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In the previous video we looked at what good optimization for 3D game resolution assets looks like. This time, we're looking at Environment Art topology, specifically from Naughty Dog's Last of Us game and discussing why it looks the way it does.
More examples from the mini lecture can be found at:
EMC3D/highlights
Artwork used as examples in this video:
Edgar A.Martinez: artstation.com/edgar_a_martinez