Zbrush To Substance Painter For Quick Texturing

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Travis Davids

Travis Davids

Күн бұрын

Download The David Statue Via This Link www.myminifactory.com/object/...
I'll show you how to quickly prepare a 3d model in zbrush so that we can take it over to substance painter and start texturing. You don't have to worry about doing proper retopology and uv layouts. We will automatically generate this quickly in zbrush,. This method is useful for 3D concept art. You'll be able to utilize the power of substance painter to create realistic texturing. The process is fun and easy to do. Enjoy!
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Пікірлер: 56
@TravisDavids
@TravisDavids 4 жыл бұрын
Download The David Statue Via This Link www.myminifactory.com/object/... I'll show you how to quickly prepare a 3d model in zbrush so that we can take it over to substance painter and start texturing. You don't have to worry about doing proper retopology and uv layouts. We will automatically generate this quickly in zbrush,. This method is useful for 3D concept art. You'll be able to utilize the power of substance painter to create realistic texturing. The process is fun and easy to do. Enjoy!
@jesiahsamson2297
@jesiahsamson2297 2 жыл бұрын
Instablaster.
@carlaschrum
@carlaschrum 2 жыл бұрын
Amazing and very easy to follow Thanks much for taking your time to do these videos!
@carlosorozco776
@carlosorozco776 3 жыл бұрын
Thank you so much for this video! It helped me a lot with the basics!
@Diana.Aristizabal
@Diana.Aristizabal Жыл бұрын
Thank you so much, it worked, I did have more subTools tho, but your tutorial is on point! I was having a bit of a problem with the poly groups when decimating the subTools, but followed your steps and everything went smooth. So again, thanks!
@thevonmunchies9213
@thevonmunchies9213 3 жыл бұрын
What a great tutorial!!!
@MDksa123
@MDksa123 2 жыл бұрын
quality tutorial, just gets to the point straight up
@akhiltt8817
@akhiltt8817 3 жыл бұрын
Great help man 💚
@senjara5918
@senjara5918 2 жыл бұрын
Thank you! A great video
@ernestoggg4873
@ernestoggg4873 3 жыл бұрын
A billion of thanks to you sir!!!!
@TravisDavids
@TravisDavids 3 жыл бұрын
My pleasure!
@Ammeeeiizing
@Ammeeeiizing 2 жыл бұрын
Awesome!! ! Thank you
@milkbread5036
@milkbread5036 11 ай бұрын
Thank you so much!
@mostafakabeel7119
@mostafakabeel7119 Жыл бұрын
THANKS A TON!!!
@johnli4006
@johnli4006 3 жыл бұрын
love it!
@TravisDavids
@TravisDavids 3 жыл бұрын
Thank you!
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Good job man
@sho3d
@sho3d 4 жыл бұрын
Awesome, thanks
@TravisDavids
@TravisDavids 4 жыл бұрын
Pleasure, thank you for watching.
@marinamaievska700
@marinamaievska700 3 жыл бұрын
thank you a lot
@kingsevil5255
@kingsevil5255 3 жыл бұрын
FINALLY, an accessible tutorial for beginners. fuckin subscribed.
@TravisDavids
@TravisDavids 3 жыл бұрын
Thank you!
@joeg7096
@joeg7096 3 жыл бұрын
hey thanks for the tut man do you know why when i bring it into substance painter it looks like shit? im tryin with a different mesh with subtractive boolean text and some other stuff and it just looks totally low quality compared to when its decimated in zbrush
@jonos138
@jonos138 3 жыл бұрын
I'm a newbie with substance. When I import my object from Zbrush into substance, the uv is altered and turned about 30deg clockwise. So I can't use any of the zbrush maps if I want to. Is there a way to stop substance altering the uv coordinates?
@chulalachannel
@chulalachannel 3 жыл бұрын
I wonder what's the difference between curvature and ambient occlusion.. the shadow effects look kind of same effect
@revocolor
@revocolor 4 жыл бұрын
Thank u ♥
@TravisDavids
@TravisDavids 4 жыл бұрын
No problem Orcun :)
@thevonmunchies9213
@thevonmunchies9213 3 жыл бұрын
Is it possible to import the texture back into zbrush so I can pose the model?
@prev
@prev 4 жыл бұрын
9:57 hahahahaha Travis you legend.
@TravisDavids
@TravisDavids 4 жыл бұрын
PENIS!!! Lol
@mb24black6
@mb24black6 3 жыл бұрын
is it possible to make changes to an object in zbrush after finishing work in substance painter ? i discovered that i have a bad part in my mesh but I'm afraid if i fix it in zbrush may maps wont work anymore . any advice ?
@A3KingGamer
@A3KingGamer 2 жыл бұрын
how do we export these textures back into zbrush? mine always turns up stretched
@ali3ser
@ali3ser 4 жыл бұрын
I was hopelessly searching for this yesterday, thanks for the perfect timing! Do you have any tips on having less visible seams? I seem to have quite visible seams on my curvature map.
@TravisDavids
@TravisDavids 4 жыл бұрын
