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Why Higher Bit Depth and Sample Rates Matter in Music Production

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Audio University

Audio University

Жыл бұрын

What is the benefit of using higher bit depth and sample rate in a DAW session for recording music? Should you use 16-bit, 24-bit, or 32-bit floating point? Is it worth recording music in 96kHz or 192kHz, or is 48kHz sample rate good enough?
Watch Part 1 here: • Debunking the Digital ...
Watch this video to learn more about sample rates in music production (Dan Worrall and Fabfilter): • Samplerates: the highe...
Dan Worrall KZfaq Channel: / @danworrall
Fabfilter KZfaq Channel: / @fabfilter
This video includes excerpts from "Digital Show & Tell", a video that was originally created by Christopher "Monty" Montgomery and xiph.org. The video has been adapted to make the concepts more accessible to viewers by providing context and commentary throughout the video.
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Watch the full video here: • Digital Show & Tell ("...
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Пікірлер: 404
@Texasbluesalley
@Texasbluesalley Жыл бұрын
Fantastic breakdown. I went through a 192Khz phase about 15 years ago and suffice it to say.... lack of hard drive space and the computing power of the day cured me of that pretty quickly. 🤣
@snowwsquire
@snowwsquire Жыл бұрын
@MF Nickster I don’t know about other Daws, but reaper lets you move audio clips on a sub sample level
@Emily_M81
@Emily_M81 Жыл бұрын
hah. I have an old MOTU Ultralite mk3 kicking around the advertised 192Khz and in the day it was the new hotness I was just like O.O at ever wanting to record that
@MrJamesGeary
@MrJamesGeary Жыл бұрын
Holy moly you’re brave. About a year ago I started mostly working at 88.2/96. I’ve been blown away by how far computing power has come as performance is super smooth these days and the results are quality but man a decade+ later I still feel you on that storage battle. Can’t even imagine what you went through. Whenever I break and print my hardware inserts in the session it’s basically a “lol -12gb” button for my C drive
@andyboxish4436
@andyboxish4436 8 ай бұрын
96khz is all you need even if you are a believer in this stuff. Not a fan of 192
@popsarocker
@popsarocker 6 ай бұрын
It's interesting. Shot a concert recently with ≈ 10 cameras and multicammed it in the NLE. We used Sony Venice across the board and shot X-OCN ST. That's about 5GB per minute. We recorded ≈ 100 channels of 24/48 on the audio side. If we had recorded @192Khz we would have still only wound up with around 45% less data than the video. From a purely data storage and bitrate standpoint PCM audio is not really all that terrible. Sony X-OCN is pretty efficient actually. ProRes is a real hog on the other hand but notably unlike PCM neither X-OCN nor ProRes are "uncompressed". Undoubtedly the resource hog for audio is plugins because unlike video where VFX and color correction tend to be tertiary operations (i.e. entirely non-real time and done by someone else), audio engineers are typically focusing on editing and finishing within the same software environment and in real time.
@colin.chaffers
@colin.chaffers Жыл бұрын
Love it, I worked for Sony Broadcast including professional audio products, my team worked in Abbey road and the like, this take me back to those days when the analogue and digital battle lines were being drawn, I've always maintained digital offers a better sustainable quality, for the reasons you outline. Keep it up
@AudioUniversity
@AudioUniversity Жыл бұрын
Thanks, Colin! Sounds like you’ve worked on some awesome projects!
@frankfarago2825
@frankfarago2825 Жыл бұрын
There is no "battle"going on, Dude. BTW, did you work on the analog or digital side of (Abbey) Road?
@colin.chaffers
@colin.chaffers Жыл бұрын
@@frankfarago2825 I said battles lines, I did not say there was a battle, I worked for Sony broadcast in the time when digital recording equipment like the PCM 3324 was being introduced, and remember conversations with engineers where they preferred analogue recorders, because they could get a better sound by altering it like bias levels, which to me always felt they were distorting the original recordings. I ran a team of engineers who installed, maintained and supported (sometimes during recording session (sometimes overnight)) these products at a time when the industry was starting to embrace the technology.
@InsideOfMyOwnMind
@InsideOfMyOwnMind Жыл бұрын
I remember this time when digital audio wasn't quite in the hands of the consumer yet and a guy who's name escapes me from Sony's "Digital Audio Division" as he put it brought a digital reel to reel deck into the studio of a radio station in San Francisco and played the theme to Star Trek Motion Picture/ Wrath of Kahn. It was awesome but the station was not properly set up for it and there was heavy audible clipping. They stopped and came back to it later and while the clipping was gone the solution just sucked all the life out of the recording. I wish I remembered the guy's name. I think it was Richard something.
@christopherdunn317
@christopherdunn317 Жыл бұрын
But how many albums out there have been recorded to tape ? most all of them ! how many digital albums have i heard ? squat and if i have ? it was early adat !
@pirojfmifhghek566
@pirojfmifhghek566 Жыл бұрын
That video you mentioned last time absolutely blew my mind. I didn't have a clue that the aliasing around the Nyquist frequency issue was a thing at all. I had the feeling that higher sample rates were better for basic audio clarity, in the same way that a higher bit-depth helps with dynamic range. I just had no idea how or why.
@johnmoser3594
@johnmoser3594 28 күн бұрын
There's a fun way to show off aliasing, because it actually results in NEGATIVE frequency. Take a circle and put a single dot on it, let's say at top dead center. Now, spin it at 250 turns per second, but take a picture 500 times per second. You'll see the dot jump between the top and the bottom of the circle. Increase this to 450 rotations per second. You'll see the dot move first 225/500 of the way around the wheel, or a bit less than half, then in the next frame it's gone 450/500 around, and so forth. Clearly, it's rotating clockwise. Now increase this to 550 rotations per second. In the first frame, these both start at 0. The second, your 450 RPM circle goes 225/500 forward, but your 550 RPM circle shows up with the dot at a position of 275/500 rotations forward. The third frame shows your first circle reaching 450/500 forward, while the second circle is at 50/500 forward. Yes, that's right: the second one just moved backwards from +275 to +50. In fact, that first step moved backwards from +500 to +275; or we could say the 450 RPM circle turned +225, then +450, while the 550 RPM circle turned -225, then -450. It's spinning at 450RPM BACKWARDS! This backwards spinning is just a sine wave shifted τ/2 out of phase, which still sounds the same. (Yes that's what a sine wave is, it's a circle.) No, you can't just intuit that it must be 550Hz because it's going backwards; that would be like silencing the first 1/1100 of a recording and suddenly it's at double the pitch.
@pirojfmifhghek566
@pirojfmifhghek566 28 күн бұрын
@@johnmoser3594 That's an excellent way to visualize it. It's kinda like how a camera's shutter effects can make a helicopter's blades look like they're standing still or going backwards very slowly.
@alanpassmore2574
@alanpassmore2574 Жыл бұрын
For me 24 bit, 48khz digital recorder with analog desk and outboard gives all I need. You get the balance of pushing the levels through the analog to create the excitement and keeping lower digital levels to capture it with plenty of headroom.
@jmsiener
@jmsiener 4 ай бұрын
It’s all you need. Your DAW might process audio as a 32bit float but your ADC is more than likely capturing 24bit. 48k gives a touch more high frequencies before nyquist sets it without essentially doubling file size.
@Call-me-James
@Call-me-James Жыл бұрын
A fun fact: The exact same reasoning is used in professional video cameras. The Arri Alexa 35 - a camera often used in movie making - has a whopping 17 stops of dynamic range. So even if a scene is way under exposed or over exposed, the problems can be corrected in post-processing.
