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World of Warships - Captain's Academy #27 - Citadels, Armour and Penetration Mechanics I

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iChaseGaming

iChaseGaming

Күн бұрын

Пікірлер: 425
@melaniecastalano6012
@melaniecastalano6012 4 жыл бұрын
I just want to be on the red team one time. Whenever I play this game, the red team always wins!
@Bigbeef1999
@Bigbeef1999 3 жыл бұрын
Im having that day today....
@oceanman6327
@oceanman6327 3 жыл бұрын
@Mohammad Karter and Dnny Maverick ARE BOTS IT IS A FALSE SITE
@widgeman
@widgeman 6 жыл бұрын
This game is a hell of a lot more complex than I thought
@viveremilitareest9281
@viveremilitareest9281 6 жыл бұрын
Crazy, right? When I started I thought this was a kids game that looked cool and would be easy enough, oh boy was I wrong. They've done an excellent job of creating a simulator/war game
@skydragongaming7840
@skydragongaming7840 6 жыл бұрын
i actually was dissapointed on how difficult this game is. but now im starting to read up some stuff.
@devo229
@devo229 5 жыл бұрын
What so difficult about it just stay with your team stay out of range and lead your pass
@raunaqgupta33
@raunaqgupta33 4 жыл бұрын
As i type this i am downloading this game. I currently play wot and have over 10K battles in it and thought understanding WoW will be easier for me. I am so glad that i actually took previous advice on WoW forum to visit this channel. These videos shows how much more complex it Armor layout is in WoW than in WoT and I am having difficulty to understand it.
@hey....
@hey.... 4 жыл бұрын
Raunaq Gupta do you think I should try WoT before continuing WoW?
@merlyn5038
@merlyn5038 8 жыл бұрын
Saw in Twitter how hard you worked on this. Means a lot that you will do this for your fans.
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :) always trying to provide all of you with the best possible information so you know what's happening to you in game
@Mavairo
@Mavairo 8 жыл бұрын
This is probably the single best captains academy video to date, hands down. Great job.
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :)
@wildboar222
@wildboar222 8 жыл бұрын
Seriously, thank you for this video, I've been playing this game since CBT and all of this stuff still confuses the hell out of me
@ichasegaming
@ichasegaming 8 жыл бұрын
Hopefully I've been able to clarify a lot of information for you
@Zarkaithnia
@Zarkaithnia 5 жыл бұрын
Thank you so much for this!!! Now I can really learn how to use my ships. Wish WoWs had an armor view system like Warthunder. They gib all the info and you can actually simulate the shell hitting the armor at various angles. Thank God thee are people out there like you and the 2 you mentioned in your video to present us with the data. Hats off to fnord_disc for this beautiful data set. I am not used to people making such professional ones.
@kerbalspaceinstitute
@kerbalspaceinstitute 4 жыл бұрын
Your series has been incredibly informative - thank you! I just wanted to add that at 17:15 The relationship of effective armor thickness (T) versus incident angle of shell (A) goes like T=t/cosine(A), A between 0 & 60. (t=actual ship armor thickness) 27:44 The graphic shows the shell refracting into the ship side, i.e., turning into the denser medium from air to metal (I never considered that a shell would do that, but it makes sense since other thinks like light and mechanical objects like sound and rolling object obey Snell's law as well).
@DarkThomy
@DarkThomy 5 жыл бұрын
Here I am on ps4, multiple years after discovering your great channel, coming back to once again learn how citadels work..!
@Dr_V
@Dr_V 8 жыл бұрын
Very useful video, thank you Chase. I can add a tiny bit of information from my personal experience: a fast way to estimate the angle of a far target in artillery view (besides looking at the minimap for some rough idea). Look at the distance between the smoke stack(s) and turrets, more specific between the furthest foreword and furthest aft turrets and the foreword and aft smoke stacks if the ship has more than one of these. If the smoke stack appears to be roughly at the same distance from the extreme turrets your target is more or less broadside and you can go for the citadel, otherwise aim higher or switch to HE. Applicable only for cruisers and battleships, of course.
