This was my campaign! I decided on a whim to send this army over to the new world via sea lane to gather more laborers and loot to keep funding my growing economy while I took down the fake dawi for good with my main forces (and to just get a bigger variety of fights). I very much enjoyed your reaction to the kitchen sink army which I threw together haphazardly - it really may be the ugliest army I've ever made. When I fought the battle myself, I didn't damage lizard moses nearly enough outside the settlement so he just curbstomped my forces when he got in. Still won (had to turn down difficulty lol) but with so little I was completely defenseless against the other stacks. I dumped a lot of resources into this settlement thinking it would act as a distraction that would hold off the lizards while my expedition army crippled their economy but I did NOT expect every lizard in Lustria to bumrush it down. Thanks for playing the battle, I hope you enjoyed it (despite it being a siege battle)! Edit: My god there are so many lizards, I think I've seen at least 8 full stacks of high tier units. Did not expect a random expedition to be the biggest challenge of the campaign lmao.
@draconomega11 ай бұрын
Welcome to Lustria
@almasyelesbayev736 Жыл бұрын
Lizardmen: * take the walls* Towers:*continue to shoot Tehenhauin* Absolutely-totally unsuspicious lizardmen on the walls (definitely not Skaven): No-no! We're not trying to kill-kill stupid-disgusting lizard-thing!
@Coeurebene1 Жыл бұрын
These army abilities are brutal, gonna be a pain to play against AI chaos dwarfs.
@aputin654 Жыл бұрын
Remember when Ikit having one nuke per battle seemed busted af? Let me introduce you to the Dreadquake shotgun shot...
@ExceedProduction Жыл бұрын
@@aputin654 Steal-thief blueprints from new beard-things, yes-yes! Ikit Claw is only best-greatest inventor!
@arisplugis5197 Жыл бұрын
in my campaign any AI chaos dwarf lord didn't went too far. all eliminated by other AI around turn 300.
@ohshenanigans3279 Жыл бұрын
@@arisplugis5197 turn 300? I don't think I have played past turn 125-130
@MasterMegaManX Жыл бұрын
@@arisplugis5197 Chaos Dwarfs are pretty strong early game. By the time late game rolls around, Tzeentch is just OP as hell. Smashes anything in its path. Khorne is pretty strong too.
@shock21_ Жыл бұрын
I wonder if the towers kept firing because they were targeted before the battle started.
@xristoskoumpourlis1614 Жыл бұрын
it seemed to me like they werent dealing damage so it could be a visual thing
@MrRawrCEO Жыл бұрын
I've personally found that if you manually target the towers they will continue to shoot their targets even if the A.I. takes them. I think it's because the A.I. doesn't manually RE-target them. It's something I've used repeatedly in TWWII
@Freewata Жыл бұрын
LOL the lizards didn't like Tehene either so they shot him with your towers too XD
@LuzikArbuzik77 Жыл бұрын
I recommend the mod that turns off every capture point besides the main plaza and towers. It also makes siege equipment (rams, siege towers) better
@Alisavv2162 Жыл бұрын
What is it called?
@Dianbler Жыл бұрын
@@Alisavv2162 just a comment here for name of mod. Thanks
@Alastair_ Жыл бұрын
@@Alisavv2162 Possibly "Total Siege Redone", it does that plus a tonne of other things.
@greencheek Жыл бұрын
Must be new around here.
@sicthemutt Жыл бұрын
You realize legend never uses mods right?
@shadowblade5656 Жыл бұрын
Watching that end turn made me sooo glad that a mod exists to allow you to *not* take an eternity waiting for the camera to move every single time
@thunderball11111 Жыл бұрын
a dreadquake mortar on that supporting army's spawn would have been brutal
@jasonquigley2633 Жыл бұрын
In a battle like this, where the AI deploys in one spot, would it not be better to fight IN FRONT of the walls? This way, you can't be flanked, archers/guns on the walls would do much higher damage, and you get to have the towers shoot the enemy for far longer.
