Why Houdini Has No Rivals in Simulation

  Рет қаралды 42,140

InspirationTuts

InspirationTuts

7 күн бұрын

If you ask any 3D artist about the best tool for simulation, they'll universally agree about one software, as if there is no competition at all. That software in question is Houdini, a name that has always been the best.
Visit our Website ► inspirationtuts.com/
CG Vortex (3D News) ► bit.ly/3YGkHCg
2D Channel ► bit.ly/3YHixmf
Game dev Channel ► bit.ly/3mLYXYD
Archviz Channel ► bit.ly/3TbuaAM
Facebook page ► bit.ly/3FjdUb8
CHECK OUT THESE AMAZING BLENDER ADDONS ►
MODELING►
Kit Ops 2 Pro: bit.ly/3ZUsA8c
Hard Ops: bit.ly/3T5IquI
Fluent: bit.ly/3YHnwDp
Box cutter: bit.ly/3Fh3zwg
Mesh Machine: bit.ly/3Lb5Z3k
Cablerator: bit.ly/3LiOf6g
shipwright: bit.ly/3Jz0fiL
VEGETATION ►
Geo-Scatter: bit.ly/3FhLqi1
Botaniq Tree Addon: bit.ly/3ZMuto8
Tree Vegetation: bit.ly/3Tanh2v
Grassblade: bit.ly/3lc4d7h
Forestation:bit.ly/3quRwY2
Gardner:bit.ly/441amni
MATERIALS & TEXTURING ►
Sanctus Library: bit.ly/3Yz46lE
Realtime Materials(Ducky3D): bit.ly/3Kzh6C3
Decalmachine: bit.ly/3Fi5hgW
Extreme Pbr: bit.ly/3LfmF9O
Fluent Materializer: bit.ly/3YF9bHx
Material Library Materialiq: bit.ly/3mJnWf4
Bpainter: bit.ly/3FhMXoh
Clay Doh: bit.ly/3qq6TB5
Terrain Generation►
True Terrain: bit.ly/3qIEkyt
Nodescapes: bit.ly/3DT61bb
ArchViz & Rendering►
Construction Lines:bit.ly/3OBuaYG
CityBuilder 3D: bit.ly/3TcniCX
K-cycles: bit.ly/426D9Y0
SIMULATIONS & DYNAMICS ►
Flip fluids: bit.ly/3l6Tv26
Carl's Physics: bit.ly/3ZYxy3V
RBDLab Addon: bit.ly/3ZWX35G
Khaos: bit.ly/3LghhDd
CLOTH SIMULATION ►
Simply Cloth: bit.ly/3ZmcAfx
Simply Micro Mesh bit.ly/3s8uJle
Simply Material: bit.ly/3Zp0v9t
RIGGING & ANIMATION ►
Human Generator: bit.ly/3TnVoUV
Auto-Rig Pro: bit.ly/422TaOz
Faceit: bit.ly/3Jb6OX3
Animax: bit.ly/3J8F859
voxel heat diffuse skinning: bit.ly/3lal5vh
Animation Layers: bit.ly/3J2q2hu
X-Muscle System: bit.ly/3yvNf6Z
UV UNWRAPPING ►
Zen Uv: bit.ly/3JxcPyF
Uv Toolkit: bit.ly/400IsWV
Uvpackmaster: bit.ly/3Lyd5PJ
Clouds & Atmosphere►:
Cloudscapes : bit.ly/455RJ36
Real Cloud: bit.ly/43XaLXP
Physical Starlight And Atmosphere: bit.ly/47lKaXr
Physical celestial Objects
True-Sky 2.1 | Beta: bit.ly/454FvaL
Pure-Sky Pro: bit.ly/3DNZE95
Alt Tab Easy Fog: bit.ly/45h2E9C
Productivity►:
Clean Panels
bit.ly/3qyHIMv
Memsaver: bit.ly/3OtWhsV
Drag & drop import: bit.ly/44cBHCV
Auto-Highlight In Outliner: bit.ly/3OU4Jmy
Instant Clean: bit.ly/3QCeo2C
Asset Libraries:
True Assets: bit.ly/465Bxj8
Poly Haven: bit.ly/3YB6I2j
Car Transportation: bit.ly/3J7iied
Car - Traffiq Library: bit.ly/3ZGWRaX
SCULPTING ►
Sculpt+Paint Wheel: bit.ly/3YEom3x
Speed Sculpt: bit.ly/3Yzydtl
RETOPOLOGY ►
Retopoflow: bit.ly/3ZUnjO2
SCRIPTING ►
Serpens 3: bit.ly/3T8plYM
►►► Blender Courses ►►►
Cinematic lighting in Blender
Blender Market: bit.ly/3Ecrqwp
Gumroad: bit.ly/3YUCiad
Toanimate: Blender Animation Course
bit.ly/40UcFIB
PostPro
Blender Market: bit.ly/3EcvXPM
Photogrammetry Course
Blender Market: bit.ly/3lKaIyo
Gumroad: gumroad.com/a/909448307/nhpHT
Human: Create realistic Characters