@uconnjames
@uconnjames 8 жыл бұрын
These captain academy videos are very technical, informational and helpful. Thank you for the hard work!
@Thumper770
@Thumper770 7 жыл бұрын
So, basically, after spending half an hour watching this, I got a LOT of technical knowledge I didn't have but, as far as the battlefield goes, my take away is, shoot at the enemy inside 7km, at the waterline as close to 90 degrees to the side of the target as possible. Sweet!
@patrickhughes8164
@patrickhughes8164 5 жыл бұрын
Coming back for a refresher. That elusive citadel.
@anlize3422
@anlize3422 8 жыл бұрын
Awesome and very informative video Chase! I now understand better why the bloody hell I'm getting a lot of overpens and some bounces.
@ichasegaming
@ichasegaming 8 жыл бұрын
Yay :D also overpen video coming soon
@Jognt
@Jognt 8 жыл бұрын
Nice. One thing I'd like to point out though is that you talk about angles as a definite constant. The thing is though that there are two ways you're mentioning angle. In one you define straight-on-flat-surface as 90° and in the other you define it as 0°. When you show the angle-thing at 18:28 this becomes most obvious as the angle-to-armor values you mentioned before would imply the armor becoming stronger the more straight-on you fire. The 60° auto-bounce in that example would be 30°, 30° from the ships length axis, but 60° from straight-on.
@davidncw4613
@davidncw4613 4 жыл бұрын
I have been using AP in my Gearing against Smolis very effectively (I love killing those fkn things). After watching this I will use it a lot more. TY!
@TheAnoniemo
@TheAnoniemo 8 жыл бұрын
Great video Chase! Can't wait to study all the intimacies of my opponents citadel.
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :)
@Sean-cr5ky
@Sean-cr5ky 7 жыл бұрын
I remember having a BB gun autobounce off me once as a DD when I was getting in. I was like "Wait they hit me where's the damage I take?"
@Einsig
@Einsig 8 жыл бұрын
The test of auto bouncing should also note that your forward guns are shooting from a different angle than your rear guns. It's a small difference, especially as distance increases, but it becomes more significant at these close ranges.
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, that's true as well, but u can't deny that shifting the ship a bit drastically increases autobounces
@iamscoutstfu
@iamscoutstfu 6 жыл бұрын
.1 x10^4 lol Why not just say “kilometers” ? Awesome table, little hard to understand at first until you see 10^4
@Anihe
@Anihe 8 жыл бұрын
Best wows-theorycraft vid this far!
@TheKasperlkopf
@TheKasperlkopf 6 жыл бұрын
wow i just downloaded the game and discovered your channel... very good info and editing and a TON of videos... very nice, appreciate your hard work! ez supped
@ichasegaming
@ichasegaming 6 жыл бұрын
Cheers and welcome :)
@NeginoSora
@NeginoSora 8 жыл бұрын
the first professor of WoWs to post in yt :D i know there r plenty more in forum, website, but meh tldr (sorry) & thnx for the video
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome and thank you
@GeneralFresh
@GeneralFresh 8 жыл бұрын
Thank you chase! Your videos are always entertaining and helpful!
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome!
@yumpinyiminy963
@yumpinyiminy963 8 жыл бұрын
Very well done. I'm an not sure I can remember all of this for every ship especially in battle. Good to know though. Thanks, Puddahead
@UnintentionalSubmarine
@UnintentionalSubmarine 8 жыл бұрын
Hey Chase, great work. You forgot to mention the USN 8 inch cruiser shells behave slightly different in the auto-bounce mechanic (bouncing starts at 60 degrees and auto-bounces at 67.5 degrees).
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, I forgot about that, but I'll mention it during a cruiser video :)
@outwardpanicjoe8950
@outwardpanicjoe8950 6 жыл бұрын
Keep in minds that there is still a plate of 127 -140 mm of middle deck armor that doesn't show up in the armor viewer but does in the data mine. That's part of the reason it has good protection from AP bombs.
