Why Game Dev Tutorials Will Poison Your Progress

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Developers By Design

Developers By Design

Жыл бұрын

We've all used game dev tutorials in an attempt to learn how to become a game developer. They're such a valuable source of information... but are they?
Why Game Dev Tutorials Will Poison Your Progress
Game developers who share tutorials on how to make games are not evil. They have good intentions. The problem is that Game Development is not as easy as just a few tutorials. Most of those who follow these tutorials will follow along with step-by-step only to forget everything they learned along the way. They then become dependent on game dev tutorials in order to develop their games. Learning this way is known as "inauthentic learning" and simply means that you remember it whilst it's needed but will forget 95% of the information once it's no longer needed. These are just some of the reasons why Game Deve tutorials will ruin your life.
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Пікірлер: 280
@DanCreaMundos
@DanCreaMundos Жыл бұрын
The problem is looking for specific tutorials, what you need is tutorials about how to use your engine, not how to make a game.
@Eroax
@Eroax Жыл бұрын
I'd argue the problem is looking for too broad a topic. Ex. a tutorial that walks you from start to finish of a platformer is likely going to get you a working platformer. But you're not going to, to quote a video I watched recently, "see the lines they see". Or understand the underlying reasoning. Whereas learning how to implement specific mechanics, especially dissecting them. Gives you a better understanding of the mechanic by seeing alternative solutions. I think this is more a problem of *how* you follow a tutorial rather than the tutorials themselves. There's the joke of "ooh some github code. Mine now" and that's what people do a LOT with tutorials.
@bakinto
@bakinto Жыл бұрын
I learned a lot with tutorials then this video tbh..
@Galvatorrix
@Galvatorrix Жыл бұрын
I became a blueprint expert by learning how to make one specific thing.. now I can make anything I think of, so i feel that judgment is off.
@donaldslayer
@donaldslayer Жыл бұрын
This, right now I’m making an actor component for an inventory system using Primary Data Assets as opposed to something like a data table, not sure why but the DT seemed less attractive than assets, either way none of the tutorials I’m looking at are using them, and the inventory logic is usually laughable as well - but watching them is still helpful, I’ve learned a bit about the UMG editor and actually managed to make a partially-functioning inventory UI.
@lawrence4301
@lawrence4301 Жыл бұрын
@@Eroax i think that youd still be better off having built a platformer than having not built one tho (not saying you or anyone would disagree with this), for a lot of people the experience opens the door to let them in. A lot of the best tutorials for things like platformers or simple games will go into depth in justifying why theyre doing things theway they are, and theres still a way to engage with even the most A-B tutorial and learn something from it. Cant speak for others but for me trying to guess what the person is doing next and trying to implement it myself has been really good. Even if Ive had to dramatically rewrite stuff sometimes I've learnt so much in the process of doing so about so many things and thats been extremely helpful to me.
@dodgepickle
@dodgepickle Жыл бұрын
Using tutorials is not a bad thing for newbie developers; they can serve as a reference for how to solve a specific problem. If you use an external library for animation, calculating, or even an engine to complete your game, then using a tutorial can also save you time. It's always about how you use it in the progress; there's a fine line between reinventing the wheel and perceiving deep knowledge.
@douglascounts4634
@douglascounts4634 Жыл бұрын
I think he is referring to the cut-and-paste form of development that many developers do. You see a lot of cut-and-paste for example in web development.
@Ghorda9
@Ghorda9 Жыл бұрын
@@douglascounts4634 i good middle ground would be to go through the example your self and make it more readable and try to simplify it without it breaking.
@checkerbene
@checkerbene Жыл бұрын
To discourage beginners to start their journey with simple tutorials is just horrible. By learning from examples you can grow and start to understand why the tutorial was made that way. Motivation is also a huge factor as many will be happy to see something work quickly and change it to their designs, and not have to search through comment sections of small games on a game jam. If you start by taking programming courses or doing only theoretical research instead of just starting to build, it might just kill of the motivation and many might stop just there...
@BonesOfficial_
@BonesOfficial_ 5 ай бұрын
I thought how it was weird how they were calling the people who made the tutorials bad. It’s the person not taking the time to practice’s fault.
@vortexstudios_echo
@vortexstudios_echo Ай бұрын
yes, i started by first making a simple game following brackeys how to make a game series, i proabbly watched in about 4 times to fully understand, then i started experimenting,i. made a bunch of random stuff, a small fps and now 5 years later im working on my own game engine
@thracco
@thracco Жыл бұрын
Looking at the top game jam games I think is discouraging for a beginner because these games are usually made from veteran indies or professional coders that do games in their free time. Although there are some beginner game jams.
@developersbydesign
@developersbydesign Жыл бұрын
Great advice! We recommended the single input games, I think they're the best for beginners. Even when veterans get involved with these types of gamejams, no matter how amazing their game is, it's still single input. A beginner can start to deconstruct how it works without getting overwhelmed with all the other mechanics.
@w花b
@w花b Жыл бұрын
​@@developersbydesign single input huh...so a clicker is fine then 🤔
@gluedtogames
@gluedtogames Жыл бұрын
I’ve made dozens of prototypes and tutorials and I think I have a pretty good grasp on Unity overall. I just can’t think of an idea to save my life. I made the mistake of joining one of these game jams and now I’m discouraged
@Roughpaws_Studio
@Roughpaws_Studio Жыл бұрын
@@gluedtogames I find that it's best to think about games that you personally like playing and use those as inspiration. It's also always best to have something small in mind for your very first project. Half of the games that are being developed around the world right now will NOT be completed and released. It's also ESSENTIAL to create a GDD (Game Design Document) and remember that a GDD is NEVER set in stone. Your game design must always be prepared to adapt and evolve. Project management software such as Asana is very important if you want to keep track of things, and it's a wise idea to learn about Agile Project Management but remember, just like GDDs, the rules of Agile, contrary to popular belief in the video game industry, are NOT set in stone. You can adapt and change Agile to suit you and your game. Unfortunately Producers tend to be in charge of these things, whereas projects will be completed a bit quicker with a bit of developer input into the Agile system to be used. I'm hoping to get back into the video game industry (I'm currently not well enough to work unfortunately) and once I do I'm planning on doing my best to change things.
@Ghorda9
@Ghorda9 Жыл бұрын
@@w花b clickers aren't technically games but fidget toys, flappy bird is a better example.