@albericdecarrere8436 Жыл бұрын
yeah but the towers are pretty inaccurate and a wrong shot will pretty much delete your unit if you're set up properly ini a square formation. Also, the AI can just go around you and capture the victory points. And guns need perfect line of sights, which they might not get shooting down from the walls Edit, based on other comments, it seems that owned towers, both buildable and walled, don't do friendly fire, if so the, yeah I guess your strategy would've been worth it
@draconomega11 ай бұрын
the true problem is not having a strong enough frontline, with multiple monster units and strong magic they will tear trough most infantry. the magic being more dangerous because of lack of space to move, if you move to the sides you get splited, crushed and cutted off from the door all in one move, you move to the front and you are forced to countercharge and loose (lizardmen have better charge bonus) if you move to the back, you get cramped up and destroyed by magic.
@RadoSimkovic Жыл бұрын
It is interesting to see the game is lagging in campaign also for Legend... this seems to be problem for all of us..
@landeler8888 Жыл бұрын
I have a 3080ti with an i9-12900kf, I drop down to like 8 fps if I quickly move around the campaing map, so yea, game has horrible optimization
@RadoSimkovic Жыл бұрын
@@landeler8888 yep, I also play on Ultra settings, but now once I get more than 100 settlements, can't move around. Patch 3.0 sucks...
@nathanspreitzer6738 Жыл бұрын
Thought It was just my laptop, battles are completely fine too
@axelmuller7946 Жыл бұрын
@@nathanspreitzer6738same for me, thought it's only my Laptop which has such a Problem but it seems to be a common thing to others too. Battles are also totally fine but damn the campaign map is buggy... I'm at around turn 160 with Chaos dwarfs and the turns are really starting to get painful, everything is just lagging constantly
@dark_side_cookies Жыл бұрын
Same. The laggy map has been an issue since at least WH II, but not nearly as bad. I was watching resource usage while on the map and it doesn't look like anything on my system is choking, so I'm inclined to agree it's just piss poor optimization. The slooooooow camera movement over the end turn makes it that much worse. Check out the mod "Faster End Turn Camera" (may not be the exact name but I can't check right now) if you want a less painful experience. Also adjusting your faction camera settings each campaign helps.
@soldier22881 Жыл бұрын
even with the amount of damage the lizardmen took on early in the battle they were still able to bring the hurt that's scary to think if the ai would have simply yoloed in at the start
@11--------- Жыл бұрын
I know there's a lot of issues but stepping back a little bit, warhammer 3 is awesome, I love the seige mechanics how you can basically play a mini tower defence managing resources to build towers, traps and walls, I think it's all really cool.
@corax452 Жыл бұрын
Greate job with this one, as always. Keep it up, Legend, your are awesome!
@gazathegreat1 Жыл бұрын
I honestly feel that the AI has got dumber since chaos dwarves
@rudolfrudi5452 Жыл бұрын
the way he uses heroes and lords to tank for blunderbusses, just looks so skavenish, like the blunderbusses feel like bootleg ratling guns
@anthonyflaherty456 Жыл бұрын
Yeah chorfs play a lot like skaven in my experience, strong casters, chaff front line with extremely strong missiles behind doing friendly fire and obliterating their first wave, good artillery, fireglaives are the warplock jezzails and the blunderbusses are the ratling guns
@gokublack8342 Жыл бұрын
He pretty much is a Skaven 😂
@NklsJ Жыл бұрын
22:10 that hellcannon shot was huge
@mathiasrryba11 ай бұрын
had something like that happen during a siege of a great bastion, garrison vs 2 full stacks of Norsca. Dumdums just stood there and got wiped out by the wall towers waiting for the reinforcements.
@ElBandito Жыл бұрын
Do you think N'Kari uses Hellfire cannon barrel as a fleshlight?
@thomasconti3536 Жыл бұрын
It would be one... HELL of a blowie.
@Dianbler Жыл бұрын
Bro
@ayylmao575 Жыл бұрын
WHO THE HELL STARTS A CONVERSATION LIKE THIS I JUST SAW DOWN!
@makislazer5118 Жыл бұрын
oh, so THIS is how the crew restore their ammo
@muurloen Жыл бұрын
On this map, I had Nkaari get chewed up by towers and archers. Allowed my severely out numbered high elves to defeat nearly a full stack.
@DarkVadekGaming Жыл бұрын
Honestly, I would like to see like a follow up video about you pushing to and capturing The sentinel of time, continuing this save
@riley_028 Жыл бұрын
imo if Itza attacks over the end turn, that settlement is totally lost, and then it's not really a disaster situation anymore tbh, since they have an army nearby
@effeee Жыл бұрын
bro stepped foot onto lustria looking for trouble and got jurassic park'd instantly
@nickmilan7858 Жыл бұрын
I've seen plenty of times during sieges how the AI when attacking will go entirely around to the other side like the lizards did and all the while getting blasted by towers.