@AngryNerd
@AngryNerd 8 жыл бұрын
Great video 👍
@AlexFeldstein
@AlexFeldstein 8 жыл бұрын
Excellent, excellent work. Very well researched, detailed and explained!
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :)
@truckinbobb
@truckinbobb 8 жыл бұрын
Love to see the T10 BBs, compared and why WG needs to help montana when it comes to the over match mechanic.
@AmishHitman73.Archive
@AmishHitman73.Archive Жыл бұрын
you being a young guy id have thought youd have moved on with other games (because this video is 6 years old). you however have not, your dedication to this game is impressive and a quality not found in many young people as i have seen, good on you
@The_Edgarodriguez
@The_Edgarodriguez 5 жыл бұрын
Amazing video. Cherry on the top. Thanks and congrats!
@kratos9888
@kratos9888 8 жыл бұрын
I had a general idea of how the pen and overmatch system worked but this helped a lot, thanks. Although i cant play right now cause my cooling fan decided to be not cool anymore and my computer just overheats lol. But, hopefully ill be able to get back to it quickly,
@fobiostg6818
@fobiostg6818 8 жыл бұрын
iChase when talking about impact angle it's the angle between between the tangent to the trajectory at the point of impact of a projectile and the plane tangent to the surface of the ground or target at the point of impact. So when a ship is fully broadside the impact angle of your shells is 0 degrees not 90! Otherwise great video
@Zyprus
@Zyprus 7 жыл бұрын
Thank you for taking the time to make these tutorials.. i have learned a lot from them.
@yakumo_kei
@yakumo_kei 8 жыл бұрын
Very helpful, when I try to run away from a Khaba in the Yamato =/ JK Really helpful to explain why I get all of over pen in Zao in close range. Thank u chase
@johnathonkogelman9398
@johnathonkogelman9398 8 жыл бұрын
Thank you iChase - Great information and presentation!
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome :)
@FromGamingwithLove0456
@FromGamingwithLove0456 8 жыл бұрын
Awesome. Thanks again for the elaborate descriptions!
@standardrobloxian7212
@standardrobloxian7212 Жыл бұрын
the auto ricochet mechanic is the reason why, after i fire i turn my battleship towards the enemy im shooting at. then turn back when im reloaded
@lllmywz348
@lllmywz348 8 жыл бұрын
Feels like American BB from NC onward as well as CA from Baltimore onward have a higher chance of landing citadels when you shoot a enemy's deck or superstructure instead of the sides because American superheavy shells have high arc and will basically drop on the deck and pen the weaker deck armor.
@micromedia26
@micromedia26 8 жыл бұрын
wow...very good explained chase...helps me very lot...ever wondered why the hell i get no citadell at a North.Ca thank you very much :)
@egorney
@egorney 8 жыл бұрын
the 90 deg mark should be considered the bow of your ship. 0 degrees is broadside. other than that this is an awesome video and was really helpful.
@nottoday3817
@nottoday3817 8 жыл бұрын
P.S I remember your Izumo video and this bow-on you mentioned reminds me of a time when I completly wrecked a montana with it.
@cristianmicu
@cristianmicu 6 ай бұрын
just a side note- normalization is explained backwards....normalization process increases the penetration angle in favor of...the shell
@JetstreamKage
@JetstreamKage 8 жыл бұрын
does WoWS water auto stop shells? or can you aim below the water line at close fire to go through the water and hit citadels below the water.
@kajarslibrary5404
@kajarslibrary5404 8 жыл бұрын
You can but its extremly difficulty. The shells use ALOT of penetration when entering the water. Probably not gonna work on battleships but i have seen and felt it alot in battleship vs cruiser scenarios. 14" shell hits the water next to your cruiser, still lost 10k health to a citadel hit underwater.
@JetstreamKage
@JetstreamKage 8 жыл бұрын
Karlas LP has anyone figured out the math for the penetration drop? and does distance traveled by water get calculated or just instant drop?
@sciencethygod
@sciencethygod 8 жыл бұрын
Also remember shells arc, so most of the time aiming right at the water line, will result in shells entering a ship just above the water and arcing downwards continuing their path under water.