@Uchidan
@Uchidan Жыл бұрын
This video summed up: Here are the tools to create glass. Good luck! What? You want to be taught how? No, that will poison your progress in learning how to make glass. Have fun! What's that? You'll probably give up really quickly because you have no idea what you are doing? Oh, that's too bad. Well, I suggest checking out GlassDev and touch some different types of glass, that will for sure help you know how to create your own glass right? No? Well, I guess you can maybe watch someone online who will show you EXACTLY how to make glass you want to make step by step, and then find other videos that will help you add to your existing glass, thus making the ACTUAL glass you want. BUT ultimately that is a BAD idea because then your glass won't be sturdy enough if you just watch videos. So, really you should just stumble around in the dark for a LONG LONG time until you magically know what you are doing because remember....glass making is hard....
@NobleAbsinthe
@NobleAbsinthe 5 ай бұрын
This is every video criticizing tutorial hell. Here's the secret, you never drop tutorials.
@ordonineonline
@ordonineonline Жыл бұрын
I never used feature specific tutorial as far as i can remember. If you are genuinely interested in game dev, you should explore the tools available to you (such as learning classes, objects, game engine insight), not what you CAN do. It will benefit you more to learn why and how popular features were made than to copy them. That in turn, will also will also allow you to innovate and make THE game you invisioned. Right now my challenge is actually finishing a game and then publisbing it :)
@developersbydesign
@developersbydesign Жыл бұрын
Well said! The first game is always the hardest but it's also the best with how much you're able to learn. What type of game are you working on?
@entername1107
@entername1107 Жыл бұрын
Same. I am working on a factory game so instead of looking up how to make factory game I figured out how to have a good building system and then figure everything else out from there. I found that you get a lot of creative freedom when you are just using tutorials that are giving you ideas not making a full fledged game. I did follow a step by step to make a fps but the reason was to figure out how movement mechanics can work and little tips and tricks that came along with it.
@lennysmileyface
@lennysmileyface Жыл бұрын
This is why I loved ThinMatrix's OpenGL tutorials since he doesn't show you how to make a game but the process and explanation of how and why you do things to build a game engine. This gave me a deeper understanding of how they work in general. I implemented my own systems on top of what I learned so it made me able to more easily use another engine and gave me a good understanding of syntax and logic. The only tutorials I watch are about a specific engine feature use.
@areallyboredindividual8766
@areallyboredindividual8766 Жыл бұрын
The way out of that tutorial trap for me was learning the fundamentals of programming in order to understand enough to attempt to make my own mechanics unassisted. From there, keep trying and failing and eventually you'll know the pitfalls to avoid and good habits to get into early in your project
@DylanDev
@DylanDev Жыл бұрын
I'd argue that tutorials are a crucial step in learning game development without a technical computer science background. Documentation can be incredibly scary. As someone who started in tutorial purgatory but slowly learned how to problem solve for themselves, without tutorials I would not be where I am today, making a multiplayer game completely using documentation and my brain. Tutorials give you the tools you need but the only way to improve is to take what you learn and apply it.
@OHTASISAN
@OHTASISAN Жыл бұрын
What people have to remember is that something is better than nothing in most cases. If you're out of shape and want to get fit, anything that gets you moving more than you did before will get you results. Sure you should be aware of certain things as you improve such as proper form and having a routine that you follow, but remember that all of those things are there to support your primary goal. You can get MORE fit with improper form and a haphazard routine but you can't get MORE fit without working out at all. Injury prevents consistency, just as having no routine might. Only insecure people will laugh at another for mistakes. Now extrapolating that over to general game development, sitting there for days and weeks looking for the best way to do things is ultimately worse than starting. People say that adults have a harder time learning than children and while that might be true from a physiological standpoint, the bigger issue at hand is that as people get older, they become burdened by knowledge. Everything becomes a management of resources. "Is this going to be right for me? What's the fastest/best way to do XYZ? Can I make money out of this?" Kids on the other hand just do things because it's fun. If you truly enjoy something you will master it. It's going to be hard to shake habits and fears but trust the process. Whether it's random tutorials or reading documentation or taking formal lessons, all you have to do is start and stick with it. Completing a flawed tutorial is still more valuable than quitting a Masterclass.
@xgamesstuff4408
@xgamesstuff4408 Жыл бұрын
I won't say Game Dev tutorials will poison your progress. This "tutorial hell" is Level 1 GameDev where surface level knowledge matters and everything seems like copy and paste, they are great at getting a person with 0 experience in game dev or a specific feature off the ground. At that point, the developer should know what he/she wants. If you feel discouraged, then your experience is telling you to go another level. Level 2 GameDev is where design philosophy, code architecture, critical thinking, art style/direction matters. Try to understand what are problems in the project and design solutions around them. Once you mastered them, you are a technically a senior. Everyone has to go through Level 1 GameDev to reach Level 2 GameDev. Don't need to feel bad about it, you are not alone, we all been through there. Just enjoy the process, level up and have fun. :)
@aktchungrabanio6467
@aktchungrabanio6467 Жыл бұрын
Exactly
@manavroy7293
@manavroy7293 Жыл бұрын
Started my game development journey at 1 January 2023. Wasted my 3-4 months on reading complicated books, Following tutorials(Which was very annoying to copy paste code everytime..) Now,For the past 2 weeks, I'm working on pong game and this is what the real fun and learning is, Basically creating something with your own logic then copy's someone... Now I'm really enjoying game programing with sfml...
@SneakyKittyGameDev
@SneakyKittyGameDev Жыл бұрын
As one of these tutorial channels (a small one cause C++ master race), your spot on (granted I have a few playlists on optimization XD). Tutorials should be used to get familiar with something, a starting point. The problem ends up being (more often than not) people using those tutorials and basically copy/pasting from them without learning anything or being able to apply that "skill" elsewhere. For example you want to learn UI so you watch a tutorial on how to make a main menu. Anyone with the ability to self learn will use what they learned from that tutorial to make a HUD and other types of UI, but most will only see it as "now I only know how to make a main menu and cant do anything else, let me lookup how to make a HUD even though its the same process". I have this problem specifically with covering the Online Subsystem in Unreal. It's all an interface so the functions, delegates, and other variables are all the same between platforms, yep people still cant figure it out without handholding going between platforms
@thegamedevcave
@thegamedevcave Жыл бұрын
100% wanted to just jump in an say you're doing great putting up C++ tutorials. i've spent the last few months getting into C++ for unreal and damn... we need more decent and good quality C++ learning content on youtube because there is so little of it!