Blender Market: bit.ly/3k38mtO
Alive: Ultimate Character animation Course
Blender Market: bit.ly/3YM8ahk
Gumroad: bit.ly/3Edp14D
The Art of Affective Rigging
Blender Market: bit.ly/3KbfXky
Gumroad: bit.ly/3I5pF5t
Real-time Motion Graphics
Blender Market: bit.ly/3I58DV8
Best Blender Course Creators:
Blender Bros ► theblenderbros.gumroad.com/
CG Boost ► www.cgboost.com/
CG Cookie ► bit.ly/3S8d71R
DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links

Пікірлер: 168
@DeanRockne
@DeanRockne 5 күн бұрын
I tell people it makes really complicated tasks easy and really easy tasks complicated.
@richardconway6425
@richardconway6425 5 күн бұрын
Yes, intuitively, that's very easy to imagine. It's one of those programs I would be very happy to let other people work with.
@rakeshmalik5385
@rakeshmalik5385 5 күн бұрын
Just FYI, C++ is not a scripting language. It's a compiled systems programming language. There's a reason that game engines and stuff like the core of Houdini are written in C++ and C#, not in Python. They are very different beasts.
@saricubra2867
@saricubra2867 2 күн бұрын
Python is a waste of bits. Assembly is 100% the opposite but only a god can program on it.
@4.0.4
@4.0.4 18 сағат бұрын
​@@saricubra2867 I don't like Python and I think it makes Javascript look like a well-designed masterpiece, but it's used a lot as the glue between C++ libraries.
@droojohnson
@droojohnson 14 сағат бұрын
@@saricubra2867gods and the guy who made rollercoaster tycoon
@kingalysterianlion5542
@kingalysterianlion5542 5 күн бұрын
Great video! You’re absolutely right! Houdini is King of VFX simulations. Now when you combine Houdini, Blender, and render a you get a powerhouse system that is an amazing. I believe that Houdini when combined with other tools makes production pipelines better, faster, stronger, more flexible, and more robust.
@ThePizza28
@ThePizza28 5 күн бұрын
Houdini is also slowly taking over every single department of the production. It used to be FX / Procedural modeling only, now it's FX, Groom, CFX, Lookdev, Assembly and Rendering in so many places, including ILM / Weta / Framestore (in varying amounts depending on location). Give or take 10 years and there won't be anything but Houdini + Standard modeling DCC + Zbrush.
@RyoMassaki
@RyoMassaki 5 күн бұрын
Autodesk had it coming.
@3dwithanaccent695
@3dwithanaccent695 5 күн бұрын
Totally agreed. Sure it used to be an Fx tool, but so many big and medium size studios are switching more and more to Houdini, give it a few years and maya will be entirely replaced . Can't say autodesk did much to avoid this from happening...
@pshethia01
@pshethia01 5 күн бұрын
Maya is coming with MAYA ASSIST artificial intelligence​@@3dwithanaccent695
@businessmanager7670
@businessmanager7670 4 күн бұрын
its slowly going to get Thrown out by ai video lol. houdini will survive for another 1 to 2 years before ai video crushes it and can do everything
@pixels_per_minute
@pixels_per_minute 4 күн бұрын
​@@businessmanager7670I see someone has fallen for the marketing.
