No video

Why Flamu is only Half Correct on CVs

  Рет қаралды 43,456

iChaseGaming

iChaseGaming

Күн бұрын

Пікірлер: 1 400
@ilenastarbreeze4978
@ilenastarbreeze4978 3 жыл бұрын
honestly navy field felt good for aa, because it was hard to use but when you got the hits it was a GOOD feeling, cuzz the cv player sets teh planes height and you had to control the angles of the guns, and anyone could do it, but sometiems you just made aa cruisers in that game (you could put what guns you wanted on the ships) i enjoyed that and both sides i felt worked well
@ichasegaming
@ichasegaming 3 жыл бұрын
exactly because BOTH sides feel like they have control. That requires a bit more complex mechanics and game design which WG is absolutely allergic to. This is the absolute core of the problem. They want simple, binary mechanics.
@antoniohagopian213
@antoniohagopian213 3 жыл бұрын
@@ichasegaming seeing what the playerbase is, even asking those to press 1 button and aim is too much already...
@TremereTT
@TremereTT 3 жыл бұрын
@@ichasegaming THANK YOU for this video! Also I want to add. CVS should be at least two thirds more complex! It's ridiculous that a CV player can't "impersonate" fighters! Also CV players should have designated spotting planes whose "bombrun" is a longrange accuracy bonus effect. To allow for artillery to have a lesser spread on long range fire at a particular ship. This way there is way more cooperation in the game. Also I'm pretty sure there would never be real 3 axis planes in WOWS as the network code has too high latency in WOWS and all collusions are resolved on the Server to prevent Hackers. The best you might get are planes flying on more layers of altitude and low altitude planes might crash into islands or ships when flying low. And historically Ship AA didn't realy shoot down much planes...it just made it impossible to the attacking planes to hit properly... just like with the OLD CVs when the planes panicked! So a reformed AA wouldn't even need to castrate the CV of whole squads, yet it should panik the Attacking planes....let's say if one plane is killed the bombrun would happen in panik mode for x amount of time.
@EstellammaSS
@EstellammaSS 3 жыл бұрын
Honestly I think the main problem with CV and just the game balance in general is the scale. Navyfield gets away with the high intensity manual AA and one dimensional ships like the kitakami or emden because there’s always 20+ players in a team, having 1 ship engaging in an AA mini game with a rival CV isn’t that big of an issue. But in WOWS with having CV in the match eating into the number of barrels already, two of your only 4 BBs switching on their AA mode for a minute, or a ship that’s practically useless in half of the situations could became a huge problem. Instead since we only got 12v12, now they have to think of a way that could make DD not feel useless against cruisers and BBs(even though that’s exactly what’s supposed to happen), which then started the whole one BS mechanic to fix another BS mechanic situation.
@TremereTT
@TremereTT 3 жыл бұрын
@@EstellammaSS DD captains are whining the most...as without CVs they would be the most powerfull class in the game. That is what they want.
@SemiLobster
@SemiLobster 3 жыл бұрын
In the old RTS system, at least your interaction with a carrier was meaningful, the more planes shot down the weaker the carrier slowly got, so in a long match, a carrier is only a fraction of its original strength. Now a carrier is at its most powerful late in the match, where AA is destroyed, and ships are weakened. I really wish WG took a more nuanced approach to carriers to make them fit the game better, using carriers to force ships together, attacking ones that get separated, being able to assign air cover to specific ships, almost more like an RPG 'magic' character who stays in the back line and is more of a support to their team than just a damage hog. Interaction between classes is really the biggest problem right now, carriers ignore each other, specialized AA ships no longer provide cover to allies etc. everything is so simple and binary just like iChase is saying.
@Ushio01
@Ushio01 3 жыл бұрын
As powerful as RTS carriers could be they could be countered now it doesn't feel like that at all especially when it's not uncommon to have results screens in single carrier games with 100+ shot down planes and the enemy carrier was still sending out full squadrons at the end of the match. Yes fighters would make up most of that 100 planes but in RTS days that was a decision a carrier player would have to make harder hitting and risk being shredded by enemy fighters or sacrifice strike for fighters.
@jkfilms6738
@jkfilms6738 3 жыл бұрын
@@Ushio01 Even as a carrier player I definitely preferred the rts carrier days. playing against it wasn't horrible, but playing the carrier felt more strategic and like I was actually helping the team as opposed to doing whatever a carrier does now.
@hagenstein3130
@hagenstein3130 3 жыл бұрын
And that, Ladies and Gentlemen, is my real problem with the CV rework. You can't de-plane them any longer. I also think iChase got it wrong with the complexity thing. AA became more complex *after* the CV rework. The sector reinforcement is a new mechanic introduces after the rework. And using it at the right time (and side) is more complex than how AA worked in the RTS era. And I'm personally actually quite fine with how AA works now. But CVs basically resurrecting shot down planes from the bottom of the sea, when every other ship class has to life with permanently destroyed equipment, that's the ridiculous part. For surface ships to have the same power, you'd need to implement a permanent automatic auto-heal for them. If a surface ship wants to make a move, it needs to put its hull in danger (yeah, ignore skill rework for a moment). The equivalent for a CV are his planes. If they just keep coming back, what's the point of shooting them down in the first place? And as a previously almost exclusive DD main (yepp, CV rework made me quit doing that) I also have to say that in my experience reducing or taking away complexity - at least for this class - isn't true. The opposite even: DDs needed to handle the new complexity of avoiding radar. Now with CVs, the never ending, all seeing eye has come on top of that. And with the meta constantly shifting to long range sniping, DDs have to figure out how to basically play alone, without support. And when submarines arrive, DDs are supposed to take on yet another role. Reduced complexity? Where exactly? So now I, just like everybody else does, hop into my BB and cruise around, as this class is about the only class that guarantees not to be dev stroked on sight and gives you a little bit of playing time in match. And that although I'm admittedly bad with (the typical) BB (play style). A DD main in heart, I enjoyed the German secondary builds and played them too much like a DD. Welp, that fun now also is gone ... GG WG, well played, I guess.
@McMannis85
@McMannis85 3 жыл бұрын
Most players in the RTS versions of the carrier days were either amazing or trash. Amazing players made playing against them just as frustrating, if not more so, than now. I remember CV’s used to be able to do things like spot torps, which they can’t now. I also remember DD’s AA being garbage, and all but the US line being hunted at will by them. Sure they didn’t have rockets, but they had bombs and torps, and being cross dropped in smoke was a thing, especially in smoke. Something I find to be incorrect in iChase’s assessment is AA has always been that way. It was always automatic before. But it fuckin worked. Especially defensive AA. Even if the planes got away, the fire scattered the drop giving ships an actual chance to evade bombs or torps. That’s long gone, and defensive AA is a joke. It no longer scatters the drop or shoots down any planes. Ships like the Atlanta or Des Moines were something you stayed the hell away from until they were all that was left. Especially Atlanta. She’d de-plane you quick. Not anymore. Now if a CV wants to kill an Atlanta, they do so at will with no regard. Because their plane reserves are seemingly endless, so the ones you shoot down don’t mean anything to them. Carrier vs. carrier strikes were a thing before, and if you set one on fire you effectively silenced it for a short time. It couldn’t recover or launch planes. Now they don’t even catch fire. A good CV player, which lets be honest was all who really played CV’s due to the complexity of playing them, could dominate a match. Don’t believe me? Go watch some of iChase’s videos of him playing them. In some cases, just like now, he single handedly wiped the enemy team. At the same time though, a good AA build would keep them away from an area or a ship. That’s all gone now.
@Sunshrine2
@Sunshrine2 3 жыл бұрын
I loved the old RTS system.. How cool is it to play RTS within a T/FPS?!
@freetolook3727
@freetolook3727 3 жыл бұрын
All I know is that when there is a battle without a CV, there is rejoicing in the chat that there are no CVs in that battle.
@hightowerjared
@hightowerjared 3 жыл бұрын
Very simple lol
@Kallosar
@Kallosar 3 жыл бұрын
The bad thing is if there are no CVs, the DDs will annihilate all the BBs because most cruiser players are potatoes 😪.
@Swodah
@Swodah 3 жыл бұрын
@@Kallosar If BBs support their own DDs then usually they wont have that problem.
@atmosdwagon4656
@atmosdwagon4656 3 жыл бұрын
@@Kallosar Considering that Wargaming has gone out of their way to punish Cruisers for doing anything other than Radar+HE spam for the past two years, that isn't terribly surprising.
@Retrohertz
@Retrohertz 3 жыл бұрын
When I play in my North Carolina - with good AA - I never seem to get carriers in the game. Deliberate, or coincidence? Probably the latter?
@evster7flick
@evster7flick 3 жыл бұрын
I’m sure this will be a nuanced comment section...
@ichasegaming
@ichasegaming 3 жыл бұрын
Hahaha, I already know it won't be, but what needs to be said needs to be said
@DenmarkRadar
@DenmarkRadar 3 жыл бұрын
Nuanced and Perfectly Balanced, like WoWs itself ;-)
@generaljimmies3429
@generaljimmies3429 3 жыл бұрын
@@DenmarkRadar I just realized, the perfect way to stop Thanos's "Perfect Balance" is to just throw Wargaming at it.
@TheD2JBug
@TheD2JBug 3 жыл бұрын
Create a non nuanced unbalanced bullshit meta , expects a nuanced reply ?
@glr4764
@glr4764 3 жыл бұрын
Anything would be more nuanced than that trash video that ignores WG's own words and metrics in regards to CV balance. F-ing disgraceful take.
@redjacc7581
@redjacc7581 3 жыл бұрын
they should have left the AA as it was, even a ship like the Atlanta is fucking useless and thats an AA cruiser.
@craftysnail5912
@craftysnail5912 3 жыл бұрын
Yeah, dont even talk about ships facing the FDR, no AA ship in the game can do anything against those planes
@derek96720
@derek96720 3 жыл бұрын
Agreed. The Worcester and Minotaur and Des Moines used to all be no fly zones as far as carriers were concerned. Now they can barely defend themselves, let alone provide an adequate AA screen to the vessels around them.
