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Zero Difficulty (The Jimquisition)

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Jim Sterling

Jim Sterling

Күн бұрын

/ jimquisition
www.thejimquisition.com
sharkrobot.com/collections/jim...
The news that Star Fox Zero would feature an invincible mode encouraged an almost predictable onslaught of outrage from the Hardcore Gamers who are Hardcore.
The idea of hand-holding and dumbing down has been a contentious topic for years, but if you scratch away the surface, there's another concern that just isn't hidden well enough.
The concern of an exclusive little club not being so exclusive anymore.

Пікірлер: 8 400
@JimSterling
@JimSterling 8 жыл бұрын
Some helpful pointers for the people putting words in my mouth: I never said all games should appeal to everybody. I said games reaching more people is a good thing as opposed to a bad thing. If you're an absolutist, I realize this may be confusing, but there's actually a gulf of difference between what you think I said and what I actually said. Similarly, I never said Dark Souls SHOULD have an easy mode. In fact, I didn't say even say I WANT it to have one. I said I'd be fine if it DID have one. That conceptually, it doesn't ruin the game for me because it's a mode I'd personally totally ignore. Again, big margin between your claim that I'm pushing for something, and the truth of my indifference to it.
@toonghost3
@toonghost3 8 жыл бұрын
+Jim Sterling Well said, Jim. Another great video, like always!
@NO-dz8fp
@NO-dz8fp 8 жыл бұрын
I blame Chip, shut up chip!!
@gatorgator3569
@gatorgator3569 8 жыл бұрын
Jim sterling in soulstorm? That's awesome that jim fucking sterling son is gonna be in an oddworld game also a NEW oddworls game?!
@23madberty
@23madberty 8 жыл бұрын
I'd rather put other things in your mouth, Jim.
@Slash2xx
@Slash2xx 8 жыл бұрын
+Jim Sterling People having fun.... WHAT DO YOU THINK GAMES ARE!?! Seriously my kids love playing the same games dad was just playing. If there is an option to turn down the difficulty then that makes it more fun for them. If that gets some jerks panties in a twist... Fuck em.
@ResonantArc
@ResonantArc 8 жыл бұрын
I couldn't agree more with you here. My girlfriend recently saw me playing Fire Emblem: Path of Radiance and was intrigued, but she wasn't sure if she would enjoy it herself (the difficulty and permadeath intimidated her). I immediately booted up Awakening got her started on Casual mode, and the most interesting thing happened. At first, she struggled even on that mode, because she had never played a game like that before, but as time went on she would say things to me like, "I don't think I'm going to level up my characters between story chapters. It feels a little bit like I'm cheating." She said this because she was getting better at the game the more she understood it, and that caused her to seek for extra challenge. She's now interested in playing the other Fire Emblem games despite the greater challenge and permadeath. This would not have happened if the casual mode option hadn't been implemented in Awakening. It would have been too frustrating to her (I know her well, and she doesn't respond well to too much stress or challenge all at once), but if given time to learn to understand something, she is resolute when it comes to completing a task and doing it proficiently. I never touched casual mode on that game. I never leveled up my characters between missions. I didn't participate in any of the features most "hardcore" gamers lamented, and my enjoyment of the game was immense. However, because Nintendo offered those features, I can now share the experience with my girlfriend, and she is on a path toward enjoying the difficulty of the older games as well. I don't for the life of me understand why this is in any way a negative thing.
@nachohangover5104
@nachohangover5104 8 жыл бұрын
What I don't get most about when people shit on Awakening for having casual mode, they blame it for creating it, forgetting FE12 did it first.....
@LiarraSniffles_X3
@LiarraSniffles_X3 8 жыл бұрын
+Dark Pixel Gaming Remember the people we are talking about are (accidentally in their own words) on the same level as babies, so they'd probably say something like "Ew girl cooties" when confronted with this story.
@---yg1wv
@---yg1wv 8 жыл бұрын
+Dark Pixel Gaming Cant speak for others, but I wouldnt want someone experiencing an inferior version of a game. When I was getting into FE people told me not to bother with the casual mode, and having played with it I can appreciate both modes. But the normal set up is better.
@Dragonsamuari
@Dragonsamuari 8 жыл бұрын
I wonder why no one stopped to think people who start out on easy difficulties could possibly play again on a harder difficulty afterwards? Not everything has to be balls to the walls hard as your first experience unless you choose to go that route.
@iron1349
@iron1349 7 жыл бұрын
That's EXACTLY what I did with Saints Row IV (PC GotC)
@viceversa5225
@viceversa5225 7 жыл бұрын
Would have never had the courage to play Godhand on hard if I didn't start on easy
@BloodoperaBlackvomit
@BloodoperaBlackvomit 7 жыл бұрын
This! You can play games twice.. or even three times.
@MRrandomrandomgamer
@MRrandomrandomgamer 7 жыл бұрын
But it you played it on hard I assume you're now aware that there's little difference between easy and normal anyway, given that most players playing on normal will only ever pass into difficulty level 3 for brief periods, extremely infrequently
@jprec5174
@jprec5174 6 жыл бұрын
Difficulty scaling is an outdated form of prolonging a game's "content". Because most difficulty settings just scale up or down numbers in a game, it really doesn't make the game more or less difficult. Take dark souls. If everything was kept the same, but you were given more hp or enemies were made to do less damage, the game would have been criticized for being slow and boring. All of the risk would have been taken out of the game. Also, please point me to a game that actually does difficulty scaling well since I haven't played one yet (not trying to sound like an ass).
@brianfischetto7572
@brianfischetto7572 8 жыл бұрын
Heard the next Animal Crossing will have a Hell Difficulty. So pissed.
@alexgallegos4081
@alexgallegos4081 7 жыл бұрын
All your bells are multiplied by 0.1x, if a tarantula, a scorpion, or bees sting you, you die and your save file is deleted.
@MoisesCharles
@MoisesCharles 4 жыл бұрын
Coming to you four years later. DOOM Eternal and Animal Crossing for Switch released on the same day, and there is soooo much Isabelle and DOOM Slayer crossover art. :3
@CreepsMcPasta
@CreepsMcPasta 8 жыл бұрын
Another interesting parallel you can draw to this point is the fighting game community. There's a strong scene of elitists among this group that almost actively drive away newer people that weren't in the 'arcade era', or are new. And it's undoing what the game developers are trying to do with drawing in a newer generation of fighting game enthusiasts
@hiduck8247
@hiduck8247 8 жыл бұрын
You're gay
@FlunderingChipper
@FlunderingChipper 8 жыл бұрын
I think that statement applies to most competitive scenes.
@Peter-iw3ob
@Peter-iw3ob 8 жыл бұрын
I agree, I think Street fighter 5 is doing just that. you can't loose on the easiest difficulty. Hi btw, I love your channle
@NinjaRed5000
@NinjaRed5000 8 жыл бұрын
+CreepsMcPasta I agree wholeheartedly. While the fighting game community as a whole has gotten better about it, there are still instances of elitists putting you down if you're new to fighting games. While they have taken steps in preventing such elitist behavior, its still a big problem.
@stareater4629
@stareater4629 4 жыл бұрын
I never heard of the "arcade era" argument. But I did hear about the simplification of fighting games. Which does irk me a little cause I don't want the identity of certain fighting games to change (Ex. Guilty Gear). Sidenote: Guilty gear does have a stylish Mode which allows auto combos and specials at the press of 2 buttons. But... the mode is also inferior to the technical mode cause the options of normals are locked and you have to do a predestined route for a combo. Making the characters not as good as they could be in technical mode (Which they were built around). Basically stylish is for the people who just want to press buttons with other people who want to press buttons. Buuuut you will ultimately lose against the technical player in the long run as he can do a lot more f'd up stuff. And trust me the f'd up the stuff is really the entertaining part of the game for regulars in the Guilty Gear community. (End of side note) A new guilty gear is coming and the creator said they were looking to simplify some stuff. I trust that they would do a good job with it and keep the identity of the Guilty Gear franchise that everybody loves.
@Dunoid
@Dunoid 8 жыл бұрын
I wonder if these "Super hardcore gamers" are disgusted whenever someone plays Contra with the Konami code.
@LinkoofHyrule
@LinkoofHyrule 8 жыл бұрын
+Dunoid Up, up, down, down, left, right, left, right, A, inB4 someone comments this first.
@hentosama
@hentosama 8 жыл бұрын
I can always be proud to say that i mastered the game with no death runs, rather than cry about the existance of the code
@Chaser10100
@Chaser10100 8 жыл бұрын
lol
@Dunoid
@Dunoid 8 жыл бұрын
Oscar Velazquez I think beating Contra without cheating makes you eligible for a Purple Heart.
@OFSheep
@OFSheep 8 жыл бұрын
+Dunoid He beat it without getting hit, which is something else. Konami Code doesn't matter when he doesn't lose even one life. And look, it's just 3 more words to make it all the more impressive.
@awelcruiz
@awelcruiz 8 жыл бұрын
Reminds me of the outcry among hard core Fire Emblem fans when Awakening featured a "Casual Mode" that removed the series' trademark permadeath feature and revived fallen characters at the end of missions. It made me wonder two things: 1. Were they not aware that the mode was completely optional? and 2. I wonder how many of those people frothing over Casual Mode were the same people who reset a mission whenever anyone dies?
@xSilentZeroXx
@xSilentZeroXx 8 жыл бұрын
As a Fire Emblem fan, I do agree that Casual Mode (well, the actual Casual mode, you're referring to Phoenix) is, at the very least, a necessary evil to get the game out of its hardcore-only audience (albeit an unnecessary one considering Fire Emblem has never been that hard), but I think you miss the point of resetting whenever a character dies. See, officially, Fire Emblem is a Strategy RPG, but from a different perspective it's a puzzle game, and the challenge of each puzzle is two things: 1) how can I complete this chapter? 2) how can I do so without anyone dying? That's not to say you can't go for that second objective on Casual mode, but there's zero incentive for it. On Classic, if someone dies, you have to weigh if the extra time spent resetting is worth saving them (and if you're going for an "Everybody Lives" run, then it's "yes" every time). On Casual? If you're late into a chapter and someone dies, you COULD do the "honorable" thing and reset... but you gain nothing from it. That unit is still alive whether you reset or not. So you may as well just finish, right? And that's how you take the series' form of challenge out. I mean, again, I don't despise Casual Mode, personally, but I do stand by my belief that anyone who picks Casual is robbing themselves of the proper experience (which might be necessary, mind you, but it is self-robbery nonetheless). It'd be like a setting on Zelda games where all of the puzzles just auto-solved themselves and you just had to fight the enemies. Could you play that setting, knowing what you know about Zelda, and honestly feel like you're getting the proper Zelda experience? Of course not, one of the most key ingredients is missing. Maybe it'd still be fun, but it'd be incomplete. It's no different with Fire Emblem. Now, again, maybe Classic is actually too much for some people. Maybe they find the general gameplay of Fire Emblem fun, but can't handle their units dying when they are killed. That is all well and good. But they're missing a piece of the experience, nonetheless. But as long as they keep Classic Mode around (and continue to balance the game around it), everything is cool. I mean, it's a single player game, and I don't care what setting other people play on as long as they find it fun. (Although people who play on Casual/Phoenix and, unironically, say the games suck for being too easy piss me off to no end.)