@jackroutledge352
@jackroutledge352 Жыл бұрын
That's really interesting. So why is everything on my TV so dark and hard to see!!!!!!
@blakestone75
@blakestone75 Жыл бұрын
​@@jackroutledge352 Maybe modern filmmakers think underexposed means "gritty" and "realistic". Lol.
@Breakstuff5050
@Breakstuff5050 Жыл бұрын
​@jackroutledge352 perhaps your TV doesn't have a good dynamic range.
@RealHomeRecording
@RealHomeRecording Жыл бұрын
​@@jackroutledge352yeah that sounds like an issue with your TV quality. Or maybe your settings are not optimized? I have a 4K OLED Sony TV and it has HDR. Looks gorgeous with the right material.
@Magnus_Loov
@Magnus_Loov Жыл бұрын
@@RealHomeRecording It's a well-known problem/phenomenon. Lot's of people are complaining about the darker TV/movie-productions these days. It is much darker now. I also have a 4k Oled TV (LG) but I can also see that some scenes are very dark in production.
@oh515
@oh515 Жыл бұрын
I find a higher sample rate most useful when stretching audio tracks is necessary. Especially on drums to avoid “stretch marks.” But it's enough to bounce up from 48 (my standard) to e.g. 96 and bounce back when done.
@simongunkel7457
@simongunkel7457 Жыл бұрын
Here's the simpler way to get the same effect. Check the settings for your time stretch algorithm. The default is usually the highest pitch accuracy. What increasing the project sample rate does is decrease pitch accuracy in favor of time accuracy. The alternative way of doing this is to set the time stretching algorithm to a lower pitch accuracy.
@PippPriss
@PippPriss Жыл бұрын
​@@simongunkel7457 Are you using REAPER? There is this setting to preserve lowest formants - is that what you mean?
@simongunkel7457
@simongunkel7457 Жыл бұрын
@@PippPriss Sorry for the late reply, didn't get a notification for some reason. REAPER has multiple time stretch engines and for this particular application switching from Elastique Pro to Elastique Efficient is the way to go. You can more directly change the window size on "simple windowed", though Reaper actually goes with a time based setting, rather than a number of samples. Also note that stretch markers can be set to pitch-optimized, transient-optimized and balanced..
@customjohnny
@customjohnny Жыл бұрын
Haha, “Stretch Marks” never heard that before. I’m going to say that instead of ‘artifacting’ from now on
@DrBuffaloBalls
@DrBuffaloBalls 5 ай бұрын
How exactly does upsampling from 48k make the stretching more transparent? Since it's not adding any new data, I'd imagine it would do nothing.
@mastersingleton
@mastersingleton Жыл бұрын
Thank you for showing that 24 bit is not necessary for audio playback however for audio production that makes a big difference in terms of the amount of buffer between clipping and not clipping the input audio that is being produced.
@lohikarhu734
@lohikarhu734 Жыл бұрын
Yep, I think that it's quite analogous to photography, where 8-bit colour channels work "pretty well" for printed output, but really fall apart for original scene capture, and just get worse when any kind DSP is applied to the "signal", where 'banding' shows up in stretched tones, and softened edges can get banding or artifacts introduced during processing... Great discussion.
@Sycraft
@Sycraft Жыл бұрын
Something to add about bit depth and floating point for audio processing is the phenomena of rounding/truncation and accumulated error. If you are processing with 16 or 24-bit integers then every time you do a math operation, you are truncating to that length. Now that doesn't sound bad on the surface, particularly for 24-bit, what would the data below 144dB matter? The problem is that the error in the result accumulates with repeated operations. So while just the least significant bit might be wrong at first, it can creep up and up as more and more math is done and could potentially become audible. It is a kind of quantization error. The solution is to use floating point math, since it maintains a fixed precision over a large range. Thus errors are much slower to accumulate and the results more accurate. So it ends up being important not only for things like avoiding clipping, but also to avoid potentially audible quantization errors if lots of processing is happening. In theory with enough operations, you could still run in to quantization error with 32-bit floating point, since it only has 24 bits of precision, though I'm not aware of it being an issue in practice. However plenty of modern DAWs and plugins like to operate in 64-bit floating point which has such a ridiculous amount of precisions (from an audio standpoint) that you would never have any error wind up in the final product, even at 24-bit.
@user-bu4wg1ok5n
@user-bu4wg1ok5n 2 ай бұрын
Rounding and truncation should not be a problem as long as the levels are not wildly out of range, either way too high (digital clipping) or way to low (down in the noise floor). The latter would be almost impossible, since recording at 144 dB below digital full scale would be obviously ridiculous -- even room sound and microphone preamplifier noise should be quite a ways above this level. However, there is one thing that needs to be watched, and that is proper dithering. Vanderkooy and Lipschitz did pioneering work on dither, and they recommend that triangular probability density dither should always be applied at 1/2 least significant bit whenever audio is sampled, or resampled (sample rate converted or gain shifted down, where the dither might be reduced below the current bit depth). Vanderkooy and Lipschitz did say that dither might not be necessary when working with more than 24 bits, especially if the master is going to be converted to 16 bits for distribution. It can be dithered for 16 bits when transcribing to CD Audio or whatever. The dither provides a digital noise floor that spreads the quantization error power spectrum across the entire audio band, effectively making the resolution greater than the dynamic range implied by the actual bit depth. This is the white paper, from AES, not free: aes2.org/publications/elibrary-page/?id=5482
@RealHomeRecording
@RealHomeRecording Жыл бұрын
I like high sample rates and I cannot lie. You other engineers cannot deny....
@ericwarrington6650
@ericwarrington6650 Жыл бұрын
Lol...itty bitty waist....round thing...face..😂🤘🎶
@Mix3dbyMark
@Mix3dbyMark Жыл бұрын
When the engineer walks in with some RME and a Large Nyquist in your face, you get sprung!
@maxuno8524
@maxuno8524 Жыл бұрын
​@@Mix3dbyMark😂😂😂
@DeltaWhiskeyBravo13579
@DeltaWhiskeyBravo13579 Жыл бұрын
FWIW I'm running 32 bit float and 48k on my DAW. That's my max bit depth with Studio One 6.1 Artist, it goes to 64 bit float in Pro. As for sample rates, it looks like S1 goes up to 768K. Good enough?
@RealHomeRecording
@RealHomeRecording Жыл бұрын
@@Mix3dbyMark nice!
@eitantal726
@eitantal726 Жыл бұрын
Same reason why graphic designers need high res and high bit depth. A 1080p jpg image is great for viewing, but will look terrible once you zoom or change the brightness. If your final image is composed of other images, they better be at a good resolution, or they'll look pixelated
@lolaa2200
@lolaa2200 Жыл бұрын
It's not about resolution it's about compression. Not entering int eh details but actually how much you compress your JPEG and the trade off between image quality and file size is exactly what is discussed here : matter of sampling rate.
@gblargg
@gblargg Жыл бұрын
As an amateur Photo(GIMP)-shopper, I figured this out a few years ago. Always start with a higher resolution than you think you'll need. It's easy to reduce the final product but a pain to go back and redo it with higher resolution.
@MatthijsvanDuin
@MatthijsvanDuin Жыл бұрын
@@lolaa2200 Ehh no, audio sampling rate is directly analogous to image resolution. We're not talking about image compression nor audio compression here.
@lolaa2200
@lolaa2200 Жыл бұрын
@@MatthijsvanDuin I reacted to a message talking about JPEG. The principle of JPEG compression is precisely to give a different sample rate to different part of the image so yes it totally relate. JPEG compression IS a sampling matter.
