everywhere and videogames more hungry to VRAM (which actually AAA game industry get lazy optimizing textures and more caters to gaming & tech influencers plus assuming everyone using 4090). This is one good alternatives. But hoping theres solutions to its sizes and power consumptions. Also the availability of supporting parts is improved. But again, maybe I'm asking too much lol.
@billchildress9756
@billchildress9756 20 күн бұрын
How about 3 Asus 1080 8gb cards in SLI?
@ShredBird
@ShredBird 2 күн бұрын
In short: Old rendering techniques meant that frames of a game were independent. The CPU could send all the draw calls for one frame to GPU 1, then while GPU 1 is working on that send the next set to GPU 2. Now you just output them in alternating fashion, boom done. New engines have lots of temporal rendering techniques that rely on past frame data. GPU 2 can't finish until GPU 1 is done, and if it has to wait, what's the point? Well if you're a developer it means you can either make an engine that avoids these techniques, but it also puts you at risk of your engine being left behind technologically compared to other studios. You can work around it by letting both GPUs work on parts of the frame that are independent, then have a single GPU finish the interdependent pieces. This is what happened a lot toward the end and why games had far less than perfect scaling and GPU 2 ended up being pretty underutilized. Between tweaking engine and drivers etc, this is an era of gaming where gamers started becoming aware of latency, frame pacing and microstutter. And multi GPU really didn't help with any of that. It seemed like there might have been a second life for multi GPU for VR, as you can render two eyes independently, but that didn't seem to take off either. Modern APIs support multi GPU over PCIe without a dedicated bridge. Developers can still support it. The most recent game I can't think of that supports mGPU is Far Cry 6. Not to mention, mGPU would be wholly incompatible with many techniques like TAA, FSR and DLSS. In the end, many reasons killed it. Not that it's just hard to optimize for, but also it was becoming less and less worth the effort.
@Crazy-Chicken-Media
@Crazy-Chicken-Media 5 күн бұрын
The fact nobody has figured out how to do SLI again is absolutely insane.
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