@marthia8015
@marthia8015 8 жыл бұрын
I've never played the Casual Mode myself, but it did allow my little sister, who absolutely sucks at strategy games, to have fun with and even beat the game. She did play Classic Mode eventually (I don't think she ever finished it), but without that easier entry level, I'm pretty sure she wouldn't have played the game at all.
@CallsignRogue
@CallsignRogue 8 жыл бұрын
As someone who got into Fire Emblem with Awakening I loved the casual mode. Helped me get a grip for the games mechanics and rules so that when I beat it on casual, and hopped over to classic, I knew what I was doing. Having a "casual" or "easy" mode doesn't hurt a product at all. The only thing it does is make it more accessible to newer players and potential fans. I can say with complete confidence that I would have never fallen in love with the Fire Emblem franchise if it were not for Awakening's casual mode. As it allowed me to get used to the game and learn its rules before I took on a Classic campaign. And because of the knowledge and understanding I got in the game's casual mode, I did significantly better than I would have done if there wasn't a casual mode, and I was just thrown into Classic. The game's casual mode didn't just teach me about the game's mechanics, either. It also gave me a chance to enjoy and appreciate the game's story, and lore. The story and lore are what sold me on the franchise as a whole. Sure the gameplay is fun, but I'm a sucker for good story in games. And while Awakening is by no means a perfect story, it was a great one. Great enough that I started looking up other games in the franchise and wound up playing those, either with legit copies or through an emulator. Because of Fire Emblem Awakening, I got to play and appreciate Shadow Dragon, the Tellius series, Thracia 776, Genealogy of the Holy War, Binding Blade, The Blazing Sword, New Mystery of the Emblem, and Sacred Stones. Fire Emblem Awakening's casual mode has helped the series much more than it has hurt it, and I will gladly fight anyone who claims otherwise, because Casual Mode gave me a chance to fall in love with these games. And I'll be damned before I let some self-righteous elitist prick deny other people like me the chance to enjoy these games too.
@marthia8015
@marthia8015 8 жыл бұрын
Yep, a Casual Mode doesn't hurt anybody. If they removed perma death entirely, that would be an issue and I would complain about it, but since it's a choice, I don't get the outrage.
@Djstudiosgold
@Djstudiosgold 8 жыл бұрын
As someone who actually got into the fire emblem games through awakening, I thought classic mode was a bit much, so casual mode was great for me. Its not like the game gave me the best weapons straight off the bat or told me what was the best path to take, I still had to do the hard part myself of figuring out who to use, who gets married to who, where they go, and all the other technical shit. Plus, characters getting K.O'D was still a detriment as it really thinned out your numbers if you weren't careful. Can't say I'm too big a fan of fates phoenix mode though. That seems a bit too easy to me.
@jeff8008
@jeff8008 8 жыл бұрын
Honestly. Modes like that make it easier for me to play with my little sister who is just not coordinated enough or has the patience for retrying levels. I can now purchase this game under the guise of a gift, when really I just want to play some Star Fox again.
@Harper_Onions
@Harper_Onions 5 жыл бұрын
So, basically Piers Morgan?
@LateNightHalo
@LateNightHalo 8 жыл бұрын
Is this an option? Yes? There's no problem then, just play on regular difficulty
@FrankieSmileShow
@FrankieSmileShow 8 жыл бұрын
Lemme start by saying, I mostly agree with everything you are saying in this video, I just feel you are oversimplifying things a bit. I think saying that there "could" (or "should") always be difficulty level options is wrong in the same way that saying linear games are always worse than open world games, and that all games could or should be open-world. It comes from an oversimplification of what game design is like, it forgets that games are made by people who presumably know what they are doing. You could say, but even if a game is open world, you COULD only focus on the main quest and ignore the big boring world to explore! It doesn't hurt you that this game is open world at all! Why complain about something that wont affect you? See what I mean there? In some games it makes sense, in some other games it doesn't. It seems to me like it makes perfect sense for Star Fox, and the tanooki suit in the recent Mario games too. I actually thought the golden tanooki suit was a pretty fun way of doing it, a much more elegant idea than having an option in a menu somewhere for sure. Mario 3d world is a game you can play with kids, a game you can play with anyone, its great. NOT including something like this would have been a mistake. Just like some games could definitely be improved by having a more open world, and some other games would risk just becoming meandering, boring messes where the player doesn't know where to go and what to do. Sometimes giving the player options for everything gives too little credit to the game developer. You have to ask yourself, in this case, is a difficulty level a simple accessibility/technical issue, or is it a game design issue? If the game's difficulty is a game design issue, throwing difficulty options around can show a lack of confidence in the games' design ethic. Sometimes its not about the game being on some sliding scale of easier or harder, but its about the difficulty being just right, and letting the player tweak it means anyone who picks the wrong option for themselves gets a sub-par experience. You might think the fault is on them for not picking the right difficulty level, but is it really? How do you know in advance how easy or hard the "medium" difficulty is? In this or that game, is the "hard" difficulty meant for people who have more experience with games in general, or is it meant for people who already beat the game and are looking for an extra challenge for a second playthrough? Those are two very different things! If a game has no difficulty levels, the game developer is taking full responsibility if the game is too hard or too easy. It is up to them to make the game be fun for the audience they are trying to reach. Isn't it the developers fault for weakly dodging the problem of designing a game with the right difficulty by forcing the player to make the arbitrary choice instead? So basically, long story short: Accessibility options are always good, but difficulty levels as a "tweak-your-experience, because more options is always better" is not always appropriate, and it is a mistake to conflate the two or underestimate how certain choices affect the overall product. More options is not always better, what you want is the RIGHT options, and in the right places, at the right time.
@MrKiddyIcarus
@MrKiddyIcarus 8 жыл бұрын
This.
@FrMZTsarmiral
@FrMZTsarmiral 8 жыл бұрын
+FrankieSmileShow Excellent points. I usually prefer to play games on hard difficulty but sometimes the hard mode is designed for people who already played the game or are just poorly designed turning enemies fights into boring bullet sponges fights instead of being designed around mastering and understanding the game mechanics on a deeper level.
@FrankieSmileShow
@FrankieSmileShow 8 жыл бұрын
+welkukazama Yes, and sometimes an easy difficulty level can ruin a game's learning curve. An early opponent meant to teach the player about certain game mechanics could become easy enough that the player doesn't need to learn that mechanic to proceed anymore, which could paradoxically make later points in the game more difficult, if they were designed with the assumption that the player understands that mechanic.
@FrMZTsarmiral
@FrMZTsarmiral 8 жыл бұрын
+Doctor Butler Thanks, I'm an aspiring game dev and seeing this and FrankieSmileShow replaying to my comment really made this day great.
@FrankieSmileShow
@FrankieSmileShow 8 жыл бұрын
+GiRayne Im not entirely sure we disagree? Let me try to rephrase some of what I said, maybe my point got a bit lost in being a wall of text, I got a problem with rambling. I argue that there is a fallacy going on about how giving people more choices is inherently better than giving them fewer, that choices you do not take don't affect your own play and your own game. I think that is very incorrect! A choice always inherently makes some sort of statement about its options, which will always imply something about the game. This can be a good thing or a bad thing. Lets go with the Dark Souls example here, its basically what everyone is thinking about when it comes to games that are difficult by design, lets talk about how an explicit easy mode option could inherently affect a game like this: If Dark Souls lets you choose an explicit difficulty level in a menu before you play, this makes a statement about how the game relates to difficulty. For instance, it might imply that if you find the game too hard, it was not really the game's intention, and you might have just picked the wrong difficulty option, you should consider going back and picking a more the appropriate difficulty level instead. If the same game has no difficulty options, then struggles are intentional, and indicate there must be something you are doing wrong in the game itself, that maybe there is something you need to learn, (or in the case of dark souls, maybe you have wandered into an area you definitely should not be yet!) The difficulty options add this little doubt in your mind that maybe you made some wrong choice before the game even started, while having no difficulty level implies the only wrong choice you could have possibly made was in the game itself. Everyone who plays those games for the first time hits a point of huge struggle where they consider quitting, and a large number of those people who eventually figured it out might have decided they just picked the wrong difficulty level instead, if given the option. On the other hand, an option in Dark Souls that would let people play the game without enemies, or made the player invincible? That would be very, very different. It wouldn't give people this dilemma at all. Such an extreme option is obviously an ACCESSIBILITY feature as opposed to some little difficulty tweak. It would be an option meant for players who simply aren't interested in a challenge at all, and simply want to explore the games' world. That said, it wouldn't be a slam-dunk inclusion either: you could argue the games' omnipresent danger and its exploration go hand in hand, and that giving players the option to explore the game with no threat at all would weaken the games' greater game design statement. But this becomes more about a games' design goals or artistic license than about the option causing a genuine "problem" with how well the game works, like the previous example did. Let's go with another example of choice not being "free", something a lot of people will probably vehemently disagree with me on: Skipping cutscenes. A lot of people think its a no-brainer that all games should give you the option to skip cutscenes, that it is a feature that should more or less be standard. They will argue, the people who want to watch the cutscenes will watch them, the people who don't will skip them. Give the people what they want! But having the option of skipping cutscenes isn't "free". The option being there inherently carries a message, that watching the game's cutscenes is in some way optional. That the game is still more or less "complete" without them. This doesn't mean story-heavy games should never let you skip cutscenes, it just means that its just not that simple. That its a decision that goes further than just being a feature to check in a list of things most games should do!
@SnowBlind853
@SnowBlind853 8 жыл бұрын
POUNDING IT!!!!!
@erikottosen6797
@erikottosen6797 8 жыл бұрын
... POUNDING I-
@RyanKaufman
@RyanKaufman 8 жыл бұрын
God damnit I didn't think we'd hear "POUNDING IT" with flesh slapping sounds and a zoom in on some thing's face on screen again. God damnit Jim.
@SwarleyU
@SwarleyU 8 жыл бұрын
I dunno I think that hotdog might have a point....
@Madway
@Madway 8 жыл бұрын
lol
@SLSakuzas
@SLSakuzas 8 жыл бұрын
That hotdog autoplayed me straight into the kitchen for an easy mode lunch. gg
@RemnantProductionsAMV
@RemnantProductionsAMV 8 жыл бұрын
+Swarley Underhill Ayy Swarley! You watch a bit of Jim Fucking Sterling Son too? Nice!
@SwarleyU
@SwarleyU 8 жыл бұрын
Remnant Productions That's right! Thank god for Jim Fucking Sterling! ;)
@RemnantProductionsAMV
@RemnantProductionsAMV 8 жыл бұрын
Swarley Underhill Indeed :D
@MrMockRock
@MrMockRock 8 жыл бұрын
Sigh... have we REALLY reached the point where a game series originally created for children is being criticized for having a child-friendly option? Like, REALLY?