@benjoe999
@benjoe999 Жыл бұрын
Would be cool to see the importance of audio resolution in resampling!
@Mix3dbyMark
@Mix3dbyMark Жыл бұрын
Yes please
@shorerocks
@shorerocks Жыл бұрын
Thumbs up for the Dan Worrall link. His, and Audio Universities videos are the top vids on YT to watch.
@AudioUniversity
@AudioUniversity Жыл бұрын
I love Dan’s videos! Thank you for the kind words, Sven!
@simonmedia7
@simonmedia7 Жыл бұрын
I always thought about the sample rate problem being that if you wanted to slow down a piece of audio with the highest frequencies being 20kHz, you'd lose information proportional to the amount you slow it down. So you need the extra magical inaudible information beyond 20kHz for the slowed down audio to still fill the upper end of the audible spectrum. That is something every producer will have probably experienced.
@albusking2966
@albusking2966 8 ай бұрын
yeah if its essential for your workflow to slow some audio down then yes by all means. otherwise im happy with 48 or 44.1 because it sounds good. I like to export any files before mastering as 32 bit files tho, saves you issues from downsampling (as most DAWs run a 32 bit master fader now)
@DDRMR
@DDRMR Жыл бұрын
I've slowly been learning the benefits of oversampling for the last few years and before final mix export ill spend an hour or so applying oversampling on every plug in that offers the option on every mixer track. This video really solidified my knowledge and affirmed that me spending that extra time has always been worth it! The final mixes and masters do sound fucking cleaner by the end of it all because I do use a lot of compressions and saturation on most things.
@ZadakLeader
@ZadakLeader Жыл бұрын
I guess having a high sample rate for when you need to e.g. slow recordings down is also useful because you still have that data. And to me that's pretty much the only reason to have things above 44kHz sampling rate
@AudioUniversity
@AudioUniversity Жыл бұрын
Great point, Zadar Leader!
@simongunkel7457
@simongunkel7457 Жыл бұрын
Not something I think is neccessary, unless you specifically want ultrasonic content and make bat sounds audible. Now if you think time stretching sound better with a higher sample rate, you might be right, but you are using the most computationally expensive hack I can think of. Time stretching and pitch shifting algorithms use windows of a particular size (e.g. 2048 samples). But their effect depends on how long those windows are in time. So a higher sample rate would just decrease the time window. All of these effects make a trade-off though: The longer the window, the more accurate they get in the frequency domain, but the shorter the window the more accurate they get in the time domain. Most of them default to maximal window size and thus maximal accuracy in the frequency domain, but the errors in the time domain lead to some artefacts. So instead of increasing your project sample rate, which will make all processing more costly in computation, you could just opt for the second higherst frequency domain setting for your pitch shifting or time stretching algorithm. Which means window size is decreased, which actually reduces computational load for pitch shifting or time stretching.
@5ilver42
@5ilver42 Жыл бұрын
@@simongunkel7457 I think he means the simpler resampling version where things get pitched down when playing slower, then the higher sample rate still has content to fill in the top of the spectrum when pitched down.
@gblargg
@gblargg Жыл бұрын
@@5ilver42 That's the ultrasonic content he referred to, wanting it to be captured so when you lower the rate it drops into the audible range.
@MatthijsvanDuin
@MatthijsvanDuin Жыл бұрын
@@5ilver42 It depends on the application, but if you're just slowing down for effect you actually want the top of the spectrum to remain vacant rather than shifting (previously inaudible) ultrasonic sounds into the audible part of the spectrum. Obviously if you want to record bat sounds you need to use an appropriate sample rate for that application, regardless of how you intend to subsequently process that record.
@rowanshole
@rowanshole 9 ай бұрын
It's like Ansel Adams 'zone system' for audio. Adams would prefog his film with light, then over expose the film in camera, while under exposing the film in chemistry, so as to get rid of the noise floor (full blacks) and get rid of the digital clipping (full whites), both of which he maintained "contained no information". This resulted in very pleasing photographs.
@dmillionaire7
@dmillionaire7 4 ай бұрын
Who would I do this process in photoshop
@zyonbaxter
@zyonbaxter Жыл бұрын
I'm surprised he didn't mention how higher sample rates decrease latency when live monitoring. PS. I would love to see videos about the future of DANTE AV and Midi 2.0.
@MikeDS49
@MikeDS49 Жыл бұрын
I guess because the digital buffers fill up sooner?
@AudioUniversity
@AudioUniversity Жыл бұрын
Good point, Zyon Baxter! It’s a balance in practice though, as it’s more processor intensive so using a higher sample rate might lead to needing a larger buffer size. If anyone reading this is interested in learning more about this, check out this video: kzfaq.info/get/bejne/sOB9Z9ycmK-cpJc.html
@lolaa2200
@lolaa2200 Жыл бұрын
Actually with a given computing power, and assuming you make full use of it, higher sample rate mean higher latency.
@andytwgss
@andytwgss Жыл бұрын
@@lolaa2200 lower latency, even within the ADC/DAC, feedback loop is reduced
@DanWorrall
@DanWorrall Жыл бұрын
I think this is kind of a myth in all honesty. In every other way, doubling samplerate means doubling buffer sizes. You have a delay effect? You'll need twice as many samples in the buffer at 96k. Same for the playback buffer: if you double the samplerate, but keep the same number of samples in the buffer, you've actually halved the buffer size.
@theonly5001
@theonly5001 Жыл бұрын
More samples are a great thing for denoising as well. Temporal Denoising is quite a resource intensive task, but it works wonders in recodings of any type. Especially if you want to get rid of higher frequency noise.
@BertFlanders
@BertFlanders Жыл бұрын
Thanks for clarifying these things! Really useful for deciding on project bitrates and sample rates. Cheers!
@macronencer
@macronencer Жыл бұрын
This is an excellent and very clear explanation. Thank you so much! I've seen Dan Worrall's videos on this topic, and I agree they are also brilliant.
@MadMaxMiller64
@MadMaxMiller64 5 ай бұрын
Modern converters work as 1bit sigma-delta anyway and convert the data stream after the fact, using digital filters with a dithering noise beyond the audible range.
@BeforeAndAfterScience
@BeforeAndAfterScience Жыл бұрын
Succinctly, while human hearing has an upper frequency bound, targeting that limit when converting from analog to digital can (and usually does) result in literally corrupted digital representation because the contribution of the higher analog frequencies to the waveform don't just disappear, they get aliased into the lower frequencies.
@Zelectrocutica
@Zelectrocutica Жыл бұрын
I already say this but i say again, most plugin work better at high sample rates since most plugins doesn't have internal oversampling, so it's good to work at reasonably high sample rate like 96k or 192kHz, though i say this but im still working at 44-48kHz 😂
@weschilton
@weschilton Жыл бұрын
Actually almost all plugins these days have internal oversampling.
@simongunkel7457
@simongunkel7457 Жыл бұрын
My DAW (Reaper) has external oversampling per plugin or plugin chain, which means it takes care of the upsampling and after processing the filtering and downsampling. To the plugin it looks like the project runs at a higher sample rate, while for plugins where aliasing isn't an issue it can still run at the lower sample rate.
@mb2776
@mb2776 Жыл бұрын
most plugins like 10 years ago had oversampling allready built in them.
@oaooaoipip2238
@oaooaoipip2238 Жыл бұрын
Don't ignore clipping. Or it will sound like Golden hour by JVKE.