@shannenmr
@shannenmr Жыл бұрын
If you do happen to be making a FPS in Unreal Engine though check out Sneaky Kitty's FPS plugin, its the best you will fine and with the recent updates won't lock you into using any of his specific base classes like all the others
@shannenmr
@shannenmr Жыл бұрын
I want to put my idea forward again for a tutorial series where you pick common feature(s) (i.e. Line trace) / math function(s) (i.e. Dot product) per video and showing basics around how to write the code and explaining it ofcource but then go into the creative ways you could use it giving examples from games people would know and which you can easily find footage to use behind and potentially pause and draw diagrams over.
@SneakyKittyGameDev
@SneakyKittyGameDev Жыл бұрын
@@shannenmr Something kind of like this series I did with the line traces? kzfaq.info/sun/PLnHeglBaPYu9ckf7kkAzUOHdmOAtWxg7u
@shannenmr
@shannenmr Жыл бұрын
@@SneakyKittyGameDev Yeah I saw those but where my thoughts were going is more show people "cool" / "iconic" mechanics in games that people might think would be hard / custom code but then say they all can be done with the out of the box math formula(s) like this simple example you could build one. Trying to promote people to realise these cool things are usually not that complicated and to think about how they can use these in-built features and your basic example to create their own cool thing.
@HRforges
@HRforges Жыл бұрын
Why try and reinvent the wheel though? Why am sitting here figuring out how to code a 3rd person camera when it's already been solved dozens of times over. Unless I want to do something different with the 3rd person camera that requires me doing it all myself, there is no reason not to follow in others footsteps. We all stand on the backs of giants, take advantage of that. Yes you should learn how to use the tools you are using, but you shouldn't ignore solved issues. You should learn how to take the solution and adapt it to your project, how you can modify it if need be. But like I said, reinventing the wheel is just dumb.
@grayedsol
@grayedsol Жыл бұрын
You are not trying to reinvent something, you are trying to solve a problem. Comparing solutions for programming problems to the wheel is just not realistic. You won't know if there's a better solution to your problem unless you have a good understanding of it, which usually comes through at least trying to solve it first. Tutorials will only give you one solution to a problem that may have many. We all stand on the backs of giants, sure, but if you never take a step with your own two feet, you won't even learn how to walk. Since I'm not a fan of using only figurative language in such a circumstance, I'll also put it this way: Modifying a solution that's inherently suboptimal will not give you the optimal solution.
@HRforges
@HRforges Жыл бұрын
​@@grayedsol You are arguing with me but you shouldn't be. We, for the most part, actually agree with each other. I said this in my original post "Yes you should learn how to use the tools you are using, but you shouldn't ignore solved issues.". That is to say, you shouldn't be c/p everything and Frankenstein together a build but instead learn how to use the tools you are using and take advantage of solutions that already exist. If you adequately understand the tools you are using you will know very quickly whether or not you need to engineer a solution yourself. I am 100% an advocate for learning how to solve your own problems. Say you are making a 3rd person game and you've never made a 3rd person camera before. There are many ways you can do this, some more efficient than others and some better optimized than others and some even are better suited for different styles of 3rd person games. Do you lock yourself in a cave and try to figure this out on your own? No that's a colossal waste of time. Instead you should be researching the different methods and then LEARN how to implement that method into your project, NOT c/p it but actually learn it. But what if I research and no existing methods do what I need the 3rd person camera to do? Congrats that's the use case where knowing your tools means you can build that solution yourself. My point wasn't "don't learn how to do it yourself, just copy". My point was you shouldn't lock yourself in a cave and ignore the existence of solved problems. Artists learn other Artists art styles all the time to broaden their skillset and knowledge base, programmers can and should do the same.
@grayedsol
@grayedsol Жыл бұрын
@@HRforges If that is your stance, then yeah, I agree. I only objected because it seemed you were advocating for tutorials, which don't actually teach you what your tools do or how to solve your own problems. The majority of "tutorial" videos are completely unnecessary when you can just do what you mentioned: research methods and implement them.
@raposojogadorgf8761
@raposojogadorgf8761 2 ай бұрын
@@grayedsol Stfu for a second and think, your methodology doesn't apply to everyone. When will people learn that each person has their own unique learning style? If you don't have formal education in pedagogy, neurology or something similar then just be quiet and stick to your field of expertise instead of pretending you know what's best for every single person in the world.
@grayedsol
@grayedsol 2 ай бұрын
@raposojogadorgf8761 Who hurt you? If you're going to use that logic, then maybe you should check if the creators of those game tutorials have a formal education in making games and pedagogy (hint: they don't) I'm not saying people shouldn't do what's best for them, but if you rely on tutorial videos, you're inherently limited to whatever information random youtubers decide put in them. You don't need a degree to know that someone who can read docs will have a better understanding than someone who's stuck in tutorial video hell.
@Camobiwon
@Camobiwon Жыл бұрын
Great video. I've been doing game dev for a few years now and it is even my fulltime job. I don't think there is any specific route that someone can follow to success, but it is absolutely true that you cannot just only watch tutorials for all of your core features and expect it to work out. I've seen many people struggle with that and it never works out for them.
@bengoodell8440
@bengoodell8440 Жыл бұрын
Honestly people learn however works for them. To dictate and say one is better then the other doesn't help, that said it's still worth thinking about so good on yah for bringing it up. Personally I like both following and experimenting and even complete works (templates) are beneficial to be pulled apart like you would taking a clock appart etc. As well as I believe the goal of UE is to make it easier for anyone to make games...you don't need to know how UE code works to use UE.
@shubham40901
@shubham40901 Жыл бұрын
I have been a guy who never searched for any tutorial for feature but i implemented my own, I watch tutorial of others how they implemented that same features after i have already made solution, this way you learn a lot and you also find out other's approach and what would be the best way to refine your version of feature to work properly.
