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I've been threatening for a while, so here we are at last: how to play the American destroyers. Let's continue down the line with Tier VI's USS Farragut.
00:00 - Intro
00:08 - Meet Farragut
01:44 - Survivability & Armor Scheme
03:55 - Maneuverability & Concealment
07:35 - Main Battery
10:02 - Torpedoes
12:07 - Depth Charges
12:59 - AA Defenses
14:17 - Commander Skills
15:42 - Consumables
16:10 - Upgrades
18:08 - Sample Gameplay
Farragut is a VERY challenging ship to play in this line. I'd argue that she's the most difficult... but you haven't gotten to Benson yet. More than any other American destroyer I can think of, Farragut hates being bottom tier... and she is unquestionably a downgrade from Nicholas in a lot of ways. Does she have ANYTHING going for her? Well... yes and no. In this video I'll talk about how I build my Farragut, why I fit her out that way, how I recommend playing her, and follow all of that up with a game demonstrating the ship in action.
Enjoy!
UPGRADES EQUIPPED:
Upgrade Slot 1: Main Armaments Modification 1
Upgrade Slot 2: Engine Room Protection
Upgrade Slot 3: Main Battery Modification 2
Upgrade Slot 4: Depth Charges Modification 1
SIGNALS EQUIPPED:
Juliet Charlie, Victor Lima, India X-Ray, Juliet Whiskey Unaone, November Echo Setteseven, Sierra Mike, November Foxtrot, Sierra Bravo
COMMANDER SKILLS:
Preventative Maintenance, Last Stand, Survivability Expert, Concealment Expert, Adrenaline Rush, Fearless Brawler
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