Why Old Games Still Look Great!

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Video Game Animation Study

Video Game Animation Study

Күн бұрын

I love the 8-bit gaming era, there's a reason many gamers do, and I believe it's to do with the simple but striking animation.
Games shown:
0:06 - Mega Man (NES)
0:09 - Super Mario 3 (NES)
0:12 - Ducktales (NES)
0:15 - Bucky O'Hare (NES)
0:18 - Teenage Mutant Ninja Turtles (NES)
1:03 - Sonic 3 & Knuckles (Genesis)
1:06 - Aladdin (Genesis)
1:09 - Psycho Fox (Master System)
1:15 - Mickey's Adventure (Master System)
3:51 - Sparkster (SNES)
4:10 - Axiom Verge (PS4)
4:13 - Xenodrifter (Switch)
4:16 - Shovel Knight (PS4)
4:19 - Flinthook (Switch)
4:21 - Celeste (PS4)
4:23 - Necrosphere (PS4)
4:26 - Mighty Gunvolt (Switch)
4:30 - Fez (360)
4:34 - Cave Story (PC)
Music Used:
00:05 - Menu / Sonic the Hedgehog for iOS
01:03 - Quick Man custom remix / Mega Man 2
02:35 - Wire theme / Fluid (PS1)
03:08 - Good Sleep / I Am Robot and Proud
03:44 - Stage Builder / Mega Man Powered Up
04:40 - Track 4 / Time Trax (Sega Genesis)
06:11 - Destinations / Schmoov
06:56 - Green Planet / Bucky O'Hare (NES)
07:30 - Collision Chaos Bad Future / Sonic CD
08:11 - Finland / Screamer Rally (PC)
08:43 - Macro Zone / Super Mario Land 2
Metroid Mega Man Sonic Mario Batman Kirby Ducktales Dread Taisen Kart 9
#VideoGameAnimation

Пікірлер: 1 300
@lonecolamarine
@lonecolamarine 5 жыл бұрын
In less than 3 minutes, I’ve discovered why all my animations look so bad and felt so difficult to make. Along with a simple way to improve them.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Hey! I'm so glad this video has helped you! Be sure to share it around 👌🏼
@user-ym2en4fm8h
@user-ym2en4fm8h 4 жыл бұрын
Me too! Feels nice, doesn't it?
@sosasees
@sosasees 4 жыл бұрын
The Flinkimaus Run Cycle only has 4 Frames. 2 of them are the keyframes, which I made first. The other 2 are the inbetweens I added after I playtested with the original animation and it felt too erratic and read too unclear.
@randomguyontheinternet7940
@randomguyontheinternet7940 3 жыл бұрын
@@VideoGameAnimationStudy I know I'm late, but have you ever heard of Mr. Gimmick? The walk cycle in that game is suprisingly smooth for an animation on the NES, like little Samson.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 3 жыл бұрын
They don't know what they're talking about
@DustyMusician
@DustyMusician 6 жыл бұрын
I can’t believe I saw someone publicly reference Pocoyo. I loved watching Pocoyo and the snappy, bright, fun animation really brought it to life.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh man, the animation is SO GOOD, I absolutely love it.
@DerpDerp3001
@DerpDerp3001 5 жыл бұрын
It was made in Spain and UK
@LinnyUwU
@LinnyUwU 5 жыл бұрын
Agreed.
@lucasshije9249
@lucasshije9249 5 жыл бұрын
This video introduced me to it @Dan Root, your comment showed me how to spell it @Dusty. Thank you both.
@dr.jotarorobotnick813
@dr.jotarorobotnick813 5 жыл бұрын
Omg yeah I know right!! I remeber watching it all the time
@The2000bmc
@The2000bmc 6 жыл бұрын
"Limitation breeds creativity" I love that quote so much! I always see that when I'm working on projects and I suddenly learn how to do something better and then have no more creative drive for my ideas.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah, I don't know if it's something Adam Neely came up with or if he got it from somewhere else.
@angrynorway
@angrynorway Жыл бұрын
Necessity is the mother of invention.
@TheNightwing80
@TheNightwing80 Жыл бұрын
@@VideoGameAnimationStudy I heard that when I was a kid 30 years ago. It's an old saying.
@VideoGameAnimationStudy
@VideoGameAnimationStudy Жыл бұрын
Fair enough.
@GraveUypo
@GraveUypo 6 жыл бұрын
i think this is only 50% of the story. you can have snappy animations with a lot of in-betweens. you just need to change the timing between frames. usually they're constant, but more important frames can be made to stay visible longer (hold them) while disposable in-betweens can be shown for shorter amounts of time or even omitted depending on the action. that's what that pocoyo kids' show you showed does. it does have in-betweens, but they're not given much display time, when not entirely omitted. they're there to make the keyframes stand out. what it does is use a few frames on the start and end of each movement to "fade" the keyframes, while reducing the "middle" frames of a movement by a LOT, or just cutting them and using "smears" instead. so it still gives the impression of a smooth movement, but a very snappy one. i watched a video on this a few months ago that talked extensively and in detail. it was about... a fighting game.... darkstalkers? no... oh i found it. it was about skullgirls. kzfaq.info/get/bejne/g91gm5yI0qjQo6s.html seriously, watch it. it's very enlightening.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh yeah, I'm using that Skullgirls video as reference for my next video where I talk about what you're talking about there. Yeah, I think what you're looking to say is "easing", where it softens the entry into a keyframe.
