for aspiring 3d artists out there: finding a free asset pack and modeling a main character that fits the pack's style is a really great exercise in working outside your normal style
@SloydAI9 ай бұрын
Yeah, that makes a lot of sense! Thanks for sharing 👍
@hito19889 ай бұрын
issue about "asset flips" is that theres is scummy people just putting bunch of assets together and selling it as their own game. how assets should be used: as a template for your work, dont wanna animate a running animation? download an asset, put it into your game, FINE TUNE it so it fits into your game and doesnt cause conflicts/bugs. most of the asset flips look like little timmy went insane on his GTAV 200+modpack, you dont take someone else work and sell it as yours. its the same with video creation, just downloading random videos you like and reupload them gets you into trouble. put your own work into it to create something new and have just a few clips of a video you downloaded is totally okay. the same goes for assets, use them as an addition to your game and do not create an entire game out of assets.
@SloydAI9 ай бұрын
I agree, you had my crying at "Little Timmy went crazy on his GTAV mods" 🤣
@mathei25929 ай бұрын
Indie Devs should asset flip if they're making some really big projects, if it's your first time gamedevving and you are too inexperienced to model, or if it's some really small props in the background and you want to save time. If it's not any, you can go ahead and model it yourself.
@SloydAI9 ай бұрын
This only works if you know how to model at all :P
@Gabsboy1238 ай бұрын
Flipping assets is like sampling from other songs, citing from other books or using pre-packaged ingredients in cooking, there's nothing inherently wrong with it but you still have to channel your creative effort in your final work and not make your audience be constantly aware of the elements you borrowed
@RenderScape9 ай бұрын
Honestly very good video! I think I've romanticized the "one man game" concept and tried too hard to emulate it without thinking about if it actually serves me well. In most cases, it's really not necessary to do everything yourself. (Btw, this got recommended to me on my front page, which is a good sign for your channel! I hope you get lots more growth :) )
@SloydAI9 ай бұрын
I think most indie developers go through that phase Thanks for the kind words, glad you enjoyed the video!
@scarfpirates9 ай бұрын
As an artist who dabbled in game development I did the exact opposite lol. I drew all the assets and copied all the code because I can't code to save my life. Using assets is the same as using references in the art community. It's looked down upon for some reason. Use assets and work with them to deliver what you want to say through the game.
@SloydAI9 ай бұрын
Like I said, as long as the experience you deliver is good no one will care about assets! Where do you make your games? What engine?
@scarfpirates9 ай бұрын
I made a very primitive platformer for a friend's birthday. I made it in unity following brackeys tutorials. It was fun and I have to learn some programming before I attempt making an actual game that's a little more than a gag for my friend's birthday.
@kennydarmawan139 ай бұрын
There's a huge difference between taking assets and reselling them and utilizing assets to make complete games. Talent is an asset too, you know. In fact, you can make a great game using nothing but stock models. Remember, it's not just about how great the game looks, but how great the game plays.
@SloydAI9 ай бұрын
100%
@SuperSleepyBeepy9 ай бұрын
One thing I could argue about the last point is looking at it in a different perspective! If you are more art inclined then use assets that will assist you in your weaknesses (such as code or feature related assets). There are many developers that are art inclined which make games with the assistance of feature assets or tutorials. Really helpful video! I have major imposter syndrome 😅
@SloydAI9 ай бұрын
You and me both! Glad I could help you!
@amixity9 ай бұрын
i enjoy building projects in roblox studio but i just can't scipt, animate, make art, and i almost never have any creative ideas so i just make a recreation of stuff i like
@SloydAI9 ай бұрын
Do it for long enough and you'll get your own ideas soon enough! I believe that everyone learning something has to first start by recreating stuff 👍
@amixity9 ай бұрын
@@SloydAI Thanks for the motivation, I'll keep that in mind!
@npip999 ай бұрын
Feels weird that this was released by a company; but legitimately, it was a good video and the reference to Sloyd at the end was very tact.