@estate0007
@estate0007 5 күн бұрын
Thanks! I love those helicopter view videos about the industry from you!
@souptemba3092
@souptemba3092 5 күн бұрын
the new MPM solver looks absolutely incredible i hope we have it in hand soon
@Ramt33n
@Ramt33n 5 күн бұрын
Besides FX houdini does other stuff, which still blows my mind to this date after 8 years of using it.
@walid1fx
@walid1fx 5 күн бұрын
not only all of the other softwares not even trying to catch Houdini in simulation.. but also Houdini slowly taking over there specialized area ( Copernicus for example vs substance) ... so as someone said " you guys make stuff quicker than i manage to learn them".
@hound_of_justice
@hound_of_justice 4 күн бұрын
Its not taking over just because they introduced alternative to Substance Designer.
@walid1fx
@walid1fx 4 күн бұрын
@@hound_of_justice it was just a simple example for those who didn't tried it
@fingfufar9878
@fingfufar9878 5 күн бұрын
I have to agree with what the video said at the end, sure some would say X and Y can compete. I'm sorry but you can't genuinely try Houdini and still thinking its not unrivalled that after it
@caden6305
@caden6305 4 күн бұрын
I've used Modo, Blender, Maya, ZBrush, and now Houdini. Even from a modeling perspective, Houdini gives you the most control and is superior to the other packages, IMO. Once you understand how to use attributes and occasionally a little bit of VEX, alongside it's procedural workflow, no other modeling DCC comes close. It also comes with HoudiniEngine, which is invaluable in game dev pipelines and last I checked none of the other software have a bridging application as advanced as HoudiniEngine.
@hound_of_justice
@hound_of_justice 3 күн бұрын
For procedural modeling, for general modeling all of the DCC blow Houdini out of the water. It just isnt made to be the DCC replacer.
@caden6305
@caden6305 3 күн бұрын
​@@hound_of_justice Not true, maybe for viewport interactions but that's about it. Houdini can do everything those other programs can for general-purpose modeling. It's not like you are forced to be completely procedural 24/7. Even if Houdini doesn't come with a native tool that another DCC has, you can create it with ease. Just drop nodes into a subnet and create an HDA. It doesn't get easier than that.
@hound_of_justice
@hound_of_justice 3 күн бұрын
@@caden6305 You are wrong. Houdini is a horror to model with for most stuff with exceptions like procedural modeling. There are reasons why pretty much nobody uses it as a main modeling tool and replacer of DCC like 3ds Max, Maya and Blender. It should focus on stuff its actually at least devent and good at instead of fighting a impossible fight with other DCC
@caden6305
@caden6305 3 күн бұрын
@@hound_of_justice It isn't a "horror" to model with though...lol, maybe if you are a beginner in 3D I'd agree. Houdini should not be someone's first 3D program. I've clocked in 100+ hours on each of those previously mentioned DCC's and like I said, Houdini gives you the most control over constructing meshes out of all of those programs.
@hound_of_justice
@hound_of_justice 3 күн бұрын
@@caden6305 Its not just me, its also the industries professionals. 3ds Max, Maya and Blender for example are much better for general 3D modeling than Houdini. The control that Houdini offers is a) unnecessary for the most part in this case and b) control comes with a huge caveat to it and that is learning curve and time consuming workaround for what? Its...just really not the best software to model with in general.
@tilakrajgolari1577
@tilakrajgolari1577 5 күн бұрын
MPM solver was actually used by Bifrost in Maya.
@musashidanmcgrath
@musashidanmcgrath 5 күн бұрын
3dsMax + plugin like Tyflow/TP/Rayfire/Phoenix/Ornatrix/etc is a high end solution too, and it's more artist-friendly in the traditional sense for those that don't like working with nodes. Plus Max also has Bifrost now. I'm not saying it's better, but it's an option that's up there with Houdini.
@RyoMassaki
@RyoMassaki 5 күн бұрын
How well do these separate plugins connect to each other? Can you combine them in a meaningful and efficient way? One of the reasons Houdini is so efficient - you can combine everything with everything and drive anything with anything while keeping all of it procedural and non-destructive.