@huh968
@huh968 3 жыл бұрын
exactly, the spinning in little samson uses a lot of inbetween frames, but since they dont last as long as the key frames it doesnt look sluggish
@ilkeryoldas
@ilkeryoldas 10 ай бұрын
Thanks for sharing the video!
@HellishPunch
@HellishPunch 5 жыл бұрын
This is a very high quality channel. No clickbait, deep analysis, easy comprehension, a lot of visual examples. Very good job Dan!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Hey, thank you so much!
@thepixelkingdom
@thepixelkingdom 5 жыл бұрын
Very interesting! Great video! (:
@sillyboy54
@sillyboy54 3 жыл бұрын
First reply
@jewelianperez7038
@jewelianperez7038 3 жыл бұрын
I agree!
@hadinasrallah8928
@hadinasrallah8928 6 жыл бұрын
Love the blend of animation and games in your show it's refreshing
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you! It's a keen interest of mine so expect to see lots more 😄
@hadinasrallah8928
@hadinasrallah8928 6 жыл бұрын
Dan Root I'm a huge fan of animation and it's history so I'll be sure to check it out
@migueeeelet
@migueeeelet 6 жыл бұрын
The megaman remake run cycle looks like he's slipping on ice... It's too much movement for so little distance travelled. Reminds me of He-Man. Gorgeously animated, but sometimes feels delayed just because of how many frames there are.
@funfoxvlad7309
@funfoxvlad7309 5 жыл бұрын
He is acctuly preatty slippery!
@TetsuDeinonychus
@TetsuDeinonychus 3 жыл бұрын
There was a lot of rotoscope in He-Man.
@tzgaming207
@tzgaming207 3 жыл бұрын
@@TetsuDeinonychus Filmation used the same rotoscoping models in a lot (all?) of their action animated series... Star Trek, The Adventures of Batman come to mind...
@TetsuDeinonychus
@TetsuDeinonychus 3 жыл бұрын
@@tzgaming207 If there was a corner to cut, Filmation cut it. But I gotta admire the clever tricks they used.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 3 жыл бұрын
Animation is often about clever tricks, not so much about cutting corners. Reusing rotoscope data isn't necessarily cutting corners, Disney did that a lot during the golden age of animation.
@johnnonamegibbon3580
@johnnonamegibbon3580 6 жыл бұрын
I remember in the making of Princess Mononoke Miyazaki cut out a ton of frames in a knife fight that made the scene feel sluggish.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah that sounds about right!
@princessthyemis
@princessthyemis 3 жыл бұрын
Whoa, he did?!
@wschippr1
@wschippr1 5 жыл бұрын
The "trick" of seeing motion in the short animations isn't actually a trick of the eye, it's a feature of the brain. Your brain is constantly processing, editing, and inferring vision information/stimulus to create a coherent image. For example, your nose is actually edited out of your vision. Another example, is your eyes are constantly in motion, but you see a stable image and this is because your brain edits and infers information to create said stable image (this is also why some people's vision blurs when they get tired, as the brain fatigues it is no longer able to do that function as well). There are countless other examples, (like the brain removing motion blur). The classic example though, is seeing a dog behind a fence, you don't see segments of dog, but a whole dog as your brain adds in the rest of the information. So it's not so much a trick as we are taking advantage of what the brain is suppose to do. Great video, it's very informative :)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Interesting stuff - thanks!
@NotASpyReally
@NotASpyReally 3 жыл бұрын
what... I have a nose?!?!
@lukelcs8934
@lukelcs8934 3 жыл бұрын
Great comment, very informative.
@aluckyjar
@aluckyjar 2 жыл бұрын
Such an interesting comment, thanks for sharing.
@lusenator
@lusenator 6 жыл бұрын
But also I really liked how they immitated this in wreckit ralph, the characters in the building in the beginning (the townspeople or whatever they're called?) the way they move is amazing, its totally in this full 3D pixar movie world but they move to certain frames like you're calling out in the video, its a beautiful blend of the two styles like the childrens show you called out
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah, I really liked that in Wreck It Ralph. It's funny, cos Ralph and Felix should also move like that, technically 😆
@anactualmotherbear
@anactualmotherbear 6 жыл бұрын
I liked hearing someone talk about keyframes in vg animation. The reason something like Wily Wars has less appealing run animation is because MegaMan's keyframes aren't snapping into place. The extra frames should have has eases and bounces, not just plain "fill in" in-betweens. It's not that there's too many frames, it's that the frames used are just very bland and not dynamic.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
That's right, yeah. It'd be interesting to discuss more 16-bit animation in future, I reckon there's a lot to look at!
@Nanashi20
@Nanashi20 5 жыл бұрын
if you look at the frames, (not from the picture, but from the animated part below it), the remake one has no in-between from the original's last two frames. To try to explain it a bit, lets say the original has keys A B and C, and the inbetweens are numbers for the remake version. the remake version seems to have 1 A 2 B C 3 , and then it repeats, the letter frames being the same key frames as the original that it's emulating. So there isn't really a full in-between from the important frames, and it probably doesn't help much that it ends up making the animation look off and more bland than the original. But that's just what i think.
