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I wanted to take a few minutes to break down real reason why games aren't ported to macOS and debunk many false reasons that are constantly given by others.
TIMESTAMPS:
00:00 - Intro
00:39 - Real issue: Marketshare
01:29 - Wrong: Metal/Proprietary API
02:22 - Wrong: Porting is Difficult
04:12 - Real issue: Profitability
05:56 - Porting tools are actually good
07:49 - Market Share Comparisons
09:50 - Apple's strategy IS marketshare
12:12 - Conclusion - Game development is a business, bottom line
13:56 - TL/DR and closing
#apple #macos #ios #iosgames #gaming