@martinchya2546
@martinchya2546 Жыл бұрын
In the other hand, if you are experieced tutorials (I've around 20 years of programming experience), then those "tutorials for newbies" are actually great. Like, I was making some sort of inventory system in my game and I did not know how to implement drag&drop in unity. A 10min tutorial got me enough to make fully featured inventory system by myself. Other example is how to make objects glow in 2D Unity game. Brackeys tutorial was enough for me to get the concept about it being just HDR colors on scene with Bloom post processing effect and I've integrated the tutorial concept as a part of my master shader. Its just a shortcut for documentation and using it this way is great. The weird thing is however, I think they are more helpful to experienced developers that do not know Unity than begginners.
@12DAMDO
@12DAMDO Жыл бұрын
i agree... this is why i only watch them rarely when i really feel like i have no other choice... and then afterwards i usually get annoyed by the lack of people actually answering my actual question, i procrastinate for 2 days, go back to my script, figure it out myself, and laugh maniacally like i'm Light Yagami
@_zurr
@_zurr Жыл бұрын
I use tutorials frequently, but I typically don't use them as-is. They generally serve as jumping-off points for learning what Unity features already exist and how they can be manipulated. The basic requirement for any design challenge still exists: breaking down big problems into smaller chunks and connecting those chunks together.
@Inexpiablee
@Inexpiablee Жыл бұрын
Exactly. when I started I used plenty of tutorials to learn the basics. Then at some point of understood all of tools and began making my own tools/levels ect. I think they are great for beginners. The ones that fail are just trying to copy things and have no creativity/ don't want to actually learn themselves and just want to copy and paste.
@GreenBlueWalkthrough
@GreenBlueWalkthrough Жыл бұрын
I all the creative stuff I do my number 1 rule with tutorials are... Never follow them exactly but listen to them and reference them while making something of your own. Like Pixel art/RPG maker/Synth music/Writing tutorial people are really good with remembering that is their place not to expressly make a step by step guide but to teach the program/methods. So yeah this is a major problem in creative circles thanks for covering it!
@fifthwit1318
@fifthwit1318 Жыл бұрын
as someone in the process of learning front end work I think the best way to learn, at least for me is to watch some tutorials on how that stuff works then, look thru modern websites and find something cool then try to reverse engineer it and I think it applys knowledge a lot
@AwataraGame
@AwataraGame Жыл бұрын
I'm 3 years solo developer without basic programming, I get a lot of information from other developer tutorial, so I agree that they aren't poison if you can modified their code.
@blackcitadelstudios
@blackcitadelstudios Жыл бұрын
Well said. I started with tutorials but made sure that I understood how it works. Now, 3 months in with my game and I seldom check tutorials now and make my code on my own... ☺️
@djrmarketing598
@djrmarketing598 Жыл бұрын
I wrote my first games typed in from magazines on Commodore and DOS. And it's a huge jump today to go from something then to something now. But I think it's important beyond tutorials to understand the core components of a game - your objects (the NPCs, Player, Items etc), building them with good design patterns (Object becomes Item becomes Weapon, etc Object->Character->Player etc). Then once you've mastered the basics, adding in things like input loops, etc. One of the biggest things I've seen in my journey over the years from making games then, Turbo Pascal, C, later C#, Flash, Unity, Godot, etc is realizing that optimization is HUGE. You could have 250-1000 objects on the level, badly optimized, and your game runs poorly. But by using object inheritance, you could easily have a function added to the most basic object that says "IsVisible" that turns off a bunch of checks and suddenly your game performance is fantastic.. You also have multi-threading, and stuff like that too. It's not as big of an issue today on fast desktop PC's but mobile games, if you want to have compatibility that's not just "the latest 2 flagship phones", you will have optimize EVERYTHING.
@Private_Duck
@Private_Duck Жыл бұрын
Simply put, You only learn if you face an obstacle that you cant get over with your current knowledge. If you watch a tutorial, it will just teleport you to the top of the obstacle. Instead only resort to tutorials after exhausting every other option. Also only use tutorials just to get an idea a new perspective. This way you actually learn faster and most importantly, youll have confidence in your knowledge. Thats how i learned physics, mathematics, numerical analysis, programming everything
@chrono581
@chrono581 Жыл бұрын
One of the most important things I learned early, and they never tell you this in the tutorials, is how to read your programming language's documentation. That is what will help you the most if you're using Unity, you're using C#, And the Unity documentation. Once you learn how to do that, you can solve problems for yourself.
@omle8492
@omle8492 Жыл бұрын
I feel into the trap when I started game dev. All aspects of my game were tutorials. Later on I tried to do stuff but didn't know how to even edit my own code because I didn't know what it all meant. Now I barley follow them as I realized that I didn't learn much.
@jackproductions4668
@jackproductions4668 Жыл бұрын
for a little counter argument I learned 3d this way for over 2 years and eventually understood the concepts taught in the tutorials and was able to create most of the 3d content I want 3d character animation environment whatever. I now have a good production pipe line and can problem solve mostly by myself with the occasional tutorial to learn something new.
@gingishwitch7279
@gingishwitch7279 Жыл бұрын
I’ve just looked up Tutorials when I can’t figure something out and I end up learning g about other stuff in the videos lol
@jcd9456
@jcd9456 Жыл бұрын
This video is timely! This week I have been thinking of honing my skill as a game programmer and hopefully make a good release but what's holding me back is that I always forgot what I do. This video struct me and I think it helped me progress in my learning.
@HE360
@HE360 Жыл бұрын
I have gane development tutorials on my channel and I simply make tutorials on things that I had to figure out on my own and I make tutorials so that another person wouldn't have to go through what I went through when I was trying to learn a specific thing. Through visuals, explanations and demos, my intention is to save a person time and stress for when they attempt to implement what I showed them or they could take what they learned from my tutorials and expand on it. For example, I might show people how to recycle their enemies in their game instead of deleting them. And they could expand on the recycle method. That same recycle method could be used to recycle the clouds in their games or cars or people walking around in the background, etc. And this isvjust an example on how people could expand on what they learned
@codernunk
@codernunk Жыл бұрын
Great video! I tend to look up tutorials at first to save time, but I’m happy to solve the problem on my own if I can’t find anything. As I start making my own content, I’ll keep in mind how I can show my viewers how to problem solve effectively. Thanks for the insight!