@quadpad_music
@quadpad_music 5 жыл бұрын
@@VideoGameAnimationStudy - Now that I think about it, you should seriously do that.
@TechBlade9000
@TechBlade9000 5 жыл бұрын
Not only that but his key frames are also less dynamic
@sjsamphex
@sjsamphex 6 жыл бұрын
Hi, I'm deaf. Can you please upload your script to the captioning tool so youtube can automatically time it and place it as captions through the video?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey there. Of course, I did start doing that but I stopped a few videos ago, because one of my scripts didn't sync up properly and it slipped my mind thereafter. Thanks for reminding me to do this.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey there, I've added captions to this video now, so hopefully it should all work properly. Let me know if it doesn't!
@sjsamphex
@sjsamphex 6 жыл бұрын
Perfect! Thanks so much, and subscribed. I'll share with some deaf gaming friends too
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks so much, I'm glad I've been able to help you!
@Chaos89P
@Chaos89P 5 жыл бұрын
Dan Root If that happens again, just do it manually. I know it's time consuming, but I feel it works better than scripts, for some reason.
@kevinfredericks2335
@kevinfredericks2335 6 жыл бұрын
Your videos are so laid back. I love the mood and atmosphere.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you!
@TwilightCage
@TwilightCage 6 жыл бұрын
Kirby is a special exception, every sprite in that game is made up of 4 parts and those 4 parts interchange with different parts to make a full sprite.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
That's really interesting, thanks for that!
@boltstrikes429
@boltstrikes429 6 жыл бұрын
Isn't the original super mario brothers mario also composed of 4 different sprites stitched together? In fact, i'm sure this is the case for a lot of games made on systems such as the NES, which could support more sprites than others, with the only cost being their size.
@TwilightCage
@TwilightCage 6 жыл бұрын
I am unsure about the first mario, but I think super mario 3 does it with the tanuki suit and other suits.
@TwilightCage
@TwilightCage 6 жыл бұрын
I found it out using a random corrupter, (boom-plus-dx.lua) with the emulator fceux. note: the corrupter only corrupts the loaded memory of the game, not the rom itself. If you manage to corrupt the sprites, it will default the enemies to kirby's sprite and you'll end up with cronenberg kirby monsters.
@todesziege
@todesziege 3 жыл бұрын
@@boltstrikes429 Basically every NES game did that, as the sprites would be too small to form even a small full character. Whether they would "reuse" parts varies from game to game.
@hemangchauhan2864
@hemangchauhan2864 6 жыл бұрын
HOLY SMOKES! I'm glad I was not the only one to notice Batman's cape in the NES Batman game.
@nowonmetube
@nowonmetube 6 жыл бұрын
Hemang Chauhan holy smokes the game looks so advanced, way ahead of it's time
@badoli1074
@badoli1074 6 жыл бұрын
Just to add a little: This explains also the still-frame parts of anime. For example, when an anime char swings a sword, it's usually the most powerful frame held for about a second. This technique is taken over to a lesser degree in a lot of western media. The first strong occurance i can remember was the slow motion fight scene in "300", where only the impact moments were slowed down considerably in relation to the rest of the fight. And in games the new "God of War"-title features this to improve the impact of Kratos strongest punches.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah, I guess it differs whether it's in a game or in a movie. I think it has a bit more relevance in games, like you said for creating a heavier impact. But films it's just aesthetic.
@eddievelez4723
@eddievelez4723 4 жыл бұрын
It’s also a money and time saving technique that ends up working
@cameralabs
@cameralabs 6 жыл бұрын
Really enjoyed this, nice work!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you! Did you share this on Twitter recently too?
@cameralabs
@cameralabs 6 жыл бұрын
Yep, that was me! I saw your video shared by someone I follow and really enjoyed it. I love the 8 bit world, having grown up with it, and really appreciate videos which explore and explain the art behind any of these things. PS - as a semi-related side-note, I wrote a history book a while back about home computers (plus a few consoles) of the 1980s which you may have seen called Digital Retro!
@AerobianAngel
@AerobianAngel 6 жыл бұрын
The part about Mega Man 8 is very important. Its a big reason as to why I feel a huge disconnect between the frenetic, precise action of the game and the sluggish, laid-back motions of Mega Man himself.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yeah exactly, like if he had fewer inbetween frames in all his actions, the game would probably feel a lot more tight.
@OdaKa
@OdaKa 6 жыл бұрын
Dan Root Megaman 8 feels very tight and natural to me, animations not withstanding. Playing it feels like an extension of myself, and I like how the detailed animations give it a sense of fluidity. It was also the first Megaman game I owned myself, allowing me to play it for hours and hours and hours. The Megaman 8 animations may feel a bit too smooth and low energy, but you must admit they are beautiful, and each frame looks "cool" when paused.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh yeah no, I love the principles used for some of the movement, it's just that it doesn't necessarily match the gameplay. I do love it, though.
@cumulonimbuscapillatus9312
@cumulonimbuscapillatus9312 5 жыл бұрын
@@OdaKa Damn right. The Megaman 8 animation feels really nice to look at, even though it's not as impactful as the NES ones. The jump and shootin' feel really good coupled with the sound effects too in my experience. It's not bad at all, just a bit different. I must admit though that I wish the jump had the stronger keyframe pose more pronounced like the NES ones make do.
