Everything You Need to Know About Sound in CS2

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WilsonCS2

WilsonCS2

Күн бұрын

Use code WILSON at SkinsMonkey for a 35% deposit bonus!: skinsmonkey.com/r/WILSON
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NartOutHere's sound settings guide: • BEST CS2 AUDIO SETTING...
Thank you Nevet for letting me throw 47 digital grenades at you during the filming of this video.
0:00 Suppressed vs unsuppressed guns
0:28 SkinsMonkey
00:59 Switching between guns, knife, and util
1:11 Dropping and picking up guns
1:37 Inspect sounds
1:48 Scoping
2:07 Knifing walls myth and knifing air
2:29 Reloading
3:26 Low ammo sounds
3:39 Zeus sounds
3:47 Removing and applying suppressor
3:57 AWP radar bug
4:24 Fake dropping and covering landing sounds
4:51 Im out of ammo:(
5:04 Jumping
5:23 Landing
5:53 Running on different surfaces
6:18 Radar sound circle accuracy
6:40 Water's second sound circle
7:26 Getting in and out of water
8:03 Silent peeking and water
8:42 Ancient water bug
9:13 Ladders
9:49 Dropping and picking up the bomb
10:22 Covering defuse sound
11:09 A site vs. B site bomb sound
11:22 Grenade pins (huge misconception)
12:11 Hitting people with grenades?
13:12 Utility bouncing sounds
13:32 Doors, vents, and glass
14:23 Sound settings

Пікірлер: 174
@WilsonCS2
@WilsonCS2 Ай бұрын
Hey! If you learned something new, please subscribe:) This is a legally binding obligation that is enforced by nothing and no one.
@1q3er5
@1q3er5 Ай бұрын
ok I got something for you to investigate. on maps like nuke and vertigo...I feel like halfway through the round, footsteps get severely muffled and quiet when opponents are on different levels. am I the only one who experiences this?
@mountain3301
@mountain3301 Ай бұрын
top tier cs2 content, subbed
@AdamTreier
@AdamTreier Ай бұрын
You forgot 1 important thing... your MM teammates do not have sound enabled.
@Brionick
@Brionick Ай бұрын
what ? why ?
@snoopunit
@snoopunit Ай бұрын
I am constantly calling sound queues over voice comms because my teammates apparently can't heqr
@MohamedSalehOnline
@MohamedSalehOnline Ай бұрын
@@snoopunitI don’t know if it was mentioned in the vid but I heard a pro player once claim that sounds are louder for you if you’re spectating while dead. So you might hear stuff that the person you’re speccing literally can’t hear themselves.
@kesierzg
@kesierzg Ай бұрын
@@snoopunitI do that too like a disability support
@Brionick
@Brionick 22 күн бұрын
@@snoopunit lol I see 😂
@vlxvv
@vlxvv Ай бұрын
For like a month earlier this year, grenades would make a super audible "squish" noise when they damaged someone but they reverted that change pretty quickly afterwards. People still think they make that noise but as shown in the video, it's not very distinguishable anymore.
@allangreene15ag
@allangreene15ag Ай бұрын
This! was going to comment this if i didn't find it here :)
@St0RM33
@St0RM33 Ай бұрын
haha that's why i can't hear them anymore lol f*cking valve
@Nicolas-rc9zi
@Nicolas-rc9zi Ай бұрын
oooh exactly i remember throwing one from A Site into Palace as a CT and it making that loud noise thus letting me know there was one in Palace. thanks for informing me
@jbc5099
@jbc5099 Ай бұрын
I'm pretty sure it still makes the extra sound if you don't have armor or only take one damage. You can hear it in the 'covering the sound of a defuse' section, when the spectator gets struck by a flash(because getting hit with a nade does one damage).
@omarramirez8717
@omarramirez8717 Ай бұрын
⁠@@jbc5099correct, if the detonation of the made does 1 dmg it will make that squishy sound, it does not have to hit it directly
@w.m.433
@w.m.433 Ай бұрын
A compact summary of everything everyone always wanted to know about sound but never wanted to test. Thanks man!