@DeltaWhiskeyBravo13579
@DeltaWhiskeyBravo13579 Жыл бұрын
Excellent video Kyle. Sometimes I miss the analog tape days, till it comes to signal to noise. At least tape saturation sounds much better than digital clipping, which I'm sure nobody goes that hot. 🙂
@danielsfarris
@danielsfarris Жыл бұрын
WRT noise floor and compression, when working with analog tape, it was (and I presume still is) much more common to compress and EQ on the way in to avoid adding noise by doing it later.
@michelvondenhoff9673
@michelvondenhoff9673 Жыл бұрын
Compression you apply before any gain or od/ds is brought into the signalpath. It only might be applied again when mastering for different formats.
@TonyAndersonMusic
@TonyAndersonMusic Жыл бұрын
That was super clear. You’re a great instructor. Is it useless to record in 96k and then bounce stems down to 48k to give my logic session a break?
@AudioUniversity
@AudioUniversity Жыл бұрын
No. It’s not useless. You can even bounce out the multitrack instead of combining sections into stems.
@maxheadrom3088
@maxheadrom3088 7 ай бұрын
Both this and the previous video are great! Thanks for the great work!
@deaffatalbruno
@deaffatalbruno Жыл бұрын
well, the comments around noise floor are a bit misleading. a 24 bit signal doesn't have 144 db noise floor, that would be nice, as this depends on the noise floor of the conversion. 144 ( 6db per bit, ) is theory only.
@Fix_It_Again_Tony
@Fix_It_Again_Tony Жыл бұрын
Awesome stuff. Keep 'em coming.
@SergeyMachinsky
@SergeyMachinsky Жыл бұрын
I wondering if a human can differentiate a sine wave from a sawtooth wave at high frequencies, when the harmonics forming the sawtooth wave will be above 18-20khz So we can't hear these frequencies, but the pressure difference will be much steeper in the case of a sawtooth wave (much faster attack) Maybe you can give me some opinions and sources on this topic? P.s. I really like your videos, thank you!
@BenCaesar
@BenCaesar Жыл бұрын
That’s an interesting question, would be curious too, but I assume you’d be able to hear the difference, what you think?
@AudioUniversity
@AudioUniversity Жыл бұрын
Check out this video: Digital Show & Tell ("Monty" Montgomery @ xiph.org) kzfaq.info/get/bejne/i9eZda2Tt6u5l4k.html Monty runs a square wave through the system and illustrates something called the Gibbs Effect. Although, the frequencies that make a triangle wave or square wave perfectly triangular or perfectly square exceed 20 kHz. So the sound should be the same theoretically!
@77WOR
@77WOR Жыл бұрын
​@@BenCaesar Above around 5k, no audible difference between a sine and square wave tones. Try it yourself!
@VendendoNaInternetAgora
@VendendoNaInternetAgora 2 ай бұрын
One question... When I'm listening to a song on KZfaq, how do I identify if that song is an audio file without loss of quality or if it's an audio file with loss of quality? Where can I see the specifications of the audio being played to know if it is, for example: a “WAVE” or “FLAC” format (without loss of quality) or if it is an “MP3” type file (where there was compression and loss Of Quality)? Is there any extension for the Chrome browser that shows real-time specifications of the audio being played? I visited KZfaq's audio file guidelines and it says the following... “[...] Supported file formats: (1) MP3 audio in MP3/WAV container, (2) PCM audio in WAV container, (3 ) AAC audio in MOV container and (4) FLAC audio. Minimum audio bitrate for lossy formats: 64 kbps. Minimum audible duration: 33 seconds, excluding silence and background noise. Maximum duration: none “[...]”. Therefore, KZfaq accepts audio files without loss of quality and audio files with loss of quality.
@AudioUniversity
@AudioUniversity 2 ай бұрын
I believe KZfaq videos have an audio Bitrate of 128kbps.
@macronencer
@macronencer Жыл бұрын
I understand about oversampling and why it's used internally. However, sometimes I think of potential reasons to *record* at higher sample rates - but I'm no expert and I wonder whether this is ever justified. Two such reasons I can think of right now: 1. Field recordings that you might want to slow down later on to half or quarter speed. 2. Recordings made in adverse conditions that might need noise reduction processing (I've heard some people say that higher sample rates can help with NR quality). Do you have any comments on either of these? I'd be interested to hear your advice. Thank you!
@RealHomeRecording
@RealHomeRecording Жыл бұрын
The two reasons you listed are indeed valid points. Pitch correction or pitch manipulation would be another.
@macronencer
@macronencer Жыл бұрын
@@RealHomeRecording Many thanks, that's helpful!
@cassettedisco6954
@cassettedisco6954 Жыл бұрын
Gracias amigo, saludos desde México 🇲🇽❤
@plfreeman111
@plfreeman111 Жыл бұрын
"...for any properly mastered recording." I long for properly mastered recordings. A thing of myth and beauty. Like a unicorn.
@mattbarachko5298
@mattbarachko5298 Жыл бұрын
Got so excited when I saw you were using reaper
@aaronmathias6739
@aaronmathias6739 Жыл бұрын
It is good to see you back in action with your awesome videos!
@crapmalls
@crapmalls Жыл бұрын
Higher sample rates reproduce higher frequency. There is no more info in the audible range. The clue is in the file size, double the frequency double the size. More bits is lower noise floor which most dacs cant reproduce out the audio port. And yet it sometimes sounds better to me 🤷‍♂️
@paulhamacher773
@paulhamacher773 Жыл бұрын
did you test it in an ABX-setting? Otherwise your perception just might have fooled you! 😀 #beenthere
@crapmalls
@crapmalls Жыл бұрын
@@paulhamacher773 a lot of the time its difficult to find a higher res version of the same mastering
@mb2776
@mb2776 Жыл бұрын
@@crapmalls ...then just record your own stuff at different settings and let somebody else play it for you without telling. also, use more than just a few examples. you will see, you got fooled. there isn't more info, you can't hear above 20kHz.
@crapmalls
@crapmalls Жыл бұрын
@@mb2776 yeah thats what i mean. I know theres literally no difference because the higher sample rate just goes into higher frequencies. The file size is the giveaway. Apparently it can help with timing in the dac but thats an oversampling issue and a dac issue IF the dac is even good enough for it to matter
@MegaBeatOfficial
@MegaBeatOfficial 8 ай бұрын
AFAIK this method is built in to every audio interface nowadays. So obviously a sampling resolution higher than 44.1 is useful, but in principle you shouldn't record audio files at 96kHz or higher, because they just take up a lot of hard disk space and need more cpu power to play them, especially if you have a lot of tracks... but you don't gain quality.
@emiel333
@emiel333 Жыл бұрын
Great video, Kyle.
@VendendoNaInternetAgora
@VendendoNaInternetAgora 2 ай бұрын
I'm watching all the videos on the channel, thank you for sharing your knowledge with us. One question: what is the setup of the sound equipment installed in your car? Is it a High-End system? I'm curious to know what system (equipment) you use in your car...
@AudioUniversity
@AudioUniversity 2 ай бұрын
I just use the stock system, but I’d love to upgrade someday! Thanks.
@lolaa2200
@lolaa2200 Жыл бұрын
almost nailed it although what you said about the pressure on anti-aliasing analog filter is only true with very basic converter topologies. So if you've only atanded mixed signal electronic 101 that's what you have seen. However we don't use that topology anymore for audio for several decades now and mostly for this exact reason. The "true" (i.e. : in terms of what is seen by the analog side) sampling frequency is several MHz.
@gblargg
@gblargg Жыл бұрын
The way modern converters work just amplifies his point: the higher the sampling rate, the easier the filtering is.