@studioiki6225
@studioiki6225 5 күн бұрын
Nah
@rd-cv4vm
@rd-cv4vm 5 күн бұрын
Price of all this vs houdini?……
@andvfx
@andvfx 5 күн бұрын
I am 100% convinced in specific areas there are better options than houdini. Tyflow multifracture is better and faster than houdini booleans (by 100x). Rigid bodies is way faster in tyflow. Rigid bodies voxel based has no rival in thinking particles. If you add phoenix+tyflow+ max its still cheaper than houdini. But houdini power is data structure and unification, despite slower and less artist friendly tools.
@rd-cv4vm
@rd-cv4vm 4 күн бұрын
@@andvfx269$ per year for houdini indie which has everything, …..max 235$ a month….then add phoenix and tyflow
@rededwards3479
@rededwards3479 5 күн бұрын
Spectacular...
@ViralKiller
@ViralKiller 3 күн бұрын
Node based workflows are logically and mathematically superior to workflows that are not node based, it really is this simple. Also the reason why Nuke pawns After Effects
@hound_of_justice
@hound_of_justice Күн бұрын
Its not that simple. Node based workflow isnt better in all cases and After Effects excels at motion graphics more than at composition.
@zatlanibrahim5438
@zatlanibrahim5438 5 күн бұрын
I don’t get it , is Houidini this good ? Or is it just needing a lot of knowledge and being an artist god to master it therefore it looks good ? I really want to understand this from people using Houdini cause I’d like to invest time learning it ( I come from 3ds max-UE-blender and substance background) I only watched some Vex videos and would like to know if learning Houdini is worth it if you know those previous package ..
@NUCLEARARMAMENT
@NUCLEARARMAMENT 5 күн бұрын
@@zatlanibrahim5438 Other simulation packages don't require you to learn how to program code line by line, such as the plugins mentioned in this video for Maya and 3ds Max. Chaos Pheonix FD Autodesk Bifrost Thinking Particles Realflow Turbulence FD ZivaVFX ...and many more. There are separate applications like Embergen and Liquigen and Realflow that are offered, amongst many others. You can get fantastic results without ever opening Houdini and you don't need to have a programmer mindset to use them either. Houdini really only makes sense if you need a project with totally nondestructive workflow as that allows you to independently change things without negatively impacting other things up and down the chain of a desired outcome. Technical artists that actually need to change thousands of primitives in a scene by changing one variable, would definitely be less of a hassle in Houdini, compared to using other software that isn't as non-destructive in workflow; for anything else where that isn't required, the other software suffices and can produce very similar or better quality results in similar or less timeframe without any programmer or technical know-how, which is what we should be pushing in the industry anyway. Not everyone wants to program, nor is it necessary, outside of those who are making the apps. The artist just wants to make stuff at the end of the day.
@zedeon6299
@zedeon6299 5 күн бұрын
It's good but the lack of guide on the internet is bad, the hardest part of Houdini is basically figuring out a problem that you can't google search, which happens quite often for me, Houdini community is quite small compared to other 3d programs so if you have a problem you have to solve it on your own or paid expensive course....
@zurasaur
@zurasaur 5 күн бұрын
You do genuinely get better results out of the box in most areas within Houdini. Not only does it look better, but it can handle a massive amount of geometry, you can combine solvers to make pretty much any type of simulations interact with each other. Houdini gives the ultimate control and the ultimate set of tools to do literally anything. This amount of control comes with a crazy learning curve, and it can feel very difficult to do simple tasks, and sometimes very simple to do very challenging tasks. The biggest selling point is that everything is procedural. You can go back and tweak settings at the start of your project, without having to start again from scratch. Imagine a client needed a change, this can be very helpful.
@zedeon6299
@zedeon6299 5 күн бұрын
@@zurasaur why do I see ads in comments?
@zurasaur
@zurasaur 5 күн бұрын
@@zedeon6299 not sure pal
@peterblake988
@peterblake988 4 күн бұрын
Houdini is certainly a very good piece of software, but it's probably not suitable for all profiles of 3d artist. It's software that will suit the most technical profiles.