@WilsonCS2
@WilsonCS2 Ай бұрын
Winnie!!! You’re the goat. Thank you brother!:)
@PoipoiFR
@PoipoiFR Ай бұрын
- The rhythmic bomb beep when it's dropped can only be heard by the T's. - Although the incendiary doesn't make a noise when unpinned unlike the molotov, both grenades are the only ones to make noise during their flight, and if you have good ears you can tell exactly where they were thrown from. - The HE _only_ makes noise when hitting enemies without armor OR if it hits for only 1 dmg. - The XM, Nova & Sawed off used to not have reload sounds in GO. Idk if it's still the case in CS2.
@TheosIsTrash
@TheosIsTrash Ай бұрын
The only nade damage I can ever distinctively hear is when I get hit by a nade for 1-2 damage with armor… it makes a gush sound
@Freeeze_
@Freeeze_ Ай бұрын
i think this happens whenever you take health damage, but no armor damage due to the hit not dealing enough damage or the target straight up not having armor. This might be the general rule to the different sounds but idk
@TheosIsTrash
@TheosIsTrash Ай бұрын
@@Freeeze_ that’s honestly a great theory and probably the actual reason lmao
@Rosterized
@Rosterized Ай бұрын
if you direct hit someone with any nade theres a distinct sound
@tsberg
@tsberg Ай бұрын
Comprehensive af. Well done mate.
@WilsonCS2
@WilsonCS2 Ай бұрын
Thanks brother:)
@chobitscs2
@chobitscs2 Ай бұрын
he cant keep getting away with making so many BANGERS
@WilsonCS2
@WilsonCS2 Ай бұрын
😭😭
@btg643
@btg643 Ай бұрын
relax he only threw like 3 flashbangs the whole video.
@spotlight2164
@spotlight2164 Ай бұрын
after this I won't be called out woth playing without headphones again 😂
@sheltongolden4394
@sheltongolden4394 Ай бұрын
Useful information! Thanks for doing the leg work and testing these things to provide us all with knowledge we can use to detect our opponents more readily and mask our own actions in-game. I'm pretty sure we've all asked ourselves at least one of these questions and you've delivered answers for them! (also fun to see guinea pig Nevet hopping around and tossing nades in your face)
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you Shelton! I was wondering about the answers to a lot of stuff in this video so it was super fun to test out for me
@CS2Tactics
@CS2Tactics Ай бұрын
Awesome stuff as always! That didn't feel like 15 minutes at all, some really good information. Keep crushing it! :)
@WilsonCS2
@WilsonCS2 Ай бұрын
Cs2tactics! Thank you brother, I appreciate that
@bosspropovs9653
@bosspropovs9653 Ай бұрын
i like the way you make the videos. straight to the point on what matters
@beng2469
@beng2469 Ай бұрын
3:26 guns start making that rattling sound because of tracer rounds. Common military practice to use them in the end of the magazine so you know you are about to go dry.
@WilsonCS2
@WilsonCS2 Ай бұрын
wow I did not know that was a real thing. Very cool!
@beng2469
@beng2469 Ай бұрын
Tracer round also creates bullet tracer but cs2 has no relation between them
@fabianobas
@fabianobas Ай бұрын
best cs2 videos on youtube
@mojommmm
@mojommmm Ай бұрын
though i cannot hear the nade hitting unarmored players in your game, i can recall hearing the sound of hitting an unarmored player with a nade. its possible that was in the early versions of cs2 and was later removed because i dont remember hearing it since launch
@Chinas
@Chinas Ай бұрын
silent peek is not about velocity. its about meters you go without shifting. after a certain amount of distance (without shift) it will make footsteps
@vincecs
@vincecs Ай бұрын
didnt expect to learn so many new things from this video ❤️
@tehjamerz
@tehjamerz Ай бұрын
Bro is descebding down the ropz path, learning every detail. NA star in the making, mark my words
@Tonyrona
@Tonyrona Ай бұрын
Very nuanced details in this video - good job highlighting all these sound queues and squashing some of the myths about sound that arent true. Thanks big dog!