@kajarslibrary5404
@kajarslibrary5404 8 жыл бұрын
Fumetsu Kage Also, i think the fuse of the shells gets activated once it hits the water. So there is a hard cap on how far the shell can go before it goes boom.
@fjhatsu
@fjhatsu 8 жыл бұрын
Sometimes when ship turns their "Red part" which is the part of citadel under the water will exposed so you can shoot at them.
@craigkulbaba7564
@craigkulbaba7564 8 жыл бұрын
Great vid Chase. Personally, I think this or a slightly condensed version should be required watching for anyone playing past tier 3. LoL The only thing you didn't cover was loss of pen on AP shots over distance. Do you have numbers for that??
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, if you check the armour penetration curves, you can see further distances and what the AP pen will be
@kingtillery_collects
@kingtillery_collects 2 жыл бұрын
high quality guides, subscribed!
@redtitan75
@redtitan75 8 жыл бұрын
i always thought iowas where easier to citadel than nc, thanks for explaining the reason behind that.
@ichasegaming
@ichasegaming 8 жыл бұрын
You're very welcome :D
@matthewlau1467
@matthewlau1467 8 жыл бұрын
Great Video Chase again! Love your videos!
@Forevererify
@Forevererify 8 жыл бұрын
+1 this is a great video! also many thanks to the guy figuring out the statistical values!!!
@She1lby
@She1lby 7 жыл бұрын
At 21:10 it's a 50 degree actually, not 40, cuz you are counting from 90 degree angle, not from the bow of the ship if i got it correctly.
@rx95jur
@rx95jur 8 жыл бұрын
And now the playlist for the series needs to be in the video discription as well :D
@ichasegaming
@ichasegaming 8 жыл бұрын
Yup, I'll do that! Thanks for reminding me
@JafuetTheSame
@JafuetTheSame 8 жыл бұрын
i think the issue with pensacola is plunging fire from bbs rather than that tiny space above the waterline
@michaelmets3895
@michaelmets3895 8 жыл бұрын
I hate to point this out but the north car is one of the easiest ships to cit up close or far away lol. just go in training room and test it. I understand what your trying to point out but I've never had a problem citting a NC at any range and it's known to get cit almost every time it's broadside
@michaelmets3895
@michaelmets3895 8 жыл бұрын
seriously though this is extremely misleading. I just got 4 cits on a NC at 0.9 km
@oseansoldier
@oseansoldier 8 жыл бұрын
Great video Chase! Sadly I cannot use any of the information in it till around Thanksgiving or Christmas. This semester of college is going to be brutal. Sixteen hours of straight Mechanical Engineering classes. Imgunnadie
@ichasegaming
@ichasegaming 8 жыл бұрын
Good luck Osean, will be here when you get back, plus you'll have a ton of Captain's Academy videos to chew through
@shiranuikatagawa8570
@shiranuikatagawa8570 8 жыл бұрын
CHASE CANT WATCH STRAIGHT MY ISP CANT HANDLE THE QUALITY OF THAT MAGNITUDE :P
@ichasegaming
@ichasegaming 8 жыл бұрын
Sorry, it went HD, so I released it, need sleep, stayed up all night to finish this
@MarkoLomovic
@MarkoLomovic 8 жыл бұрын
Nice thanks for making these it really helps a lot.
@vladimirvojtaml
@vladimirvojtaml 8 жыл бұрын
The penetration mechanics and shell behavior is extremely simplistic combined with the dispersion it's really weird how BB caliber performs. On AP with heavy cruisers you get same problems with strange overpens and not being able to citadel when you should be.
@vladimirvojtaml
@vladimirvojtaml 8 жыл бұрын
Plus also the internal damage damage is kinda off when you hit the citadel you should automatically damage turret or knock out engines no citadel should be this "clean" because the shell explodes in vital part of the ship. These mechanics should be reworked asap.