@shueibdahir
@shueibdahir 4 ай бұрын
The demonstration about analog audio gain and noise floor is exatcly how cameras work aswell. I'm actually shocked by how similar they are. Capturing images with a camera is a constant battle between distortion (clipping the highs) and the image being too dark (blending in with the noise floor) and bringing it up in post then causes the noise to come up aswell.
@3L3V3NDRUMS
@3L3V3NDRUMS Жыл бұрын
That was really great man! I didn't know this before! I was just using standard because I didn't know what would it change. But now I understand it! 🤘
@AudioUniversity
@AudioUniversity Жыл бұрын
Glad to help, 3L3V3N DRUMS! I still use 48kHz most of the time because the processing power and storage I save outweigh the tiny bit of aliasing that might occur. (In my opinion)
@3L3V3NDRUMS
@3L3V3NDRUMS Жыл бұрын
@@AudioUniversity Great to know. That's actual the standard in Ardour while I'm recording my drums. So I'll let it like that!
@bulletsforteeth5029
@bulletsforteeth5029 Жыл бұрын
It will require 50% more storage capacity, so be sure to factor that in on your projects.
@simongunkel7457
@simongunkel7457 Жыл бұрын
@@AudioUniversity Where would it occur though? Your converter on the hardware side always uses the maximum sample rate it can support, because that makes the analog filter design much easier. Then if you record at lower sampling rates it will apply a digital filter and then downsample - both are hardware accelerated DSP that get controled via the driver. If you set to record at 48k, your converters don't switch to a different filter design and a physically different sample rate, they just start to perform filtering and downsampling before sending the digital signal to the box.
@simongunkel7457
@simongunkel7457 Жыл бұрын
@MF Nickster I agree.
@bassyey
@bassyey Жыл бұрын
I record 24bit because of the noise floor. But I record on 96KHz because of the round trip time! My system actually has a lower latency when it's set to 24bit 96KHz.
@-IE_it_yourself
@-IE_it_yourself Жыл бұрын
you have done it again. i would love to see a video on square waves
@mandolinic
@mandolinic Жыл бұрын
This stuff is pure gold. Thank you so much.
@isotoxin
@isotoxin Жыл бұрын
Finally I have strong arguments to argue with audiophiles! 😅
@garymiles484
@garymiles484 Жыл бұрын
Sadly, most are like flat earthers. They just won't listen.
@kyleo2113
@kyleo2113 Жыл бұрын
Is there any advantage to upsampling when applying parametric EQ, crossfeed, filters, volume leveling etc? Also do some DACs work better with higher sample rates if you are able to offload the conversion in the digital domain in a pc? I am a roon user and curious your take on this.
@M1ster77
@M1ster77 3 ай бұрын
Here are two other reasons to go with 96k: The ad/da latency of your system will be much smaller, and (if for some reason) you record to a file played back in the wrong sample rate you will notice it right away 😁
@magica2z
@magica2z Жыл бұрын
Thank you for all your great videos and subscribed.
@nunnukanunnukalailailai1767
@nunnukanunnukalailailai1767 Жыл бұрын
Weird how limiting was not discussed. It's one of the applications of high sample rates that actually make actual sense in practice most of the time. At least in a mastering context that is. The sample peak level has a higher chance to match the intersample peak level (true peak) when higher sample rates are used even if high sample rates have no effect on the d/a. That's the main working principle behind true peak limiters.
@SigururGubrandsson
@SigururGubrandsson Жыл бұрын
Really nice stuff. But I disagree with the Nyquist alignment. You can defend it if you know the input, but if its misshapen like music, then you cant defend Nyquist. Misshapen frequency, volume and variance needs to be taken into account and you need mpre than 2x the frequency for that, as well the bit depth. Not to mention intentional saturation. Keep it up, I'm eager to watch the next vid!
@camgere
@camgere Жыл бұрын
I'm a bit rusty on this, but there is an issue with the Nyquist frequency. Going from analog to digital. You want to "brick wall" band pass the signal at half the sampling frequency. Brick wall is a perfect low pass filter, which doesn't exit. There are very good low pass filters. Going from digital to analog, you again want to brick wall filter the signal to recover the analog signal from the sampled signal. Even more confusing, there are digital low pass filters, but they have to obey Nyquist as well.
@royalemuzikproductionz
@royalemuzikproductionz Жыл бұрын
Would you recommend mixing in 24 bit . I used it before and it’s ok to me
@AudioUniversity
@AudioUniversity Жыл бұрын
Yes.
@royalemuzikproductionz
@royalemuzikproductionz Жыл бұрын
@@AudioUniversity I make predominantly reggae music and for some reason in I normally create music in Ableton now mixing in Luna at 24 has given me the desired sound I was looking for. All out API and studer Tape.
@ukaszpruski3528
@ukaszpruski3528 Жыл бұрын
Perhaps an Idea to consider (and make a video) that compares DSD to PCM and the differences between PURE DSD recording mastering output and the ones that use PCM in between ... Nevertheless, DSD128 or DSD256. PCM 24/96 vs DSD128 ... Is it really that close ? Or is there some "hidden difference" ;-) ...
@marianochvro
@marianochvro 4 ай бұрын
All this is 100% true for processing all digital however, I have a question. Is it possible to succeed manipulating the waveform coming from a 44.1 kHz recording, but using an analog path for mixing and mastering? i.e a great quality DAC>analog compressor, analog EQ etc…?
@jamesgrant3343
@jamesgrant3343 Жыл бұрын
Bit depth matters, assuming you are going to change the dynamic range of what is on the file by a lot. Sample rate does not (assuming you only care about audible frequencies!)… if you stretch a 20 KHz sinewave, and make it a 19 KHz sinewave, the application doing this re-sampling is not taking the original samples and moving them, it is interpolating a position between the original samples and synthesising a new sample, it will be as good as the algorithm the software uses - the sample rate of the source (44.1/48/96etc) is irrelevant, if the software is good, it will do a good job, if the software is poor, it will do a poor job. Luckily for us in 2023, this is a very solved problem and things like Reaper which still has a re-sampling mode on export, default to very good implementations for sample rate conversion whereas in the olden days, where the original Pentium processor was crazy expensive, it would take forever to export whilst re sampling. Any re-sampling algorithm, that is used today, does not simply draw a straight line between two samples and put a new dot the appropriate proportion along the line, The wave form represented by the original samples is effectively constructed, and the sample that is synthesised is placed on the reconstructed wave form, which is mathematically very precise relative to the original samples. This accuracy does not get better at high sample rates, these samples are temporal, not amplitudinal (ie - the inaccuracy is in the bit depth, not jitter in when the sample was made - unless the ADC was bad - in which case it’s bad at any rate!!) For those that are thinking about aliasing, again, the quality of the software you are using is far more profound than the sample rate you select, for example, a good piece of software may put a low resonance, brick wall filter at about 21 kHz to filter away higher frequencies, so they don’t cause aliasing. If your software does this, and many do, there is a good chance that the software developer has thought things through carefully. If you are dependent on sample rate to minimise aliasing, then there is a good chance that your software of choice has problems in many areas!
@kwcnasa
@kwcnasa Жыл бұрын
Can we talk about should EBU R128 and LUFS apply on KZfaq platform?
@___David___Savian
@___David___Savian 5 ай бұрын
Here is the right level to render to for audio uploaded to KZfaq: The ideal volume limit level is -5.9 Db. (KZfaq automatically normalizes volume to that level) All instruments should be below this level with the peak spikes reaching -5.9 Db. Just put all instruments at around -18 Db and then increase accordingly between -18 and -5.9 Db.