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you Tony!
@gee_
@gee_ Ай бұрын
IMO it doesn't make sense to make certain sounds inaudible to the enemy, switching guns, grenade pins etc. It should all be consistent, it would make players a lot more attentive as they would be punished for bad habits (flicking through guns and util unnecessarily).
@M1ndTrix
@M1ndTrix Ай бұрын
Eff you. Leave my adhd alone
@Skippydogo
@Skippydogo Ай бұрын
As far as i can tell. The audio ring is based on any sound made locally. Its a client action. thats why the bolt and some other things that are silent to the enemy team have rings on the map but can't be heard. It seems to be tied to volume produced and not specific actions, as best as i can tell without looking directly at the code.
@Kreege
@Kreege Ай бұрын
2:08 is a holdover from 1.6. In that game knifing walls was absurdly loud.
@Nicolas-rc9zi
@Nicolas-rc9zi Ай бұрын
babe wake up another amazing Wilsy CS2 video
@nutshell3417
@nutshell3417 Ай бұрын
You can see if you hit the enemy with a nade on the scoreboard "ud" utility damage
@bunny_dudette
@bunny_dudette Ай бұрын
the grenades making sound part. i think they only make a sound if the grenade did 1hp of damage, regardless of armor or not. it will make a squishy blood sound that anyone can hear.
@kien9
@kien9 Ай бұрын
amazing video dude ! must have put alot of work into it
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you brother!:)
@Rickgrimesss_
@Rickgrimesss_ Ай бұрын
Hey You, you are finally awaken. Wilson dropped another vid (by the can enemy hear if we pick up smoke,flash from the ground or maybe they can't hear if we were walking while picking up? not sure)
@MrChrisKalle
@MrChrisKalle Ай бұрын
The sound myth of an HE hitting somebody is probably still around from 1.6 since there was a sound when hitting anyone.
@yodel96
@yodel96 Ай бұрын
Get this man to 100k already
@jbc5099
@jbc5099 Ай бұрын
the nade sound only happens if the opponent is unarmored or only takes 1 damage
@Matt-wr3hc
@Matt-wr3hc Ай бұрын
another heater from mr. wilsoncs2
@eltonluz94
@eltonluz94 Ай бұрын
The CS channel. You deserve a million of subscribers.
@WilsonCS2
@WilsonCS2 Ай бұрын
Thanks man:)
@carlosIC
@carlosIC Ай бұрын
Wait what? I'm sure there is a flesh sound when a grande hits an enemy 😂 what a great video
@CactusBoyKOF
@CactusBoyKOF Ай бұрын
Awesome video! Genuinely learned a lot.😊
@WilsonCS2
@WilsonCS2 Ай бұрын
Thanks cactus boy:)
@acpcardoso
@acpcardoso Ай бұрын
Great video, thank you
@billionsmustseed
@billionsmustseed Ай бұрын
i recall he sound cue when hitting an enemy was super obvious in early cs2 and they changed/removed it
@skar4276
@skar4276 Ай бұрын
Very useful! Thanks homes
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you!
@bales1569
@bales1569 Ай бұрын
epic gamer tips thank you wilson
@kletsmajoor710
@kletsmajoor710 Ай бұрын
Was a really nice video
@Tragic_TV
@Tragic_TV Ай бұрын
Finally my questions have been answered
@eraaj2899
@eraaj2899 Ай бұрын
weird thing with the HE. The only way you'll hear a hit with it, is if it tags the person for 1hp with armor.
@eehkang
@eehkang Ай бұрын
Great video!!
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you!
@PLUTOEoner
@PLUTOEoner Ай бұрын
nice video. thx
@AmatureSucks
@AmatureSucks Ай бұрын
Whats weird is the inspect on the dualies shows a ring around your dot on the radar :D
@briondalion3696
@briondalion3696 Ай бұрын
I love doing sounds to fake out the opponent. I was kind of curious as to what exact sound would be made when you drop a gun down vents. Like, if you dropped an awp, would that make similar noise? I'll probably be testing these things out. Also when the nade explodes when no one was there, the nade had more of an echo to it, where it seemed like you could tell that it hit only air. Unmuffled, kind of. But, I've never been able to definitively know, as I am playing a match. I would not want to relay info that I am not sure about Lastly, on the glass in control room. This is just an OCD thing of mine, that some people might not think about, but I always get in there via secret or ramp, and then from control room, I shoot with a suppressed m4 toward the very dark part of what's in front of me. I mean, some people knife the other way, but I figure that makes more noise, and no one will see bullet holes in that dark spot a little off the map.