@craftysnail5912
@craftysnail5912 3 жыл бұрын
@@derek96720 its just sad to see what they have become...
@DarthMcLeod
@DarthMcLeod 3 жыл бұрын
AA is not there to defend the ship. AA is designed to let the first attack go through. AA's purpose is to limit 2nd, 3rd, 4th attacks and force the CV player to shift squadron choices.
@derek96720
@derek96720 3 жыл бұрын
@@DarthMcLeod that's bullshit. The first attack is the only one that matters most of the time anyway.
@jimmyseaver3647
@jimmyseaver3647 3 жыл бұрын
When you speak of WG's aversion to complexity, I'm reminded of the times Flamu, Jingles, and still others have called out players on not understanding how the game mechanics, simplified as they are, work, especially if they bought a high-tier premium shortly after installing the game. Granted, WG bears the blame (to some degree or another) for allowing people to shell out money for a Georgia right off the bat, but they see this too and think that a majority of their playerbase is like this, regardless of whether or not that's actually true.
@Dominus_Potatus
@Dominus_Potatus 3 жыл бұрын
It can be done with simple tutorial which WG neglected to perfect... I believe in tutorial there are just no enough visual informations. You will be surprised by how many people never read thoroughly. They just see tutorial as the let's skip this and just play. then, they regret for not playing tutorial and can't even access it anymore.
@jimmyseaver3647
@jimmyseaver3647 3 жыл бұрын
@@Dominus_Potatus And this is why most games have a mandatory tutorial level, especially if they do something different compared to others in the genre.
@Dominus_Potatus
@Dominus_Potatus 3 жыл бұрын
@@jimmyseaver3647 yup... I believe I played around 6k - 7k games by now... And I just realized that all the game mechanics around 5k games because I played in clan and clan battle taught me how to play properly. I rose from PR 1100ish to 1300ish And WR rose from 50% to 56% in 1k - 2k game... If breaked down, my WR daily is around 58% - 62% in Random. My SR rose from 47% to around 55%. Some say, the mechanics is easy... but with no one told you how it really works, it is useless... Which part should be shot, which ammo for certain situations, citadel locations, armor thickness, etc. I can say that I was only playinh up to 5k hames without knowing and understanding. And here I am... trying to be 60% WR and hoepfully PR 1600
@jimmyseaver3647
@jimmyseaver3647 3 жыл бұрын
@@Dominus_Potatus Well, godspeed. Good to see folks actually coming to understand how things work, whether in WoWS or something else entirely.
@BayushiTawa
@BayushiTawa 3 жыл бұрын
Factor in, these plyers buying, or being gifted, their way up the tiers learning nothing. This problem has been commented: ease of tiering up, lack of understanding, lack of tutorials, promotion of high tier game: even if you have never played before you can buy a tier 9 or recently an ARP Yamato
@temppp6235
@temppp6235 3 жыл бұрын
Can’t fight back is the real reason I get angry
@JP1989-l9h
@JP1989-l9h 3 жыл бұрын
That's why you have a team if you are by yourself expect to get focused and if you are by yourself, that's on you for not having map awareness.
@borakrca3588
@borakrca3588 3 жыл бұрын
@@JP1989-l9h ever heard of flanking?
@VuHien2011
@VuHien2011 3 жыл бұрын
@@JP1989-l9h how are you supposed to shoot the broadside of your target while sticking with your team? have you heard of the term cross fire?
@JP1989-l9h
@JP1989-l9h 3 жыл бұрын
@@borakrca3588 Not in a slow BB
@JP1989-l9h
@JP1989-l9h 3 жыл бұрын
@@VuHien2011 What does that have to do with a CV
@generaljimmies3429
@generaljimmies3429 3 жыл бұрын
I just realized, the perfect way to stop Thanos's "Perfect Balance" is to just throw Wargaming at it.
@SmugCanadian
@SmugCanadian 3 жыл бұрын
I have to laugh as someone who loved carriers when they were RTS mode, the small group of us knew this would happen with the revamp and are very happy to see Wargamings choice to ruin our fun RTS carriers blow up in their face.
@nickwebster341
@nickwebster341 3 жыл бұрын
I completely agree with you
@jkfilms6738
@jkfilms6738 3 жыл бұрын
Same. When I first heard of the rework I was like, "WTF? Oh no..."
@tds6631
@tds6631 3 жыл бұрын
I actually really loved the old RTS carriers. Sure, I wasn't that good at it, but the micromanaging and making multiple squadrons alt attack at once felt so good, and to some extent realistic.
@KapteeniKetza
@KapteeniKetza 3 жыл бұрын
Whole hearthly agreed. I loved my old Graf Zeppelin with 18 simultaneously attacking AP bomber agaisnt french and german bbs. Nothing said: "DEAD" more than alone battleship back then when there was cv in same game.
@howardcarr9625
@howardcarr9625 3 жыл бұрын
AMEN
@strenggeheim5793
@strenggeheim5793 3 жыл бұрын
The game is made for the capabilities of a 7 year old and the wallet of a 50 year old.
@travelwell8098
@travelwell8098 3 жыл бұрын
that's a good way of putting it...not sure I would go 7 year old, though... maybe 7 and a half
@Sfirodrepanoskarxarias
@Sfirodrepanoskarxarias 3 жыл бұрын
In other words for the average adult human.
@smokeyjoe4078
@smokeyjoe4078 3 жыл бұрын
Thats about 90% of the Playerbase xD
@hubristicmystic
@hubristicmystic 3 жыл бұрын
Lol, erudite Streng
@freetolook3727
@freetolook3727 3 жыл бұрын
I stopped using real money in this game. If I can't get something with credits or XP, then I do without.
@Snagabott
@Snagabott 3 жыл бұрын
I think the fact that WG went after a clan who implemented a proper counter to CVs is pretty telling. "Whaaaaaa?!? A seal fighting back!? Can't have that!"
@theread3480
@theread3480 3 жыл бұрын
What was the counter? Edit: Okay I’ve had 10 people tell me the strat I don’t need anymore responses
@alexwong1149
@alexwong1149 3 жыл бұрын
@@theread3480 2 DD's and a cruiser using smoke to go CV hunting
@michaelcarney6280
@michaelcarney6280 3 жыл бұрын
Probably just a clan full of AA Wooster's or something along those lines
@ryanli5803
@ryanli5803 3 жыл бұрын
@@alexwong1149 wasn't it kidd kidd akizuki? Tho akizuki is basically a light cruiser lmao
@Tuning3434
@Tuning3434 3 жыл бұрын
@@theread3480 Yuro's version 'spawnpeek': Graf Zeppelin, 2x Musashi. Graf Zepp has fast planes to keep spot, Mushashi's the range to wipe CVs out. KAK: Kidd, Akatzuki, Kidd CV hunting division. I do understand that the latter 'counter' division got a bit to excited with their 'countering' to the extend it was toxic.
@cbirdman
@cbirdman 3 жыл бұрын
Exactly, cv players are basically playing against AI while the rest of us are playing pvp.
@preparebbiox
@preparebbiox 3 жыл бұрын
This is exactly what I thought.
@DarkZero008
@DarkZero008 3 жыл бұрын
You should go out and try hit a good dd player with your attacks when he actually wants to dodge your attacks. You won't hit him nearly as well as you might think if at all.
@preparebbiox
@preparebbiox 3 жыл бұрын
@@DarkZero008 It's not only about hitting or attacking, it's about being spotted. Most of DD players know how to deal radar, but how about broken CV system? We can't even fight back!
@cbirdman
@cbirdman 3 жыл бұрын
@@DarkZero008 You still don’t get it. Did you watch the video? Lol
@Steelshadow104
@Steelshadow104 3 жыл бұрын
@@preparebbiox exactly, I can deal with a cv, but I can't deal with a cv and being exposed to the enemy team at the same time and expect to live
@000BlackSoul000AMVs
@000BlackSoul000AMVs 3 жыл бұрын
I liked the old carriers in terms of the dodgeabiliy. it was possible to dodge torps. It felt good both to dodge them AND felt good to hit them as a carrier. Great play should get rewarded again. on both sides.
@craftysnail5912
@craftysnail5912 3 жыл бұрын
Exactly!
@Disruptuer
@Disruptuer 3 жыл бұрын
Not if they knew how to cross drop lol
@westonscheer1532
@westonscheer1532 3 жыл бұрын
Lol no way... when cvs could attack with 7 squads from different angles at the same time. There was no dodging. One torpedo strike could take out an entire BBs hp. You could drop bombs wait for them to put out a fire then hit them with more bombs and torps instantly. Your squads loitering a few Km away. Cvs are the most nerfed thing in any game ever. People who complain about cvs now are just echoing the woes of players pre cv rework. People that complain about cvs now are just pussys.
@000BlackSoul000AMVs
@000BlackSoul000AMVs 3 жыл бұрын
@@westonscheer1532 well, the players who could actually consistently pull that off number no more than 100. And even then, as a BB main in high tier (mainly Yamato) I always made sure to stay next to high AA cruisers, in center positions. So there was less of a problem with that. CVs used to be OP for unicum and up players, true. But you had the ability to counter them, or even deny them with aa divisions.
@holyomega3093
@holyomega3093 3 жыл бұрын
Yup, I really had no problem with CV before the rework. You run into superunicon like once every 50 games which is fine. And if you position yourself properly and next to AA teammates you don't have to worry about CV that much. The one that gets cross drop to death are noobs who rushes out alone and get caught with their pants down. Now you see CV just waltz into 4 ship formation and get at least one perfect drop regardless of AA. FDR can wipe half of your HP with one perfect sets of torp drops. How's that fun for the target?
@TheMaflan
@TheMaflan 3 жыл бұрын
The first part of the video really hits. Specially since I came from a DD game... Lets go story telling; I was just minding my own business. No-one was capping, So I went there with my cute ijn destroyer. My concealment is top class, I can do this. Or so I said to myself... Ofcourse, I was alright, but then... then came the planes. It was a coincidence really. A lucky guess by the CV player, but as fast as he found me, he striked. I tried to do everything we have learned. Dodge, AA, outsmart him... I was even very angled, the CV was a Shoukaku, he striked me (even angled very sharply with almost 90°) for like, what, 5k dmg... Alright... no problem, I will r--- *Fighter above me* .... I hide, I run, I hide.... again, another strike. 2k. Then, with less airplanes, 1k... almost no health.... I just gave up, as another plane squadron, full health came. All rockets... again... And again.... No hopes, no dreams. I just didnt care. Theres nothing I could do... thats everygame
@ichasegaming
@ichasegaming 3 жыл бұрын
Yup, no way of really fighting back besides, smoke and hope the CV goes away.