@jaw1002
@jaw1002 4 күн бұрын
My promotion hinges on me mastering Houdini.. Wish me luck
@Northerseal
@Northerseal 4 күн бұрын
In the real-time simulation field, EmberGen is emerging as a strong challenger. It's easier to use.The Maya Bifrost has long been abandoned.
@CHROMEBLAZEstudio
@CHROMEBLAZEstudio 5 күн бұрын
tyFlow is the real competitor to Houdini.
@studioiki6225
@studioiki6225 5 күн бұрын
No jokes pls
@url200
@url200 5 күн бұрын
Rofl
@peterblake988
@peterblake988 4 күн бұрын
I would rather say thinking particles. Then of course with TyFlow and phoenix you can do a lot of what you can do in Houdini, and in a more artist-friendly way.
@CaCa-co4ec
@CaCa-co4ec 4 күн бұрын
Houdini is the best software out there.
@hound_of_justice
@hound_of_justice 4 күн бұрын
for procedural workflow and high complex VFX.
@CaCa-co4ec
@CaCa-co4ec 3 күн бұрын
@@hound_of_justice will be for everything in the future
@sino1449
@sino1449 5 күн бұрын
Hi, please compare between Houdini vs embergen
@ibotpl
@ibotpl 4 күн бұрын
embergen is fast but nowhere near houdinis pyro if you want serious quality.
@sino1449
@sino1449 4 күн бұрын
@@ibotpl is it smooth or heavy renderer,
@ibotpl
@ibotpl 4 күн бұрын
@@sino1449 as I said, render is very fast and smooth. but as someone working in VFX industry, the quality is not there (yet). Houdini is on another level. Embergen can be used for mobile games and light quick vfx shots but that's it.
@sino1449
@sino1449 4 күн бұрын
@@ibotpl thank you bro
@ProvVFX
@ProvVFX 9 сағат бұрын
@@ibotpl What do you think of realflow vs Houdini's?
@4.0.4
@4.0.4 17 сағат бұрын
At the current point, I am 100% certain Blender can't match Houdini in simulations. However, the fact we're even considering it, is a massive leap from the early days. A film studio could realistically use Blender now. Maybe in 10 years, Blender is the Wikipedia to Houdini's Encarta.
@jamaljamalwaziat1002
@jamaljamalwaziat1002 5 күн бұрын
what is wating u if want to learn houdini sop dop rop pdg solaris kinefx apex vex apex script python and houdini expressions... did i forgot something
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord 5 күн бұрын
I thought embergen was a cutting edge simulator
@cg.man_aka_kevin
@cg.man_aka_kevin 4 күн бұрын
Yes, and then coming LiquiGen soon!
@olexp9017
@olexp9017 3 күн бұрын
It cuts way to many edges. That's why VFX industry is using Houdini.
@AutodidactAnimotions
@AutodidactAnimotions 5 күн бұрын
Perfect description of Blender: “It cannot compete with any of the major packages in their specialty areas” Not even with addons A blender Character with Auto rig pro and a faceit rig is good. But Still can’t compete with built-in Maya advanced skeleton characters. And the decrepid blender NLA will thankfully be killed off when “Baclava” arrives with a new animation layer system ..in 2025. And there are no Blender cloth or hair addons that can compete with Maya’s Ncloth or Xgen hair Blender with My Flip Fluids(or RDB labs) addons, still can’t compete with Houdini’s procedural workflows or even Bifrost & Aero in Maya because Blender CORE is took weak to handle the data flows such as cached rig evaluation for real time viewport performance which is also why geometry nodes will hit a hard limit that even high specced hardware can’t overcome.
@askeladden450
@askeladden450 5 күн бұрын
Bifrost sucks. No point in building any tool if the UX is going to be garbage. See the amount of cool stuff being made using Blenders geometry nodes. Now see how hardly anyone in comparison uses bifrost.
@askeladden450
@askeladden450 5 күн бұрын
And the same thing can be said for every single software out there. Blenders speciality is modelling, and it does it arguably better than anything out there. Maya or houdini or whatever cant compete with blender when it comes to realtime rendering, stylized and 2d workflows, sculpting, or even traditional modelling workflow, where maya feels so outdated.