@Vexferen
@Vexferen Ай бұрын
14:09 i was hoping to see a comparison between b site glass and under heaven glass. same with squeaky and single door from b site. also same thing happens to me with nade dmg. cant really tell sometimes.
@boomerbuddy
@boomerbuddy Ай бұрын
What masks footsteps? Example, a lurker is behind the whole team as an execute is happening. The lurker should be able to take a few steps when nades are thrown and gunshots are fired.
@notagod7804
@notagod7804 Ай бұрын
With frags I always operated under the idea that if the opponent has armor you can’t hear a drag hitting them but if they are armor less you can hear it. Dunno if that’s accurate though
@lynz6145
@lynz6145 Ай бұрын
12:30 it was a thing in early cs2, but they fixed it a few months ago.
@RyanRoberts-qf5et
@RyanRoberts-qf5et Ай бұрын
they're use to be a sound nor nades hitting people when it blew up 100%, it use to make a squishy meaty sound i would always use a nade to try and get some info.
@ttvDaBeanstalk34
@ttvDaBeanstalk34 Ай бұрын
Wake up babe, another Wilson banger
@DTDSasquatch
@DTDSasquatch Ай бұрын
Great video! FYI, the video link in the description does not link to NartOutHere.
@WilsonCS2
@WilsonCS2 Ай бұрын
Thanks for letting me know! Fixed now:)
@ethanansel-kelly3266
@ethanansel-kelly3266 Ай бұрын
I remember seeing a clip/reddit post/comment/something about HE nades only making impact sound if the damage is below a certain amount. This seems counter intuitive, and I'm not sure if it's intentional or not by the devs, but tbf I didn't test this myself lol
@markuspunkt7318
@markuspunkt7318 Ай бұрын
good Job
@Atreidai.
@Atreidai. Ай бұрын
nice video wilson, thank you gooberino
@WilsonCS2
@WilsonCS2 Ай бұрын
Thank you atreigoober ❤️
@skizzarz
@skizzarz Ай бұрын
Great video, thanks. 7:26 you should say walk instead of shift, as shift is a popular more easily accessible crouch key that people/movement players use, I doobie leaf.
@WilsonCS2
@WilsonCS2 Ай бұрын
Good point! I didn’t think about that
@Teezy650
@Teezy650 Ай бұрын
Wasn’t glass quieter when you break it with a knife? I thought it didn’t shatter as much. That’s for all the info and work you put in!
@WilsonCS2
@WilsonCS2 Ай бұрын
Ooooo good question, I have no idea
@shakerr
@shakerr Ай бұрын
i think the nade damage sound was only audible when the nade made 1 damage or something but i also dont remember hearing it in a long time so maybe they fixed it?
@br0ken42
@br0ken42 Ай бұрын
nade hit sound is prolly bugged and might be damage and/or armor dependent. i remember it working only sometimes and only with certain audio settings but it was like 5 months ago so idk
@KNDCHV
@KNDCHV Ай бұрын
What I really miss from CS:GO is the "pop-flash fake". When you pull any grenade (besides molies) and you pull the pin you release the button, but just before the animation of the throwing plays, you quick-switch to your weapon in order to produce only the sound of throwing a supposed flash. You have no idea how many unfavorable 1v1 duels I won by simply doing this and watching the enemy stare at the wall expecting a self pop-flash xD
@jigboe9
@jigboe9 29 күн бұрын
love the video, i always thought unpinning nades made a sound?? must have been csgo
@justin-hurd
@justin-hurd Ай бұрын
with the new swap hands bind, pulling out the gun doesn't make sound, correct?