@calumgrant1
@calumgrant1 5 ай бұрын
Real music is not single static sine waves but a whole spectrum that varies with time. I would like to see this mathematical argument extended to spectra, because the error on each frequency component would surely accumulate? Real music is very very processed, being encoded and decoded multiple times from various streaming services and codecs, so I think adding a bit of headroom in terms of frequency and bit depth is quite sensible to keep the artefacts down.
@tillda2
@tillda2 7 ай бұрын
Question: Is the 20bit HDCD mastering any good for playback? Is it recognizable (compared to normal CD), given a good enough audio system? Thanks for answering.
@rts100x5
@rts100x5 Жыл бұрын
say whatever you want to ...believe whatever you want to .... the difference between DSD recordings and Lossless wav or flac on my Fiio DAP is NIGHT vs DAY Its really about the recording just as much as the file type / resolution
@nine96six
@nine96six Жыл бұрын
Rather than for musical purposes, I think it is valuable as data for profiling or natural phenomenon analysis in the future.
@baronofgreymatter14
@baronofgreymatter14 6 ай бұрын
So in purely playback scenarios, is it recommended to oversample above 44.1....for example my streamer allows me to oversample thru its USB output to my DAC. Does it make sense to oversample to 88.2 or higher in order to get the smoother roll off above nyquist?
@AgentSmith911
@AgentSmith911 4 ай бұрын
I heared Spotify is rumored to offer higher fidelity audio, probably with less compression or lossless audio using codecs like Flak instead of mp3. My audio equipment probably isn't good enough to hear the difference though, but maybe it will be good for music producers.
@Tryggvasson
@Tryggvasson Жыл бұрын
sample rate does more than help with anti-aliasing. rupert neve was convinced that capturing and processing the ultrasonic signal that came with the audible actually contributed to the perceived pleasantness of the sound, and the emotional state it communicates. so, even if you can't hear it, per se, it counts in the overall timbre and feel - you can easily argue that, in the analog domain, ultrasonic signal - for instance harmonics - actually changed the behavior of compressors, to say the least - and that, multiplied by x number of tracks. so higher sample rates also allow for a wider bandwidth into the ultrasonics, which seems to matter for the quality of the signal. the downside is the processing power, and storage space.
@QuicksilverSG
@QuicksilverSG Жыл бұрын
It's risky to record frequencies above 20KHz, even when the original sample rate is above 88.2khz. Ultrasonic frequencies in this band are susceptible to being digitally folded down into the audio range, producing extremely unnatural-sounding aliasing distortion. While this hazard can be carefully avoided within a pure 96Khz+ digital processing chain, any side trip to an external digital processor may involve resampling that can run afoul of ultrasonic frequencies. Why take such risks when the speculative benefits have never been shown to be audible?
@randyduncan795
@randyduncan795 7 ай бұрын
I can't hear any extension of high or low frequencies with greater bit depth or sampling rate. What I can hear is a more natural sound. It's very obvious to me when going from 16/44.1 to 24/48. Maybe slightly less so from 24/48 to 24/96. I really can't hear the difference between 24/96 and 24/192. It's an interesting experiment to run a high quality ADC directly to a high quality DAC and switch the sampling and bit depth. All of this adds gain stages but also the coloration of filters which might be the largest factor.
@jonasdaverio9369
@jonasdaverio9369 Жыл бұрын
For digital SNR to be that important, you would need it to be higher than your hardware SNR, which is quite unlikely in the case of acoustic recordings. Maybe for electronic music it's more important.
@simongunkel7457
@simongunkel7457 Жыл бұрын
In the 16-bit days keeping the digital noise floor below analog meant going in hot and thus risking clipping. With 24 bits, you gain the headroom and your analog noise floor will be louder than the quantization noise. So it a non-issue these days, but only because we moved to recording at 24 bits, where the bottleneck becomes the analog chain in front of the ADC.
@jonasdaverio9369
@jonasdaverio9369 Жыл бұрын
@@simongunkel7457 Do you have the order of magnitude? I feel like 90dB of SNR is already extremely good for your whole analog chain.
@simongunkel7457
@simongunkel7457 Жыл бұрын
@@jonasdaverio9369 If you wanted to make use of the 96dB provided by 16 bits, you'd have no headroom. I tend to be cautious and leave at least 12dB between the loudest peak I got during soundcheck. There are plenty of mics that can beat 90dB, and dynamic mics don't generate noise on their own, so you only get the preamp noise. 100dB SNR isn't that uncommon even at quite low price points and I just measured 90dB on an old Behringer interface I have lying around.
@jonasdaverio9369
@jonasdaverio9369 Жыл бұрын
@@simongunkel7457 Thanks for the details!
@gblargg
@gblargg Жыл бұрын
You get an increase in noise as you add effects and tracks in the digital domain, thus it's not just capture, but also editing that needs a lower noise floor. Even just adjusting gain in the digital domain adds noise.
@stephenbaldassarre2289
@stephenbaldassarre2289 11 ай бұрын
One thing often overlooked in the sample rate argument is digital mixers. The converters are often run in low-latency (high speed) mode in order to keep the round trip through the console low enough that it doesn't affect people's performances. This is done by simplifying the digital anti-aliasing filters to reduce processing time. This is not trivial stuff, I'm talking on the order of 40dB attenuation at .6fs vs 100dB. In other words, if your console runs at 48KHz, an input of 28.8K at full scale will come out the other side of your console as 19.2K at -40dB. That's enough to cause some issues, especially since a lot of manufacturers trying to meet a price point completely leave out the analogue anti-aliasing filters (Sony suggests 5-pole analogue filters in front of 48K ADCs). Running a digital console at 96KHz effectively means around 90dB stop-band attenuation even with the ADCs in low-latency mode. Of course, you also reduce aliasing caused by internal processing as you say.
@stephenbaldassarre2289
@stephenbaldassarre2289 11 ай бұрын
@mfnickster The issue isn't processing power so much as ADCs MUST have group delay in order to have linear phase anti-aliasing. DACs must also have group delay for the reconstruction filters. The processing power within the console's DSP is fast, but nothing is instantaneous, so every place once can reduce the latency must be considered. Oversampling also requires group delay, so pick your poison. In a computer environment, the plug-in can report it's internal latency so the DAW can compensate by pre-reading the track, not so in a mixer.
@marcbenitez3227
@marcbenitez3227 9 ай бұрын
96 is the sweet spot, think of sample rates as the display quality on your monitor, 1080p is going to look worse than 4k because it has less pixels, it’s the same thing in music, more samples equals more detail.
@Mix3dbyMark
@Mix3dbyMark Жыл бұрын
Would it hurt the recording to insert some steep digital AA filtering during the recording process? For example in Cubase, it allows for plugin inserts on input channels. So adding a steep filter at that point, hence printing the signal with more aggressive filtering... Good idea? No? Ok
@AudioUniversity
@AudioUniversity Жыл бұрын
The aliasing occurs at the conversion, so it would probably be too late at that point. The good news is that your converters already have anti-aliasing filters built in! If you mean using low pass filters within the DAW signal chain, I think Dan Worrall does a similar thing in the linked video. Check it out!