@thecursed018 ай бұрын
what control large army does...explains it...what he says is in contrast to what he says next "would only hurt myself" by what he says it would mean he would have to wait for one unit while the enemy has to wait for 20...
@Zoey-- Жыл бұрын
I hovered over this video and the captions said "Legend of Terrible here" and I lost myself in laughter. Turn captions on at the start and see for yourself. KZfaq is literally flaming this man :D Edit: I had no idea you could drag a wall formation single file to get it that wide :o
@gotmilk5899 Жыл бұрын
Some disgruntled lizard men in those towers shooting their boss like that 😂
@Valivali94 Жыл бұрын
Towers sponsored by the horned rat, keep firing on their own lord "accidentally"
@fiveforbiting Жыл бұрын
I'm going to keep saying it; Maps in which you CAN'T deploy outside the tower range= stupid. The system used to control these wall towers= stupid. The damage output of these free towers= stupid. Add in 6yo gate glitches, and artillery being obstructed for no reason, and the silly capture point garbage all over my screen= stupid. If anyone I worked with came up with a solution this poor, and failed at their job for 6 years, they would be fired.
@toggle3927 Жыл бұрын
350 range man. We're 14 months out from prerelease and while damage and accuracy has been nerfed for some reason nobody has looked at 350 range with a 360 arc(sometimes) and asked if it's balanced or not. It's someone higher up that doesn't want to give up their baby.
@Boingy420 Жыл бұрын
I'm loving the Chaos Dwarves. They really test your mastery at Total War Warhammer.
@bar_jumper1312 Жыл бұрын
i love how the 4th bombardment icon, on the right of the screen, looks like a very od berry :3
@elmanhux Жыл бұрын
Ya could have done even more devastating damage with those army abilities during the time the reinforcements were entering ;3
@axiomachilles Жыл бұрын
Yes! A saving disaster battle! So glad to see it
@tunetune7228 Жыл бұрын
Would it be better if you pop the summon kadai on the izta reinforcement to pin them down and then use all the bombardment on them?
@DerLoladin Жыл бұрын
I have tried that exact experiment in the past, sadly they tend to just melt too fast and the AI doesn't properly blob around a single unit on a wide reinforcement point like that
@boomknight1015 Жыл бұрын
There is a glitch someone shown off. If turn off control large but turn on AI, it pulls in 40 for your side because the 20 unit cap is locked per player. Idk if they fixed it but it's another cheese to use.
@albericdecarrere8436 Жыл бұрын
yeah legend has shown it since wh2, it wasn't useful in this scenario but you're right, it does exist and it can be fairly useful to overwhelm the enemy (though it is even more cheese than strategically deciding whether or not to control a large army)
@teddys5775 Жыл бұрын
My last fort defense. Me: zombie/skelly army Them: two stacks of chaos They stand there tanking hits until reinforcements show up. While i build towers. They abandon seige equipment to charge walls. Now exhausted They can’t make it past my zombie wall with skelly backup. Flying Ai lord charges my lord in the fort and dies being mobbed by skelly spears and garrison ghouls. Heroic victory. AI dumb
@Spottswoode Жыл бұрын
i've been playing alberic de bordelaux...those lizard siege towers slap
@lazyvista921 Жыл бұрын
that replenish ammo trick is so silly, hehe
@brandonjarvis1987 Жыл бұрын
14 army abilities that are all strong. seems reasonable haha
@_Morph1ne_ Жыл бұрын
It’s honestly crazy how CA managed to make the AI worse in a patch where the AI was meant to get smarter. Like the insane blobs they form. It just goes to show they didn’t play test their own patch at all because it happens in every siege.
@tongkoltertawa2263 Жыл бұрын
wow legend, that's really a show of what the new AI do now. Cause i really notice the differences between AI in this version and the previous one. But i'm too annoyed to play this game furthermore because of the crashes and the bugs on the game right now. So thanks a lot for the show, legend! Keep up your good work! 👍
@Fashbinder Жыл бұрын
Hey! This is a new game from a new company, of course there will be issues. Its not like they're just releasing the same game with different skins and ui for the last 20 years, cut them some slack!