@TamrenStarshadow
@TamrenStarshadow 8 жыл бұрын
Something that irritates me to no end about this game is that turrets count as modules, and module HP does not count towards a ships overall health. So if you make a perfect plunging fire shot into a battleships turret the shell punches through the roof down into the magazine and... nothing. Oh sure you can knock the turret out for 20 seconds or whatever, but often you get a penetrating hit for zero damage and don't disable the turret. You'd think it would do SOMETHING to reduce a ships HP. I mean if you just clip the superstructure of a ship with Battleship AP and damage nothing but a handrail you still do 1000 damage.
@vladimirvojtaml
@vladimirvojtaml 8 жыл бұрын
Tamren Starshadow also one of the frustrating mechanics the 0 dmg pens of modules that everyone is fine with... You get this weird some parts (turrets) are damage imune when they shouldn't be and some aren't when they should (destroyed superstructure funnels) it's weird and frustrating.
@ichasegaming
@ichasegaming 8 жыл бұрын
I will explain parts of this in the next video on overpenetration mechanics :)
@zam023
@zam023 8 жыл бұрын
It felt like I just sat thru a Physics class >_< Well that explains why I was able to one shot an Iowa in my Amagi at point blank from about 20deg angle at the waterline, right under the 2nd gun turret. That thing's citadel is so high above the waterline.
@FunkMonk1111
@FunkMonk1111 8 жыл бұрын
wow! didnt kno there was so much in it. v-technical vid. lv the info n thx.
@vysearcadia522
@vysearcadia522 7 жыл бұрын
Wish you demonstrated citadels at BB's longest ranges. Most of the fights usually lie in the mid to long range with only a few close quarter fights.
@SuperCookiemonser
@SuperCookiemonser 8 жыл бұрын
These videos make me realize how bad I am at this game and that I should give up becasue I will never get good.
@Argatoss
@Argatoss 8 жыл бұрын
The first video about penetration i watch on youtube^^
@ichasegaming
@ichasegaming 8 жыл бұрын
Woot :D
@Argatoss
@Argatoss 8 жыл бұрын
Great video btw, thanks mate!
@ymer234
@ymer234 8 жыл бұрын
yes, very well explained and not as boring as the last one ;-) Did you considered recording mouse pointer? I dont know if I asked you before.
@ArtietheArchon
@ArtietheArchon 6 жыл бұрын
a minor pet peeve but it's not 'autobounce' unless it's 100% chance. before that it's just "bounce" and "bounce chance"
@BigZach1
@BigZach1 8 жыл бұрын
Very helpful video, thank you!
@MammothPaige
@MammothPaige 8 жыл бұрын
Great info, Keep them coming.
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :)
@oledahl.
@oledahl. 7 жыл бұрын
just have to say like most other here: thank you so much for spending time (a lot probably) researching and teaching us this. The only thing i wonder: I have studied physics and mathematics (too name a few) on university level. And I am a pretty big second WW nerd! I have studied some of these ships historical facts and read myself up on how shells behave in real life. Arcs, velocity, angles, armor, explosives and dynamite types and much more. But does this game take into account all of that real life physics or is it just a game where you cant trust it to follow real life rules of behavior for firing ship cannons? Besides that thank you again for your outstanding research and pedagogical teaching. :) pplease make more of these videos! :) bewst reg from oslo/norway
@1nEGOR
@1nEGOR 6 жыл бұрын
So angling increases your armour exponentialy, not linearly as you asume, eventho your results tell the opposite
@PGM991
@PGM991 8 жыл бұрын
nice lesson Mr.Ichase. however, this lesson is about AP shell. I kinda want to know about HE shell that CA spit out all the time so I can minimize their damage.
@ichasegaming
@ichasegaming 8 жыл бұрын
Will be another video for another day :) don't worry this entire month is pretty much all Captain's Academy
@jediineducation
@jediineducation 4 жыл бұрын
great vid ichasegaming
@Mariuspersem
@Mariuspersem 8 жыл бұрын
Really useful, nice video :D
@ichasegaming
@ichasegaming 8 жыл бұрын
Thank you :)
@anderskorsback4104
@anderskorsback4104 6 жыл бұрын
Speaking of armour penetration. If you're in a Russian gunboat and shooting at max range against enemy cruisers or battleships, is it worth using AP? I'm thinking that with the high arcs at max range, there'd be a high likelihood the shell would hit the (lightly armoured) deck from above.