@bladeclanhalo3
@bladeclanhalo3 3 жыл бұрын
so you pushed in to a cap alone without any support from your team and you died because of it
@TheMaflan
@TheMaflan 3 жыл бұрын
My team was behind me, aparently, they had better targets to support, like sailing really far (bbs) and trying to flank them (unsuccesfully). But I had a cruiser behind, wich was also striked by such CV (This, I think, is the real reason why I was spotted) Helena, I think she was. No AA could save us
@johnvdk9936
@johnvdk9936 3 жыл бұрын
@@bladeclanhalo3 yes, capping will get you more attention of a CV but the moment they spot you, no matter where you are, they will hunt you down and kill you and there is nothing you can do, capping or not. Unless the CV is a potato and ignores the DD's to farm damage on the BB's...
@bladeclanhalo3
@bladeclanhalo3 3 жыл бұрын
@@johnvdk9936 you turn off your AA and move towards your team
@BaronNaro
@BaronNaro 3 жыл бұрын
As a top 300 Carrier player.. I miss the days when I could use my fighters to actually defend my teammates.. all WG had to do was nerf the damage and keep the complexity. But as you said, WG hate's skill and complex things lol.
@Jahvec
@Jahvec 3 жыл бұрын
Roosevelts only weakness basically relies on the fact that enemy CV drops his stationary fighters somewhere, but the thing is, you as a CV can just go "Imma just go around that" makes it so it does not have any counter to it... It's mind boggling why even such carrier is added, now it basically rules entire tier 10 with german CV.
@Leptospirosi
@Leptospirosi 3 жыл бұрын
This is the problem Flamu highlights: because they spent time and resource in the CV rework the want to ensure that a decent number of players keep playing the class so that they can justify what they invested and claim "success". The fact that they have to make CV idiot proof and still borderline OP (full retarded OP in case of MVR and FDR) is inconsequential to them as their spreadsheets tell them the CV population is healthy and (for now) player population still keep coming to the game. They dont play their own game and don't see thing from player's perspective
@jaywerner8415
@jaywerner8415 3 жыл бұрын
Same.
@iestyntownsend7246
@iestyntownsend7246 3 жыл бұрын
Not gonna lie I absolutely loved the old carrier system where you could have multiple squadrons in the air and all that. I played back then as both surface and carrier and from a surface perspective if you got killed by a carrier generally that meant that they just outplayed you or they would’ve at least lost a heap of planes that didn’t come back. And from a carrier perspective it actually added skill that was needed to play them. I tried them after they changed carriers and AA seems useless now and carriers don’t feel fun it just feels easy so that is why I stopped playing wows
@jaywerner8415
@jaywerner8415 3 жыл бұрын
@@iestyntownsend7246 Same here.
@helmsgaming84
@helmsgaming84 3 жыл бұрын
Carriers can exert influence and set up crossfires anywhere on the map very quickly. Surface ships require time to position and set up plays, and carriers do not. Moreover, carriers do not risk their HP for this privilege. Every other class must assume a certain amount of risk in order to make an impact on the game. Carriers alone need assume no risk at all in order to massively influence the outcome of the match. This is the biggest issue. The influence is completely disproportionate to the amount of risk required in order to exert it.
@visiondr
@visiondr 3 жыл бұрын
This ^^^^^
@Foxbat2929
@Foxbat2929 3 жыл бұрын
Still looking for my infinite health planes
@giroromek8423
@giroromek8423 3 жыл бұрын
@@Foxbat2929 you already have an infinite number of planes, don't be greedy.
@adeludedpotato834
@adeludedpotato834 3 жыл бұрын
@@giroromek8423 considering fucking smolensk and HE DDs and their infinite ammo, CVs having infinite planes it is only fair, but it should be balanced better with fires on the CV delaying flights or the flight deck getting incapacitated or disabled infinite planes is fine, its the lack of balance for it that is the problem
@AhriHentai
@AhriHentai 3 жыл бұрын
​@@adeludedpotato834 Infinite airplanes = fine, 20% AA gone each strike from HE bombs and rockets = also fine xDDDDDDDD Played Halland recently, went into cap, had backup AA from 2 BBs as well as using DFAA -> lost 20% AA and 25% HP from Midway rockets. I got like 5 airplanes shot down. Now Midway left me alone rest of the match but let's think about if he didn't and kept coming with the airplanes constantly stripping my AA. How is this fair? T̶h̶i̶s̶ ̶i̶s̶ ̶o̶n̶l̶y̶ ̶C̶V̶ ̶a̶t̶t̶a̶c̶k̶i̶n̶g̶ ̶m̶e̶.̶ ̶N̶o̶w̶ ̶l̶e̶t̶'̶s̶ ̶a̶d̶d̶ ̶t̶h̶e̶ ̶H̶E̶ ̶s̶p̶a̶m̶ ̶y̶o̶u̶ ̶t̶a̶l̶k̶e̶d̶ a̶b̶o̶u̶t̶ ̶o̶n̶ ̶t̶o̶p̶ ̶o̶f̶ ̶t̶h̶i̶s̶.
@aleksandarmaksic5040
@aleksandarmaksic5040 3 жыл бұрын
From a perspective of someone who actively plays all classes of ship, and who played a fair bit of CVs, this video is so true, its amazingly acurate, and realy sumerises what people feel in those interactions.
@cannavaras
@cannavaras 3 жыл бұрын
Ive always said it...if you want to play CVs then when you click battle in game it opens up World of Warplanes instead :D
@aswinthoudam6524
@aswinthoudam6524 3 жыл бұрын
+1 this should happen...
@Dominus_Potatus
@Dominus_Potatus 3 жыл бұрын
It was too complex... they should make the plane controls like Battlefield 2 for reference, not complex but you have the sense of control
@jaywerner8415
@jaywerner8415 3 жыл бұрын
Simple as world of warplanes is i actually find it fun, just for being simple.
@lucasrock2944
@lucasrock2944 3 жыл бұрын
@@Dominus_Potatus No
@deagle666
@deagle666 3 жыл бұрын
Agree. It has gone so far that I basicly resign and dont even try to dodge after a while into the game when planes attack my ship. I feel that ”whats the point? Hopefully he wont hit that hard..”. There is no feeling of being able to defend yourself through your actions
@weisun2102
@weisun2102 3 жыл бұрын
That’s so true. Having 3D bombing inside the game and actually having manual aa control is the way to make interactions much more enjoyable for surface ships. Though it completely contradicts with WG’s main idea. Their success in wot and wows is to put every thing into health bars and modules. We’re pretty much playing a magic shooting game using these hauls of historical vehicle. The simplicity is what makes their game popular and removing the old RTS cv’s is due to that they don’t like the strategy and the skill cap which in other word is the complexity of the old system. Now in random battles fighters are almost useless and I’ve seen countless CV players use them for pure scouting. The Cv interaction is a farming fiesta right now.
@antoniohagopian213
@antoniohagopian213 3 жыл бұрын
They stealth buffed them, now they do shoot planes. Shhhhhh don't say that I told you or they might change their mind.
@mrdunk2955
@mrdunk2955 3 жыл бұрын
@@antoniohagopian213 and the surface ship fighter is still a joke.
@stallfighter
@stallfighter 3 жыл бұрын
@@mrdunk2955 its actually better now because CV CANT put his fighter over yours to counter it anymore - AA kills CV ove too fast
@stallfighter
@stallfighter 3 жыл бұрын
@@antoniohagopian213 flak wall goes BRRRT
@craftysnail5912
@craftysnail5912 3 жыл бұрын
True, back in the day you could actually defend your teammates if you were good but now all you can do is watch how he just flies around your fighters...
@SmokeJam
@SmokeJam 3 жыл бұрын
I honestly think you didn´t understand Flamu properly. He is more or less making the explanation why everything around CVs is spreadsheat based and therefore has to be overpowered. You are pointing out the symptom of their spreadsheat addiction but that is not the answer to why WG is avoiding complexity, it is just the part we can see as players. They made it more simple to get more people, not the other way around. So basically it is completely right to say that the CV rework rolled out the way it did because of popularity obsessions by WG, you are stopping too short with your explanation in this video. Flamu summarised your video with the sentence: "They hit the CVs with the sledgehammer of stupid (...) so that more people would play the class".
@niki8280
@niki8280 3 жыл бұрын
I honestly think you didn't understand what ichase said here. He didn't say flamu was wrong about that. He basically added more info and perspective to it.
@ichasegaming
@ichasegaming 3 жыл бұрын
WG's attitude to game design preceded CV rework by ages. This same attitude will repeatedly show up as problems in the game. That's the point I'm making, CV/AA is just another example in a long list of examples
@KaguyasBeat
@KaguyasBeat 3 жыл бұрын
Dude I had a Lexington flying circles around me (in Halland) and another Halland on my team. We had a combined 90+ plane kills and the dude still kept coming at us. Scariest AA in the game right? Not to that Tier 8 CV. Literally was making three passes on me with a single squad. Even did a 90 degree turn mid attack run and hit me no problem. Infuriating. I mean seriously what can you do?
@tahiribnmohammad5410
@tahiribnmohammad5410 3 жыл бұрын
I think you're halland is broken
@Thestudioboy1
@Thestudioboy1 3 жыл бұрын
How much HE damage had you taken? The only way I can see this being true is if you got your AA severely neutered by HE. Only the FDR has the HP pool to do multiple drops against a Halland while they have most of their AA intact.
@sstarrgazerr142
@sstarrgazerr142 3 жыл бұрын
I've had FDR destroying me in my Somers. I was in a cap, he circled me for 3 minutes with one sqad, occasinally attacking but mostly spotting for his team. They killed me finally. I asked the cv player if he enjoyed the game. He said no, but it was his job to keep me spotted. I can't describe my frustration...