@gmkgoat
@gmkgoat 8 жыл бұрын
I wasn't prepared for Randy Savage Deathclaws.
@slendy9600
@slendy9600 8 жыл бұрын
OOOOOH YEAH!!
@commissarcactus1513
@commissarcactus1513 7 жыл бұрын
I'M WILD YEAH!
@asaacisimov8621
@asaacisimov8621 5 жыл бұрын
YOU'RE NEVER READY FOR RANDY SON
@dappafuster2120
@dappafuster2120 8 жыл бұрын
This guy knows what hes talking about.
@Captain-Obvious
@Captain-Obvious 8 жыл бұрын
"No one gives a shit how much better at video games you are than a literal baby" bravo Jim Sterling. bravo.
@johnnybigbones4955
@johnnybigbones4955 8 жыл бұрын
+WhirlingWolves That was the best thing that happened to me today. Brilliant.
@ConradZimmerman
@ConradZimmerman 8 жыл бұрын
But Jim, videogames aren't for everyone. They're only for me and what I want. Me me me.
@SomaticApparition
@SomaticApparition 8 жыл бұрын
Hey Conrad! I hope you told Craig to fuck off today.
@xKiuuu
@xKiuuu 8 жыл бұрын
The Problem many people have, including me, is that if a Game like Dark Souls has an Easy Mode it will probably be more than just "Less Enemy Health and Damage". That means it will feature enemy rearrangement, loot replacement, stuff like that. Now that means they'll spend more time developing and balancing the "Easy Mode" and will have less time for the "Real" mode. If that ends up happening we'll have a Bloodborne Situation again, whereas there's so little content that you only need ~3 Playthroughs to try every build, use every weapon and so on. I'm fine if they just reduce enemy health and so on, but no more than that. After all, dying 12 times to a boss, having all your equipment broken and Flasks emptied, That is Dark Souls.
@ConradZimmerman
@ConradZimmerman 8 жыл бұрын
RobinDS2 It could also be argued that they already have plenty of experience in balancing the games for high difficulty, so it may not even require as much in terms of resources to achieve as prior titles. We can only make assumptions about how production resources are being allocated to specific features and modes, etc. We just don't know. But I would think by this point we could have a bit of confidence in the developer's track record, enough to give them some benefit of the doubt until we can see the result.
@lorenzosp8566
@lorenzosp8566 8 жыл бұрын
+RobinDS2 Why would anyone need to balance an easy game mode? They could do just as you said, increasing your damage done and decrease the damage received. And if the game is only good when hard, well then it sucks
@xKiuuu
@xKiuuu 8 жыл бұрын
Well, to make it easy maybe?! Also DS isn't just good because it's hard, but the difficulty is a big factor.
@MuntInACup
@MuntInACup 8 жыл бұрын
3:11 jim.... I'm eating mate.
@boutanutrn
@boutanutrn 8 жыл бұрын
*P* *O* *U* *N* *D* *I* *N* *G* *I* *T*
@Skip-Towne
@Skip-Towne 8 жыл бұрын
I've actually found that invincible modes/easy modes actually encourage me to play the game on normal or harder settings. After getting better at the game, figuring it out, it makes me want more of a challenge. But eh, w/e.
@ebbenyman7174
@ebbenyman7174 7 жыл бұрын
Skipjack qhj
@glenngriffon8032
@glenngriffon8032 4 жыл бұрын
Old comment is old but yeah I get you. I've found that some games that have something of a difficulty curve can be hard to really get a feel for sometimes. Like getting a hang of the enemy patterns, timing and other things. Playing with invincibility helps me learn these things so that the game doesn't end up playing me all the time. I can play, get a handle of it and start enjoying it instead of - - - - - "Alright, let's see this level." * dead * "What? I barely started! Okay let's try that agai-" * dead * "Oh come on! Okay one more-" * dead * * game over * And then sure I might try again. I might try again repeatedly over the course of an entire day but when the try try again routine stops being an approach to a challenge and there is no fun to be found I want to quit and never touch it again.
@shehzaanaabdulla3047
@shehzaanaabdulla3047 8 жыл бұрын
Rename it 'practice mode'. Problem solved.
@marcusalm7350
@marcusalm7350 8 жыл бұрын
That is actually a good idea
@halyomorpha
@halyomorpha 8 жыл бұрын
Boom.
@josevonbuergenwader2
@josevonbuergenwader2 8 жыл бұрын
+ShehzaanA Abdulla Brilliant!
@isaacargesmith8217
@isaacargesmith8217 8 жыл бұрын
+ShehzaanA Abdulla Or call it the EXP Share if you're Pokemon.
@brainflash1
@brainflash1 8 жыл бұрын
+ShehzaanA Abdulla As long as it wasn't the whole game, that sounds fine.
@zachgilm
@zachgilm 8 жыл бұрын
I 100% guarantee that if it had been labeled as a cheat code, no one would've gave a shit.
@hindae085
@hindae085 8 жыл бұрын
It's worth mentioning that the Falco amiibo unlocks SFZs super hard mode. a black Arwing that takes x3 damage apparently. There. hardcore gamers can stop whinging now.
@jerryb216
@jerryb216 8 жыл бұрын
And there's a way to use both amibo ships without actually buying the figures.
@jjj7790
@jjj7790 8 жыл бұрын
To all these children talking about 'easy mode' games flooding the market and citing Dark Souls as an example of top quality high-difficulty gaming, you do realize that games with easy modes and invincibility modes have existed before 2011, right? Easy mode in games didn't stop Dark Souls from being made. In fact, games famous for their difficulty have always had easy modes allowing people who suck to actually progress in the game (Ninja Gaiden and Devil May Cry). So grow up and deal with the fact that other people like to play with their toys differently than you.
@FernieCanto
@FernieCanto 8 жыл бұрын
*IDDQD*
@HitmanJenkins1
@HitmanJenkins1 7 жыл бұрын
Yeah, if I recall they made an option for infinite lives/continues in DMC3's special edition because so many people complained about the difficulty of the game. I must admit that I had to enable this mode just to progress because of how difficult the first portion of the game is, and even with it on it was still difficult.
@whenthemusicsover6028
@whenthemusicsover6028 7 жыл бұрын
Don't forget IDKFA. :)
@georgestapinouski5761
@georgestapinouski5761 7 жыл бұрын
even super mario had an inbuild level where you could pop in collect whatever boosts you wanted and 3 lives i think it was. as good as an invincible mode since once you unlocked it you could go there a million times over
@redchris05
@redchris05 7 жыл бұрын
I'd love to set these Souls' series pussies up with Ghouls 'N' Ghosts sometime...
@MalogorLP
@MalogorLP 8 жыл бұрын
I demand an 1 hour video where Jim is saying nothing else but : "Pounding it"
@dibuk123
@dibuk123 8 жыл бұрын
I second this notion. Think of the children!
@WrathClub
@WrathClub 8 жыл бұрын
I would fully embrace Dark Souls having an easy mode. My patience for those games generally wanes around the 2/3rds mark and I would honestly like the option to just say "fuck it" and see the end of the game rather than taking a "break" from it that ends up being permanent because once I'm out of practice and forget what I was doing I feel like there's no hope or point of completing it.
@Murkrust
@Murkrust 8 жыл бұрын
+Lyle McDouchebag Hear, Hear.
@feliperodrigues5437
@feliperodrigues5437 8 жыл бұрын
RIP skill.
@PaperFlare
@PaperFlare 8 жыл бұрын
Not to be pretentious, but that's actually the plot of the game (DS1). I know the story is fed to the player in rather obscure ways, but yeah hahaha. There are (obviously) loads of undead people (just like you) there who are, mysteriously "the chosen one." But so far none of the other "chosen ones" have made it to the end, slowly losing their humanity and turning into a Hollow because they...Give Up. The world is unforgiving, brutally difficult, and up to this point, nobody has had the willpower to see this quest through to the end to Ignite the First Flame. Because they Gave Up. Kind of like you did. Hell, even if you do everything PERFECTLY, all but 3 of the Undead NPC's you encounter on your journeys will give up hope and lose sight of who they are and turn into another Hollow. I think the difficulty of the game ties into the story. I mean, how many games do we love to mock because everyone tells us about the "impossibly strong enemy ahead" and we tank its blows then use its shattered skull as a wine glass because it's so beneath us? How many games are we, the lone hero, able to fight entire armies single-handedly, AND WIN without a scratch. Dork Soles subverted the old tropes AND did it in a way that tied into its overall narrative.
@EldritchAugur
@EldritchAugur 8 жыл бұрын
+Lyle McDouchebag Yeah I've gotten to the 2/3rds mark in Dark Souls 3 times but I've still never finished the game. I really want to finish it, but I just don't have that kind of patience, those last few levels are just an absolute nightmare to get through, and not in the fun way that the earlier levels throw at you.
@infantryhelm5643
@infantryhelm5643 8 жыл бұрын
+Lyle McDouchebag What? Stop being selfish for 5 seconds and think about what you just wrote. Do you realise that Souls games tell their stories through gameplay and theme running through whole series is overcoming difficulty and giving up? Lovering diffuculty would destroy game's narrative. What's next? People wanting to remove violence from All silent on western front, becouse it is hard to read?
@ActionAbe1
@ActionAbe1 8 жыл бұрын
HOW DARE YOU NINTENDO! i demand that every game from now on is as hard as the Ninja Gaiden 2 with permadeath and a savegame that deletes itself after not playing for 30 minutes. Only us hardcore gamers are allowed to play games
@johnsullivan9064
@johnsullivan9064 8 жыл бұрын
+ActionAbe1 Don't forget, anyone who uses the start menu should lose any and all items they currently posses. Can't have pansy asses ruinin' our games!
@ActionAbe1
@ActionAbe1 8 жыл бұрын
John Sullivan also no controller support unless its the steel battalion one.
@furyberserk
@furyberserk 8 жыл бұрын
+ActionAbe1 Guitar hero controller only!!!!
@zamirewilson7424
@zamirewilson7424 6 жыл бұрын
WHAT?! Deleting saves after what?! Forget that noise.
@hazukichanx408
@hazukichanx408 6 жыл бұрын
Games need to be so hard that nobody can enjoy them. THEN the *real* gamers will get the respect and appreciation and supermodel sex and parental hugs that they always needed! Er, I mean wanted! *...Deserved!!*
@icarian553
@icarian553 8 жыл бұрын
Outlaws. A shooter from 1997 already had an invincibility mode. This is nothing new and I don''t understand why some people get so mad at things like this.
@steppin-razor
@steppin-razor 8 жыл бұрын
Thanks Jim, you always brighten up a shitty Monday morning.
@SmokeyEdits
@SmokeyEdits 8 жыл бұрын
+Steppin Razor Hey, Spawn.
@BenWillock
@BenWillock 8 жыл бұрын
+Steppin Razor Pounding it
@sqishY0Y0
@sqishY0Y0 8 жыл бұрын
Pounding it
@Salamander13
@Salamander13 8 жыл бұрын
+Steppin Razor Is your username a Neuromancer reference?