@probablythedm1669 Жыл бұрын
@@Fashbinder 😆😂🤣
@tongkoltertawa2263 Жыл бұрын
@@probablythedm1669 hahaha, i love that sarcasm. Take this sarcasm too, riot games with your league of legends
@myballsgetlikd2330 Жыл бұрын
It looks like the towers weren't doing any damage to Thenauin once they captured them so while it was funny it didn't actually do anything.
@freedomfighter22222 Жыл бұрын
yes, after they got captured he became a friendly target and towers(both wall and buildable) don't do friendly fire.
@DIEGhostfish Жыл бұрын
@@freedomfighter22222 Wait, even the big explodey ones?
@freedomfighter22222 Жыл бұрын
@@DIEGhostfish Yes.
@DIEGhostfish Жыл бұрын
@@freedomfighter22222 No kore fearing of going danger close. How wonderful.
@travisspicer5514 Жыл бұрын
@@freedomfighter22222 I thought the wall towers did? Didn't they use to? I figured it was just a glitch that they weren't.
@Schacal6666 Жыл бұрын
These towers are nuts. I never played siege battles in such settlements. Are they always this crazy?!
@freedomfighter22222 Жыл бұрын
If you mean the outer wall towers then kind of, those are T5 towers from Lizardmen, which are some of the best in the game. Everyone get good towers at max garrison level, but not everyone get that good ones.
@Schacal6666 Жыл бұрын
@@freedomfighter22222 y they seem ridiculous. I never visit the Lizzy territory nor play with them sadly :/
@freedomfighter22222 Жыл бұрын
@@Schacal6666 They are my main(mostly Kroq'Gar and secondary Tehenhauin) The T5 Garrison buildings name is "Energy Dome", the Lizards are somehow using stone clubs and simultaneously invented energy shield technology.
@ruukinen Жыл бұрын
@@freedomfighter22222 I mean it's the same idea as psionic shields for space faring civilizations I guess.
@hesthatguy Жыл бұрын
Trap barricades are crazy useful for creating killzones.
@Nightmare_52 Жыл бұрын
lizardman towers are so strong nowadays, constant solar barrages just nuke monsters and towers
@LordEspurr Жыл бұрын
So if longer sieges favors the defenders then what should be done with armies that siege slowly like skaven weapons teams? I'm finding slowly picking them apart still works but them building towers and zoning me out is kind of annoying even if I can destroy them.
@komrad313 Жыл бұрын
HASHUT HASHUT HASHUT
@THEMADRUSHINGHATTER Жыл бұрын
There is something about watching this game now, that just looks more broken than ever. How’s everyone finding it
@halwakka504 Жыл бұрын
Lizards fragging their CO.
@arisplugis5197 Жыл бұрын
being defender is alien thing to me. because i play as Beastman only.
@freedomfighter22222 Жыл бұрын
The towers weren't actually doing damage to Tehenhauin after they took control of them. Towers don't do damage to friendly units.
@ruukinen Жыл бұрын
This is false. The buildable towers don't do friendly fire. The outer wall towers do. Fairly easy to test as well.
@freedomfighter22222 Жыл бұрын
@@ruukinen Could be right, ages since I played defensive walled siege. However in this video his hp is clearly not going down after the lizards take control, so I guess then there are 2 bugs xD
@ruukinen Жыл бұрын
@@freedomfighter22222 Dunno. I'm going to have to test that again. You are right that the hp doesn't seem to go down. But he never highlights Tehenhauin long enough to be sure. It took 2mins of 6 towers shooting at him to nick 1/3 of his hp so a single shot prob doesn't do noticeable damage anyway.
@freedomfighter22222 Жыл бұрын
@@ruukinen 11:10 he loses control of the final set of towers, tehenhauin has 1 or 2 pixels hp above the black line at the middle of the hp bar. 13:27 last shot the towers seem to shoot at him. 14:02 Legend gets a clear view of him when he comments the towers have finally stopped shooting. He has exactly the same hp. Also in the first volley at 6:40 only 3, maybe 4 shots actually hit him from those 5 towers that were shooting at him and he lost 1/8th of his hp bar. The first couple mins he is much further away from the towers and getting cover from the siege towers. If the 4 towers were doing damage to him at point blank range for 2min he would be dead.