@torresmuoinc4205
@torresmuoinc4205 8 жыл бұрын
Great tutorial. its always good back to basics and learn again what ur doing wrong. lol.
@robinekhoodekful
@robinekhoodekful 8 жыл бұрын
+iChaseGaming there is a mod in Aslain's mod pack that show you an angle that enemy ship is for you. You should check that out. It would really help you :)
@DarkThomy
@DarkThomy 5 жыл бұрын
So, quick question... The towers, the chimneys, the deck.. are they considered like no armor at all?
@admiralcollins7516
@admiralcollins7516 8 жыл бұрын
Really good video, thanks
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome :)
@dubsy1026
@dubsy1026 8 жыл бұрын
This came out at precisely 2:00 o clock I the UK
@01Laffey
@01Laffey 8 жыл бұрын
iChase can you explain overpenetration mechanics in the game as well please since I don't get what the triggers are for it.
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, I'm covering that in the next video coming later tonight
@anlingu2043
@anlingu2043 8 жыл бұрын
So calculating the overmatch is to use the real armor number but not the angled armor number?
@EpiicSoNiickzZ
@EpiicSoNiickzZ 8 жыл бұрын
I can see in the video you are using the training room mod and would you get banned for it or is it alright to get?
@Twannieboy
@Twannieboy 8 жыл бұрын
Pepsi is wrong, there are citadels in tower and smokestacks as well. Actually everywhere ;) But it's about time they implemend this feature.
@XkriskrossX
@XkriskrossX 8 жыл бұрын
I hear the citadel is so everywhere that it's even even on the lifeboats, the searchlights & the anchor
@whirboowhind2696
@whirboowhind2696 8 жыл бұрын
+Josh Friedman did you know that it also extends out the ship and into the sky. It's actually historically accurate
@XkriskrossX
@XkriskrossX 8 жыл бұрын
The_Meme_Lord_ Himself Very powerful
@nottoday3817
@nottoday3817 8 жыл бұрын
thank you, chase
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome :)
@mrtencza
@mrtencza 6 жыл бұрын
showcases just how important angled armor is.
@BattlefeildTroll
@BattlefeildTroll 8 жыл бұрын
thanks allot Chase!
@ichasegaming
@ichasegaming 8 жыл бұрын
You're welcome! :D
@TheSnakerino
@TheSnakerino 8 жыл бұрын
Awesome vid m8! ;)
@Darthkell0
@Darthkell0 8 жыл бұрын
Q: Is it possible to penetrate through water? or is a shell terminated on water contact?
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, shells continue for a small distance underwater
@lippokratis490
@lippokratis490 8 жыл бұрын
for calculating the effective armor just use this : armor in mm / cos (angle) = armor effective in mm easy right?
@ashhalcyon
@ashhalcyon 6 жыл бұрын
I just started playing World of Warships and I thought that the “citadel” was just another name for the bridge or whatever it’s called lol. I’m not very good with boats and ships... :)
@lirg03
@lirg03 8 жыл бұрын
Thank you iChase for the awesome tutorial! One question about the armor viewer, will it show the armor layout for all ships in the tech tree, or only the ones you unlocked/bought?
@craigkulbaba7564
@craigkulbaba7564 8 жыл бұрын
In the test server, it is all ships - even the upcoming British ships which have no stats released yet.
@ichasegaming
@ichasegaming 8 жыл бұрын
All ships in tech tree
@ivanstiffy2091
@ivanstiffy2091 8 жыл бұрын
Great video iChase. Any chance of adding info about overpens? I seem to be getting these all the time in my Battleships against 0 degree side on cruisers; aiming at the waterline and I just overpen for a few thousand damage ;( Is it just a case of my guns are too big and I should be using HE? The shell normalisation patch seems to have made overpens much more of a problem (for me at least).
@bjornf.193
@bjornf.193 8 жыл бұрын
Hi! Can you explain the "german" turtleback armor, too? Is it visible in the viewer?
@hey....