@SloydAI9 ай бұрын
The company pays me to make videos but I'm an indie dev with my own channel, so the videos are still as authentic as it gets, you should look at it like a permanent sponsorship which allows me to make a living from this 👍
@Ju5tJeff9 ай бұрын
Love this video dude!! My whole first game was on assets, wouldn't have been made if I didn't use assets. I covered this in one of my vids too. Liked and subbed, looking forward to future content!
@SloydAI9 ай бұрын
Great job on releasing your first game! That makes you already ahead of most devs!
@Ju5tJeff9 ай бұрын
Thank you! It was a fun accomplishment.@@SloydAI
@KHodow8 ай бұрын
While I think using assets is great, I still would recommend tweaking the assets to better fit your game to give it cohesion! Good video!
@SloydAI8 ай бұрын
Totally agree! And thank you 😁
@yublockme9 ай бұрын
this need more view unga bunga
@SloydAI9 ай бұрын
Let it cook Unga bunga
@PamellaCardoso-pp5tr9 ай бұрын
because my overall money is absolutely 0 i had to absolutely everything for my game, but i never had any experience doing modeling organic things or anything like that, but i found editing pixel sprites fun and i loved pokemon black & white mixture of 2d and 3D really compelling and i loved the 2D-HD trend with post processing. and that's the route i went with. I started by grabbing old pokemon and free pixel assets and completely editing them, like adding a completely new hair, changing it's costume, in the end it looks completely different from the original, because for some reason I CAN'T start a drawing from scratch or sketch, but i'm really good at adding stuff on top (like, i suck a drawing figures, but if you give me a figure sketch i will be able to do a pretty good drawing on top of it, coloring or even changing it's clothing completely. But i just can't start a drawing from sketch no matter how much i try)
@katlicks8 ай бұрын
"Done is better than perfect"
@SloydAI8 ай бұрын
I feel this
@dennismakesgames8 ай бұрын
I literally made the opposite video, arguing you shouldn't use assets :) I do think you have good points though.
@SloydAI8 ай бұрын
Opinions are there to be argued against, I think that most of the time the middle ground is usually the best place to be, everything is situational
@dennismakesgames8 ай бұрын
@@SloydAI Yeah, totally agree.
@AIAdev7 ай бұрын
my middle name is "Asset flip"
@SloydAI7 ай бұрын
Same hahaha
@RealCoachMustafa7 ай бұрын
Paying for assets is like hiring a contractor for your team, expect what you get from the contractor is not going to be unique to your game. Also, at the end of the day, most gamers will not care if you made a game by yourself or not.
@SloydAI7 ай бұрын
Yep, 100% agree However, you can easily make your game unique by simply changing the assets texture or even simply through post processing
@Wildminecraftwolf8 ай бұрын
I mean what if you are making your game as a portfolio centerpeice?
@SloydAI8 ай бұрын
Depends what that portfolio is for? Most companies don't expect you do be a jack of all trades, most companies actually would rather have you be really good at one thing than okay in everything. So portfolio centerpiece for a 3D art position, then yeah, maybe don't use assets... But why make a game in the first place then? If the position you're going for is dev then don't use assets with code but you can def still use 3D assets
@Wildminecraftwolf8 ай бұрын
@SloydAI I mean if the game goes well you don't need a job/portfolio, if not then you can use it as a portfolio piece
@ninjartist369 ай бұрын
If you weren't suppose to use assets. Why would ppl upload it?
@SloydAI9 ай бұрын
True 😂
@svenmify9 ай бұрын
I just don’t like recycled works. I don’t think it’s good for the game industry as a whole when everyone uses the same assets. I’m not an artist myself, but I tend to hire / collab with artists. And I use assets for prototyping.
@SloydAI9 ай бұрын
I do agree that some assets are severely overused! For my own games I usually try to collab with 3D artists for the important assets like the character etc...
@lufasumafalu50697 ай бұрын
why not creating your own AI assets . its freee
@SloydAI7 ай бұрын
It's not free, it takes a lot of time to learn and a lot of time to make. I don't consider my time to be free 😉