@danielbueno8474
@danielbueno8474 4 жыл бұрын
That was my main problem with Megaman 7 on the SNES. I dunno, the jumping always felt weird to me, while the single frame jumping in all of its previous 8-bit titles always felt so smooth.
@VJFranzK
@VJFranzK 3 жыл бұрын
Good discussion! (Also, watching these closely on a large 4K display makes one think: they might have added more frames if they'd known we'd still be playing! The blur of a small CRT helped the perception of motion.)
@nanamz7257
@nanamz7257 6 жыл бұрын
What makes Batman's walk cycle look like his feet are touching the ground, and Robocop look like he's floating above it? Just the speed?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
nana&mz Yeah I think it's to do with how long each frame is touching the floor for. If you check out my "Dynamic Movement" video on Dustforce, I kinda touch upon this exact thing.
@c.glazercrush3994
@c.glazercrush3994 3 жыл бұрын
I find that the old Batman on nes and judge dread on snes,have somewhat of a similar feel to it.
@Samy-mk4zt
@Samy-mk4zt 6 жыл бұрын
Just came from the Mark Brown video and I already fell in love with your content. Definitely subscribing!!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much. Mark's very kind for using his clout to promote smaller channels 😍
@satroyd
@satroyd 6 жыл бұрын
Neat! Thanks Dan, you explain very clearly ^^ another thing I'll need to look out in my future playthroughs of games!
@taunttitan1714
@taunttitan1714 2 жыл бұрын
Any and all pixel art old school games still look amazing because Pixel art literally never gets old and always ages extremely well
@mick2287
@mick2287 2 ай бұрын
Usually looks pretty cheap and dated to me. Like a blurry version of actual visuals. There are occasional exceptions though with really good art design.
@Lowart
@Lowart 6 жыл бұрын
Great video! Concise, clear, interesting, well-edited, and well-written. I look forward to seeing more of your stuff in the future :)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thank you so much! I hope I can get videos out quick enough that people don't get bored of waiting 😅
@JohnAGalvanArt
@JohnAGalvanArt 6 жыл бұрын
I really appreciate you breaking these lessons down so professionally, this is really educational and entertaining. Great Video.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thank you! I'm so glad that you enjoy these videos in an educational way!
@slaingirlfound
@slaingirlfound 6 жыл бұрын
Beautifully executed. Thank you for creating and sharing this!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much!
@mhausage3454
@mhausage3454 2 жыл бұрын
You just unlocked a part of my childhood that I don't even know existed! I used to watch Pocoyo a lot way back when I was 6-8 years old. I didn't even know the name of the show until today! thanks for that man
@BluRosa
@BluRosa 6 жыл бұрын
Another wonderful video as always, Dan. Your editing and writing flow so effortlessly in every video. Can't wait to see what's next.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much! I'm excited for my next few videos 😁
@DanAbsalonson
@DanAbsalonson 5 жыл бұрын
Incredible video. Real eye opening on some of those animation cycles only having 3 frames and looking so good!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Hey thanks a lot, and glad you found it interesting!
@derekthedragonlayer
@derekthedragonlayer 5 жыл бұрын
This was a nice interesting video! :D Love the little animations you added in-between.
@gulfgiggleanimations4472
@gulfgiggleanimations4472 6 жыл бұрын
I'm really glad that you decided to make a video about this topic. I've been wanting to animate some sprites for a game with a friend, and only because of now I realize how important a low framerate is. I literally made a reanimated version of Mario's Super Mario Bros sprite in 12 frames per second. Thanks! This will be useful to keep in mind even when I'm animating non-pixel sprites. If I do animate non-pixel sprites. We're still brainstorming on the style.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey! I'm glad this has been of some use! I'll be looking to make my videos more educational in future too!
@Stephen-Fox
@Stephen-Fox 6 жыл бұрын
And because Little Samson's spin is horizontal rather than a vertical tumble, he doesn't have even less air control than Simon freaking Belmont because he has to finish his tumble when he lands, unlike some game protagonists of this era *cough*Dizzy*cough*
@Gambit771
@Gambit771 6 жыл бұрын
Ah Dizzy who lives up to the phrase 'limitation breeds creativity'.
@tropingreenhorn
@tropingreenhorn 6 жыл бұрын
Excellent, well executed, well organized, interesting video, that helped me to realize something about game animation that I had always just intuitively "felt"!!!! Thanks so much, subscribed and shared!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey! Thank you so much, I'm really glad this could help you!
@SteveSoper1979
@SteveSoper1979 3 жыл бұрын
I've had asprite for some time and like drawing different images on their own but now want to play with and work at animating some of them. This video helped a lot in teaching me about keyframes & inbetweens as well as understanding the different effects many vs few frames has. Thanks a lot. Really informative.
@8BitFun
@8BitFun 6 жыл бұрын
Love that Adam Neely shoutout. He's a phenomenal teacher as well.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Oh man, he's superb, I love it when you can listen to someone talk about their field without you personally having any knowledge and it's still interesting as hell.