@vladimirtomin8223
@vladimirtomin8223 5 күн бұрын
Also Blender can beat most 2D frame by frame animation software.
@AutodidactAnimotions
@AutodidactAnimotions 5 күн бұрын
@@vladimirtomin8223 Yet you can’t name any major 2D Animated film/TV productions series/movies like “Demon slayer” or “one piece” that are using Blender grease pencil. Grease pencil is only popular inside the Blender communities. And sorry but .. no Blender cannot compete with dedicated 2D animation suites Like TV paint or toon Boom harmony.
@AutodidactAnimotions
@AutodidactAnimotions 5 күн бұрын
@@askeladden450 Yes geonodes does “cool stuff” but can’t produce Feature film quality VFX for fluids, smoke & Pyro. while Bifrost is used in Hollywood film productions for these very effects. And even the 3D motion graphics of Geonodes have yet to surpass the mograph features in my old seat of C4D R26.
@sino1449
@sino1449 5 күн бұрын
Is Houdini real time???
@hanheecho6437
@hanheecho6437 5 күн бұрын
😂😂😂Jeez
@3donwong
@3donwong 5 күн бұрын
in viewport can be realtime. yes. LOL
@sino1449
@sino1449 4 күн бұрын
@@3donwong is it fast as embergen?
@3donwong
@3donwong 4 күн бұрын
@@sino1449 sorry, reply your question. Pyro does have option to use gpu to boost the sim, there is another gpu solver like Axiom, but if you looking for realtime sim, I think embergen is a good one.
@villain42
@villain42 Күн бұрын
@@sino1449 embergen is about realtime. houdini is about flexibility, quality and amount of data. they are built and optimized for different things
@user-og7tm4me2n
@user-og7tm4me2n Күн бұрын
lets be honest you only came here to see cool simulations
@RotPhalkun
@RotPhalkun 4 күн бұрын
Houdini, your rival is here, Unreal Engine 5😊
@IamSH1VA
@IamSH1VA 5 күн бұрын
Houdini rent/subscription pisses me off, I would have loved to buy software and own it (even if it more expensive than subscription). I did not knew blender had RDBLabs addon, seems really good (for indie stuff)
@evanrudefx
@evanrudefx 5 күн бұрын
they do have a perpetual license for houdinifx (if you want to own it), it cost $6,995. but I would rather pay the $270 per year for indie.
@Francis-yc9nc
@Francis-yc9nc 2 күн бұрын
you can buy it, but you won't get updates, daily bug fixes. the bigger license you get technical support when you have a question for a fx shot.
@VadimVirvinsky
@VadimVirvinsky 4 күн бұрын
I remember the time i was on trying to get into Houdini, i was trying to make a plate with texture with its own UV in diffusion, but with other texture that is for displacement with its own UVmap for. And i can't find the f-n solution even on forums. Of cause there is the solution, but the f-n fact i cant find it quick made me give up. I know it's a beautiful piece of engineering but... the Blender only took the place in my heart after groundbreaking 2.8 version with its interface changing.
@mr_whyy
@mr_whyy 3 күн бұрын
"side a fax" and "prison" either these companies have very weird names, or you have a very weird accent
@ozzyosbourne6
@ozzyosbourne6 Күн бұрын
I think time has come for me to learn houdini after it's been 2 years i started to learn 3d. It's been couple of days since i started. I've tried it to learn when i was beginner but it has very high learning curve. This software much more suitable for intermadiate and advanced artists. I think the only downside of houdini is modeling. I prefer to model in 3dsMax because it's much easier. However, if you model repetitive models, in that case it can come in handy. Other than that, best 3d package of all time.
@cg.man_aka_kevin
@cg.man_aka_kevin 4 күн бұрын
Idk but EmberGen also game changer in nowadays. Can you beat Houdini? Yes, but within the next 3-5 years or more, to even beat hoodini really had to have more people in the team at JangaFX to create real-time software... Even LiquiGen is coming to public next month maybe, it could more gam changer for complex liquids simulation only in RTX, without high RAM gigs.