@jwbraughton
@jwbraughton 3 жыл бұрын
@@sstarrgazerr142 Yeah, if an FDR wants you dead, you're dead in any boat. Lol The Somers has crap AA anyways and could be attacked by a squadron of butterflies repeatedly. Lol
@KaguyasBeat
@KaguyasBeat 3 жыл бұрын
@@Thestudioboy1 None. My AA was full but it only got worse obviously cuz this dude was able to keep getting strikes off. 2 Hallands mate. 2.
@f4t4lity0r4
@f4t4lity0r4 3 жыл бұрын
I will always maintain that carriers do not even belong in this game. What are they supposed to do with a class that essentially made large capital ships irrelevant?
@Ushio01
@Ushio01 3 жыл бұрын
Fix the tier structure. Tier 4 carriers should either be co-op only for training or go up to tier 5 and get preferential match making so only see tier 5-6 ships. Tier 6 should only see tier 6 and 7 ships and tier 8 carriers should become tier 9. Tier 10 carriers should either be removed as they are either after WW2 (Midway and very after WW2 Audacious) or fictional and they completely over power anything in the game or only get tier 9 and 10 match making, a tier 10 carrier should never see tier 8 ships at least not in the configuration the historical tier 8 ships have in game. Hell put odd tier carriers back in game and have tier 5, 6, 7, 8, 9 and 10 but with carriers getting match making so they only see same and single higher tier enemies no low tier farming for carriers at all. Grinding tier 6 and 7 ships and getting in a double tier 8 carrier game is completely broken especially when tier 8 carriers need enough power to fight against tier 10 ships.
@umarfauzi7008
@umarfauzi7008 3 жыл бұрын
@@Ushio01 good tip, but that would reduce CV popularity WG won't like that
@shehryarashraf5840
@shehryarashraf5840 3 жыл бұрын
Large capital ships made cruisers irrelevant, may as well remove them as well.
@stevesharief7
@stevesharief7 3 жыл бұрын
@@shehryarashraf5840 cmon dude...capital ships didn't have the overwhelming effect CV's did historically; what are you even talking about...your just being contrary because he is right, and you know it...
@machaiping
@machaiping 3 жыл бұрын
Actually, during WW2 capital ships are still relevant: 1) CVs lack the capability for shore bombardment and sustain fire support for landing force. 2) They cannot operate during the night. Even when the US put planes with radar into service late into the war it's still not very effective, not to mention it's dangerous to launch and recover planes on CVs during night. 3) Real Life Carrier cannot operate during storm. Even today's carrier still unable to do that! So if a storm hit but you still want that target gone before the storm lift, then you have to send in battleships and large surface ships to deal with it.
@thomascube1986
@thomascube1986 3 жыл бұрын
The CV rework was actually very good in my opinion, as I finally quit from this game :) And I'm not even planning reinstall it, as the submarines will be the next clusterfuck.
@IconProduction01
@IconProduction01 3 жыл бұрын
If you truly quit the game then why are you still watching KZfaq videos about it and leaving comments to this day?
@jeffreylmAu
@jeffreylmAu 3 жыл бұрын
Cus we care :")
@thomascube1986
@thomascube1986 3 жыл бұрын
@@IconProduction01 like Jeffrey said. One addition, i hope that it goes into positive direction, but no luck
@carllanger8873
@carllanger8873 3 жыл бұрын
@@IconProduction01 WG simp
@Windows98R
@Windows98R 3 жыл бұрын
Submarines are, as a cruiser player, a lot better than sky cancer though. Yes they are annoying but I’ve found a lot easier to deal with.
@thomasparker6124
@thomasparker6124 3 жыл бұрын
A very good point. Personally my main gripe with CVs is how much their presence changes the structure of the game when they're present. The game is just more enjoyable for me when I'm playing destroyer vs cruiser vs battleship without a CV regardless of which of the three I'm playing. Much of this isn't even the impotent frustation of being attacked by a CV, but It feels like the existence of a single pair of CVs cut out swathes of the core positioning and intelligence game play by trivially spotting most ships. The fact you have a high concealment battleship or cruiser is irrelevant and destroyers are of course hounded unless they make an active point not to go to the key areas of the battle like cap points and screening the fleet where they're needed the most. And CVs are fantastic as being a vulture to the wounded that are sensibly trying to disengage, go silent, slip out of mind and perhaps repair. A single CV on the opposite team can trivially remove this option. The "AA tactics" of uh, grouping up and staying within a few KMs together is vastly less interesting than what it removes.
@aoberry8814
@aoberry8814 3 жыл бұрын
For me, the simple solution to CV hate is just to re-add controllable fighter's. Remember the pre-CV rework, where you can de-plane the enemy cv and have air supremacy? Do that. Make CV's chose to either damage ships or de-plane enemy CV. Bring back some CV vs CV gameplay.
@martinma6493
@martinma6493 3 жыл бұрын
totally agreeeeeeeee
@wanderingspacenomad9975
@wanderingspacenomad9975 3 жыл бұрын
I agree as well, the enemy CV should be the biggest threat on your mind when in a flattop. That was how it was and still is in any naval engagement involving opposing carriers.
@mykawa
@mykawa 3 жыл бұрын
Fair review, and it was good to wait till the end of your video to comment because when I saw the title I was afraid you might have become a 2nd Zoup. Glad your not.
@ogscarl3t375
@ogscarl3t375 3 жыл бұрын
Oh Zoup how far you have fallen...
@ibnu9969
@ibnu9969 3 жыл бұрын
@@ogscarl3t375 the fact that even iChase himself liked this comment indicates that he agrees to how far Zoup has fallen
@kristophermurray8434
@kristophermurray8434 3 жыл бұрын
@@ibnu9969 what happen to zoup? I’m kinda out of the loop.
@ibnu9969
@ibnu9969 3 жыл бұрын
@@kristophermurray8434 some within the playerbase on youtube sees some of his videos as him simping to WG
@camperben
@camperben 3 жыл бұрын
@@kristophermurray8434 Zoup Nazi ....He is basically a pitch man for WG. A total shill. He walks on all 4s with a leash held by WeeGee 's CEO and parrots anything they say. No integrity. Total sell out.
@tex7995
@tex7995 3 жыл бұрын
On top of everything you said there is one more thing that I think that needs to change. Constant spotting by the cv. The spotting needs to stay on the mini map only, so players can feel safer to position forward and not get deleted in the very beginning by the enemy team cause they were spotted by the cv.
@rzu1474
@rzu1474 3 жыл бұрын
But the DD's gotta do 10 Things at once
@darkeid7883
@darkeid7883 3 жыл бұрын
Apparently neither iChase nor most commenters here have the capability to realise this
@dillydoetv6132
@dillydoetv6132 3 жыл бұрын
Honestly I think the system is fine! I've built an AA Venezia and it melts planes! Too much aiming with AA would be destructive in the middle of a fight... Flamu is just a little bitch. Sorry, but I find surface vs surface only ships a little 2 dimensional. In a CV match you got more going on (at least in the upper tiers) ships being spotted, you can move and strategize depending on where ships are going, shooting down loads of planes in a ship that normally does not have good AA is fun! I think in lower tiers they should buff the AA, in higher tiers no one has a problem...
@nikoolix
@nikoolix 3 жыл бұрын
@@darkeid7883 iChase knows, he's just mentioning WG's hypocritical standpoint. Indeed, DDs are supposed to, all at once in one moment: - manage AA by turning it on or off, and setting sector. - dodge plane attacks. - dodge surface ship attacks. - possibly fight another DD. But WG apparently has no problem with this...
@zobayer1
@zobayer1 3 жыл бұрын
WG is willing to kill DD population if it makes CV fangays happy.
@innerarts4091
@innerarts4091 3 жыл бұрын
@@zobayer1 kill the DD population??? Yeah sure. That's why almost every battle has 4 DDs on it, hell no, I've been 5 DDs per team....
@zobayer1
@zobayer1 3 жыл бұрын
Waiting for the CV players to come up with the solution: "Just dodge", like in most other videos criticizing CV and AA system....
@gwcrispi
@gwcrispi 3 жыл бұрын
Surface ships is Rock, Paper, Scissors. CVs are Spock. Only in this game Spock beats Rock, Spock beats Paper and Spock beats Scissors.
@lint8391
@lint8391 3 жыл бұрын
In this game, surface ships live a short time and don't prosper.
@gkagara
@gkagara 3 жыл бұрын
Lol ca today is as hard hitting and have armor like battleship, a destroyer have repair and potential way to fight a cruiser this game is no longer rock paper scissor where DD lose vs CA and CA lose vs BB, DD losing to radar CA and as you know not all CA have radar, CA lose vs battleship because most battleship shell will pen CA however this is not the case anymore with something like Petro or Stalingrad, BB also not automatically lose VS DD something like Sonar BB or Radar BB is very strong, so obviously this game is no longer Rock paper scissor like you imagine, in the future there will be Battlecarrier a BB that can bomb you to hell and submarine when they deep dive you cannot do anything about it. Age of rock paper scissor is gone, it is long gone and forgotten when CV first hit this game, soon followed by other meta breaking game.
@threeeyedcorvinian5874
@threeeyedcorvinian5874 3 жыл бұрын
Hey Chase great argument, thumbs up. who is not pissed of if he is starting battle and sees its a carrier involved. its just fun off for most of the players involved. WG seems to realize the problem slow as they are, current CW season no cv and kots stays out of cv for now too.
@derluckyy
@derluckyy 3 жыл бұрын
Now, I’ve never been big on carriers anyways, when I wanna fly planes I get a flight sim, but that’s a different story. The thing I’ve never understood is: On every ship you have a max range of your guns. A thing that is essentially nonexistent for cv. You could park in one corner of the map, and hit (read: shoot at) an enemy ship in the corner diagonally across. It may take time to get there, but it’s doable. Why not give the planes a max range, maybe they can only fly away so and so far from the carrier one way within a certain timespan, before they have to turn back and refuel/lose radio contact to the CV or whatever. As it is right now it’s like not only can you do next to nothing against it, you’re literally nowhere „safe“.