@indigocactus3089
@indigocactus3089 6 жыл бұрын
Dorkly: *HEAVY BREATHING*
@togglebott7748
@togglebott7748 5 жыл бұрын
Ultra Cactus I don’t get it
@SparkpadArt
@SparkpadArt 4 жыл бұрын
@@togglebott7748 Its animations are pixel cutouts that move like Peppa Pig.
@austinreed7343
@austinreed7343 4 жыл бұрын
Sparkpad Or Johnny Test.
@SparkpadArt
@SparkpadArt 4 жыл бұрын
@@austinreed7343 Or Family Guy. Put simply, they demonstrate a shallow understanding of pixel art.
@butteredbehind7720
@butteredbehind7720 4 жыл бұрын
Sparkpad There is a difference between making a game and making an animation. They make animations out of game characters and give them more expression for a comedic effect. The only thing this has to do with pixel art in these animations is the origin of the characters, so I wouldn’t say that they have a shallow understanding of pixel art when they don’t try to achieve a clean cut 16 bit game but rather a short, funny animation. It’s like shaming a yoghurt maker for not making cheese when they’ve clearly got the milk.
@JulianPope
@JulianPope 5 жыл бұрын
Great video, combined two of my favorite things (animation and 8/16-bit games).
@VeryBlueBot
@VeryBlueBot 4 жыл бұрын
brilliant! Coming back to this video from time to time as I get better in my animating skills.. pure gold, Thanks
@VideoGameAnimationStudy
@VideoGameAnimationStudy 4 жыл бұрын
Thanks for watching...again!
@sambagels6476
@sambagels6476 6 жыл бұрын
6:00 me after coffee
@LanthusV
@LanthusV 6 жыл бұрын
this is a fantastic video! defintely subbing asap. one thing I'd like to add though that you didn't discuss. is in the "8-bit era", CRT's refresh rates & just general blurriness also complimented the snappy keyframes-only animation the games had, smoothing inbetweens ever so slightly. the blurriness is also another reason why the games had to be so striking animation wise, for visual clarity (thought, like you mentioned the space was the bigger issue)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey thanks! And thanks for that bit of into, that's really interesting!
@128randomness
@128randomness 5 жыл бұрын
The TV itself isn't necessarily the problem. It's the low quality video signal. RF modulators or composite cables both make a huge mess of the original image.
@bigmclargehuge8219
@bigmclargehuge8219 6 жыл бұрын
If I hadn’t already subscribed because of the amazing Metroid Fusion video, I certainly would have because of the “Love you bye” at the end of the videos! It’s charming and brightens my day. :) can’t wait to binge all your videos then become sad that there’s no more!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Haha, thanks a lot! I'll try make videos as often as I can without sacrificing quality.
@aw0573
@aw0573 6 жыл бұрын
Dang it, i was not ready for that ending x'D Great video!
@swarth8632
@swarth8632 2 жыл бұрын
I've watched this like 100 times over the last year! You really have become my game animation mentor! I've been workin on a 2d "Parkour-Vania" game, and I should have some functional demo animation to share with you soon! It's called "Nimble Bast'd " Lol
@VideoGameAnimationStudy
@VideoGameAnimationStudy 2 жыл бұрын
Oh thank you! Yeah if you get something to show share it with me on Twitter 😃
@madxruler
@madxruler 4 жыл бұрын
What was always called key frames I would call "umph". Lol "The animation needs more umph to it." was my way of saying it needed to evoke motion better.
@mick2287
@mick2287 2 ай бұрын
That means you intuitively understood its value and presence, but didn’t know or understand the technical side of what caused it.
@CookieFonster
@CookieFonster 5 жыл бұрын
thanks for making this video! its not often i consider how styles retro games can be better or more effective than newer, more advanced techniques.
@MarkOates2
@MarkOates2 6 жыл бұрын
Fantastic analysis! I really like the quality of your captures and the motion graphics in between.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you! I'm excited to make more videos.
@tattieverb265
@tattieverb265 6 жыл бұрын
Mang, da video da best. I would tweet it, but I don't have twitter anymore. Another great video. I loved the little animation at the end of the video. In my opinion, megaman 8 and the revamp of the original 3 make megaman look like he's running on the spot.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hehehe. And thanks! Yeah, haven't done any animation for ages, thought I'd do a tiny bit. Yeah, though I love Mega Man 8's animation, it doesn't quite fit with the game design.
@Bloxed
@Bloxed 6 жыл бұрын
Well, I just woke up and this is the best way to start my day! Great video Dan! You made my day! =D
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Ahw, I'm glad you enjoyed it!
@Bloxed
@Bloxed 6 жыл бұрын
And I'm also glad that I enjoyed the video! So much depth and analysis of 8-bit and 16-bit animation! It's amazing what you do! If it wasn't for your content, I'd probably watch KZfaq less! Yet again, great video Dan! How about a video on Punch-Out's stereotypes and how the characters might feel when they fight you again during their second fight like is Piston Honda/Hondo neutral and is Bald Bull even angrier? I think it would be an amazing video! =)
@oliveguy3114
@oliveguy3114 6 жыл бұрын
Interesting. I’ll definitely have to use this info for upcoming projects. Thanks a ton!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
You're quite welcome!
@SinShady.
@SinShady. 5 жыл бұрын
Again, thank you for making these types of videos. Very informal.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Thanks!