@FiauraTheTankGirlGamer
@FiauraTheTankGirlGamer 8 жыл бұрын
+Steppin Razor That he does.
@svnhddbst8968
@svnhddbst8968 8 жыл бұрын
tentacled gentleman.... tentleman?
@1.2.3.4..5
@1.2.3.4..5 8 жыл бұрын
Gentacle
@theblackbaron4119
@theblackbaron4119 8 жыл бұрын
+Derek Westlund que the Tf2 intro music: "Tentelmen"
@astamite-
@astamite- 8 жыл бұрын
+Ogere Gentacled tentleman
@Zguy09
@Zguy09 8 жыл бұрын
+Derek Westlund Tenta-Gent
@notyetrain
@notyetrain 8 жыл бұрын
Gentactlemem
@angmordagnithil7127
@angmordagnithil7127 8 жыл бұрын
I for one am in complete agreement, Jim! I can even provide a practical example. Gaming is one of my biggest hobbies, from which I have extracted great enjoyment and stimulation that I'd previously only gotten from books. Videogames have made me laugh, made me cry, made me think. Here and there, I've been able to share these experiences with my younger siblings, as is the case with my sister currently playing Bioshock Infinite. She is playing it on Easy difficulty however, and barely scraping by. She's rubbish at it, to the point where I can barely watch. But she is enjoying both the gameplay and the story immensely. I know this particular sister would love the atmosphere and subtle environmental storytelling of Dark Souls. But because of its prohibitive difficulty (something that I personally very much enjoy), I an unable to share that experience with her, and likely never will. Some sort of optional reduced difficulty mode would allow me to do that.
@AslanJazzLan
@AslanJazzLan 7 жыл бұрын
Gamers being upset about something that has absolutely no affect on them what-so-ever? Never!!
@Arbron
@Arbron 7 жыл бұрын
It's not just gamers, unfortunately. It's what the same-sex marriage "argument" is based on. Some people just can't handle the existence of things they don't personally want to use (and it boils their blood to see that other people have them). It's as though they're ill-adjusted to the fact that the world exists outside of them.
@Chicken008
@Chicken008 8 жыл бұрын
Things like this used to be cheat codes, I don't see a problem with this.
@Weirdude-rj3rc
@Weirdude-rj3rc 8 жыл бұрын
+Paul Scott (Dracula is Still a Threat) It's a good thing because soon enough they'll be microtransactions
@GatorRay
@GatorRay 8 жыл бұрын
+Paul Scott (Dracula is Still a Threat) Exactly.
@pyrotek85
@pyrotek85 8 жыл бұрын
+Paul Scott (Dracula is Still a Threat) Excellent point, did anyone ever cry about the existence of the Konami code? This just makes the availability of such options more obvious, rather than hidden behind a secret button combination.
@GatorRay
@GatorRay 8 жыл бұрын
blackice85 Then that was back when Konami was good #Fuckonami
@ParadiseDecay
@ParadiseDecay 8 жыл бұрын
9:10 Jim it's a 'Tenticle Biscuit' :)
@kasPWI
@kasPWI 8 жыл бұрын
TotalTenticle
@Zadamanim
@Zadamanim 8 жыл бұрын
TotalSquid or SquidBiscuit sounds better
@soundslave
@soundslave 8 жыл бұрын
+Paradise Decay CynicalSquid?
@Zephaeon
@Zephaeon 8 жыл бұрын
+Zadamanim TotalBisquid
@damianskiba4876
@damianskiba4876 8 жыл бұрын
+Paradise Decay That, or "Cynical Squid"
@fist-of-doom487
@fist-of-doom487 8 жыл бұрын
Remember when games had "Cheats" you entered a code and suddenly you were a god among men. Nothing could kill you and every end game option was available from the moment it was entered? No body whined about those, in fact people liked them so much volumes of books were made just to keep people informed on what cheats existed in their favorite games. You were considered tougher if you didn't give into the almighty "Power of Cheat" and beat the game vanilla. Why is it so bad they are bringing that back?
@bastionvalehart5546
@bastionvalehart5546 8 жыл бұрын
+Fist-of-doom you bring up a valid point no one did get pissed off that were made in the games back in the day. I could have made Claude speed invincible If I wanted to. Cheat codes use to be everywhere some games still have them but it frown upon using in games now because you won't be rewarded for using any of them. These easy modes are for someone who had problems getting into gaming. When I play lego rock band with my family I put my mother instrument set to very easy so she can enjoy it with me and the rest of the family. She is disable person who falls down every now and then and she has no feeling in her feet. She not the best player and she never get good at games but people like her can't sit around and have idle clicker game be the only source of enjoyment.
@16Nexis
@16Nexis 8 жыл бұрын
Because they are turning games into cow clickers so they are more accessible.
@fist-of-doom487
@fist-of-doom487 8 жыл бұрын
Cow Clickers? I feel like you made that term up, I have no clue what that means.
@16Nexis
@16Nexis 8 жыл бұрын
Your on the internet. Google it :)
@scajk29
@scajk29 5 жыл бұрын
16Nexis Burden of proof is on the one making the argument. Nice try.
@0utc4st1985
@0utc4st1985 8 жыл бұрын
There's been a "baby mode" in PC games for decades, we used to call them "cheat codes".
@Alevamltd
@Alevamltd 8 жыл бұрын
+0utc4st1985 Also, let's not forget about consoles and "Game Genie".
@Przemko27Z
@Przemko27Z 8 жыл бұрын
+0utc4st1985 I miss those.
@PokeMaster22222
@PokeMaster22222 8 жыл бұрын
+Alevamltd Action Replay DS. Good times. Did you know that the Leonidas purchasable in the in-game store in Bakugan DS is superior to the one obtained via story? I always used my AR (when it worked) to buy another Leonidas, to replace the story one with a stat-superior one.
@sebas8225
@sebas8225 6 жыл бұрын
It´s called "console commands"
@DemonicAkumi
@DemonicAkumi 6 жыл бұрын
I wonder how some of these twitter commenters feel or those Dark Soul "raging fans" mentioned in the video feel to know that at the very very very very least... ONE person on this planet might've played a Dark Souls game on the PC and used Cheat Engine or one or those Cheating Trainers or whatever to play the game. I wonder how much they will rage to the point a few veins pop.
@SigmaSyndicate
@SigmaSyndicate 8 жыл бұрын
There's also the concern of disabled people playing video games, people who have arthiritis, nerve damage, or are straight up missing an arm. I knew a guy who got really good at playing games with a controller one-armed, which meant he could get through most games that had controller support. But he still has trouble even on the easiest modes because he's *fucking disabled.* Do people get similarly angry at wheelchair ramps and elevators? That if you can't climb the stairs you just shouldn't be allowed inside? That's the same kind of attitude.
@ConductiveFoam
@ConductiveFoam 8 жыл бұрын
+Tabula Rasa Gaming (TRG) Fucking spot on!
@chaunceya648
@chaunceya648 8 жыл бұрын
+Tabula Rasa Gaming (TRG) very true, I agree entirely.
@Logan-xu1mm
@Logan-xu1mm 8 жыл бұрын
I really don't care if there's an "easy mode" in any game, but I do think achievements and online access should be removed. How good you are at a game is a skill like any other. For instance I'm good at Bloodborne and I'll admit, the idea that someone could say they've beaten the game and is just as good as me, having only played the easiest mode, is mildly infuriating. Now this is a bit of a faulty analogy. Walking isn't a skill for somebody to be proud of. That's why these people don't get angry at wheelchair ramps. They're not equivalent. Diligence and practice and effort to become good at something is something to be proud of.
@ConductiveFoam
@ConductiveFoam 8 жыл бұрын
Callmesir_ How is your opinion on having "easy mode" achievements additionally to the other ones?
@SigmaSyndicate
@SigmaSyndicate 8 жыл бұрын
Callmesir_ You're missing the point of the analogy. It refers to accessibility. Pride or skill has nothing to do with it. And obviously, anyone who says they're just as good as you at Bloodborne having played on an easier difficulty is an idiot. I agree with you about achievements or online access. The point of accessibility is to be able to play the game that you bought, not to brag to your friends about how good you are. I think one of my favorite examples of a good easy mode was Timesplitters 2, which actually simplified the level design significantly, but made sure you missed out on a lot of content that you would've seen on Normal or Hard. The idea is to reward people who can play on the harder difficulty, not block those who can't from playing at all.
@solblackguy
@solblackguy 8 жыл бұрын
What really makes all this comically ironic is that 20 years ago that invincibility mode would've just been a cheat code and nobody would've given a shit.
@thanotosomega
@thanotosomega 8 жыл бұрын
+solblackguy Yeah, all the hard core gamers from back then probably seemed easy mode to gamers who have grown up in the achievement age where most games don't have cheats,
@LaughingThesaurus
@LaughingThesaurus 8 жыл бұрын
+Thanotos Omega I did actually comment regarding this and I feel like cheat codes are okay. They aren't just default options and the implication of a "cheat code" is such that you wouldn't be expecting a challenge nor balance in a game with it enabled. My concern is that if you play a game on 'invincible mode', just because it's expressly an option when you start up the game the first time, the gamer in question may be expecting balance and may actually get bored by the game because there's no proper compulsion to avoid damage at all. It's not easing them into it in a super accessible way like how Bayonetta's easy modes did-- lending you automatic mode, vastly increased damage, and regenerating health. It's literally just taking away every ounce of necessary player agency. Now sometimes people find that fun. I found that fun, a long time ago, but I also knew it was a cheat code and didn't represent the intended gaming experience... but what if people do start to think the game's boring just because of this option being what it is? Common game design philosophy says that a problem is never the player's fault. The designer's the one that screwed up. If that happens, the developers made a bad call or implemented it badly. I'm okay with there being particularly easy modes-- even Phoenix Mode, now. Buuut... the difference is, your actions in Phoenix mode actually sort of matter in a way. In this game, you could probably put down the controller and win stages. That's what I'm worried about. What if it makes the average under-read gamer have less fun on average?
@Mirimata
@Mirimata 8 жыл бұрын
I'll give 'em about 20 minutes before they toss the controller out the window. The reason why a good number of us cheated back then wasn't because we sucked at games, it was because the difficulty in a good number of the older games were less unforgiving and challenging and more outright trolling and stupidly over-the-top. If you had to play Dark Souls 2 SOTFS with no changes to the game except limiting you to three lives and an extra one for each boss you beat, you'd probably end up reaching for the cheats as well or just quitting.
@sammie7242
@sammie7242 8 жыл бұрын
+TheXenomorph agree completely. Games back then were rage inducing. No saves in 3/4 of the games, password features that required you to be a linguist and the limiting of lives made playing older levels in games like ninja gaiden an absolute misery. I played the games emulated, used save states, and destroyed those early titles, while still feeling accomplished by the way. Why not have both? An extremely difficult mode and an easy one, that way all parties are compensated
@augustvalek
@augustvalek 8 жыл бұрын
yup, the secret word here is "optional" like when you used damn cheat codes on ps1 to make the games ridiculously easy just to amuse yourself
@9Godslayer
@9Godslayer 8 жыл бұрын
Big Head mode was always fun. I remember a code that change the dialogue in boss fights. It turned a chase sequence into a game of marco polo with the Green Goblin.