@Sonlirain
@Sonlirain 3 жыл бұрын
It's balanced for the same reason parking a range build yamato in a corner is balanced. If you're in a BB shooting at targets 30 km away then chances are they will dodge you and reduce damage taken. Same with planes. While you're in range and bombing it's fine but your DPM drops by a lot because you need to fly 30 km to get to the target and then wait for your planes to return. Unless you're attacking a wooster or something, meaning you accepted that no planes will return. The critical difference is that a CV can scout out its own targets while a max range built Yamato or Thunderer still depends on their teammates for spotting.
@ec5838
@ec5838 3 жыл бұрын
Because aircraft have much further range than any ship gun could dream of, so it makes sense. Furthermore, if you parked a CV in the corner and tried to fly 3/4 of the map to a target, you'd get like 2 strikes in before the match is over, so that'd be pointless lol. I love planes too, and the oversimplification kinda kills me a bit, but so many people think the CV is doing so much work but really... if you are the target of the CV attention, yea it feels like it, but the entire rest of your team isnt getting touched. Only being able to control one squadron really limits what you can do IMO. IDK, it needs work for sure, but I feel the perspectives are a bit skewed.
@the_great_phoenix231
@the_great_phoenix231 3 жыл бұрын
Alternate title: Ichase uses logical thinking and statistics to break down WOWS and its shitshows...
@ichasegaming
@ichasegaming 3 жыл бұрын
and just you watch, this tendency of WG's is gonna keep coming back to bite them in the ass time and time again
@the_great_phoenix231
@the_great_phoenix231 3 жыл бұрын
WG: wHaT Is A GuD gAmE DeSiGn?
@AridLegion
@AridLegion 3 жыл бұрын
2:52 "The real frustration is the fact that you cannot fight back." I don't think there could possibly be a better clip for this sentence than the one you used, attacking two ships that both have literally no AA.
@McMannis85
@McMannis85 3 жыл бұрын
Ok, I watched this all the way through and heard you out as you suggested, and why can’t it be both? Why can’t it be that WG programs games in the way they do because they think their player base are idiots, AND they’re trying to justify a lot of time and money spent reworking CV’s? I feel like this was less of some things Flamu might have gotten wrong, and more of a “well it’s that and it’s this, this, and this, and here are some suggestions to fix it and this is why you feel like you do” type of a video. I honestly find you both to be equally correct, just for different reasons.
@redfro4992
@redfro4992 3 жыл бұрын
yea, they are just emphasizing different contributing factors. Flamu points out the business reason why, iChase is focusing on the coding philosophy that screws up the execution. I think Flamu just accepts we all know WG has incompetence in execution and is saying the sunk cost is gonna keep the train wreck going.
@thechicagobearsftw
@thechicagobearsftw 3 жыл бұрын
World of Spreadsheets
@Franktds1980
@Franktds1980 3 жыл бұрын
It's the result of trying to counter Player-controlled planes with IA controlled AA Also except some good AA ships, the rest is Meh I've seen a lot of cv's just dropping within 3-4 ships and it was like "okay, here comes again... and again... and again... and again..." until one was blown up, and not to mention the fact you are spotted the whole time and getting shot by half of the enemy team
@Arclite02
@Arclite02 3 жыл бұрын
To be fair to WG on the "it's too complicated" bit... I really, REEEEEEEEALLY do find myself wondering how about half of the playerbase manages to both work a mouse and continue to BREATHE at the same time. So there just might be a little bit of something to that!
@MrLelo80
@MrLelo80 3 жыл бұрын
Well when a DD gets attacked by rocketlauncher with one squadron 2x attacks half HP melt and than to say CV is not OP no way!
@freetolook3727
@freetolook3727 3 жыл бұрын
Seems to me that the last ship alive on a losing team is ALWAYS their carrier.
@NorthernE
@NorthernE 3 жыл бұрын
so? whats your point?
@bjornefellhanded9708
@bjornefellhanded9708 3 жыл бұрын
All reward, nothing at risk. It stinks
@shinki5361
@shinki5361 3 жыл бұрын
Still pretty much haven't touched the game again after such a long time, though I am glad that you still care and address these issues! Btw, how's school treating ya ?
@andraskovacs8959
@andraskovacs8959 3 жыл бұрын
I'd say having a decreased action radius/range for planes too could help quite a bit, so if the carrier is camping in a corner, the farther parts of the map would be unreachable, thus forcing the player to take risks getting closer to the surface battle. The range of surface ships is limited already compared to the real life ones, why should planes reach 100% of the map without moving the ship around a bit?
@freelancerinc566
@freelancerinc566 3 жыл бұрын
I think plane spotting should work like radar does now
@andraskovacs8959
@andraskovacs8959 3 жыл бұрын
@@freelancerinc566 that would be a bit unrealistic even given the game's arcade nature... imagine if your cruiser was blind unless radar's on and can't shoot otherwise... it would be worse than simply removing CVs from the game altogether... Even now it can be extremely frustrating when the DD's detection range from air is so low that by the time the target turns green you're already too close to shoot. And I'd be for removing CVs altogether, except for 1 tiny little thing... they were very important in WWII sea battles, just as U-boats were, so WG should damn well find a way to make them work - so far they haven't seem to be able to come up with a game mechanic that would make them balanced but still enjoyable
@freelancerinc566
@freelancerinc566 3 жыл бұрын
@@andraskovacs8959 makes it 100% realistic, and works in game. Plane spots enemy ship > 2 seconds later airplane reports position to cv > 2 seconds later cv reports position of enemy ship > 2 seconds later all other ships gain "visual" on enemy ship ....... this is the exact same mechanic that radar uses, and it helped balance the ships with radar...
@andraskovacs8959
@andraskovacs8959 3 жыл бұрын
@@freelancerinc566 Ah, OK, I see now what you mean(I misunderstood it before), I agree it would be worth at least trying it out
@carlos35918
@carlos35918 3 жыл бұрын
"I'd say having a decreased action radius/range for planes too could help quite a bit" this would be a great idea if they also decrease the range from the other classes, i'm tired of pushing in as a cruiser with my bbs at the back of the map doing nothing but missing shots at important targets like dds and just getting killed because of no support. "The range of surface ships is limited already compared to the real life ones" how so? the longest distance a shell hit a target on ww2 was by scharnhorst at 24200 meters and warspite with about the same distance.
@TZB77
@TZB77 3 жыл бұрын
let's not forget stuff like recalling planes so they don't get hurt, AP bombs, cv's not able to get really deplaned and soforth...
@tateroberts9297
@tateroberts9297 3 жыл бұрын
As a CV main, this is one of the best and most nuanced discussions of carriers that I have watched.
@parhamnikzad497
@parhamnikzad497 3 жыл бұрын
My kind hatred to all the cv mains out there XD
@giroromek8423
@giroromek8423 3 жыл бұрын
Of course Ichase didn't propose any nerfs to the class. Just pilling more mechanics on others class.
@kevinreed-jones3179
@kevinreed-jones3179 3 жыл бұрын
Once more: WG are doing their utmost in order to destroy what could be the most wonderful game on the planet. And they will succeed.
@EternalModerate
@EternalModerate 3 жыл бұрын
Maybe war thunder can replace it? Though I'm told their monetization scheme is horrendous.
@mishkata348
@mishkata348 3 жыл бұрын
@@EternalModerate Unlikely, WT ships are boring
@EternalModerate
@EternalModerate 3 жыл бұрын
@@mishkata348 Why? Too realistic?
@nickthecynic587
@nickthecynic587 3 жыл бұрын
@@EternalModerate no one plays it and its horribly imbalanced also barely any maps and and ships to play
@diabolicwave5295
@diabolicwave5295 3 жыл бұрын
@@EternalModerate It's a weird mishmash of more realistic and less realistic. They only just implemented water influencing how shells fly. Cruisers and destroyers can only really damage battleships with torpedoes and fire, but the fire is unrealistically lethal (like WoWS). Detonations are far more common. Battleships, despite being better in every way than cruisers and destroyers, can meet people with no counter to them apart from bombers. it's a little hard to describe unless you've played war thunder...
@DD-mp1kl
@DD-mp1kl 3 жыл бұрын
Another major problem is that Cv's can spot enemy ships whenever they want unless they hide in A smoke screen. That ability to spot anyone anywhere is blatantly overpowered. And I amongst others that I have seen mention in comments on many other videos/forums/etc. is to have carrier planes spot enemies for their teammates ONLY by the minimap.
@khangkt1721
@khangkt1721 3 жыл бұрын
WG really think they're dealing with a bunch of 12 years old that start playing video game for the first time. A shame tbh
@theread3480
@theread3480 3 жыл бұрын
Even 12 year olds are capable of figuring out game mechanics. WG thinks they’re dealing with toddlers
@dclark142002
@dclark142002 3 жыл бұрын
Slight inversion of the idea is true... WG WANTS to deal with a bunch of 12 year-olds playing a video game for the first time. After all, they will be naive enough to spend money on the bad deals.
@szmike
@szmike 3 жыл бұрын
waaaait, I was playing my first economic sims at 12yo :p
@pcinvictus
@pcinvictus 3 жыл бұрын
Nope, on my list of issues with CV's that hardly even registers. My biggest problems... plane spotting, not only do I have to try to dodge planes doing 200kts the planes are spotting me for the entire enemy team. Ships that have such poor AA ratings that CVs can just linger forever over them with no risk of dropping planes... Hell the new Agincourt BB has ZERO AA on it. No AA on a ship in todays meta. /facepalm Then you have fun issues that the current MM disaster creates like T8 CVs against T6 ships. Not only is the AA a complete joke at that tier, a tier 8 CV can absolutely devastate a tier 6 ship. Ever have a T8 knock 1/3 of your health off in a BB (unrepairable AP damage to boot 90 seconds into a game, fun stuff!). Then you have the fact CVs are a coddled class. Only class in the game that can't be detonated, can't be burn down, the list goes on. So yeah on my list of reasons not having an active AA mode that distracts me from fighting other ships every time a CV comes to pester me every 45 seconds isn't high up on the list.