@hey.... 4 жыл бұрын
I know that this game is extremely advanced and realistic, but are all these features used in-game?
@wowfan532
@wowfan532 8 жыл бұрын
Not to split hairs too much, but when you are in a very long ship where your guns are more spread out, particularly IJN BBs, wouldn't your forward guns be at a different angle to the target than your aft guns? I have noticed this in game play: sometimes my forward guns all bounce and my aft guns all penetrate, though it could be RNG as well.
@Kelkuza
@Kelkuza 8 жыл бұрын
Nah, you got that right. Which is why in close range engagements it sometimes pays to shift your aiming reticle when you start firing. For example, a DD is running past you and you need to hit him - the forward guns need to aim ahead of the DD quite a bit, but the rear guns will often miss if fired that far ahead.
@protshaker8602
@protshaker8602 3 жыл бұрын
I've read somewhere in the wikiwows that between 18k yrd (16Km) and 30K yards (27km)n there's such a thing as an immunity zone (not invulnerability to be clear) because of the angle the shell will plunge at. it's probably what you're trying to get to at minute 19.00. But at the same time worldofwarships.eu/en/content/guides/training-advanced-3/ shows that at max range shells will plunge into the deck and pen ( ofc it could overpen and at that point i'll just DESKCHAN). EDIT : Decided i'm gonna link the source of the immunity zone i was mentioning earlier, which has everything to do with what iChase is talking about. wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration. But i'm not gonna stop to that, and in order to help make iChase videos even greater (thanks mr.strimmer btw). I'm linking a forum post that does the exact same type of calculations and graphics about pen values over distance (pen curves), applied to a lot of the most relevant ships in the game. forum.worldofwarships.eu/topic/59528-armor-penetration-curves/ Hopefully changes haven't made them obsolete. Now, my question is, as i can't find the equation they use anywhere. How do you estimate then pen value of an AP shell ? I mean, obviously it's gonna be something like Mass(due to caliber) x shell velocity x or / something arbitrary they decided was good for the game. Am i lacking info ?
@SpeedyelCruel
@SpeedyelCruel 6 жыл бұрын
thanks for your work
@theraven8989
@theraven8989 8 жыл бұрын
I have to disagree on the north cal being hard to citadel up close ... I've been on both ends of the barrel and it's actually very easy do dish out citadels or to receive citadels from up close
@theraven8989
@theraven8989 8 жыл бұрын
from up close when I'm against a north cal (under 2 km) I usually get lots of citadels if I am aiming under the 2 forward guns
@wowfan532
@wowfan532 8 жыл бұрын
That's exactly what I though when I watched that part. I can citadel a broadside NC from any distance, it seems.
@ichasegaming
@ichasegaming 8 жыл бұрын
There's a chance what's happening there is that your shells are plunging just enough to hit the pretty weak citadel roof and penning there. However from a pure flat shot at close range, it's most likely not going to citadel (also BB RNG...)
@fatnlazychinc
@fatnlazychinc 7 жыл бұрын
thanks for the video. how do i know which angle am i shooting at? for example, im not sure if i were shooting at a 30 degree or a 60 degree...
@Darkhorse393
@Darkhorse393 8 жыл бұрын
could you disscus sometime shooting into the superstructure on a bow-on target and how it either bounces or pens?
@ichasegaming
@ichasegaming 8 жыл бұрын
Hmm, well if you hit the conning tower, you'll bounce shells there. As for penning/overpenning that'll come in an overpen video soon
@iron8586
@iron8586 8 жыл бұрын
hey Chase, do the gun barbettes not count as part of the citadel? Or when you penetrate the barbettes, it only knocks out your guns?
@ichasegaming
@ichasegaming 8 жыл бұрын
Yes, that is correct
@MultiSniper38
@MultiSniper38 5 жыл бұрын
good work
@Cailus3542
@Cailus3542 8 жыл бұрын
Dang, you don't waste time. Nice job. ^_^
@ichasegaming
@ichasegaming 8 жыл бұрын
Nope, don't waste time :) if I can provide the best information I will be the first to do so
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