@LadyDoomsinger
@LadyDoomsinger 4 жыл бұрын
Hmm... "It's optional".... that argument seems familiar somehow, but I can't recall where I heard it...
@digitalintent
@digitalintent 8 жыл бұрын
Oh Jim, we all know the Iron Bull is the one doing the pounding.
@soul0drinker
@soul0drinker 8 жыл бұрын
+Digital Intent I think it was pretty clearly described that Iron Bull was doing the pounding in his DA3 video.
@witchfynder_finder
@witchfynder_finder 8 жыл бұрын
"If you're a fan of something, shouldn't you want as many people to enjoy it as possible?" Fucking THANK YOU for saying this.
@medleyoz
@medleyoz 8 жыл бұрын
+Witchfynder_Finder Yep totally agree. When Street Fighter V came out I literally read comments from people saying they were happy with the lack of features as it will keep the casual scrubs away from the game? Like WTF?
@garywood97
@garywood97 8 жыл бұрын
+Witchfynder_Finder Not if doing so changes the nature of the reason you'd been a fan of it.
@Cringleberg
@Cringleberg 8 жыл бұрын
#StandWithJim #DuckFigitalHomicide
@therandomperson02
@therandomperson02 8 жыл бұрын
#HuckFigitalDomicide
@Nalothisal
@Nalothisal 8 жыл бұрын
+Cringle Berg #ThankGodForJim #FuckDigitalHomicide
@kgh237
@kgh237 8 жыл бұрын
And fuck konami :p
@tabuu9
@tabuu9 8 жыл бұрын
#DuckHigitalFomicedi
@sirxamner
@sirxamner 8 жыл бұрын
+Cringle Berg Apparently you know, what's he talking about ? What happened to him ? Could you please enlighten me, and I'll thank God for you too (don't tell Jim) !
@Zorlag
@Zorlag 8 жыл бұрын
You mean you have to use your hands? That's a baby's toy!
@TheUnstableThinker
@TheUnstableThinker 8 жыл бұрын
+GR You mean you need help getting the ring to Mordor? Loser.
@MrTombombodil
@MrTombombodil 7 жыл бұрын
"No one gives a shit how much better you are at video games than a literal baby" is a beautiful sentence.
@Vladstronsy
@Vladstronsy 8 жыл бұрын
Jim is always pounding it. Somewhere... When the Picts crossed Hadrian's wall, Jim was somewhere, pounding it... When Napoleon was struck down at Waterloo, Jim was somewhere, pounding it... When Earth is invariably consumed by the Sun as a red giant, Jim was somewhere, pounding it... When reality breaks apart at the end of time and the great old ones claim infinity, Jim was somewhere, pounding it...
@InfernalMonsoon
@InfernalMonsoon 8 жыл бұрын
And the first words that will usher in the new age of infinity are "Pounding it...".
@TimdeVisser86
@TimdeVisser86 8 жыл бұрын
As a disabled person, difficulty is a matter of accessability for me. I am not ashamed to admit that because I have spastic hemiplegia, I simply can not enjoy some games because they are too hard. I wonder if everyone who opposes optional easy modes is just forgetting about the existence of hardcore gamers like me (because yes, I've played over 300 hours of Mass Effect, and comparable numbers for Fallout and XCOM), or even actively disgusted by the fact that people like me are accomodated in the games they love. Either way, their petty elitism is an embarrassment. Optional easy modes cost you nothing. They give me everything I need to enjoy a game. Opposing it means that you think gaming should be an exclusive club, that you want to feel special for finishing a game and want to deny others that claim. That is just sad and I pity those folks. Optional easy-modes for life!
@JMobster9
@JMobster9 8 жыл бұрын
I'm just going to be honest with all of you. The first time I played through Kingdom Hearts II, I played on Beginner Mode. Yup, one of my favorite video games and I played through my first time on Beginner mode, the mode for babies. ON PURPOSE. Nearly a decade later when KH 2.5 Remix was released in America I played through KHII on Proud mode, the second hardest difficulty. The reason I played through KH II on beginner difficulty is because I found the first game to be too hard for me, to the point that I didn't beat the game until I was 12 (2 years after I beat KHII), and figured that the second game would be harder. And for the most part, it was (I'm looking at you Xaldin boss battle). How did I go from Beginner mode to proud mode? Quite simple really. I felt that after beating KHII on beginner mode I felt I knew enough about the game to start again on Standard Difficulty. So I started the game again and played on Standard, and beat the game on that. It was certainly a bit harder, but I got through it. When Birth by Sleep came out, I believe I played the game on Proud mode from the very get go (I say this because the requirements for the secret ending were less for me than my friends) , believing I had enough knowledge to about the series that I knew what I was walking into. I beat that game, damn near got the secret ending (Didn't feel like going back through the hell that was Terra's final battle to confirm I had the report necessary), and beat that time manipulating, glow-stick wielding, instant killing scumbag known as the Mysterious Figure to get the No Name Keyblade. Me, who started playing KHII on Beginner Mode, because I felt that the first game was too difficult. The point I'm trying to make is having an easy mode isn't a bad thing. If someone wants to play a game on an easier difficulty then let them. They might play through the game again on a harder difficulty. And if they don't who cares? They had their fun. It's not affecting your experience playing through the game. The option being there doesn't affect you. My recommendation: see it as a non-factor. Because that's what it is.
@cetais
@cetais 8 жыл бұрын
+JMobster9 One of my favorite series is Ys, and the game int it can be quite difficult in normal for a first time player. I think I've got crushed at least 30 times against the first boss of Ys Origin, on normal. ... I ended up redoing my game in Very Easy. Now, I play most of them in Hard/Very Hard or even Nightmare mode. :) Having modes like that is a great thing when you want to immerse yourself in a story.
@TimetravelerKi
@TimetravelerKi 8 жыл бұрын
The thing that pissed me off about games getting easier was that everything you had to do suddenly became completely obvious. In RPGs, objects started glowing and you saw it from 1km away. In action games, there were always those "PRESS A" popups. Took years untill developers started making games where you had to figure out what to do again. And I see why people are getting peeved about news about games getting super easy modes, when they just enjoy to have some challenge in their games. The danger's always there, that they take out the challenging modes completely. That the super easy mode is optional is probably just something they didn't realise. So throwing these people under the bus is just as much a prick move as they condemnig people who can't play for shit. But we're all used to that you have the empathy of a toaster, Jim.
@Sundaydish1
@Sundaydish1 8 жыл бұрын
Whoever wrote that having an invincibility is wrong obviously never grew up in the 80's and 90's where cheat modes were on virtually every game. I hated cheat modes but it didn't matter because I never used them. Elitist gamers are a sad little bunch. Oh and DH are not worth licking up my man gravy from my work boots.
@becool365
@becool365 8 жыл бұрын
+Sundaydish1 The Age of Empires 2 pimpmobile ! You were missing out. There were some fun cheats out there, that were borderline mods. Obviously people got bored at the office.
@afinendale
@afinendale 8 жыл бұрын
+Sundaydish1 Work must be interesting for you if you get man gravy on your work boots ;)
@Sundaydish1
@Sundaydish1 8 жыл бұрын
Andy Finendale No it's my own gravy, I have to kick one out before I head home.
@sexualyeti7023
@sexualyeti7023 8 жыл бұрын
Jim, I can ONLY play Dragon Age Jimquisition if I know you are pounding it.
@jonathankent1517
@jonathankent1517 8 жыл бұрын
I guarantee you that these people who bitch about easy modes in modern games adore old 90s games, the majority of which have easy modes.
@JoyZoneYT
@JoyZoneYT 8 жыл бұрын
+Jonthan Kent I did not know that the US version was considered easy mode compared to the Japanese version. :p
@WarpScanner
@WarpScanner 8 жыл бұрын
I'm ok with this. This is a reason some people watch let's Plays.
@Droid15243Z
@Droid15243Z 8 жыл бұрын
I like reactions.
@Perjoss
@Perjoss 8 жыл бұрын
I'm hitting that like button... I'm pounding it... pounding it... pounding it...
@jericho7173
@jericho7173 8 жыл бұрын
"Video games are meant to be one thing, fun for everyone " - Satoru Iwata
@kriscynical
@kriscynical 2 жыл бұрын
Long but cute (imo at least) story time comment ahead: My 74yo mother is a perfect example of one of those so-called "babies". I was five in 1990. I grew up with an NES/SNES/64/PS1/PS2. When I was little, she would play Mario with me even though she wasn't all that good at it as well as 2 player puzzle games. Watching me play Breath of the Wild has gotten her reeled in to more "difficult" games (Animal Crossing is more her speed because as she says, she doesn't have to worry about falling off of something and dying). She knew I ADORE Zelda, and the more I told her about the series lore in combination with watching the story unfold in the game itself made her want to play it, too, because it looked fun to her. I started her running around in my 100% file with the 88 defense armor, fully powered up Master Sword, and 28 hearts and that's how I taught her the controls. It was a makeshift easy mode. It took time, but she's far better at it now than she thinks she is. Not only has she started _her own_ game file on her own profile on my switch with me acting as her guidebook/assistant (it's been a bit of a co-op playthrough where I do certain things that are just a little too difficult for her, like the Blights), she even got her own Switch Lite for Christmas that year with her own physical copy of both BotW & ACNH. She now plays on that thing _every single fucking day_ because she _loves_ it. She needs hand holding for action games because she gets flustered and she doesn't have the dexterity in her hands that she used to due to arthritis. So what? Again, _she's 74 years old._ She would LOVE an invincible mode in something like StarFox Zero or Mario's modern Tanuki suit, and there's absolutely nothing wrong with that. It hurts exactly _nobody._ And anybody who could see how proud she is of her Animal Crossing island as she excitedly shows me her latest outfit/furniture/landscaping, or watch the _JOY_ she gets out of us playing Zelda together with me doing "the hard parts" and still say that kind of hand holding in games is wrong and shouldn't exist? Well they can just go €££ themselves and the horse they rode in on with a cactus. Everybody should be able to enjoy videogames.
@Mr.man712
@Mr.man712 8 жыл бұрын
i mean its optional so whats the big deal? Nobody is forced to play with it on.
@nicklong27
@nicklong27 8 жыл бұрын
The other day i was riding down the street on my mountain bike when all of a sudden i was disgusted to see a 4 year old boy on his bike..... USING STABILIZERS. I was so disgusted i wrote a letter to Marin, Muddy Fox and Dawes, telling them that i would never buy a fucking stupid mountain bike again. Fuck this shit i'm sooooo done with bikes.
@Joe90h
@Joe90h 8 жыл бұрын
+nicklong27 I once saw some prick using glasses because his eyes didn't work properly. Stupid arsehole. So, I gouged my own eyes out because if every wanker can see, why should I even bother?