@Paisa231
@Paisa231 3 жыл бұрын
My respons to ships not having AA to speak of needs to play different when a CV is in the game.. Is that to hard, to group up with a cruiser? You shud not be able to use the same strat in a CV game as without. Imo
@szmike
@szmike 3 жыл бұрын
@@Paisa231 lol, I can group with AA cruiser or AA BB in my DD... and then what? I become completely useless for the team.... might as well not play at all
@xymonvillapando9129
@xymonvillapando9129 3 жыл бұрын
@@Paisa231 I've seen CV players laugh off their AA to focus on targets that were protected by their AA bubbles. Even if they lose planes in the process, they still got their attack run off.
@Paisa231
@Paisa231 3 жыл бұрын
@@szmike np, you Just can expect to go straight i to into the cap at the beginning. You need to trick/play around the CV to go for less attractive targets as cruisers are. What is happening now, is that CV players know where and when dds are going, and dds are almost everytime using the paths... You need to disrupt, and lure then. If I can do it, then you can too. Ofcourse it doesnt work everytime. But Im more succesfull the most at least..
@Paisa231
@Paisa231 3 жыл бұрын
@@xymonvillapando9129 Yup, but who does the CV initial target.. You the dd that shud be spotted in the last moment. Or the cruiser who got more hp or even heal.. And can handle it. Going after a lonesome dd, is not gonna hurt the CV. But with a cruiser then, he will go after another easier target, or lose costly planes Even If the auto replenish.. If he ho again and again
@chrisash7948
@chrisash7948 3 жыл бұрын
Without needing to suffer yet another rework, WG can improve the quality of the game by making planes a finite resource and increasing squadron reload times so that a ship that had just suffered an airstrike from a full squadron has time to shift course and relocate before the next squadron is overhead.
@vlad78th
@vlad78th 3 жыл бұрын
My problem with carriers is the spotting it provides. Not only o you have to dodge their bombs and torpedoes and rockets but as CV provides direct vision on you, you have to dodge all incoming fire too. Furthermore removing all the fatalities which historically plagued carriers like fires and not being able to launch planes while ablaze, explosions, the possibility to deplete the airwing, the short space needed to lauch torpedoes (whereas before a ship could sail close to an island and avoir being torpedoed) makes the class just dumb.
@blueleader102
@blueleader102 3 жыл бұрын
My resentment for CV's aside, I'll concede the point that simplified mechanics have led us to this horrendous state of the game where two of the most reviled things in the game; HE spam and CV's, are simply a symptom of a larger disease. In this case, it the lack of respect that Wargaming has for their audience/consumer base. Think about it; they desire our money, but for the most part disregard us as anything except either a faceless mob to be placated by shiny toys (that don't always work the way they intended), or as a herd of foolish cash cattle to be milked at will (think Puerto Rico and Santa Containers). The bigger problem is that, we the player base, are complicit in this to a lesser or greater degree. Wargaming only does what they are empowered to do. Regardless of outrage or controversy, people still buy premium time, still buy premium ships, still buy doubloons, etc, and they thereby feed the monster that we have created. Remember what the game used to be like? I used to complain about carriers back then, but even as I resented their effectiveness, I respected them because I *knew* that it took skill to pull off what they did. They could pull off the "Hand of God" act simply because they were *that* GOOD, as opposed to nowadays where your average carrier player is capable of handing your ass to you simply because the game has been simplified for them, and for us. In order to correct the game, we'll need to first correct our collective mentality, the mentality that has helped dig us into this pit. If Wargaming is ever going to respect us, as players or as people, we must first re-learn what it is to respect ourselves and each other.
@Dcarp7
@Dcarp7 3 жыл бұрын
You know, NoZoup pointed this out in a recent video about the "silent majority" that play the game. Those who probably have no idea what is going on and probably don't care to. But yet, I agree with your points.
@jerry250ify
@jerry250ify 3 жыл бұрын
I remember getting 200k games in my RTS CVs and how hard I had to work for them. Every drop had to be carefully planned and executed it was an insane rush when everything came together. Versus when the new CV sytem popped up and I easily got 200k games regularly and almost 300k games, and it felt emtpy. The only challenge was trying to strike as fast as possible and the only thing that kept me playing was the damage numbers. After that got nerfed to now where scoring over 150k is an achievement. I stopped... The gameplay was boring, tedious and way to simple. So I stopped and eventually I got bored and stopped playing almost completely. (Not that I have that many CV games. Out of 10k games I think only around 1500 are in CVs.) But the variety was lost. If I wanted something different, all I had to do was click a CV and break the monotony of surface combat...
@mcdrums87
@mcdrums87 3 жыл бұрын
3D plane movement opens up a lot of options with varying impacts on everyone's play. For starters, I still believe that the primary counter to CV should be CV. WG aren't necessarily wrong that adding manual AA would be another significant thing for surface ships to manage, but the answer is sitting right there: make CVs fight each other more. Give planes machine guns to shoot down enemy squadrons for air superiority. Make fighters a squadron that specialize in counter-plane fighting. A game without CVs plays very different from a game with CVs, but the difference would be less extreme if the CVs had to focus more on each other than farming damage against surface ships. But with or without the above, they should add in 3D movement. High flying planes can be harder to detect, but are less effective at spotting and take longer to attack. Middle altitude--currently the *only* altitude--can be much better at spotting and more prepared for attack runs, but they are also more detectable and easier to hit with AA fire. Just those two levels give CV players a simple choice. "Do I stick in spotting/attack altitude, or do I need to fly higher to save my planes?" Better CV players will know the best choice for the situation, and surface ships get an edge so they can continue focusing on the enemy surface ships. If you add in a low altitude, now you have to work out plane damage numbers--since low is way better for torpedo bombers--but you can stick with the detectability mechanic. Low-flying planes are harder to detect, but also have limited vision. They might avoid some AA fire, but can be particularly vulnerable to AA crossfire. Moving back to attack mechanics, this could make dive bombers really interesting. Let them have great damage potential, but only if they start an attack from high altitude. Then also make it (even) harder to change direction after starting a bombing run, and surface ships potentially have more time to change course, and this all leaves dive bombers in effective AA range for longer, so the likelihood of getting a full damage run is low. Now you have a skill for better players to master in both CV and surface gameplay.
@Dcarp7
@Dcarp7 3 жыл бұрын
The RTS CVs were huge in that regards. Once you take out the enemy CV, everyone else is fair game. The best counter to a CV is another CV. This is one of the biggest historical gems that irritates me to the bone with Wargaming. You could do it with the RTS CVs, but not with the current iteration. It is ridiculous.
@UnfortunateWatcher
@UnfortunateWatcher 3 жыл бұрын
CV vs CV would be so fucking awesome. I could fly around shooting down the enemy and have a shit ton of fun.
@galliman123
@galliman123 3 жыл бұрын
Remove CVs, Remove Subs
@GeneralHaha1
@GeneralHaha1 3 жыл бұрын
Flamu indeed mentioned the oversimplification of things especially on the side of the CV. he mentioned about how the detonation mechanic on CV has been removed how the damage control has been extended to a whole minute and ailment such as flooding and fire only lasting 5 seconds. I think he ended up mentioning that this is a change that is geared towards newer players as it would make it easier for them to pick up the game on the cost of the existing playerbase's satisfaction
@antlerman7644
@antlerman7644 3 жыл бұрын
I feel like they're killing the game for 85% of the playerbase, to please 15% of it. It's rather senseless.
@ec5838
@ec5838 3 жыл бұрын
I think you have that backward. Its a free game, so I bet its 90%+ they are pleasing and its you 5% or so that are upset. Makes perfect business sense to me. Furthermore, the amount of stats and ship types and names is already overwhelming to a new player. I'm a casual player but I've played it more than all my friends combined but I still don't know half that shit. If it got more complex, I don't think anyone would even TRY to start playing, meaning wargaming would lose everything.
@webdesign6776
@webdesign6776 3 жыл бұрын
Agree with what you say, however nothing you state here makes Flamu any less than 100% accurate, you are just disusing solutions.
@emilsoderman3691
@emilsoderman3691 3 жыл бұрын
I honestly (as someone who used to play CV's) didn't like the rework at all. The old RTS model was much better, especially since you actually had a decent way of "playing defence" and using your fighters to protect other ships, in a way you just can't now.
@xt117ct7
@xt117ct7 3 жыл бұрын
I agree. The RTS style is what drew me to game. RTS and FPS game. It was real fun for players who played games like SC2. You’re not fighting AI but real players.
@adwebb2
@adwebb2 3 жыл бұрын
The problem is cvs don't belong in the game in the first place
@Rilsterc2689
@Rilsterc2689 3 жыл бұрын
I find the main problem is the air spotting. Nothing more frustrating then a plan keeping you spotted while their whole team shoots at you.
@philcharles238
@philcharles238 3 жыл бұрын
And what do you say to DD players? You're toast against a determined CV with or without manual AA. CV's (and subs) should just get their own mode against other player CVs (and subs). No CV games are the best games right now and always will be.
@jwbraughton
@jwbraughton 3 жыл бұрын
I would love for them to have their own mode, problem is, only players that would play it is the CV players. Given the chose, most wouldn't willing play against CVs. Lol
@wrrrarghh784
@wrrrarghh784 3 жыл бұрын
CVs are fine, you just need to play differently, the only annoying thing is that you dont know if CV will be present or not, so speccing more AA is a waste sometimes.
@tob2603
@tob2603 3 жыл бұрын
@@wrrrarghh784 "CVs are fine" AHAHAHAHAHAHHAHAHAHAAA good one mate...
@richardking2068
@richardking2068 3 жыл бұрын
well i just started the video so CV's REEEEEEEEEEEEEEEEEEEEE , more to follow.
@ProfessionalProfessorPat
@ProfessionalProfessorPat 3 жыл бұрын
Former typhoon league player; thank you for hitting the nail on the head. And it's fundamentally impossible to balance, in part because some ships (mostly destroyers) will never have good counterplay. Even if the CV never hits the destroyer, there's no planes killed, and the destroyer is forced to dodge and be spotted endlessly instead of anything engaging. And more to add insult to injury, the WASDing a destroyer has to to is highly distracting if you're trying to aim high RoF guns (e.g. Russian destroyers that don't care about being spotted as much).
