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@TdclatinsportsBlogspot
@TdclatinsportsBlogspot 9 ай бұрын
Hi bro I have a question, why my "new hair" looks like a rig flyer in my game? You was my teacher in this putting hair but I already have the same problem until now, you said than the best thing is use the sculpt to modified hairs right? But why not use the edit mode? Isnt the same? And..... Is 100% necessary to use the renamed name of the Lambert1 to Lamber in blender and then whatever name in MTL's editor? Why?
@xSzCz3Ry
@xSzCz3Ry 9 ай бұрын
I managed to add hair to the model but it was very sparse :/
@CMoDZ3D
@CMoDZ3D Жыл бұрын
Is this a pc only thing all this clothing modelling ? Or can i import them to all platforms
@monyhater3600
@monyhater3600 Жыл бұрын
thanks a lot!! - Question : is there a way to use an original superstar's hair on a CAS ?
@Ik0n187
@Ik0n187 5 ай бұрын
nope
@TdclatinsportsBlogspot
@TdclatinsportsBlogspot Жыл бұрын
*In my case I created and replaced a hair in a character, but in the game that new hair looks like white and I dont know why, do u have some tip for me?*
@JT_Bourbon
@JT_Bourbon Жыл бұрын
Vertex paint it in blender!!
@TdclatinsportsBlogspot
@TdclatinsportsBlogspot Жыл бұрын
@@JT_Bourbon Thank you bro now it works !!!! i made the new hairstyles of Dominik Mysterio, thankx for you help
@cinem4tographer
@cinem4tographer Жыл бұрын
hi man, i can't find for blender mdl importer and exporter plugin can u help me?
@iamSSG614
@iamSSG614 Жыл бұрын
How to mod characters in w2k22 we want tutorial sir plaese🤎🤎🤎
@justben4646
@justben4646 Жыл бұрын
you on that GOAT shit with this tutorial
@humphreydevil4482
@humphreydevil4482 Жыл бұрын
Maybe an animated beard tutorials next time
@PeteBaldwin
@PeteBaldwin Жыл бұрын
Thanks for that - really helpful! One tip I'd add is instead of changing the name of the lambert in the MTLS file, create an MTLS file without the lambert in it - it stops people from getting the random hair sat in the middle of the ring (which seems to sometimes happen for some people even when you change the name.) The easiest way to do that is to bake 2 MDLs. One like normal and one with the lamberts excluded. Use the one without the lamberts to create your MTLS file and then you can delete it. You have a clean MTLS file then.
@JT_Bourbon
@JT_Bourbon Жыл бұрын
One step I forgot to mention that could cause problems but not everytime! When you parent the objects to the new skeleton make sure you choose the NEW skeleton in the ARMATURE modifier!!
@IcedCoffeeCrazy
@IcedCoffeeCrazy Жыл бұрын
Yes sir JT !
@SneakyArts
@SneakyArts 2 жыл бұрын
Where can I get that orton render? Thanks
@JT_Bourbon
@JT_Bourbon 2 жыл бұрын
I made it! hit me up on socials and I gotchu
@eduardohernandezzaleta5220
@eduardohernandezzaleta5220 2 жыл бұрын
Great Speedrun. Good to see a new record