@Sterage1984
@Sterage1984 8 жыл бұрын
+Forrest Kaysen That tickled me more than i thought it would hehehe
@SuperYuuki3
@SuperYuuki3 8 жыл бұрын
I'm glad to see the "pounding it" joke again that's my favorite recurring gag
@AWizardsKiss
@AWizardsKiss 8 жыл бұрын
I only ask that they give me an option to lock my difficulty setting. It's so hard as someone with shitty willpower to not switch over to easy mode for a minute while dealing with an area I had been struggling with. Literally just a transparent lock symbol button next to the difficulty at the start of the game pls.
@trevorbatesanimation1883
@trevorbatesanimation1883 8 жыл бұрын
I don't get why people are upset about this episode?
@RavenRyy
@RavenRyy 8 жыл бұрын
+TrevorSpace Animation He just called a bunch of uptight elitists babies.
@Leinad44
@Leinad44 8 жыл бұрын
Hardcore gamers seem to always ignore the word 'optional'
@falloutghoul1
@falloutghoul1 8 жыл бұрын
+Leinad44 That's what they love and hate: options.
@tekrantgaming7424
@tekrantgaming7424 8 жыл бұрын
nothing at all going on in the news this week jim :P :P
@aaabbb-gd8no
@aaabbb-gd8no 8 жыл бұрын
+TekRantGaming What did happen? I'm out of the loop.
@tekrantgaming7424
@tekrantgaming7424 8 жыл бұрын
kotaku.com/angered-game-developer-sues-game-critic-jim-sterling-fo-1765484317
@treemasterbob
@treemasterbob 8 жыл бұрын
+TekRantGaming ah, the north korea of gaming returns
@RustyKnight94
@RustyKnight94 8 жыл бұрын
+Drkwatch for 10 million dollars, too.
@NoNo-ll4xl
@NoNo-ll4xl 8 жыл бұрын
+TekRantGaming Well, I guess looking forward to that "Digital Sue-cide"-titled jimquisition episode.
@willsham45
@willsham45 8 жыл бұрын
remember when most games had cheat codes? So you could have all the lives or invinsabilty, all the guns and unlimited ammo and then something stupid but awesome like giving everyone a rocket luncher. Is there a difference?
@jamesdore9589
@jamesdore9589 8 жыл бұрын
+willsham45 yeah, back then you had to know the code and know how to properly put in a convoluted and tricky button combination or give your character a stupid name or unlock the cheats after playing the game, this is just an option lol
@EiSaaPeittaas
@EiSaaPeittaas 8 жыл бұрын
+James Dore That wasn't much of an issue though since most gamer kid's in those days had at least one friend in school who read Nintendo Power or equivalent and people actually talked to each other, face to face and shared tips (the school yard Internets of the 80's/90's). The cheat codes still exist but now it's your credit card number. Bonus: You even had trolling assholes who lies about jumping the Mario flag pole, secret made up levels or super convoluted Tomb Raider nude codes etc.
@jamesdore9589
@jamesdore9589 8 жыл бұрын
Emperor Katarn ahhh those were the days. yeah all the microtransaction bullshit needs to stop.
@true4evre
@true4evre 8 жыл бұрын
+Emperor Katarn but you actually could jump the Mario flag pole. It's how you got a 3up. Except in the first one where it just broke your game.
@jamesdore9589
@jamesdore9589 8 жыл бұрын
true4evre pics or it didn't happen
@NoirProxy
@NoirProxy 8 жыл бұрын
I couldn't give a damn about an invincibility mode. This allows me to buy the game and enjoy it on normal difficulty but my five your old sister and her friend can play coop arwing combat without dying over and over and just feeling bad ass like clueless kids want to do. They'll make it to normal difficulty in their own time just like we all did growing up.
@TheNintenfan64
@TheNintenfan64 8 жыл бұрын
My man. You got the right idea. I wanna be able to let my cousins play this and not write off a fun game cause they don't have gaming experience.
@powerbeard5653
@powerbeard5653 8 жыл бұрын
+Noir Proxy you mean just like we all did growing up WITHOUT invincibility mode babying us? when games were all 10x harder and had no tutorials? you learn lessons as a kid from trying and failing. if you get carried to everything for free, you turn into a spoiled idiot. they aren't helping kids feel bad ass. they're helping them turn into lazy pieces of shit who don't think they need to earn anything.
@asher13ish
@asher13ish 8 жыл бұрын
+PowerBeard Children have enough opportunities in life to try and fail in a caveat of different ways. Let them have a little fun blowing shit up in an arwing instead of trying to teach them life lessons from a sci fi airplane game with a talking fox as the main character. (By the way, we also had cheat codes "Back in the day")
@powerbeard5653
@powerbeard5653 8 жыл бұрын
asher13ish they're going to be learning from the game either way... if one way teaches life lessons, then so does the other. its not going to somehow stop affecting the kid because its easier. also, star fox never had cheats. only some secrets that had to be found or earned.
@asher13ish
@asher13ish 8 жыл бұрын
Please tell me more about how Starfox made you into the man you are today. For the record, I used a Game Shark on Star Fox 64. I also earned every medal in order to unlock the little bazooka guys in multiplayer without it. I had fun with both modes of play.
@geeveelution
@geeveelution 8 жыл бұрын
As a kid, i used to play Doom over and over again with god mode on. I loved being able to explore and try to find all the secrets, something i wouldn't have been able to do if god mode wasn't a thing. As i grew up i started playing it without cheats and on increasing difficulties, but if i hadn't had that option at first i likely wouldn't have played it as much and might have just dropped it. This is especially relevant in this day and age, where kids have dozens of other games at their disposal at any given time; this kind of option can make enfranchised players out of them in the future, and Nintendo are smart to include it.
@CaptainSauce
@CaptainSauce 8 жыл бұрын
I wonder if the person who made that tweet at the beginning is going to butthurtedly sue Jim too. Should we form a line?
@digestivedunker2044
@digestivedunker2044 8 жыл бұрын
Was the Tentacle Gentleman called Konami?
@GraeHall
@GraeHall 8 жыл бұрын
This episode of Jimquisition just really disappointed me. Why? Because it was necessary. It's such a reasonable feature for a game to have an easy mode. The fact it requires an episode to justify this, which it does, is disappointing. I'm not disappointed in Jim. I'm disappointed in the butthat gamers who made him waste his time on such a silly subject. Who made him spend his time on this episode, rather than an episode about awesome shit. Jim, you've got more patience than me for doing this.
@rideroffamine
@rideroffamine 8 жыл бұрын
+Grae “seven” Hall Thank God for Jim Sterling.
@annabella1650
@annabella1650 8 жыл бұрын
I agree with the idea, but not every game can have optional difficulties. Online games cannot, because there needs to be a balanced baseline between all players, especially if the has any PvP elements involved. Everyone needs to have an equal opportunity to get the same stuff; letting players go to 'easy mode' would really make things unbalanced, unless you only had the difficulty effect the world and not the player. But even then that would case issues. Easy mode players would probably be isolated by the community when it comes to raids and alike, or players would exploit easy mode for the loot. It works with single player games, or PvE only games, because only one person is effected by the change in difficulty, trying to implement it on a larger scale would cause issues.
@TheSpacecraftX
@TheSpacecraftX 8 жыл бұрын
+Devon Fehr That would be too expensive considering the number of people using it. Not worth it.
@Michaellh9965
@Michaellh9965 8 жыл бұрын
+Devon Fehr This also divides the player base which I don't think would be ideal for any online game.
@KarasumanXiii
@KarasumanXiii 8 жыл бұрын
+Devon Fehr Which would mean the entire game needs to be rebalanced on that setting, things like - enemy AI and placement, the entire stat tree, environmental hazards, whether the player has summons or not and how easy/hard it should be if they do/don't etc. That's not even mentioning the amount of more skilled players who would exploit an easy mode server, getting the best gear at the lowest level and then invading the opening areas. It's easy to say just do it and separate them but the time and cost involved in doing so for an unknown number of sales, it's a lot of effort. For a game with no difficulty modes in mind throughout its development, there is more than just increase/decrease numbers that would need to be done.
@Nokomak
@Nokomak 8 жыл бұрын
That "pounding it" gag never gets old xD
@AlexOlinkiewicz
@AlexOlinkiewicz 8 жыл бұрын
Guess what, I'm a "Hardcore" Gamer, I enjoy games like Bloodborne (one of my favorites), and I played and beaten a couple of games on the hardest difficulty, but do you want to know something... when ever I get a new game to play, I always, ALWAYS prefer to play on the EASIEST Difficulty,.. why? Because personally like to play a game for the Experience, not for the Challenge and I think the Easy setting is the best way for me to Experience the games world and story without the worry of challenge to get in my way. Also here is something, in the past I didn't like RPG's, I could never get into them. However I gave a game like Persona 4 Golden a try, and thanks to the Beginners Mode (which is basically invincibility mode), not only I was able to complete the game despite not having a good understanding on how play it. It did help me slowly learn how to properly play RPG's, so now I'm able to enjoy and play RPG's games and Persona 4 Golden is in my Top 3 Favorite games of All-Time.
@v0ldelord
@v0ldelord 8 жыл бұрын
+Alex Olinkiewicz (olinkalex) I do exactly the same thing, I start on the easiest setting to enjoy the world/story, then if I enjoy the game I'll do other playthroughs with higher difficulty settings or hunt achievements etc.
@SamJamesCrawford
@SamJamesCrawford 8 жыл бұрын
+Alex Olinkiewicz (olinkalex) This. There's also another factor I find: Time. If I was to 'git gud' at a hard game it's going to take bloody hours! Time I'd rather spend enjoying the better parts of the game, or other games for that matter. I've just started playing RPG's on lower difficulties just so I can actually beat them before they begin to outstay their welcome or before real life gets in the way
@tuckman315
@tuckman315 8 жыл бұрын
I would play dark souls if it had a easy mode that way I could get better then play the normal mode when I get good
@gluebubble
@gluebubble 8 жыл бұрын
+Alex Olinkiewicz (olinkalex) nothing wrong with liking the narratives of a game. First thing I do with *any* game is mod it and/or make it easier and play with the customization options. In fact, I won't buy a game anymore if I don't have the ability to tweek it to my liking. As far as I'm concerned, Dragon Age is a dating sim with stellar clothing/character customization.. and anyone who gets pissed because I get home from work and enjoy dying my armor green more than fighting monsters can get stuffed.
@Dramscus
@Dramscus 8 жыл бұрын
+Alex Olinkiewicz (olinkalex) I've become a similar way over the years. Part of it is time, not just to play games but to play all the other great games coming out. I cant afford to spend an extra 10 -20 hours playing a game super hard when I've got a backlog twenty games deep. For my money my favorite way of doing difficulty is when its determined through gameplay. Best example being mark of the ninja which has different paths and play styles that can be used to change the difficulty on a wim.
@MrGrey-zc2cy
@MrGrey-zc2cy 8 жыл бұрын
"If you can't lose what's the point? What sense of accomplishment can you feel?" The accomplishment of playing a video game with my young son/elderly father that isn't a little kids game without having to either backseat-play or try to keep him from becoming frustrated by repeated deaths?