@DJVC1985
@DJVC1985 3 жыл бұрын
You're correct. Which leads us to the final conclusion. CVs don't belong in an arcade game for naval warfare.
@CynicallyObnoxious
@CynicallyObnoxious 3 жыл бұрын
And they are never going to remove them
@andraskovacs8959
@andraskovacs8959 3 жыл бұрын
Just you wait till the subs get into the game with their guided torps, I'm thinking that will be the straw to break the camel''s back for many surface ship players(myself probably included)
@olafmesschendorp147
@olafmesschendorp147 3 жыл бұрын
I just want to say that I still love this game, sad that so many people disagree
@Susie_Legion_DBD
@Susie_Legion_DBD 3 жыл бұрын
I don't want the carrier player to have fun, I want them to not be in the game. Full stop.
@beware3586
@beware3586 3 жыл бұрын
I actually think Potato Quality has the best point. Fundamentally the issue with CV's is that they exist in a game designed for surface ship combat. As a result they are OP because of how they operate. They can scout, deal damage, create crossfires and control objectives better than every other class. And of course from a surface ship players perspective you do not enjoy getting dropped. It doesnt feel rewarding, theres no real options from a surface player outside of huddling in together for group AA or praying that the CV is incompetent. Youre stuck either exposing your side to the enemy or giving free crossfires to the CV. Your AA always feels anemic even when you do shoot down planes. Then most cv players feel like if AA does get buffed its too hard to strike ships. The most honest answer here is that CV's are a square peg in a round hole. They dont belong in the game for how it was designed, they were rammed through and the more we try to make it fit the more fucked up it seems to get.
@Apollyon-er4ut
@Apollyon-er4ut 3 жыл бұрын
Interesting addition to Flamu's vid and I believe you partially correct, too. Yet, most players don't want to invest in too much complexity, either. I still think that a more realistic nerf, primarily of the highest tier carriers, would solve the problem. No torpedo bomber ever had the ability to carry two torps (with the exception of Catalina, which wasn't desighned as s TB). If ships like the FDR couldn't make multiple passes droping 8 torps a pass, that would ease some of the issues. In like manner, while the 5/6" rockets of ww2 had great explosive power, they didn't have great penatrating power. They certainly weren't going to penetrating deeply into any ship larger than a DD; removing citadels here would also be more realistic and relieve some of the angst.
@AdViCro
@AdViCro 3 жыл бұрын
Just easy balans the CVs. „Fuel“ so you can just be x ammount in the air. With cpt. skills you can stay longer in the air or you have to drive your carrier nearer to the front. Spotting just on minimap, not in real life. I dont mind the dmg when I overextend but I mind if I get spotter by a 40% clown but his complete team shits on me. Easy.
@alexanderwidmann6797
@alexanderwidmann6797 3 жыл бұрын
Can we just have rts back, i mean there was like 1 of 10 games a carrier game and even then there was a chance the cv players were absolute trash. Furthermore, you could defense yourself with def AA quite well, if you knew when to time it. If they just tried to nerf the alpha damage and improved AA i think it would have been fine in the old days.
@lordtachanka5923
@lordtachanka5923 3 жыл бұрын
As a carrier player I’m all for it, I hate how much they’ve dumbed down cvs, I loved the skill and thinking you needed to perform well and still have impact. Current state of cvs is just shutting off your brain and end the game on the top 4 damage on your team
@exinfernnus
@exinfernnus 3 жыл бұрын
WG added control for CV players, while removing the surface ship's ability to counter that. See old defensive AA and manual selection. It's like they expect us to play in tight/ordered formation to repel air attacks. They don't consider that the rest of the game doesn't support that type of play.
@st_cuthbert544
@st_cuthbert544 3 жыл бұрын
Hey Ichase, you make a good argument to complement Flamu's, however I'd like to add two things primary: Spottingmechanics. If I'm in my shima (yes powercrept etc. but thats not the point) I do not mind fighting against carriers. As long as it is a 1v1 (or 2v1) where my maneuverability, timed activating and deactivating AA to get upspotted at times and dodging the planes can be quite enjoyable. It`s pretty hard but fun. What's not fun is being spotted and instantly getting shot at by 11 people whom have no reason to know of your position rather than by the CV's planes spottig you. Since the cv doesnt have to risk his ship to spot me (endangering my ship) he should not be able to spot me for his entire team (minimap spotting is fine). Even radar has a cooldown so we can reposition when we survive the strike. You can't reposition from aircraft spotting since it takes not enough time for the second squadron to arrive AND the NPC fighters will spot ships. This is my main issue with carriers. Secondary: FDR... My kurfurst can't even get into range to shoot an enemy before being brutally murdered by FDR's torpedoplanes whom GK has no chance to dodge, outmaneuver, shoot down or anything else... Dead within 2 minutes of the match, while being in the middle of my team, not even able to get in range to shoot at anything is unacceptable. Thanks for the vids man!
@emknight84
@emknight84 3 жыл бұрын
CV's can never be balanced properly because they fundamentally destroy the core dynamics of how WOWS games are supposed to work. Wargaming knows this but they just want to continually make people spend money on ships and having to reroll commanders after every rework.
@Todestelzer
@Todestelzer 3 жыл бұрын
I stopped playing shortly after the CV rework. Didn’t liked it at all. The old system was bad too, but less people where playing CVs.
@camperben
@camperben 3 жыл бұрын
Yes. At least in the old days you had to have talent to play CV and that meant you saw very few. Often 1 a session or none. Now its 75 to 80% of my games.
@deaks25
@deaks25 3 жыл бұрын
You are absolutely right about the core issues; surface ships have no actual counter play to CVs and I do understand needing to make the game fun for CVs players, but we are essentially right back where we started; if there is a good CV player on each team, the other 22 players are irrelevant to the outcome and are just HP pinatas. Except now, while the CVs only have one squadron, they are risking absolutely nothing because planes aren't limited anymore. So fundamentally, as frustrating as the RTS system was to play against (and it really was), the current system is arguably worse. The worst bit is, when it's good, WOWS is so enjoyable still. Just last night I was having a few games with clammates and we had some losses, some wins but the rounds were just fun. It's almost like WG aren't capable of admitting when a mechanic or system is fundamentally flawed, that their vision is a beacon of perfection and it's the player base not getting it and therefore just dig their heels and double-down over and over, rather than having to admit getting it wrong and then fixing it.
@Valkatlol
@Valkatlol 3 жыл бұрын
What about other points like CVs being able to create instant crossfires where you’re damned if you turn to avoid them, thus exposing yourself to surface ship fire, or damned if you don’t such as eating big damage from a rocket/bomb/torpedo salvo. Granted this is a bigger issue at higher tier, but once you get up there its essentially just a case of why do anything aggressive when you’ll just get punished for it. It can be almost impossible to prepare for since those planes will just pop up straight in your face. No other class gonna do that, and it can do it to multiple surface ships in succession.
@MrErizid
@MrErizid 3 жыл бұрын
I'm a DD player and the carrier doesn't even need to bomb me, just fly over my head and spot me, getting me shot for half my health or more. I don't want CVs in the game at all. They could have zero armaments and just fly scout planes and I still would hate them in my game.
@ziero1986
@ziero1986 3 жыл бұрын
The fact that WG thinks players can't handle more than 1 thing to do at a time really shows how little they think of the players and paying customers. WG thinks we are so stupid and it's ridiculous. Guess it makes sense though, since most of the playerbase acts like children, may as well treat them like children. People need to get smart and just stop giving them money. Stop playing their games. There are other games, even war games that do these things much better. There are options, we the players aren't trapped, as much as WG likes to think we are. This is the definition of an abusive relationship. Letting WG do what they want and no one stands up to them. We need to just stop it and move on.
@chronic2001n
@chronic2001n 3 жыл бұрын
you and wg need marriage counseling lol
@SebaX92
@SebaX92 3 жыл бұрын
Well dude if you see people that have 30k+ battles and 400 PR with 20k average dmg (and on T10s they have 30k average).... that’s why. See the charts and people stats, 57% are below 700PR. They literally struggle with what we have now, imagine them doing more than that... I have constantly in battle 10-15 people from the 24 that are below the 700 PR.
@EadTaes
@EadTaes 3 жыл бұрын
God you express a lot of the feeling why I don't play anymore.
@colmcorbec7031
@colmcorbec7031 3 жыл бұрын
The new CV is dumbed down that even a monkey can click left mouse button in the right moment and wiggle left and right a bit. Which is also the problem.
@steview8192
@steview8192 3 жыл бұрын
Did not watch it to the end, before making this comment. Please don't be mad :)
@TheD2JBug
@TheD2JBug 3 жыл бұрын
" Manually control your AA so you can aim at planes ' . SO now I have to do that AND try to engage or avoid being killed by the 10-11 other surface ships and soon subs in what is essentially a team deathmatch arena battle. . You really are giving people reasons not to continue playing this garbage
@Studio-7V
@Studio-7V 3 жыл бұрын
iChase, I've noticed your videos lately are oddly choppy despite you playing at 70-75fps comfortably. Are you recording at a different frame rate and converting your timeline? It looks like this is a 24p timeline exported at 60p
@shrpshtr9006
@shrpshtr9006 3 жыл бұрын
Chip away at your HP, that's an understatement. If your a DD its more like half your HP
@MoonnyMoo
@MoonnyMoo 3 жыл бұрын
Basically all said in this video is pinned in one argument: AA-control and anti-flak maneuvers need to depend on skill. And as far as I know WG thinks players are dumb monkeys and priority-sector is already to much control over AA (that was what they said on CIS stream some months ago). Sooo... Nah.
@theleva7
@theleva7 3 жыл бұрын
Not only do WG think players are monkeys, they develop WOWS with monkey target audience in mind. It's no longer a World of Warships, it's World of Warsheeps.
@b-17gflyingfortress6
@b-17gflyingfortress6 3 жыл бұрын
After my experience in ranked I agree. My team IS dumb monkeys
@heathermarcoux294
@heathermarcoux294 3 жыл бұрын
"You want the carrier to be able to do something as well." Actually no, I do not. I do not think carriers should be able to do anything at all in any match. The best matches are always the ones without carriers in play. This was true before the rework and it is especially true now. At no point in the history of WoWS have carriers fit in smoothly with the other classes. I think players who want to strike targets with aircraft should look toward games about aircraft. Leave the ship battles to the ships.