Thank you Ali. Yeah it's really tricky since we are also just quickly generating an unwrapped model, we only have so much control over those seams. It's a dirty method. The uv master also sometimes generates it's own seams randomly, regardless of the polygroups it's referencing. You just have to be very strategic with the polygroup placement for where the seam will be. With stuff like statues and rocks, seams sometimes just look like cracks so it's not much of an issue. If you're doing a still image, i would just clone stamp over the seam in photoshop to hide it.
@TravisDavids
@TravisDavids 4 жыл бұрын
Also on curvature, maybe apply a white or black mask onto the layer that utilizes adding detail using curvature and try and erase on the regions where the seam in visible.
@ali3ser
@ali3ser 4 жыл бұрын
@@TravisDavids Thanks! Will try that. Do you think a workflow like this can actually be used in the future for game assets with unreal engine 5 coming out next year? It's supposed to be able to use high poly/cinematic assets straight out of zbrush and render it realtime. I guess the only problem would be unoptimized uv's?
@TravisDavids
@TravisDavids 4 жыл бұрын
@@ali3ser That is actually a really good question and i do think it will be possible. This method essentially relies on an "unoptimized" workflow but still manages to allow you to paint and since unreal will support these type of assets in the future (super dense meshes with no proper retopology), i think it's possible. We will have to wait and see. I think it will introduce a whole new world of creative freedom where we get to work smart and very fast to complete a task depending on what needs to be achieved. Obviously if you're creating a game this type of workflow would never be ideal BUT we'll have to wait and see.
@jekpriyanto5984
@jekpriyanto5984 2 жыл бұрын
9:58 😂😂 "probably I shouldn't do that" HAHAHA Lol
@sharonmre1724
@sharonmre1724 4 жыл бұрын
Hi there, I had a question. I was watching one of your tutorials on marvelous designer and Daz. I was exporting from Clo3D to Daz Studio and it was working fine, but now when I do it, the avatar and the clothing is all greyed out like a statue. I can't figure out what I'm doing wrong. Can you help? Thanks
@TravisDavids
@TravisDavids 4 жыл бұрын
Hi, this is difficult to answer as I don't use Clo3D but i know Marvelous Designer and Clo3D are practically the same software. I've also never gone from MD to Daz before so i don't know the workflow for this. To me it sounds like the program is struggling to find any materials you have for your character, sometimes when you export a character as an OBJ you get a .mtl file that 3D programs recognize but i'm not entirely sure why that's happening.
@DerekFreemanParcell
@DerekFreemanParcell Жыл бұрын
What if we want to bring our model/models back into Zbrush with SP textures to pose a character/Creature? Am I asking a dumb question or are there already resources on doing this?
@TomCCArt
@TomCCArt 4 жыл бұрын
Have you tried generating the UVs in substance? They implemented a feature a while back that auto unwraps what you import. Not sure how it would compare to Zbrush, but if the goal is quick and dirty uvs it could also work and save more time?
@TravisDavids
@TravisDavids 4 жыл бұрын
Whoa, didn't even know about this, need to give this a try and see the results. Would work perfect for this workflow. Thanks for the heads up.
@TravisDavids
@TravisDavids 4 жыл бұрын
Just gave it a try and damn, the results a lot of the time with the auto unwrapping in SP is horrible. I would still do the automatic unwrap in zbrush.
@TomCCArt
@TomCCArt 4 жыл бұрын
@@TravisDavids Good to know, besides you have more control with polygroups too and you have to go through zbrush anyway for the decimation
@A3KingGamer
@A3KingGamer 2 жыл бұрын
okay if anyone is having issues where the texture is stretched when imported back into zbrush then go to texture tab and select the texture and flip V then all should be done!
@carlaschrum
@carlaschrum 2 жыл бұрын
lololol @ the graffiti
@user-nx7lq1yb2y
@user-nx7lq1yb2y 2 жыл бұрын
Жаль я английский плохо знаю, а рус субтитры просто мозг выносят))
@TheKevphil
@TheKevphil 2 жыл бұрын
Stupid noobie question: Why not texture-paint *_IN_* ZBrush?
@KaelDenna
@KaelDenna 2 жыл бұрын
amazing tutorial but i felt pure confusion and aesthetic offense when you turned Michelangelo's David into a concrete statue lol and with plastic crevasses? spray cans too? even when you dipped it in gold which i must admit makes a striking thumbnail, it still feels off until it's made of marble
@kiarashtamizkar3488
@kiarashtamizkar3488 3 жыл бұрын
:)) i shouldn't do that ;)))
@vanelwafal1216
@vanelwafal1216 4 жыл бұрын
1st view and 1st like XD
@TravisDavids
@TravisDavids 4 жыл бұрын
Hahaha thank you for watching the video :)
@skilbhumen2875
@skilbhumen2875 4 жыл бұрын
lol
@TravisDavids
@TravisDavids 4 жыл бұрын
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