@Capumaraca
@Capumaraca 4 күн бұрын
Well let's hope houdini will never improve in that time period.
@cg.man_aka_kevin
@cg.man_aka_kevin 4 күн бұрын
@@Capumaraca Yes!
@EMPERORPROVIDENCE
@EMPERORPROVIDENCE 2 күн бұрын
Master vfx first then go master modelling and rendering
@Real_MisterSir
@Real_MisterSir 3 күн бұрын
I have a feeling that software like Houdini are going to become truly unlocked through AI -not as a form of generative substitution to human ingenuity, but rather as a language interface. The node based system only works if you understand exactly how the different nodes interact with each other, the limitations, the possibilities, etc. This makes a very steep learning curve, and it also makes simple tasks very complicated (tho complicated tasks easier, as said by another commenter). If AI is introduced at the language interface level, instead of working with nodes directly, you could instead communicate in regular speech with an AI model that then builds the node system to your specifications. This can allow you to generate very complex simulations in a very short amount of time because the tedious labor is taken care of by the AI following your instructions -and at any time if you wish to fine-tune and tweak a specific aspect of the node system the AI has built, you can simply go into manual override and change the things you want, after the AI has built the main blueprint for it. When we think of how AI can assist in workflow, this is the kind of stuff I'm most excited for. Not the generic generative social media type stuff everyone gets mad about. Not the stuff that replaces jobs. Rather, the stuff that creates jobs, by minimizing the tedious aspects of things like simulation physics -removes a large part of the learning curve, adapts the software to our benefit rather than us having to spend a ton of effort to work on the software's terms. The famous saying of "most people don't want to understand computer language. They want computers to understand human language", this is where AI truly has its main benefits in this industry.
@AlexNguyen_Design
@AlexNguyen_Design 2 күн бұрын
I only like to watch content about Blemder. Please make videos about Blemder because it is FREEEEEEE
@yesdadbut960
@yesdadbut960 5 күн бұрын
Still cant make a good UI
@rd-cv4vm
@rd-cv4vm 5 күн бұрын
The UI is exactly what it should be for what you need to do and how you need to do it. But tell us what is not good about it?
@doobadood
@doobadood 4 күн бұрын
I'd take a software that is fully functional to my needs than something that looks fancy yet cant do shit as to what I want to project
@Crazics666
@Crazics666 4 күн бұрын
But blender in my opinion
@StarkRaveness
@StarkRaveness Күн бұрын
Embergem and liquidgem will replace Houdinis pyro and liquid simulation in the future. Time is money and there isn’t a lot of time left these days to watch paint dry.
@Charsiudream
@Charsiudream Күн бұрын
Can you show any production ready liquidgen setup?
@NUCLEARARMAMENT
@NUCLEARARMAMENT 5 күн бұрын
There is competition. It's called Maya Bifrost. There is also ANSYS and StarCCM+. Keep being evangelists about Houdini's supposed supremacy, though.
@UlfricStromcloak
@UlfricStromcloak 5 күн бұрын
ANSYS & StarCCM+ are Engineering simulation package, quite different compared to the simulations for CG. Also keep harping on Bifrost. it's supposed superiority was not enough to gain much market share. No one is using it.
@nosirve9458
@nosirve9458 5 күн бұрын
there's always an autodesk defender
@NUCLEARARMAMENT
@NUCLEARARMAMENT 5 күн бұрын
@@UlfricStromcloak Polyphony Digital uses Bifrost to create all of the procedural buildings in Gran Turismo, but sure, "nobody is using it." Do you realize how ridiculous you sound? When Bifrost's predecessor Naiad was created back in 2008-2009 for the water simulation effects in James Cameron's avatar, they didn't use Houdini as far as I can tell. So, even a decade and a half ago, Bifrost's predecessor was good enough for the most premiere blockbuster of 2009, yet its successor Bifrost in 2024 isn't good enough in the right hands? Make up your minds, at least I don't need to evangelize Houdini or Blender when there is clearly competition out there that's better in key specific areas and doesn't need programmatic skill to utilize effectively.