@logansmith2703
@logansmith2703 6 жыл бұрын
Great now I have to search for a little Samson playthrough. Good video btw
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hehe, it's worth emulating just to play! And thanks!
@sweetasbloodredjam
@sweetasbloodredjam 6 жыл бұрын
I've been sent here by Mark Brown and I'm happy to have found another excellent channel. :) One thing about inbetweens. If Inbetweens make your animations feel weak and less punchy, then you don't neccessarily have in issue of 'too many inbetweens', you probably have a timing and pacing issue. If your inbetweens are too evenly spread out on your timeline the animation is going to loose it's force.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much! Good old Mark, he's a good old boy. Yeah, I think I should be clearer on that next time. I mean, Shovel Knight has some really well placed inbetweens, keeping those keys looking strong, and it smooths the whole run cycle out as a whole. But yeah, sometimes it could have been done a little better, like in Axiom Verge, which feels like he's jogging rather than running. Although you could argue it's referencing Probotector and that game's style.
@sweetasbloodredjam
@sweetasbloodredjam 6 жыл бұрын
Yeah, I know that lesson so well, because quite a few animations have sort of....got away from me...:P I just thought it's worth a mention, since even seasoned animators argue about the merit/disservice of more inbetweens and you often hear that it's impossible to do fast, punchy animation with more inbetweens. In my experience, while keyframes are a great shortcut to achieve fast and punchy animation, often the animation improves from more inbetweens IF they are done right. It would be nice to see you incoorperate a few positive examples, like Shovel Knight the next time.
@OdaKa
@OdaKa 6 жыл бұрын
Apollo Justice I remember spending hours in gamemaker copypasting inbetween duplicates to adjust the timing just right, and dissecting gifs of my favorite game animations to see how they were timed. It was a mindblowing revelation to see that Megaman's legs together frame lasted a shorter time than the leg extended frames
@pk1715
@pk1715 5 жыл бұрын
wow, thank you for making this very pleasing and insightful video!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
You're quite welcome!
@audieorlandolilybassoff4069
@audieorlandolilybassoff4069 6 жыл бұрын
Instant subscribe from me. As someone who's both passionate about animation, games, and especially old games, this was really neat and provided something for me to think about in my own work.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thank you so much! I'm glad I've been able to help you 😃
@SwordofAslan
@SwordofAslan 6 жыл бұрын
As a very green-level game dev, and because I'm not much of an animator in any sense, I'm very keen on watching more of your videos here. Thank you very much for your time in putting this together.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks for the feedback! Yeah, I've got some cool stuff coming that'll be handy for devs, stay tuned! 😊
@SwordofAslan
@SwordofAslan 6 жыл бұрын
Well, you've got a new fan in me. :) I'll keep my eyes open for your work. As a request, might you do a video on how to shape quality pixel art? Namely when you have a limited palette? My game that I've mentioned is styled after the GameBoy's palette and it's definitely tricky to draw, let alone to draw with so few colors.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks! Hmm, maybe, I'll have to see how to make it work
@Blobtendo
@Blobtendo 6 жыл бұрын
Excellent video, can really see the time you put into this
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much!
@Blobtendo
@Blobtendo 6 жыл бұрын
No problem! As someone new to making videos myself, the time and effort you put into these really shows. Keep it up :) I have subscribed and look forward to new videos!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much!
@Soundole
@Soundole 6 жыл бұрын
I really love your video presentation - the work you put into editing is just insane! Thanks for this fascinating discussion!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much for the feedback! I do as best I can as often as I can :-)
@Hex_ESM
@Hex_ESM 5 жыл бұрын
Great video, definitely one of the more informative ones on this topic on KZfaq.
@ronnieobenhaus8849
@ronnieobenhaus8849 2 жыл бұрын
Watching The Lazy Eyebrow brought me here! Awesome explanation!
@Kniffel101
@Kniffel101 6 жыл бұрын
1:26 What actually seems to be the case with the turtles is that it's 1 frame that's mirrored on the Y-axis every now and then. ;)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Yep, but the action is still two frames long.
@Kniffel101
@Kniffel101 6 жыл бұрын
That's true! ^^
@doccampbell2006
@doccampbell2006 6 жыл бұрын
Great video, I was linked her from an Episode of Game Makers toolkit and was not disappointed
@Optidorf
@Optidorf 2 жыл бұрын
This was really insightful!
@fen4554
@fen4554 6 жыл бұрын
0:50 Not to mention the incredibly nuanced bounce the animators threw in there.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Ahhh yes, the double bounce. It really is something
@immortalsun
@immortalsun 6 жыл бұрын
5:51 Haha, my little brother used to watch that show. This is the first time I have ever seen or heard this TV show being mentioned on the Internet.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
It's great, isn't it?
@togedemarusiridescence7219
@togedemarusiridescence7219 3 жыл бұрын
This was really interesting! I'm planning to make a video game in the future; thanks so much for the lesson!
@TheDrunkenmasterX
@TheDrunkenmasterX 3 жыл бұрын
Just now finding your stuff, but subbed when I heard that I'm robot and proud song come on.