@Artaneius
@Artaneius 8 жыл бұрын
+Tony Dạnza There is something called a movie for occasions like that.
@DivineNaruto
@DivineNaruto 8 жыл бұрын
+Artaneius or there is something called video games.
@jprsfragoso
@jprsfragoso 5 жыл бұрын
Fun fact, this is not even close to new. Years ago, i played Tintin, a 2D platform featuring the worlds most famous reporter, and there was an invincibility mode. I played games back then for playing (also, i was a kid), so i used it, cause i was having problems progressing, so i just used it. Now i play games for challenge, so i would never use it, but i thank it was there back then
@bastionbob
@bastionbob 8 жыл бұрын
Thank you. The internet has needed this video for a long time.
@SpoopySquid
@SpoopySquid 8 жыл бұрын
"Oh no, developers are catering to someone who isn't me with completely optional features! RAGE!"
@pundemon9659
@pundemon9659 7 жыл бұрын
As a disabled gamer I've watched this video a million times, because this is such an important thing to talk about. Some players take even the most lighthearted of games so seriously that gatekeeping can occur even when that's not their conscious intention, and especially for people like me it drives home the subtle idea that gaming isn't meant for people like me. Only those with unimpaired reflexes and keen eyes and this and that can be lauded for their passion. The first time I tried to play Super Mario 3D World, probably considered super casual by most people, I almost ran out of time on the first level because the last Mario game I had touched was Sunshine, so I wasn't accustomed to thinking about the timer while I was exploring and looking for secrets. I'm also on painkillers 24/7 and you can only adjust to being drugged so much. But the person I played with was so anal about the idea of "losing" during what we both agreed would be a co-op run that they picked me up and dragged me to the end of the level to avoid losing one of their 200-or-so lives. Neither of us have touched the game since and their attitude became more of a barrier to entry than my own actual disabilities. This shit matters more than some people would expect.
@staticwitch8210
@staticwitch8210 8 жыл бұрын
I really like those invincibility modes or easy mods. I got my 50 year old mom into gaming and it's awesome xD Honestly Nintendo keeps being my favorite company, because of the inclusion of all those "filthy casuals" :P and more important giving people and kids with disabilitys still the chance of enjoing a game :]
@whenthemusicsover6028
@whenthemusicsover6028 8 жыл бұрын
it's also nice to have the option of those invincibility modes, even just to fuck around with from time to time. :)
@09csr
@09csr 7 жыл бұрын
I very much agree. Besides, nobody forces us to choose the easy mode. :)
@anikmonette2140
@anikmonette2140 7 жыл бұрын
I can be very good at some games, but I almost never play FPS or survival games coz I suck so hard at them... An easier mode would be nice, y'know so I have a chance to get better and maybe enjoy them? So I can't agree more on the matter...
@MidoriMushrooms
@MidoriMushrooms 7 жыл бұрын
now if only nintendo gave a fuck about people with online friends...
@IrfanFakhrianto
@IrfanFakhrianto 8 жыл бұрын
I only see this zero difficulty option as a good thing. Unless Nintendo decides to remove something like an additional mode just to add the zero difficulty feature, in which case, that'll be a whole another thing.
@phony1551
@phony1551 8 жыл бұрын
+Irfan Fakhrianto I mean what's funniest is that Nintendo has always (More recently to be a bit more clear) has been much more towards kid and families and all that stuff... So why are you pissed that a fun FAMILY game has a way so that people bad at the game can play
@SoltyII
@SoltyII 8 жыл бұрын
Jim, there are expectations for a game, and scaling down the dificulty is one of those things that makes games less enjoyable for the non-casual people. For example, Red Orchestra 2 went down the road of weaker recoil, ability to heal, and easier gun play, automatic reloading etc. to appeal to the "casual" market. That made the original Red Orchestra fans upset because that means the game is less realistic, less unique, looses qualities of the original that made it great. Nearly everything that is touched by the wand of "casual" becomes easier with each new version. When dev's see that brining the "easy" mode to the game brings them much more profit than making the game "hardcore" as it was before, they will not even consider making it "hardcore" the next time they will make a sequel. It is the same thing like with DLC's. People buy it when it makes the game easier to play. Look at all those bundles and packs to "unlock" weapons and armour in games, preorder DLC that gives awards like "super duper crossbow" that can kill everything in one hit etc. That is what happens. Devs/Publishers want money and easy game bring more money because more casuals play it and that makes those companies create games that are from the base easy pushing away creative ways of making them difictult and replacing them by generic dificulty slider that makes enemies HP go up and yours go down making the game "hard" by making the enemy bullet sponges while their AI and placement etc. stays at the level of "easy" because they do not have to care as the "new casual fans" will bring them more monies and they will spend less on making the game!
@GeminiOrion9
@GeminiOrion9 8 жыл бұрын
But RO2's changes weren't optional, whereas the Invincibility mode of SFZ is...
@TheyAreHere2
@TheyAreHere2 8 жыл бұрын
T
@SoltyII
@SoltyII 8 жыл бұрын
Drew Gold I am not defending the realy stupid comenters, but there are many games that follow the trend of the game becoming progresively easier to play, to the point that it diminishes the value of the game. I am not saying that will always happen, but that is certainly a possiblity and those that are vocal about beeing afraid that their favourie franchise is going to become so easy from the ground up, also have their point. It is never black/white right? We all know it is all about shade's of grey. And we also know publishers and devs want to work less and gain more. So there is a possiblity that the game in the next iteration will be based around the easy mode and only then an artificial dificulty will be added by giving all enemies 300% HP and ultra high accuracy. Instead of making them actually more threatening by implementing better AI, situational awarness, new abilities, quicker reactions etc.
@thewaterguy17
@thewaterguy17 8 жыл бұрын
+SoltyII I do think we need to be careful, because their is a problem of some games going the opposite direction, Mario is a great example, alot of mario games these days are not very hard BUT don't offer any means of playing a more difficult game-mode, if an easy mode is implemented into a game thats fine, but maybe consider also implementing a "hard" mode for people who do want that challenge, I am not ok with the idea of the next dark souls game coming out and being super easy with no option to up the difficulty
@icarus9661
@icarus9661 8 жыл бұрын
+SoltyII Then turn it off. It exists as an option, not a feature. This invalidates any argument that can be made. Also, the original RO had more content but actually felt more simplified then two, then again both games are not very high in my reccomendation list.
@MovieMowDown
@MovieMowDown 8 жыл бұрын
We don't hate gone home because of lesbians (that's kinda hot). We hate it cause they think lesbianism can replace a good story.
@bungieborris9111
@bungieborris9111 8 жыл бұрын
+MovieMowDown exactly
@SnowBlind853
@SnowBlind853 8 жыл бұрын
+MovieMowDown I feel like enough lesbianism could. Obviously it would be better to have both. But how do you turn the tale of the pizza delivery girl showing up and the broke college girl having to pay her in other ways into a sweeping epic? That's not a rhetorical question btw, I really want to know/see it.
@JohnSmith-ef2rn
@JohnSmith-ef2rn 8 жыл бұрын
Well, he's right. Look, if the developer develops a game for their fans first and THEN put in an easier mode, how the hell does it harm you? If you don't want to play on the easy mode...... DON'T PLAY ON THE EASY MODE. How hard can it be to NOT select an option? Or is the mere existence of an easy mode some sort of temptation you'd rather not have? Is its mere presence, is the mere existence of an easier mode, somehow infect your game? Easy mode may not be for you. If not, great. Continue to play the game on the normal or harder difficulties. I cannot understand why people would get worked up. If you can't understand why there would be an easier mode, and that inexplicably infuriates you, here's a lesson for life: "Life isn't about just the things you like or understand. It never was. It never will be. In general, unless something PREVENTS you from doing an activity, you generally shouldn't give a shit about it!" The existence of easy mode does not, I repeat, does not affect your game in anyway unless you LET IT. If you don't want it to, then guess what? It doesn't! Magic, right?
@Farscryer0
@Farscryer0 8 жыл бұрын
I agree with you up to a single point, and that point is the "selfish pursuit of personal achievement." Let me explain: You are exactly right when you say that "Nobody cares about how good you are except for a baby." But I postulate that *you* as a player should care about how good you are. A fun but variably challenging experience is meaningful to a game's lifespan, because $60 + DLC can only carry one so far before creativity (aka mods) comes into play. But that challenge that you recall when you see the game's title on your Steam library (or the box for the hard copy) is a large part of why said game lasts in your memory. And the pride and skills you develop as you get older and move one to newer games comes from the challenges you've surmounted along the way. Kind of like life after a fashion: Each new experience provides amply opportunities to learn and grow, win or lose. My first gaming experience was with the SNES, my first two games being Super Mario World and The Legend of Zelda: A Link to the Past. Super Mario was the game that taught me how to beat LoZ, having taught me things like patience, opportunistic timing, and pattern recognition. Funnily enough, it still took me 3 years to beat LoZ -- I was 5 when I first started gaming. I cannot tell you the joy I felt after such a hard-won challenge. I can barely find the words to describe it save two: addicting and empowering. Addicting, because I wanted more games like SMW and LoZ and empowering because of the sheer confidence boost in attempting more complex games. And that, I feel, is what a lot of "hardcore gamers" are trying to articulate despite doing so terribly. Think about the catch phrase that has become both a rallying banner and a worst aspect of the Dark Souls franchise, "Git gud, casul." I think a lot of people are using that as a means of schadenfreude by ripping on newbie players, whereas before it had a different connotation. It was a challenge to _be challenged_ and to _overcome that challenge_ without whining. And I think there's a valid point to be made about a community want to test the resolve of those who wish to be a part of it. Shared suffering draws people closer together. Cheat modes, however, are only good for a laugh. There's nothing wrong with an Easy Mode, however. But it should be as it once was: an extended tutorial. You should always be allowed to learn a game's mechanics rather than being thrown into the deep end of the pool and told "Swim or die." As you know, Nintendo used to be know for its stupidly difficult games being marketed as "Nintendo Hard," and I like that in recent decades they moved away from that mindset. But challenge is a necessary part of life, whether you're having fun or simply learning. Games operate on a number of Pavlov's conditioning examples, and said conditioning prepares an interested gamer for future increases in complexity and difficulty. I may not have presented my case as well as I could have, but that's all I've got.
@symphonyofaria
@symphonyofaria 8 жыл бұрын
Was your life story really needed here? No one really cares. TLDR
@trishahernz7809
@trishahernz7809 8 жыл бұрын
+Farscryer0 I've finished Vagrant Story. Really hard game, hugely underrated, I feel accomplished. Do you care? And guess what? Sink or swim learning is already a real life thing. You don't need videogames to teach you that.
@rebeccaliar9873
@rebeccaliar9873 8 жыл бұрын
A toast, for the voice actor! A toast, for He Who Cannot Be Sued! A toast, to JIM FUCKING STERLING, SON!
@grahamkristensen9301
@grahamkristensen9301 8 жыл бұрын
Dark Souls actually does have an easy mode. It's called playing as the mage.