@RyoMassaki
@RyoMassaki 5 күн бұрын
@@NUCLEARARMAMENT Have you ever heard of the concept of hyperbole. Yes, there are people and studios using it- does it matter in the grand scheme of things? No, Bifrost has no real meaningful market-share, Houdini is dominating. The ratio of both is 97 to 3. I am being very nice here, I pulled these numbers out of my arse (the truth is probably much worse). Also Bifrost is NOT Naiad, doesn't matter if it was technically its predecessor, they are not comparable. Autodesk fucked up (to nobodies surprise), crippled Naiad while not providing a proper replacement, development went at snails pace for years. All while Houdini was trailblazing fast and consistently. Naiad was great back then, Bifrost is still meh. I've tested it myself (superficially I admit). What stood out was the lack of performance while showing an incredible high demand for hardware resources. Houdini simply runs circles around Bifrost - effortlessly. Lack of educational resources doesn't really help the adoption rate. There is a reason for why people and studios avoid it and it has a lot to do with Autodesk's reputation. Slow, too little, too late.
@malikarbab5437
@malikarbab5437 5 күн бұрын
@@NUCLEARARMAMENTbitfrost a competition to Houdini in 2024? 😂
@businessmanager7670
@businessmanager7670 4 күн бұрын
lol all of this going to get thrown into the bin 🚮 once ai video becomes mainstream. sora can already generate photorealistic visuals. imagine a year later how good these models will get.
@restwiththetablet
@restwiththetablet 4 күн бұрын
Houdini already control and run sora, stable diffusion and etc.
@businessmanager7670
@businessmanager7670 4 күн бұрын
@@restwiththetablet how do you know? what's your source to support that claim
@restwiththetablet
@restwiththetablet 4 күн бұрын
@@businessmanager7670 because i work with sora and stable diffusion inside houdini with PDG context. for automation big group contents
@RyoMassaki
@RyoMassaki 3 күн бұрын
@@businessmanager7670 You AI-bros don't really think that through to its logical conclusion. If AI-software will eventually outperform and destroy these traditional tools (which isn't guaranteed), what do you think will happen? Trained and experienced artists will use these AI tools and they will outperform and destroy non-artists. Creative people with experience in creating art themself will ALWAYS create better results than people that can't express themselves artistically and are dependent on an external tool to create something. If the tools are making everyone equal the one with more knowledge and experience will have an advantage over those who don't. Always has been the case, always will be.
@businessmanager7670
@businessmanager7670 3 күн бұрын
@@RyoMassaki my point of refutation here is, ai will replace these tools. that's all i said. you said a bunch of stuff which is not relevant to what i said.
@6rilllir6
@6rilllir6 4 күн бұрын
unbearable voice... see a surgeon
VFX Artist Explains the HARDEST Visual Effect to Make
15:39
Corridor Crew
Рет қаралды 3,7 МЛН
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 617 М.
🤔Какой Орган самый длинный ? #shorts
00:42
That's how money comes into our family
00:14
Mamasoboliha
Рет қаралды 9 МЛН
Wait for the last one! 👀
00:28
Josh Horton
Рет қаралды 160 МЛН
The Mystery of the Vanishing Undersea Cable
16:25
Bloomberg Originals
Рет қаралды 61 М.
Was Steam Next Fest worth it as a game developer?
24:01
Game Maker's Toolkit
Рет қаралды 217 М.
Unreal Engine 5.4 - The Ultimate Game Changer
8:20
Techno Graphics
Рет қаралды 19 М.
The Riddler Stops Playing Games...
30:59
Mullet-Man Comics
Рет қаралды 133 М.
Why Are 3D Artists Switching To Blender
10:24
InspirationTuts
Рет қаралды 74 М.
Historian REACTS to 'Gladiator II' Trailer
20:27
History Hit
Рет қаралды 73 М.
Quest To Find The Largest Number
11:43
CodeParade
Рет қаралды 116 М.
The Man Who Solved the World’s Hardest Math Problem
11:14
Newsthink
Рет қаралды 574 М.
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 379 М.
Blender VS Houdini
13:26
InspirationTuts
Рет қаралды 61 М.
🤔Какой Орган самый длинный ? #shorts
00:42