@thegamedevcave
@thegamedevcave Жыл бұрын
as someone who both follows and creates tutorial, i can agree wholeheartedly with this! I personally watch tutorials as a source of inspiration, not instruction and when I follow something feature specific, i right away try to change up things so I can make sure I'm understanding what i'm doing, not just copying what I see on screen. at the same time, in my comment sections, I see a lot of people without basic troubleshooting and problem solving skills. that's probably in general not something I can fault them for very much but it does show that people will just step by step copy your instructions and then when it doesn't work, have no understanding of what they're doing and game development is really only a small part creating, and a HUGE part changing, experimenting and irritating... all thing you NEED understanding for.. in the same way, I tend to see a lot of people, when they get stuck only ask for help by saying " it doesn't work" , because of course, the people who see an error code and go figure out what that error means and what could cause it on their own, which I'm sure also happens all the time, dont ever comment for help, because they have learned to help themselves. Above all that is what you should learn as a game dev, not any individual bit of code or technique, but the ability to learn and develop an understanding of your situation and the tools you work with, once you get to that point, literally everything is possible now. (which doesn't mean that you'll flawlessly be able to create anything right away, but once you learn how to learn, it's only a matter of finding the info you need.) as a tutorial creator, I do try my best to explain not only what I'm doing but also WHY i'm doing things, but it's a hard balance to land, you never know who might be watching and if you might be under or over explaining things. But my goal personally is always to deliver at least a bit of understanding on top of a specific list of instructions to use. sorry this comment ended up being a bit long but this is very much something I've been thinking about lately too and I think I can bring a somewhat interesting perspective into the discussion here :)
@cinneyyy
@cinneyyy Жыл бұрын
This is actually how I started game dev. I watched tutorials for the first few months but as time went on I just remembered how to implement and to certain things more and more, until the questions were just standard programming questions. Then I started to do things without a game engine, in different languages, etc. This can very well only be my experience though, because I can totally see how a new game developer will just continue watching tutorials for way longer and getting discouraged not being able to do what they actually want. Edit: I just rembered that the reason I might have learnt well that way was because I experimented a bit at every step, e.g. with different parameters, formulas, removing/adding some things, etc. to see how they behave / what they do.
@developersbydesign
@developersbydesign Жыл бұрын
The problem is the dependency on tutorials not so much the tutorials themselves. It sounds like you hit the ground running, not only did you follow tutorials but you experimented and that's what I wanted to push with this video. Tutorials scratch the surface. There's more learning done in doing and testing than just copying which is a trap a lot of people fall down.
@cinneyyy
@cinneyyy Жыл бұрын
@Developers By Design Thanks, I also very clearly remember starting without any idea what game I wanted to make, I just wanted to know how to make a game in general which is also a bit unusual I think. Also, very good video, I see you're a new channel? If so you already have a good style of making videos.
@alexthompson8977
@alexthompson8977 Жыл бұрын
@@developersbydesign I'm working on my first game(a turn based on) and I only used one tutorial. An over 100 part tutotirla by Game Dev experiments. It's just a good tutorial as it teaches you all the concepts and how and why it's implements. I'm relatively new to coding yet still the game in it's current state feels completely different as the tutorial allowed me to use the knowledge to expand it with my own ideas.
@jeramyiscool
@jeramyiscool Жыл бұрын
I started with tutorials until I got the basics from it now I just ask the forums for more advanced stuff... which I will eventually learn to do bit by bit.
@cryptic2121
@cryptic2121 Жыл бұрын
Same I am a beginner and everytime i copy code i always go around changing everything seeing HOW it works, seeing line by line WHY it works, etc then I can build them in my own ways (example the game im making doesnt have any tutorials as its too different from the tutorials... so i kinda dont have a choice lol)
@Bollalillo
@Bollalillo Жыл бұрын
Thank you, im in this situasion. This was an eye opener for me. so thank you very much
@xhago605
@xhago605 Жыл бұрын
a complete video told by both sides of the story, not biased
@AJ213Probably
@AJ213Probably Жыл бұрын
Generally, I will use tutorials as a base and end up refactoring the entire system to fit my needs. I have gone as far as follow an entire minecraft unity tutorial series, that I ended up refactoring to be multiplayer and more what I wanted.
@InnerEagle
@InnerEagle Жыл бұрын
Then you get so desperated you ask ChatGPT, it helps but then you are stuck talking to him confessing all your problems to him, and he's gonna cry with you
@jardavaclavik7060
@jardavaclavik7060 Жыл бұрын
Just starting learning to game dev, think you got point. Watched one tutorial to get basics about unity, now im finishing tutorial's game(flappy bird) by adding things on my own(read, try till its good style). Next are gonna be some good old simple games(pac-man, arkanoid etc) before trying something complicated
@REDFLECTED
@REDFLECTED Жыл бұрын
This is so underrated. Good video! You earned a sub.
@developersbydesign
@developersbydesign Жыл бұрын
Thanks for the sub!
@AndrzejGieraltCreative
@AndrzejGieraltCreative Жыл бұрын
Hey I seem to remember a video concept very similar to this one 😅good stuff, you probably explained it way better than me.
@SashoSuper
@SashoSuper Жыл бұрын
Man i remember when i watched my first tutorial, i was so focused, trying to understand everything and then 30 minutes tutorial turned into 3 hours, the strange thing is that it happened again a 10 hour tutorial turned into 13 days.
@timurradman3999
@timurradman3999 Жыл бұрын
So this is what people upload when they realize that making informative content doesn't give as many views as making controversial content :) I'm doing Unity full-time thanks to these guys that helped start and made it look doable
@razkanaz
@razkanaz Жыл бұрын
That is definitely not what he's doing
@JanbluTheDerg
@JanbluTheDerg Жыл бұрын
I only ever look for specific things now if I genuinely can't figure out how to implement something, or if I'm not quite sure that something is going to work. Also this same thing happened in university with my classmates, they ended up too reliant on the programming teacher and Unity tutorials and so they were kinda trapped in a cycle of not knowing what to do when a new problem arose.
@capucci-kun8151
@capucci-kun8151 Жыл бұрын
Keet it up man! It motivates me!