@andrewblackmore3150
@andrewblackmore3150 3 жыл бұрын
The problem I have is that there is no downside to bad CV play. I mess up and give broadside at the wrong time, I loose a big chunk of health or get killed. A CV player plays badly, looses planes, oh well, just launch some more because they will never run out. Over the course of a game I loose effectiveness, secondary's get knocked out, I loose torp tubes, I use up consumables, I loose AA guns, what does the CV loose? I can kill the damn CV and he can still attack me (and that is beyond annoying). My AA, even on a supposed AA dedicated ship does virtually nothing, even sailing in groups of ships doesn't actually stop an attack, ship board fighters are now a meme. But the thing that really grinds my gears, the number 1 thing thing that pisses me off more then anything is not the feelings you describe, it's knowing that somewhere sitting behind they're screen is the type of person that knows he's pissing people off, knows he's ruining the game for everyone else and doesn't give a fuck.
@blitzmonster1
@blitzmonster1 3 жыл бұрын
Here's how to make CVS more complex but more fun and as a bonus more immersive, you launch your planes as normal you're coming up to a BB. . . 1. You initiate you're attack and you enter a first person mode inside the lead aircraft in the cockpit 2. You start getting hit with flak, the flak itself causes deviation in your flight inturn causes your aim to shift left and right. 3. You use your mouse button to correct left and right to keep the green circle in line with the ship, meanwhile you have your health bar diminishing as normal and you start losing planes 4. You release your payload then revert back to the 3rd person perspective and repeat. 5. That is how you solve the CV issue im regards to making it more complex and yet still fun.
@simongodfrey3765
@simongodfrey3765 3 жыл бұрын
It's a bit insulting to say Flamu is only half correct, he's a lot more than that - you're just using that title as click-bait. What if I were to say YOU were only half correct?
@zach6643
@zach6643 3 жыл бұрын
grow up
@gurkslunga
@gurkslunga 3 жыл бұрын
Is Flamu some kind of a god whose words cannot be criticised? You are perfectly free to say iChase is only half correct if you have an argument to go with your statement.
@simongodfrey3765
@simongodfrey3765 3 жыл бұрын
@@gurkslunga Maybe I'm just too logical but it seemed to me that Flamu made 5 good points and iChase made one. That's how it felt to me personally, so it felt wrong to say that Flamu was only half right. That is only my opinion of course and you're entitled to yours, but I felt Flamu was being done a disservice. Having said all that, I agree with both of them about the presence of CVs in the game.
@tsepzz4742
@tsepzz4742 3 жыл бұрын
Bring RTS CVs as the odd tiers! They never fight the rework CVs you have two AA systems and no AP bombs. And also have the planes have fuel.
@humphrey10-88
@humphrey10-88 3 жыл бұрын
RTS cvs were hilarious overpowered and absolutely no player should have that much power. If you were a good player you could solo a whole team
@jamesharvey3993
@jamesharvey3993 3 жыл бұрын
Yeah no. I still have nightmares about RTs CVs
@CynicallyObnoxious
@CynicallyObnoxious 3 жыл бұрын
@@humphrey10-88 I mean.......it was fun af for me tho
@droidmotorola3884
@droidmotorola3884 3 жыл бұрын
Be honest, rts was better than what we have now. Is better to risk being one shot once every 5 minutes that getting killed in a single strike
@CynicallyObnoxious
@CynicallyObnoxious 3 жыл бұрын
@@droidmotorola3884 and really only the bad players where the ones getting dev struck in the first couple minutes
@Nijay_the_Ninja
@Nijay_the_Ninja 3 жыл бұрын
flamu said: "They do the greatest average damage per game. True, but he should also compare the damage done per minute. Because the game play time per game is much higher. This means that they inherently cause more average damage per game. The problem is also that it even feels good to shoot down 2 ~ 3 planes ... Short term fix: "Increase planes x5 but not total damage and also increase AA dmg x5" ... I take the same damage as before, but at least there will be a lot of crashed planes in the sky and in the water. xD ... it will feel like my AA was doing something ...
@Texas240
@Texas240 3 жыл бұрын
My most fun match was clearing a weak flank with my Neptune and rpf telling me the CV was on that side of the map. My two teammates turned in to crossfire the other ships and I set out in search of the CV. I ended up with the air defense award with 56 planes shot down and killed the carrier. The best part was that the (bad?) CV player was so focused on throwing his planes away against my Neptune's decent AA that the rest of my team didn't have to deal with him. My 2nd most fun with a CV was in Asashio and ranked match. On a hunch, I torpedo my teammate CV which killed my ship with reflected damage. It turned out my hunch was correct and our CV was much worse than the enemy CV. We lost (fortunately, I wasn't there to experience it). The CV player logged off after the match. If CV aren't allowed in competitions, they shouldn't be allowed in ranked. The MM just isn't capable of properly matching CV players. This is bad enough in randoms. In 7v7 ranked, the team with the bad CV is effectively down 3 ships from the get-go (the useless CV and the 2 DDs).
@marutukus5349
@marutukus5349 3 жыл бұрын
Dear iChase, you definately hit the nail on its head. That's from my point of view a very good analyses ond the absolut correct conclusion.
@justpleying5625
@justpleying5625 3 жыл бұрын
simple, CV play is other game, it's not ships, it's planes. Sure, in real it all happens at sea, in game it's another type of game. (WOT, WOWP, WOWS). Same thing in WOT with artillery, and even there they could add planes , ... It's not the core, so you it's always going to be a balance problem. There other games where they mix land, air and even sea battle, but those are other type of games. WOWS is a ship battle game is a small map. And they trying forcing other modes in it. They made the investment, and it has to profit. What the profit means to WG, is what they set as KPI's. This is what the company has set as goal when they approved the investment. The thing is, sometimes you find something that works, some you don't, learn from it, if it doesn't work remove it or make acceptable for everybody so it wont interfere too much with the core. Move on and look for something else. DONT FORCE it
@Disappointed_Philosoraptor
@Disappointed_Philosoraptor 3 жыл бұрын
Hello iChase, i think your Title is misleading. It's not like only half of what Flamu said is right. I mean, you're not arguing against anything he said, it's more like you're complementing his argument with the missing half - The fact that Wargaming looks down on their playerbase. So after having watched both of your videos, the right title would be "Flamu is right, but also, he missed an important point - Wargaming looks down on all of us" Or some combination of that in the title/thumbnail.
@davidwickman7543
@davidwickman7543 3 жыл бұрын
On a related note but with secondaries, WoWs Blitz on mobile allows you to directly control secondary fire and manually switch between primary and secondary weapons. When it was first released on mobile, I got it just to check it out. I played down the American BB line, which are not known for their secondaries in any way. I got to tier 5 with the New York, and there was this particular battle where a Minekaze was rushing me to launch torps at point blank range. With my manually controlled secondaries I was able to severely punish the minekaze for over committing. He was able to get his torps off, but I killed him shortly after with my secondaries. The satisfaction I felt from being able to fight him off was immense. In normal WoWs, I would be dead. The manual secondaries made a huge difference.
@07jaworski07
@07jaworski07 3 жыл бұрын
I totally agree Chase. Also, for me at least, the more demanding a game is, the more inclined I am to learn it, it serves like a stimulant to actually do well & study it (develop skill). Do you ever play a game for like an hour or 2 and feel tired? Fatigued? You then have to do something else. At least that's how I felt at times when playing, like I've properly enough I can't get this satisfaction these days. This is the magic that the old games had. I do think however that a more complex game would yield in less playing time and that would make the game more deadish. But on the other side it could attract more players to fill in the gaps. However I do find WG's idea of players very fucking insulting. Personally I don't give a shit about any of these issues, I just wanted to share my thoughts because this subject can be drilled continuously and nothing will happen. Thanks.
@AceYoPro
@AceYoPro 3 жыл бұрын
So basically the problem with CVs is the fact that they are CVs and nothing like normal surface ships.
@joeyginise6051
@joeyginise6051 3 жыл бұрын
They are doing the same thing in this game that they did to the war.
@Paisa231
@Paisa231 3 жыл бұрын
What I Wonder on is.. If they limited the amount of planes, like in the Old days. But with most of todays CV gameplay, that wud make cvs to consider to attack or not, and stop the harrasment we experience today. Ofcourse todays gameplay needs some tweaks
@selectthedead
@selectthedead 3 жыл бұрын
Thank you iChase for discussing the details and not argue with a sledgehammer!
How to Play Nelson - Piss High Tier BBs Off - World of Warships
17:31
World of Warships - FLYING SHIMAKAZE
22:14
iChaseGaming
Рет қаралды 79 М.
هذه الحلوى قد تقتلني 😱🍬
00:22
Cool Tool SHORTS Arabic
Рет қаралды 56 МЛН
娜美这是在浪费食物 #路飞#海贼王
00:20
路飞与唐舞桐
Рет қаралды 5 МЛН
Nurse's Mission: Bringing Joy to Young Lives #shorts
00:17
Fabiosa Stories
Рет қаралды 4,8 МЛН
There are no known habitable exoplanets
13:53
Kyplanet
Рет қаралды 706 М.
Navy Field EBB80 Kiiiiiiiiii play
8:38
BEN
Рет қаралды 328
Why World of Tanks will never truly recover...
26:15
Incoming
Рет қаралды 98 М.
CV Imbalance Is Not An Accident
23:27
Flamu
Рет қаралды 124 М.
The War Between Finland And Germany
15:00
Globeraphy
Рет қаралды 518 М.
Can Windows XP Run Minecraft 1 21?
44:40
ChrisPro
Рет қаралды 280 М.
I Explored The Best Abandoned Games
31:40
Rye Games
Рет қаралды 1 МЛН
1 Outta 30 - World of Warships
21:00
iChaseGaming
Рет қаралды 7 М.
هذه الحلوى قد تقتلني 😱🍬
00:22
Cool Tool SHORTS Arabic
Рет қаралды 56 МЛН