@ruukinen Жыл бұрын
@@freedomfighter22222 No you are correct. I tested it out with the same settlement type with zombies and the towers didn't do any friendly damage even on a direct hit into my own zombies. Now I'm wondering if it's always been that way or if they changed it at some point. Found a post complaining about friendly fire in TWWH2 so it's changed in 3 at some point.
@Person01234 Жыл бұрын
CA: We know how much you all liked capture points in Rome II so we brought them back! I honestly don't know why they persist with this bullshit. Capture points are fine in multiplayer to give real human players something to fight over and make it more than a battle to the death but campaign does not need capture points. It never has and it never will. If you want to model "momentum" do atilla style destruction mechanics instead.
@freedomfighter22222 Жыл бұрын
Capture points are fine in multiplayer campaign as well, the battles heavily benefit from them when both sides are controlled by players. Of course the defender could get the advantage in other ways like settlements being designed to benefit the defender more or garrisons that aren't primarily T1 and 2 melee infantry. But if you take sieges as they are now, remove the capture points and do nothing else then they get worse for multiplayer campaigns.
@senshibat8920 Жыл бұрын
dissent Ten win the tratoir lizo shottign their boss priceless
@robertosciotti5962 Жыл бұрын
the restoring ammo on the barricades is an exploit?
@danielgrad6576 Жыл бұрын
This battle would be over if he summoned khadai as reinforcements came and droped dreadquake/or the other nuke(dont remember the name) on reinforcements
@zonkrt3463 Жыл бұрын
Lot of defensive siege battles recently, wonder if it's coincidence or if CA actually fixed some of the problems.
@DeProH Жыл бұрын
How do you have the circles ontop of units ?
@MrStoqn4o Жыл бұрын
I just make blunderbuss doom stacks being able to shoot in male is op :D
@anoriolkoyt Жыл бұрын
That hold position you have: THAT is what entire siege battles should be. Just one army holding a single area (the wall), while the attacker throws everything at them. The attacker has to build an army specifically for seiging, unless they want to wait building seige equipment.
@MrWildEast Жыл бұрын
Legend of total war more like what a massive legend
@WhatsleftofTom Жыл бұрын
restoring artillery ammo is so good. Hope that stays in for a long time
@millerrepin4452 Жыл бұрын
They should allow ammo restoration as a feature for defenders not a bug
@NuStiuFrate Жыл бұрын
I love these videos but i'm not sure about using the ammo refill exploit every time. It doesn't feel right to me. It's one thing to abuse the AI and work around their stupidity(cheesing) but it's another do just get infinite ammo on units that are not balanced around it.
@ListenAndDie Жыл бұрын
The AI also does it, so it's not super unfair
@Loj84 Жыл бұрын
That shouldn’t even need to be an exploit. Why would a city not have large reserves of ammunition stockpiled for when it is under siege?
@NuStiuFrate Жыл бұрын
@@Loj84 I agree, having limited ammo in your own settlement is stupid. Sieges in fact barely give defenders any advantages besides those towers. I'd say attackers have more of an advantage. It's just that it's clearly not an intended mechanic to get that ammo with the walls. I don't know, feels wrong to get that ammo this way. Having unlimited ammo or replenish should be given by the devs in a balanced way.
@Limrasson Жыл бұрын
Sieges are crap still. The maps are also incredibly large, even minor settlements. But you never get any cool "Helms Deep" kind of last stand battles where your lord their full army and the garrisson are defending against an unending tide. Almost all of these are against garrisson and maybe a minor force vs full stacks. You always only defend a small portion of the maps. The towers are bad. No defensive installments aside from the crappy TD mechanics. AI is completely retarded most of the time. I would say that it'S just the nostalgia glasses but a year ago or so I did a full co-op campaignorama in Shogun 2 and the sieges were way better.
@danielgrad6576 Жыл бұрын
Chaos dwarves faction ablities make any 20lvl lord a doomstack.
@thebarbs3485 Жыл бұрын
Well let's be honest the AI towers would have wiped out half my army in about 3 vollies
@dusty0559 Жыл бұрын
Wait you can abuse barricades to cheese infinity ammo? What the hell CA...
