Рет қаралды 45,591
Done live: / 2197209
This single segment run beats Cygnus's 2005 SDA single segment run on Operative (easiest) difficulty by 2 minutes and 7 seconds using 00 Agent (hardest) difficulty instead. 00 Agent removes the auto-aim, increases enemy aggressiveness + accuracy + health, lowers Bond's total health, and changes the level Bad Diplomacy around (less dart ammo, more alert AI). On a plus side the additional score bonuses grant Bond gold rewards such as the Gold PPK, Gold Grenades & Golden Health (albeit these last two are given near the end of the game). There are also less hint cutscenes than on Operative.
Level by level notes:
Trouble in Paradise 1:57 - Very good, only gotten a 1:56 one time.
Precious Cargo 3:52 - Can't really get lower than this with these strats.
Dangerous Persuit 0:57 - Hit a car but it didn't effectively waste time. Very good.
Bad Diplomacy 1:16 - Haven't gotten lower than this in attempts.
Cold Reception 2:10 - Killing the 5 guys at the bottom of the elevator is necessary, the KS7's they carry can cut Bond's health down so fast and they will chase you into the next room. Trying to run past even one of them is a bad idea since I need to reserve health for the final area. Decryption switch took a second push. Few seconds off of flawless.
Night of the Jackal 2:46 - Got stuck in the kitchen but it really wasted very little time since I always stop and wait a few seconds for the guy to follow me around the corner anyway (he will kill you if you ignore him). Fast Jackal fight, no irritating grenades shot at me and she decided to run to the right after only 2 snipes which seems random. Solid time.
Streets of Bucharest 6:56 - Very good driving portion, two very small collisions. Tank section was great. Great time.
Fire & Water 2:23 - Extra lucky pump room top floor, enemies died quickly. Close to personal best.
Forbidden Depths 6:55 - Very solid as it usually is.
Poseidon 2:22 - Random AI in the room after the first load, explosive barrels didn't assist me much. Can be ~6 seconds faster when everything goes correctly.
Mediterranean Crisis 3:36 - This level is a common run killer. A single missed shot on my part can sometimes lead to death. Messed up cutting a lock. Quick kills on Zoey's captors. Had good health so I skipped last body armor. Few seconds off of perfect.
Evil Summit 3:23 - Another deadly level. The snipers at the start can kill immediately or lead to a death soon after. If I had stayed on the railing after the laser cut the last guard probably would have run into the pit and died so I most likely wasted time there but I was afraid of getting shot to death by a surviving guard. Solid time.
I say "solid", "very good", and "great" a lot in these comments but all these levels truly were clean with preferable luck overall and very few mistakes. Next thing I stream will be Nightfire, starting off casual.