@mathdantastav2496
@mathdantastav2496 Жыл бұрын
Tutorials are really important, they help u get started, but after u have started and made the first functional project, erase it all and make a new one from scratch, by urself
@Vivi-xn9iz
@Vivi-xn9iz Жыл бұрын
The way I improved in game dev was the same as when I learned English. I only knew basic sentences that school taught me and from there, I started learning by myself with the foundation I had. When you learn a new language, you usually learn by the book, with formal sentences that people don't use every day. When you learn with a tutorial, you're learning about how to do something specific but you don't know why you're doing it and it might as well be bad practice. Thus, I can only recommend looking at documentation just like you'd read a dictionary, read other people's code like you're reading a discord chat
@eltipobuho
@eltipobuho Жыл бұрын
The problem i have with tutorials are the amount i need to see in order to solve a single problem, for example some time ago i was looking for a way to create a mute sound button for my game, i looked at tutorials and they had similar solutions but applied for their cases alone, some used one single scene for everything, which i didn't, others used GamePrefs which i used but never worked when starting the game. At the end of things i had to create a Frankstein of a mute button which did the job but for the beginning. It was discouraging how i went from trying one solution, watch it fail, try another, see another thing break and at some point i was about to give up, few to no answers in the comments section either, a few of them were "use GamePrefs and put the button to don't destroy, bye" and there i was asking myself how.
@benjaminbristow
@benjaminbristow Жыл бұрын
I think when starting out for myself using tutorials is great! The problem arises when you're just follow the tutorials and not actually understanding what is happening or why you are doing this to make this happen. I found myself falling into this pattern and started playing around with projects after I had finished a tutorial to turn 1 enemy spawner into multiple enemy spawners or different things. Now im sitting at my desk and coming up with solutions for things I never could have thought of before using logic surrounding the engine but I never could have gotten to this point without a few tutorials here or there.
@hackticdev
@hackticdev Жыл бұрын
You're completely correct and as someone making game dev tutorials myself it's something I'm keenly aware of. I think as a learner its important to use tutorials more as a tool to learn the general skills required to begin making things by yourself, and as tutorial creators we have a responsibility to create tutorials that give people a jumping off point to learn more general skills, and don't just show them the very specific way to do one particular thing.
@hackticdev
@hackticdev Жыл бұрын
I'm also quite surprised to see you've only been making videos for 2 weeks, your stuff is already very high quality and you definitely deserve more views. I wish you all the best in this KZfaq journey!
@ProrokLebioda
@ProrokLebioda Жыл бұрын
Late to the party, but wholeheartedly agree! I have only few small projects under my belt and maybe one was achieved by just following the tutorial... and I've dropped this project as soon as I finished tutorial. Tutorials are great for learning new tools, engine capabilities, and so on, but going through 10h of "let's make a X game" won't get the project done. I agree.
@rodprogramdev9253
@rodprogramdev9253 Жыл бұрын
Thank you for these tips. This was really helpful.
@drawer_resp3858
@drawer_resp3858 Жыл бұрын
Not only in game dev, many programs I newly started, I need a tutorial to just get a grip on the UI. Then I use less and less as my game isn't the same game the tutorial making no more. I do look for how to do specific functions but I have to know how to modify those to my use also.
@Weird_Quests
@Weird_Quests Жыл бұрын
How would you recommend learning to code for developing your own games without getting too far down the tutorial rabbit hole?
@another_day6325
@another_day6325 Жыл бұрын
As a beginner i look up tutorials and understands the concept and try to to do it myself without watching the whole tutorial, this is only possible if you have a good tutorial that explain what we are about to do, if it directly gets into steps then I learn nothing. If I'm completely stuck then only I take up the complete tutorial.
@mr.haiwan
@mr.haiwan Жыл бұрын
I also started by watching a lot of tutorials and I didnt understand anything and didnt do anything and gave up. But after 2 years of doing nothing I decided to give it another shot but with a different approach. I knew that I wanted to use unity but I didnt knew anything about programming language c# so I decided to learn the programming language first. I started with simple Console Apps with the .NET Framework in Visual Studio. And when I got comfortable with the language and knew the basics I started to learn Unity. It was a challenge, because its a different thing from .NET and learning was slow but I progressed. I watched tutorials but just to get an idea how something gets implemented and I tried to do it by myself or I copy the code and mess around with it. Deleting lines adding more features and so on. This personally helped me to not give up and learn. I also managed to create my first own game and I am still learning it. But it wasnt the only thing that helped me also the documentation was really helpful too!
@JokeryEU
@JokeryEU Жыл бұрын
tutorials are good as a way to learn how things work, from there you need to learn on your own, and you will remember everything you learned.
@bluethan806
@bluethan806 Жыл бұрын
Optimization is the one thing that i worry about the most regarding game development. I'm currently studying it and planning to start my own personal project before next year, but programming is my weak spot, and i definitely want to make sure it's optimized going in
@developersbydesign
@developersbydesign Жыл бұрын
As a designer, I'm not good at programming but that's okay. We all have our strengths and weakness. It's okay for things to not be perfect
@valcaron
@valcaron Жыл бұрын
Tutorials get on my nerves because they don't merely treat you as a beginner of the API (which it should be doing), but many treat you like you've never programmed in your life, so many tutorials are full of crap you have to fast forward through. I notice Unity books do this too. Used to have one where like 4/5ths of the book was "this is how to program... this is what a function is...". I already know that shit!
@Pipubbles
@Pipubbles Жыл бұрын
I really struggle with this, as I feel scared to waste my time on mechanics and different solutions when there could be an easier way. It is the only thing that is reinforced in the community: work smarter, not harder. I feel that if I create something, especially when there is a time limit, that if I can’t complete it in time through experimenting, then I will fail and have nothing to show for it. In the community, lots of people make fun of spaghetti code or say “you should have looked it up,” and it is really hard to find a balance when you are on the clock. Do you try to problem solve a solution for a couple of hours or do you follow a video fully that could be the solution, a dead end (as it can’t be customized) or it just doesn’t work and you haven’t learned. This is why I got stuck on trying to create 2d eyes on a 3d models, that dynamically moved around and worked in unity. Could I have just animated the individual frames and put it on a mesh? Yea. But I want to have a particular vision for the appearance of the character. The last time I tried a similar feature, I completely it my way but ran into a ton of problems, where I had to manual fix every frame. Idk I just don’t feel that it is simple to know when to stop looking for tutorials and when to actually start debugging.
@theonewithoutalife8519
@theonewithoutalife8519 Жыл бұрын
I usually try to find a tutorial for how to make a feature, and than try to impliment that into my game. If I can't find one, than I just have to spend like a week or two figuring it out.