@crownofpoppies
@crownofpoppies 8 жыл бұрын
+Graham Kristensen This.
@DarkSoulsSauron
@DarkSoulsSauron 8 жыл бұрын
errr... i dunno. ds2 made maging pretty hard due to how stat intensive it made magic, at least in early game. and in pvp, magic is really easy ro punish for anyone who can roll halfway decent.
@rockzyk1291
@rockzyk1291 8 жыл бұрын
+Graham Kristensen Nah, it's called summoning.
@Charjune
@Charjune 8 жыл бұрын
+Graham Kristensen But what if someone doesn't want to be a mage? They want to be the warrior or any of the other classes available but still want it easy (because they're rookies and want to start off easy or just want a quick and easy experience). Does that mean they have to be forced to play as the mage simply because "that's the easiest"? That's not what makes a great game.
@kaiki4432
@kaiki4432 8 жыл бұрын
+Charjune no it just means they should get good. (^i know the saying is usually used in out of context ways but this time its fine^) But seriously people that say "playing mage makes the game easier" are just idiots, because if you're putting most of your stats into intelligence to boost the damage means you cant put as much in health or stamina, so that's a drawback for mage classes there's also the fact that magic uses are limited until next bonfire. Honestly the games are balanced its just the whiny bitches that complain about magic thinking its op when really they just cant counter it.
@liberkhaos5978
@liberkhaos5978 8 жыл бұрын
This is the first I hear of this and it's a great argument for me to buy StarFox. Now I know that I'm going to be able to let me daughters play without having to take the remote away saying; "Guess this one is a bit too hard for you right now!" like so many other games. Really wish I had that when I started playing when I was little.
@pureevil9496
@pureevil9496 8 жыл бұрын
+Liber Khaos This is honestly really the best argument that can be made for optional difficulty adjustments. Everyone should able to enjoy video games the way anyone can enjoy film or music or art in general.
@dmas7749
@dmas7749 8 жыл бұрын
+Liber Khaos As a stubborn ass who hates walking away from an unconquered challenge I would fucking loathe that.
@liberkhaos5978
@liberkhaos5978 8 жыл бұрын
+D MAS Except nothing forces your stubborn ass to use that mode. I would understand the damn controversy if this invincibility trick was pushed on the game without even asking and you'd find out you beat the game only because it was "kind" to you but as it is, you're just being offended over my 5 years old kid having a chance to enjoy Star Fox. That makes no sense.
@dmas7749
@dmas7749 8 жыл бұрын
Liber Khaos Uh I was just saying how that taking the remote away from me when I lose a stage only makes me rage more.
@liberkhaos5978
@liberkhaos5978 8 жыл бұрын
+D MAS oh! Lol. I'm sorry! I got this all wrong. My bad ^_^'
@JessehPlaysGames
@JessehPlaysGames 8 жыл бұрын
#StandWithJim #FuckDigitalHomicide
@NohorseRU
@NohorseRU 8 жыл бұрын
Ah yes. Because more options is always bad somehow. Hey, remember cheat codes? Remember how utterly fun it was to break the game and just fuck about for a while once it got too boring or difficult? Wasn't that a good option to have?
@JediMB
@JediMB 8 жыл бұрын
+TehSalomon Heck yes. I have no idea if I'd ever been able to get into Doom back in 1993 if not for the cheat codes, and that was the start of my very long and beloved relationship with the first-person shooter genre.
@VileLasagna
@VileLasagna 8 жыл бұрын
+TehSalomon I do miss those
@CasaiAgicap
@CasaiAgicap 8 жыл бұрын
Gotta say, I'm glad that we agree on this one, since when I first heard about this, it was in the context of "Why this is the worst thing ever" and I just didn't get it. Now, if they made this the default and dumbed down the entire game because of it? Yeah, that wouldn't be exactly fun. But I just don't see the problem in allowing people new to gaming to be able to experience the game. When I was slightly younger and much more of a pussy when it comes to games, I recall turning on God mode or upping my stats in games like Half Life and Elder scrolls, cuz I just wanted to see the story, regardless of the actual game play. So, yeah, that's pretty dumb, but I guess that's why I can empathize.
@MrBones-cu1vi
@MrBones-cu1vi 8 жыл бұрын
+CasaiAgicap but how dark souls multiplayer works you can have multiple diffculties unless you whan split the community
@JaesadaSrisuk
@JaesadaSrisuk 7 жыл бұрын
"...what's the point? What sense of accomplishment can you feel?" Perhaps the players of the invincible mode are playing for reasons other than the ego-boost of completing a game on a highly-difficult mode? Lots of people play games almost entirely to enjoy the game's narrative or art direction or character design or music; they can either take or leave combat, competition or any of the other game mechanics so valued by hardcore gamers. I for one, LOVE it when a game offers me an easy mode - like when "The Witcher 3" allowed me to play at a super low difficulty so that I could skip-past all of the combat in order to better focus on the story, visuals, aesthetic and music. I wished more games would let me play like that more often.
@WolfBetter
@WolfBetter 8 жыл бұрын
This is honestly the best way: on one hand, casuals can enjoy a game; on the other hand, hardcore playyer can have a good difficult game like NSMB for the Wii: I don't see any problem
@Midori_Hoshi
@Midori_Hoshi 8 жыл бұрын
Every game should have options to make the game easy, and have everything unlocked too. Many retro games had invincibility and level skip codes, and that only made them better.
@HUYI1
@HUYI1 8 жыл бұрын
+Inazuma65 yes the good old fun days of cheat codes, these days if you use a glitch it's like you have committed murder or something lol
@gameguymitchell
@gameguymitchell 8 жыл бұрын
Kinda reminds me of when I was in high school and some random shit threatened to break my 3DS because I was playing the casual mode in Fire Emblem Awakening. People are just great, aren't they?
@Crystalgate
@Crystalgate 8 жыл бұрын
I suspect one big reason is statusing. Basically, we humans in general feel a need to let others know what we're good for, but actually saying "I'm, good at X" unless directly requested, is considered bragging and a weakness. So, let other people know what you're good at, but do so in a (often not so) subtle way. If you're against an easy mode, you're implying that you won't use it and also suggesting that you're too good for it. Note that since statusing is considered a weakness, it not only means you have to be subtle about it, but you also need to convince yourself that you're doing something else. This further explains the hatred, they have to hate the easy mode to maintain the illusion that they are not bragging, both to fool others and to fool themselves.
@junelawson5719
@junelawson5719 8 жыл бұрын
Congratulations on landing that voice role, Jim. That's fantastic news!
@jasperwest3799
@jasperwest3799 8 жыл бұрын
I love this whole concept that only "hardcore gamers" need to be catered to, that they're the only ones buying games, when the stats massively show otherwise.
@setobikouta2310
@setobikouta2310 8 жыл бұрын
the fact that there isn't an easy mode in ds made it memorable to me and made it my favorite game, i'll tel you why: if i could have put in on easy mode when i raged at OnS i would have given in to that and i'd have breezed through the rest of the game, thinking: "eh, i don't think i'll turn it back". the game would have ended up. the fact that i couldn't had me struggling and making a new character, feeling the glory when i finally beat them, so it does bother me that you say it wouldn't have an effect on my enjoyment. of course there is more to ds than it's difficulty but the difficulty plays a big part for me. in starfox it doesn't matter to me but darksouls is special. darksouls changed me as a person and changed the way i look at games and dank memes.
@sosasees
@sosasees 4 жыл бұрын
I also can't understand why some people condem easy modes, even thought they can choose to play normal mode instead. If a game has an easy mode, it's a good thing for everyone, because: • People who can't play normal mode can choose to play easy mode • People who don't want to play easy mode can still choose to play normal mode EDIT: I personally think it comes down to what the game tells you the easy mode is: Newer games changed the insulting ,,Baby mode" to the helpful ,,Assist Mode", and make a very polite ,,Please try normal mode first, and then switch to Assist Mode if you can't enjoy the game normally" message before choosing to finally activate Assist mode or not. This makes it very clear that normal mode is the intended way to play, and it worked in Super Mario Odyssey, since unlike with Super Mario 3D World's Invincibility Leaf, dedicated fans never complained about Assist Mode in Super Mario Odyssey.
@unamusedrohan1666
@unamusedrohan1666 8 жыл бұрын
The oddest part is that nobody would have complained if this was a cheat code.
@tarrker
@tarrker 8 жыл бұрын
Fuck me! Is this what people are talking about?? I'm just happy that Nintendo is finally giving us a proper Starfox game.
@gabrielramirez7557
@gabrielramirez7557 8 жыл бұрын
"Back in my day..." games had cheat codes and we all used them. I have 3 days to beat Turok before it goes back to Blockbuster and would like to see more than the 1rst stage, ok?
@Toshimi1043
@Toshimi1043 8 жыл бұрын
A bakery sells the best brownies in town, you personally can attest to that. You've enjoyed those brownies for years. One day, the bakery has an extra shelf with brownies that have no nuts, eggs or milk so that vegans and people with nut allergies can enjoy them. You throw a tantrum even though your favorite brownies with all the nuts, eggs and milk are still available to you. That's what you elitist gamers look like.
@tturonek
@tturonek 8 жыл бұрын
+Toshimi1043 ExtraVeganNoNut Brownies get so popular that bakery starts making more of them. Eventually your favorite brownies are of the shelf. Bakery is just making more money selling other kind. And you know what you dont like the tase of those new brownies, you go to competition but they also have ExtraVeganNoNut Brownies turns out everyone switched, its easy to make money that way. Is it possible? Answer yourself
@Dan-yh4uz
@Dan-yh4uz 8 жыл бұрын
+tturonek yeah, this is absolutely a two sided argument and both sides have valid arguments.
@Toshimi1043
@Toshimi1043 8 жыл бұрын
tturonek The original traditional brownies are in no danger of going off the shelf. They're still the classic, the default that the majority of customers consume. And every other bakery may also start adding vegan brownies to the menu, and some get the idea to add gluten free too, but they still have their classics. It's not a zero sum game, but because you worry about it, you still want to deny vegans and people with allergies or celiac disease a chance to enjoy brownies.
@tturonek
@tturonek 8 жыл бұрын
Ok we got a little to deep into food analogies ;) . The problem is that whatever sells will dominate the market. Including, even as optional, extremely inclusive easy modes will shift attention of major game studios that things can be done this way, attract more players with less effort (in extreme: why spend money to animate death sequences if there could not be any deaths, far cry primal with recycled map from far cry 4, assassin's creed, de-RPGised Fallout 4 they are all the outcome). Of course there still will be small developers clinging to extremes, difficult games, intelligent games, games with something more than just sales in mind. But major players in the industry will dictate new rules: simpler mechanics, inclusive difficulties, and more customers. It's not about me raging out that my favorite fame has a baby mode, it's about foresight what that easy mode can do to future games.
@Koboldfunnywow
@Koboldfunnywow 8 жыл бұрын
+tturonek the slippery slope is something you should stay away from in an argument because it can lead down to terrible places. What you're talking about right now is going from a to c but eventually you're going to go from a to z and nobody wants to see that.
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