@bar_jumper1312 Жыл бұрын
ttw3 is one of the best and messiest games i every saw, it is just beautiful but the bugs are huge, feels like the game Grounded :D
@bar_jumper1312 Жыл бұрын
how nice of the towers to shoot their own people:3
@bar_jumper1312 Жыл бұрын
i love how the latest disgussion on the CA Forum about crashes in 3.0 just got closed :D CA why have u abandon us :D
@dario2439 Жыл бұрын
At this point i think there is no hope for CA to fix sieges in this game, what a shame.
@Schacal6666 Жыл бұрын
Since when do you see the experience lvl of units during a battle?
@ruukinen Жыл бұрын
Since warhammer 1?
@Schacal6666 Жыл бұрын
@@ruukinen I dont see it during battles
@jareds7937 Жыл бұрын
Why didn’t he start losing when he lost the minor points?
@christopherjones7191 Жыл бұрын
The minor points give supply and a small buff to the defenders, only the main and secondary point need to be held.
@melvin_doo Жыл бұрын
I’m very curious how this campaign has such high income, armaments, and materials.
@cassiuskahn3318 Жыл бұрын
Turn 97, most likely got tier 3 and 5 settlements with buildings maxed along with buffs to output from the research tree.
@poisonblack666 Жыл бұрын
for turn 97 thats not even that high, i'm at turn 110 and have over 20k raw material, over 50k gold and over 4k armament per turn.
@hardbrocklife Жыл бұрын
@@poisonblack666 on normal difficulty lmao
@ruukinen Жыл бұрын
@@hardbrocklife Don't really see how the difficulty would affect those numbers? It could even be harder to reach them since you get less post battle loot.
@jetsrule07748 Жыл бұрын
@@ruukinen yeah its almost certainly easier on higher difficulties because of post battle loot as you mentioned but also because more fights=more labour to rush contruction and get higher tier buildings faster
@muchopablotaco Жыл бұрын
Hey at least it’s a settlement defense we rarely get those
@gavinburns6994 Жыл бұрын
It is not easy to impress me but Legend consistently impresses the hell out of me. In any other age of man he would be a Horatio Nelson or Scipio Africanus. The vile degeneration of our age made manifest when men of such clear talents are reduced to playing video games.
@planomathandscience Жыл бұрын
Oh, yay. Chaos dwarfs. 👖
@daedalusdreamjournal5925 Жыл бұрын
LAST !!
@jamesdrewry5229 Жыл бұрын
Wag1
@booradley6832 Жыл бұрын
Please someone send in a disaster where you arent playing as the Chaos Dwarfs. Even if they're the ones attacking you, its fine.
@leshiq4214 Жыл бұрын
I'm sorry, I just can't watch city sieges. They just ruined part of the game for me. The mechanics are so stupid and maps are again even worse than last time. I just can't do it!
@greencheek Жыл бұрын
F
@LegendofTotalWar Жыл бұрын
It's ok I don't blame you. The walled city sieges are the worst sieges total war has ever seen.
@SilentMorbus2 Жыл бұрын
warhammer 3 is one of the worst waste of my money ever...
@howdareyouexist Жыл бұрын
lol
@saschaganser9671 Жыл бұрын
How bad is that game? Yes. How can they not get some sense full sieges? Sieges was a major downside in WH2 and they still can`t get it right.
@greencheek Жыл бұрын
If real tactics and the cheese god’s tactics aren’t enough, maybe just “git gud?”
@greencheek Жыл бұрын
F
@Loj84 Жыл бұрын
@@greencheek ?
@Lomineheck Жыл бұрын
Just pick dont control large army and select ai control for the reinforcements, it makes them come in without the enemy reinforcements coming in
@Mr2Helios Жыл бұрын
Ahh yes. What easier than fighting a strong enemy? Fighting a strong enemy while there are toddlers running around.
@pepparmostheelder Жыл бұрын
Nope not in this circumstance. He is attacked by 2 faction with 1 army each. Not 1 faction with 2 armies. Doesnt matter what he pick here, the enemy will always have both armies at the start. The only thing clicking the "dont controll large" and AI controll would do is make him lose player controll over the entire garrison while still facing just as many enemies at the same time. Terrible advice for this specific scenario although there certainly are situations where that tactic is viable
@hardbrocklife Жыл бұрын
Shh. You didn't pay attention.
@about3penguins Жыл бұрын
A bug that helps the player... that will be fixed in an hr