@Mix3dbyMark
@Mix3dbyMark Жыл бұрын
@@AudioUniversity Hmmm ok I got you. But how steep is that filter on my converters? Is it steep enough to give 48K that anti aliased sound...? Perhaps... it is better to run the higher sample rates during recording to give the audio the best chance at avoiding aliasing... Then perhaps using some high end SRC to get the 48... But SRC is a problem too Have seen Dan's video... I watch it a few times a month to refresh 😂
@L2M2K2
@L2M2K2 Жыл бұрын
When it is already digital, it is too late to run the AA filter. So, not a good idea. Unless, say, you sample at 192 kHz, then run the steep digital low-pass filter suitable to be the AA filter for your 48 kHz recording, and then instantly after that downsample it to 48 kHz before saving (or to 44.1 or 96 kHz, whatever you wanted, but 44.1 kHz needs a bit more intelligent downsample here to work perfectly, but any decent software and any non-ancient hardware will easily handle even that in real time with minimal latency). “Best of both worlds.” Well, kind of. The ultrasound is lost... which hurts if the application was not just for music.
@mb2776
@mb2776 Жыл бұрын
@@L2M2K2 "But how steep is that filter on my converters?" pretty steep, depends on the spec of your audio interface. also it is not steep enough to give 48k an anti aliased sound, whatever the hell that means, it is steep enough to prevent aliasing due to blocking frequencies above the niquist frequency which is half the sample frequency. and it's probably more than one filter, you can cascede them together to get a steeper filter. you have to keep in mind, just cause u can't hear super high frequencys doesn't mean they aren't there.
@L2M2K2
@L2M2K2 Жыл бұрын
@@mb2776 The main problem with sampling directly at 48 kHz (or 44.1 kHz) is that it requires a fairly extreme analogue filter. This causes all kinds of phase shifts and what not, which can be (marginally) audible. A cascade of low-order low-pass filters will sum up their phase problems like attenuation before end of the pass band, and as a higher-order analogue filter will have its own set of quirks; a game with no perfect “winning move” at least outside the digital realm (where “perfection” can be obtained by introducing a small amount of latency for a non-causal filter with perfect phase response, or where the higher-order causal filters will also not have any analogue quirks). The scheme I suggest is by the way nothing new... The very first Philips CD player used such oversampling on its output (to create the correct, smooth output waveform from the CD through its DAC, a problem pretty much identical to the “to sample without aliasing”). It oversampled at 176.6 kHz (which is a “4×” oversample as back then it would have been hard to have a non-integer oversample in real time). Consequently, it sounded better than the Sony's first CD which did not and rather used a very steep analogue filter with all its problems, or as they call them a “brickwall filter” ... it sounded almost like a good modern CD player. The second added benefit for Philips was that they got the full 16-bit noise floor with a 14-bit DAC available at the time. I would assume that most current DAC also internally oversample even if it is no longer needed to get the noise floor to CD levels... it just works better with the waveform generation overall. Not at all sure which ADCs employ such a scheme is internally in hardware... there is probably less demand for that now that we can sample at 192 kHz even with cheaper equipment, but you never know if the older generation that could not output such a high sample rate actually produced better output at the low sample rates because of internal oversampling and optimised internal downsampling... With cheap modern 192 kHz equipment, I have not dared not to sample at anything but the nominal (maximum) sample rate and then downsample myself digitally after the fact when appropriate knowing what I will get.
@farfymcdoogle3461
@farfymcdoogle3461 6 ай бұрын
They telled me you have to keep same sound quality settings you record it so basically can not change at any step even master but if you mix bits/sample thru process will caused phasing and ishoos ???
@breernancy
@breernancy Жыл бұрын
!All points on point!
@Skandish
@Skandish Жыл бұрын
Yep, frequency and volume range is enough. But what about resolution? In 16 bits 48 kHz signal is just so many data paints, which will wipe any difference between very close, but slightly different signals. For example, digitizing short enough 15 kHz and 15.001 kHz sine signals would result in the same binary file. Moreover, DAC is not looking at the whole file, only at a short part of it, meaning that we will likely have frequencies changing over time. Compare this it to image sensors or displays. Having 1 inch HDR sensor gives enough size and depth. But we still want it to be 4K or 8K.
@TWEAKER01
@TWEAKER01 Жыл бұрын
So, wrt sample rates (5:01), when a more gentle low pass filter to Nyquist of 48k is surely within the realms of DSP and CPU now, it begs the question: why do anti-aliasing filters remain at 24kHz for processing at 96k, or when over-sampled 2x-4x?
@antoniofigueiredo3812
@antoniofigueiredo3812 Жыл бұрын
Naive question: listening to a band play live, don't the different instruments produce frequencies above the audible range of 20 kHz, which we cannot hear, but that interfere with similar frequencies from other instruments thus generating beat frequencies that we do hear? Not saying that happens, just asking. Now, if that would be the case, wouldn't we lose those beating sounds by recording instruments in separate tracks at let's say 44 kHz?
@brucerain2106
@brucerain2106 6 ай бұрын
Could have just linked the fabfilter video from the start
@tresporros
@tresporros 3 ай бұрын
seems like you didn't red Dan Lavry's white paper about the subject. It's online and free and it takes 15 min to read. In short the best freq according to his document is 68kHz, so 88.2kHz is the closest and this one is actually superior to 192kHz.
@paullevine9598
@paullevine9598 4 ай бұрын
Could you do a video on dsd, what it is, pros, cons etc
@moskitoh2651
@moskitoh2651 Жыл бұрын
If your signal to noise ratio is below 96dB (including not only mic and preamp but also room), recording with 24 Bits only makes sense for the manufacturer. ;-) Unless you like to record 8 Bits of noise...
@TarzanHedgepeth
@TarzanHedgepeth Жыл бұрын
Good stuff to know. Thank you.
@lucianocastillo694
@lucianocastillo694 9 ай бұрын
I wish there was a higher sample rate option for highmid to higher frequencies that keeps a 48hz sample rate on the lowmid-low frequencies but targets a higher sample rate for the rest.
@professoromusic
@professoromusic Жыл бұрын
Love this, always great content. Where have you studied?
@AudioUniversity
@AudioUniversity Жыл бұрын
Thanks, Professor O. I studied audio production at Webster University. I’ve also learned a lot from mentors, of course!
@Paulkatz123
@Paulkatz123 Жыл бұрын
1:44 you are missing the compander part here.
@davidcooper8241
@davidcooper8241 Жыл бұрын
Having watched the linked video mentioned here, I can just about get my head around the idea that the computer can reconstruct a sampled sine wave perfectly at any frequently below niquist, even when it has a very minimal number of samples per cycle of the wave - but I'm stuck at how this works with real sampled sound, i.e., not a perfect sine wave. I'm familiar with the idea that all sounds can be understood as a combination of lots of sine waves, but given that real recorded audio just looks like an irregular and unpredictable wiggly line, I can't see why the sine wave example translates into real recording. My intuition would be that regular waveforms like a perfectly repeating sine would be able to be accurately sampled at a higher frequency than irregular waveforms for a given sample rate. How can the 'decoder' deduce the trajectory of the wave between sampled points when the waveform wiggles all over the place?! Surely there can't be only one mathematically correct solution to how to fill in the gaps in that case too?
@AudioUniversity
@AudioUniversity Жыл бұрын
There is only one solution in those cases too. So long as it’s below the Nyquist frequency. If the fastest “wiggle” that matters is the 20 kHz, it and all lower frequencies will be accurately reconstructed as shown in the video. Did you watch the last part about square waves in Monty’s full video?
@Miisamm
@Miisamm Жыл бұрын
Just a detail: no speaker can reproduce above 20khz, the square wave is composed of many sines above the capability of the speaker everything gets lost either way, and all amps have low pass filters (also around 20khz) to not destroy speakers. If I remember well a d/a converter also has a 20khz-22khz low pass filter. The real limitation in frequency are our ears.