@Tr3nix
@Tr3nix Ай бұрын
Funnily enough, your microphone quality seems really decent in this vid. Coincidence? 😂
@777ronin
@777ronin Ай бұрын
i dont get why the dualies inspect makes a noise circle when you inspect them if they dont make noise make it make sense
@Flare97
@Flare97 Ай бұрын
I think nades DO make a spund when hitting someone for 1 dmg. Also when you pull the pin and then switch to a gun will make a sound too ive heard.
@apeologists
@apeologists Ай бұрын
You can fake throwing a nade if you quickswitch before it actually leaves your hand
@motokid413
@motokid413 Ай бұрын
Elige picked up a grenade against MOUZ on Nuke this week in a clutch scenario. It seemed like he thought this exposed his position, and as a result he lost the round. Does picking up grenades make the audible ticking sound you hear externally as well?
@WilsonCS2
@WilsonCS2 Ай бұрын
I would assume it behaves the same way that picking up guns do. So if he was shifting or crouching it wouldn’t make a noise, but if he was running or silent peeking then it would
@algistrakimas9560
@algistrakimas9560 Ай бұрын
Wild ass thumb nail💀💀💀
@rabi0ne
@rabi0ne Ай бұрын
1 missed thing : If you have a weapon and you pick another; you actually drop yours on the ground and i wonder if it makes a sound
@WilsonCS2
@WilsonCS2 Ай бұрын
It does! But if you and a teammate pass guns to each other at the same time, it won’t
@realkilju
@realkilju Ай бұрын
They buffed the awp by making the scope sound more quiet and more difficult to hear
@WilsonCS2
@WilsonCS2 Ай бұрын
definitely feels like some sounds were made quieter in the transition to cs2
@ItsNevet
@ItsNevet Ай бұрын
wow that bot youre with has got some really nice skins
@WilsonCS2
@WilsonCS2 Ай бұрын
Yeah, he’s pretty swaggy I cannot lie
@Brionick
@Brionick Ай бұрын
There were too many things I never knew. And I can't tell the difference either with grenade but I'm new to the game as well so idk .
@kurisey8020
@kurisey8020 Ай бұрын
How loud does nade drop sound?
@btg643
@btg643 Ай бұрын
I've seen flusha drop a weapon on stairs (in lower tunnels b on dust 2) without a sound by placing it higher than he was standing. is that possible in cs2?
@FalconFalcones-vr7hm
@FalconFalcones-vr7hm Ай бұрын
12:42 it makes a noise when you damage only one hp with the nade
@milenkolev1818
@milenkolev1818 23 күн бұрын
In the beta there is a sound if a he granade deals damage to to a player without armor. Im pretty sure its still in the game but maybe your sound setting are muffling it
@CoJoMoCS
@CoJoMoCS Ай бұрын
I just need to be able to hear Wilson's beautiful voice :D
@WilsonCS2
@WilsonCS2 Ай бұрын
Don’t make me blush cojo 😭
@jbc5099
@jbc5099 Ай бұрын
Do you make a scope sound when you quick switch while scoped in?
@WilsonCS2
@WilsonCS2 Ай бұрын
Nope! But the second zoom in will make a sound
@jbc5099
@jbc5099 Ай бұрын
@@WilsonCS2 Thank you! I always played as if it did make a sound but this is great to know.
@b4kk3rYT
@b4kk3rYT Ай бұрын
8:23 3kliks did a video about this and how its possible with certain types of keyboards to maintain a certain velocity so you are making no noise but faster than shift walking
@professoraspen6331
@professoraspen6331 Ай бұрын
Only thing missing I can think of are Hostage sounds, granted not as many people play that mode. Picking a hostage up makes a noise all nearby players can hear Whoever is carrying a hostage has to deal with hearing the hostage breathe in your ear, I think this is also audible to other nearby players Injuring a hostage makes them yelp, which can be heard by anyone near
@WilsonCS2
@WilsonCS2 Ай бұрын
holy shit how did I not think about hostage mode at all hahaha thank you for dropping this information here
@M4rkux
@M4rkux Ай бұрын
Thanks for this video! I think you only missed the burst fire switch button
@WilsonCS2
@WilsonCS2 Ай бұрын
Oh good one!