@hkyanzxdwnjpqh8116
@hkyanzxdwnjpqh8116 6 жыл бұрын
Someone who actually knows what they are talking about on KZfaq? That’s rare
@MishKoz
@MishKoz 6 жыл бұрын
Hot dang this is well made, especially the parts looking at the individual sprites. Also would you believe that I was teaching my friend about keyframes when this was uploaded?
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you! And ha, that's some good timing!
@JanneSala
@JanneSala 6 жыл бұрын
Fantastic video. Great visual editing with a solid, informative script. Love the ending, too, the viewer expects a summary of the video's contents but is met with a spontaneous "No they don't! Shut up!" - catches you off guard, brilliant!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Haha, thanks dude! I'm glad it didn't jar with everyone, I chuckled lots recording it.
@FoxBlocksHere
@FoxBlocksHere 3 жыл бұрын
MAD respect for crediting the music you use and the games you show!
@Dawn-Shade
@Dawn-Shade 6 жыл бұрын
very well written, as someone who always thought walking can only be drawn in minimum of 4 frames, those examples blow me away
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey thanks! I'm glad it helped!
@ChaosRayZero
@ChaosRayZero 6 жыл бұрын
Technically some of the 3-frame walk cycles like Megaman actually are 4 frame animations, it's just that frames 2 and 4 use the same image. Frame 1 = right foot forward Frame 2 = feet together Frame 3 = left foot forward Frame 4 = feet together (identical to frame 2) The 2-frame walk cycle of SMB2 looks like it's a similar trick: Frame 1 = foot forward (can't tell if it's left or right) Frame 2 = feet together Frame 3 = foot forward (same as frame 1, but you can't tell) Frame 4 = feet together (same as frame 2)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
The run cycle for SMB2 is actually just two frames, feet apart and feet together. But yeah, that's correct about Mega Man and many of the others.
@ChaosRayZero
@ChaosRayZero 6 жыл бұрын
I know it's only two frames, but my point was that it's an optical illusion that tricks you into thinking you're seeing 4- unless Mario always steps forward with the same foot and just drags the other one along. =^p
@OdaKa
@OdaKa 6 жыл бұрын
ChaosRayZero That's the whole point of the technique.. to use an actual 2 frames to trick the mind into thinking there's more. You could say Megaman might have 4 cycled frames rather than 3 ping-ponged frames, but saying Mario 2 has more than 2 frames is based purely on the illusion, not any sort of actuality
@flashdniwer4263
@flashdniwer4263 6 жыл бұрын
Mind blown !! 😱💥💨 I never even thought of this before and I've been playing video games my whole life !! 😂😁😀
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I'm glad I could educate :-)
@kuyanglonghair5641
@kuyanglonghair5641 5 жыл бұрын
We are currently making a game and saw this. This really helps a lot. Thank you!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
I'm so glad! What's your game?
@DigitalGamersX
@DigitalGamersX 6 жыл бұрын
I already knew most of this stuff as an animation student, but I still found this pretty interesting, taking it from a video game perspective. Simple is usually best in a lot of scenarios. Though thats not always the case. Hyper Light Drifter looks smooth as hell, and (if im remembering correctly) there's a lot of frames in their animations, and they take advantage of that with light little details, like the cape flowing outwards whenever you slash. Little things like that. Good video! (P.S. - god damn your editing is WAY better than it has any rigth to be, especially for such an unknown channel)
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much for the feedback, I'm glad this video could be interesting! Yeah, there are some lovely details like that in many indies and it's really nice to see such a good understanding. I know, haha. I work too hard on this channel.
@jmalmsten
@jmalmsten 6 жыл бұрын
"The unique thrill of limited animation, or the aesthetics of 3 frame anime." - The Making of Kill la Kill p 3/3, Ok... That guy was referring to animating on threes, making a 24 fps filmstrip only require 8 fps of drawings. Not 3 frame loops. But it does go to show that more often than not... Well... Less is more.
@MultiYoYoshi
@MultiYoYoshi 6 жыл бұрын
Great video I can really see the love and effort in the video :D I just have one tiny addition that would make it even better. I would love if you would add the game name in a corner when showing footage. A few times I saw a game and sadly didn't know the name
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much! And yes, that's a very good idea actually. It sometimes slips my mind that not everyone will have played all the games I have, so have no idea what they are. I remember seeing some footage of an awesome looking game in one of Egoraptor's videos and being like "woah, what's the beautiful mess?!" - turned out to be Dark Souls!
@CrokeyHigati
@CrokeyHigati 6 жыл бұрын
As someone who's getting into game dev and trying my best at doing pixel animations, this was a fun video on what made those old games so charming and not-so charming. Definitely subscribing, keep up the good work Dan!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thanks so much! I'm glad I could help! And good luck with the game dev!
@plet0707
@plet0707 6 жыл бұрын
Interesting. Thanks for making this video. I thoroughly enjoyed it.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey, thank you! I'm glad 👌🏼
@HaydenTheEeeeeeeeevilEukaryote
@HaydenTheEeeeeeeeevilEukaryote 3 жыл бұрын
“‘No they don’t! Shut up!’ and walk away.” perfect
@csteegs8681
@csteegs8681 6 жыл бұрын
This was a really interesting video! Definitely have to disagree with the Mega Man 8 point though, I think it looks very fluid. Nice job!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thanks! Well, the movement is fluid for sure, but it doesn't really sync up with the speed and energy the actual gameplay requires, resulting in a more sluggish feel. The techniques used are all great, though!