@badratindiedev8328
@badratindiedev8328 Жыл бұрын
Omg, im glad that i didnt fall on this tutorial trap, back in 2021, i started using an engine by watching tutorials, and now i know everything about it 😅
@Derrick_Rifkin
@Derrick_Rifkin Жыл бұрын
TFW suddenly game development-videos go the full Sir Ken Robinson-route out of nowhere XD
@EstebanGallardo
@EstebanGallardo Жыл бұрын
That's why the courses/academia exist. To learn how to think and face any kind of project. To create a solid architecture for any software project. Last year I prepared a course to teach students how to start thinking about creating that solid structure for they projects to grow. Tutorials are great when you have a doubt about something specific, but as a foundation to create software is the most horrible think you can do. Eventually you end up with a bunch of spaghetti code that can barely hold itself together.
@shawns4354
@shawns4354 Жыл бұрын
This guy just said what most people should know. If you don't, then that's a whole nother tutorial you need.
@Leon-cm4uk
@Leon-cm4uk Жыл бұрын
It is the same like developing enterprise software like apps, websites or whole complex systems for administering a companies assets. Tutorials are good to build a basic understanding but that won't be enough for building a fully functional software. You have to search for small project ideas (e.g. the famous Todo app), try out and use the knowledge and work your way up to bigger projects (like a full website with login, registration, a chat, sending friend requests etc.) If you build something like that from the ground up then you will have enough to do for months! Through failing in each and every project you will learn more than only relying on tutorials. And at some point you developed so much that you know what components are used in each and every software each and every time. At this point you will get faster in development and only very specific problems will be challenging and take a lot of time.
@levinevara8592
@levinevara8592 Жыл бұрын
I hope the algorithm favors your videos
@orangelimesky
@orangelimesky Жыл бұрын
Only the very basic unity tutorials are the best. In fact when starting out, making the exact game as the tutorial can be useful because seeing code actually work for yourself can encourage you. But once you're done with a couple of tutorial series and want your own game made - stay away from tutorial series. Tutorials are specifically made with speed and simplicity in mind. They don't talk about the very detailed mechanics actual games have. For that , you gotta play games and find inspiration. Learn to code by writing your own code from imagination.
@DJaycerOfficial
@DJaycerOfficial Жыл бұрын
I’m currently having this problem. While I find game maker videos on specific things and they go a little in depth about certain aspects, they don’t come back with those aspects.
@princessjoanne4266
@princessjoanne4266 Жыл бұрын
What exactly did Brackeys do to get shit on the thumbnail? I swear this is the third video that uses his image as the "tutorials bad" man
@okamichamploo
@okamichamploo Жыл бұрын
It's basically the difference between following a recipe to bake a cake vs going to culinary school to learn what the chemistry behind that cake is
@odinniereece4096
@odinniereece4096 Жыл бұрын
Im still learning unity but instead of following tutorials i would instead learn the to implement the system(cinemachine/input system etc) and learn unity built in functions for scripting. I think thats giving me the best results
@hansbansor5170
@hansbansor5170 Жыл бұрын
I think tutorials are a great starting point to experiment - it should never be the exact solution to your problem but it can be a factor. Id agree with your title if it says "why game dev tutorials can poison your progress".
@Uchidan
@Uchidan Жыл бұрын
A MUCH better title for this video
@juanmartinseghetti1203
@juanmartinseghetti1203 Жыл бұрын
I think that in order to have more creative tools its better to search functionality tutorials instead of "full game tutorial", for example if I know how a inventory function works i will probably be able to do create a new one, mentally design it, and make it in order to meet my expectations insted of just "recycling" the functions of other people, would you agree?
@OllieMendes
@OllieMendes Жыл бұрын
I think this is true for any kind of tutorial or thing you're trying to learn. In coding it's called "tutorial hell" where you learn how to complete the tutorial but never take anything away from it. With art there are just so many methods and styles that no one can really teach you how to make art just like how you want to make art.
@Uchidan
@Uchidan Жыл бұрын
I guess art classes just shouldn't be a thing huh?
@rezistsoul1687
@rezistsoul1687 Жыл бұрын
idk if Unreal has any tutorials but Unity provides FANTASTIC tutorials on their site that helped be learn the engine greatly, haven't touched unity since I started learning Blender but I can still do most of the tutorials by memory at this point
@robertbloom4424
@robertbloom4424 Жыл бұрын
The problem is that new folks aim for their "dream game" instead of making simple games with 1 or two basic versions of mechanics/tools that you they don't understand to learn the basics and then move on to more complex development.
@SonOfFurzehatt
@SonOfFurzehatt Жыл бұрын
I think this kind of learning is okay if you aren't intending to make a masterpiece - it's fine for a proof-of-concept version to take to a professional developer, for example.
@liolyne
@liolyne Жыл бұрын
I did and do follow tutorial because Im in the learning process. But before watching the video, Im trying to do the code myself and then see how the instructor is doing the code. Most of the time I can do it myself. But sometimes I learn something new
@Malygon
@Malygon Жыл бұрын
I have graduated from watching dev tutorials to watching meta videos about tutorials.
@Bimmer1850
@Bimmer1850 Жыл бұрын
write down every core feature required by your game. find a youtube video tutorial for each one . make your game.
@ratman9728
@ratman9728 Жыл бұрын
I just started using Unity, and i tried to combo chatgpt with it and it works perfectly. ofcourse i get some error codes here and there when it comes to scripts, but i just copy paste it into the ai and it explains how to fix it. it also answers questions i have, with no issues
@johndigirolamo5858
@johndigirolamo5858 Жыл бұрын
Needed this video. The best way to learn is making easy games that already exist and bringing your new skills to the next project. I made rock paper scissors and now I'm making a card game. But I'm getting stuck so I'm gonna make tic tac toe to learn some new things. One day I asked myself, if Rome wasn't built in a day, nor were the current Nintendo games, so why am I trying to make complex games when I haven't learned to get there by making pong or super Mario bros? Start by remaking stuff that already exists to learn the engine, then make the games of your dreams with what you learned.