@gblargg
@gblargg Жыл бұрын
Look up Fast Fourier Transform Tutorial by Karl Sims. It lets you model an arbitrary waveform live and shows all the sine/cos components that produce it. I notice you get ringing if you have sharp edges, just as you would in analog when the bandwidth is limited.
@mjrauhal
@mjrauhal Жыл бұрын
@@Miisamm Indeed a DAC will have a low-pass filter and this is key to deducing the correct "wiggle" as @davidcooper8241 pondered. Any way for the signal to wiggle _aside_ from the desired one will contain >=Nyquist frequencies, so when you pass the signal through the low-pass filter, getting rid of those overly high frequencies, the resulting signal is mathemagically the desired one.
@ProjectOverseer
@ProjectOverseer Жыл бұрын
I use 192kHz multi tracking then master to DSD for amazing replay via a decent DAC
@WaddleQwacker
@WaddleQwacker Жыл бұрын
it's sort of the same with visual production with pictures and video files. The average joe posts jpegs in 8bits and maybe a png with alpha channel every sunday. But in production we use 32bits EXRs everywhere because you can play with high dynamic range in comp and it's fast it can store layers and metadata you haven't even heard about and deep data and ....
@eitantal726
@eitantal726 Жыл бұрын
Might be worth explaining what aliasing is, and why aliasing can occur only in digital processing, and never in analog processing
@simongunkel7457
@simongunkel7457 Жыл бұрын
kzfaq.info/get/bejne/hcWdmJZ_17axmGw.html (most visible on the back wheel of the carriage going right). That's aliasing on a film from 1903 and that's not digital.
@eitantal726
@eitantal726 Жыл бұрын
@@simongunkel7457 aliasing in the realm of analog Audio processing
@simongunkel7457
@simongunkel7457 Жыл бұрын
​@@eitantal726 Well BBD delays can alias and a classic piece of gear which can do this is the Moogerfooger MF-104M. But you could mod any BBD effect to do it - it's just the Moog has controls that allow you to go to aliasing mode without any further tinkering.
@MatthijsvanDuin
@MatthijsvanDuin Жыл бұрын
Aliasing is an issue whenever something is discretely sampled, which it why also applies to motion film (with each "sample" being a frame of video)
@XRaym
@XRaym Жыл бұрын
02:02 it worths noticing that it is not because you record in 24 bits audio that you have 24 bits of dynamics : hardwares have noise level as well. But sure, digital intefrace are still way lower in noise than analog.
@ytbeatsmusicproductionetc.6229
@ytbeatsmusicproductionetc.6229 Жыл бұрын
I always see the great mixers having huge sessions with a lot of plugins but no one of these mixers said acutally in which sample rate they are recoding, mixing and mastering. So please anyone just tell me what sample rate use professionals for these terms. That's all I need to know. I'm currently recoding in 96khz (where I'm doing pitch & time stretching) then I export to 48khz to mix and master. When I have a harmonic generating Plugin i use one with internal oversampling or I use the meta Plugin to oversample it. Or I use a high cut before the harmonic generating Plugin to avoid high frequency saturation. Is that a correct way of doing it. My next step will be to check all plugins with Plugin doctor and see If they produce some aliasing in 48khz sampling rate. Anything more to do?
@AudioUniversity
@AudioUniversity Жыл бұрын
This sounds like a good method! Record at a higher sample rate to use a more gradual anti-aliasing filter. Then save processing resources in the mix by down sampling to 48kHz, only over sampling when necessary. I think the professionals have differing opinions on the best method, but I think your way makes sense!
@ytbeatsmusicproductionetc.6229
@ytbeatsmusicproductionetc.6229 Жыл бұрын
@@AudioUniversity Thank you really much for the answer.
@mb2776
@mb2776 Жыл бұрын
skip all those steps, just record at 44,1kHz 24bit. Why do you want to go that far, are u using high end converter, super acoustic treated room or is it just you and your bedroom production? the "pro's" just use whatever they feel like and whatever they are most familiar with. sometimes it's the latest best gear, sometimes old stuff. if u really think all that stuff matters in your production, go, do that extra mile. but, I guess if u have to ask this stuff at a random youtube video, just stop. get rid of plugin doctor or whatever the hell that is, also get rid of the meta plugin. the easy route is 44,1kHz cause that's enough and 24bit just to make it easier. Most daw allready are able to export mp3 or other lossless formats.
@fasti8993
@fasti8993 Жыл бұрын
Great video. In audio production, another beneficial effect of using higher sample rates, apart from getting rid of aliasing, is that doubling the sample rate cuts latency in half...
@gblargg
@gblargg Жыл бұрын
It's odd that so many people bring this up. It tells me that many systems are poorly designed and don't adjust the sample buffer size to the sample rate, e.g. they are a fixed number of samples rather than a fixed amount of time. Or people just don't know how to adjust the buffer size to reduce latency (at a cost of higher chance of dropouts).
@xan1242
@xan1242 Жыл бұрын
One thing that could be very useful with using 192khz output is the overall lower latency. This way you can achieve much better output latency with your commonplace Realtek audio codec. It is useful when you need to do a thing in a jiffy and don't have an audio interface nearby.
@nobodynoone2500
@nobodynoone2500 Жыл бұрын
Depends on the computer, setup, configuration, etc. I have seen latency go up as the computer 1. Uses a larger buffer for larger amounts of data 2. struggles to process all the data for basic mixing tasks which are now 2x to 24x more taxing 3.your drive (if recording) and signal/effects processing (live or recorded). Sure, technically the samples come in faster, but they are typically chunked the same to transfer to the computer, and after the buffer(s), the result is usually slightly more delayed. I personally have a lower bitrate setup for better latency when doing timing-sensitive recording where I don't expect much post-processing. It is used more often than you would expect.
@xan1242
@xan1242 Жыл бұрын
@@nobodynoone2500 Eh, yeah it depends from computer to computer, as you've said, but luckily most computers nowadays are pretty well suited for data rates that 192 demands. I'm talking mostly about a simple setup anyway - just a few VSTs and nothing much more. As I've said - for things that need to be done in a jiffy, not something you'd have in a production environment necessarily.
@scarface44243213
@scarface44243213 5 ай бұрын
Hey, what microphone are you using in this video? It's really nice
@DGTelevsionNetwork
@DGTelevsionNetwork Жыл бұрын
This is why the USMC Sony and others need to make DSD more available and not guard it so much. It's a lot easier to work with when the editing program supports it. Almost never have to worry about noise floor and you can do almost all processing on a core duo with ease.
@wavemechanic4280
@wavemechanic4280 Жыл бұрын
You using Pyramix for this? If not, then what?
@ats-3693
@ats-3693 Жыл бұрын
Aliasing definitely isn't a problem unique to digital audio recording, I'm a geophysicist and a geophysical data processor aliasing is also an issue in geophysical data in exactly the same way except it ends up being a visual issue.
@tudorgheorghe4532
@tudorgheorghe4532 Ай бұрын
Well ,might help but hardly ever used (this internal oversampling).this days all coming with a price! Will help a lot to know exactly from production what you aim for! Otherwise is can can
@HollerAtcherBoi
@HollerAtcherBoi Жыл бұрын
How do you decide which setting (2x, 4x, 8x, etc) is most appropriate for your project? I’ve been recording and mixing at 24/48 for years, but want to switch to 32/96. I always use the highest over sampling setting on plugins, when possible. Is that still necessary at 32/96?
@bradpdx2
@bradpdx2 11 ай бұрын
Increased bitdepth and sample rate address different issues. More bitdepth means lower noise. More sample rate means fewer issues with Nyquist aliasing.
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