@Dra1n__TV
@Dra1n__TV Ай бұрын
Wilson has big ears, a bigger brain, and a bigger heart
@WilsonCS2
@WilsonCS2 Ай бұрын
😂😂 thank you drain
@JoanVA4750
@JoanVA4750 Ай бұрын
Is there a better Windows sound config?
@apeologists
@apeologists Ай бұрын
There are so many sound-related faux pas(walk when your teammates are, don't talk in a clutch, stop dropping the bomb on the futking ground when it's a contact play) that it's crazy to me people play with high spec monitors, pcs, mice, but use bad earphones or even speakers
@allangreene15ag
@allangreene15ag Ай бұрын
any time i can tell my teammate is using speakers bc of an echo or something, i immediately mute them as their calls are officially dogshit hahahahaha
@kirasmith1147
@kirasmith1147 Ай бұрын
It doesn't matter, even cheap headphones or earbuds can hear the audio clearly - quality != readability, especially with modern sound code
@null6116
@null6116 Ай бұрын
reloading shotguns is actually silent for everyone else, a lot of people don't realize that (except mag7)
@vor_ma
@vor_ma Ай бұрын
The bomb also makes a quiet beeping sound while on the ground
@WilsonCS2
@WilsonCS2 Ай бұрын
I actually tested this, it’s a myth! The light flashes, and kinda looks like it would make a beep, but it doesn’t make a sounds when it’s on the ground
@vor_ma
@vor_ma Ай бұрын
@@WilsonCS2 I am 100% sure it does beep. Checked it myself. It has a really quiet and high pitch sound
@davidddo
@davidddo Ай бұрын
i wish the sound circles were 100% consistent
@TerenceChiII
@TerenceChiII Ай бұрын
I could never tell if a nade hit someone either. Not in game, or in your video.^^
@R4nsack
@R4nsack Ай бұрын
Yo! I was on B Site on Nuke near the bottom of ramp but still inside the B site room, and my teammate was right inside single door. There was an enemy on site that killed my teammate with an AWP and I heard nothing! That needs to be fixed IMO. What do you guys think? Should firing a high powered sniper rifle be inaudible to someone in the same room? WTF
@hakles2002
@hakles2002 Ай бұрын
W video
@yar0607
@yar0607 Ай бұрын
12:11 my friend literally today told me that he heard that my grenade hit the guy (and the guy indeed was there) but i didn't hear it.
@jaheim1872
@jaheim1872 Ай бұрын
HE granades do not make a sound consistently unless they hit you for literally 1 dam it's weird there was a point in cs2 when nades would always make a noise and a distinct one at that one at that but that been patched a long time ago
@Ash-bx6kq
@Ash-bx6kq Ай бұрын
Dropping a gun on the ground is not a good fake but dropping one into water is a very solid fake. Worked great on Lake RIP
@darinstrenzel3309
@darinstrenzel3309 Ай бұрын
why is the headshot GUSH so loud?
@WilsonCS2
@WilsonCS2 Ай бұрын
Good question
@seeL75
@seeL75 Ай бұрын
Nades that do 1hp damage make an audible sound, but that’s it sadly.
@owlyboy6059
@owlyboy6059 Ай бұрын
Can you hear an awper walking while they are scoped in?
@WilsonCS2
@WilsonCS2 Ай бұрын
Nope!
@kristianhinev5281
@kristianhinev5281 Ай бұрын
I swear unpinning nades used to make noise???
@geronimojones2
@geronimojones2 Ай бұрын
How is this video not sponsored by acezones
@mtbjon3587
@mtbjon3587 Ай бұрын
I liked AND I like ladders! What are you gonna do about it?!
@WilsonCS2
@WilsonCS2 Ай бұрын
What the FREAK Jon???
@brocli_supreme
@brocli_supreme Ай бұрын
informative as always!! o((>ω< ))o
@wiwma
@wiwma Ай бұрын
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