@mahersabit9265
@mahersabit9265 Жыл бұрын
this is why i wanted to learn programming first. even tho i knew the basics, but when using that in game engines such as unity and unreal, its like everything ive learned didnt work. or maybe its because i only know the basics in programming. which is why im now tryna learn the programming tutorials instead of the "how to" tutorials. hopefully thatd be better in understanding what im/ill be doing. because like you said majority of time is problem solving, which is true
@RandomShowerThoughts
@RandomShowerThoughts Жыл бұрын
Imo watching a single tutorial course, and then know the basics and then look up whatever you need
@mmmmmmmmmmm10
@mmmmmmmmmmm10 Жыл бұрын
You have to start somewhere and beginners watch tutorials to start learning. Once the become better they watch less tutorials. This shouldn't even be a video. Edit: seems that I was wrong and this video raises some good points to help some aspiring devs
@nickbell1198
@nickbell1198 Жыл бұрын
Agreed
@captainfordo1
@captainfordo1 Жыл бұрын
No the message of this video is actually very important.
@costelinha1867
@costelinha1867 Жыл бұрын
Not if they never learn to move away form tutorials in the first place. The term "Tutorial Hell" exists for a reason. Which is the same reason that makes this video A LOT more important than you think. Specially for beginners. Yes, beginners start with tutorials. But if they're not careful, as the video explained, these tutorials can become a crutch of which the aspiring dev will depend on to the point they're incapable of making anything by themselves. I say that from my own experience.
@mmmmmmmmmmm10
@mmmmmmmmmmm10 Жыл бұрын
@@costelinha1867 thanks for sharing your experience, appreciate it. I guess I haven't had this problem before and didn't see the possibility of others using tutorials differently. For any skill I only really use tutorials for learning a new skill or way to code a certain functionality, and I spend more time learning by making my own things and experimenting.
@walterdmw
@walterdmw Жыл бұрын
So the best way to learn from 0, is to learn the basics with tutorials and then start practicing on my own (for example in gamejams)?
@VividPastels
@VividPastels Жыл бұрын
as someone who's had multiple attempts at creating a game, all of which (until now) ended at the "tutorial, open unity then give up" stage, i find that the issue with a lot of tutorials is the fact that, while they do make things as simple as they can, they still don't go over EVERYTHING. yeah, sounds stupid, but what i mean by that is that all code is alien to a beginner. why do you use this statement here? why is there a command made up of 3 words which seemingly make no sense, and what does it do? why do we have to use that? when do i use " ", , () and why? they don't explain these. i found one guy on yt who did explain, and nothing else. he explained the most used commands, what they mean and what they do, and it was the most useful thing ever. it reminded me to go back to the basics (scratch, "programming" on paper), and think of every aspect of a feature, which then leads to an idea on how to make it happen. if all tutorials were like that, treating you as an actual beginner learner rather than a copy machine at school, then they'd lead to more productive things. the issue probably comes from the fact that those who make the videos are expert programmers who forget or just assume things make sense for everyone, when it'd be easier if they stepped down their level a little. still though, i appreciate the people who take time out of their day to educate others, no matter how well, because it's still information. that's my two cents
@nikolazagorac8634
@nikolazagorac8634 Жыл бұрын
People that think like you just described should not be making games in the first place at all
@developersbydesign
@developersbydesign Жыл бұрын
That's an interesting take
@travelOblivion
@travelOblivion Жыл бұрын
You could have made the same point without trying to discredit prominent figures of The Game Dev community I've never met a developer that said let's not look at any documentation asked for help or watch a video and let's brute-force this problem
@DaElfer
@DaElfer Жыл бұрын
usually i just need the tutorial to show me how something works practically then i go off and alter it and use it for my own stuff.
@jmathg
@jmathg Жыл бұрын
What you said at 2:20 pretty much covers it: If you don't know why you're using what you are, you'll never be able to learn how to solve more general problems. But that doesn't mean tutorials poison progress - you just have to watch them with that in mind. Every tutorial should be a three part process. 1) Watch them and follow along to get the ideas, syntax, and "muscle memory". 2) Try to recreate the project yourself without referring to the original tutorial/project. 3) Try to improve on it by building your own features using what you learned. As you quickly mentioned, you see the same thing teaching math in schools/universities. People are so used to following a procedure without knowing why. Doing a math major is a great way to learn the instinct to ask why and learn HOW to ask why. Finding ways to answer your question given a set of certain building blocks. As all mathematical theorems are built upon smaller propositions which can be proved straight from the axioms of your logical system. Changing those building blocks (axioms) and you get a different system which might be more/less efficient or allows you to prove different results that might not have been previously possible. This extends well to programming - theoretically all you should need to master a program is its documentation!
@bonbon5000
@bonbon5000 Жыл бұрын
Honestly, that's what bugs me about GDevelop tutorials and the forums. Every time I look up a tutorial or ask a question on the forums, the answer I receive is always focused more on CONVENIENCE instead of OPTIMIZATION, which is annoying if you're making a bigger project I don't want to do it the easy way, I want to do it the smart way At this point, I end up learning more by reverse engineering games and picking through the code rather than looking up a tutorial. That way, I can see how a full game is optimized, which is super helpful, and tbh, something that I recommend to every aspiring game developer
@surplusking2425
@surplusking2425 Жыл бұрын
This is how machine learning AIs learn and why I think MLAIs are overhyped
@RTSFan1337
@RTSFan1337 Жыл бұрын
Good point - even if you're just doing gamedev as a hobby, you might want to do it right
@philsadler6665
@philsadler6665 Жыл бұрын
Ouch. Followed an endless runner tutorial as I believed it would serve as a great foundation. Got to the end - working fine. Now to start extending, I wanted to serve a range of 'environments' like industrial, forest etc. Uhoh!!!! Not possible within this design, just the same 'block' over and over - very efficient, but hmm a little limited.... Initially slight disappointment, a little time wasted to see if it was possible to achieve, then classed the week as an investment in techniques learning etc. Quickly decided to now use the 'gained knowledge' and start from scratch with my own structure. So I fully agree, one should use them by all means but not think they'll be extensible/customisable into your own game...great video - and for me at this point comforting!!!
@Calypso694
@Calypso694 16 күн бұрын
I started watching game tutorials and failed immensely in being able to understand. You can follow every step but you won’t remember any of it.
@cyanex3912
@cyanex3912 Жыл бұрын
1:19 bro its ironic i followed the same Tutorial and after the comoletion i wanted to add things too it but wasnt able too just like this guy says😂
@JianJiaHe
@JianJiaHe Жыл бұрын
I would try to find answers in the official documentation before watching tutorials. Tutorials sometimes don’t explain every line of code, how they know these lines of code are necessary, where they got the information from.
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