@csteegs8681
@csteegs8681 6 жыл бұрын
Dan Root Yea, it DEFINITELY is more slow paced bc of it. Going from 7 to 8 it's seems faster though. 7 is a snail's pace lol.
@juliandiaz668
@juliandiaz668 6 жыл бұрын
VERY well done video, really great quality.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you!
@s0s2
@s0s2 6 жыл бұрын
You put so much effort into this video, so nice!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Hey thanks!
@lusenator
@lusenator 6 жыл бұрын
when you title the rooster at 24 frames, that was likely drawn at 12 or 15 even if the video is at 24fps, most cel (hand drawn) animation like that has a "stuttery" effect because of this.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
You're probably right for that example!
@FarCritical
@FarCritical 6 жыл бұрын
I thought I was the only person ever who knew about Pocoyo, and didn't expect him to appear in a video like this of all places Nice video!! Edit: Oops mispelled Pocoyo as Popoyo, fixed it
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Ah man, Pocoyo is great! I show him to my baby daughter, she loves it!
@ellianagrant6294
@ellianagrant6294 6 жыл бұрын
FarCritical Pocoyo was my childhood
@SamPearman
@SamPearman 6 жыл бұрын
Dan Root You should check out Tayo the little bus as well. It's a really nicely animated (and lit) Korean series. Not quite as poppy as Pocoyo, but it does have a lot of charm. Best of all, my baby loves it.
@SimplyDad
@SimplyDad 5 жыл бұрын
I know it doesn’t mean much at all, but this is genuinely one of my favorite channels to watch. I wish you’d upload more because I find myself rewatching your older videos bc of how well put together they are!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Nahw thank you so much, that really means a lot. I know, I try and do them as often as I can, but I only get to make them around the rest of my lifestyle (such as job, family and friends), so I only really get maybe 6 hours a week to work on videos. I've got one coming before Christmas though!
@SimplyDad
@SimplyDad 5 жыл бұрын
Hey I feel that, I’m always caught up with something so I don’t have a lot of time to work on videos either. But hey, if you’re dropping some heat next week you can be sure to see me in the comment section ❤️❤️
@damotoneko1500
@damotoneko1500 5 жыл бұрын
I think i really enjoy when you talk about animation. I am learning animation myself and hearing someone talk about it properly by including things like follow-though and overlap and even importance of the number of frames is not only an appealing thing to watch in a video but also quite educational. I might just subscribe if this keeps up.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Hey, thanks a lot! I'm flag is helping you, and good luck on the animation pursuit!
@damotoneko1500
@damotoneko1500 5 жыл бұрын
@@VideoGameAnimationStudy Thanks i will. I'm up to the jumping ball.
@superscrub9
@superscrub9 4 жыл бұрын
El viento for the sega genesis has an awesome run cycle. The main character also has a really nice turn animation. The creators used a decent amount of frames but they also had strong key frames. The other characters in the game don’t look nearly as good though.
@justchristolin5076
@justchristolin5076 6 жыл бұрын
Very educational
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you!
@harveynewman
@harveynewman 5 жыл бұрын
Keyframes and games in one video, very well explained too, you made something difficult seem easy. Bravo
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Thank you! I'm glad you enjoyed it!
@andrewwade5752
@andrewwade5752 5 жыл бұрын
Great vid, im looking to get into game design and this vid was really informative.
@VideoGameAnimationStudy
@VideoGameAnimationStudy 5 жыл бұрын
Thank you! And good luck, there's a wealth of info out there. Feel free to message me on Twitter if you need any advice!
@Nickle_King
@Nickle_King 2 жыл бұрын
All the technology in the world can't help you make something look good. What can is an understanding of the fundamentals. And the best way to learn fundamentals? Working within strict limitations. Because limitations breed creativity.
@PhilipJFryII
@PhilipJFryII 6 жыл бұрын
Da Dan's video is the Dandiest. (Sorry I don't have twitter) Animation is a wonderful and time consuming thing for sure.
@Gimli87144
@Gimli87144 6 жыл бұрын
Bucky O'Hare FTW
@penguinmonk7661
@penguinmonk7661 3 жыл бұрын
Really nice and concise video :3
@manuelpereiroconde91
@manuelpereiroconde91 5 жыл бұрын
YOOOOO POCOYO WAS MY FAVORITE CHILDHOOD SHOW
@algol291
@algol291 6 жыл бұрын
6:26 is that how Disney's 'Alice in Wonderland' was made? That is very cool to know. Thumbs up!!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
I know, right?
@josephchambers4509
@josephchambers4509 6 жыл бұрын
Wonderful video, excellent information and great editing! Subbed!!
@VideoGameAnimationStudy
@VideoGameAnimationStudy 6 жыл бұрын
Thank you so much!
@CreativeSteve69
@CreativeSteve69 4 жыл бұрын
just found your channel and I have to say. I throughly enjoyed this video. Will defently watch past videos n upcoming ones. :D
@SoulsOfWisdom
@SoulsOfWisdom 5 жыл бұрын
The NES animation of Mega Man looks better than the animations with many more frames. One step forward, two steps back.
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